ConstantErasing

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May 23rd, 2025
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  1. Endless battle finished
  2. Clicked card Invent Prey Technique
  3. Clicked card Deny Nausea
  4. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  5. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 21554.
  6. Total: 114.715700 ms (FindLiveObjects: 1.145600 ms CreateObjectMapping: 0.538500 ms MarkObjects: 112.953100 ms DeleteObjects: 0.078200 ms)
  7.  
  8. Clicked card Boost Morale
  9. Clicked card Invent Prey Technique
  10. Initializing minigame! Building event bus...
  11. Event bus built. Initializing decks...
  12. Decks initialized. Adding characters...
  13. Firing bus OnGainStatus for character Jess...
  14. Adding status effect FirmGrip to character Jess.
  15. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  16. Firing bus OnGainStatus for character Liz...
  17. Adding status effect Focus to character Liz.
  18. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  19. Firing bus OnGainStatus for character Liz...
  20. Processing status Focus
  21. Adding status effect SpicyFood to character Liz.
  22. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  23. Starting turn...
  24. Queues set up. Calculating prediction limits...
  25. Prediction system set up. Starting character turns and opening for play...
  26. Losing base Restraint of 0.
  27. Firing bus OnLoseRestraint...
  28. ...which becomes 0 Restraint.
  29. Firing bus OnCalcMaxStamina for character Jess...
  30. Firing bus OnCalcCardDraw for character Jess...
  31. Firing bus OnTurnStart for character Jess...
  32. Firing bus OnCalcMaxStamina for character Liz...
  33. Firing bus OnCalcCardDraw for character Liz...
  34. Firing bus OnTurnStart for character Liz...
  35. Firing bus OnCalcStaminaCost for character Liz...
  36. Firing bus OnCalcStaminaCost for character Liz...
  37. Firing bus OnCalcStaminaCost for character Liz...
  38. Firing bus OnCalcStaminaCost for character Liz...
  39. Firing bus OnCalcStaminaCost for character Liz...
  40. Firing bus OnCalcStaminaCost for character Liz...
  41. Firing bus OnCalcStaminaCost for character Liz...
  42. Firing bus OnCalcStaminaCost for character Liz...
  43. Firing bus OnCalcStaminaCost for character Liz...
  44. Firing bus OnCalcStaminaCost for character Liz...
  45. Firing bus OnCalcStaminaCost for character Liz...
  46. Firing bus OnCalcStaminaCost for character Liz...
  47. Processing pred AI
  48. Firing bus OnCalcStaminaCost for character Jess...
  49. Firing bus OnCalcStaminaCost for character Jess...
  50. Firing bus OnCalcStaminaCost for character Jess...
  51. Firing bus OnCalcStaminaCost for character Jess...
  52. Firing bus OnCalcStaminaCost for character Jess...
  53. Firing bus OnCalcStaminaCost for character Jess...
  54. (Card: Advanced Expel, Weight: 1) (Card: Advanced Squeeze Out, Weight: 2) (Card: Advanced Ab Flex, Weight: 3) (Card: Advanced Back and Forth, Weight: 3.13) (Card: Advanced Back and Forth, Weight: 3.26) (Card: Advanced Back and Forth, Weight: 3.39)
  55. Jess played card Advanced Expel!
  56. Firing bus OnCardPlayed for character Jess...
  57. Firing bus OnCalcStaminaCost for character Jess...
  58. Firing bus OnStaminaSpent for character Jess...
  59. Firing bus OnCalcStaminaCost for character Jess...
  60. Firing bus OnCalcStaminaCost for character Liz...
  61. Firing bus OnCalcStaminaCost for character Liz...
  62. Firing bus OnCalcStaminaCost for character Liz...
  63. Firing bus OnCalcStaminaCost for character Liz...
  64. Firing bus OnCalcStaminaCost for character Liz...
  65. Firing bus OnCalcStaminaCost for character Liz...
  66. Firing bus OnCalcStaminaCost for character Jess...
  67. Ending play for character Jess...
  68. Opening for player input...
  69. Clicked card Desperation
  70. Firing bus OnCalcStaminaCost for character Liz...
  71. Liz played card Desperation!
  72. Firing bus OnCardPlayed for character Liz...
  73. Firing bus OnCalcStaminaCost for character Liz...
  74. Firing bus OnStaminaSpent for character Liz...
  75. Firing bus OnCalcStaminaCost for character Liz...
  76. Firing bus OnCalcStaminaCost for character Liz...
  77. Firing bus OnCalcStaminaCost for character Liz...
  78. Firing bus OnCalcStaminaCost for character Liz...
  79. Firing bus OnCalcStaminaCost for character Liz...
  80. Firing bus OnCalcStaminaCost for character Liz...
  81. Firing bus OnCalcStaminaCost for character Liz...
  82. Firing bus OnCalcStaminaCost for character Jess...
  83. Firing bus OnCalcStaminaCost for character Liz...
  84. Clicked card Desperation
  85. Firing bus OnCalcStaminaCost for character Liz...
  86. Liz played card Desperation!
  87. Firing bus OnCardPlayed for character Liz...
  88. Firing bus OnCalcStaminaCost for character Liz...
  89. Firing bus OnStaminaSpent for character Liz...
  90. Firing bus OnCalcStaminaCost for character Liz...
  91. Firing bus OnCalcStaminaCost for character Liz...
  92. Firing bus OnCalcStaminaCost for character Liz...
  93. Firing bus OnCalcStaminaCost for character Liz...
  94. Firing bus OnCalcStaminaCost for character Liz...
  95. Firing bus OnCalcStaminaCost for character Liz...
  96. Firing bus OnCalcStaminaCost for character Liz...
  97. Firing bus OnCalcStaminaCost for character Jess...
  98. Firing bus OnCalcStaminaCost for character Liz...
  99. Firing bus OnCalcStaminaCost for character Liz...
  100. Clicked card Desperation
  101. Firing bus OnCalcStaminaCost for character Liz...
  102. Liz played card Desperation!
  103. Firing bus OnCardPlayed for character Liz...
  104. Firing bus OnCalcStaminaCost for character Liz...
  105. Firing bus OnStaminaSpent for character Liz...
  106. Firing bus OnCalcStaminaCost for character Liz...
  107. Firing bus OnCalcStaminaCost for character Liz...
  108. Firing bus OnCalcStaminaCost for character Liz...
  109. Firing bus OnCalcStaminaCost for character Liz...
  110. Firing bus OnCalcStaminaCost for character Liz...
  111. Firing bus OnCalcStaminaCost for character Liz...
  112. Firing bus OnCalcStaminaCost for character Liz...
  113. Firing bus OnCalcStaminaCost for character Jess...
  114. Firing bus OnCalcStaminaCost for character Liz...
  115. Firing bus OnCalcStaminaCost for character Liz...
  116. Firing bus OnCalcStaminaCost for character Liz...
  117. Clicked card Desperation
  118. Firing bus OnCalcStaminaCost for character Liz...
  119. Liz played card Desperation!
  120. Firing bus OnCardPlayed for character Liz...
  121. Firing bus OnCalcStaminaCost for character Liz...
  122. Firing bus OnStaminaSpent for character Liz...
  123. Firing bus OnCalcStaminaCost for character Liz...
  124. Firing bus OnCalcStaminaCost for character Liz...
  125. Firing bus OnCalcStaminaCost for character Liz...
  126. Firing bus OnCalcStaminaCost for character Liz...
  127. Firing bus OnCalcStaminaCost for character Liz...
  128. Firing bus OnCalcStaminaCost for character Liz...
  129. Firing bus OnCalcStaminaCost for character Liz...
  130. Firing bus OnCalcStaminaCost for character Jess...
  131. Firing bus OnCalcStaminaCost for character Liz...
  132. Firing bus OnCalcStaminaCost for character Liz...
  133. Firing bus OnCalcStaminaCost for character Liz...
  134. Firing bus OnCalcStaminaCost for character Liz...
  135. Clicked card Desperation
  136. Firing bus OnCalcStaminaCost for character Liz...
  137. Liz played card Desperation!
  138. Firing bus OnCardPlayed for character Liz...
  139. Firing bus OnCalcStaminaCost for character Liz...
  140. Firing bus OnStaminaSpent for character Liz...
  141. Firing bus OnCalcStaminaCost for character Liz...
  142. Firing bus OnCalcStaminaCost for character Liz...
  143. Firing bus OnCalcStaminaCost for character Liz...
  144. Firing bus OnCalcStaminaCost for character Liz...
  145. Firing bus OnCalcStaminaCost for character Liz...
  146. Firing bus OnCalcStaminaCost for character Liz...
  147. Firing bus OnCalcStaminaCost for character Liz...
  148. Firing bus OnCalcStaminaCost for character Jess...
  149. Firing bus OnCalcStaminaCost for character Liz...
  150. Firing bus OnCalcStaminaCost for character Liz...
  151. Firing bus OnCalcStaminaCost for character Liz...
  152. Firing bus OnCalcStaminaCost for character Liz...
  153. Firing bus OnCalcStaminaCost for character Liz...
  154. Clicked card Desperation
  155. Firing bus OnCalcStaminaCost for character Liz...
  156. Liz played card Desperation!
  157. Firing bus OnCardPlayed for character Liz...
  158. Firing bus OnCalcStaminaCost for character Liz...
  159. Firing bus OnStaminaSpent for character Liz...
  160. Firing bus OnCalcStaminaCost for character Liz...
  161. Firing bus OnCalcStaminaCost for character Liz...
  162. Firing bus OnCalcStaminaCost for character Liz...
  163. Firing bus OnCalcStaminaCost for character Liz...
  164. Firing bus OnCalcStaminaCost for character Liz...
  165. Firing bus OnCalcStaminaCost for character Liz...
  166. Firing bus OnCalcStaminaCost for character Liz...
  167. Firing bus OnCalcStaminaCost for character Jess...
  168. Firing bus OnCalcStaminaCost for character Liz...
  169. Firing bus OnCalcStaminaCost for character Liz...
  170. Firing bus OnCalcStaminaCost for character Liz...
  171. Firing bus OnCalcStaminaCost for character Liz...
  172. Firing bus OnCalcStaminaCost for character Liz...
  173. Firing bus OnCalcStaminaCost for character Liz...
  174. Clicked card Desperation
  175. Firing bus OnCalcStaminaCost for character Liz...
  176. Liz played card Desperation!
  177. Firing bus OnCardPlayed for character Liz...
  178. Firing bus OnCalcStaminaCost for character Liz...
  179. Firing bus OnStaminaSpent for character Liz...
  180. Firing bus OnCalcStaminaCost for character Liz...
  181. Firing bus OnCalcStaminaCost for character Liz...
  182. Firing bus OnCalcStaminaCost for character Liz...
  183. Firing bus OnCalcStaminaCost for character Liz...
  184. Firing bus OnCalcStaminaCost for character Liz...
  185. Firing bus OnCalcStaminaCost for character Liz...
  186. Firing bus OnCalcStaminaCost for character Liz...
  187. Firing bus OnCalcStaminaCost for character Jess...
  188. Firing bus OnCalcStaminaCost for character Liz...
  189. Firing bus OnCalcStaminaCost for character Liz...
  190. Firing bus OnCalcStaminaCost for character Liz...
  191. Firing bus OnCalcStaminaCost for character Liz...
  192. Firing bus OnCalcStaminaCost for character Liz...
  193. Firing bus OnCalcStaminaCost for character Liz...
  194. Firing bus OnCalcStaminaCost for character Liz...
  195. Clicked card Desperation
  196. Firing bus OnCalcStaminaCost for character Liz...
  197. Liz played card Desperation!
  198. Firing bus OnCardPlayed for character Liz...
  199. Firing bus OnCalcStaminaCost for character Liz...
  200. Firing bus OnStaminaSpent for character Liz...
  201. Firing bus OnCalcStaminaCost for character Liz...
  202. Firing bus OnCalcStaminaCost for character Liz...
  203. Firing bus OnCalcStaminaCost for character Liz...
  204. Firing bus OnCalcStaminaCost for character Liz...
  205. Firing bus OnCalcStaminaCost for character Liz...
  206. Firing bus OnCalcStaminaCost for character Liz...
  207. Firing bus OnCalcStaminaCost for character Liz...
  208. Firing bus OnCalcStaminaCost for character Jess...
  209. Firing bus OnCalcStaminaCost for character Liz...
  210. Firing bus OnCalcStaminaCost for character Liz...
  211. Firing bus OnCalcStaminaCost for character Liz...
  212. Firing bus OnCalcStaminaCost for character Liz...
  213. Firing bus OnCalcStaminaCost for character Liz...
  214. Firing bus OnCalcStaminaCost for character Liz...
  215. Firing bus OnCalcStaminaCost for character Liz...
  216. Firing bus OnCalcStaminaCost for character Liz...
  217. Clicked card Desperation
  218. Firing bus OnCalcStaminaCost for character Liz...
  219. Liz played card Desperation!
  220. Firing bus OnCardPlayed for character Liz...
  221. Firing bus OnCalcStaminaCost for character Liz...
  222. Firing bus OnStaminaSpent for character Liz...
  223. Firing bus OnCalcStaminaCost for character Liz...
  224. Firing bus OnCalcStaminaCost for character Liz...
  225. Firing bus OnCalcStaminaCost for character Liz...
  226. Firing bus OnCalcStaminaCost for character Liz...
  227. Firing bus OnCalcStaminaCost for character Liz...
  228. Firing bus OnCalcStaminaCost for character Liz...
  229. Firing bus OnCalcStaminaCost for character Liz...
  230. Firing bus OnCalcStaminaCost for character Jess...
  231. Firing bus OnCalcStaminaCost for character Liz...
  232. Firing bus OnCalcStaminaCost for character Liz...
  233. Firing bus OnCalcStaminaCost for character Liz...
  234. Firing bus OnCalcStaminaCost for character Liz...
  235. Firing bus OnCalcStaminaCost for character Liz...
  236. Firing bus OnCalcStaminaCost for character Liz...
  237. Firing bus OnCalcStaminaCost for character Liz...
  238. Firing bus OnCalcStaminaCost for character Liz...
  239. Firing bus OnCalcStaminaCost for character Liz...
  240. Clicked card Apex Resist
  241. Firing bus OnCalcStaminaCost for character Liz...
  242. Liz played card Apex Resist!
  243. Firing bus OnCardPlayed for character Liz...
  244. Firing bus OnCalcStaminaCost for character Liz...
  245. Firing bus OnStaminaSpent for character Liz...
  246. Firing bus OnCalcStaminaCost for character Liz...
  247. Firing bus OnCalcStaminaCost for character Liz...
  248. Firing bus OnCalcStaminaCost for character Liz...
  249. Firing bus OnCalcStaminaCost for character Liz...
  250. Firing bus OnCalcStaminaCost for character Liz...
  251. Firing bus OnCalcStaminaCost for character Jess...
  252. Firing bus OnCalcStaminaCost for character Liz...
  253. Firing bus OnCalcStaminaCost for character Liz...
  254. Firing bus OnCalcStaminaCost for character Liz...
  255. Firing bus OnCalcStaminaCost for character Liz...
  256. Firing bus OnCalcStaminaCost for character Liz...
  257. Firing bus OnCalcStaminaCost for character Liz...
  258. Firing bus OnCalcStaminaCost for character Liz...
  259. Firing bus OnCalcStaminaCost for character Liz...
  260. Firing bus OnCalcStaminaCost for character Liz...
  261. Firing bus OnCalcStaminaCost for character Liz...
  262. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  263. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  264. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  265. Starting turn...
  266. Queues set up. Calculating prediction limits...
  267. Prediction system set up. Starting character turns and opening for play...
  268. Firing bus OnCalcMaxStamina for character Jess...
  269. Firing bus OnCalcCardDraw for character Jess...
  270. Firing bus OnTurnStart for character Jess...
  271. Firing bus OnCalcMaxStamina for character Liz...
  272. Firing bus OnCalcCardDraw for character Liz...
  273. Firing bus OnTurnStart for character Liz...
  274. Firing bus OnCalcStaminaCost for character Liz...
  275. Firing bus OnCalcStaminaCost for character Liz...
  276. Firing bus OnCalcStaminaCost for character Liz...
  277. Firing bus OnCalcStaminaCost for character Liz...
  278. Firing bus OnCalcStaminaCost for character Liz...
  279. Firing bus OnCalcStaminaCost for character Liz...
  280. Firing bus OnCalcStaminaCost for character Liz...
  281. Firing bus OnCalcStaminaCost for character Liz...
  282. Firing bus OnCalcStaminaCost for character Liz...
  283. Firing bus OnCalcStaminaCost for character Liz...
  284. Firing bus OnCalcStaminaCost for character Liz...
  285. Firing bus OnCalcStaminaCost for character Liz...
  286. Processing pred AI
  287. Firing bus OnCalcStaminaCost for character Jess...
  288. Firing bus OnCalcStaminaCost for character Jess...
  289. Firing bus OnCalcStaminaCost for character Jess...
  290. Firing bus OnCalcStaminaCost for character Jess...
  291. Firing bus OnCalcStaminaCost for character Jess...
  292. Firing bus OnCalcStaminaCost for character Jess...
  293. (Card: Advanced Expel, Weight: 1) (Card: Advanced Squeeze Out, Weight: 2) (Card: Advanced Ab Flex, Weight: 3) (Card: Advanced Back and Forth, Weight: 3.13) (Card: Advanced Back and Forth, Weight: 3.26) (Card: Advanced Back and Forth, Weight: 3.39)
  294. Jess played card Advanced Expel!
  295. Firing bus OnCardPlayed for character Jess...
  296. Firing bus OnCalcStaminaCost for character Jess...
  297. Firing bus OnStaminaSpent for character Jess...
  298. Firing bus OnCalcStaminaCost for character Jess...
  299. Firing bus OnCalcStaminaCost for character Liz...
  300. Firing bus OnCalcStaminaCost for character Liz...
  301. Firing bus OnCalcStaminaCost for character Liz...
  302. Firing bus OnCalcStaminaCost for character Liz...
  303. Firing bus OnCalcStaminaCost for character Liz...
  304. Firing bus OnCalcStaminaCost for character Liz...
  305. Firing bus OnCalcStaminaCost for character Jess...
  306. Ending play for character Jess...
  307. Opening for player input...
  308. Clicked card Desperation
  309. Firing bus OnCalcStaminaCost for character Liz...
  310. Liz played card Desperation!
  311. Firing bus OnCardPlayed for character Liz...
  312. Firing bus OnCalcStaminaCost for character Liz...
  313. Firing bus OnStaminaSpent for character Liz...
  314. Firing bus OnCalcStaminaCost for character Liz...
  315. Firing bus OnCalcStaminaCost for character Liz...
  316. Firing bus OnCalcStaminaCost for character Liz...
  317. Firing bus OnCalcStaminaCost for character Liz...
  318. Firing bus OnCalcStaminaCost for character Liz...
  319. Firing bus OnCalcStaminaCost for character Liz...
  320. Firing bus OnCalcStaminaCost for character Liz...
  321. Firing bus OnCalcStaminaCost for character Jess...
  322. Firing bus OnCalcStaminaCost for character Liz...
  323. Clicked card Desperation
  324. Firing bus OnCalcStaminaCost for character Liz...
  325. Liz played card Desperation!
  326. Firing bus OnCardPlayed for character Liz...
  327. Firing bus OnCalcStaminaCost for character Liz...
  328. Firing bus OnStaminaSpent for character Liz...
  329. Firing bus OnCalcStaminaCost for character Liz...
  330. Firing bus OnCalcStaminaCost for character Liz...
  331. Firing bus OnCalcStaminaCost for character Liz...
  332. Firing bus OnCalcStaminaCost for character Liz...
  333. Firing bus OnCalcStaminaCost for character Liz...
  334. Firing bus OnCalcStaminaCost for character Liz...
  335. Firing bus OnCalcStaminaCost for character Liz...
  336. Firing bus OnCalcStaminaCost for character Jess...
  337. Firing bus OnCalcStaminaCost for character Liz...
  338. Firing bus OnCalcStaminaCost for character Liz...
  339. Clicked card Desperation
  340. Firing bus OnCalcStaminaCost for character Liz...
  341. Liz played card Desperation!
  342. Firing bus OnCardPlayed for character Liz...
  343. Firing bus OnCalcStaminaCost for character Liz...
  344. Firing bus OnStaminaSpent for character Liz...
  345. Firing bus OnCalcStaminaCost for character Liz...
  346. Firing bus OnCalcStaminaCost for character Liz...
  347. Firing bus OnCalcStaminaCost for character Liz...
  348. Firing bus OnCalcStaminaCost for character Liz...
  349. Firing bus OnCalcStaminaCost for character Liz...
  350. Firing bus OnCalcStaminaCost for character Liz...
  351. Firing bus OnCalcStaminaCost for character Liz...
  352. Firing bus OnCalcStaminaCost for character Jess...
  353. Firing bus OnCalcStaminaCost for character Liz...
  354. Firing bus OnCalcStaminaCost for character Liz...
  355. Firing bus OnCalcStaminaCost for character Liz...
  356. Clicked card Desperation
  357. Firing bus OnCalcStaminaCost for character Liz...
  358. Liz played card Desperation!
  359. Firing bus OnCardPlayed for character Liz...
  360. Firing bus OnCalcStaminaCost for character Liz...
  361. Firing bus OnStaminaSpent for character Liz...
  362. Firing bus OnCalcStaminaCost for character Liz...
  363. Firing bus OnCalcStaminaCost for character Liz...
  364. Firing bus OnCalcStaminaCost for character Liz...
  365. Firing bus OnCalcStaminaCost for character Liz...
  366. Firing bus OnCalcStaminaCost for character Liz...
  367. Firing bus OnCalcStaminaCost for character Liz...
  368. Firing bus OnCalcStaminaCost for character Liz...
  369. Firing bus OnCalcStaminaCost for character Jess...
  370. Firing bus OnCalcStaminaCost for character Liz...
  371. Firing bus OnCalcStaminaCost for character Liz...
  372. Firing bus OnCalcStaminaCost for character Liz...
  373. Firing bus OnCalcStaminaCost for character Liz...
  374. Clicked card Desperation
  375. Firing bus OnCalcStaminaCost for character Liz...
  376. Liz played card Desperation!
  377. Firing bus OnCardPlayed for character Liz...
  378. Firing bus OnCalcStaminaCost for character Liz...
  379. Firing bus OnStaminaSpent for character Liz...
  380. Firing bus OnCalcStaminaCost for character Liz...
  381. Firing bus OnCalcStaminaCost for character Liz...
  382. Firing bus OnCalcStaminaCost for character Liz...
  383. Firing bus OnCalcStaminaCost for character Liz...
  384. Firing bus OnCalcStaminaCost for character Liz...
  385. Firing bus OnCalcStaminaCost for character Liz...
  386. Firing bus OnCalcStaminaCost for character Liz...
  387. Firing bus OnCalcStaminaCost for character Jess...
  388. Firing bus OnCalcStaminaCost for character Liz...
  389. Firing bus OnCalcStaminaCost for character Liz...
  390. Firing bus OnCalcStaminaCost for character Liz...
  391. Firing bus OnCalcStaminaCost for character Liz...
  392. Firing bus OnCalcStaminaCost for character Liz...
  393. Clicked card Desperation
  394. Firing bus OnCalcStaminaCost for character Liz...
  395. Liz played card Desperation!
  396. Firing bus OnCardPlayed for character Liz...
  397. Firing bus OnCalcStaminaCost for character Liz...
  398. Firing bus OnStaminaSpent for character Liz...
  399. Firing bus OnCalcStaminaCost for character Liz...
  400. Firing bus OnCalcStaminaCost for character Liz...
  401. Firing bus OnCalcStaminaCost for character Liz...
  402. Firing bus OnCalcStaminaCost for character Liz...
  403. Firing bus OnCalcStaminaCost for character Liz...
  404. Firing bus OnCalcStaminaCost for character Liz...
  405. Firing bus OnCalcStaminaCost for character Liz...
  406. Firing bus OnCalcStaminaCost for character Jess...
  407. Firing bus OnCalcStaminaCost for character Liz...
  408. Firing bus OnCalcStaminaCost for character Liz...
  409. Firing bus OnCalcStaminaCost for character Liz...
  410. Firing bus OnCalcStaminaCost for character Liz...
  411. Firing bus OnCalcStaminaCost for character Liz...
  412. Firing bus OnCalcStaminaCost for character Liz...
  413. Clicked card Desperation
  414. Firing bus OnCalcStaminaCost for character Liz...
  415. Liz played card Desperation!
  416. Firing bus OnCardPlayed for character Liz...
  417. Firing bus OnCalcStaminaCost for character Liz...
  418. Firing bus OnStaminaSpent for character Liz...
  419. Firing bus OnCalcStaminaCost for character Liz...
  420. Firing bus OnCalcStaminaCost for character Liz...
  421. Firing bus OnCalcStaminaCost for character Liz...
  422. Firing bus OnCalcStaminaCost for character Liz...
  423. Firing bus OnCalcStaminaCost for character Liz...
  424. Firing bus OnCalcStaminaCost for character Liz...
  425. Firing bus OnCalcStaminaCost for character Liz...
  426. Firing bus OnCalcStaminaCost for character Jess...
  427. Firing bus OnCalcStaminaCost for character Liz...
  428. Firing bus OnCalcStaminaCost for character Liz...
  429. Firing bus OnCalcStaminaCost for character Liz...
  430. Firing bus OnCalcStaminaCost for character Liz...
  431. Firing bus OnCalcStaminaCost for character Liz...
  432. Firing bus OnCalcStaminaCost for character Liz...
  433. Firing bus OnCalcStaminaCost for character Liz...
  434. Clicked card Desperation
  435. Firing bus OnCalcStaminaCost for character Liz...
  436. Liz played card Desperation!
  437. Firing bus OnCardPlayed for character Liz...
  438. Firing bus OnCalcStaminaCost for character Liz...
  439. Firing bus OnStaminaSpent for character Liz...
  440. Firing bus OnCalcStaminaCost for character Liz...
  441. Firing bus OnCalcStaminaCost for character Liz...
  442. Firing bus OnCalcStaminaCost for character Liz...
  443. Firing bus OnCalcStaminaCost for character Liz...
  444. Firing bus OnCalcStaminaCost for character Liz...
  445. Firing bus OnCalcStaminaCost for character Liz...
  446. Firing bus OnCalcStaminaCost for character Liz...
  447. Firing bus OnCalcStaminaCost for character Jess...
  448. Firing bus OnCalcStaminaCost for character Liz...
  449. Firing bus OnCalcStaminaCost for character Liz...
  450. Firing bus OnCalcStaminaCost for character Liz...
  451. Firing bus OnCalcStaminaCost for character Liz...
  452. Firing bus OnCalcStaminaCost for character Liz...
  453. Firing bus OnCalcStaminaCost for character Liz...
  454. Firing bus OnCalcStaminaCost for character Liz...
  455. Firing bus OnCalcStaminaCost for character Liz...
  456. Clicked card Desperation
  457. Firing bus OnCalcStaminaCost for character Liz...
  458. Liz played card Desperation!
  459. Firing bus OnCardPlayed for character Liz...
  460. Firing bus OnCalcStaminaCost for character Liz...
  461. Firing bus OnStaminaSpent for character Liz...
  462. Firing bus OnCalcStaminaCost for character Liz...
  463. Firing bus OnCalcStaminaCost for character Liz...
  464. Firing bus OnCalcStaminaCost for character Liz...
  465. Firing bus OnCalcStaminaCost for character Liz...
  466. Firing bus OnCalcStaminaCost for character Liz...
  467. Firing bus OnCalcStaminaCost for character Liz...
  468. Firing bus OnCalcStaminaCost for character Liz...
  469. Firing bus OnCalcStaminaCost for character Jess...
  470. Firing bus OnCalcStaminaCost for character Liz...
  471. Firing bus OnCalcStaminaCost for character Liz...
  472. Firing bus OnCalcStaminaCost for character Liz...
  473. Firing bus OnCalcStaminaCost for character Liz...
  474. Firing bus OnCalcStaminaCost for character Liz...
  475. Firing bus OnCalcStaminaCost for character Liz...
  476. Firing bus OnCalcStaminaCost for character Liz...
  477. Firing bus OnCalcStaminaCost for character Liz...
  478. Firing bus OnCalcStaminaCost for character Liz...
  479. Clicked card Apex In and Out
  480. Firing bus OnCalcStaminaCost for character Liz...
  481. Liz played card Apex In and Out!
  482. Firing bus OnCardPlayed for character Liz...
  483. Firing bus OnCalcStaminaCost for character Liz...
  484. Firing bus OnStaminaSpent for character Liz...
  485. Firing bus OnCalcStaminaCost for character Liz...
  486. Firing bus OnCalcStaminaCost for character Liz...
  487. Firing bus OnCalcStaminaCost for character Liz...
  488. Firing bus OnCalcStaminaCost for character Liz...
  489. Firing bus OnCalcStaminaCost for character Liz...
  490. Firing bus OnCalcStaminaCost for character Jess...
  491. Firing bus OnCalcStaminaCost for character Liz...
  492. Firing bus OnCalcStaminaCost for character Liz...
  493. Firing bus OnCalcStaminaCost for character Liz...
  494. Firing bus OnCalcStaminaCost for character Liz...
  495. Firing bus OnCalcStaminaCost for character Liz...
  496. Firing bus OnCalcStaminaCost for character Liz...
  497. Firing bus OnCalcStaminaCost for character Liz...
  498. Firing bus OnCalcStaminaCost for character Liz...
  499. Firing bus OnCalcStaminaCost for character Liz...
  500. Firing bus OnCalcStaminaCost for character Liz...
  501. Clicked card Elite In and Out
  502. Firing bus OnCalcStaminaCost for character Liz...
  503. Liz played card Elite In and Out!
  504. Firing bus OnCardPlayed for character Liz...
  505. Firing bus OnCalcStaminaCost for character Liz...
  506. Firing bus OnStaminaSpent for character Liz...
  507. Firing bus OnCalcStaminaCost for character Liz...
  508. Firing bus OnCalcStaminaCost for character Liz...
  509. Firing bus OnCalcStaminaCost for character Liz...
  510. Firing bus OnCalcStaminaCost for character Liz...
  511. Firing bus OnCalcStaminaCost for character Jess...
  512. Firing bus OnCalcStaminaCost for character Liz...
  513. Firing bus OnCalcStaminaCost for character Liz...
  514. Firing bus OnCalcStaminaCost for character Liz...
  515. Firing bus OnCalcStaminaCost for character Liz...
  516. Firing bus OnCalcStaminaCost for character Liz...
  517. Firing bus OnCalcStaminaCost for character Liz...
  518. Firing bus OnCalcStaminaCost for character Liz...
  519. Firing bus OnCalcStaminaCost for character Liz...
  520. Firing bus OnCalcStaminaCost for character Liz...
  521. Firing bus OnCalcStaminaCost for character Liz...
  522. Firing bus OnCalcStaminaCost for character Liz...
  523. Clicked card Elite In and Out
  524. Firing bus OnCalcStaminaCost for character Liz...
  525. Liz played card Elite In and Out!
  526. Firing bus OnCardPlayed for character Liz...
  527. Firing bus OnCalcStaminaCost for character Liz...
  528. Firing bus OnStaminaSpent for character Liz...
  529. Firing bus OnCalcStaminaCost for character Liz...
  530. Firing bus OnCalcStaminaCost for character Liz...
  531. Firing bus OnCalcStaminaCost for character Liz...
  532. Firing bus OnCalcStaminaCost for character Jess...
  533. Firing bus OnCalcStaminaCost for character Liz...
  534. Firing bus OnCalcStaminaCost for character Liz...
  535. Firing bus OnCalcStaminaCost for character Liz...
  536. Firing bus OnCalcStaminaCost for character Liz...
  537. Firing bus OnCalcStaminaCost for character Liz...
  538. Firing bus OnCalcStaminaCost for character Liz...
  539. Firing bus OnCalcStaminaCost for character Liz...
  540. Firing bus OnCalcStaminaCost for character Liz...
  541. Firing bus OnCalcStaminaCost for character Liz...
  542. Firing bus OnCalcStaminaCost for character Liz...
  543. Firing bus OnCalcStaminaCost for character Liz...
  544. Firing bus OnCalcStaminaCost for character Liz...
  545. Clicked card Apex Wriggle Out
  546. Firing bus OnCalcStaminaCost for character Liz...
  547. Liz played card Apex Wriggle Out!
  548. Firing bus OnCardPlayed for character Liz...
  549. Firing bus OnCalcStaminaCost for character Liz...
  550. Firing bus OnStaminaSpent for character Liz...
  551. Firing bus OnCalcStaminaCost for character Liz...
  552. Firing bus OnCalcStaminaCost for character Liz...
  553. Firing bus OnCalcStaminaCost for character Jess...
  554. Firing bus OnCalcStaminaCost for character Liz...
  555. Firing bus OnCalcStaminaCost for character Liz...
  556. Firing bus OnCalcStaminaCost for character Liz...
  557. Firing bus OnCalcStaminaCost for character Liz...
  558. Firing bus OnCalcStaminaCost for character Liz...
  559. Firing bus OnCalcStaminaCost for character Liz...
  560. Firing bus OnCalcStaminaCost for character Liz...
  561. Firing bus OnCalcStaminaCost for character Liz...
  562. Firing bus OnCalcStaminaCost for character Liz...
  563. Firing bus OnCalcStaminaCost for character Liz...
  564. Firing bus OnCalcStaminaCost for character Liz...
  565. Firing bus OnCalcStaminaCost for character Liz...
  566. Firing bus OnCalcStaminaCost for character Liz...
  567. Ending play for character Liz...
  568. All characters played. Checking if this is a prediction phase or if we should execute moves...
  569. All cards played, for real.
  570. Executing actions...
  571. Character Jess is executing card Advanced Expel...
  572. Firing bus OnCalcStaminaCost for character Jess...
  573. Firing bus OnCardExecuted for character Jess...
  574. Processing status Focus
  575. Card offset is 0
  576. Firing bus OnCalcStaminaCost for character Liz...
  577. Firing bus OnCalcStaminaCost for character Liz...
  578. Firing bus OnCalcStaminaCost for character Liz...
  579. Firing bus OnCalcStaminaCost for character Liz...
  580. Firing bus OnCalcStaminaCost for character Liz...
  581. Firing bus OnCalcStaminaCost for character Liz...
  582. Firing bus OnCalcStaminaCost for character Liz...
  583. Firing bus OnCalcStaminaCost for character Liz...
  584. Firing bus OnCalcStaminaCost for character Liz...
  585. Firing bus OnCalcStaminaCost for character Liz...
  586. Firing bus OnCalcStaminaCost for character Liz...
  587. Firing bus OnCalcStaminaCost for character Liz...
  588. Firing bus OnCalcStaminaCost for character Liz...
  589. Firing bus OnGainStatus for character Jess...
  590. Processing status Focus
  591. Adding status effect Pleasure to character Jess.
  592. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  593.  
  594. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  595. Firing bus OnCalcStaminaCost for character Liz...
  596. Firing bus OnCalcStaminaCost for character Liz...
  597. Firing bus OnCalcStaminaCost for character Liz...
  598. Firing bus OnCalcStaminaCost for character Liz...
  599. Firing bus OnCalcStaminaCost for character Liz...
  600. Firing bus OnCalcStaminaCost for character Liz...
  601. Firing bus OnCalcStaminaCost for character Liz...
  602. Firing bus OnCalcStaminaCost for character Liz...
  603. Firing bus OnCalcStaminaCost for character Liz...
  604. Firing bus OnCalcStaminaCost for character Liz...
  605. Firing bus OnCalcStaminaCost for character Liz...
  606. Firing bus OnCalcStaminaCost for character Liz...
  607. Firing bus OnCalcStaminaCost for character Liz...
  608. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  609. Firing bus OnCalcStaminaCost for character Liz...
  610. Firing bus OnCalcStaminaCost for character Liz...
  611. Firing bus OnCalcStaminaCost for character Liz...
  612. Firing bus OnCalcStaminaCost for character Liz...
  613. Firing bus OnCalcStaminaCost for character Liz...
  614. Firing bus OnCalcStaminaCost for character Liz...
  615. Firing bus OnCalcStaminaCost for character Liz...
  616. Firing bus OnCalcStaminaCost for character Liz...
  617. Firing bus OnCalcStaminaCost for character Liz...
  618. Firing bus OnCalcStaminaCost for character Liz...
  619. Firing bus OnCalcStaminaCost for character Liz...
  620. Firing bus OnCalcStaminaCost for character Liz...
  621. Firing bus OnCalcStaminaCost for character Liz...
  622. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  623. Returning control after text execution
  624. Checking execute state WAIT_PRED
  625. Character Liz is executing card Desperation...
  626. Firing bus OnCalcStaminaCost for character Liz...
  627. Firing bus OnCardExecuted for character Liz...
  628. Processing status Focus
  629. Card offset is 1
  630. Firing bus OnCalcStaminaCost for character Liz...
  631. Firing bus OnCalcStaminaCost for character Liz...
  632. Firing bus OnCalcStaminaCost for character Liz...
  633. Firing bus OnCalcStaminaCost for character Liz...
  634. Firing bus OnCalcStaminaCost for character Liz...
  635. Firing bus OnCalcStaminaCost for character Liz...
  636. Firing bus OnCalcStaminaCost for character Liz...
  637. Firing bus OnCalcStaminaCost for character Liz...
  638. Firing bus OnCalcStaminaCost for character Liz...
  639. Firing bus OnCalcStaminaCost for character Liz...
  640. Firing bus OnCalcStaminaCost for character Liz...
  641. Firing bus OnCalcStaminaCost for character Liz...
  642. Firing bus OnGainStatus for character Liz...
  643. Processing status Focus
  644. Adding status effect Enraged to character Liz.
  645. Instantiating status icon for status This turn, inflict more Nausea.
  646. Firing bus OnCalcStaminaCost for character Liz...
  647. Firing bus OnCalcStaminaCost for character Liz...
  648. Firing bus OnCalcStaminaCost for character Liz...
  649. Firing bus OnCalcStaminaCost for character Liz...
  650. Firing bus OnCalcStaminaCost for character Liz...
  651. Firing bus OnCalcStaminaCost for character Liz...
  652. Firing bus OnCalcStaminaCost for character Liz...
  653. Firing bus OnCalcStaminaCost for character Liz...
  654. Firing bus OnCalcStaminaCost for character Liz...
  655. Firing bus OnCalcStaminaCost for character Liz...
  656. Firing bus OnCalcStaminaCost for character Liz...
  657. Firing bus OnCalcStaminaCost for character Liz...
  658. Firing bus OnGainStatus for character Liz...
  659. Processing status Focus
  660. Adding status effect FranticInstincts to character Liz.
  661. Instantiating status icon for status Draw an extra card next turn.
  662. Firing bus OnCalcStaminaCost for character Liz...
  663. Firing bus OnCalcStaminaCost for character Liz...
  664. Firing bus OnCalcStaminaCost for character Liz...
  665. Firing bus OnCalcStaminaCost for character Liz...
  666. Firing bus OnCalcStaminaCost for character Liz...
  667. Firing bus OnCalcStaminaCost for character Liz...
  668. Firing bus OnCalcStaminaCost for character Liz...
  669. Firing bus OnCalcStaminaCost for character Liz...
  670. Firing bus OnCalcStaminaCost for character Liz...
  671. Firing bus OnCalcStaminaCost for character Liz...
  672. Firing bus OnCalcStaminaCost for character Liz...
  673. Firing bus OnCalcStaminaCost for character Liz...
  674. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  675. Firing bus OnCalcStaminaCost for character Liz...
  676. Firing bus OnCalcStaminaCost for character Liz...
  677. Firing bus OnCalcStaminaCost for character Liz...
  678. Firing bus OnCalcStaminaCost for character Liz...
  679. Firing bus OnCalcStaminaCost for character Liz...
  680. Firing bus OnCalcStaminaCost for character Liz...
  681. Firing bus OnCalcStaminaCost for character Liz...
  682. Firing bus OnCalcStaminaCost for character Liz...
  683. Firing bus OnCalcStaminaCost for character Liz...
  684. Firing bus OnCalcStaminaCost for character Liz...
  685. Firing bus OnCalcStaminaCost for character Liz...
  686. Firing bus OnCalcStaminaCost for character Liz...
  687. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  688. Returning control after text execution
  689. Checking execute state WAIT_PREY
  690. Character Liz is executing card Desperation...
  691. Firing bus OnCalcStaminaCost for character Liz...
  692. Firing bus OnCardExecuted for character Liz...
  693. Processing status Focus
  694. Processing status Enraged
  695. Card offset is 2
  696. Firing bus OnCalcStaminaCost for character Liz...
  697. Firing bus OnCalcStaminaCost for character Liz...
  698. Firing bus OnCalcStaminaCost for character Liz...
  699. Firing bus OnCalcStaminaCost for character Liz...
  700. Firing bus OnCalcStaminaCost for character Liz...
  701. Firing bus OnCalcStaminaCost for character Liz...
  702. Firing bus OnCalcStaminaCost for character Liz...
  703. Firing bus OnCalcStaminaCost for character Liz...
  704. Firing bus OnCalcStaminaCost for character Liz...
  705. Firing bus OnCalcStaminaCost for character Liz...
  706. Firing bus OnCalcStaminaCost for character Liz...
  707. Firing bus OnGainStatus for character Liz...
  708. Processing status Focus
  709. Adding status effect Enraged to character Liz.
  710. Firing bus OnCalcStaminaCost for character Liz...
  711. Firing bus OnCalcStaminaCost for character Liz...
  712. Firing bus OnCalcStaminaCost for character Liz...
  713. Firing bus OnCalcStaminaCost for character Liz...
  714. Firing bus OnCalcStaminaCost for character Liz...
  715. Firing bus OnCalcStaminaCost for character Liz...
  716. Firing bus OnCalcStaminaCost for character Liz...
  717. Firing bus OnCalcStaminaCost for character Liz...
  718. Firing bus OnCalcStaminaCost for character Liz...
  719. Firing bus OnCalcStaminaCost for character Liz...
  720. Firing bus OnCalcStaminaCost for character Liz...
  721. Firing bus OnGainStatus for character Liz...
  722. Processing status Focus
  723. Adding status effect FranticInstincts to character Liz.
  724. Firing bus OnCalcStaminaCost for character Liz...
  725. Firing bus OnCalcStaminaCost for character Liz...
  726. Firing bus OnCalcStaminaCost for character Liz...
  727. Firing bus OnCalcStaminaCost for character Liz...
  728. Firing bus OnCalcStaminaCost for character Liz...
  729. Firing bus OnCalcStaminaCost for character Liz...
  730. Firing bus OnCalcStaminaCost for character Liz...
  731. Firing bus OnCalcStaminaCost for character Liz...
  732. Firing bus OnCalcStaminaCost for character Liz...
  733. Firing bus OnCalcStaminaCost for character Liz...
  734. Firing bus OnCalcStaminaCost for character Liz...
  735. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  736. Firing bus OnCalcStaminaCost for character Liz...
  737. Firing bus OnCalcStaminaCost for character Liz...
  738. Firing bus OnCalcStaminaCost for character Liz...
  739. Firing bus OnCalcStaminaCost for character Liz...
  740. Firing bus OnCalcStaminaCost for character Liz...
  741. Firing bus OnCalcStaminaCost for character Liz...
  742. Firing bus OnCalcStaminaCost for character Liz...
  743. Firing bus OnCalcStaminaCost for character Liz...
  744. Firing bus OnCalcStaminaCost for character Liz...
  745. Firing bus OnCalcStaminaCost for character Liz...
  746. Firing bus OnCalcStaminaCost for character Liz...
  747. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  748. Returning control after text execution
  749. Checking execute state WAIT_PREY
  750. Character Liz is executing card Desperation...
  751. Firing bus OnCalcStaminaCost for character Liz...
  752. Firing bus OnCardExecuted for character Liz...
  753. Processing status Focus
  754. Processing status Enraged
  755. Card offset is 3
  756. Firing bus OnCalcStaminaCost for character Liz...
  757. Firing bus OnCalcStaminaCost for character Liz...
  758. Firing bus OnCalcStaminaCost for character Liz...
  759. Firing bus OnCalcStaminaCost for character Liz...
  760. Firing bus OnCalcStaminaCost for character Liz...
  761. Firing bus OnCalcStaminaCost for character Liz...
  762. Firing bus OnCalcStaminaCost for character Liz...
  763. Firing bus OnCalcStaminaCost for character Liz...
  764. Firing bus OnCalcStaminaCost for character Liz...
  765. Firing bus OnCalcStaminaCost for character Liz...
  766. Firing bus OnGainStatus for character Liz...
  767. Processing status Focus
  768. Adding status effect Enraged to character Liz.
  769. Firing bus OnCalcStaminaCost for character Liz...
  770. Firing bus OnCalcStaminaCost for character Liz...
  771. Firing bus OnCalcStaminaCost for character Liz...
  772. Firing bus OnCalcStaminaCost for character Liz...
  773. Firing bus OnCalcStaminaCost for character Liz...
  774. Firing bus OnCalcStaminaCost for character Liz...
  775. Firing bus OnCalcStaminaCost for character Liz...
  776. Firing bus OnCalcStaminaCost for character Liz...
  777. Firing bus OnCalcStaminaCost for character Liz...
  778. Firing bus OnCalcStaminaCost for character Liz...
  779. Firing bus OnGainStatus for character Liz...
  780. Processing status Focus
  781. Adding status effect FranticInstincts to character Liz.
  782. Firing bus OnCalcStaminaCost for character Liz...
  783. Firing bus OnCalcStaminaCost for character Liz...
  784. Firing bus OnCalcStaminaCost for character Liz...
  785. Firing bus OnCalcStaminaCost for character Liz...
  786. Firing bus OnCalcStaminaCost for character Liz...
  787. Firing bus OnCalcStaminaCost for character Liz...
  788. Firing bus OnCalcStaminaCost for character Liz...
  789. Firing bus OnCalcStaminaCost for character Liz...
  790. Firing bus OnCalcStaminaCost for character Liz...
  791. Firing bus OnCalcStaminaCost for character Liz...
  792. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  793. Firing bus OnCalcStaminaCost for character Liz...
  794. Firing bus OnCalcStaminaCost for character Liz...
  795. Firing bus OnCalcStaminaCost for character Liz...
  796. Firing bus OnCalcStaminaCost for character Liz...
  797. Firing bus OnCalcStaminaCost for character Liz...
  798. Firing bus OnCalcStaminaCost for character Liz...
  799. Firing bus OnCalcStaminaCost for character Liz...
  800. Firing bus OnCalcStaminaCost for character Liz...
  801. Firing bus OnCalcStaminaCost for character Liz...
  802. Firing bus OnCalcStaminaCost for character Liz...
  803. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  804. Returning control after text execution
  805. Checking execute state WAIT_PREY
  806. Character Liz is executing card Desperation...
  807. Firing bus OnCalcStaminaCost for character Liz...
  808. Firing bus OnCardExecuted for character Liz...
  809. Processing status Focus
  810. Processing status Enraged
  811. Card offset is 4
  812. Firing bus OnCalcStaminaCost for character Liz...
  813. Firing bus OnCalcStaminaCost for character Liz...
  814. Firing bus OnCalcStaminaCost for character Liz...
  815. Firing bus OnCalcStaminaCost for character Liz...
  816. Firing bus OnCalcStaminaCost for character Liz...
  817. Firing bus OnCalcStaminaCost for character Liz...
  818. Firing bus OnCalcStaminaCost for character Liz...
  819. Firing bus OnCalcStaminaCost for character Liz...
  820. Firing bus OnCalcStaminaCost for character Liz...
  821. Firing bus OnGainStatus for character Liz...
  822. Processing status Focus
  823. Adding status effect Enraged to character Liz.
  824. Firing bus OnCalcStaminaCost for character Liz...
  825. Firing bus OnCalcStaminaCost for character Liz...
  826. Firing bus OnCalcStaminaCost for character Liz...
  827. Firing bus OnCalcStaminaCost for character Liz...
  828. Firing bus OnCalcStaminaCost for character Liz...
  829. Firing bus OnCalcStaminaCost for character Liz...
  830. Firing bus OnCalcStaminaCost for character Liz...
  831. Firing bus OnCalcStaminaCost for character Liz...
  832. Firing bus OnCalcStaminaCost for character Liz...
  833. Firing bus OnGainStatus for character Liz...
  834. Processing status Focus
  835. Adding status effect FranticInstincts to character Liz.
  836. Firing bus OnCalcStaminaCost for character Liz...
  837. Firing bus OnCalcStaminaCost for character Liz...
  838. Firing bus OnCalcStaminaCost for character Liz...
  839. Firing bus OnCalcStaminaCost for character Liz...
  840. Firing bus OnCalcStaminaCost for character Liz...
  841. Firing bus OnCalcStaminaCost for character Liz...
  842. Firing bus OnCalcStaminaCost for character Liz...
  843. Firing bus OnCalcStaminaCost for character Liz...
  844. Firing bus OnCalcStaminaCost for character Liz...
  845. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  846. Firing bus OnCalcStaminaCost for character Liz...
  847. Firing bus OnCalcStaminaCost for character Liz...
  848. Firing bus OnCalcStaminaCost for character Liz...
  849. Firing bus OnCalcStaminaCost for character Liz...
  850. Firing bus OnCalcStaminaCost for character Liz...
  851. Firing bus OnCalcStaminaCost for character Liz...
  852. Firing bus OnCalcStaminaCost for character Liz...
  853. Firing bus OnCalcStaminaCost for character Liz...
  854. Firing bus OnCalcStaminaCost for character Liz...
  855. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  856. Returning control after text execution
  857. Checking execute state WAIT_PREY
  858. Character Liz is executing card Desperation...
  859. Firing bus OnCalcStaminaCost for character Liz...
  860. Firing bus OnCardExecuted for character Liz...
  861. Processing status Focus
  862. Processing status Enraged
  863. Card offset is 5
  864. Firing bus OnCalcStaminaCost for character Liz...
  865. Firing bus OnCalcStaminaCost for character Liz...
  866. Firing bus OnCalcStaminaCost for character Liz...
  867. Firing bus OnCalcStaminaCost for character Liz...
  868. Firing bus OnCalcStaminaCost for character Liz...
  869. Firing bus OnCalcStaminaCost for character Liz...
  870. Firing bus OnCalcStaminaCost for character Liz...
  871. Firing bus OnCalcStaminaCost for character Liz...
  872. Firing bus OnGainStatus for character Liz...
  873. Processing status Focus
  874. Adding status effect Enraged to character Liz.
  875. Firing bus OnCalcStaminaCost for character Liz...
  876. Firing bus OnCalcStaminaCost for character Liz...
  877. Firing bus OnCalcStaminaCost for character Liz...
  878. Firing bus OnCalcStaminaCost for character Liz...
  879. Firing bus OnCalcStaminaCost for character Liz...
  880. Firing bus OnCalcStaminaCost for character Liz...
  881. Firing bus OnCalcStaminaCost for character Liz...
  882. Firing bus OnCalcStaminaCost for character Liz...
  883. Firing bus OnGainStatus for character Liz...
  884. Processing status Focus
  885. Adding status effect FranticInstincts to character Liz.
  886. Firing bus OnCalcStaminaCost for character Liz...
  887. Firing bus OnCalcStaminaCost for character Liz...
  888. Firing bus OnCalcStaminaCost for character Liz...
  889. Firing bus OnCalcStaminaCost for character Liz...
  890. Firing bus OnCalcStaminaCost for character Liz...
  891. Firing bus OnCalcStaminaCost for character Liz...
  892. Firing bus OnCalcStaminaCost for character Liz...
  893. Firing bus OnCalcStaminaCost for character Liz...
  894. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  895. Firing bus OnCalcStaminaCost for character Liz...
  896. Firing bus OnCalcStaminaCost for character Liz...
  897. Firing bus OnCalcStaminaCost for character Liz...
  898. Firing bus OnCalcStaminaCost for character Liz...
  899. Firing bus OnCalcStaminaCost for character Liz...
  900. Firing bus OnCalcStaminaCost for character Liz...
  901. Firing bus OnCalcStaminaCost for character Liz...
  902. Firing bus OnCalcStaminaCost for character Liz...
  903. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  904. Returning control after text execution
  905. Checking execute state WAIT_PREY
  906. Character Liz is executing card Desperation...
  907. Firing bus OnCalcStaminaCost for character Liz...
  908. Firing bus OnCardExecuted for character Liz...
  909. Processing status Focus
  910. Processing status Enraged
  911. Card offset is 6
  912. Firing bus OnCalcStaminaCost for character Liz...
  913. Firing bus OnCalcStaminaCost for character Liz...
  914. Firing bus OnCalcStaminaCost for character Liz...
  915. Firing bus OnCalcStaminaCost for character Liz...
  916. Firing bus OnCalcStaminaCost for character Liz...
  917. Firing bus OnCalcStaminaCost for character Liz...
  918. Firing bus OnCalcStaminaCost for character Liz...
  919. Firing bus OnGainStatus for character Liz...
  920. Processing status Focus
  921. Adding status effect Enraged to character Liz.
  922. Firing bus OnCalcStaminaCost for character Liz...
  923. Firing bus OnCalcStaminaCost for character Liz...
  924. Firing bus OnCalcStaminaCost for character Liz...
  925. Firing bus OnCalcStaminaCost for character Liz...
  926. Firing bus OnCalcStaminaCost for character Liz...
  927. Firing bus OnCalcStaminaCost for character Liz...
  928. Firing bus OnCalcStaminaCost for character Liz...
  929. Firing bus OnGainStatus for character Liz...
  930. Processing status Focus
  931. Adding status effect FranticInstincts to character Liz.
  932. Firing bus OnCalcStaminaCost for character Liz...
  933. Firing bus OnCalcStaminaCost for character Liz...
  934. Firing bus OnCalcStaminaCost for character Liz...
  935. Firing bus OnCalcStaminaCost for character Liz...
  936. Firing bus OnCalcStaminaCost for character Liz...
  937. Firing bus OnCalcStaminaCost for character Liz...
  938. Firing bus OnCalcStaminaCost for character Liz...
  939. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  940. Firing bus OnCalcStaminaCost for character Liz...
  941. Firing bus OnCalcStaminaCost for character Liz...
  942. Firing bus OnCalcStaminaCost for character Liz...
  943. Firing bus OnCalcStaminaCost for character Liz...
  944. Firing bus OnCalcStaminaCost for character Liz...
  945. Firing bus OnCalcStaminaCost for character Liz...
  946. Firing bus OnCalcStaminaCost for character Liz...
  947. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  948. Returning control after text execution
  949. Checking execute state WAIT_PREY
  950. Character Liz is executing card Desperation...
  951. Firing bus OnCalcStaminaCost for character Liz...
  952. Firing bus OnCardExecuted for character Liz...
  953. Processing status Focus
  954. Processing status Enraged
  955. Card offset is 7
  956. Firing bus OnCalcStaminaCost for character Liz...
  957. Firing bus OnCalcStaminaCost for character Liz...
  958. Firing bus OnCalcStaminaCost for character Liz...
  959. Firing bus OnCalcStaminaCost for character Liz...
  960. Firing bus OnCalcStaminaCost for character Liz...
  961. Firing bus OnCalcStaminaCost for character Liz...
  962. Firing bus OnGainStatus for character Liz...
  963. Processing status Focus
  964. Adding status effect Enraged to character Liz.
  965. Firing bus OnCalcStaminaCost for character Liz...
  966. Firing bus OnCalcStaminaCost for character Liz...
  967. Firing bus OnCalcStaminaCost for character Liz...
  968. Firing bus OnCalcStaminaCost for character Liz...
  969. Firing bus OnCalcStaminaCost for character Liz...
  970. Firing bus OnCalcStaminaCost for character Liz...
  971. Firing bus OnGainStatus for character Liz...
  972. Processing status Focus
  973. Adding status effect FranticInstincts to character Liz.
  974. Firing bus OnCalcStaminaCost for character Liz...
  975. Firing bus OnCalcStaminaCost for character Liz...
  976. Firing bus OnCalcStaminaCost for character Liz...
  977. Firing bus OnCalcStaminaCost for character Liz...
  978. Firing bus OnCalcStaminaCost for character Liz...
  979. Firing bus OnCalcStaminaCost for character Liz...
  980. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  981. Firing bus OnCalcStaminaCost for character Liz...
  982. Firing bus OnCalcStaminaCost for character Liz...
  983. Firing bus OnCalcStaminaCost for character Liz...
  984. Firing bus OnCalcStaminaCost for character Liz...
  985. Firing bus OnCalcStaminaCost for character Liz...
  986. Firing bus OnCalcStaminaCost for character Liz...
  987. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  988. Returning control after text execution
  989. Checking execute state WAIT_PREY
  990. Character Liz is executing card Desperation...
  991. Firing bus OnCalcStaminaCost for character Liz...
  992. Firing bus OnCardExecuted for character Liz...
  993. Processing status Focus
  994. Processing status Enraged
  995. Card offset is 8
  996. Firing bus OnCalcStaminaCost for character Liz...
  997. Firing bus OnCalcStaminaCost for character Liz...
  998. Firing bus OnCalcStaminaCost for character Liz...
  999. Firing bus OnCalcStaminaCost for character Liz...
  1000. Firing bus OnCalcStaminaCost for character Liz...
  1001. Firing bus OnGainStatus for character Liz...
  1002. Processing status Focus
  1003. Adding status effect Enraged to character Liz.
  1004. Firing bus OnCalcStaminaCost for character Liz...
  1005. Firing bus OnCalcStaminaCost for character Liz...
  1006. Firing bus OnCalcStaminaCost for character Liz...
  1007. Firing bus OnCalcStaminaCost for character Liz...
  1008. Firing bus OnCalcStaminaCost for character Liz...
  1009. Firing bus OnGainStatus for character Liz...
  1010. Processing status Focus
  1011. Adding status effect FranticInstincts to character Liz.
  1012. Firing bus OnCalcStaminaCost for character Liz...
  1013. Firing bus OnCalcStaminaCost for character Liz...
  1014. Firing bus OnCalcStaminaCost for character Liz...
  1015. Firing bus OnCalcStaminaCost for character Liz...
  1016. Firing bus OnCalcStaminaCost for character Liz...
  1017. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1018. Firing bus OnCalcStaminaCost for character Liz...
  1019. Firing bus OnCalcStaminaCost for character Liz...
  1020. Firing bus OnCalcStaminaCost for character Liz...
  1021. Firing bus OnCalcStaminaCost for character Liz...
  1022. Firing bus OnCalcStaminaCost for character Liz...
  1023. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1024. Returning control after text execution
  1025. Checking execute state WAIT_PREY
  1026. Character Liz is executing card Desperation...
  1027. Firing bus OnCalcStaminaCost for character Liz...
  1028. Firing bus OnCardExecuted for character Liz...
  1029. Processing status Focus
  1030. Processing status Enraged
  1031. Card offset is 9
  1032. Firing bus OnCalcStaminaCost for character Liz...
  1033. Firing bus OnCalcStaminaCost for character Liz...
  1034. Firing bus OnCalcStaminaCost for character Liz...
  1035. Firing bus OnCalcStaminaCost for character Liz...
  1036. Firing bus OnGainStatus for character Liz...
  1037. Processing status Focus
  1038. Adding status effect Enraged to character Liz.
  1039. Firing bus OnCalcStaminaCost for character Liz...
  1040. Firing bus OnCalcStaminaCost for character Liz...
  1041. Firing bus OnCalcStaminaCost for character Liz...
  1042. Firing bus OnCalcStaminaCost for character Liz...
  1043. Firing bus OnGainStatus for character Liz...
  1044. Processing status Focus
  1045. Adding status effect FranticInstincts to character Liz.
  1046. Firing bus OnCalcStaminaCost for character Liz...
  1047. Firing bus OnCalcStaminaCost for character Liz...
  1048. Firing bus OnCalcStaminaCost for character Liz...
  1049. Firing bus OnCalcStaminaCost for character Liz...
  1050. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1051. Firing bus OnCalcStaminaCost for character Liz...
  1052. Firing bus OnCalcStaminaCost for character Liz...
  1053. Firing bus OnCalcStaminaCost for character Liz...
  1054. Firing bus OnCalcStaminaCost for character Liz...
  1055. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1056. Returning control after text execution
  1057. Checking execute state WAIT_PREY
  1058. Character Liz is executing card Apex In and Out...
  1059. Firing bus OnCalcStaminaCost for character Liz...
  1060. Firing bus OnCardExecuted for character Liz...
  1061. Processing status Focus
  1062. Processing status Enraged
  1063. Card offset is 10
  1064. Firing bus OnCalcStaminaCost for character Liz...
  1065. Firing bus OnCalcStaminaCost for character Liz...
  1066. Firing bus OnCalcStaminaCost for character Liz...
  1067. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1068. Firing bus OnCalcStaminaCost for character Liz...
  1069. Firing bus OnCalcStaminaCost for character Liz...
  1070. Firing bus OnCalcStaminaCost for character Liz...
  1071. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1072. Returning control after text execution
  1073. Checking execute state WAIT_PREY
  1074. Character Liz is executing card Elite In and Out...
  1075. Firing bus OnCalcStaminaCost for character Liz...
  1076. Firing bus OnCardExecuted for character Liz...
  1077. Processing status Focus
  1078. Processing status Enraged
  1079. Card offset is 10
  1080. Firing bus OnCalcStaminaCost for character Liz...
  1081. Firing bus OnCalcStaminaCost for character Liz...
  1082. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1083. Firing bus OnCalcStaminaCost for character Liz...
  1084. Firing bus OnCalcStaminaCost for character Liz...
  1085. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1086. Returning control after text execution
  1087. Checking execute state WAIT_PREY
  1088. Character Liz is executing card Elite In and Out...
  1089. Firing bus OnCalcStaminaCost for character Liz...
  1090. Firing bus OnCardExecuted for character Liz...
  1091. Processing status Focus
  1092. Processing status Enraged
  1093. Card offset is 10
  1094. Firing bus OnCalcStaminaCost for character Liz...
  1095. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1096. Firing bus OnCalcStaminaCost for character Liz...
  1097. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1098. Returning control after text execution
  1099. Checking execute state WAIT_PREY
  1100. Character Liz is executing card Apex Wriggle Out...
  1101. Firing bus OnCalcStaminaCost for character Liz...
  1102. Firing bus OnCardExecuted for character Liz...
  1103. Processing status Focus
  1104. Processing status Enraged
  1105. Card offset is 10
  1106. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1107. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1108. Returning control after text execution
  1109. Checking execute state WAIT_PREY
  1110. Actions executed.
  1111. Time to end the damn turn! Firing event bus...
  1112. Firing bus OnTurnEnd...
  1113. Adding base Nausea of 70...
  1114. Firing bus OnInflictNausea for character Liz...
  1115. Firing bus OnTakeNausea for character Jess...
  1116. Processing status Pleasure
  1117. ...which becomes 59 Nausea.
  1118. Firing bus OnActuallyTakeNausea for character Jess...
  1119. Processing status FirmGrip
  1120. Firing bus OnGainStatus for character Jess...
  1121. Processing status Focus
  1122. Adding status effect GripNextTurn to character Jess.
  1123. Instantiating status icon for status Gain Grip next turn.
  1124. Firing bus OnNauseaThreshold for character Liz...
  1125. Events handled. Checking for pred vomit...
  1126. Pred did not vomit. Applying end-of-turn effects...
  1127. Removing base Oxygen of6...
  1128. ...which becomes 6 Oxygen.
  1129. Gaining 10 Acid.
  1130. Firing bus OnAnalMove...
  1131. Prey escaped! Ending scene.
  1132. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1133. Effects applied. Checking for all prey unconscious...
  1134. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1135. Firing bus OnTurnEndText...
  1136. Starting turn...
  1137. Queues set up. Calculating prediction limits...
  1138. Prediction system set up. Starting character turns and opening for play...
  1139. Losing base Restraint of 0.
  1140. Firing bus OnLoseRestraint...
  1141. ...which becomes 0 Restraint.
  1142. Firing bus OnCalcMaxStamina for character Jess...
  1143. Firing bus OnCalcCardDraw for character Jess...
  1144. Processing status FranticInstincts
  1145. Firing bus OnTurnStart for character Jess...
  1146. Processing status Pleasure
  1147. Processing status Enraged
  1148. Processing status FranticInstincts
  1149. Processing status GripNextTurn
  1150. Status effect Gain Grip next turn. expires!
  1151. Firing bus OnGainStatus for character Jess...
  1152. Processing status Focus
  1153. Adding status effect Grip to character Jess.
  1154. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  1155. Firing bus OnCalcMaxStamina for character Liz...
  1156. Firing bus OnCalcCardDraw for character Liz...
  1157. Processing status FranticInstincts
  1158. Status effect Draw an extra card next turn. expires!
  1159. Firing bus OnTurnStart for character Liz...
  1160. Processing status Pleasure
  1161. Processing status Enraged
  1162. Processing status Grip
  1163. Status effect This turn, inflict more Nausea. expires!
  1164. Firing bus OnCalcStaminaCost for character Liz...
  1165. Firing bus OnCalcStaminaCost for character Liz...
  1166. Firing bus OnCalcStaminaCost for character Liz...
  1167. Firing bus OnCalcStaminaCost for character Liz...
  1168. Firing bus OnCalcStaminaCost for character Liz...
  1169. Firing bus OnCalcStaminaCost for character Liz...
  1170. Firing bus OnCalcStaminaCost for character Liz...
  1171. Firing bus OnCalcStaminaCost for character Liz...
  1172. Firing bus OnCalcStaminaCost for character Liz...
  1173. Firing bus OnCalcStaminaCost for character Liz...
  1174. Firing bus OnCalcStaminaCost for character Liz...
  1175. Firing bus OnCalcStaminaCost for character Liz...
  1176. Processing pred AI
  1177. Firing bus OnCalcStaminaCost for character Jess...
  1178. Firing bus OnCalcStaminaCost for character Jess...
  1179. Firing bus OnCalcStaminaCost for character Jess...
  1180. Firing bus OnCalcStaminaCost for character Jess...
  1181. Firing bus OnCalcStaminaCost for character Jess...
  1182. (Card: Advanced Ab Flex, Weight: 1) (Card: Advanced Back and Forth, Weight: 1.377) (Card: Advanced Crunch, Weight: 2.377) (Card: Advanced Crunch, Weight: 3.377) (Card: Advanced Push Out, Weight: 4.377)
  1183. Jess played card Advanced Crunch!
  1184. Firing bus OnCardPlayed for character Jess...
  1185. Firing bus OnCalcStaminaCost for character Jess...
  1186. Firing bus OnStaminaSpent for character Jess...
  1187. Firing bus OnCalcStaminaCost for character Jess...
  1188. Firing bus OnCalcStaminaCost for character Liz...
  1189. Firing bus OnCalcStaminaCost for character Liz...
  1190. Firing bus OnCalcStaminaCost for character Liz...
  1191. Firing bus OnCalcStaminaCost for character Liz...
  1192. Firing bus OnCalcStaminaCost for character Liz...
  1193. Firing bus OnCalcStaminaCost for character Liz...
  1194. Firing bus OnCalcStaminaCost for character Jess...
  1195. Firing bus OnCalcStaminaCost for character Jess...
  1196. Firing bus OnCalcStaminaCost for character Jess...
  1197. Firing bus OnCalcStaminaCost for character Jess...
  1198. Firing bus OnCalcStaminaCost for character Jess...
  1199. (Card: Advanced Ab Flex, Weight: 1) (Card: Advanced Back and Forth, Weight: 1.377) (Card: Advanced Push Out, Weight: 2.377)
  1200. Jess played card Advanced Ab Flex!
  1201. Firing bus OnCardPlayed for character Jess...
  1202. Firing bus OnCalcStaminaCost for character Jess...
  1203. Firing bus OnStaminaSpent for character Jess...
  1204. Firing bus OnCalcStaminaCost for character Jess...
  1205. Firing bus OnCalcStaminaCost for character Liz...
  1206. Firing bus OnCalcStaminaCost for character Liz...
  1207. Firing bus OnCalcStaminaCost for character Liz...
  1208. Firing bus OnCalcStaminaCost for character Liz...
  1209. Firing bus OnCalcStaminaCost for character Liz...
  1210. Firing bus OnCalcStaminaCost for character Liz...
  1211. Firing bus OnCalcStaminaCost for character Jess...
  1212. Firing bus OnCalcStaminaCost for character Jess...
  1213. Ending play for character Jess...
  1214. Opening for player input...
  1215. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 22583.
  1216. Total: 91.787000 ms (FindLiveObjects: 1.515800 ms CreateObjectMapping: 0.614400 ms MarkObjects: 89.508400 ms DeleteObjects: 0.148100 ms)
  1217.  
  1218. Endless battle finished
  1219. Clicked card Invent Prey Technique
  1220. Clicked card Crush
  1221. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1222. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 22297.
  1223. Total: 96.377700 ms (FindLiveObjects: 1.305600 ms CreateObjectMapping: 0.576200 ms MarkObjects: 94.444800 ms DeleteObjects: 0.050900 ms)
  1224.  
  1225. Clicked card Apex Punch
  1226. Clicked card Invent Prey Technique
  1227. Initializing minigame! Building event bus...
  1228. Event bus built. Initializing decks...
  1229. Decks initialized. Adding characters...
  1230. Firing bus OnGainStatus for character Liz...
  1231. Adding status effect FirmGrip to character Liz.
  1232. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  1233. Firing bus OnCalcStaminaCost for character Liz...
  1234. Firing bus OnCalcStaminaCost for character Liz...
  1235. Firing bus OnCalcStaminaCost for character Liz...
  1236. Firing bus OnCalcStaminaCost for character Liz...
  1237. Firing bus OnCalcStaminaCost for character Liz...
  1238. Firing bus OnCalcStaminaCost for character Liz...
  1239. Firing bus OnCalcStaminaCost for character Jess...
  1240. Firing bus OnCalcStaminaCost for character Jess...
  1241. Firing bus OnCalcStaminaCost for character Liz...
  1242. Firing bus OnCalcStaminaCost for character Liz...
  1243. Firing bus OnCalcStaminaCost for character Liz...
  1244. Firing bus OnCalcStaminaCost for character Liz...
  1245. Firing bus OnCalcStaminaCost for character Liz...
  1246. Firing bus OnCalcStaminaCost for character Liz...
  1247. Firing bus OnCalcStaminaCost for character Jess...
  1248. Firing bus OnCalcStaminaCost for character Jess...
  1249. Starting turn...
  1250. Queues set up. Calculating prediction limits...
  1251. Prediction system set up. Starting character turns and opening for play...
  1252. Losing base Restraint of 0.
  1253. Firing bus OnLoseRestraint...
  1254. ...which becomes 0 Restraint.
  1255. Firing bus OnCalcStaminaCost for character Jess...
  1256. Firing bus OnCalcStaminaCost for character Jess...
  1257. Firing bus OnCalcMaxStamina for character Liz...
  1258. Firing bus OnCalcCardDraw for character Liz...
  1259. Firing bus OnTurnStart for character Liz...
  1260. Firing bus OnCalcStaminaCost for character Liz...
  1261. Firing bus OnCalcStaminaCost for character Liz...
  1262. Firing bus OnCalcStaminaCost for character Liz...
  1263. Firing bus OnCalcStaminaCost for character Liz...
  1264. Firing bus OnCalcStaminaCost for character Liz...
  1265. Firing bus OnCalcStaminaCost for character Liz...
  1266. Firing bus OnCalcMaxStamina for character Helen...
  1267. Firing bus OnCalcCardDraw for character Helen...
  1268. Firing bus OnTurnStart for character Helen...
  1269. Firing bus OnCalcStaminaCost for character Liz...
  1270. Firing bus OnCalcStaminaCost for character Liz...
  1271. Firing bus OnCalcStaminaCost for character Liz...
  1272. Firing bus OnCalcStaminaCost for character Liz...
  1273. Firing bus OnCalcStaminaCost for character Liz...
  1274. Firing bus OnCalcStaminaCost for character Liz...
  1275. Firing bus OnCalcStaminaCost for character Jess...
  1276. Firing bus OnCalcStaminaCost for character Jess...
  1277. Opening for player input...
  1278. Processing prey AI for character Helen
  1279. Firing bus OnCalcStaminaCost for character Helen...
  1280. Firing bus OnCalcStaminaCost for character Helen...
  1281. Firing bus OnCalcStaminaCost for character Helen...
  1282. Firing bus OnCalcStaminaCost for character Helen...
  1283. Firing bus OnCalcStaminaCost for character Helen...
  1284. Card Advanced Thrash was rejected for negative weight
  1285. (Card: Advanced Brace, Weight: 3) (Card: Advanced Struggle, Weight: 3.625) (Card: Advanced Struggle, Weight: 4.25) (Card: Advanced Kick, Weight: 22.25)
  1286. Helen played card Advanced Kick!
  1287. Firing bus OnCardPlayed for character Helen...
  1288. Firing bus OnCalcStaminaCost for character Helen...
  1289. Firing bus OnStaminaSpent for character Helen...
  1290. Firing bus OnCalcStaminaCost for character Helen...
  1291. Firing bus OnCalcStaminaCost for character Liz...
  1292. Firing bus OnCalcStaminaCost for character Liz...
  1293. Firing bus OnCalcStaminaCost for character Liz...
  1294. Firing bus OnCalcStaminaCost for character Liz...
  1295. Firing bus OnCalcStaminaCost for character Liz...
  1296. Firing bus OnCalcStaminaCost for character Liz...
  1297. Firing bus OnCalcStaminaCost for character Jess...
  1298. Firing bus OnCalcStaminaCost for character Jess...
  1299. Firing bus OnCalcStaminaCost for character Helen...
  1300. Firing bus OnCalcStaminaCost for character Helen...
  1301. Firing bus OnCalcStaminaCost for character Helen...
  1302. Firing bus OnCalcStaminaCost for character Helen...
  1303. Firing bus OnCalcStaminaCost for character Helen...
  1304. (Card: Advanced Brace, Weight: 3) (Card: Advanced Struggle, Weight: 3.625) (Card: Advanced Struggle, Weight: 4.25)
  1305. Helen played card Advanced Brace!
  1306. Firing bus OnCardPlayed for character Helen...
  1307. Firing bus OnCalcStaminaCost for character Helen...
  1308. Firing bus OnStaminaSpent for character Helen...
  1309. Firing bus OnCalcStaminaCost for character Helen...
  1310. Excess pred capacity: 8
  1311. Firing bus OnCalcStaminaCost for character Liz...
  1312. Firing bus OnCalcStaminaCost for character Liz...
  1313. Firing bus OnCalcStaminaCost for character Liz...
  1314. Firing bus OnCalcStaminaCost for character Liz...
  1315. Firing bus OnCalcStaminaCost for character Liz...
  1316. Firing bus OnCalcStaminaCost for character Liz...
  1317. Firing bus OnCalcStaminaCost for character Jess...
  1318. Firing bus OnCalcStaminaCost for character Jess...
  1319. Firing bus OnCalcStaminaCost for character Helen...
  1320. Firing bus OnCalcStaminaCost for character Helen...
  1321. Excess pred capacity: 8
  1322. Ending play for character Helen...
  1323. Clicked card Lucha!
  1324. Firing bus OnCalcStaminaCost for character Liz...
  1325. Liz played card Lucha!!
  1326. Firing bus OnCardPlayed for character Liz...
  1327. Firing bus OnCalcStaminaCost for character Liz...
  1328. Firing bus OnStaminaSpent for character Liz...
  1329. NullReferenceException
  1330. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  1331. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  1332. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1333. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  1334. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1335. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1336. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1337. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1338. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  1339. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  1340. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1341. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1342. UnityEngine.Logger:LogException(Exception, Object)
  1343. UnityEngine.Debug:LogException(Exception)
  1344. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1345. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  1346. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1347. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1348. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  1349. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1350. UnityEngine.EventSystems.EventSystem:Update()
  1351.  
  1352. Clicked card Lucha!
  1353. Clicked card Apex Meditate
  1354. Firing bus OnCalcStaminaCost for character Liz...
  1355. Liz played card Apex Meditate!
  1356. Firing bus OnCardPlayed for character Liz...
  1357. Firing bus OnCalcStaminaCost for character Liz...
  1358. Firing bus OnStaminaSpent for character Liz...
  1359. NullReferenceException
  1360. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  1361. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  1362. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1363. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  1364. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1365. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1366. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1367. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  1368. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  1369. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  1370. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1371. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1372. UnityEngine.Logger:LogException(Exception, Object)
  1373. UnityEngine.Debug:LogException(Exception)
  1374. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1375. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  1376. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1377. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1378. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  1379. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1380. UnityEngine.EventSystems.EventSystem:Update()
  1381.  
  1382. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1383. Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 21506.
  1384. Total: 98.719700 ms (FindLiveObjects: 1.117000 ms CreateObjectMapping: 0.659500 ms MarkObjects: 96.802100 ms DeleteObjects: 0.140600 ms)
  1385.  
  1386. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1387. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 20544.
  1388. Total: 92.876200 ms (FindLiveObjects: 1.275100 ms CreateObjectMapping: 0.727200 ms MarkObjects: 90.745000 ms DeleteObjects: 0.128500 ms)
  1389.  
  1390. Initializing minigame! Building event bus...
  1391. Event bus built. Initializing decks...
  1392. Decks initialized. Adding characters...
  1393. Firing bus OnGainStatus for character Madeline...
  1394. Adding status effect FirmGrip to character Madeline.
  1395. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  1396. Firing bus OnGainStatus for character Liz...
  1397. Adding status effect Focus to character Liz.
  1398. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  1399. Firing bus OnGainStatus for character Brooke...
  1400. Processing status Focus
  1401. Adding status effect SpicyFood to character Brooke.
  1402. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  1403. Loading scenario element QuarterAcid
  1404. Loading scenario element SecondPreyEightyPercentHealth
  1405. Starting turn...
  1406. Queues set up. Calculating prediction limits...
  1407. Prediction system set up. Starting character turns and opening for play...
  1408. Losing base Restraint of 0.
  1409. Firing bus OnLoseRestraint...
  1410. ...which becomes 0 Restraint.
  1411. Firing bus OnCalcMaxStamina for character Madeline...
  1412. Firing bus OnCalcCardDraw for character Madeline...
  1413. Firing bus OnTurnStart for character Madeline...
  1414. Firing bus OnCalcMaxStamina for character Liz...
  1415. Firing bus OnCalcCardDraw for character Liz...
  1416. Firing bus OnTurnStart for character Liz...
  1417. Firing bus OnCalcStaminaCost for character Liz...
  1418. Firing bus OnCalcStaminaCost for character Liz...
  1419. Firing bus OnCalcStaminaCost for character Liz...
  1420. Firing bus OnCalcStaminaCost for character Liz...
  1421. Firing bus OnCalcStaminaCost for character Liz...
  1422. Firing bus OnCalcMaxStamina for character Brooke...
  1423. Firing bus OnCalcCardDraw for character Brooke...
  1424. Firing bus OnTurnStart for character Brooke...
  1425. Firing bus OnCalcStaminaCost for character Liz...
  1426. Firing bus OnCalcStaminaCost for character Liz...
  1427. Firing bus OnCalcStaminaCost for character Liz...
  1428. Firing bus OnCalcStaminaCost for character Liz...
  1429. Firing bus OnCalcStaminaCost for character Liz...
  1430. Processing pred AI
  1431. Firing bus OnCalcStaminaCost for character Madeline...
  1432. Firing bus OnCalcStaminaCost for character Madeline...
  1433. Firing bus OnCalcStaminaCost for character Madeline...
  1434. Firing bus OnCalcStaminaCost for character Madeline...
  1435. Firing bus OnCalcStaminaCost for character Madeline...
  1436. (Card: Let One Loose, Weight: 0.91) (Card: Advanced Tummy Rub, Weight: 1.01) (Card: Insult to Injury, Weight: 10.01) (Card: Squeeze 'n Burp, Weight: 12.36) (Card: Explore Curves, Weight: 14.46)
  1437. Madeline played card Insult to Injury!
  1438. Firing bus OnCardPlayed for character Madeline...
  1439. Firing bus OnCalcStaminaCost for character Madeline...
  1440. Firing bus OnStaminaSpent for character Madeline...
  1441. Firing bus OnCalcStaminaCost for character Madeline...
  1442. Firing bus OnCalcStaminaCost for character Liz...
  1443. Firing bus OnCalcStaminaCost for character Liz...
  1444. Firing bus OnCalcStaminaCost for character Liz...
  1445. Firing bus OnCalcStaminaCost for character Liz...
  1446. Firing bus OnCalcStaminaCost for character Liz...
  1447. Firing bus OnCalcStaminaCost for character Madeline...
  1448. Firing bus OnCalcStaminaCost for character Madeline...
  1449. Firing bus OnCalcStaminaCost for character Madeline...
  1450. Firing bus OnCalcStaminaCost for character Madeline...
  1451. Firing bus OnCalcStaminaCost for character Madeline...
  1452. (Card: Advanced Tummy Rub, Weight: 0.1) (Card: Explore Curves, Weight: 0.2)
  1453. Madeline played card Advanced Tummy Rub!
  1454. Firing bus OnCardPlayed for character Madeline...
  1455. Firing bus OnCalcStaminaCost for character Madeline...
  1456. Firing bus OnStaminaSpent for character Madeline...
  1457. Firing bus OnCalcStaminaCost for character Madeline...
  1458. Firing bus OnCalcStaminaCost for character Liz...
  1459. Firing bus OnCalcStaminaCost for character Liz...
  1460. Firing bus OnCalcStaminaCost for character Liz...
  1461. Firing bus OnCalcStaminaCost for character Liz...
  1462. Firing bus OnCalcStaminaCost for character Liz...
  1463. Firing bus OnCalcStaminaCost for character Madeline...
  1464. Firing bus OnCalcStaminaCost for character Madeline...
  1465. Ending play for character Madeline...
  1466. Opening for player input...
  1467. Processing prey AI for character Brooke
  1468. Firing bus OnCalcStaminaCost for character Brooke...
  1469. Firing bus OnCalcStaminaCost for character Brooke...
  1470. Firing bus OnCalcStaminaCost for character Brooke...
  1471. Firing bus OnCalcStaminaCost for character Brooke...
  1472. Firing bus OnCalcStaminaCost for character Brooke...
  1473. Card Deep Breath was rejected for negative weight
  1474. (Card: Headbutt, Weight: 1) (Card: Punch, Weight: 2) (Card: Bicycle Kick, Weight: 3) (Card: Advanced Kick, Weight: 5.25)
  1475. Brooke played card Advanced Kick!
  1476. Firing bus OnCardPlayed for character Brooke...
  1477. Firing bus OnCalcStaminaCost for character Brooke...
  1478. Firing bus OnStaminaSpent for character Brooke...
  1479. Firing bus OnCalcStaminaCost for character Brooke...
  1480. Firing bus OnCalcStaminaCost for character Liz...
  1481. Firing bus OnCalcStaminaCost for character Liz...
  1482. Firing bus OnCalcStaminaCost for character Liz...
  1483. Firing bus OnCalcStaminaCost for character Liz...
  1484. Firing bus OnCalcStaminaCost for character Liz...
  1485. Firing bus OnCalcStaminaCost for character Madeline...
  1486. Firing bus OnCalcStaminaCost for character Madeline...
  1487. Firing bus OnCalcStaminaCost for character Brooke...
  1488. Ending play for character Brooke...
  1489. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  1490. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 22982.
  1491. Total: 98.871000 ms (FindLiveObjects: 1.267900 ms CreateObjectMapping: 0.675800 ms MarkObjects: 96.833500 ms DeleteObjects: 0.093500 ms)
  1492.  
  1493. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1494. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 20800.
  1495. Total: 410.637800 ms (FindLiveObjects: 1.407200 ms CreateObjectMapping: 0.629400 ms MarkObjects: 109.121400 ms DeleteObjects: 299.479500 ms)
  1496.  
  1497. Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
  1498. Initializing minigame! Building event bus...
  1499. Event bus built. Initializing decks...
  1500. Decks initialized. Adding characters...
  1501. Firing bus OnGainStatus for character Jess...
  1502. Adding status effect FirmGrip to character Jess.
  1503. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  1504. Firing bus OnGainStatus for character Liz...
  1505. Adding status effect Focus to character Liz.
  1506. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  1507. Firing bus OnGainStatus for character Liz...
  1508. Processing status Focus
  1509. Adding status effect SpicyFood to character Liz.
  1510. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  1511. Starting turn...
  1512. Queues set up. Calculating prediction limits...
  1513. Prediction system set up. Starting character turns and opening for play...
  1514. Losing base Restraint of 0.
  1515. Firing bus OnLoseRestraint...
  1516. ...which becomes 0 Restraint.
  1517. Firing bus OnCalcMaxStamina for character Jess...
  1518. Firing bus OnCalcCardDraw for character Jess...
  1519. Firing bus OnTurnStart for character Jess...
  1520. Firing bus OnCalcMaxStamina for character Liz...
  1521. Firing bus OnCalcCardDraw for character Liz...
  1522. Firing bus OnTurnStart for character Liz...
  1523. Firing bus OnCalcStaminaCost for character Liz...
  1524. Firing bus OnCalcStaminaCost for character Liz...
  1525. Firing bus OnCalcStaminaCost for character Liz...
  1526. Firing bus OnCalcStaminaCost for character Liz...
  1527. Firing bus OnCalcStaminaCost for character Liz...
  1528. Firing bus OnCalcStaminaCost for character Liz...
  1529. Firing bus OnCalcStaminaCost for character Liz...
  1530. Firing bus OnCalcStaminaCost for character Liz...
  1531. Firing bus OnCalcStaminaCost for character Liz...
  1532. Firing bus OnCalcStaminaCost for character Liz...
  1533. Firing bus OnCalcStaminaCost for character Liz...
  1534. Firing bus OnCalcStaminaCost for character Liz...
  1535. Processing pred AI
  1536. Firing bus OnCalcStaminaCost for character Jess...
  1537. Firing bus OnCalcStaminaCost for character Jess...
  1538. Firing bus OnCalcStaminaCost for character Jess...
  1539. Firing bus OnCalcStaminaCost for character Jess...
  1540. Firing bus OnCalcStaminaCost for character Jess...
  1541. Firing bus OnCalcStaminaCost for character Jess...
  1542. (Card: Advanced Back and Forth, Weight: 0.13) (Card: Advanced Squeeze Out, Weight: 1.13) (Card: Advanced Push Out, Weight: 2.13) (Card: Advanced Crunch, Weight: 3.13) (Card: Advanced Ab Flex, Weight: 4.13) (Card: Advanced Squeeze Out, Weight: 5.13)
  1543. Jess played card Advanced Squeeze Out!
  1544. Firing bus OnCardPlayed for character Jess...
  1545. Firing bus OnCalcStaminaCost for character Jess...
  1546. Firing bus OnStaminaSpent for character Jess...
  1547. Firing bus OnCalcStaminaCost for character Jess...
  1548. Firing bus OnCalcStaminaCost for character Liz...
  1549. Firing bus OnCalcStaminaCost for character Liz...
  1550. Firing bus OnCalcStaminaCost for character Liz...
  1551. Firing bus OnCalcStaminaCost for character Liz...
  1552. Firing bus OnCalcStaminaCost for character Liz...
  1553. Firing bus OnCalcStaminaCost for character Liz...
  1554. Firing bus OnCalcStaminaCost for character Jess...
  1555. Firing bus OnCalcStaminaCost for character Jess...
  1556. Firing bus OnCalcStaminaCost for character Jess...
  1557. Firing bus OnCalcStaminaCost for character Jess...
  1558. Firing bus OnCalcStaminaCost for character Jess...
  1559. Firing bus OnCalcStaminaCost for character Jess...
  1560. (Card: Advanced Back and Forth, Weight: 0.13) (Card: Advanced Push Out, Weight: 1.13) (Card: Advanced Ab Flex, Weight: 2.13)
  1561. Jess played card Advanced Push Out!
  1562. Firing bus OnCardPlayed for character Jess...
  1563. Firing bus OnCalcStaminaCost for character Jess...
  1564. Firing bus OnStaminaSpent for character Jess...
  1565. Firing bus OnCalcStaminaCost for character Jess...
  1566. Firing bus OnCalcStaminaCost for character Liz...
  1567. Firing bus OnCalcStaminaCost for character Liz...
  1568. Firing bus OnCalcStaminaCost for character Liz...
  1569. Firing bus OnCalcStaminaCost for character Liz...
  1570. Firing bus OnCalcStaminaCost for character Liz...
  1571. Firing bus OnCalcStaminaCost for character Liz...
  1572. Firing bus OnCalcStaminaCost for character Jess...
  1573. Firing bus OnCalcStaminaCost for character Jess...
  1574. Ending play for character Jess...
  1575. Opening for player input...
  1576. Clicked card Desperation
  1577. Firing bus OnCalcStaminaCost for character Liz...
  1578. Liz played card Desperation!
  1579. Firing bus OnCardPlayed for character Liz...
  1580. Firing bus OnCalcStaminaCost for character Liz...
  1581. Firing bus OnStaminaSpent for character Liz...
  1582. Firing bus OnCalcStaminaCost for character Liz...
  1583. Firing bus OnCalcStaminaCost for character Liz...
  1584. Firing bus OnCalcStaminaCost for character Liz...
  1585. Firing bus OnCalcStaminaCost for character Liz...
  1586. Firing bus OnCalcStaminaCost for character Liz...
  1587. Firing bus OnCalcStaminaCost for character Liz...
  1588. Firing bus OnCalcStaminaCost for character Liz...
  1589. Firing bus OnCalcStaminaCost for character Jess...
  1590. Firing bus OnCalcStaminaCost for character Jess...
  1591. Firing bus OnCalcStaminaCost for character Liz...
  1592. Clicked card Desperation
  1593. Firing bus OnCalcStaminaCost for character Liz...
  1594. Liz played card Desperation!
  1595. Firing bus OnCardPlayed for character Liz...
  1596. Firing bus OnCalcStaminaCost for character Liz...
  1597. Firing bus OnStaminaSpent for character Liz...
  1598. Firing bus OnCalcStaminaCost for character Liz...
  1599. Firing bus OnCalcStaminaCost for character Liz...
  1600. Firing bus OnCalcStaminaCost for character Liz...
  1601. Firing bus OnCalcStaminaCost for character Liz...
  1602. Firing bus OnCalcStaminaCost for character Liz...
  1603. Firing bus OnCalcStaminaCost for character Liz...
  1604. Firing bus OnCalcStaminaCost for character Liz...
  1605. Firing bus OnCalcStaminaCost for character Jess...
  1606. Firing bus OnCalcStaminaCost for character Jess...
  1607. Firing bus OnCalcStaminaCost for character Liz...
  1608. Firing bus OnCalcStaminaCost for character Liz...
  1609. Clicked card Desperation
  1610. Firing bus OnCalcStaminaCost for character Liz...
  1611. Liz played card Desperation!
  1612. Firing bus OnCardPlayed for character Liz...
  1613. Firing bus OnCalcStaminaCost for character Liz...
  1614. Firing bus OnStaminaSpent for character Liz...
  1615. Firing bus OnCalcStaminaCost for character Liz...
  1616. Firing bus OnCalcStaminaCost for character Liz...
  1617. Firing bus OnCalcStaminaCost for character Liz...
  1618. Firing bus OnCalcStaminaCost for character Liz...
  1619. Firing bus OnCalcStaminaCost for character Liz...
  1620. Firing bus OnCalcStaminaCost for character Liz...
  1621. Firing bus OnCalcStaminaCost for character Liz...
  1622. Firing bus OnCalcStaminaCost for character Jess...
  1623. Firing bus OnCalcStaminaCost for character Jess...
  1624. Firing bus OnCalcStaminaCost for character Liz...
  1625. Firing bus OnCalcStaminaCost for character Liz...
  1626. Firing bus OnCalcStaminaCost for character Liz...
  1627. Clicked card Desperation
  1628. Firing bus OnCalcStaminaCost for character Liz...
  1629. Liz played card Desperation!
  1630. Firing bus OnCardPlayed for character Liz...
  1631. Firing bus OnCalcStaminaCost for character Liz...
  1632. Firing bus OnStaminaSpent for character Liz...
  1633. Firing bus OnCalcStaminaCost for character Liz...
  1634. Firing bus OnCalcStaminaCost for character Liz...
  1635. Firing bus OnCalcStaminaCost for character Liz...
  1636. Firing bus OnCalcStaminaCost for character Liz...
  1637. Firing bus OnCalcStaminaCost for character Liz...
  1638. Firing bus OnCalcStaminaCost for character Liz...
  1639. Firing bus OnCalcStaminaCost for character Liz...
  1640. Firing bus OnCalcStaminaCost for character Jess...
  1641. Firing bus OnCalcStaminaCost for character Jess...
  1642. Firing bus OnCalcStaminaCost for character Liz...
  1643. Firing bus OnCalcStaminaCost for character Liz...
  1644. Firing bus OnCalcStaminaCost for character Liz...
  1645. Firing bus OnCalcStaminaCost for character Liz...
  1646. Clicked card Desperation
  1647. Firing bus OnCalcStaminaCost for character Liz...
  1648. Liz played card Desperation!
  1649. Firing bus OnCardPlayed for character Liz...
  1650. Firing bus OnCalcStaminaCost for character Liz...
  1651. Firing bus OnStaminaSpent for character Liz...
  1652. Firing bus OnCalcStaminaCost for character Liz...
  1653. Firing bus OnCalcStaminaCost for character Liz...
  1654. Firing bus OnCalcStaminaCost for character Liz...
  1655. Firing bus OnCalcStaminaCost for character Liz...
  1656. Firing bus OnCalcStaminaCost for character Liz...
  1657. Firing bus OnCalcStaminaCost for character Liz...
  1658. Firing bus OnCalcStaminaCost for character Liz...
  1659. Firing bus OnCalcStaminaCost for character Jess...
  1660. Firing bus OnCalcStaminaCost for character Jess...
  1661. Firing bus OnCalcStaminaCost for character Liz...
  1662. Firing bus OnCalcStaminaCost for character Liz...
  1663. Firing bus OnCalcStaminaCost for character Liz...
  1664. Firing bus OnCalcStaminaCost for character Liz...
  1665. Firing bus OnCalcStaminaCost for character Liz...
  1666. Clicked card Desperation
  1667. Firing bus OnCalcStaminaCost for character Liz...
  1668. Liz played card Desperation!
  1669. Firing bus OnCardPlayed for character Liz...
  1670. Firing bus OnCalcStaminaCost for character Liz...
  1671. Firing bus OnStaminaSpent for character Liz...
  1672. Firing bus OnCalcStaminaCost for character Liz...
  1673. Firing bus OnCalcStaminaCost for character Liz...
  1674. Firing bus OnCalcStaminaCost for character Liz...
  1675. Firing bus OnCalcStaminaCost for character Liz...
  1676. Firing bus OnCalcStaminaCost for character Liz...
  1677. Firing bus OnCalcStaminaCost for character Liz...
  1678. Firing bus OnCalcStaminaCost for character Liz...
  1679. Firing bus OnCalcStaminaCost for character Jess...
  1680. Firing bus OnCalcStaminaCost for character Jess...
  1681. Firing bus OnCalcStaminaCost for character Liz...
  1682. Firing bus OnCalcStaminaCost for character Liz...
  1683. Firing bus OnCalcStaminaCost for character Liz...
  1684. Firing bus OnCalcStaminaCost for character Liz...
  1685. Firing bus OnCalcStaminaCost for character Liz...
  1686. Firing bus OnCalcStaminaCost for character Liz...
  1687. Clicked card Desperation
  1688. Firing bus OnCalcStaminaCost for character Liz...
  1689. Liz played card Desperation!
  1690. Firing bus OnCardPlayed for character Liz...
  1691. Firing bus OnCalcStaminaCost for character Liz...
  1692. Firing bus OnStaminaSpent for character Liz...
  1693. Firing bus OnCalcStaminaCost for character Liz...
  1694. Firing bus OnCalcStaminaCost for character Liz...
  1695. Firing bus OnCalcStaminaCost for character Liz...
  1696. Firing bus OnCalcStaminaCost for character Liz...
  1697. Firing bus OnCalcStaminaCost for character Liz...
  1698. Firing bus OnCalcStaminaCost for character Liz...
  1699. Firing bus OnCalcStaminaCost for character Liz...
  1700. Firing bus OnCalcStaminaCost for character Jess...
  1701. Firing bus OnCalcStaminaCost for character Jess...
  1702. Firing bus OnCalcStaminaCost for character Liz...
  1703. Firing bus OnCalcStaminaCost for character Liz...
  1704. Firing bus OnCalcStaminaCost for character Liz...
  1705. Firing bus OnCalcStaminaCost for character Liz...
  1706. Firing bus OnCalcStaminaCost for character Liz...
  1707. Firing bus OnCalcStaminaCost for character Liz...
  1708. Firing bus OnCalcStaminaCost for character Liz...
  1709. Clicked card Elite In and Out
  1710. Firing bus OnCalcStaminaCost for character Liz...
  1711. Liz played card Elite In and Out!
  1712. Firing bus OnCardPlayed for character Liz...
  1713. Firing bus OnCalcStaminaCost for character Liz...
  1714. Firing bus OnStaminaSpent for character Liz...
  1715. Firing bus OnCalcStaminaCost for character Liz...
  1716. Firing bus OnCalcStaminaCost for character Liz...
  1717. Firing bus OnCalcStaminaCost for character Liz...
  1718. Firing bus OnCalcStaminaCost for character Liz...
  1719. Firing bus OnCalcStaminaCost for character Liz...
  1720. Firing bus OnCalcStaminaCost for character Jess...
  1721. Firing bus OnCalcStaminaCost for character Jess...
  1722. Firing bus OnCalcStaminaCost for character Liz...
  1723. Firing bus OnCalcStaminaCost for character Liz...
  1724. Firing bus OnCalcStaminaCost for character Liz...
  1725. Firing bus OnCalcStaminaCost for character Liz...
  1726. Firing bus OnCalcStaminaCost for character Liz...
  1727. Firing bus OnCalcStaminaCost for character Liz...
  1728. Firing bus OnCalcStaminaCost for character Liz...
  1729. Firing bus OnCalcStaminaCost for character Liz...
  1730. Clicked card Elite In and Out
  1731. Firing bus OnCalcStaminaCost for character Liz...
  1732. Liz played card Elite In and Out!
  1733. Firing bus OnCardPlayed for character Liz...
  1734. Firing bus OnCalcStaminaCost for character Liz...
  1735. Firing bus OnStaminaSpent for character Liz...
  1736. Firing bus OnCalcStaminaCost for character Liz...
  1737. Firing bus OnCalcStaminaCost for character Liz...
  1738. Firing bus OnCalcStaminaCost for character Liz...
  1739. Firing bus OnCalcStaminaCost for character Liz...
  1740. Firing bus OnCalcStaminaCost for character Jess...
  1741. Firing bus OnCalcStaminaCost for character Jess...
  1742. Firing bus OnCalcStaminaCost for character Liz...
  1743. Firing bus OnCalcStaminaCost for character Liz...
  1744. Firing bus OnCalcStaminaCost for character Liz...
  1745. Firing bus OnCalcStaminaCost for character Liz...
  1746. Firing bus OnCalcStaminaCost for character Liz...
  1747. Firing bus OnCalcStaminaCost for character Liz...
  1748. Firing bus OnCalcStaminaCost for character Liz...
  1749. Firing bus OnCalcStaminaCost for character Liz...
  1750. Firing bus OnCalcStaminaCost for character Liz...
  1751. Clicked card Squirm Out
  1752. Firing bus OnCalcStaminaCost for character Liz...
  1753. Liz played card Squirm Out!
  1754. Firing bus OnCardPlayed for character Liz...
  1755. Firing bus OnCalcStaminaCost for character Liz...
  1756. Firing bus OnStaminaSpent for character Liz...
  1757. Firing bus OnCalcStaminaCost for character Liz...
  1758. Firing bus OnCalcStaminaCost for character Liz...
  1759. Firing bus OnCalcStaminaCost for character Liz...
  1760. Firing bus OnCalcStaminaCost for character Jess...
  1761. Firing bus OnCalcStaminaCost for character Jess...
  1762. Firing bus OnCalcStaminaCost for character Liz...
  1763. Firing bus OnCalcStaminaCost for character Liz...
  1764. Firing bus OnCalcStaminaCost for character Liz...
  1765. Firing bus OnCalcStaminaCost for character Liz...
  1766. Firing bus OnCalcStaminaCost for character Liz...
  1767. Firing bus OnCalcStaminaCost for character Liz...
  1768. Firing bus OnCalcStaminaCost for character Liz...
  1769. Firing bus OnCalcStaminaCost for character Liz...
  1770. Firing bus OnCalcStaminaCost for character Liz...
  1771. Firing bus OnCalcStaminaCost for character Liz...
  1772. Ending play for character Liz...
  1773. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1774. All cards played, for real.
  1775. Executing actions...
  1776. Character Jess is executing card Advanced Squeeze Out...
  1777. Firing bus OnCalcStaminaCost for character Jess...
  1778. Firing bus OnCardExecuted for character Jess...
  1779. Processing status Focus
  1780. Card offset is 0
  1781. Firing bus OnCalcStaminaCost for character Jess...
  1782. Firing bus OnCalcStaminaCost for character Liz...
  1783. Firing bus OnCalcStaminaCost for character Liz...
  1784. Firing bus OnCalcStaminaCost for character Liz...
  1785. Firing bus OnCalcStaminaCost for character Liz...
  1786. Firing bus OnCalcStaminaCost for character Liz...
  1787. Firing bus OnCalcStaminaCost for character Liz...
  1788. Firing bus OnCalcStaminaCost for character Liz...
  1789. Firing bus OnCalcStaminaCost for character Liz...
  1790. Firing bus OnCalcStaminaCost for character Liz...
  1791. Firing bus OnCalcStaminaCost for character Liz...
  1792. Firing bus OnGainStatus for character Jess...
  1793. Processing status Focus
  1794. Adding status effect Pleasure to character Jess.
  1795. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  1796.  
  1797. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  1798. Firing bus OnCalcStaminaCost for character Jess...
  1799. Firing bus OnCalcStaminaCost for character Liz...
  1800. Firing bus OnCalcStaminaCost for character Liz...
  1801. Firing bus OnCalcStaminaCost for character Liz...
  1802. Firing bus OnCalcStaminaCost for character Liz...
  1803. Firing bus OnCalcStaminaCost for character Liz...
  1804. Firing bus OnCalcStaminaCost for character Liz...
  1805. Firing bus OnCalcStaminaCost for character Liz...
  1806. Firing bus OnCalcStaminaCost for character Liz...
  1807. Firing bus OnCalcStaminaCost for character Liz...
  1808. Firing bus OnCalcStaminaCost for character Liz...
  1809. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1810. Firing bus OnCalcStaminaCost for character Jess...
  1811. Firing bus OnCalcStaminaCost for character Liz...
  1812. Firing bus OnCalcStaminaCost for character Liz...
  1813. Firing bus OnCalcStaminaCost for character Liz...
  1814. Firing bus OnCalcStaminaCost for character Liz...
  1815. Firing bus OnCalcStaminaCost for character Liz...
  1816. Firing bus OnCalcStaminaCost for character Liz...
  1817. Firing bus OnCalcStaminaCost for character Liz...
  1818. Firing bus OnCalcStaminaCost for character Liz...
  1819. Firing bus OnCalcStaminaCost for character Liz...
  1820. Firing bus OnCalcStaminaCost for character Liz...
  1821. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1822. Returning control after text execution
  1823. Checking execute state WAIT_PRED
  1824. Character Jess is executing card Advanced Push Out...
  1825. Firing bus OnCalcStaminaCost for character Jess...
  1826. Firing bus OnCardExecuted for character Jess...
  1827. Processing status Focus
  1828. Card offset is 0
  1829. Firing bus OnCalcStaminaCost for character Liz...
  1830. Firing bus OnCalcStaminaCost for character Liz...
  1831. Firing bus OnCalcStaminaCost for character Liz...
  1832. Firing bus OnCalcStaminaCost for character Liz...
  1833. Firing bus OnCalcStaminaCost for character Liz...
  1834. Firing bus OnCalcStaminaCost for character Liz...
  1835. Firing bus OnCalcStaminaCost for character Liz...
  1836. Firing bus OnCalcStaminaCost for character Liz...
  1837. Firing bus OnCalcStaminaCost for character Liz...
  1838. Firing bus OnCalcStaminaCost for character Liz...
  1839. Firing bus OnGainStatus for character Jess...
  1840. Processing status Focus
  1841. Adding status effect Pleasure to character Jess.
  1842. Firing bus OnCalcStaminaCost for character Liz...
  1843. Firing bus OnCalcStaminaCost for character Liz...
  1844. Firing bus OnCalcStaminaCost for character Liz...
  1845. Firing bus OnCalcStaminaCost for character Liz...
  1846. Firing bus OnCalcStaminaCost for character Liz...
  1847. Firing bus OnCalcStaminaCost for character Liz...
  1848. Firing bus OnCalcStaminaCost for character Liz...
  1849. Firing bus OnCalcStaminaCost for character Liz...
  1850. Firing bus OnCalcStaminaCost for character Liz...
  1851. Firing bus OnCalcStaminaCost for character Liz...
  1852. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1853. Firing bus OnCalcStaminaCost for character Liz...
  1854. Firing bus OnCalcStaminaCost for character Liz...
  1855. Firing bus OnCalcStaminaCost for character Liz...
  1856. Firing bus OnCalcStaminaCost for character Liz...
  1857. Firing bus OnCalcStaminaCost for character Liz...
  1858. Firing bus OnCalcStaminaCost for character Liz...
  1859. Firing bus OnCalcStaminaCost for character Liz...
  1860. Firing bus OnCalcStaminaCost for character Liz...
  1861. Firing bus OnCalcStaminaCost for character Liz...
  1862. Firing bus OnCalcStaminaCost for character Liz...
  1863. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1864. Returning control after text execution
  1865. Checking execute state WAIT_PRED
  1866. Character Liz is executing card Desperation...
  1867. Firing bus OnCalcStaminaCost for character Liz...
  1868. Firing bus OnCardExecuted for character Liz...
  1869. Processing status Focus
  1870. Card offset is 1
  1871. Firing bus OnCalcStaminaCost for character Liz...
  1872. Firing bus OnCalcStaminaCost for character Liz...
  1873. Firing bus OnCalcStaminaCost for character Liz...
  1874. Firing bus OnCalcStaminaCost for character Liz...
  1875. Firing bus OnCalcStaminaCost for character Liz...
  1876. Firing bus OnCalcStaminaCost for character Liz...
  1877. Firing bus OnCalcStaminaCost for character Liz...
  1878. Firing bus OnCalcStaminaCost for character Liz...
  1879. Firing bus OnCalcStaminaCost for character Liz...
  1880. Firing bus OnGainStatus for character Liz...
  1881. Processing status Focus
  1882. Adding status effect Enraged to character Liz.
  1883. Instantiating status icon for status This turn, inflict more Nausea.
  1884. Firing bus OnCalcStaminaCost for character Liz...
  1885. Firing bus OnCalcStaminaCost for character Liz...
  1886. Firing bus OnCalcStaminaCost for character Liz...
  1887. Firing bus OnCalcStaminaCost for character Liz...
  1888. Firing bus OnCalcStaminaCost for character Liz...
  1889. Firing bus OnCalcStaminaCost for character Liz...
  1890. Firing bus OnCalcStaminaCost for character Liz...
  1891. Firing bus OnCalcStaminaCost for character Liz...
  1892. Firing bus OnCalcStaminaCost for character Liz...
  1893. Firing bus OnGainStatus for character Liz...
  1894. Processing status Focus
  1895. Adding status effect FranticInstincts to character Liz.
  1896. Instantiating status icon for status Draw an extra card next turn.
  1897. Firing bus OnCalcStaminaCost for character Liz...
  1898. Firing bus OnCalcStaminaCost for character Liz...
  1899. Firing bus OnCalcStaminaCost for character Liz...
  1900. Firing bus OnCalcStaminaCost for character Liz...
  1901. Firing bus OnCalcStaminaCost for character Liz...
  1902. Firing bus OnCalcStaminaCost for character Liz...
  1903. Firing bus OnCalcStaminaCost for character Liz...
  1904. Firing bus OnCalcStaminaCost for character Liz...
  1905. Firing bus OnCalcStaminaCost for character Liz...
  1906. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1907. Firing bus OnCalcStaminaCost for character Liz...
  1908. Firing bus OnCalcStaminaCost for character Liz...
  1909. Firing bus OnCalcStaminaCost for character Liz...
  1910. Firing bus OnCalcStaminaCost for character Liz...
  1911. Firing bus OnCalcStaminaCost for character Liz...
  1912. Firing bus OnCalcStaminaCost for character Liz...
  1913. Firing bus OnCalcStaminaCost for character Liz...
  1914. Firing bus OnCalcStaminaCost for character Liz...
  1915. Firing bus OnCalcStaminaCost for character Liz...
  1916. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1917. Returning control after text execution
  1918. Checking execute state WAIT_PREY
  1919. Character Liz is executing card Desperation...
  1920. Firing bus OnCalcStaminaCost for character Liz...
  1921. Firing bus OnCardExecuted for character Liz...
  1922. Processing status Focus
  1923. Processing status Enraged
  1924. Card offset is 2
  1925. Firing bus OnCalcStaminaCost for character Liz...
  1926. Firing bus OnCalcStaminaCost for character Liz...
  1927. Firing bus OnCalcStaminaCost for character Liz...
  1928. Firing bus OnCalcStaminaCost for character Liz...
  1929. Firing bus OnCalcStaminaCost for character Liz...
  1930. Firing bus OnCalcStaminaCost for character Liz...
  1931. Firing bus OnCalcStaminaCost for character Liz...
  1932. Firing bus OnCalcStaminaCost for character Liz...
  1933. Firing bus OnGainStatus for character Liz...
  1934. Processing status Focus
  1935. Adding status effect Enraged to character Liz.
  1936. Firing bus OnCalcStaminaCost for character Liz...
  1937. Firing bus OnCalcStaminaCost for character Liz...
  1938. Firing bus OnCalcStaminaCost for character Liz...
  1939. Firing bus OnCalcStaminaCost for character Liz...
  1940. Firing bus OnCalcStaminaCost for character Liz...
  1941. Firing bus OnCalcStaminaCost for character Liz...
  1942. Firing bus OnCalcStaminaCost for character Liz...
  1943. Firing bus OnCalcStaminaCost for character Liz...
  1944. Firing bus OnGainStatus for character Liz...
  1945. Processing status Focus
  1946. Adding status effect FranticInstincts to character Liz.
  1947. Firing bus OnCalcStaminaCost for character Liz...
  1948. Firing bus OnCalcStaminaCost for character Liz...
  1949. Firing bus OnCalcStaminaCost for character Liz...
  1950. Firing bus OnCalcStaminaCost for character Liz...
  1951. Firing bus OnCalcStaminaCost for character Liz...
  1952. Firing bus OnCalcStaminaCost for character Liz...
  1953. Firing bus OnCalcStaminaCost for character Liz...
  1954. Firing bus OnCalcStaminaCost for character Liz...
  1955. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1956. Firing bus OnCalcStaminaCost for character Liz...
  1957. Firing bus OnCalcStaminaCost for character Liz...
  1958. Firing bus OnCalcStaminaCost for character Liz...
  1959. Firing bus OnCalcStaminaCost for character Liz...
  1960. Firing bus OnCalcStaminaCost for character Liz...
  1961. Firing bus OnCalcStaminaCost for character Liz...
  1962. Firing bus OnCalcStaminaCost for character Liz...
  1963. Firing bus OnCalcStaminaCost for character Liz...
  1964. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1965. Returning control after text execution
  1966. Checking execute state WAIT_PREY
  1967. Character Liz is executing card Desperation...
  1968. Firing bus OnCalcStaminaCost for character Liz...
  1969. Firing bus OnCardExecuted for character Liz...
  1970. Processing status Focus
  1971. Processing status Enraged
  1972. Card offset is 3
  1973. Firing bus OnCalcStaminaCost for character Liz...
  1974. Firing bus OnCalcStaminaCost for character Liz...
  1975. Firing bus OnCalcStaminaCost for character Liz...
  1976. Firing bus OnCalcStaminaCost for character Liz...
  1977. Firing bus OnCalcStaminaCost for character Liz...
  1978. Firing bus OnCalcStaminaCost for character Liz...
  1979. Firing bus OnCalcStaminaCost for character Liz...
  1980. Firing bus OnGainStatus for character Liz...
  1981. Processing status Focus
  1982. Adding status effect Enraged to character Liz.
  1983. Firing bus OnCalcStaminaCost for character Liz...
  1984. Firing bus OnCalcStaminaCost for character Liz...
  1985. Firing bus OnCalcStaminaCost for character Liz...
  1986. Firing bus OnCalcStaminaCost for character Liz...
  1987. Firing bus OnCalcStaminaCost for character Liz...
  1988. Firing bus OnCalcStaminaCost for character Liz...
  1989. Firing bus OnCalcStaminaCost for character Liz...
  1990. Firing bus OnGainStatus for character Liz...
  1991. Processing status Focus
  1992. Adding status effect FranticInstincts to character Liz.
  1993. Firing bus OnCalcStaminaCost for character Liz...
  1994. Firing bus OnCalcStaminaCost for character Liz...
  1995. Firing bus OnCalcStaminaCost for character Liz...
  1996. Firing bus OnCalcStaminaCost for character Liz...
  1997. Firing bus OnCalcStaminaCost for character Liz...
  1998. Firing bus OnCalcStaminaCost for character Liz...
  1999. Firing bus OnCalcStaminaCost for character Liz...
  2000. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2001. Firing bus OnCalcStaminaCost for character Liz...
  2002. Firing bus OnCalcStaminaCost for character Liz...
  2003. Firing bus OnCalcStaminaCost for character Liz...
  2004. Firing bus OnCalcStaminaCost for character Liz...
  2005. Firing bus OnCalcStaminaCost for character Liz...
  2006. Firing bus OnCalcStaminaCost for character Liz...
  2007. Firing bus OnCalcStaminaCost for character Liz...
  2008. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2009. Returning control after text execution
  2010. Checking execute state WAIT_PREY
  2011. Character Liz is executing card Desperation...
  2012. Firing bus OnCalcStaminaCost for character Liz...
  2013. Firing bus OnCardExecuted for character Liz...
  2014. Processing status Focus
  2015. Processing status Enraged
  2016. Card offset is 4
  2017. Firing bus OnCalcStaminaCost for character Liz...
  2018. Firing bus OnCalcStaminaCost for character Liz...
  2019. Firing bus OnCalcStaminaCost for character Liz...
  2020. Firing bus OnCalcStaminaCost for character Liz...
  2021. Firing bus OnCalcStaminaCost for character Liz...
  2022. Firing bus OnCalcStaminaCost for character Liz...
  2023. Firing bus OnGainStatus for character Liz...
  2024. Processing status Focus
  2025. Adding status effect Enraged to character Liz.
  2026. Firing bus OnCalcStaminaCost for character Liz...
  2027. Firing bus OnCalcStaminaCost for character Liz...
  2028. Firing bus OnCalcStaminaCost for character Liz...
  2029. Firing bus OnCalcStaminaCost for character Liz...
  2030. Firing bus OnCalcStaminaCost for character Liz...
  2031. Firing bus OnCalcStaminaCost for character Liz...
  2032. Firing bus OnGainStatus for character Liz...
  2033. Processing status Focus
  2034. Adding status effect FranticInstincts to character Liz.
  2035. Firing bus OnCalcStaminaCost for character Liz...
  2036. Firing bus OnCalcStaminaCost for character Liz...
  2037. Firing bus OnCalcStaminaCost for character Liz...
  2038. Firing bus OnCalcStaminaCost for character Liz...
  2039. Firing bus OnCalcStaminaCost for character Liz...
  2040. Firing bus OnCalcStaminaCost for character Liz...
  2041. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2042. Firing bus OnCalcStaminaCost for character Liz...
  2043. Firing bus OnCalcStaminaCost for character Liz...
  2044. Firing bus OnCalcStaminaCost for character Liz...
  2045. Firing bus OnCalcStaminaCost for character Liz...
  2046. Firing bus OnCalcStaminaCost for character Liz...
  2047. Firing bus OnCalcStaminaCost for character Liz...
  2048. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2049. Returning control after text execution
  2050. Checking execute state WAIT_PREY
  2051. Character Liz is executing card Desperation...
  2052. Firing bus OnCalcStaminaCost for character Liz...
  2053. Firing bus OnCardExecuted for character Liz...
  2054. Processing status Focus
  2055. Processing status Enraged
  2056. Card offset is 5
  2057. Firing bus OnCalcStaminaCost for character Liz...
  2058. Firing bus OnCalcStaminaCost for character Liz...
  2059. Firing bus OnCalcStaminaCost for character Liz...
  2060. Firing bus OnCalcStaminaCost for character Liz...
  2061. Firing bus OnCalcStaminaCost for character Liz...
  2062. Firing bus OnGainStatus for character Liz...
  2063. Processing status Focus
  2064. Adding status effect Enraged to character Liz.
  2065. Firing bus OnCalcStaminaCost for character Liz...
  2066. Firing bus OnCalcStaminaCost for character Liz...
  2067. Firing bus OnCalcStaminaCost for character Liz...
  2068. Firing bus OnCalcStaminaCost for character Liz...
  2069. Firing bus OnCalcStaminaCost for character Liz...
  2070. Firing bus OnGainStatus for character Liz...
  2071. Processing status Focus
  2072. Adding status effect FranticInstincts to character Liz.
  2073. Firing bus OnCalcStaminaCost for character Liz...
  2074. Firing bus OnCalcStaminaCost for character Liz...
  2075. Firing bus OnCalcStaminaCost for character Liz...
  2076. Firing bus OnCalcStaminaCost for character Liz...
  2077. Firing bus OnCalcStaminaCost for character Liz...
  2078. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2079. Firing bus OnCalcStaminaCost for character Liz...
  2080. Firing bus OnCalcStaminaCost for character Liz...
  2081. Firing bus OnCalcStaminaCost for character Liz...
  2082. Firing bus OnCalcStaminaCost for character Liz...
  2083. Firing bus OnCalcStaminaCost for character Liz...
  2084. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2085. Returning control after text execution
  2086. Checking execute state WAIT_PREY
  2087. Character Liz is executing card Desperation...
  2088. Firing bus OnCalcStaminaCost for character Liz...
  2089. Firing bus OnCardExecuted for character Liz...
  2090. Processing status Focus
  2091. Processing status Enraged
  2092. Card offset is 6
  2093. Firing bus OnCalcStaminaCost for character Liz...
  2094. Firing bus OnCalcStaminaCost for character Liz...
  2095. Firing bus OnCalcStaminaCost for character Liz...
  2096. Firing bus OnCalcStaminaCost for character Liz...
  2097. Firing bus OnGainStatus for character Liz...
  2098. Processing status Focus
  2099. Adding status effect Enraged to character Liz.
  2100. Firing bus OnCalcStaminaCost for character Liz...
  2101. Firing bus OnCalcStaminaCost for character Liz...
  2102. Firing bus OnCalcStaminaCost for character Liz...
  2103. Firing bus OnCalcStaminaCost for character Liz...
  2104. Firing bus OnGainStatus for character Liz...
  2105. Processing status Focus
  2106. Adding status effect FranticInstincts to character Liz.
  2107. Firing bus OnCalcStaminaCost for character Liz...
  2108. Firing bus OnCalcStaminaCost for character Liz...
  2109. Firing bus OnCalcStaminaCost for character Liz...
  2110. Firing bus OnCalcStaminaCost for character Liz...
  2111. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2112. Firing bus OnCalcStaminaCost for character Liz...
  2113. Firing bus OnCalcStaminaCost for character Liz...
  2114. Firing bus OnCalcStaminaCost for character Liz...
  2115. Firing bus OnCalcStaminaCost for character Liz...
  2116. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2117. Returning control after text execution
  2118. Checking execute state WAIT_PREY
  2119. Character Liz is executing card Desperation...
  2120. Firing bus OnCalcStaminaCost for character Liz...
  2121. Firing bus OnCardExecuted for character Liz...
  2122. Processing status Focus
  2123. Processing status Enraged
  2124. Card offset is 7
  2125. Firing bus OnCalcStaminaCost for character Liz...
  2126. Firing bus OnCalcStaminaCost for character Liz...
  2127. Firing bus OnCalcStaminaCost for character Liz...
  2128. Firing bus OnGainStatus for character Liz...
  2129. Processing status Focus
  2130. Adding status effect Enraged to character Liz.
  2131. Firing bus OnCalcStaminaCost for character Liz...
  2132. Firing bus OnCalcStaminaCost for character Liz...
  2133. Firing bus OnCalcStaminaCost for character Liz...
  2134. Firing bus OnGainStatus for character Liz...
  2135. Processing status Focus
  2136. Adding status effect FranticInstincts to character Liz.
  2137. Firing bus OnCalcStaminaCost for character Liz...
  2138. Firing bus OnCalcStaminaCost for character Liz...
  2139. Firing bus OnCalcStaminaCost for character Liz...
  2140. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2141. Firing bus OnCalcStaminaCost for character Liz...
  2142. Firing bus OnCalcStaminaCost for character Liz...
  2143. Firing bus OnCalcStaminaCost for character Liz...
  2144. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2145. Returning control after text execution
  2146. Checking execute state WAIT_PREY
  2147. Character Liz is executing card Elite In and Out...
  2148. Firing bus OnCalcStaminaCost for character Liz...
  2149. Firing bus OnCardExecuted for character Liz...
  2150. Processing status Focus
  2151. Processing status Enraged
  2152. Card offset is 8
  2153. Firing bus OnCalcStaminaCost for character Liz...
  2154. Firing bus OnCalcStaminaCost for character Liz...
  2155. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2156. Firing bus OnCalcStaminaCost for character Liz...
  2157. Firing bus OnCalcStaminaCost for character Liz...
  2158. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2159. Returning control after text execution
  2160. Checking execute state WAIT_PREY
  2161. Character Liz is executing card Elite In and Out...
  2162. Firing bus OnCalcStaminaCost for character Liz...
  2163. Firing bus OnCardExecuted for character Liz...
  2164. Processing status Focus
  2165. Processing status Enraged
  2166. Card offset is 8
  2167. Firing bus OnCalcStaminaCost for character Liz...
  2168. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2169. Firing bus OnCalcStaminaCost for character Liz...
  2170. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2171. Returning control after text execution
  2172. Checking execute state WAIT_PREY
  2173. Character Liz is executing card Squirm Out...
  2174. Firing bus OnCalcStaminaCost for character Liz...
  2175. Firing bus OnCardExecuted for character Liz...
  2176. Processing status Focus
  2177. Processing status Enraged
  2178. Card offset is 8
  2179. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2180. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2181. Returning control after text execution
  2182. Checking execute state WAIT_PREY
  2183. Actions executed.
  2184. Time to end the damn turn! Firing event bus...
  2185. Firing bus OnTurnEnd...
  2186. Adding base Nausea of 47...
  2187. Firing bus OnInflictNausea for character Liz...
  2188. Firing bus OnTakeNausea for character Jess...
  2189. Processing status Pleasure
  2190. ...which becomes 37 Nausea.
  2191. Firing bus OnActuallyTakeNausea for character Jess...
  2192. Processing status FirmGrip
  2193. Firing bus OnGainStatus for character Jess...
  2194. Processing status Focus
  2195. Adding status effect GripNextTurn to character Jess.
  2196. Instantiating status icon for status Gain Grip next turn.
  2197. Firing bus OnNauseaThreshold for character Liz...
  2198. Events handled. Checking for pred vomit...
  2199. Pred did not vomit. Applying end-of-turn effects...
  2200. Removing base Oxygen of6...
  2201. ...which becomes 6 Oxygen.
  2202. Gaining 10 Acid.
  2203. Firing bus OnAnalMove...
  2204. Effects applied. Checking for all prey unconscious...
  2205. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2206. Firing bus OnTurnEndText...
  2207. Starting turn...
  2208. Queues set up. Calculating prediction limits...
  2209. Prediction system set up. Starting character turns and opening for play...
  2210. Losing base Restraint of 0.
  2211. Firing bus OnLoseRestraint...
  2212. ...which becomes 0 Restraint.
  2213. Firing bus OnCalcMaxStamina for character Jess...
  2214. Firing bus OnCalcCardDraw for character Jess...
  2215. Processing status FranticInstincts
  2216. Firing bus OnTurnStart for character Jess...
  2217. Processing status Pleasure
  2218. Processing status Enraged
  2219. Processing status FranticInstincts
  2220. Processing status GripNextTurn
  2221. Status effect Gain Grip next turn. expires!
  2222. Firing bus OnGainStatus for character Jess...
  2223. Processing status Focus
  2224. Adding status effect Grip to character Jess.
  2225. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  2226. Firing bus OnCalcMaxStamina for character Liz...
  2227. Firing bus OnCalcCardDraw for character Liz...
  2228. Processing status FranticInstincts
  2229. Status effect Draw an extra card next turn. expires!
  2230. Firing bus OnTurnStart for character Liz...
  2231. Processing status Pleasure
  2232. Processing status Enraged
  2233. Processing status Grip
  2234. Status effect This turn, inflict more Nausea. expires!
  2235. Firing bus OnCalcStaminaCost for character Liz...
  2236. Firing bus OnCalcStaminaCost for character Liz...
  2237. Firing bus OnCalcStaminaCost for character Liz...
  2238. Firing bus OnCalcStaminaCost for character Liz...
  2239. Firing bus OnCalcStaminaCost for character Liz...
  2240. Firing bus OnCalcStaminaCost for character Liz...
  2241. Firing bus OnCalcStaminaCost for character Liz...
  2242. Firing bus OnCalcStaminaCost for character Liz...
  2243. Firing bus OnCalcStaminaCost for character Liz...
  2244. Firing bus OnCalcStaminaCost for character Liz...
  2245. Firing bus OnCalcStaminaCost for character Liz...
  2246. Firing bus OnCalcStaminaCost for character Liz...
  2247. Processing pred AI
  2248. Firing bus OnCalcStaminaCost for character Jess...
  2249. Firing bus OnCalcStaminaCost for character Jess...
  2250. Firing bus OnCalcStaminaCost for character Jess...
  2251. Firing bus OnCalcStaminaCost for character Jess...
  2252. Firing bus OnCalcStaminaCost for character Jess...
  2253. (Card: Advanced Back and Forth, Weight: 0.377) (Card: Advanced Squeeze Out, Weight: 1.377) (Card: Advanced Expel, Weight: 2.377) (Card: Advanced Ab Flex, Weight: 3.377) (Card: Advanced Back and Forth, Weight: 3.754)
  2254. Jess played card Advanced Squeeze Out!
  2255. Firing bus OnCardPlayed for character Jess...
  2256. Firing bus OnCalcStaminaCost for character Jess...
  2257. Firing bus OnStaminaSpent for character Jess...
  2258. Firing bus OnCalcStaminaCost for character Jess...
  2259. Firing bus OnCalcStaminaCost for character Liz...
  2260. Firing bus OnCalcStaminaCost for character Liz...
  2261. Firing bus OnCalcStaminaCost for character Liz...
  2262. Firing bus OnCalcStaminaCost for character Liz...
  2263. Firing bus OnCalcStaminaCost for character Liz...
  2264. Firing bus OnCalcStaminaCost for character Liz...
  2265. Firing bus OnCalcStaminaCost for character Jess...
  2266. Firing bus OnCalcStaminaCost for character Jess...
  2267. Firing bus OnCalcStaminaCost for character Jess...
  2268. Firing bus OnCalcStaminaCost for character Jess...
  2269. Firing bus OnCalcStaminaCost for character Jess...
  2270. (Card: Advanced Back and Forth, Weight: 0.377) (Card: Advanced Ab Flex, Weight: 1.377) (Card: Advanced Back and Forth, Weight: 1.754)
  2271. Jess played card Advanced Ab Flex!
  2272. Firing bus OnCardPlayed for character Jess...
  2273. Firing bus OnCalcStaminaCost for character Jess...
  2274. Firing bus OnStaminaSpent for character Jess...
  2275. Firing bus OnCalcStaminaCost for character Jess...
  2276. Firing bus OnCalcStaminaCost for character Liz...
  2277. Firing bus OnCalcStaminaCost for character Liz...
  2278. Firing bus OnCalcStaminaCost for character Liz...
  2279. Firing bus OnCalcStaminaCost for character Liz...
  2280. Firing bus OnCalcStaminaCost for character Liz...
  2281. Firing bus OnCalcStaminaCost for character Liz...
  2282. Firing bus OnCalcStaminaCost for character Jess...
  2283. Firing bus OnCalcStaminaCost for character Jess...
  2284. Ending play for character Jess...
  2285. Opening for player input...
  2286. Clicked card Desperation
  2287. Firing bus OnCalcStaminaCost for character Liz...
  2288. Liz played card Desperation!
  2289. Firing bus OnCardPlayed for character Liz...
  2290. Firing bus OnCalcStaminaCost for character Liz...
  2291. Firing bus OnStaminaSpent for character Liz...
  2292. Firing bus OnCalcStaminaCost for character Liz...
  2293. Firing bus OnCalcStaminaCost for character Liz...
  2294. Firing bus OnCalcStaminaCost for character Liz...
  2295. Firing bus OnCalcStaminaCost for character Liz...
  2296. Firing bus OnCalcStaminaCost for character Liz...
  2297. Firing bus OnCalcStaminaCost for character Liz...
  2298. Firing bus OnCalcStaminaCost for character Liz...
  2299. Firing bus OnCalcStaminaCost for character Jess...
  2300. Firing bus OnCalcStaminaCost for character Jess...
  2301. Firing bus OnCalcStaminaCost for character Liz...
  2302. Clicked card Desperation
  2303. Firing bus OnCalcStaminaCost for character Liz...
  2304. Liz played card Desperation!
  2305. Firing bus OnCardPlayed for character Liz...
  2306. Firing bus OnCalcStaminaCost for character Liz...
  2307. Firing bus OnStaminaSpent for character Liz...
  2308. Firing bus OnCalcStaminaCost for character Liz...
  2309. Firing bus OnCalcStaminaCost for character Liz...
  2310. Firing bus OnCalcStaminaCost for character Liz...
  2311. Firing bus OnCalcStaminaCost for character Liz...
  2312. Firing bus OnCalcStaminaCost for character Liz...
  2313. Firing bus OnCalcStaminaCost for character Liz...
  2314. Firing bus OnCalcStaminaCost for character Liz...
  2315. Firing bus OnCalcStaminaCost for character Jess...
  2316. Firing bus OnCalcStaminaCost for character Jess...
  2317. Firing bus OnCalcStaminaCost for character Liz...
  2318. Firing bus OnCalcStaminaCost for character Liz...
  2319. Clicked card Desperation
  2320. Firing bus OnCalcStaminaCost for character Liz...
  2321. Liz played card Desperation!
  2322. Firing bus OnCardPlayed for character Liz...
  2323. Firing bus OnCalcStaminaCost for character Liz...
  2324. Firing bus OnStaminaSpent for character Liz...
  2325. Firing bus OnCalcStaminaCost for character Liz...
  2326. Firing bus OnCalcStaminaCost for character Liz...
  2327. Firing bus OnCalcStaminaCost for character Liz...
  2328. Firing bus OnCalcStaminaCost for character Liz...
  2329. Firing bus OnCalcStaminaCost for character Liz...
  2330. Firing bus OnCalcStaminaCost for character Liz...
  2331. Firing bus OnCalcStaminaCost for character Liz...
  2332. Firing bus OnCalcStaminaCost for character Jess...
  2333. Firing bus OnCalcStaminaCost for character Jess...
  2334. Firing bus OnCalcStaminaCost for character Liz...
  2335. Firing bus OnCalcStaminaCost for character Liz...
  2336. Firing bus OnCalcStaminaCost for character Liz...
  2337. Clicked card Desperation
  2338. Firing bus OnCalcStaminaCost for character Liz...
  2339. Liz played card Desperation!
  2340. Firing bus OnCardPlayed for character Liz...
  2341. Firing bus OnCalcStaminaCost for character Liz...
  2342. Firing bus OnStaminaSpent for character Liz...
  2343. Firing bus OnCalcStaminaCost for character Liz...
  2344. Firing bus OnCalcStaminaCost for character Liz...
  2345. Firing bus OnCalcStaminaCost for character Liz...
  2346. Firing bus OnCalcStaminaCost for character Liz...
  2347. Firing bus OnCalcStaminaCost for character Liz...
  2348. Firing bus OnCalcStaminaCost for character Liz...
  2349. Firing bus OnCalcStaminaCost for character Liz...
  2350. Firing bus OnCalcStaminaCost for character Jess...
  2351. Firing bus OnCalcStaminaCost for character Jess...
  2352. Firing bus OnCalcStaminaCost for character Liz...
  2353. Firing bus OnCalcStaminaCost for character Liz...
  2354. Firing bus OnCalcStaminaCost for character Liz...
  2355. Firing bus OnCalcStaminaCost for character Liz...
  2356. Clicked card Apex Wriggle Out
  2357. Firing bus OnCalcStaminaCost for character Liz...
  2358. Liz played card Apex Wriggle Out!
  2359. Firing bus OnCardPlayed for character Liz...
  2360. Firing bus OnCalcStaminaCost for character Liz...
  2361. Firing bus OnStaminaSpent for character Liz...
  2362. Firing bus OnCalcStaminaCost for character Liz...
  2363. Firing bus OnCalcStaminaCost for character Liz...
  2364. Firing bus OnCalcStaminaCost for character Liz...
  2365. Firing bus OnCalcStaminaCost for character Liz...
  2366. Firing bus OnCalcStaminaCost for character Liz...
  2367. Firing bus OnCalcStaminaCost for character Jess...
  2368. Firing bus OnCalcStaminaCost for character Jess...
  2369. Firing bus OnCalcStaminaCost for character Liz...
  2370. Firing bus OnCalcStaminaCost for character Liz...
  2371. Firing bus OnCalcStaminaCost for character Liz...
  2372. Firing bus OnCalcStaminaCost for character Liz...
  2373. Firing bus OnCalcStaminaCost for character Liz...
  2374. Clicked card Apex In and Out
  2375. Firing bus OnCalcStaminaCost for character Liz...
  2376. Liz played card Apex In and Out!
  2377. Firing bus OnCardPlayed for character Liz...
  2378. Firing bus OnCalcStaminaCost for character Liz...
  2379. Firing bus OnStaminaSpent for character Liz...
  2380. Firing bus OnCalcStaminaCost for character Liz...
  2381. Firing bus OnCalcStaminaCost for character Liz...
  2382. Firing bus OnCalcStaminaCost for character Liz...
  2383. Firing bus OnCalcStaminaCost for character Liz...
  2384. Firing bus OnCalcStaminaCost for character Jess...
  2385. Firing bus OnCalcStaminaCost for character Jess...
  2386. Firing bus OnCalcStaminaCost for character Liz...
  2387. Firing bus OnCalcStaminaCost for character Liz...
  2388. Firing bus OnCalcStaminaCost for character Liz...
  2389. Firing bus OnCalcStaminaCost for character Liz...
  2390. Firing bus OnCalcStaminaCost for character Liz...
  2391. Firing bus OnCalcStaminaCost for character Liz...
  2392. Clicked card Elite In and Out
  2393. Firing bus OnCalcStaminaCost for character Liz...
  2394. Liz played card Elite In and Out!
  2395. Firing bus OnCardPlayed for character Liz...
  2396. Firing bus OnCalcStaminaCost for character Liz...
  2397. Firing bus OnStaminaSpent for character Liz...
  2398. Firing bus OnCalcStaminaCost for character Liz...
  2399. Firing bus OnCalcStaminaCost for character Liz...
  2400. Firing bus OnCalcStaminaCost for character Liz...
  2401. Firing bus OnCalcStaminaCost for character Jess...
  2402. Firing bus OnCalcStaminaCost for character Jess...
  2403. Firing bus OnCalcStaminaCost for character Liz...
  2404. Firing bus OnCalcStaminaCost for character Liz...
  2405. Firing bus OnCalcStaminaCost for character Liz...
  2406. Firing bus OnCalcStaminaCost for character Liz...
  2407. Firing bus OnCalcStaminaCost for character Liz...
  2408. Firing bus OnCalcStaminaCost for character Liz...
  2409. Firing bus OnCalcStaminaCost for character Liz...
  2410. Ending play for character Liz...
  2411. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2412. All cards played, for real.
  2413. Executing actions...
  2414. Character Jess is executing card Advanced Squeeze Out...
  2415. Firing bus OnCalcStaminaCost for character Jess...
  2416. Firing bus OnCardExecuted for character Jess...
  2417. Processing status Focus
  2418. Processing status Grip
  2419. Card offset is 1
  2420. Firing bus OnCalcStaminaCost for character Jess...
  2421. Firing bus OnCalcStaminaCost for character Liz...
  2422. Firing bus OnCalcStaminaCost for character Liz...
  2423. Firing bus OnCalcStaminaCost for character Liz...
  2424. Firing bus OnCalcStaminaCost for character Liz...
  2425. Firing bus OnCalcStaminaCost for character Liz...
  2426. Firing bus OnCalcStaminaCost for character Liz...
  2427. Firing bus OnCalcStaminaCost for character Liz...
  2428. Firing bus OnGainStatus for character Jess...
  2429. Processing status Focus
  2430. Adding status effect Pleasure to character Jess.
  2431. Firing bus OnCalcStaminaCost for character Jess...
  2432. Firing bus OnCalcStaminaCost for character Liz...
  2433. Firing bus OnCalcStaminaCost for character Liz...
  2434. Firing bus OnCalcStaminaCost for character Liz...
  2435. Firing bus OnCalcStaminaCost for character Liz...
  2436. Firing bus OnCalcStaminaCost for character Liz...
  2437. Firing bus OnCalcStaminaCost for character Liz...
  2438. Firing bus OnCalcStaminaCost for character Liz...
  2439. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2440. Firing bus OnCalcStaminaCost for character Jess...
  2441. Firing bus OnCalcStaminaCost for character Liz...
  2442. Firing bus OnCalcStaminaCost for character Liz...
  2443. Firing bus OnCalcStaminaCost for character Liz...
  2444. Firing bus OnCalcStaminaCost for character Liz...
  2445. Firing bus OnCalcStaminaCost for character Liz...
  2446. Firing bus OnCalcStaminaCost for character Liz...
  2447. Firing bus OnCalcStaminaCost for character Liz...
  2448. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2449. Returning control after text execution
  2450. Checking execute state WAIT_PRED
  2451. Character Jess is executing card Advanced Ab Flex...
  2452. Firing bus OnCalcStaminaCost for character Jess...
  2453. Firing bus OnCardExecuted for character Jess...
  2454. Processing status Focus
  2455. Processing status Grip
  2456. Card offset is 1
  2457. Firing bus OnGainStatus for character Liz...
  2458. Processing status Focus
  2459. Adding status effect Enraged to character Liz.
  2460. Instantiating status icon for status This turn, inflict more Nausea.
  2461. Firing bus OnCalcStaminaCost for character Liz...
  2462. Firing bus OnCalcStaminaCost for character Liz...
  2463. Firing bus OnCalcStaminaCost for character Liz...
  2464. Firing bus OnCalcStaminaCost for character Liz...
  2465. Firing bus OnCalcStaminaCost for character Liz...
  2466. Firing bus OnCalcStaminaCost for character Liz...
  2467. Firing bus OnCalcStaminaCost for character Liz...
  2468. Firing bus OnCalcStaminaCost for character Liz...
  2469. Firing bus OnCalcStaminaCost for character Liz...
  2470. Firing bus OnCalcStaminaCost for character Liz...
  2471. Firing bus OnCalcStaminaCost for character Liz...
  2472. Firing bus OnCalcStaminaCost for character Liz...
  2473. Firing bus OnCalcStaminaCost for character Liz...
  2474. Firing bus OnCalcStaminaCost for character Liz...
  2475. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2476. Firing bus OnCalcStaminaCost for character Liz...
  2477. Firing bus OnCalcStaminaCost for character Liz...
  2478. Firing bus OnCalcStaminaCost for character Liz...
  2479. Firing bus OnCalcStaminaCost for character Liz...
  2480. Firing bus OnCalcStaminaCost for character Liz...
  2481. Firing bus OnCalcStaminaCost for character Liz...
  2482. Firing bus OnCalcStaminaCost for character Liz...
  2483. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2484. Returning control after text execution
  2485. Checking execute state WAIT_PRED
  2486. Character Liz is executing card Desperation...
  2487. Firing bus OnCalcStaminaCost for character Liz...
  2488. Firing bus OnCardExecuted for character Liz...
  2489. Processing status Focus
  2490. Processing status Grip
  2491. Processing status Enraged
  2492. Card offset is 2
  2493. Firing bus OnCalcStaminaCost for character Liz...
  2494. Firing bus OnCalcStaminaCost for character Liz...
  2495. Firing bus OnCalcStaminaCost for character Liz...
  2496. Firing bus OnCalcStaminaCost for character Liz...
  2497. Firing bus OnCalcStaminaCost for character Liz...
  2498. Firing bus OnCalcStaminaCost for character Liz...
  2499. Firing bus OnGainStatus for character Liz...
  2500. Processing status Focus
  2501. Adding status effect Enraged to character Liz.
  2502. Firing bus OnCalcStaminaCost for character Liz...
  2503. Firing bus OnCalcStaminaCost for character Liz...
  2504. Firing bus OnCalcStaminaCost for character Liz...
  2505. Firing bus OnCalcStaminaCost for character Liz...
  2506. Firing bus OnCalcStaminaCost for character Liz...
  2507. Firing bus OnCalcStaminaCost for character Liz...
  2508. Firing bus OnGainStatus for character Liz...
  2509. Processing status Focus
  2510. Adding status effect FranticInstincts to character Liz.
  2511. Instantiating status icon for status Draw an extra card next turn.
  2512. Firing bus OnCalcStaminaCost for character Liz...
  2513. Firing bus OnCalcStaminaCost for character Liz...
  2514. Firing bus OnCalcStaminaCost for character Liz...
  2515. Firing bus OnCalcStaminaCost for character Liz...
  2516. Firing bus OnCalcStaminaCost for character Liz...
  2517. Firing bus OnCalcStaminaCost for character Liz...
  2518. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2519. Firing bus OnCalcStaminaCost for character Liz...
  2520. Firing bus OnCalcStaminaCost for character Liz...
  2521. Firing bus OnCalcStaminaCost for character Liz...
  2522. Firing bus OnCalcStaminaCost for character Liz...
  2523. Firing bus OnCalcStaminaCost for character Liz...
  2524. Firing bus OnCalcStaminaCost for character Liz...
  2525. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2526. Returning control after text execution
  2527. Checking execute state WAIT_PREY
  2528. Character Liz is executing card Desperation...
  2529. Firing bus OnCalcStaminaCost for character Liz...
  2530. Firing bus OnCardExecuted for character Liz...
  2531. Processing status Focus
  2532. Processing status Grip
  2533. Processing status Enraged
  2534. Card offset is 3
  2535. Firing bus OnCalcStaminaCost for character Liz...
  2536. Firing bus OnCalcStaminaCost for character Liz...
  2537. Firing bus OnCalcStaminaCost for character Liz...
  2538. Firing bus OnCalcStaminaCost for character Liz...
  2539. Firing bus OnCalcStaminaCost for character Liz...
  2540. Firing bus OnGainStatus for character Liz...
  2541. Processing status Focus
  2542. Adding status effect Enraged to character Liz.
  2543. Firing bus OnCalcStaminaCost for character Liz...
  2544. Firing bus OnCalcStaminaCost for character Liz...
  2545. Firing bus OnCalcStaminaCost for character Liz...
  2546. Firing bus OnCalcStaminaCost for character Liz...
  2547. Firing bus OnCalcStaminaCost for character Liz...
  2548. Firing bus OnGainStatus for character Liz...
  2549. Processing status Focus
  2550. Adding status effect FranticInstincts to character Liz.
  2551. Firing bus OnCalcStaminaCost for character Liz...
  2552. Firing bus OnCalcStaminaCost for character Liz...
  2553. Firing bus OnCalcStaminaCost for character Liz...
  2554. Firing bus OnCalcStaminaCost for character Liz...
  2555. Firing bus OnCalcStaminaCost for character Liz...
  2556. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2557. Firing bus OnCalcStaminaCost for character Liz...
  2558. Firing bus OnCalcStaminaCost for character Liz...
  2559. Firing bus OnCalcStaminaCost for character Liz...
  2560. Firing bus OnCalcStaminaCost for character Liz...
  2561. Firing bus OnCalcStaminaCost for character Liz...
  2562. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2563. Returning control after text execution
  2564. Checking execute state WAIT_PREY
  2565. Character Liz is executing card Desperation...
  2566. Firing bus OnCalcStaminaCost for character Liz...
  2567. Firing bus OnCardExecuted for character Liz...
  2568. Processing status Focus
  2569. Processing status Grip
  2570. Processing status Enraged
  2571. Card offset is 4
  2572. Firing bus OnCalcStaminaCost for character Liz...
  2573. Firing bus OnCalcStaminaCost for character Liz...
  2574. Firing bus OnCalcStaminaCost for character Liz...
  2575. Firing bus OnCalcStaminaCost for character Liz...
  2576. Firing bus OnGainStatus for character Liz...
  2577. Processing status Focus
  2578. Adding status effect Enraged to character Liz.
  2579. Firing bus OnCalcStaminaCost for character Liz...
  2580. Firing bus OnCalcStaminaCost for character Liz...
  2581. Firing bus OnCalcStaminaCost for character Liz...
  2582. Firing bus OnCalcStaminaCost for character Liz...
  2583. Firing bus OnGainStatus for character Liz...
  2584. Processing status Focus
  2585. Adding status effect FranticInstincts to character Liz.
  2586. Firing bus OnCalcStaminaCost for character Liz...
  2587. Firing bus OnCalcStaminaCost for character Liz...
  2588. Firing bus OnCalcStaminaCost for character Liz...
  2589. Firing bus OnCalcStaminaCost for character Liz...
  2590. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2591. Firing bus OnCalcStaminaCost for character Liz...
  2592. Firing bus OnCalcStaminaCost for character Liz...
  2593. Firing bus OnCalcStaminaCost for character Liz...
  2594. Firing bus OnCalcStaminaCost for character Liz...
  2595. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2596. Returning control after text execution
  2597. Checking execute state WAIT_PREY
  2598. Character Liz is executing card Desperation...
  2599. Firing bus OnCalcStaminaCost for character Liz...
  2600. Firing bus OnCardExecuted for character Liz...
  2601. Processing status Focus
  2602. Processing status Grip
  2603. Processing status Enraged
  2604. Card offset is 5
  2605. Firing bus OnCalcStaminaCost for character Liz...
  2606. Firing bus OnCalcStaminaCost for character Liz...
  2607. Firing bus OnCalcStaminaCost for character Liz...
  2608. Firing bus OnGainStatus for character Liz...
  2609. Processing status Focus
  2610. Adding status effect Enraged to character Liz.
  2611. Firing bus OnCalcStaminaCost for character Liz...
  2612. Firing bus OnCalcStaminaCost for character Liz...
  2613. Firing bus OnCalcStaminaCost for character Liz...
  2614. Firing bus OnGainStatus for character Liz...
  2615. Processing status Focus
  2616. Adding status effect FranticInstincts to character Liz.
  2617. Firing bus OnCalcStaminaCost for character Liz...
  2618. Firing bus OnCalcStaminaCost for character Liz...
  2619. Firing bus OnCalcStaminaCost for character Liz...
  2620. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2621. Firing bus OnCalcStaminaCost for character Liz...
  2622. Firing bus OnCalcStaminaCost for character Liz...
  2623. Firing bus OnCalcStaminaCost for character Liz...
  2624. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2625. Returning control after text execution
  2626. Checking execute state WAIT_PREY
  2627. Character Liz is executing card Apex Wriggle Out...
  2628. Firing bus OnCalcStaminaCost for character Liz...
  2629. Firing bus OnCardExecuted for character Liz...
  2630. Processing status Focus
  2631. Processing status Grip
  2632. Processing status Enraged
  2633. Card offset is 6
  2634. Firing bus OnCalcStaminaCost for character Liz...
  2635. Firing bus OnCalcStaminaCost for character Liz...
  2636. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2637. Firing bus OnCalcStaminaCost for character Liz...
  2638. Firing bus OnCalcStaminaCost for character Liz...
  2639. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2640. Returning control after text execution
  2641. Checking execute state WAIT_PREY
  2642. Character Liz is executing card Apex In and Out...
  2643. Firing bus OnCalcStaminaCost for character Liz...
  2644. Firing bus OnCardExecuted for character Liz...
  2645. Processing status Focus
  2646. Processing status Grip
  2647. Processing status Enraged
  2648. Card offset is 6
  2649. Firing bus OnCalcStaminaCost for character Liz...
  2650. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2651. Firing bus OnCalcStaminaCost for character Liz...
  2652. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2653. Returning control after text execution
  2654. Checking execute state WAIT_PREY
  2655. Character Liz is executing card Elite In and Out...
  2656. Firing bus OnCalcStaminaCost for character Liz...
  2657. Firing bus OnCardExecuted for character Liz...
  2658. Processing status Focus
  2659. Processing status Grip
  2660. Processing status Enraged
  2661. Card offset is 6
  2662. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2663. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2664. Returning control after text execution
  2665. Checking execute state WAIT_PREY
  2666. Actions executed.
  2667. Time to end the damn turn! Firing event bus...
  2668. Firing bus OnTurnEnd...
  2669. Adding base Nausea of 37...
  2670. Firing bus OnInflictNausea for character Liz...
  2671. Firing bus OnTakeNausea for character Jess...
  2672. Processing status Pleasure
  2673. ...which becomes 21 Nausea.
  2674. Firing bus OnActuallyTakeNausea for character Jess...
  2675. Processing status FirmGrip
  2676. Firing bus OnGainStatus for character Jess...
  2677. Processing status Focus
  2678. Adding status effect GripNextTurn to character Jess.
  2679. Instantiating status icon for status Gain Grip next turn.
  2680. Firing bus OnNauseaThreshold for character Liz...
  2681. Events handled. Checking for pred vomit...
  2682. Pred did not vomit. Applying end-of-turn effects...
  2683. Removing base Oxygen of6...
  2684. ...which becomes 6 Oxygen.
  2685. Gaining 10 Acid.
  2686. Firing bus OnAnalMove...
  2687. Prey escaped! Ending scene.
  2688. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2689. Effects applied. Checking for all prey unconscious...
  2690. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2691. Firing bus OnTurnEndText...
  2692. Starting turn...
  2693. Queues set up. Calculating prediction limits...
  2694. Prediction system set up. Starting character turns and opening for play...
  2695. Losing base Restraint of 0.
  2696. Firing bus OnLoseRestraint...
  2697. ...which becomes 0 Restraint.
  2698. Firing bus OnCalcMaxStamina for character Jess...
  2699. Firing bus OnCalcCardDraw for character Jess...
  2700. Processing status FranticInstincts
  2701. Firing bus OnTurnStart for character Jess...
  2702. Processing status Pleasure
  2703. Processing status Grip
  2704. Processing status Enraged
  2705. Processing status FranticInstincts
  2706. Processing status GripNextTurn
  2707. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  2708. Status effect Gain Grip next turn. expires!
  2709. Firing bus OnGainStatus for character Jess...
  2710. Processing status Focus
  2711. Adding status effect Grip to character Jess.
  2712. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  2713. Firing bus OnCalcMaxStamina for character Liz...
  2714. Firing bus OnCalcCardDraw for character Liz...
  2715. Processing status FranticInstincts
  2716. Status effect Draw an extra card next turn. expires!
  2717. Firing bus OnTurnStart for character Liz...
  2718. Processing status Pleasure
  2719. Processing status Enraged
  2720. Processing status Grip
  2721. Status effect This turn, inflict more Nausea. expires!
  2722. Firing bus OnCalcStaminaCost for character Liz...
  2723. Firing bus OnCalcStaminaCost for character Liz...
  2724. Firing bus OnCalcStaminaCost for character Liz...
  2725. Firing bus OnCalcStaminaCost for character Liz...
  2726. Firing bus OnCalcStaminaCost for character Liz...
  2727. Firing bus OnCalcStaminaCost for character Liz...
  2728. Firing bus OnCalcStaminaCost for character Liz...
  2729. Firing bus OnCalcStaminaCost for character Liz...
  2730. Firing bus OnCalcStaminaCost for character Liz...
  2731. Firing bus OnCalcStaminaCost for character Liz...
  2732. Firing bus OnCalcStaminaCost for character Liz...
  2733. Firing bus OnCalcStaminaCost for character Liz...
  2734. Processing pred AI
  2735. Firing bus OnCalcStaminaCost for character Jess...
  2736. Firing bus OnCalcStaminaCost for character Jess...
  2737. Firing bus OnCalcStaminaCost for character Jess...
  2738. Firing bus OnCalcStaminaCost for character Jess...
  2739. Firing bus OnCalcStaminaCost for character Jess...
  2740. (Card: Advanced Ab Flex, Weight: 0.9999999) (Card: Advanced Crunch, Weight: 2) (Card: Advanced Back and Forth, Weight: 2.624) (Card: Advanced Back and Forth, Weight: 3.248) (Card: Advanced Crunch, Weight: 4.248)
  2741. Jess played card Advanced Crunch!
  2742. Firing bus OnCardPlayed for character Jess...
  2743. Firing bus OnCalcStaminaCost for character Jess...
  2744. Firing bus OnStaminaSpent for character Jess...
  2745. Firing bus OnCalcStaminaCost for character Jess...
  2746. Firing bus OnCalcStaminaCost for character Liz...
  2747. Firing bus OnCalcStaminaCost for character Liz...
  2748. Firing bus OnCalcStaminaCost for character Liz...
  2749. Firing bus OnCalcStaminaCost for character Liz...
  2750. Firing bus OnCalcStaminaCost for character Liz...
  2751. Firing bus OnCalcStaminaCost for character Liz...
  2752. Firing bus OnCalcStaminaCost for character Jess...
  2753. Firing bus OnCalcStaminaCost for character Jess...
  2754. Firing bus OnCalcStaminaCost for character Jess...
  2755. Firing bus OnCalcStaminaCost for character Jess...
  2756. Firing bus OnCalcStaminaCost for character Jess...
  2757. (Card: Advanced Ab Flex, Weight: 0.9999999) (Card: Advanced Back and Forth, Weight: 1.624) (Card: Advanced Back and Forth, Weight: 2.248)
  2758. Jess played card Advanced Ab Flex!
  2759. Firing bus OnCardPlayed for character Jess...
  2760. Firing bus OnCalcStaminaCost for character Jess...
  2761. Firing bus OnStaminaSpent for character Jess...
  2762. Firing bus OnCalcStaminaCost for character Jess...
  2763. Firing bus OnCalcStaminaCost for character Liz...
  2764. Firing bus OnCalcStaminaCost for character Liz...
  2765. Firing bus OnCalcStaminaCost for character Liz...
  2766. Firing bus OnCalcStaminaCost for character Liz...
  2767. Firing bus OnCalcStaminaCost for character Liz...
  2768. Firing bus OnCalcStaminaCost for character Liz...
  2769. Firing bus OnCalcStaminaCost for character Jess...
  2770. Firing bus OnCalcStaminaCost for character Jess...
  2771. Ending play for character Jess...
  2772. Opening for player input...
  2773. Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 22866.
  2774. Total: 96.043900 ms (FindLiveObjects: 1.279200 ms CreateObjectMapping: 0.621700 ms MarkObjects: 93.985200 ms DeleteObjects: 0.157700 ms)
  2775.  
  2776. Endless battle finished
  2777. Clicked card Invent Prey Technique
  2778. Clicked card Show Off
  2779. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2780. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 22560.
  2781. Total: 93.846000 ms (FindLiveObjects: 1.427000 ms CreateObjectMapping: 0.868100 ms MarkObjects: 91.496800 ms DeleteObjects: 0.053900 ms)
  2782.  
  2783. Clicked card Boost Morale
  2784. Clicked card Apex Punch
  2785. Clicked card Invent Prey Technique
  2786. Clicked card Invent Prey Technique
  2787. Initializing minigame! Building event bus...
  2788. Event bus built. Initializing decks...
  2789. Decks initialized. Adding characters...
  2790. Firing bus OnGainStatus for character Liz...
  2791. Adding status effect FirmGrip to character Liz.
  2792. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  2793. Firing bus OnCalcStaminaCost for character Liz...
  2794. Firing bus OnCalcStaminaCost for character Liz...
  2795. Firing bus OnCalcStaminaCost for character Liz...
  2796. Firing bus OnCalcStaminaCost for character Liz...
  2797. Firing bus OnCalcStaminaCost for character Liz...
  2798. Firing bus OnCalcStaminaCost for character Liz...
  2799. Firing bus OnCalcStaminaCost for character Jess...
  2800. Firing bus OnCalcStaminaCost for character Jess...
  2801. Firing bus OnCalcStaminaCost for character Liz...
  2802. Firing bus OnCalcStaminaCost for character Liz...
  2803. Firing bus OnCalcStaminaCost for character Liz...
  2804. Firing bus OnCalcStaminaCost for character Liz...
  2805. Firing bus OnCalcStaminaCost for character Liz...
  2806. Firing bus OnCalcStaminaCost for character Liz...
  2807. Firing bus OnCalcStaminaCost for character Jess...
  2808. Firing bus OnCalcStaminaCost for character Jess...
  2809. Starting turn...
  2810. Queues set up. Calculating prediction limits...
  2811. Prediction system set up. Starting character turns and opening for play...
  2812. Losing base Restraint of 0.
  2813. Firing bus OnLoseRestraint...
  2814. ...which becomes 0 Restraint.
  2815. Firing bus OnCalcStaminaCost for character Jess...
  2816. Firing bus OnCalcStaminaCost for character Jess...
  2817. Firing bus OnCalcMaxStamina for character Liz...
  2818. Firing bus OnCalcCardDraw for character Liz...
  2819. Firing bus OnTurnStart for character Liz...
  2820. Firing bus OnCalcStaminaCost for character Liz...
  2821. Firing bus OnCalcStaminaCost for character Liz...
  2822. Firing bus OnCalcStaminaCost for character Liz...
  2823. Firing bus OnCalcStaminaCost for character Liz...
  2824. Firing bus OnCalcStaminaCost for character Liz...
  2825. Firing bus OnCalcStaminaCost for character Liz...
  2826. Firing bus OnCalcMaxStamina for character Helen...
  2827. Firing bus OnCalcCardDraw for character Helen...
  2828. Firing bus OnTurnStart for character Helen...
  2829. Firing bus OnCalcStaminaCost for character Liz...
  2830. Firing bus OnCalcStaminaCost for character Liz...
  2831. Firing bus OnCalcStaminaCost for character Liz...
  2832. Firing bus OnCalcStaminaCost for character Liz...
  2833. Firing bus OnCalcStaminaCost for character Liz...
  2834. Firing bus OnCalcStaminaCost for character Liz...
  2835. Firing bus OnCalcStaminaCost for character Jess...
  2836. Firing bus OnCalcStaminaCost for character Jess...
  2837. Opening for player input...
  2838. Processing prey AI for character Helen
  2839. Firing bus OnCalcStaminaCost for character Helen...
  2840. Firing bus OnCalcStaminaCost for character Helen...
  2841. Firing bus OnCalcStaminaCost for character Helen...
  2842. Firing bus OnCalcStaminaCost for character Helen...
  2843. Firing bus OnCalcStaminaCost for character Helen...
  2844. Card Deeper Breath was rejected for negative weight
  2845. (Card: Advanced Punch, Weight: 2.5) (Card: Advanced Elbow, Weight: 3.25) (Card: Advanced Brace, Weight: 6.25) (Card: Advanced Slosh, Weight: 12.44125)
  2846. Helen played card Advanced Slosh!
  2847. Firing bus OnCardPlayed for character Helen...
  2848. Firing bus OnCalcStaminaCost for character Helen...
  2849. Firing bus OnStaminaSpent for character Helen...
  2850. Firing bus OnCalcStaminaCost for character Helen...
  2851. Firing bus OnCalcStaminaCost for character Liz...
  2852. Firing bus OnCalcStaminaCost for character Liz...
  2853. Firing bus OnCalcStaminaCost for character Liz...
  2854. Firing bus OnCalcStaminaCost for character Liz...
  2855. Firing bus OnCalcStaminaCost for character Liz...
  2856. Firing bus OnCalcStaminaCost for character Liz...
  2857. Firing bus OnCalcStaminaCost for character Jess...
  2858. Firing bus OnCalcStaminaCost for character Jess...
  2859. Firing bus OnCalcStaminaCost for character Helen...
  2860. Firing bus OnCalcStaminaCost for character Helen...
  2861. Firing bus OnCalcStaminaCost for character Helen...
  2862. Firing bus OnCalcStaminaCost for character Helen...
  2863. Firing bus OnCalcStaminaCost for character Helen...
  2864. Card Deeper Breath was rejected for negative weight
  2865. (Card: Advanced Punch, Weight: 2.5) (Card: Advanced Elbow, Weight: 3.25) (Card: Advanced Brace, Weight: 6.25)
  2866. Helen played card Advanced Brace!
  2867. Firing bus OnCardPlayed for character Helen...
  2868. Firing bus OnCalcStaminaCost for character Helen...
  2869. Firing bus OnStaminaSpent for character Helen...
  2870. Firing bus OnCalcStaminaCost for character Helen...
  2871. Excess pred capacity: 8
  2872. Firing bus OnCalcStaminaCost for character Liz...
  2873. Firing bus OnCalcStaminaCost for character Liz...
  2874. Firing bus OnCalcStaminaCost for character Liz...
  2875. Firing bus OnCalcStaminaCost for character Liz...
  2876. Firing bus OnCalcStaminaCost for character Liz...
  2877. Firing bus OnCalcStaminaCost for character Liz...
  2878. Firing bus OnCalcStaminaCost for character Jess...
  2879. Firing bus OnCalcStaminaCost for character Jess...
  2880. Firing bus OnCalcStaminaCost for character Helen...
  2881. Firing bus OnCalcStaminaCost for character Helen...
  2882. Excess pred capacity: 8
  2883. Firing bus OnCalcStaminaCost for character Helen...
  2884. Firing bus OnCalcStaminaCost for character Helen...
  2885. Firing bus OnCalcStaminaCost for character Helen...
  2886. Card Deeper Breath was rejected for negative weight
  2887. (Card: Advanced Punch, Weight: 2.5) (Card: Advanced Elbow, Weight: 3.25)
  2888. Helen played card Advanced Punch!
  2889. Firing bus OnCardPlayed for character Helen...
  2890. Firing bus OnCalcStaminaCost for character Helen...
  2891. Firing bus OnStaminaSpent for character Helen...
  2892. Firing bus OnCalcStaminaCost for character Helen...
  2893. Firing bus OnCalcStaminaCost for character Liz...
  2894. Firing bus OnCalcStaminaCost for character Liz...
  2895. Firing bus OnCalcStaminaCost for character Liz...
  2896. Firing bus OnCalcStaminaCost for character Liz...
  2897. Firing bus OnCalcStaminaCost for character Liz...
  2898. Firing bus OnCalcStaminaCost for character Liz...
  2899. Firing bus OnCalcStaminaCost for character Jess...
  2900. Firing bus OnCalcStaminaCost for character Jess...
  2901. Firing bus OnCalcStaminaCost for character Helen...
  2902. Firing bus OnCalcStaminaCost for character Helen...
  2903. Excess pred capacity: 8
  2904. Firing bus OnCalcStaminaCost for character Helen...
  2905. Ending play for character Helen...
  2906. Clicked card Lucha!
  2907. Firing bus OnCalcStaminaCost for character Liz...
  2908. Liz played card Lucha!!
  2909. Firing bus OnCardPlayed for character Liz...
  2910. Firing bus OnCalcStaminaCost for character Liz...
  2911. Firing bus OnStaminaSpent for character Liz...
  2912. NullReferenceException
  2913. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  2914. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  2915. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2916. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  2917. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2918. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2919. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2920. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2921. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  2922. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  2923. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2924. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2925. UnityEngine.Logger:LogException(Exception, Object)
  2926. UnityEngine.Debug:LogException(Exception)
  2927. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2928. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  2929. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2930. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2931. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  2932. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2933. UnityEngine.EventSystems.EventSystem:Update()
  2934.  
  2935. Clicked card Lucha!
  2936. Clicked card Lucha!
  2937. Clicked card Squeeze...?
  2938. Firing bus OnCalcStaminaCost for character Liz...
  2939. Liz played card Squeeze...?!
  2940. Firing bus OnCardPlayed for character Liz...
  2941. Firing bus OnCalcStaminaCost for character Liz...
  2942. Firing bus OnStaminaSpent for character Liz...
  2943. NullReferenceException
  2944. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  2945. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  2946. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2947. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  2948. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2949. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2950. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2951. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2952. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  2953. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  2954. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2955. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2956. UnityEngine.Logger:LogException(Exception, Object)
  2957. UnityEngine.Debug:LogException(Exception)
  2958. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2959. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  2960. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2961. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2962. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  2963. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2964. UnityEngine.EventSystems.EventSystem:Update()
  2965.  
  2966. Clicked card Squeeze...?
  2967. Clicked card Massage...?
  2968. Firing bus OnCalcStaminaCost for character Liz...
  2969. Liz played card Massage...?!
  2970. Firing bus OnCardPlayed for character Liz...
  2971. Firing bus OnCalcStaminaCost for character Liz...
  2972. Firing bus OnStaminaSpent for character Liz...
  2973. NullReferenceException
  2974. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  2975. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  2976. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2977. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  2978. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2979. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2980. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2981. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  2982. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  2983. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  2984. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  2985. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  2986. UnityEngine.Logger:LogException(Exception, Object)
  2987. UnityEngine.Debug:LogException(Exception)
  2988. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2989. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  2990. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2991. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2992. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  2993. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2994. UnityEngine.EventSystems.EventSystem:Update()
  2995.  
  2996. Clicked card Massage...?
  2997. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2998. Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 21773.
  2999. Total: 96.630500 ms (FindLiveObjects: 1.282100 ms CreateObjectMapping: 0.997900 ms MarkObjects: 93.695500 ms DeleteObjects: 0.654800 ms)
  3000.  
  3001. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  3002. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 20809.
  3003. Total: 98.652600 ms (FindLiveObjects: 1.277300 ms CreateObjectMapping: 0.592000 ms MarkObjects: 96.673300 ms DeleteObjects: 0.109600 ms)
  3004.  
  3005. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3006. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20798.
  3007. Total: 96.747500 ms (FindLiveObjects: 1.205800 ms CreateObjectMapping: 0.616100 ms MarkObjects: 94.894400 ms DeleteObjects: 0.031100 ms)
  3008.  
  3009. Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
  3010. Initializing minigame! Building event bus...
  3011. Event bus built. Initializing decks...
  3012. Decks initialized. Adding characters...
  3013. Firing bus OnGainStatus for character Jess...
  3014. Adding status effect FirmGrip to character Jess.
  3015. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  3016. Firing bus OnGainStatus for character Liz...
  3017. Adding status effect Focus to character Liz.
  3018. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  3019. Firing bus OnGainStatus for character Liz...
  3020. Processing status Focus
  3021. Adding status effect SpicyFood to character Liz.
  3022. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  3023. Starting turn...
  3024. Queues set up. Calculating prediction limits...
  3025. Prediction system set up. Starting character turns and opening for play...
  3026. Losing base Restraint of 0.
  3027. Firing bus OnLoseRestraint...
  3028. ...which becomes 0 Restraint.
  3029. Firing bus OnCalcMaxStamina for character Jess...
  3030. Firing bus OnCalcCardDraw for character Jess...
  3031. Firing bus OnTurnStart for character Jess...
  3032. Firing bus OnCalcMaxStamina for character Liz...
  3033. Firing bus OnCalcCardDraw for character Liz...
  3034. Firing bus OnTurnStart for character Liz...
  3035. Firing bus OnCalcStaminaCost for character Liz...
  3036. Firing bus OnCalcStaminaCost for character Liz...
  3037. Firing bus OnCalcStaminaCost for character Liz...
  3038. Firing bus OnCalcStaminaCost for character Liz...
  3039. Firing bus OnCalcStaminaCost for character Liz...
  3040. Firing bus OnCalcStaminaCost for character Liz...
  3041. Firing bus OnCalcStaminaCost for character Liz...
  3042. Firing bus OnCalcStaminaCost for character Liz...
  3043. Firing bus OnCalcStaminaCost for character Liz...
  3044. Firing bus OnCalcStaminaCost for character Liz...
  3045. Firing bus OnCalcStaminaCost for character Liz...
  3046. Firing bus OnCalcStaminaCost for character Liz...
  3047. Processing pred AI
  3048. Firing bus OnCalcStaminaCost for character Jess...
  3049. Firing bus OnCalcStaminaCost for character Jess...
  3050. Firing bus OnCalcStaminaCost for character Jess...
  3051. Firing bus OnCalcStaminaCost for character Jess...
  3052. Firing bus OnCalcStaminaCost for character Jess...
  3053. Firing bus OnCalcStaminaCost for character Jess...
  3054. (Card: Advanced Back and Forth, Weight: 0.13) (Card: Advanced Expel, Weight: 1.13) (Card: Advanced Squeeze Out, Weight: 2.13) (Card: Advanced Back and Forth, Weight: 2.26) (Card: Advanced Ab Flex, Weight: 3.26) (Card: Advanced Ab Flex, Weight: 4.26)
  3055. Jess played card Advanced Expel!
  3056. Firing bus OnCardPlayed for character Jess...
  3057. Firing bus OnCalcStaminaCost for character Jess...
  3058. Firing bus OnStaminaSpent for character Jess...
  3059. Firing bus OnCalcStaminaCost for character Jess...
  3060. Firing bus OnCalcStaminaCost for character Liz...
  3061. Firing bus OnCalcStaminaCost for character Liz...
  3062. Firing bus OnCalcStaminaCost for character Liz...
  3063. Firing bus OnCalcStaminaCost for character Liz...
  3064. Firing bus OnCalcStaminaCost for character Liz...
  3065. Firing bus OnCalcStaminaCost for character Liz...
  3066. Firing bus OnCalcStaminaCost for character Jess...
  3067. Ending play for character Jess...
  3068. Opening for player input...
  3069. Clicked card Desperation
  3070. Firing bus OnCalcStaminaCost for character Liz...
  3071. Liz played card Desperation!
  3072. Firing bus OnCardPlayed for character Liz...
  3073. Firing bus OnCalcStaminaCost for character Liz...
  3074. Firing bus OnStaminaSpent for character Liz...
  3075. Firing bus OnCalcStaminaCost for character Liz...
  3076. Firing bus OnCalcStaminaCost for character Liz...
  3077. Firing bus OnCalcStaminaCost for character Liz...
  3078. Firing bus OnCalcStaminaCost for character Liz...
  3079. Firing bus OnCalcStaminaCost for character Liz...
  3080. Firing bus OnCalcStaminaCost for character Liz...
  3081. Firing bus OnCalcStaminaCost for character Liz...
  3082. Firing bus OnCalcStaminaCost for character Jess...
  3083. Firing bus OnCalcStaminaCost for character Liz...
  3084. Clicked card Desperation
  3085. Firing bus OnCalcStaminaCost for character Liz...
  3086. Liz played card Desperation!
  3087. Firing bus OnCardPlayed for character Liz...
  3088. Firing bus OnCalcStaminaCost for character Liz...
  3089. Firing bus OnStaminaSpent for character Liz...
  3090. Firing bus OnCalcStaminaCost for character Liz...
  3091. Firing bus OnCalcStaminaCost for character Liz...
  3092. Firing bus OnCalcStaminaCost for character Liz...
  3093. Firing bus OnCalcStaminaCost for character Liz...
  3094. Firing bus OnCalcStaminaCost for character Liz...
  3095. Firing bus OnCalcStaminaCost for character Liz...
  3096. Firing bus OnCalcStaminaCost for character Liz...
  3097. Firing bus OnCalcStaminaCost for character Jess...
  3098. Firing bus OnCalcStaminaCost for character Liz...
  3099. Firing bus OnCalcStaminaCost for character Liz...
  3100. Clicked card Desperation
  3101. Firing bus OnCalcStaminaCost for character Liz...
  3102. Liz played card Desperation!
  3103. Firing bus OnCardPlayed for character Liz...
  3104. Firing bus OnCalcStaminaCost for character Liz...
  3105. Firing bus OnStaminaSpent for character Liz...
  3106. Firing bus OnCalcStaminaCost for character Liz...
  3107. Firing bus OnCalcStaminaCost for character Liz...
  3108. Firing bus OnCalcStaminaCost for character Liz...
  3109. Firing bus OnCalcStaminaCost for character Liz...
  3110. Firing bus OnCalcStaminaCost for character Liz...
  3111. Firing bus OnCalcStaminaCost for character Liz...
  3112. Firing bus OnCalcStaminaCost for character Liz...
  3113. Firing bus OnCalcStaminaCost for character Jess...
  3114. Firing bus OnCalcStaminaCost for character Liz...
  3115. Firing bus OnCalcStaminaCost for character Liz...
  3116. Firing bus OnCalcStaminaCost for character Liz...
  3117. Clicked card Desperation
  3118. Firing bus OnCalcStaminaCost for character Liz...
  3119. Liz played card Desperation!
  3120. Firing bus OnCardPlayed for character Liz...
  3121. Firing bus OnCalcStaminaCost for character Liz...
  3122. Firing bus OnStaminaSpent for character Liz...
  3123. Firing bus OnCalcStaminaCost for character Liz...
  3124. Firing bus OnCalcStaminaCost for character Liz...
  3125. Firing bus OnCalcStaminaCost for character Liz...
  3126. Firing bus OnCalcStaminaCost for character Liz...
  3127. Firing bus OnCalcStaminaCost for character Liz...
  3128. Firing bus OnCalcStaminaCost for character Liz...
  3129. Firing bus OnCalcStaminaCost for character Liz...
  3130. Firing bus OnCalcStaminaCost for character Jess...
  3131. Firing bus OnCalcStaminaCost for character Liz...
  3132. Firing bus OnCalcStaminaCost for character Liz...
  3133. Firing bus OnCalcStaminaCost for character Liz...
  3134. Firing bus OnCalcStaminaCost for character Liz...
  3135. Clicked card Desperation
  3136. Firing bus OnCalcStaminaCost for character Liz...
  3137. Liz played card Desperation!
  3138. Firing bus OnCardPlayed for character Liz...
  3139. Firing bus OnCalcStaminaCost for character Liz...
  3140. Firing bus OnStaminaSpent for character Liz...
  3141. Firing bus OnCalcStaminaCost for character Liz...
  3142. Firing bus OnCalcStaminaCost for character Liz...
  3143. Firing bus OnCalcStaminaCost for character Liz...
  3144. Firing bus OnCalcStaminaCost for character Liz...
  3145. Firing bus OnCalcStaminaCost for character Liz...
  3146. Firing bus OnCalcStaminaCost for character Liz...
  3147. Firing bus OnCalcStaminaCost for character Liz...
  3148. Firing bus OnCalcStaminaCost for character Jess...
  3149. Firing bus OnCalcStaminaCost for character Liz...
  3150. Firing bus OnCalcStaminaCost for character Liz...
  3151. Firing bus OnCalcStaminaCost for character Liz...
  3152. Firing bus OnCalcStaminaCost for character Liz...
  3153. Firing bus OnCalcStaminaCost for character Liz...
  3154. Clicked card Desperation
  3155. Firing bus OnCalcStaminaCost for character Liz...
  3156. Liz played card Desperation!
  3157. Firing bus OnCardPlayed for character Liz...
  3158. Firing bus OnCalcStaminaCost for character Liz...
  3159. Firing bus OnStaminaSpent for character Liz...
  3160. Firing bus OnCalcStaminaCost for character Liz...
  3161. Firing bus OnCalcStaminaCost for character Liz...
  3162. Firing bus OnCalcStaminaCost for character Liz...
  3163. Firing bus OnCalcStaminaCost for character Liz...
  3164. Firing bus OnCalcStaminaCost for character Liz...
  3165. Firing bus OnCalcStaminaCost for character Liz...
  3166. Firing bus OnCalcStaminaCost for character Liz...
  3167. Firing bus OnCalcStaminaCost for character Jess...
  3168. Firing bus OnCalcStaminaCost for character Liz...
  3169. Firing bus OnCalcStaminaCost for character Liz...
  3170. Firing bus OnCalcStaminaCost for character Liz...
  3171. Firing bus OnCalcStaminaCost for character Liz...
  3172. Firing bus OnCalcStaminaCost for character Liz...
  3173. Firing bus OnCalcStaminaCost for character Liz...
  3174. Clicked card Desperation
  3175. Firing bus OnCalcStaminaCost for character Liz...
  3176. Liz played card Desperation!
  3177. Firing bus OnCardPlayed for character Liz...
  3178. Firing bus OnCalcStaminaCost for character Liz...
  3179. Firing bus OnStaminaSpent for character Liz...
  3180. Firing bus OnCalcStaminaCost for character Liz...
  3181. Firing bus OnCalcStaminaCost for character Liz...
  3182. Firing bus OnCalcStaminaCost for character Liz...
  3183. Firing bus OnCalcStaminaCost for character Liz...
  3184. Firing bus OnCalcStaminaCost for character Liz...
  3185. Firing bus OnCalcStaminaCost for character Liz...
  3186. Firing bus OnCalcStaminaCost for character Liz...
  3187. Firing bus OnCalcStaminaCost for character Jess...
  3188. Firing bus OnCalcStaminaCost for character Liz...
  3189. Firing bus OnCalcStaminaCost for character Liz...
  3190. Firing bus OnCalcStaminaCost for character Liz...
  3191. Firing bus OnCalcStaminaCost for character Liz...
  3192. Firing bus OnCalcStaminaCost for character Liz...
  3193. Firing bus OnCalcStaminaCost for character Liz...
  3194. Firing bus OnCalcStaminaCost for character Liz...
  3195. Clicked card Desperation
  3196. Firing bus OnCalcStaminaCost for character Liz...
  3197. Liz played card Desperation!
  3198. Firing bus OnCardPlayed for character Liz...
  3199. Firing bus OnCalcStaminaCost for character Liz...
  3200. Firing bus OnStaminaSpent for character Liz...
  3201. Firing bus OnCalcStaminaCost for character Liz...
  3202. Firing bus OnCalcStaminaCost for character Liz...
  3203. Firing bus OnCalcStaminaCost for character Liz...
  3204. Firing bus OnCalcStaminaCost for character Liz...
  3205. Firing bus OnCalcStaminaCost for character Liz...
  3206. Firing bus OnCalcStaminaCost for character Liz...
  3207. Firing bus OnCalcStaminaCost for character Liz...
  3208. Firing bus OnCalcStaminaCost for character Jess...
  3209. Firing bus OnCalcStaminaCost for character Liz...
  3210. Firing bus OnCalcStaminaCost for character Liz...
  3211. Firing bus OnCalcStaminaCost for character Liz...
  3212. Firing bus OnCalcStaminaCost for character Liz...
  3213. Firing bus OnCalcStaminaCost for character Liz...
  3214. Firing bus OnCalcStaminaCost for character Liz...
  3215. Firing bus OnCalcStaminaCost for character Liz...
  3216. Firing bus OnCalcStaminaCost for character Liz...
  3217. Clicked card Desperation
  3218. Firing bus OnCalcStaminaCost for character Liz...
  3219. Liz played card Desperation!
  3220. Firing bus OnCardPlayed for character Liz...
  3221. Firing bus OnCalcStaminaCost for character Liz...
  3222. Firing bus OnStaminaSpent for character Liz...
  3223. Firing bus OnCalcStaminaCost for character Liz...
  3224. Firing bus OnCalcStaminaCost for character Liz...
  3225. Firing bus OnCalcStaminaCost for character Liz...
  3226. Firing bus OnCalcStaminaCost for character Liz...
  3227. Firing bus OnCalcStaminaCost for character Liz...
  3228. Firing bus OnCalcStaminaCost for character Liz...
  3229. Firing bus OnCalcStaminaCost for character Liz...
  3230. Firing bus OnCalcStaminaCost for character Jess...
  3231. Firing bus OnCalcStaminaCost for character Liz...
  3232. Firing bus OnCalcStaminaCost for character Liz...
  3233. Firing bus OnCalcStaminaCost for character Liz...
  3234. Firing bus OnCalcStaminaCost for character Liz...
  3235. Firing bus OnCalcStaminaCost for character Liz...
  3236. Firing bus OnCalcStaminaCost for character Liz...
  3237. Firing bus OnCalcStaminaCost for character Liz...
  3238. Firing bus OnCalcStaminaCost for character Liz...
  3239. Firing bus OnCalcStaminaCost for character Liz...
  3240. Clicked card Desperation
  3241. Firing bus OnCalcStaminaCost for character Liz...
  3242. Liz played card Desperation!
  3243. Firing bus OnCardPlayed for character Liz...
  3244. Firing bus OnCalcStaminaCost for character Liz...
  3245. Firing bus OnStaminaSpent for character Liz...
  3246. Firing bus OnCalcStaminaCost for character Liz...
  3247. Firing bus OnCalcStaminaCost for character Liz...
  3248. Firing bus OnCalcStaminaCost for character Liz...
  3249. Firing bus OnCalcStaminaCost for character Liz...
  3250. Firing bus OnCalcStaminaCost for character Liz...
  3251. Firing bus OnCalcStaminaCost for character Liz...
  3252. Firing bus OnCalcStaminaCost for character Liz...
  3253. Firing bus OnCalcStaminaCost for character Jess...
  3254. Firing bus OnCalcStaminaCost for character Liz...
  3255. Firing bus OnCalcStaminaCost for character Liz...
  3256. Firing bus OnCalcStaminaCost for character Liz...
  3257. Firing bus OnCalcStaminaCost for character Liz...
  3258. Firing bus OnCalcStaminaCost for character Liz...
  3259. Firing bus OnCalcStaminaCost for character Liz...
  3260. Firing bus OnCalcStaminaCost for character Liz...
  3261. Firing bus OnCalcStaminaCost for character Liz...
  3262. Firing bus OnCalcStaminaCost for character Liz...
  3263. Firing bus OnCalcStaminaCost for character Liz...
  3264. Clicked card Apex Wriggle In
  3265. Firing bus OnCalcStaminaCost for character Liz...
  3266. Liz played card Apex Wriggle In!
  3267. Firing bus OnCardPlayed for character Liz...
  3268. Firing bus OnCalcStaminaCost for character Liz...
  3269. Firing bus OnStaminaSpent for character Liz...
  3270. Firing bus OnCalcStaminaCost for character Liz...
  3271. Firing bus OnCalcStaminaCost for character Liz...
  3272. Firing bus OnCalcStaminaCost for character Liz...
  3273. Firing bus OnCalcStaminaCost for character Liz...
  3274. Firing bus OnCalcStaminaCost for character Liz...
  3275. Firing bus OnCalcStaminaCost for character Jess...
  3276. Firing bus OnCalcStaminaCost for character Liz...
  3277. Firing bus OnCalcStaminaCost for character Liz...
  3278. Firing bus OnCalcStaminaCost for character Liz...
  3279. Firing bus OnCalcStaminaCost for character Liz...
  3280. Firing bus OnCalcStaminaCost for character Liz...
  3281. Firing bus OnCalcStaminaCost for character Liz...
  3282. Firing bus OnCalcStaminaCost for character Liz...
  3283. Firing bus OnCalcStaminaCost for character Liz...
  3284. Firing bus OnCalcStaminaCost for character Liz...
  3285. Firing bus OnCalcStaminaCost for character Liz...
  3286. Firing bus OnCalcStaminaCost for character Liz...
  3287. Clicked card Elite In and Out
  3288. Firing bus OnCalcStaminaCost for character Liz...
  3289. Liz played card Elite In and Out!
  3290. Firing bus OnCardPlayed for character Liz...
  3291. Firing bus OnCalcStaminaCost for character Liz...
  3292. Firing bus OnStaminaSpent for character Liz...
  3293. Firing bus OnCalcStaminaCost for character Liz...
  3294. Firing bus OnCalcStaminaCost for character Liz...
  3295. Firing bus OnCalcStaminaCost for character Liz...
  3296. Firing bus OnCalcStaminaCost for character Liz...
  3297. Firing bus OnCalcStaminaCost for character Jess...
  3298. Firing bus OnCalcStaminaCost for character Liz...
  3299. Firing bus OnCalcStaminaCost for character Liz...
  3300. Firing bus OnCalcStaminaCost for character Liz...
  3301. Firing bus OnCalcStaminaCost for character Liz...
  3302. Firing bus OnCalcStaminaCost for character Liz...
  3303. Firing bus OnCalcStaminaCost for character Liz...
  3304. Firing bus OnCalcStaminaCost for character Liz...
  3305. Firing bus OnCalcStaminaCost for character Liz...
  3306. Firing bus OnCalcStaminaCost for character Liz...
  3307. Firing bus OnCalcStaminaCost for character Liz...
  3308. Firing bus OnCalcStaminaCost for character Liz...
  3309. Firing bus OnCalcStaminaCost for character Liz...
  3310. Ending play for character Liz...
  3311. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3312. All cards played, for real.
  3313. Executing actions...
  3314. Character Jess is executing card Advanced Expel...
  3315. Firing bus OnCalcStaminaCost for character Jess...
  3316. Firing bus OnCardExecuted for character Jess...
  3317. Processing status Focus
  3318. Card offset is 0
  3319. Firing bus OnCalcStaminaCost for character Liz...
  3320. Firing bus OnCalcStaminaCost for character Liz...
  3321. Firing bus OnCalcStaminaCost for character Liz...
  3322. Firing bus OnCalcStaminaCost for character Liz...
  3323. Firing bus OnCalcStaminaCost for character Liz...
  3324. Firing bus OnCalcStaminaCost for character Liz...
  3325. Firing bus OnCalcStaminaCost for character Liz...
  3326. Firing bus OnCalcStaminaCost for character Liz...
  3327. Firing bus OnCalcStaminaCost for character Liz...
  3328. Firing bus OnCalcStaminaCost for character Liz...
  3329. Firing bus OnCalcStaminaCost for character Liz...
  3330. Firing bus OnCalcStaminaCost for character Liz...
  3331. Firing bus OnGainStatus for character Jess...
  3332. Processing status Focus
  3333. Adding status effect Pleasure to character Jess.
  3334. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  3335.  
  3336. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  3337. Firing bus OnCalcStaminaCost for character Liz...
  3338. Firing bus OnCalcStaminaCost for character Liz...
  3339. Firing bus OnCalcStaminaCost for character Liz...
  3340. Firing bus OnCalcStaminaCost for character Liz...
  3341. Firing bus OnCalcStaminaCost for character Liz...
  3342. Firing bus OnCalcStaminaCost for character Liz...
  3343. Firing bus OnCalcStaminaCost for character Liz...
  3344. Firing bus OnCalcStaminaCost for character Liz...
  3345. Firing bus OnCalcStaminaCost for character Liz...
  3346. Firing bus OnCalcStaminaCost for character Liz...
  3347. Firing bus OnCalcStaminaCost for character Liz...
  3348. Firing bus OnCalcStaminaCost for character Liz...
  3349. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3350. Firing bus OnCalcStaminaCost for character Liz...
  3351. Firing bus OnCalcStaminaCost for character Liz...
  3352. Firing bus OnCalcStaminaCost for character Liz...
  3353. Firing bus OnCalcStaminaCost for character Liz...
  3354. Firing bus OnCalcStaminaCost for character Liz...
  3355. Firing bus OnCalcStaminaCost for character Liz...
  3356. Firing bus OnCalcStaminaCost for character Liz...
  3357. Firing bus OnCalcStaminaCost for character Liz...
  3358. Firing bus OnCalcStaminaCost for character Liz...
  3359. Firing bus OnCalcStaminaCost for character Liz...
  3360. Firing bus OnCalcStaminaCost for character Liz...
  3361. Firing bus OnCalcStaminaCost for character Liz...
  3362. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3363. Returning control after text execution
  3364. Checking execute state WAIT_PRED
  3365. Character Liz is executing card Desperation...
  3366. Firing bus OnCalcStaminaCost for character Liz...
  3367. Firing bus OnCardExecuted for character Liz...
  3368. Processing status Focus
  3369. Card offset is 1
  3370. Firing bus OnCalcStaminaCost for character Liz...
  3371. Firing bus OnCalcStaminaCost for character Liz...
  3372. Firing bus OnCalcStaminaCost for character Liz...
  3373. Firing bus OnCalcStaminaCost for character Liz...
  3374. Firing bus OnCalcStaminaCost for character Liz...
  3375. Firing bus OnCalcStaminaCost for character Liz...
  3376. Firing bus OnCalcStaminaCost for character Liz...
  3377. Firing bus OnCalcStaminaCost for character Liz...
  3378. Firing bus OnCalcStaminaCost for character Liz...
  3379. Firing bus OnCalcStaminaCost for character Liz...
  3380. Firing bus OnCalcStaminaCost for character Liz...
  3381. Firing bus OnGainStatus for character Liz...
  3382. Processing status Focus
  3383. Adding status effect Enraged to character Liz.
  3384. Instantiating status icon for status This turn, inflict more Nausea.
  3385. Firing bus OnCalcStaminaCost for character Liz...
  3386. Firing bus OnCalcStaminaCost for character Liz...
  3387. Firing bus OnCalcStaminaCost for character Liz...
  3388. Firing bus OnCalcStaminaCost for character Liz...
  3389. Firing bus OnCalcStaminaCost for character Liz...
  3390. Firing bus OnCalcStaminaCost for character Liz...
  3391. Firing bus OnCalcStaminaCost for character Liz...
  3392. Firing bus OnCalcStaminaCost for character Liz...
  3393. Firing bus OnCalcStaminaCost for character Liz...
  3394. Firing bus OnCalcStaminaCost for character Liz...
  3395. Firing bus OnCalcStaminaCost for character Liz...
  3396. Firing bus OnGainStatus for character Liz...
  3397. Processing status Focus
  3398. Adding status effect FranticInstincts to character Liz.
  3399. Instantiating status icon for status Draw an extra card next turn.
  3400. Firing bus OnCalcStaminaCost for character Liz...
  3401. Firing bus OnCalcStaminaCost for character Liz...
  3402. Firing bus OnCalcStaminaCost for character Liz...
  3403. Firing bus OnCalcStaminaCost for character Liz...
  3404. Firing bus OnCalcStaminaCost for character Liz...
  3405. Firing bus OnCalcStaminaCost for character Liz...
  3406. Firing bus OnCalcStaminaCost for character Liz...
  3407. Firing bus OnCalcStaminaCost for character Liz...
  3408. Firing bus OnCalcStaminaCost for character Liz...
  3409. Firing bus OnCalcStaminaCost for character Liz...
  3410. Firing bus OnCalcStaminaCost for character Liz...
  3411. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3412. Firing bus OnCalcStaminaCost for character Liz...
  3413. Firing bus OnCalcStaminaCost for character Liz...
  3414. Firing bus OnCalcStaminaCost for character Liz...
  3415. Firing bus OnCalcStaminaCost for character Liz...
  3416. Firing bus OnCalcStaminaCost for character Liz...
  3417. Firing bus OnCalcStaminaCost for character Liz...
  3418. Firing bus OnCalcStaminaCost for character Liz...
  3419. Firing bus OnCalcStaminaCost for character Liz...
  3420. Firing bus OnCalcStaminaCost for character Liz...
  3421. Firing bus OnCalcStaminaCost for character Liz...
  3422. Firing bus OnCalcStaminaCost for character Liz...
  3423. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3424. Returning control after text execution
  3425. Checking execute state WAIT_PREY
  3426. Character Liz is executing card Desperation...
  3427. Firing bus OnCalcStaminaCost for character Liz...
  3428. Firing bus OnCardExecuted for character Liz...
  3429. Processing status Focus
  3430. Processing status Enraged
  3431. Card offset is 2
  3432. Firing bus OnCalcStaminaCost for character Liz...
  3433. Firing bus OnCalcStaminaCost for character Liz...
  3434. Firing bus OnCalcStaminaCost for character Liz...
  3435. Firing bus OnCalcStaminaCost for character Liz...
  3436. Firing bus OnCalcStaminaCost for character Liz...
  3437. Firing bus OnCalcStaminaCost for character Liz...
  3438. Firing bus OnCalcStaminaCost for character Liz...
  3439. Firing bus OnCalcStaminaCost for character Liz...
  3440. Firing bus OnCalcStaminaCost for character Liz...
  3441. Firing bus OnCalcStaminaCost for character Liz...
  3442. Firing bus OnGainStatus for character Liz...
  3443. Processing status Focus
  3444. Adding status effect Enraged to character Liz.
  3445. Firing bus OnCalcStaminaCost for character Liz...
  3446. Firing bus OnCalcStaminaCost for character Liz...
  3447. Firing bus OnCalcStaminaCost for character Liz...
  3448. Firing bus OnCalcStaminaCost for character Liz...
  3449. Firing bus OnCalcStaminaCost for character Liz...
  3450. Firing bus OnCalcStaminaCost for character Liz...
  3451. Firing bus OnCalcStaminaCost for character Liz...
  3452. Firing bus OnCalcStaminaCost for character Liz...
  3453. Firing bus OnCalcStaminaCost for character Liz...
  3454. Firing bus OnCalcStaminaCost for character Liz...
  3455. Firing bus OnGainStatus for character Liz...
  3456. Processing status Focus
  3457. Adding status effect FranticInstincts to character Liz.
  3458. Firing bus OnCalcStaminaCost for character Liz...
  3459. Firing bus OnCalcStaminaCost for character Liz...
  3460. Firing bus OnCalcStaminaCost for character Liz...
  3461. Firing bus OnCalcStaminaCost for character Liz...
  3462. Firing bus OnCalcStaminaCost for character Liz...
  3463. Firing bus OnCalcStaminaCost for character Liz...
  3464. Firing bus OnCalcStaminaCost for character Liz...
  3465. Firing bus OnCalcStaminaCost for character Liz...
  3466. Firing bus OnCalcStaminaCost for character Liz...
  3467. Firing bus OnCalcStaminaCost for character Liz...
  3468. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3469. Firing bus OnCalcStaminaCost for character Liz...
  3470. Firing bus OnCalcStaminaCost for character Liz...
  3471. Firing bus OnCalcStaminaCost for character Liz...
  3472. Firing bus OnCalcStaminaCost for character Liz...
  3473. Firing bus OnCalcStaminaCost for character Liz...
  3474. Firing bus OnCalcStaminaCost for character Liz...
  3475. Firing bus OnCalcStaminaCost for character Liz...
  3476. Firing bus OnCalcStaminaCost for character Liz...
  3477. Firing bus OnCalcStaminaCost for character Liz...
  3478. Firing bus OnCalcStaminaCost for character Liz...
  3479. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3480. Returning control after text execution
  3481. Checking execute state WAIT_PREY
  3482. Character Liz is executing card Desperation...
  3483. Firing bus OnCalcStaminaCost for character Liz...
  3484. Firing bus OnCardExecuted for character Liz...
  3485. Processing status Focus
  3486. Processing status Enraged
  3487. Card offset is 3
  3488. Firing bus OnCalcStaminaCost for character Liz...
  3489. Firing bus OnCalcStaminaCost for character Liz...
  3490. Firing bus OnCalcStaminaCost for character Liz...
  3491. Firing bus OnCalcStaminaCost for character Liz...
  3492. Firing bus OnCalcStaminaCost for character Liz...
  3493. Firing bus OnCalcStaminaCost for character Liz...
  3494. Firing bus OnCalcStaminaCost for character Liz...
  3495. Firing bus OnCalcStaminaCost for character Liz...
  3496. Firing bus OnCalcStaminaCost for character Liz...
  3497. Firing bus OnGainStatus for character Liz...
  3498. Processing status Focus
  3499. Adding status effect Enraged to character Liz.
  3500. Firing bus OnCalcStaminaCost for character Liz...
  3501. Firing bus OnCalcStaminaCost for character Liz...
  3502. Firing bus OnCalcStaminaCost for character Liz...
  3503. Firing bus OnCalcStaminaCost for character Liz...
  3504. Firing bus OnCalcStaminaCost for character Liz...
  3505. Firing bus OnCalcStaminaCost for character Liz...
  3506. Firing bus OnCalcStaminaCost for character Liz...
  3507. Firing bus OnCalcStaminaCost for character Liz...
  3508. Firing bus OnCalcStaminaCost for character Liz...
  3509. Firing bus OnGainStatus for character Liz...
  3510. Processing status Focus
  3511. Adding status effect FranticInstincts to character Liz.
  3512. Firing bus OnCalcStaminaCost for character Liz...
  3513. Firing bus OnCalcStaminaCost for character Liz...
  3514. Firing bus OnCalcStaminaCost for character Liz...
  3515. Firing bus OnCalcStaminaCost for character Liz...
  3516. Firing bus OnCalcStaminaCost for character Liz...
  3517. Firing bus OnCalcStaminaCost for character Liz...
  3518. Firing bus OnCalcStaminaCost for character Liz...
  3519. Firing bus OnCalcStaminaCost for character Liz...
  3520. Firing bus OnCalcStaminaCost for character Liz...
  3521. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3522. Firing bus OnCalcStaminaCost for character Liz...
  3523. Firing bus OnCalcStaminaCost for character Liz...
  3524. Firing bus OnCalcStaminaCost for character Liz...
  3525. Firing bus OnCalcStaminaCost for character Liz...
  3526. Firing bus OnCalcStaminaCost for character Liz...
  3527. Firing bus OnCalcStaminaCost for character Liz...
  3528. Firing bus OnCalcStaminaCost for character Liz...
  3529. Firing bus OnCalcStaminaCost for character Liz...
  3530. Firing bus OnCalcStaminaCost for character Liz...
  3531. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3532. Returning control after text execution
  3533. Checking execute state WAIT_PREY
  3534. Character Liz is executing card Desperation...
  3535. Firing bus OnCalcStaminaCost for character Liz...
  3536. Firing bus OnCardExecuted for character Liz...
  3537. Processing status Focus
  3538. Processing status Enraged
  3539. Card offset is 4
  3540. Firing bus OnCalcStaminaCost for character Liz...
  3541. Firing bus OnCalcStaminaCost for character Liz...
  3542. Firing bus OnCalcStaminaCost for character Liz...
  3543. Firing bus OnCalcStaminaCost for character Liz...
  3544. Firing bus OnCalcStaminaCost for character Liz...
  3545. Firing bus OnCalcStaminaCost for character Liz...
  3546. Firing bus OnCalcStaminaCost for character Liz...
  3547. Firing bus OnCalcStaminaCost for character Liz...
  3548. Firing bus OnGainStatus for character Liz...
  3549. Processing status Focus
  3550. Adding status effect Enraged to character Liz.
  3551. Firing bus OnCalcStaminaCost for character Liz...
  3552. Firing bus OnCalcStaminaCost for character Liz...
  3553. Firing bus OnCalcStaminaCost for character Liz...
  3554. Firing bus OnCalcStaminaCost for character Liz...
  3555. Firing bus OnCalcStaminaCost for character Liz...
  3556. Firing bus OnCalcStaminaCost for character Liz...
  3557. Firing bus OnCalcStaminaCost for character Liz...
  3558. Firing bus OnCalcStaminaCost for character Liz...
  3559. Firing bus OnGainStatus for character Liz...
  3560. Processing status Focus
  3561. Adding status effect FranticInstincts to character Liz.
  3562. Firing bus OnCalcStaminaCost for character Liz...
  3563. Firing bus OnCalcStaminaCost for character Liz...
  3564. Firing bus OnCalcStaminaCost for character Liz...
  3565. Firing bus OnCalcStaminaCost for character Liz...
  3566. Firing bus OnCalcStaminaCost for character Liz...
  3567. Firing bus OnCalcStaminaCost for character Liz...
  3568. Firing bus OnCalcStaminaCost for character Liz...
  3569. Firing bus OnCalcStaminaCost for character Liz...
  3570. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3571. Firing bus OnCalcStaminaCost for character Liz...
  3572. Firing bus OnCalcStaminaCost for character Liz...
  3573. Firing bus OnCalcStaminaCost for character Liz...
  3574. Firing bus OnCalcStaminaCost for character Liz...
  3575. Firing bus OnCalcStaminaCost for character Liz...
  3576. Firing bus OnCalcStaminaCost for character Liz...
  3577. Firing bus OnCalcStaminaCost for character Liz...
  3578. Firing bus OnCalcStaminaCost for character Liz...
  3579. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3580. Returning control after text execution
  3581. Checking execute state WAIT_PREY
  3582. Character Liz is executing card Desperation...
  3583. Firing bus OnCalcStaminaCost for character Liz...
  3584. Firing bus OnCardExecuted for character Liz...
  3585. Processing status Focus
  3586. Processing status Enraged
  3587. Card offset is 5
  3588. Firing bus OnCalcStaminaCost for character Liz...
  3589. Firing bus OnCalcStaminaCost for character Liz...
  3590. Firing bus OnCalcStaminaCost for character Liz...
  3591. Firing bus OnCalcStaminaCost for character Liz...
  3592. Firing bus OnCalcStaminaCost for character Liz...
  3593. Firing bus OnCalcStaminaCost for character Liz...
  3594. Firing bus OnCalcStaminaCost for character Liz...
  3595. Firing bus OnGainStatus for character Liz...
  3596. Processing status Focus
  3597. Adding status effect Enraged to character Liz.
  3598. Firing bus OnCalcStaminaCost for character Liz...
  3599. Firing bus OnCalcStaminaCost for character Liz...
  3600. Firing bus OnCalcStaminaCost for character Liz...
  3601. Firing bus OnCalcStaminaCost for character Liz...
  3602. Firing bus OnCalcStaminaCost for character Liz...
  3603. Firing bus OnCalcStaminaCost for character Liz...
  3604. Firing bus OnCalcStaminaCost for character Liz...
  3605. Firing bus OnGainStatus for character Liz...
  3606. Processing status Focus
  3607. Adding status effect FranticInstincts to character Liz.
  3608. Firing bus OnCalcStaminaCost for character Liz...
  3609. Firing bus OnCalcStaminaCost for character Liz...
  3610. Firing bus OnCalcStaminaCost for character Liz...
  3611. Firing bus OnCalcStaminaCost for character Liz...
  3612. Firing bus OnCalcStaminaCost for character Liz...
  3613. Firing bus OnCalcStaminaCost for character Liz...
  3614. Firing bus OnCalcStaminaCost for character Liz...
  3615. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3616. Firing bus OnCalcStaminaCost for character Liz...
  3617. Firing bus OnCalcStaminaCost for character Liz...
  3618. Firing bus OnCalcStaminaCost for character Liz...
  3619. Firing bus OnCalcStaminaCost for character Liz...
  3620. Firing bus OnCalcStaminaCost for character Liz...
  3621. Firing bus OnCalcStaminaCost for character Liz...
  3622. Firing bus OnCalcStaminaCost for character Liz...
  3623. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3624. Returning control after text execution
  3625. Checking execute state WAIT_PREY
  3626. Character Liz is executing card Desperation...
  3627. Firing bus OnCalcStaminaCost for character Liz...
  3628. Firing bus OnCardExecuted for character Liz...
  3629. Processing status Focus
  3630. Processing status Enraged
  3631. Card offset is 6
  3632. Firing bus OnCalcStaminaCost for character Liz...
  3633. Firing bus OnCalcStaminaCost for character Liz...
  3634. Firing bus OnCalcStaminaCost for character Liz...
  3635. Firing bus OnCalcStaminaCost for character Liz...
  3636. Firing bus OnCalcStaminaCost for character Liz...
  3637. Firing bus OnCalcStaminaCost for character Liz...
  3638. Firing bus OnGainStatus for character Liz...
  3639. Processing status Focus
  3640. Adding status effect Enraged to character Liz.
  3641. Firing bus OnCalcStaminaCost for character Liz...
  3642. Firing bus OnCalcStaminaCost for character Liz...
  3643. Firing bus OnCalcStaminaCost for character Liz...
  3644. Firing bus OnCalcStaminaCost for character Liz...
  3645. Firing bus OnCalcStaminaCost for character Liz...
  3646. Firing bus OnCalcStaminaCost for character Liz...
  3647. Firing bus OnGainStatus for character Liz...
  3648. Processing status Focus
  3649. Adding status effect FranticInstincts to character Liz.
  3650. Firing bus OnCalcStaminaCost for character Liz...
  3651. Firing bus OnCalcStaminaCost for character Liz...
  3652. Firing bus OnCalcStaminaCost for character Liz...
  3653. Firing bus OnCalcStaminaCost for character Liz...
  3654. Firing bus OnCalcStaminaCost for character Liz...
  3655. Firing bus OnCalcStaminaCost for character Liz...
  3656. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3657. Firing bus OnCalcStaminaCost for character Liz...
  3658. Firing bus OnCalcStaminaCost for character Liz...
  3659. Firing bus OnCalcStaminaCost for character Liz...
  3660. Firing bus OnCalcStaminaCost for character Liz...
  3661. Firing bus OnCalcStaminaCost for character Liz...
  3662. Firing bus OnCalcStaminaCost for character Liz...
  3663. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3664. Returning control after text execution
  3665. Checking execute state WAIT_PREY
  3666. Character Liz is executing card Desperation...
  3667. Firing bus OnCalcStaminaCost for character Liz...
  3668. Firing bus OnCardExecuted for character Liz...
  3669. Processing status Focus
  3670. Processing status Enraged
  3671. Card offset is 7
  3672. Firing bus OnCalcStaminaCost for character Liz...
  3673. Firing bus OnCalcStaminaCost for character Liz...
  3674. Firing bus OnCalcStaminaCost for character Liz...
  3675. Firing bus OnCalcStaminaCost for character Liz...
  3676. Firing bus OnCalcStaminaCost for character Liz...
  3677. Firing bus OnGainStatus for character Liz...
  3678. Processing status Focus
  3679. Adding status effect Enraged to character Liz.
  3680. Firing bus OnCalcStaminaCost for character Liz...
  3681. Firing bus OnCalcStaminaCost for character Liz...
  3682. Firing bus OnCalcStaminaCost for character Liz...
  3683. Firing bus OnCalcStaminaCost for character Liz...
  3684. Firing bus OnCalcStaminaCost for character Liz...
  3685. Firing bus OnGainStatus for character Liz...
  3686. Processing status Focus
  3687. Adding status effect FranticInstincts to character Liz.
  3688. Firing bus OnCalcStaminaCost for character Liz...
  3689. Firing bus OnCalcStaminaCost for character Liz...
  3690. Firing bus OnCalcStaminaCost for character Liz...
  3691. Firing bus OnCalcStaminaCost for character Liz...
  3692. Firing bus OnCalcStaminaCost for character Liz...
  3693. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3694. Firing bus OnCalcStaminaCost for character Liz...
  3695. Firing bus OnCalcStaminaCost for character Liz...
  3696. Firing bus OnCalcStaminaCost for character Liz...
  3697. Firing bus OnCalcStaminaCost for character Liz...
  3698. Firing bus OnCalcStaminaCost for character Liz...
  3699. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3700. Returning control after text execution
  3701. Checking execute state WAIT_PREY
  3702. Character Liz is executing card Desperation...
  3703. Firing bus OnCalcStaminaCost for character Liz...
  3704. Firing bus OnCardExecuted for character Liz...
  3705. Processing status Focus
  3706. Processing status Enraged
  3707. Card offset is 8
  3708. Firing bus OnCalcStaminaCost for character Liz...
  3709. Firing bus OnCalcStaminaCost for character Liz...
  3710. Firing bus OnCalcStaminaCost for character Liz...
  3711. Firing bus OnCalcStaminaCost for character Liz...
  3712. Firing bus OnGainStatus for character Liz...
  3713. Processing status Focus
  3714. Adding status effect Enraged to character Liz.
  3715. Firing bus OnCalcStaminaCost for character Liz...
  3716. Firing bus OnCalcStaminaCost for character Liz...
  3717. Firing bus OnCalcStaminaCost for character Liz...
  3718. Firing bus OnCalcStaminaCost for character Liz...
  3719. Firing bus OnGainStatus for character Liz...
  3720. Processing status Focus
  3721. Adding status effect FranticInstincts to character Liz.
  3722. Firing bus OnCalcStaminaCost for character Liz...
  3723. Firing bus OnCalcStaminaCost for character Liz...
  3724. Firing bus OnCalcStaminaCost for character Liz...
  3725. Firing bus OnCalcStaminaCost for character Liz...
  3726. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3727. Firing bus OnCalcStaminaCost for character Liz...
  3728. Firing bus OnCalcStaminaCost for character Liz...
  3729. Firing bus OnCalcStaminaCost for character Liz...
  3730. Firing bus OnCalcStaminaCost for character Liz...
  3731. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3732. Returning control after text execution
  3733. Checking execute state WAIT_PREY
  3734. Character Liz is executing card Desperation...
  3735. Firing bus OnCalcStaminaCost for character Liz...
  3736. Firing bus OnCardExecuted for character Liz...
  3737. Processing status Focus
  3738. Processing status Enraged
  3739. Card offset is 9
  3740. Firing bus OnCalcStaminaCost for character Liz...
  3741. Firing bus OnCalcStaminaCost for character Liz...
  3742. Firing bus OnCalcStaminaCost for character Liz...
  3743. Firing bus OnGainStatus for character Liz...
  3744. Processing status Focus
  3745. Adding status effect Enraged to character Liz.
  3746. Firing bus OnCalcStaminaCost for character Liz...
  3747. Firing bus OnCalcStaminaCost for character Liz...
  3748. Firing bus OnCalcStaminaCost for character Liz...
  3749. Firing bus OnGainStatus for character Liz...
  3750. Processing status Focus
  3751. Adding status effect FranticInstincts to character Liz.
  3752. Firing bus OnCalcStaminaCost for character Liz...
  3753. Firing bus OnCalcStaminaCost for character Liz...
  3754. Firing bus OnCalcStaminaCost for character Liz...
  3755. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3756. Firing bus OnCalcStaminaCost for character Liz...
  3757. Firing bus OnCalcStaminaCost for character Liz...
  3758. Firing bus OnCalcStaminaCost for character Liz...
  3759. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3760. Returning control after text execution
  3761. Checking execute state WAIT_PREY
  3762. Character Liz is executing card Desperation...
  3763. Firing bus OnCalcStaminaCost for character Liz...
  3764. Firing bus OnCardExecuted for character Liz...
  3765. Processing status Focus
  3766. Processing status Enraged
  3767. Card offset is 10
  3768. Firing bus OnCalcStaminaCost for character Liz...
  3769. Firing bus OnCalcStaminaCost for character Liz...
  3770. Firing bus OnGainStatus for character Liz...
  3771. Processing status Focus
  3772. Adding status effect Enraged to character Liz.
  3773. Firing bus OnCalcStaminaCost for character Liz...
  3774. Firing bus OnCalcStaminaCost for character Liz...
  3775. Firing bus OnGainStatus for character Liz...
  3776. Processing status Focus
  3777. Adding status effect FranticInstincts to character Liz.
  3778. Firing bus OnCalcStaminaCost for character Liz...
  3779. Firing bus OnCalcStaminaCost for character Liz...
  3780. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3781. Firing bus OnCalcStaminaCost for character Liz...
  3782. Firing bus OnCalcStaminaCost for character Liz...
  3783. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3784. Returning control after text execution
  3785. Checking execute state WAIT_PREY
  3786. Character Liz is executing card Apex Wriggle In...
  3787. Firing bus OnCalcStaminaCost for character Liz...
  3788. Firing bus OnCardExecuted for character Liz...
  3789. Processing status Focus
  3790. Processing status Enraged
  3791. Card offset is 11
  3792. Firing bus OnCalcStaminaCost for character Liz...
  3793. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3794. Firing bus OnCalcStaminaCost for character Liz...
  3795. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3796. Returning control after text execution
  3797. Checking execute state WAIT_PREY
  3798. Character Liz is executing card Elite In and Out...
  3799. Firing bus OnCalcStaminaCost for character Liz...
  3800. Firing bus OnCardExecuted for character Liz...
  3801. Processing status Focus
  3802. Processing status Enraged
  3803. Card offset is 11
  3804. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3805. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3806. Returning control after text execution
  3807. Checking execute state WAIT_PREY
  3808. Actions executed.
  3809. Time to end the damn turn! Firing event bus...
  3810. Firing bus OnTurnEnd...
  3811. Adding base Nausea of 27...
  3812. Firing bus OnInflictNausea for character Liz...
  3813. Firing bus OnTakeNausea for character Jess...
  3814. Processing status Pleasure
  3815. ...which becomes 23 Nausea.
  3816. Firing bus OnActuallyTakeNausea for character Jess...
  3817. Processing status FirmGrip
  3818. Firing bus OnGainStatus for character Jess...
  3819. Processing status Focus
  3820. Adding status effect GripNextTurn to character Jess.
  3821. Instantiating status icon for status Gain Grip next turn.
  3822. Events handled. Checking for pred vomit...
  3823. Pred did not vomit. Applying end-of-turn effects...
  3824. Removing base Oxygen of6...
  3825. ...which becomes 6 Oxygen.
  3826. Gaining 10 Acid.
  3827. Firing bus OnAnalMove...
  3828. Effects applied. Checking for all prey unconscious...
  3829. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3830. Firing bus OnTurnEndText...
  3831. Starting turn...
  3832. Queues set up. Calculating prediction limits...
  3833. Prediction system set up. Starting character turns and opening for play...
  3834. Losing base Restraint of 0.
  3835. Firing bus OnLoseRestraint...
  3836. ...which becomes 0 Restraint.
  3837. Firing bus OnCalcMaxStamina for character Jess...
  3838. Firing bus OnCalcCardDraw for character Jess...
  3839. Processing status FranticInstincts
  3840. Firing bus OnTurnStart for character Jess...
  3841. Processing status Pleasure
  3842. Processing status Enraged
  3843. Processing status FranticInstincts
  3844. Processing status GripNextTurn
  3845. Status effect Gain Grip next turn. expires!
  3846. Firing bus OnGainStatus for character Jess...
  3847. Processing status Focus
  3848. Adding status effect Grip to character Jess.
  3849. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  3850. Firing bus OnCalcMaxStamina for character Liz...
  3851. Firing bus OnCalcCardDraw for character Liz...
  3852. Processing status FranticInstincts
  3853. Status effect Draw an extra card next turn. expires!
  3854. Firing bus OnTurnStart for character Liz...
  3855. Processing status Pleasure
  3856. Processing status Enraged
  3857. Processing status Grip
  3858. Status effect This turn, inflict more Nausea. expires!
  3859. Firing bus OnCalcStaminaCost for character Liz...
  3860. Firing bus OnCalcStaminaCost for character Liz...
  3861. Firing bus OnCalcStaminaCost for character Liz...
  3862. Firing bus OnCalcStaminaCost for character Liz...
  3863. Firing bus OnCalcStaminaCost for character Liz...
  3864. Firing bus OnCalcStaminaCost for character Liz...
  3865. Firing bus OnCalcStaminaCost for character Liz...
  3866. Firing bus OnCalcStaminaCost for character Liz...
  3867. Firing bus OnCalcStaminaCost for character Liz...
  3868. Firing bus OnCalcStaminaCost for character Liz...
  3869. Firing bus OnCalcStaminaCost for character Liz...
  3870. Firing bus OnCalcStaminaCost for character Liz...
  3871. Processing pred AI
  3872. Firing bus OnCalcStaminaCost for character Jess...
  3873. Firing bus OnCalcStaminaCost for character Jess...
  3874. Firing bus OnCalcStaminaCost for character Jess...
  3875. Firing bus OnCalcStaminaCost for character Jess...
  3876. Firing bus OnCalcStaminaCost for character Jess...
  3877. (Card: Advanced Squeeze Out, Weight: 1.175) (Card: Advanced Push Out, Weight: 2.25) (Card: Advanced Crunch, Weight: 3.25) (Card: Advanced Squeeze Out, Weight: 4.425) (Card: Advanced Back and Forth, Weight: 4.802)
  3878. Jess played card Advanced Squeeze Out!
  3879. Firing bus OnCardPlayed for character Jess...
  3880. Firing bus OnCalcStaminaCost for character Jess...
  3881. Firing bus OnStaminaSpent for character Jess...
  3882. Firing bus OnCalcStaminaCost for character Jess...
  3883. Firing bus OnCalcStaminaCost for character Liz...
  3884. Firing bus OnCalcStaminaCost for character Liz...
  3885. Firing bus OnCalcStaminaCost for character Liz...
  3886. Firing bus OnCalcStaminaCost for character Liz...
  3887. Firing bus OnCalcStaminaCost for character Liz...
  3888. Firing bus OnCalcStaminaCost for character Liz...
  3889. Firing bus OnCalcStaminaCost for character Jess...
  3890. Firing bus OnCalcStaminaCost for character Jess...
  3891. Firing bus OnCalcStaminaCost for character Jess...
  3892. Firing bus OnCalcStaminaCost for character Jess...
  3893. Firing bus OnCalcStaminaCost for character Jess...
  3894. (Card: Advanced Push Out, Weight: 1.075) (Card: Advanced Back and Forth, Weight: 1.452)
  3895. Jess played card Advanced Push Out!
  3896. Firing bus OnCardPlayed for character Jess...
  3897. Firing bus OnCalcStaminaCost for character Jess...
  3898. Firing bus OnStaminaSpent for character Jess...
  3899. Firing bus OnCalcStaminaCost for character Jess...
  3900. Firing bus OnCalcStaminaCost for character Liz...
  3901. Firing bus OnCalcStaminaCost for character Liz...
  3902. Firing bus OnCalcStaminaCost for character Liz...
  3903. Firing bus OnCalcStaminaCost for character Liz...
  3904. Firing bus OnCalcStaminaCost for character Liz...
  3905. Firing bus OnCalcStaminaCost for character Liz...
  3906. Firing bus OnCalcStaminaCost for character Jess...
  3907. Firing bus OnCalcStaminaCost for character Jess...
  3908. Ending play for character Jess...
  3909. Opening for player input...
  3910. Clicked card Desperation
  3911. Firing bus OnCalcStaminaCost for character Liz...
  3912. Liz played card Desperation!
  3913. Firing bus OnCardPlayed for character Liz...
  3914. Firing bus OnCalcStaminaCost for character Liz...
  3915. Firing bus OnStaminaSpent for character Liz...
  3916. Firing bus OnCalcStaminaCost for character Liz...
  3917. Firing bus OnCalcStaminaCost for character Liz...
  3918. Firing bus OnCalcStaminaCost for character Liz...
  3919. Firing bus OnCalcStaminaCost for character Liz...
  3920. Firing bus OnCalcStaminaCost for character Liz...
  3921. Firing bus OnCalcStaminaCost for character Liz...
  3922. Firing bus OnCalcStaminaCost for character Liz...
  3923. Firing bus OnCalcStaminaCost for character Jess...
  3924. Firing bus OnCalcStaminaCost for character Jess...
  3925. Firing bus OnCalcStaminaCost for character Liz...
  3926. Clicked card Apex In and Out
  3927. Firing bus OnCalcStaminaCost for character Liz...
  3928. Liz played card Apex In and Out!
  3929. Firing bus OnCardPlayed for character Liz...
  3930. Firing bus OnCalcStaminaCost for character Liz...
  3931. Firing bus OnStaminaSpent for character Liz...
  3932. Firing bus OnCalcStaminaCost for character Liz...
  3933. Firing bus OnCalcStaminaCost for character Liz...
  3934. Firing bus OnCalcStaminaCost for character Liz...
  3935. Firing bus OnCalcStaminaCost for character Liz...
  3936. Firing bus OnCalcStaminaCost for character Liz...
  3937. Firing bus OnCalcStaminaCost for character Jess...
  3938. Firing bus OnCalcStaminaCost for character Jess...
  3939. Firing bus OnCalcStaminaCost for character Liz...
  3940. Firing bus OnCalcStaminaCost for character Liz...
  3941. Clicked card Elite In and Out
  3942. Firing bus OnCalcStaminaCost for character Liz...
  3943. Liz played card Elite In and Out!
  3944. Firing bus OnCardPlayed for character Liz...
  3945. Firing bus OnCalcStaminaCost for character Liz...
  3946. Firing bus OnStaminaSpent for character Liz...
  3947. Firing bus OnCalcStaminaCost for character Liz...
  3948. Firing bus OnCalcStaminaCost for character Liz...
  3949. Firing bus OnCalcStaminaCost for character Liz...
  3950. Firing bus OnCalcStaminaCost for character Liz...
  3951. Firing bus OnCalcStaminaCost for character Jess...
  3952. Firing bus OnCalcStaminaCost for character Jess...
  3953. Firing bus OnCalcStaminaCost for character Liz...
  3954. Firing bus OnCalcStaminaCost for character Liz...
  3955. Firing bus OnCalcStaminaCost for character Liz...
  3956. Clicked card Elite In and Out
  3957. Firing bus OnCalcStaminaCost for character Liz...
  3958. Liz played card Elite In and Out!
  3959. Firing bus OnCardPlayed for character Liz...
  3960. Firing bus OnCalcStaminaCost for character Liz...
  3961. Firing bus OnStaminaSpent for character Liz...
  3962. Firing bus OnCalcStaminaCost for character Liz...
  3963. Firing bus OnCalcStaminaCost for character Liz...
  3964. Firing bus OnCalcStaminaCost for character Liz...
  3965. Firing bus OnCalcStaminaCost for character Jess...
  3966. Firing bus OnCalcStaminaCost for character Jess...
  3967. Firing bus OnCalcStaminaCost for character Liz...
  3968. Firing bus OnCalcStaminaCost for character Liz...
  3969. Firing bus OnCalcStaminaCost for character Liz...
  3970. Firing bus OnCalcStaminaCost for character Liz...
  3971. Ending play for character Liz...
  3972. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3973. All cards played, for real.
  3974. Executing actions...
  3975. Character Jess is executing card Advanced Squeeze Out...
  3976. Firing bus OnCalcStaminaCost for character Jess...
  3977. Firing bus OnCardExecuted for character Jess...
  3978. Processing status Focus
  3979. Processing status Grip
  3980. Card offset is 1
  3981. Firing bus OnCalcStaminaCost for character Jess...
  3982. Firing bus OnCalcStaminaCost for character Liz...
  3983. Firing bus OnCalcStaminaCost for character Liz...
  3984. Firing bus OnCalcStaminaCost for character Liz...
  3985. Firing bus OnCalcStaminaCost for character Liz...
  3986. Firing bus OnGainStatus for character Jess...
  3987. Processing status Focus
  3988. Adding status effect Pleasure to character Jess.
  3989. Firing bus OnCalcStaminaCost for character Jess...
  3990. Firing bus OnCalcStaminaCost for character Liz...
  3991. Firing bus OnCalcStaminaCost for character Liz...
  3992. Firing bus OnCalcStaminaCost for character Liz...
  3993. Firing bus OnCalcStaminaCost for character Liz...
  3994. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3995. Firing bus OnCalcStaminaCost for character Jess...
  3996. Firing bus OnCalcStaminaCost for character Liz...
  3997. Firing bus OnCalcStaminaCost for character Liz...
  3998. Firing bus OnCalcStaminaCost for character Liz...
  3999. Firing bus OnCalcStaminaCost for character Liz...
  4000. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4001. Returning control after text execution
  4002. Checking execute state WAIT_PRED
  4003. Character Jess is executing card Advanced Push Out...
  4004. Firing bus OnCalcStaminaCost for character Jess...
  4005. Firing bus OnCardExecuted for character Jess...
  4006. Processing status Focus
  4007. Processing status Grip
  4008. Card offset is 1
  4009. Firing bus OnCalcStaminaCost for character Liz...
  4010. Firing bus OnCalcStaminaCost for character Liz...
  4011. Firing bus OnCalcStaminaCost for character Liz...
  4012. Firing bus OnCalcStaminaCost for character Liz...
  4013. Firing bus OnGainStatus for character Jess...
  4014. Processing status Focus
  4015. Adding status effect Pleasure to character Jess.
  4016. Firing bus OnCalcStaminaCost for character Liz...
  4017. Firing bus OnCalcStaminaCost for character Liz...
  4018. Firing bus OnCalcStaminaCost for character Liz...
  4019. Firing bus OnCalcStaminaCost for character Liz...
  4020. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4021. Firing bus OnCalcStaminaCost for character Liz...
  4022. Firing bus OnCalcStaminaCost for character Liz...
  4023. Firing bus OnCalcStaminaCost for character Liz...
  4024. Firing bus OnCalcStaminaCost for character Liz...
  4025. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4026. Returning control after text execution
  4027. Checking execute state WAIT_PRED
  4028. Character Liz is executing card Desperation...
  4029. Firing bus OnCalcStaminaCost for character Liz...
  4030. Firing bus OnCardExecuted for character Liz...
  4031. Processing status Focus
  4032. Processing status Grip
  4033. Card offset is 1
  4034. Firing bus OnCalcStaminaCost for character Liz...
  4035. Firing bus OnCalcStaminaCost for character Liz...
  4036. Firing bus OnCalcStaminaCost for character Liz...
  4037. Firing bus OnGainStatus for character Liz...
  4038. Processing status Focus
  4039. Adding status effect Enraged to character Liz.
  4040. Instantiating status icon for status This turn, inflict more Nausea.
  4041. Firing bus OnCalcStaminaCost for character Liz...
  4042. Firing bus OnCalcStaminaCost for character Liz...
  4043. Firing bus OnCalcStaminaCost for character Liz...
  4044. Firing bus OnGainStatus for character Liz...
  4045. Processing status Focus
  4046. Adding status effect FranticInstincts to character Liz.
  4047. Instantiating status icon for status Draw an extra card next turn.
  4048. Firing bus OnCalcStaminaCost for character Liz...
  4049. Firing bus OnCalcStaminaCost for character Liz...
  4050. Firing bus OnCalcStaminaCost for character Liz...
  4051. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4052. Firing bus OnCalcStaminaCost for character Liz...
  4053. Firing bus OnCalcStaminaCost for character Liz...
  4054. Firing bus OnCalcStaminaCost for character Liz...
  4055. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4056. Returning control after text execution
  4057. Checking execute state WAIT_PREY
  4058. Character Liz is executing card Apex In and Out...
  4059. Firing bus OnCalcStaminaCost for character Liz...
  4060. Firing bus OnCardExecuted for character Liz...
  4061. Processing status Focus
  4062. Processing status Grip
  4063. Processing status Enraged
  4064. Card offset is 2
  4065. Firing bus OnCalcStaminaCost for character Liz...
  4066. Firing bus OnCalcStaminaCost for character Liz...
  4067. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4068. Firing bus OnCalcStaminaCost for character Liz...
  4069. Firing bus OnCalcStaminaCost for character Liz...
  4070. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4071. Returning control after text execution
  4072. Checking execute state WAIT_PREY
  4073. Character Liz is executing card Elite In and Out...
  4074. Firing bus OnCalcStaminaCost for character Liz...
  4075. Firing bus OnCardExecuted for character Liz...
  4076. Processing status Focus
  4077. Processing status Grip
  4078. Processing status Enraged
  4079. Card offset is 2
  4080. Firing bus OnCalcStaminaCost for character Liz...
  4081. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4082. Firing bus OnCalcStaminaCost for character Liz...
  4083. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4084. Returning control after text execution
  4085. Checking execute state WAIT_PREY
  4086. Character Liz is executing card Elite In and Out...
  4087. Firing bus OnCalcStaminaCost for character Liz...
  4088. Firing bus OnCardExecuted for character Liz...
  4089. Processing status Focus
  4090. Processing status Grip
  4091. Processing status Enraged
  4092. Card offset is 2
  4093. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4094. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4095. Returning control after text execution
  4096. Checking execute state WAIT_PREY
  4097. Actions executed.
  4098. Time to end the damn turn! Firing event bus...
  4099. Firing bus OnTurnEnd...
  4100. Adding base Nausea of 26...
  4101. Firing bus OnInflictNausea for character Liz...
  4102. Firing bus OnTakeNausea for character Jess...
  4103. Processing status Pleasure
  4104. ...which becomes 12 Nausea.
  4105. Firing bus OnActuallyTakeNausea for character Jess...
  4106. Processing status FirmGrip
  4107. Firing bus OnNauseaThreshold for character Liz...
  4108. Events handled. Checking for pred vomit...
  4109. Pred did not vomit. Applying end-of-turn effects...
  4110. Removing base Oxygen of6...
  4111. ...which becomes 6 Oxygen.
  4112. Gaining 10 Acid.
  4113. Firing bus OnAnalMove...
  4114. Effects applied. Checking for all prey unconscious...
  4115. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4116. Firing bus OnTurnEndText...
  4117. Starting turn...
  4118. Queues set up. Calculating prediction limits...
  4119. Prediction system set up. Starting character turns and opening for play...
  4120. Losing base Restraint of 0.
  4121. Firing bus OnLoseRestraint...
  4122. ...which becomes 0 Restraint.
  4123. Firing bus OnCalcMaxStamina for character Jess...
  4124. Firing bus OnCalcCardDraw for character Jess...
  4125. Processing status FranticInstincts
  4126. Firing bus OnTurnStart for character Jess...
  4127. Processing status Pleasure
  4128. Processing status Grip
  4129. Processing status Enraged
  4130. Processing status FranticInstincts
  4131. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  4132. Firing bus OnCalcMaxStamina for character Liz...
  4133. Firing bus OnCalcCardDraw for character Liz...
  4134. Processing status FranticInstincts
  4135. Status effect Draw an extra card next turn. expires!
  4136. Firing bus OnTurnStart for character Liz...
  4137. Processing status Pleasure
  4138. Processing status Enraged
  4139. Status effect This turn, inflict more Nausea. expires!
  4140. Firing bus OnCalcStaminaCost for character Liz...
  4141. Firing bus OnCalcStaminaCost for character Liz...
  4142. Firing bus OnCalcStaminaCost for character Liz...
  4143. Firing bus OnCalcStaminaCost for character Liz...
  4144. Firing bus OnCalcStaminaCost for character Liz...
  4145. Firing bus OnCalcStaminaCost for character Liz...
  4146. Firing bus OnCalcStaminaCost for character Liz...
  4147. Firing bus OnCalcStaminaCost for character Liz...
  4148. Firing bus OnCalcStaminaCost for character Liz...
  4149. Firing bus OnCalcStaminaCost for character Liz...
  4150. Firing bus OnCalcStaminaCost for character Liz...
  4151. Firing bus OnCalcStaminaCost for character Liz...
  4152. Processing pred AI
  4153. Firing bus OnCalcStaminaCost for character Jess...
  4154. Firing bus OnCalcStaminaCost for character Jess...
  4155. Firing bus OnCalcStaminaCost for character Jess...
  4156. Firing bus OnCalcStaminaCost for character Jess...
  4157. Firing bus OnCalcStaminaCost for character Jess...
  4158. (Card: Advanced Ab Flex, Weight: 0.9999999) (Card: Advanced Crunch, Weight: 2) (Card: Advanced Back and Forth, Weight: 2.624) (Card: Advanced Ab Flex, Weight: 3.624) (Card: Advanced Back and Forth, Weight: 4.248)
  4159. Jess played card Advanced Crunch!
  4160. Firing bus OnCardPlayed for character Jess...
  4161. Firing bus OnCalcStaminaCost for character Jess...
  4162. Firing bus OnStaminaSpent for character Jess...
  4163. Firing bus OnCalcStaminaCost for character Jess...
  4164. Firing bus OnCalcStaminaCost for character Liz...
  4165. Firing bus OnCalcStaminaCost for character Liz...
  4166. Firing bus OnCalcStaminaCost for character Liz...
  4167. Firing bus OnCalcStaminaCost for character Liz...
  4168. Firing bus OnCalcStaminaCost for character Liz...
  4169. Firing bus OnCalcStaminaCost for character Liz...
  4170. Firing bus OnCalcStaminaCost for character Jess...
  4171. Firing bus OnCalcStaminaCost for character Jess...
  4172. Firing bus OnCalcStaminaCost for character Jess...
  4173. Firing bus OnCalcStaminaCost for character Jess...
  4174. Firing bus OnCalcStaminaCost for character Jess...
  4175. (Card: Advanced Ab Flex, Weight: 0.9999999) (Card: Advanced Back and Forth, Weight: 1.624) (Card: Advanced Ab Flex, Weight: 2.624) (Card: Advanced Back and Forth, Weight: 3.248)
  4176. Jess played card Advanced Ab Flex!
  4177. Firing bus OnCardPlayed for character Jess...
  4178. Firing bus OnCalcStaminaCost for character Jess...
  4179. Firing bus OnStaminaSpent for character Jess...
  4180. Firing bus OnCalcStaminaCost for character Jess...
  4181. Firing bus OnCalcStaminaCost for character Liz...
  4182. Firing bus OnCalcStaminaCost for character Liz...
  4183. Firing bus OnCalcStaminaCost for character Liz...
  4184. Firing bus OnCalcStaminaCost for character Liz...
  4185. Firing bus OnCalcStaminaCost for character Liz...
  4186. Firing bus OnCalcStaminaCost for character Liz...
  4187. Firing bus OnCalcStaminaCost for character Jess...
  4188. Firing bus OnCalcStaminaCost for character Jess...
  4189. Ending play for character Jess...
  4190. Opening for player input...
  4191. Clicked card Elite In and Out
  4192. Firing bus OnCalcStaminaCost for character Liz...
  4193. Liz played card Elite In and Out!
  4194. Firing bus OnCardPlayed for character Liz...
  4195. Firing bus OnCalcStaminaCost for character Liz...
  4196. Firing bus OnStaminaSpent for character Liz...
  4197. Firing bus OnCalcStaminaCost for character Liz...
  4198. Firing bus OnCalcStaminaCost for character Liz...
  4199. Firing bus OnCalcStaminaCost for character Liz...
  4200. Firing bus OnCalcStaminaCost for character Liz...
  4201. Firing bus OnCalcStaminaCost for character Liz...
  4202. Firing bus OnCalcStaminaCost for character Jess...
  4203. Firing bus OnCalcStaminaCost for character Jess...
  4204. Firing bus OnCalcStaminaCost for character Liz...
  4205. Clicked card Elite In and Out
  4206. Firing bus OnCalcStaminaCost for character Liz...
  4207. Liz played card Elite In and Out!
  4208. Firing bus OnCardPlayed for character Liz...
  4209. Firing bus OnCalcStaminaCost for character Liz...
  4210. Firing bus OnStaminaSpent for character Liz...
  4211. Firing bus OnCalcStaminaCost for character Liz...
  4212. Firing bus OnCalcStaminaCost for character Liz...
  4213. Firing bus OnCalcStaminaCost for character Liz...
  4214. Firing bus OnCalcStaminaCost for character Liz...
  4215. Firing bus OnCalcStaminaCost for character Jess...
  4216. Firing bus OnCalcStaminaCost for character Jess...
  4217. Firing bus OnCalcStaminaCost for character Liz...
  4218. Firing bus OnCalcStaminaCost for character Liz...
  4219. Clicked card Apex Wriggle In
  4220. Firing bus OnCalcStaminaCost for character Liz...
  4221. Liz played card Apex Wriggle In!
  4222. Firing bus OnCardPlayed for character Liz...
  4223. Firing bus OnCalcStaminaCost for character Liz...
  4224. Firing bus OnStaminaSpent for character Liz...
  4225. Firing bus OnCalcStaminaCost for character Liz...
  4226. Firing bus OnCalcStaminaCost for character Liz...
  4227. Firing bus OnCalcStaminaCost for character Liz...
  4228. Firing bus OnCalcStaminaCost for character Jess...
  4229. Firing bus OnCalcStaminaCost for character Jess...
  4230. Firing bus OnCalcStaminaCost for character Liz...
  4231. Firing bus OnCalcStaminaCost for character Liz...
  4232. Firing bus OnCalcStaminaCost for character Liz...
  4233. Ending play for character Liz...
  4234. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4235. All cards played, for real.
  4236. Executing actions...
  4237. Character Jess is executing card Advanced Crunch...
  4238. Firing bus OnCalcStaminaCost for character Jess...
  4239. Firing bus OnCardExecuted for character Jess...
  4240. Processing status Focus
  4241. Card offset is 0
  4242. Firing bus OnGainStatus for character Liz...
  4243. Processing status Focus
  4244. Adding status effect Enraged to character Liz.
  4245. Instantiating status icon for status This turn, inflict more Nausea.
  4246. Firing bus OnCalcStaminaCost for character Jess...
  4247. Firing bus OnCalcStaminaCost for character Liz...
  4248. Firing bus OnCalcStaminaCost for character Liz...
  4249. Firing bus OnCalcStaminaCost for character Liz...
  4250. Firing bus OnCalcStaminaCost for character Jess...
  4251. Firing bus OnCalcStaminaCost for character Liz...
  4252. Firing bus OnCalcStaminaCost for character Liz...
  4253. Firing bus OnCalcStaminaCost for character Liz...
  4254. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4255. Firing bus OnCalcStaminaCost for character Jess...
  4256. Firing bus OnCalcStaminaCost for character Liz...
  4257. Firing bus OnCalcStaminaCost for character Liz...
  4258. Firing bus OnCalcStaminaCost for character Liz...
  4259. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4260. Returning control after text execution
  4261. Checking execute state WAIT_PRED
  4262. Character Jess is executing card Advanced Ab Flex...
  4263. Firing bus OnCalcStaminaCost for character Jess...
  4264. Firing bus OnCardExecuted for character Jess...
  4265. Processing status Focus
  4266. Processing status Enraged
  4267. Card offset is 0
  4268. Firing bus OnGainStatus for character Liz...
  4269. Processing status Focus
  4270. Adding status effect Enraged to character Liz.
  4271. Firing bus OnCalcStaminaCost for character Liz...
  4272. Firing bus OnCalcStaminaCost for character Liz...
  4273. Firing bus OnCalcStaminaCost for character Liz...
  4274. Firing bus OnCalcStaminaCost for character Liz...
  4275. Firing bus OnCalcStaminaCost for character Liz...
  4276. Firing bus OnCalcStaminaCost for character Liz...
  4277. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4278. Firing bus OnCalcStaminaCost for character Liz...
  4279. Firing bus OnCalcStaminaCost for character Liz...
  4280. Firing bus OnCalcStaminaCost for character Liz...
  4281. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4282. Returning control after text execution
  4283. Checking execute state WAIT_PRED
  4284. Character Liz is executing card Elite In and Out...
  4285. Firing bus OnCalcStaminaCost for character Liz...
  4286. Firing bus OnCardExecuted for character Liz...
  4287. Processing status Focus
  4288. Processing status Enraged
  4289. Card offset is 3
  4290. Firing bus OnCalcStaminaCost for character Liz...
  4291. Firing bus OnCalcStaminaCost for character Liz...
  4292. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4293. Firing bus OnCalcStaminaCost for character Liz...
  4294. Firing bus OnCalcStaminaCost for character Liz...
  4295. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4296. Returning control after text execution
  4297. Checking execute state WAIT_PREY
  4298. Character Liz is executing card Elite In and Out...
  4299. Firing bus OnCalcStaminaCost for character Liz...
  4300. Firing bus OnCardExecuted for character Liz...
  4301. Processing status Focus
  4302. Processing status Enraged
  4303. Card offset is 3
  4304. Firing bus OnCalcStaminaCost for character Liz...
  4305. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4306. Firing bus OnCalcStaminaCost for character Liz...
  4307. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4308. Returning control after text execution
  4309. Checking execute state WAIT_PREY
  4310. Character Liz is executing card Apex Wriggle In...
  4311. Firing bus OnCalcStaminaCost for character Liz...
  4312. Firing bus OnCardExecuted for character Liz...
  4313. Processing status Focus
  4314. Processing status Enraged
  4315. Card offset is 3
  4316. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4317. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4318. Returning control after text execution
  4319. Checking execute state WAIT_PREY
  4320. Actions executed.
  4321. Time to end the damn turn! Firing event bus...
  4322. Firing bus OnTurnEnd...
  4323. Adding base Nausea of 4...
  4324. Firing bus OnInflictNausea for character Liz...
  4325. Firing bus OnTakeNausea for character Jess...
  4326. Processing status Pleasure
  4327. ...which becomes 2 Nausea.
  4328. Firing bus OnActuallyTakeNausea for character Jess...
  4329. Processing status FirmGrip
  4330. Events handled. Checking for pred vomit...
  4331. Pred did not vomit. Applying end-of-turn effects...
  4332. Removing base Oxygen of6...
  4333. ...which becomes 6 Oxygen.
  4334. Gaining 10 Acid.
  4335. Firing bus OnAcidThreshold...
  4336. Music samples were at 2479007
  4337. Music samples are now at 2479007
  4338. Firing bus OnAnalMove...
  4339. Effects applied. Checking for all prey unconscious...
  4340. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4341. Firing bus OnTurnEndText...
  4342. Starting turn...
  4343. Queues set up. Calculating prediction limits...
  4344. Prediction system set up. Starting character turns and opening for play...
  4345. Losing base Restraint of 0.
  4346. Firing bus OnLoseRestraint...
  4347. ...which becomes 0 Restraint.
  4348. Firing bus OnCalcMaxStamina for character Jess...
  4349. Firing bus OnCalcCardDraw for character Jess...
  4350. Firing bus OnTurnStart for character Jess...
  4351. Processing status Pleasure
  4352. Processing status Enraged
  4353. Firing bus OnCalcMaxStamina for character Liz...
  4354. Firing bus OnCalcCardDraw for character Liz...
  4355. Firing bus OnTurnStart for character Liz...
  4356. Processing status Pleasure
  4357. Processing status Enraged
  4358. Status effect This turn, inflict more Nausea. expires!
  4359. Firing bus OnCalcStaminaCost for character Liz...
  4360. Firing bus OnCalcStaminaCost for character Liz...
  4361. Firing bus OnCalcStaminaCost for character Liz...
  4362. Firing bus OnCalcStaminaCost for character Liz...
  4363. Firing bus OnCalcStaminaCost for character Liz...
  4364. Firing bus OnCalcStaminaCost for character Liz...
  4365. Firing bus OnCalcStaminaCost for character Liz...
  4366. Firing bus OnCalcStaminaCost for character Liz...
  4367. Firing bus OnCalcStaminaCost for character Liz...
  4368. Firing bus OnCalcStaminaCost for character Liz...
  4369. Processing pred AI
  4370. Firing bus OnCalcStaminaCost for character Jess...
  4371. Firing bus OnCalcStaminaCost for character Jess...
  4372. Firing bus OnCalcStaminaCost for character Jess...
  4373. Firing bus OnCalcStaminaCost for character Jess...
  4374. Firing bus OnCalcStaminaCost for character Jess...
  4375. (Card: Advanced Crunch, Weight: 0.9999999) (Card: Advanced Expel, Weight: 2.66) (Card: Advanced Squeeze Out, Weight: 4.045) (Card: Advanced Ab Flex, Weight: 5.045) (Card: Advanced Back and Forth, Weight: 5.916)
  4376. Jess played card Advanced Expel!
  4377. Firing bus OnCardPlayed for character Jess...
  4378. Firing bus OnCalcStaminaCost for character Jess...
  4379. Firing bus OnStaminaSpent for character Jess...
  4380. Firing bus OnCalcStaminaCost for character Jess...
  4381. Firing bus OnCalcStaminaCost for character Liz...
  4382. Firing bus OnCalcStaminaCost for character Liz...
  4383. Firing bus OnCalcStaminaCost for character Liz...
  4384. Firing bus OnCalcStaminaCost for character Liz...
  4385. Firing bus OnCalcStaminaCost for character Liz...
  4386. Firing bus OnCalcStaminaCost for character Jess...
  4387. Ending play for character Jess...
  4388. Opening for player input...
  4389. Clicked card Wriggle In
  4390. Firing bus OnCalcStaminaCost for character Liz...
  4391. Liz played card Wriggle In!
  4392. Firing bus OnCardPlayed for character Liz...
  4393. Firing bus OnCalcStaminaCost for character Liz...
  4394. Firing bus OnStaminaSpent for character Liz...
  4395. Firing bus OnCalcStaminaCost for character Liz...
  4396. Firing bus OnCalcStaminaCost for character Liz...
  4397. Firing bus OnCalcStaminaCost for character Liz...
  4398. Firing bus OnCalcStaminaCost for character Liz...
  4399. Firing bus OnCalcStaminaCost for character Jess...
  4400. Firing bus OnCalcStaminaCost for character Liz...
  4401. Clicked card Apex Wriggle In
  4402. Firing bus OnCalcStaminaCost for character Liz...
  4403. Liz played card Apex Wriggle In!
  4404. Firing bus OnCardPlayed for character Liz...
  4405. Firing bus OnCalcStaminaCost for character Liz...
  4406. Firing bus OnStaminaSpent for character Liz...
  4407. Firing bus OnCalcStaminaCost for character Liz...
  4408. Firing bus OnCalcStaminaCost for character Liz...
  4409. Firing bus OnCalcStaminaCost for character Liz...
  4410. Firing bus OnCalcStaminaCost for character Jess...
  4411. Firing bus OnCalcStaminaCost for character Liz...
  4412. Firing bus OnCalcStaminaCost for character Liz...
  4413. Clicked card Apex In and Out
  4414. Firing bus OnCalcStaminaCost for character Liz...
  4415. Liz played card Apex In and Out!
  4416. Firing bus OnCardPlayed for character Liz...
  4417. Firing bus OnCalcStaminaCost for character Liz...
  4418. Firing bus OnStaminaSpent for character Liz...
  4419. Firing bus OnCalcStaminaCost for character Liz...
  4420. Firing bus OnCalcStaminaCost for character Liz...
  4421. Firing bus OnCalcStaminaCost for character Jess...
  4422. Firing bus OnCalcStaminaCost for character Liz...
  4423. Firing bus OnCalcStaminaCost for character Liz...
  4424. Firing bus OnCalcStaminaCost for character Liz...
  4425. Ending play for character Liz...
  4426. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4427. All cards played, for real.
  4428. Executing actions...
  4429. Character Jess is executing card Advanced Expel...
  4430. Firing bus OnCalcStaminaCost for character Jess...
  4431. Firing bus OnCardExecuted for character Jess...
  4432. Processing status Focus
  4433. Card offset is 0
  4434. Firing bus OnCalcStaminaCost for character Liz...
  4435. Firing bus OnCalcStaminaCost for character Liz...
  4436. Firing bus OnCalcStaminaCost for character Liz...
  4437. Firing bus OnGainStatus for character Jess...
  4438. Processing status Focus
  4439. Adding status effect Pleasure to character Jess.
  4440. Firing bus OnCalcStaminaCost for character Liz...
  4441. Firing bus OnCalcStaminaCost for character Liz...
  4442. Firing bus OnCalcStaminaCost for character Liz...
  4443. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4444. Firing bus OnCalcStaminaCost for character Liz...
  4445. Firing bus OnCalcStaminaCost for character Liz...
  4446. Firing bus OnCalcStaminaCost for character Liz...
  4447. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4448. Returning control after text execution
  4449. Checking execute state WAIT_PRED
  4450. Character Liz is executing card Wriggle In...
  4451. Firing bus OnCalcStaminaCost for character Liz...
  4452. Firing bus OnCardExecuted for character Liz...
  4453. Processing status Focus
  4454. Card offset is 1
  4455. Firing bus OnCalcStaminaCost for character Liz...
  4456. Firing bus OnCalcStaminaCost for character Liz...
  4457. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4458. Firing bus OnCalcStaminaCost for character Liz...
  4459. Firing bus OnCalcStaminaCost for character Liz...
  4460. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4461. Returning control after text execution
  4462. Checking execute state WAIT_PREY
  4463. Character Liz is executing card Apex Wriggle In...
  4464. Firing bus OnCalcStaminaCost for character Liz...
  4465. Firing bus OnCardExecuted for character Liz...
  4466. Processing status Focus
  4467. Card offset is 1
  4468. Firing bus OnCalcStaminaCost for character Liz...
  4469. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4470. Firing bus OnCalcStaminaCost for character Liz...
  4471. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4472. Returning control after text execution
  4473. Checking execute state WAIT_PREY
  4474. Character Liz is executing card Apex In and Out...
  4475. Firing bus OnCalcStaminaCost for character Liz...
  4476. Firing bus OnCardExecuted for character Liz...
  4477. Processing status Focus
  4478. Card offset is 1
  4479. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4480. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4481. Returning control after text execution
  4482. Checking execute state WAIT_PREY
  4483. Actions executed.
  4484. Time to end the damn turn! Firing event bus...
  4485. Firing bus OnTurnEnd...
  4486. Adding base Nausea of 18...
  4487. Firing bus OnInflictNausea for character Liz...
  4488. Firing bus OnTakeNausea for character Jess...
  4489. Processing status Pleasure
  4490. ...which becomes 3 Nausea.
  4491. Firing bus OnActuallyTakeNausea for character Jess...
  4492. Processing status FirmGrip
  4493. Events handled. Checking for pred vomit...
  4494. Pred did not vomit. Applying end-of-turn effects...
  4495. Removing base Oxygen of6...
  4496. ...which becomes 6 Oxygen.
  4497. Gaining 10 Acid.
  4498. Firing bus OnAnalMove...
  4499. Effects applied. Checking for all prey unconscious...
  4500. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4501. Firing bus OnTurnEndText...
  4502. Starting turn...
  4503. Queues set up. Calculating prediction limits...
  4504. Prediction system set up. Starting character turns and opening for play...
  4505. Losing base Restraint of 0.
  4506. Firing bus OnLoseRestraint...
  4507. ...which becomes 0 Restraint.
  4508. Firing bus OnCalcMaxStamina for character Jess...
  4509. Firing bus OnCalcCardDraw for character Jess...
  4510. Firing bus OnTurnStart for character Jess...
  4511. Processing status Pleasure
  4512. Firing bus OnCalcMaxStamina for character Liz...
  4513. Firing bus OnCalcCardDraw for character Liz...
  4514. Firing bus OnTurnStart for character Liz...
  4515. Processing status Pleasure
  4516. Firing bus OnCalcStaminaCost for character Liz...
  4517. Firing bus OnCalcStaminaCost for character Liz...
  4518. Firing bus OnCalcStaminaCost for character Liz...
  4519. Firing bus OnCalcStaminaCost for character Liz...
  4520. Firing bus OnCalcStaminaCost for character Liz...
  4521. Firing bus OnCalcStaminaCost for character Liz...
  4522. Firing bus OnCalcStaminaCost for character Liz...
  4523. Firing bus OnCalcStaminaCost for character Liz...
  4524. Firing bus OnCalcStaminaCost for character Liz...
  4525. Firing bus OnCalcStaminaCost for character Liz...
  4526. Processing pred AI
  4527. Firing bus OnCalcStaminaCost for character Jess...
  4528. Firing bus OnCalcStaminaCost for character Jess...
  4529. Firing bus OnCalcStaminaCost for character Jess...
  4530. Firing bus OnCalcStaminaCost for character Jess...
  4531. Firing bus OnCalcStaminaCost for character Jess...
  4532. (Card: Advanced Back and Forth, Weight: 1.118) (Card: Advanced Push Out, Weight: 2.298) (Card: Advanced Squeeze Out, Weight: 3.718) (Card: Advanced Squeeze Out, Weight: 5.138) (Card: Advanced Back and Forth, Weight: 6.256)
  4533. Jess played card Advanced Squeeze Out!
  4534. Firing bus OnCardPlayed for character Jess...
  4535. Firing bus OnCalcStaminaCost for character Jess...
  4536. Firing bus OnStaminaSpent for character Jess...
  4537. Firing bus OnCalcStaminaCost for character Jess...
  4538. Firing bus OnCalcStaminaCost for character Liz...
  4539. Firing bus OnCalcStaminaCost for character Liz...
  4540. Firing bus OnCalcStaminaCost for character Liz...
  4541. Firing bus OnCalcStaminaCost for character Liz...
  4542. Firing bus OnCalcStaminaCost for character Liz...
  4543. Firing bus OnCalcStaminaCost for character Jess...
  4544. Firing bus OnCalcStaminaCost for character Jess...
  4545. Firing bus OnCalcStaminaCost for character Jess...
  4546. Firing bus OnCalcStaminaCost for character Jess...
  4547. Firing bus OnCalcStaminaCost for character Jess...
  4548. (Card: Advanced Back and Forth, Weight: 1.118) (Card: Advanced Push Out, Weight: 2.298) (Card: Advanced Back and Forth, Weight: 3.416)
  4549. Jess played card Advanced Push Out!
  4550. Firing bus OnCardPlayed for character Jess...
  4551. Firing bus OnCalcStaminaCost for character Jess...
  4552. Firing bus OnStaminaSpent for character Jess...
  4553. Firing bus OnCalcStaminaCost for character Jess...
  4554. Firing bus OnCalcStaminaCost for character Liz...
  4555. Firing bus OnCalcStaminaCost for character Liz...
  4556. Firing bus OnCalcStaminaCost for character Liz...
  4557. Firing bus OnCalcStaminaCost for character Liz...
  4558. Firing bus OnCalcStaminaCost for character Liz...
  4559. Firing bus OnCalcStaminaCost for character Jess...
  4560. Firing bus OnCalcStaminaCost for character Jess...
  4561. Ending play for character Jess...
  4562. Opening for player input...
  4563. Clicked card Elite In and Out
  4564. Firing bus OnCalcStaminaCost for character Liz...
  4565. Liz played card Elite In and Out!
  4566. Firing bus OnCardPlayed for character Liz...
  4567. Firing bus OnCalcStaminaCost for character Liz...
  4568. Firing bus OnStaminaSpent for character Liz...
  4569. Firing bus OnCalcStaminaCost for character Liz...
  4570. Firing bus OnCalcStaminaCost for character Liz...
  4571. Firing bus OnCalcStaminaCost for character Liz...
  4572. Firing bus OnCalcStaminaCost for character Liz...
  4573. Firing bus OnCalcStaminaCost for character Jess...
  4574. Firing bus OnCalcStaminaCost for character Jess...
  4575. Firing bus OnCalcStaminaCost for character Liz...
  4576. Clicked card Elite In and Out
  4577. Firing bus OnCalcStaminaCost for character Liz...
  4578. Liz played card Elite In and Out!
  4579. Firing bus OnCardPlayed for character Liz...
  4580. Firing bus OnCalcStaminaCost for character Liz...
  4581. Firing bus OnStaminaSpent for character Liz...
  4582. Firing bus OnCalcStaminaCost for character Liz...
  4583. Firing bus OnCalcStaminaCost for character Liz...
  4584. Firing bus OnCalcStaminaCost for character Liz...
  4585. Firing bus OnCalcStaminaCost for character Jess...
  4586. Firing bus OnCalcStaminaCost for character Jess...
  4587. Firing bus OnCalcStaminaCost for character Liz...
  4588. Firing bus OnCalcStaminaCost for character Liz...
  4589. Clicked card In and Out
  4590. Firing bus OnCalcStaminaCost for character Liz...
  4591. Liz played card In and Out!
  4592. Firing bus OnCardPlayed for character Liz...
  4593. Firing bus OnCalcStaminaCost for character Liz...
  4594. Firing bus OnStaminaSpent for character Liz...
  4595. Firing bus OnCalcStaminaCost for character Liz...
  4596. Firing bus OnCalcStaminaCost for character Liz...
  4597. Firing bus OnCalcStaminaCost for character Jess...
  4598. Firing bus OnCalcStaminaCost for character Jess...
  4599. Firing bus OnCalcStaminaCost for character Liz...
  4600. Firing bus OnCalcStaminaCost for character Liz...
  4601. Firing bus OnCalcStaminaCost for character Liz...
  4602. Ending play for character Liz...
  4603. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4604. All cards played, for real.
  4605. Executing actions...
  4606. Character Jess is executing card Advanced Squeeze Out...
  4607. Firing bus OnCalcStaminaCost for character Jess...
  4608. Firing bus OnCardExecuted for character Jess...
  4609. Processing status Focus
  4610. Card offset is 0
  4611. Firing bus OnCalcStaminaCost for character Jess...
  4612. Firing bus OnCalcStaminaCost for character Liz...
  4613. Firing bus OnCalcStaminaCost for character Liz...
  4614. Firing bus OnCalcStaminaCost for character Liz...
  4615. Firing bus OnGainStatus for character Jess...
  4616. Processing status Focus
  4617. Adding status effect Pleasure to character Jess.
  4618. Firing bus OnCalcStaminaCost for character Jess...
  4619. Firing bus OnCalcStaminaCost for character Liz...
  4620. Firing bus OnCalcStaminaCost for character Liz...
  4621. Firing bus OnCalcStaminaCost for character Liz...
  4622. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4623. Firing bus OnCalcStaminaCost for character Jess...
  4624. Firing bus OnCalcStaminaCost for character Liz...
  4625. Firing bus OnCalcStaminaCost for character Liz...
  4626. Firing bus OnCalcStaminaCost for character Liz...
  4627. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4628. Returning control after text execution
  4629. Checking execute state WAIT_PRED
  4630. Character Jess is executing card Advanced Push Out...
  4631. Firing bus OnCalcStaminaCost for character Jess...
  4632. Firing bus OnCardExecuted for character Jess...
  4633. Processing status Focus
  4634. Card offset is 0
  4635. Firing bus OnCalcStaminaCost for character Liz...
  4636. Firing bus OnCalcStaminaCost for character Liz...
  4637. Firing bus OnCalcStaminaCost for character Liz...
  4638. Firing bus OnGainStatus for character Jess...
  4639. Processing status Focus
  4640. Adding status effect Pleasure to character Jess.
  4641. Firing bus OnCalcStaminaCost for character Liz...
  4642. Firing bus OnCalcStaminaCost for character Liz...
  4643. Firing bus OnCalcStaminaCost for character Liz...
  4644. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4645. Firing bus OnCalcStaminaCost for character Liz...
  4646. Firing bus OnCalcStaminaCost for character Liz...
  4647. Firing bus OnCalcStaminaCost for character Liz...
  4648. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4649. Returning control after text execution
  4650. Checking execute state WAIT_PRED
  4651. Character Liz is executing card Elite In and Out...
  4652. Firing bus OnCalcStaminaCost for character Liz...
  4653. Firing bus OnCardExecuted for character Liz...
  4654. Processing status Focus
  4655. Card offset is 1
  4656. Firing bus OnCalcStaminaCost for character Liz...
  4657. Firing bus OnCalcStaminaCost for character Liz...
  4658. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4659. Firing bus OnCalcStaminaCost for character Liz...
  4660. Firing bus OnCalcStaminaCost for character Liz...
  4661. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4662. Returning control after text execution
  4663. Checking execute state WAIT_PREY
  4664. Character Liz is executing card Elite In and Out...
  4665. Firing bus OnCalcStaminaCost for character Liz...
  4666. Firing bus OnCardExecuted for character Liz...
  4667. Processing status Focus
  4668. Card offset is 1
  4669. Firing bus OnCalcStaminaCost for character Liz...
  4670. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4671. Firing bus OnCalcStaminaCost for character Liz...
  4672. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4673. Returning control after text execution
  4674. Checking execute state WAIT_PREY
  4675. Character Liz is executing card In and Out...
  4676. Firing bus OnCalcStaminaCost for character Liz...
  4677. Firing bus OnCardExecuted for character Liz...
  4678. Processing status Focus
  4679. Card offset is 1
  4680. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4681. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4682. Returning control after text execution
  4683. Checking execute state WAIT_PREY
  4684. Actions executed.
  4685. Time to end the damn turn! Firing event bus...
  4686. Firing bus OnTurnEnd...
  4687. Adding base Nausea of 18...
  4688. Firing bus OnInflictNausea for character Liz...
  4689. Firing bus OnTakeNausea for character Jess...
  4690. Processing status Pleasure
  4691. ...which becomes 0 Nausea.
  4692. Firing bus OnActuallyTakeNausea for character Jess...
  4693. Processing status FirmGrip
  4694. Events handled. Checking for pred vomit...
  4695. Pred did not vomit. Applying end-of-turn effects...
  4696. Removing base Oxygen of6...
  4697. ...which becomes 6 Oxygen.
  4698. Firing bus OnOxygenThreshold...
  4699. Gaining 10 Acid.
  4700. Firing bus OnAcidThreshold...
  4701. Music samples were at 3499774
  4702. Music samples are now at 3499774
  4703. Firing bus OnAnalMove...
  4704. Effects applied. Checking for all prey unconscious...
  4705. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4706. Firing bus OnTurnEndText...
  4707. Starting turn...
  4708. Queues set up. Calculating prediction limits...
  4709. Prediction system set up. Starting character turns and opening for play...
  4710. Losing base Restraint of 0.
  4711. Firing bus OnLoseRestraint...
  4712. ...which becomes 0 Restraint.
  4713. Firing bus OnCalcMaxStamina for character Jess...
  4714. Firing bus OnCalcCardDraw for character Jess...
  4715. Firing bus OnTurnStart for character Jess...
  4716. Processing status Pleasure
  4717. Firing bus OnStaminaSpent for character Jess...
  4718. Firing bus OnCalcMaxStamina for character Liz...
  4719. Firing bus OnCalcCardDraw for character Liz...
  4720. Firing bus OnTurnStart for character Liz...
  4721. Processing status Pleasure
  4722. Firing bus OnCalcStaminaCost for character Liz...
  4723. Firing bus OnCalcStaminaCost for character Liz...
  4724. Firing bus OnCalcStaminaCost for character Liz...
  4725. Firing bus OnCalcStaminaCost for character Liz...
  4726. Firing bus OnCalcStaminaCost for character Liz...
  4727. Firing bus OnCalcStaminaCost for character Liz...
  4728. Firing bus OnCalcStaminaCost for character Liz...
  4729. Firing bus OnCalcStaminaCost for character Liz...
  4730. Firing bus OnCalcStaminaCost for character Liz...
  4731. Firing bus OnCalcStaminaCost for character Liz...
  4732. Processing pred AI
  4733. Firing bus OnCalcStaminaCost for character Jess...
  4734. Firing bus OnCalcStaminaCost for character Jess...
  4735. Firing bus OnCalcStaminaCost for character Jess...
  4736. Firing bus OnCalcStaminaCost for character Jess...
  4737. Firing bus OnCalcStaminaCost for character Jess...
  4738. Ending play for character Jess...
  4739. Opening for player input...
  4740. Clicked card Apex Wriggle In
  4741. Firing bus OnCalcStaminaCost for character Liz...
  4742. Liz played card Apex Wriggle In!
  4743. Firing bus OnCardPlayed for character Liz...
  4744. Firing bus OnCalcStaminaCost for character Liz...
  4745. Firing bus OnStaminaSpent for character Liz...
  4746. Firing bus OnCalcStaminaCost for character Liz...
  4747. Firing bus OnCalcStaminaCost for character Liz...
  4748. Firing bus OnCalcStaminaCost for character Liz...
  4749. Firing bus OnCalcStaminaCost for character Liz...
  4750. Firing bus OnCalcStaminaCost for character Liz...
  4751. Clicked card Wriggle In
  4752. Firing bus OnCalcStaminaCost for character Liz...
  4753. Liz played card Wriggle In!
  4754. Firing bus OnCardPlayed for character Liz...
  4755. Firing bus OnCalcStaminaCost for character Liz...
  4756. Firing bus OnStaminaSpent for character Liz...
  4757. Firing bus OnCalcStaminaCost for character Liz...
  4758. Firing bus OnCalcStaminaCost for character Liz...
  4759. Firing bus OnCalcStaminaCost for character Liz...
  4760. Firing bus OnCalcStaminaCost for character Liz...
  4761. Firing bus OnCalcStaminaCost for character Liz...
  4762. Clicked card Apex Resist
  4763. Firing bus OnCalcStaminaCost for character Liz...
  4764. Liz played card Apex Resist!
  4765. Firing bus OnCardPlayed for character Liz...
  4766. Firing bus OnCalcStaminaCost for character Liz...
  4767. Firing bus OnStaminaSpent for character Liz...
  4768. Firing bus OnCalcStaminaCost for character Liz...
  4769. Firing bus OnCalcStaminaCost for character Liz...
  4770. Firing bus OnCalcStaminaCost for character Liz...
  4771. Firing bus OnCalcStaminaCost for character Liz...
  4772. Firing bus OnCalcStaminaCost for character Liz...
  4773. Ending play for character Liz...
  4774. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4775. All cards played, for real.
  4776. Executing actions...
  4777. Character Liz is executing card Apex Wriggle In...
  4778. Firing bus OnCalcStaminaCost for character Liz...
  4779. Firing bus OnCardExecuted for character Liz...
  4780. Processing status Focus
  4781. Card offset is 1
  4782. Firing bus OnCalcStaminaCost for character Liz...
  4783. Firing bus OnCalcStaminaCost for character Liz...
  4784. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4785. Firing bus OnCalcStaminaCost for character Liz...
  4786. Firing bus OnCalcStaminaCost for character Liz...
  4787. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4788. Returning control after text execution
  4789. Checking execute state WAIT_PREY
  4790. Character Liz is executing card Wriggle In...
  4791. Firing bus OnCalcStaminaCost for character Liz...
  4792. Firing bus OnCardExecuted for character Liz...
  4793. Processing status Focus
  4794. Card offset is 1
  4795. Firing bus OnCalcStaminaCost for character Liz...
  4796. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4797. Firing bus OnCalcStaminaCost for character Liz...
  4798. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4799. Returning control after text execution
  4800. Checking execute state WAIT_PREY
  4801. Character Liz is executing card Apex Resist...
  4802. Firing bus OnCalcStaminaCost for character Liz...
  4803. Firing bus OnCardExecuted for character Liz...
  4804. Processing status Focus
  4805. Card offset is 1
  4806. Firing bus OnGainStatus for character Jess...
  4807. Processing status Focus
  4808. Adding status effect NauseaPerDistanceMoved to character Jess.
  4809. Instantiating status icon for status Receive Nausea per distance moved this turn.
  4810. Firing bus OnGainStatus for character Liz...
  4811. Processing status Focus
  4812. Adding status effect FranticInstincts to character Liz.
  4813. Instantiating status icon for status Draw an extra card next turn.
  4814. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4815. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4816. Returning control after text execution
  4817. Checking execute state WAIT_PREY
  4818. Actions executed.
  4819. Time to end the damn turn! Firing event bus...
  4820. Firing bus OnTurnEnd...
  4821. Adding base Nausea of 0...
  4822. Firing bus OnInflictNausea for character Liz...
  4823. Firing bus OnTakeNausea for character Jess...
  4824. Processing status Pleasure
  4825. ...which becomes 0 Nausea.
  4826. Firing bus OnActuallyTakeNausea for character Jess...
  4827. Processing status FirmGrip
  4828. Events handled. Checking for pred vomit...
  4829. Pred did not vomit. Applying end-of-turn effects...
  4830. Removing base Oxygen of6...
  4831. ...which becomes 6 Oxygen.
  4832. Gaining 10 Acid.
  4833. Firing bus OnAnalMove...
  4834. Processing status NauseaPerDistanceMoved
  4835. Adding base Nausea of 60...
  4836. Firing bus OnInflictNausea for character Jess...
  4837. Firing bus OnTakeNausea for character Jess...
  4838. Processing status Pleasure
  4839. ...which becomes 30 Nausea.
  4840. Firing bus OnActuallyTakeNausea for character Jess...
  4841. Processing status FirmGrip
  4842. Firing bus OnGainStatus for character Jess...
  4843. Processing status Focus
  4844. Adding status effect GripNextTurn to character Jess.
  4845. Instantiating status icon for status Gain Grip next turn.
  4846. Firing bus OnNauseaThreshold for character Jess...
  4847. Status effect Receive Nausea per distance moved this turn. expires!
  4848. Firing bus OnEnterStomach...
  4849. Effects applied. Checking for all prey unconscious...
  4850. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4851. Firing bus OnTurnEndText...
  4852. Starting turn...
  4853. Queues set up. Calculating prediction limits...
  4854. Prediction system set up. Starting character turns and opening for play...
  4855. Losing base Restraint of 0.
  4856. Firing bus OnLoseRestraint...
  4857. ...which becomes 0 Restraint.
  4858. Firing bus OnCalcMaxStamina for character Jess...
  4859. Firing bus OnCalcCardDraw for character Jess...
  4860. Processing status FranticInstincts
  4861. Firing bus OnTurnStart for character Jess...
  4862. Processing status Pleasure
  4863. Processing status FranticInstincts
  4864. Processing status GripNextTurn
  4865. Status effect Gain Grip next turn. expires!
  4866. Firing bus OnGainStatus for character Jess...
  4867. Processing status Focus
  4868. Adding status effect Grip to character Jess.
  4869. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  4870. Firing bus OnCalcMaxStamina for character Liz...
  4871. Firing bus OnCalcCardDraw for character Liz...
  4872. Processing status FranticInstincts
  4873. Status effect Draw an extra card next turn. expires!
  4874. Firing bus OnTurnStart for character Liz...
  4875. Processing status Pleasure
  4876. Processing status Grip
  4877. Firing bus OnCalcStaminaCost for character Liz...
  4878. Firing bus OnCalcStaminaCost for character Liz...
  4879. Firing bus OnCalcStaminaCost for character Liz...
  4880. Firing bus OnCalcStaminaCost for character Liz...
  4881. Firing bus OnCalcStaminaCost for character Liz...
  4882. Firing bus OnCalcStaminaCost for character Liz...
  4883. Firing bus OnCalcStaminaCost for character Liz...
  4884. Firing bus OnCalcStaminaCost for character Liz...
  4885. Firing bus OnCalcStaminaCost for character Liz...
  4886. Firing bus OnCalcStaminaCost for character Liz...
  4887. Firing bus OnCalcStaminaCost for character Liz...
  4888. Firing bus OnCalcStaminaCost for character Liz...
  4889. Processing pred AI
  4890. Firing bus OnCalcStaminaCost for character Jess...
  4891. Firing bus OnCalcStaminaCost for character Jess...
  4892. Firing bus OnCalcStaminaCost for character Jess...
  4893. Firing bus OnCalcStaminaCost for character Jess...
  4894. Firing bus OnCalcStaminaCost for character Jess...
  4895. (Card: Show Off, Weight: 4.75) (Card: Disorient, Weight: 7.85) (Card: Hip Wiggle, Weight: 9.09) (Card: Chokehold, Weight: 13.09) (Card: Mockery, Weight: 22.09)
  4896. Jess played card Mockery!
  4897. Firing bus OnCardPlayed for character Jess...
  4898. Firing bus OnCalcStaminaCost for character Jess...
  4899. Firing bus OnStaminaSpent for character Jess...
  4900. Firing bus OnCalcStaminaCost for character Jess...
  4901. Firing bus OnCalcStaminaCost for character Liz...
  4902. Firing bus OnCalcStaminaCost for character Liz...
  4903. Firing bus OnCalcStaminaCost for character Liz...
  4904. Firing bus OnCalcStaminaCost for character Liz...
  4905. Firing bus OnCalcStaminaCost for character Liz...
  4906. Firing bus OnCalcStaminaCost for character Liz...
  4907. Firing bus OnCalcStaminaCost for character Jess...
  4908. Firing bus OnCalcStaminaCost for character Jess...
  4909. Firing bus OnCalcStaminaCost for character Jess...
  4910. Firing bus OnCalcStaminaCost for character Jess...
  4911. Firing bus OnCalcStaminaCost for character Jess...
  4912. (Card: Show Off, Weight: 3.75) (Card: Disorient, Weight: 6.85) (Card: Hip Wiggle, Weight: 8.09) (Card: Chokehold, Weight: 12.09)
  4913. Jess played card Chokehold!
  4914. Firing bus OnCardPlayed for character Jess...
  4915. Firing bus OnCalcStaminaCost for character Jess...
  4916. Firing bus OnStaminaSpent for character Jess...
  4917. Firing bus OnCalcStaminaCost for character Jess...
  4918. Firing bus OnCalcStaminaCost for character Liz...
  4919. Firing bus OnCalcStaminaCost for character Liz...
  4920. Firing bus OnCalcStaminaCost for character Liz...
  4921. Firing bus OnCalcStaminaCost for character Liz...
  4922. Firing bus OnCalcStaminaCost for character Liz...
  4923. Firing bus OnCalcStaminaCost for character Liz...
  4924. Firing bus OnCalcStaminaCost for character Jess...
  4925. Firing bus OnCalcStaminaCost for character Jess...
  4926. Ending play for character Jess...
  4927. Opening for player input...
  4928. Clicked card Controlled Panic
  4929. Firing bus OnCalcStaminaCost for character Liz...
  4930. Liz played card Controlled Panic!
  4931. Firing bus OnCardPlayed for character Liz...
  4932. Firing bus OnCalcStaminaCost for character Liz...
  4933. Firing bus OnStaminaSpent for character Liz...
  4934. Firing bus OnCalcStaminaCost for character Liz...
  4935. Firing bus OnCalcStaminaCost for character Liz...
  4936. Firing bus OnCalcStaminaCost for character Liz...
  4937. Firing bus OnCalcStaminaCost for character Liz...
  4938. Firing bus OnCalcStaminaCost for character Liz...
  4939. Firing bus OnCalcStaminaCost for character Jess...
  4940. Firing bus OnCalcStaminaCost for character Jess...
  4941. Firing bus OnCalcStaminaCost for character Liz...
  4942. Clicked card Controlled Panic
  4943. Firing bus OnCalcStaminaCost for character Liz...
  4944. Liz played card Controlled Panic!
  4945. Firing bus OnCardPlayed for character Liz...
  4946. Firing bus OnCalcStaminaCost for character Liz...
  4947. Firing bus OnStaminaSpent for character Liz...
  4948. Firing bus OnCalcStaminaCost for character Liz...
  4949. Firing bus OnCalcStaminaCost for character Liz...
  4950. Firing bus OnCalcStaminaCost for character Liz...
  4951. Firing bus OnCalcStaminaCost for character Liz...
  4952. Firing bus OnCalcStaminaCost for character Jess...
  4953. Firing bus OnCalcStaminaCost for character Jess...
  4954. Firing bus OnCalcStaminaCost for character Liz...
  4955. Firing bus OnCalcStaminaCost for character Liz...
  4956. Clicked card Apex Punch
  4957. Firing bus OnCalcStaminaCost for character Liz...
  4958. Liz played card Apex Punch!
  4959. Firing bus OnCardPlayed for character Liz...
  4960. Firing bus OnCalcStaminaCost for character Liz...
  4961. Firing bus OnStaminaSpent for character Liz...
  4962. Firing bus OnCalcStaminaCost for character Liz...
  4963. Firing bus OnCalcStaminaCost for character Liz...
  4964. Firing bus OnCalcStaminaCost for character Liz...
  4965. Firing bus OnCalcStaminaCost for character Jess...
  4966. Firing bus OnCalcStaminaCost for character Jess...
  4967. Firing bus OnCalcStaminaCost for character Liz...
  4968. Firing bus OnCalcStaminaCost for character Liz...
  4969. Firing bus OnCalcStaminaCost for character Liz...
  4970. Ending play for character Liz...
  4971. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4972. All cards played, for real.
  4973. Executing actions...
  4974. Character Jess is executing card Mockery...
  4975. Firing bus OnCalcStaminaCost for character Jess...
  4976. Firing bus OnCardExecuted for character Jess...
  4977. Processing status Focus
  4978. Processing status Grip
  4979. Card offset is 1
  4980. Firing bus OnGainStatus for character Liz...
  4981. Processing status Focus
  4982. Adding status effect Enraged to character Liz.
  4983. Instantiating status icon for status This turn, inflict more Nausea.
  4984. Firing bus OnCalcStaminaCost for character Jess...
  4985. Firing bus OnCalcStaminaCost for character Liz...
  4986. Firing bus OnCalcStaminaCost for character Liz...
  4987. Firing bus OnCalcStaminaCost for character Liz...
  4988. Firing bus OnCalcStaminaCost for character Jess...
  4989. Firing bus OnCalcStaminaCost for character Liz...
  4990. Firing bus OnCalcStaminaCost for character Liz...
  4991. Firing bus OnCalcStaminaCost for character Liz...
  4992. Firing bus OnGainStatus for character Liz...
  4993. Processing status Focus
  4994. Adding status effect DistractOnPlayCardNextTurn to character Liz.
  4995. Instantiating status icon for status Next turn, become Distracted each time you play a card.
  4996. Firing bus OnCalcStaminaCost for character Jess...
  4997. Firing bus OnCalcStaminaCost for character Liz...
  4998. Firing bus OnCalcStaminaCost for character Liz...
  4999. Firing bus OnCalcStaminaCost for character Liz...
  5000. Firing bus OnCalcStaminaCost for character Jess...
  5001. Firing bus OnCalcStaminaCost for character Liz...
  5002. Firing bus OnCalcStaminaCost for character Liz...
  5003. Firing bus OnCalcStaminaCost for character Liz...
  5004. Firing bus OnGainStatus for character Jess...
  5005. Processing status Focus
  5006. Adding status effect CreativePredator to character Jess.
  5007. Instantiating status icon for status Draw an extra card next turn.
  5008. Firing bus OnCalcStaminaCost for character Jess...
  5009. Firing bus OnCalcStaminaCost for character Liz...
  5010. Firing bus OnCalcStaminaCost for character Liz...
  5011. Firing bus OnCalcStaminaCost for character Liz...
  5012. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5013. Firing bus OnCalcStaminaCost for character Jess...
  5014. Firing bus OnCalcStaminaCost for character Liz...
  5015. Firing bus OnCalcStaminaCost for character Liz...
  5016. Firing bus OnCalcStaminaCost for character Liz...
  5017. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5018. Returning control after text execution
  5019. Checking execute state WAIT_PRED
  5020. Character Jess is executing card Chokehold...
  5021. Firing bus OnCalcStaminaCost for character Jess...
  5022. Firing bus OnCardExecuted for character Jess...
  5023. Processing status Focus
  5024. Processing status Grip
  5025. Processing status Enraged
  5026. Card offset is 1
  5027. Firing bus OnCalcStaminaCost for character Liz...
  5028. Firing bus OnCalcStaminaCost for character Liz...
  5029. Firing bus OnCalcStaminaCost for character Liz...
  5030. Firing bus OnGainStatus for character Liz...
  5031. Processing status Focus
  5032. Adding status effect LoseStaminaIfRestraintUnbroken to character Liz.
  5033. Instantiating status icon for status If Restraint is unbroken at the end of the turn, lose Stamina next turn.
  5034. Firing bus OnCalcStaminaCost for character Liz...
  5035. Firing bus OnCalcStaminaCost for character Liz...
  5036. Firing bus OnCalcStaminaCost for character Liz...
  5037. Firing bus OnCalcStaminaCost for character Liz...
  5038. Firing bus OnCalcStaminaCost for character Liz...
  5039. Firing bus OnCalcStaminaCost for character Liz...
  5040. Gaining base Restraint of 4.
  5041. Firing bus OnGainRestraint for character Jess...
  5042. ...which becomes 4 Restraint.
  5043. Firing bus OnCalcStaminaCost for character Liz...
  5044. Firing bus OnCalcStaminaCost for character Liz...
  5045. Firing bus OnCalcStaminaCost for character Liz...
  5046. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5047. Firing bus OnCalcStaminaCost for character Liz...
  5048. Firing bus OnCalcStaminaCost for character Liz...
  5049. Firing bus OnCalcStaminaCost for character Liz...
  5050. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5051. Returning control after text execution
  5052. Checking execute state WAIT_PRED
  5053. Character Liz is executing card Controlled Panic...
  5054. Firing bus OnCalcStaminaCost for character Liz...
  5055. Firing bus OnCardExecuted for character Liz...
  5056. Processing status Focus
  5057. Processing status Grip
  5058. Processing status Enraged
  5059. Card offset is 2
  5060. Firing bus OnCalcStaminaCost for character Liz...
  5061. Firing bus OnCalcStaminaCost for character Liz...
  5062. Firing bus OnGainStatus for character Liz...
  5063. Processing status Focus
  5064. Adding status effect Focus to character Liz.
  5065. Firing bus OnCalcStaminaCost for character Liz...
  5066. Firing bus OnCalcStaminaCost for character Liz...
  5067. Firing bus OnGainStatus for character Liz...
  5068. Processing status Focus
  5069. Adding status effect FocusEveryTurn to character Liz.
  5070. Instantiating status icon for status Gain Focus at the start of each turn.
  5071. Firing bus OnCalcStaminaCost for character Liz...
  5072. Firing bus OnCalcStaminaCost for character Liz...
  5073. Firing bus OnGainStatus for character Liz...
  5074. Processing status Focus
  5075. Adding status effect PanicIfNoFocus to character Liz.
  5076. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  5077. Firing bus OnCalcStaminaCost for character Liz...
  5078. Firing bus OnCalcStaminaCost for character Liz...
  5079. Firing bus OnGainStatus for character Liz...
  5080. Processing status Focus
  5081. Adding status effect FranticInstincts to character Liz.
  5082. Instantiating status icon for status Draw an extra card next turn.
  5083. Firing bus OnCalcStaminaCost for character Liz...
  5084. Firing bus OnCalcStaminaCost for character Liz...
  5085. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5086. Firing bus OnCalcStaminaCost for character Liz...
  5087. Firing bus OnCalcStaminaCost for character Liz...
  5088. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5089. Returning control after text execution
  5090. Checking execute state WAIT_PREY
  5091. Character Liz is executing card Controlled Panic...
  5092. Firing bus OnCalcStaminaCost for character Liz...
  5093. Firing bus OnCardExecuted for character Liz...
  5094. Processing status Focus
  5095. Processing status Grip
  5096. Processing status Enraged
  5097. Card offset is 4
  5098. Firing bus OnCalcStaminaCost for character Liz...
  5099. Firing bus OnGainStatus for character Liz...
  5100. Processing status Focus
  5101. Adding status effect Focus to character Liz.
  5102. Firing bus OnCalcStaminaCost for character Liz...
  5103. Firing bus OnGainStatus for character Liz...
  5104. Processing status Focus
  5105. Adding status effect FocusEveryTurn to character Liz.
  5106. Firing bus OnCalcStaminaCost for character Liz...
  5107. Firing bus OnGainStatus for character Liz...
  5108. Processing status Focus
  5109. Adding status effect PanicIfNoFocus to character Liz.
  5110. Firing bus OnCalcStaminaCost for character Liz...
  5111. Firing bus OnGainStatus for character Liz...
  5112. Processing status Focus
  5113. Adding status effect FranticInstincts to character Liz.
  5114. Firing bus OnCalcStaminaCost for character Liz...
  5115. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5116. Firing bus OnCalcStaminaCost for character Liz...
  5117. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5118. Returning control after text execution
  5119. Checking execute state WAIT_PREY
  5120. Character Liz is executing card Apex Punch...
  5121. Firing bus OnCalcStaminaCost for character Liz...
  5122. Firing bus OnCardExecuted for character Liz...
  5123. Processing status Focus
  5124. Processing status Grip
  5125. Processing status Enraged
  5126. Card offset is 6
  5127. Adding base Nausea of 13...
  5128. Losing base Restraint of 4.
  5129. Firing bus OnLoseRestraint for character Jess...
  5130. ...which becomes 4 Restraint.
  5131. 4 was blocked by Restraint.
  5132. Firing bus OnGainStatus for character Liz...
  5133. Processing status Focus
  5134. Adding status effect Enraged to character Liz.
  5135. Firing bus OnInflictNausea for character Liz...
  5136. Firing bus OnTakeNausea for character Jess...
  5137. Processing status Pleasure
  5138. ...which becomes 15 Nausea.
  5139. Firing bus OnActuallyTakeNausea for character Jess...
  5140. Processing status FirmGrip
  5141. Firing bus OnNauseaThreshold for character Liz...
  5142. Firing bus OnGainStatus for character Liz...
  5143. Processing status Focus
  5144. Adding status effect WeakPoint to character Liz.
  5145. Instantiating status icon for status Inflict more Nausea.
  5146.  
  5147. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  5148. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5149. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5150. Returning control after text execution
  5151. Checking execute state WAIT_PREY
  5152. Actions executed.
  5153. Time to end the damn turn! Firing event bus...
  5154. Firing bus OnTurnEnd...
  5155. Processing status LoseStaminaIfRestraintUnbroken
  5156. Processing status PanicIfNoFocus
  5157. Status effect If Restraint is unbroken at the end of the turn, lose Stamina next turn. expires!
  5158. Events handled. Checking for pred vomit...
  5159. Pred did not vomit. Applying end-of-turn effects...
  5160. Removing base Oxygen of3...
  5161. ...which becomes 3 Oxygen.
  5162. Gaining 10 Acid.
  5163. Inflicting base Endurance damage of 10...
  5164. Firing bus OnDamageHealth for character Jess...
  5165. Firing bus OnLoseHealth for character Liz...
  5166. ...which becomes 10 Endurance.
  5167. Firing bus OnActuallyLoseHealth for character Liz...
  5168. Processing status SpicyFood
  5169. Effects applied. Checking for all prey unconscious...
  5170. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5171. Firing bus OnTurnEndText...
  5172. Starting turn...
  5173. Queues set up. Calculating prediction limits...
  5174. Prediction system set up. Starting character turns and opening for play...
  5175. Losing base Restraint of 0.
  5176. Firing bus OnLoseRestraint...
  5177. ...which becomes 0 Restraint.
  5178. Firing bus OnCalcMaxStamina for character Jess...
  5179. Firing bus OnCalcCardDraw for character Jess...
  5180. Processing status CreativePredator
  5181. Processing status FranticInstincts
  5182. Status effect Draw an extra card next turn. expires!
  5183. Firing bus OnTurnStart for character Jess...
  5184. Processing status Pleasure
  5185. Processing status Grip
  5186. Processing status Enraged
  5187. Processing status DistractOnPlayCardNextTurn
  5188. Processing status FocusEveryTurn
  5189. Processing status FranticInstincts
  5190. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  5191. Firing bus OnCalcMaxStamina for character Liz...
  5192. Firing bus OnCalcCardDraw for character Liz...
  5193. Processing status FranticInstincts
  5194. Status effect Draw an extra card next turn. expires!
  5195. Firing bus OnTurnStart for character Liz...
  5196. Processing status Pleasure
  5197. Processing status Enraged
  5198. Processing status DistractOnPlayCardNextTurn
  5199. Processing status FocusEveryTurn
  5200. Status effect This turn, inflict more Nausea. expires!
  5201. Status effect Next turn, become Distracted each time you play a card. expires!
  5202. Firing bus OnGainStatus for character Liz...
  5203. Processing status Focus
  5204. Adding status effect DistractOnPlayCard to character Liz.
  5205. Instantiating status icon for status This turn, become Distracted each time you play a card.
  5206. Firing bus OnGainStatus for character Liz...
  5207. Processing status Focus
  5208. Adding status effect Focus to character Liz.
  5209. Firing bus OnCalcStaminaCost for character Liz...
  5210. Firing bus OnCalcStaminaCost for character Liz...
  5211. Firing bus OnCalcStaminaCost for character Liz...
  5212. Firing bus OnCalcStaminaCost for character Liz...
  5213. Firing bus OnCalcStaminaCost for character Liz...
  5214. Firing bus OnCalcStaminaCost for character Liz...
  5215. Firing bus OnCalcStaminaCost for character Liz...
  5216. Firing bus OnCalcStaminaCost for character Liz...
  5217. Firing bus OnCalcStaminaCost for character Liz...
  5218. Firing bus OnCalcStaminaCost for character Liz...
  5219. Firing bus OnCalcStaminaCost for character Liz...
  5220. Firing bus OnCalcStaminaCost for character Liz...
  5221. Processing pred AI
  5222. Firing bus OnCalcStaminaCost for character Jess...
  5223. Firing bus OnCalcStaminaCost for character Jess...
  5224. Firing bus OnCalcStaminaCost for character Jess...
  5225. Firing bus OnCalcStaminaCost for character Jess...
  5226. Firing bus OnCalcStaminaCost for character Jess...
  5227. Firing bus OnCalcStaminaCost for character Jess...
  5228. (Card: Rhythm Grip, Weight: 3.146) (Card: Constrict, Weight: 4.546) (Card: Hug, Weight: 5.046) (Card: Hold Still!, Weight: 6.546) (Card: Crush, Weight: 11.546) (Card: Deny Nausea, Weight: 15.546)
  5229. Jess played card Crush!
  5230. Firing bus OnCardPlayed for character Jess...
  5231. Firing bus OnCalcStaminaCost for character Jess...
  5232. Firing bus OnStaminaSpent for character Jess...
  5233. Firing bus OnCalcStaminaCost for character Jess...
  5234. Firing bus OnCalcStaminaCost for character Liz...
  5235. Firing bus OnCalcStaminaCost for character Liz...
  5236. Firing bus OnCalcStaminaCost for character Liz...
  5237. Firing bus OnCalcStaminaCost for character Liz...
  5238. Firing bus OnCalcStaminaCost for character Liz...
  5239. Firing bus OnCalcStaminaCost for character Liz...
  5240. Firing bus OnCalcStaminaCost for character Jess...
  5241. Ending play for character Jess...
  5242. Opening for player input...
  5243. Clicked card Controlled Panic
  5244. Firing bus OnCalcStaminaCost for character Liz...
  5245. Liz played card Controlled Panic!
  5246. Firing bus OnCardPlayed for character Liz...
  5247. Firing bus OnCalcStaminaCost for character Liz...
  5248. Firing bus OnStaminaSpent for character Liz...
  5249. Firing bus OnCalcStaminaCost for character Liz...
  5250. Firing bus OnCalcStaminaCost for character Liz...
  5251. Firing bus OnCalcStaminaCost for character Liz...
  5252. Firing bus OnCalcStaminaCost for character Liz...
  5253. Firing bus OnCalcStaminaCost for character Liz...
  5254. Firing bus OnCalcStaminaCost for character Jess...
  5255. Firing bus OnCalcStaminaCost for character Liz...
  5256. Clicked card Eye of the Storm
  5257. Firing bus OnCalcStaminaCost for character Liz...
  5258. Liz played card Eye of the Storm!
  5259. Firing bus OnCardPlayed for character Liz...
  5260. Firing bus OnCalcStaminaCost for character Liz...
  5261. Firing bus OnStaminaSpent for character Liz...
  5262. Firing bus OnCalcStaminaCost for character Liz...
  5263. Firing bus OnCalcStaminaCost for character Liz...
  5264. Firing bus OnCalcStaminaCost for character Liz...
  5265. Firing bus OnCalcStaminaCost for character Liz...
  5266. Firing bus OnCalcStaminaCost for character Jess...
  5267. Firing bus OnCalcStaminaCost for character Liz...
  5268. Firing bus OnCalcStaminaCost for character Liz...
  5269. Clicked card Astasia
  5270. Firing bus OnCalcStaminaCost for character Liz...
  5271. Liz played card Astasia!
  5272. Firing bus OnCardPlayed for character Liz...
  5273. Firing bus OnCalcStaminaCost for character Liz...
  5274. Firing bus OnStaminaSpent for character Liz...
  5275. Firing bus OnCalcStaminaCost for character Liz...
  5276. Firing bus OnCalcStaminaCost for character Liz...
  5277. Firing bus OnCalcStaminaCost for character Liz...
  5278. Firing bus OnCalcStaminaCost for character Jess...
  5279. Firing bus OnCalcStaminaCost for character Liz...
  5280. Firing bus OnCalcStaminaCost for character Liz...
  5281. Firing bus OnCalcStaminaCost for character Liz...
  5282. Ending play for character Liz...
  5283. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5284. All cards played, for real.
  5285. Executing actions...
  5286. Character Jess is executing card Crush...
  5287. Firing bus OnCalcStaminaCost for character Jess...
  5288. Firing bus OnCardExecuted for character Jess...
  5289. Processing status Focus
  5290. Processing status WeakPoint
  5291. Processing status DistractOnPlayCard
  5292. Card offset is 0
  5293. Firing bus OnCalcStaminaCost for character Liz...
  5294. Firing bus OnCalcStaminaCost for character Liz...
  5295. Firing bus OnCalcStaminaCost for character Liz...
  5296. Firing bus OnGainStatus for character Jess...
  5297. Processing status Focus
  5298. Adding status effect MoreNauseaThisTurn to character Jess.
  5299. Instantiating status icon for status Receive more Nausea this turn.
  5300. Firing bus OnCalcStaminaCost for character Liz...
  5301. Firing bus OnCalcStaminaCost for character Liz...
  5302. Firing bus OnCalcStaminaCost for character Liz...
  5303. Gaining base Restraint of 11.
  5304. Firing bus OnGainRestraint for character Jess...
  5305. ...which becomes 11 Restraint.
  5306. Firing bus OnCalcStaminaCost for character Liz...
  5307. Firing bus OnCalcStaminaCost for character Liz...
  5308. Firing bus OnCalcStaminaCost for character Liz...
  5309. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5310. Firing bus OnCalcStaminaCost for character Liz...
  5311. Firing bus OnCalcStaminaCost for character Liz...
  5312. Firing bus OnCalcStaminaCost for character Liz...
  5313. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5314. Returning control after text execution
  5315. Checking execute state WAIT_PRED
  5316. Character Liz is executing card Controlled Panic...
  5317. Firing bus OnCalcStaminaCost for character Liz...
  5318. Firing bus OnCardExecuted for character Liz...
  5319. Processing status Focus
  5320. Processing status WeakPoint
  5321. Processing status DistractOnPlayCard
  5322. Firing bus OnGainStatus for character Liz...
  5323. Processing status Focus
  5324. Status Distracted rejected on character Liz!
  5325. Firing bus OnCalcStaminaCost for character Liz...
  5326. Firing bus OnCalcStaminaCost for character Liz...
  5327. Card offset is 9
  5328. Firing bus OnCalcStaminaCost for character Liz...
  5329. Firing bus OnCalcStaminaCost for character Liz...
  5330. Firing bus OnGainStatus for character Liz...
  5331. Processing status Focus
  5332. Adding status effect Focus to character Liz.
  5333. Firing bus OnCalcStaminaCost for character Liz...
  5334. Firing bus OnCalcStaminaCost for character Liz...
  5335. Firing bus OnGainStatus for character Liz...
  5336. Processing status Focus
  5337. Adding status effect FocusEveryTurn to character Liz.
  5338. Firing bus OnCalcStaminaCost for character Liz...
  5339. Firing bus OnCalcStaminaCost for character Liz...
  5340. Firing bus OnGainStatus for character Liz...
  5341. Processing status Focus
  5342. Adding status effect PanicIfNoFocus to character Liz.
  5343. Firing bus OnCalcStaminaCost for character Liz...
  5344. Firing bus OnCalcStaminaCost for character Liz...
  5345. Firing bus OnGainStatus for character Liz...
  5346. Processing status Focus
  5347. Adding status effect FranticInstincts to character Liz.
  5348. Instantiating status icon for status Draw an extra card next turn.
  5349. Firing bus OnCalcStaminaCost for character Liz...
  5350. Firing bus OnCalcStaminaCost for character Liz...
  5351. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5352. Firing bus OnCalcStaminaCost for character Liz...
  5353. Firing bus OnCalcStaminaCost for character Liz...
  5354. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5355. Returning control after text execution
  5356. Checking execute state WAIT_PREY
  5357. Character Liz is executing card Eye of the Storm...
  5358. Firing bus OnCalcStaminaCost for character Liz...
  5359. Firing bus OnCardExecuted for character Liz...
  5360. Processing status Focus
  5361. Processing status WeakPoint
  5362. Processing status DistractOnPlayCard
  5363. Firing bus OnGainStatus for character Liz...
  5364. Processing status Focus
  5365. Status Distracted rejected on character Liz!
  5366. Firing bus OnCalcStaminaCost for character Liz...
  5367. Card offset is 10
  5368. Firing bus OnCalcStaminaCost for character Liz...
  5369. Firing bus OnGainStatus for character Liz...
  5370. Processing status Focus
  5371. Adding status effect FocusIfNoShake to character Liz.
  5372. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  5373. Firing bus OnCalcStaminaCost for character Liz...
  5374. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5375. Firing bus OnCalcStaminaCost for character Liz...
  5376. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5377. Returning control after text execution
  5378. Checking execute state WAIT_PREY
  5379. Character Liz is executing card Astasia...
  5380. Firing bus OnCalcStaminaCost for character Liz...
  5381. Firing bus OnCardExecuted for character Liz...
  5382. Processing status Focus
  5383. Processing status WeakPoint
  5384. Processing status DistractOnPlayCard
  5385. Firing bus OnGainStatus for character Liz...
  5386. Processing status Focus
  5387. Status Distracted rejected on character Liz!
  5388. Card offset is 9
  5389. Firing bus OnGainStatus for character Jess...
  5390. Processing status Focus
  5391. Adding status effect Unbalance to character Jess.
  5392. Instantiating status icon for status Gain less Stamina next turn.
  5393. Adding base Nausea of 17...
  5394. Losing base Restraint of 11.
  5395. Firing bus OnLoseRestraint for character Jess...
  5396. ...which becomes 11 Restraint.
  5397. 11 was blocked by Restraint.
  5398. Firing bus OnGainStatus for character Liz...
  5399. Processing status Focus
  5400. Adding status effect Enraged to character Liz.
  5401. Instantiating status icon for status This turn, inflict more Nausea.
  5402. Firing bus OnInflictNausea for character Liz...
  5403. Firing bus OnTakeNausea for character Jess...
  5404. Processing status Pleasure
  5405. Processing status MoreNauseaThisTurn
  5406. Processing status Unbalance
  5407. Status effect Gain less Stamina next turn. expires!
  5408. Firing bus OnGainStatus for character Jess...
  5409. Processing status Focus
  5410. Adding status effect Unbalanced to character Jess.
  5411. Instantiating status icon for status Gain less Stamina next turn.
  5412. ...which becomes 10 Nausea.
  5413. Firing bus OnActuallyTakeNausea for character Jess...
  5414. Processing status FirmGrip
  5415. Firing bus OnGainStatus for character Jess...
  5416. Processing status Focus
  5417. Adding status effect GripNextTurn to character Jess.
  5418. Instantiating status icon for status Gain Grip next turn.
  5419. Firing bus OnGainStatus for character Liz...
  5420. Processing status Focus
  5421. Adding status effect FranticInstincts to character Liz.
  5422. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5423. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5424. Returning control after text execution
  5425. Checking execute state WAIT_PREY
  5426. Actions executed.
  5427. Time to end the damn turn! Firing event bus...
  5428. Firing bus OnTurnEnd...
  5429. Processing status PanicIfNoFocus
  5430. Processing status FocusIfNoShake
  5431. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  5432. Firing bus OnGainStatus for character Liz...
  5433. Processing status Focus
  5434. Adding status effect Focus to character Liz.
  5435. Events handled. Checking for pred vomit...
  5436. Pred did not vomit. Applying end-of-turn effects...
  5437. Removing base Oxygen of3...
  5438. ...which becomes 3 Oxygen.
  5439. Gaining 10 Acid.
  5440. Firing bus OnAcidThreshold...
  5441. Music samples were at 1786144
  5442. Music samples are now at 1786144
  5443. Inflicting base Endurance damage of 12...
  5444. Firing bus OnDamageHealth for character Jess...
  5445. Firing bus OnLoseHealth for character Liz...
  5446. ...which becomes 12 Endurance.
  5447. Firing bus OnActuallyLoseHealth for character Liz...
  5448. Processing status SpicyFood
  5449. Firing bus OnGainStatus for character Liz...
  5450. Processing status Focus
  5451. Adding status effect EnragedNextTurn to character Liz.
  5452. Instantiating status icon for status Gain Enraged next turn.
  5453. Effects applied. Checking for all prey unconscious...
  5454. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5455. Firing bus OnTurnEndText...
  5456. Starting turn...
  5457. Queues set up. Calculating prediction limits...
  5458. Prediction system set up. Starting character turns and opening for play...
  5459. Losing base Restraint of 0.
  5460. Firing bus OnLoseRestraint...
  5461. ...which becomes 0 Restraint.
  5462. Firing bus OnCalcMaxStamina for character Jess...
  5463. Firing bus OnCalcCardDraw for character Jess...
  5464. Processing status FranticInstincts
  5465. Firing bus OnTurnStart for character Jess...
  5466. Processing status Pleasure
  5467. Processing status FocusEveryTurn
  5468. Processing status DistractOnPlayCard
  5469. Processing status MoreNauseaThisTurn
  5470. Processing status FranticInstincts
  5471. Processing status Enraged
  5472. Processing status Unbalanced
  5473. Firing bus OnStaminaSpent for character Jess...
  5474. Processing status GripNextTurn
  5475. Processing status EnragedNextTurn
  5476. Status effect Receive more Nausea this turn. expires!
  5477. Status effect Gain less Stamina next turn. expires!
  5478. Status effect Gain Grip next turn. expires!
  5479. Firing bus OnGainStatus for character Jess...
  5480. Processing status Focus
  5481. Adding status effect Grip to character Jess.
  5482. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  5483. Firing bus OnCalcMaxStamina for character Liz...
  5484. Firing bus OnCalcCardDraw for character Liz...
  5485. Processing status FranticInstincts
  5486. Status effect Draw an extra card next turn. expires!
  5487. Firing bus OnTurnStart for character Liz...
  5488. Processing status Pleasure
  5489. Processing status FocusEveryTurn
  5490. Processing status DistractOnPlayCard
  5491. Processing status Enraged
  5492. Processing status EnragedNextTurn
  5493. Processing status Grip
  5494. Status effect This turn, become Distracted each time you play a card. expires!
  5495. Status effect This turn, inflict more Nausea. expires!
  5496. Status effect Gain Enraged next turn. expires!
  5497. Firing bus OnGainStatus for character Liz...
  5498. Processing status Focus
  5499. Adding status effect Focus to character Liz.
  5500. Firing bus OnGainStatus for character Liz...
  5501. Processing status Focus
  5502. Adding status effect Enraged to character Liz.
  5503. Instantiating status icon for status This turn, inflict more Nausea.
  5504. Firing bus OnCalcStaminaCost for character Liz...
  5505. Firing bus OnCalcStaminaCost for character Liz...
  5506. Firing bus OnCalcStaminaCost for character Liz...
  5507. Firing bus OnCalcStaminaCost for character Liz...
  5508. Firing bus OnCalcStaminaCost for character Liz...
  5509. Firing bus OnCalcStaminaCost for character Liz...
  5510. Firing bus OnCalcStaminaCost for character Liz...
  5511. Firing bus OnCalcStaminaCost for character Liz...
  5512. Firing bus OnCalcStaminaCost for character Liz...
  5513. Firing bus OnCalcStaminaCost for character Liz...
  5514. Firing bus OnCalcStaminaCost for character Liz...
  5515. Firing bus OnCalcStaminaCost for character Liz...
  5516. Processing pred AI
  5517. Firing bus OnCalcStaminaCost for character Jess...
  5518. Firing bus OnCalcStaminaCost for character Jess...
  5519. Firing bus OnCalcStaminaCost for character Jess...
  5520. Firing bus OnCalcStaminaCost for character Jess...
  5521. Firing bus OnCalcStaminaCost for character Jess...
  5522. (Card: Vertigo, Weight: 9) (Card: Rhythm Squeeze, Weight: 10.62) (Card: Smarter Than You, Weight: 20.86) (Card: Disorient, Weight: 24.91) (Card: Hip Wiggle, Weight: 26.53)
  5523. Jess played card Smarter Than You!
  5524. Firing bus OnCardPlayed for character Jess...
  5525. Firing bus OnCalcStaminaCost for character Jess...
  5526. Firing bus OnStaminaSpent for character Jess...
  5527. Firing bus OnCalcStaminaCost for character Jess...
  5528. Firing bus OnCalcStaminaCost for character Liz...
  5529. Firing bus OnCalcStaminaCost for character Liz...
  5530. Firing bus OnCalcStaminaCost for character Liz...
  5531. Firing bus OnCalcStaminaCost for character Liz...
  5532. Firing bus OnCalcStaminaCost for character Liz...
  5533. Firing bus OnCalcStaminaCost for character Liz...
  5534. Firing bus OnCalcStaminaCost for character Jess...
  5535. Ending play for character Jess...
  5536. Opening for player input...
  5537. Clicked card Boost Morale
  5538. Firing bus OnCalcStaminaCost for character Liz...
  5539. Liz played card Boost Morale!
  5540. Firing bus OnCardPlayed for character Liz...
  5541. Firing bus OnCalcStaminaCost for character Liz...
  5542. Firing bus OnStaminaSpent for character Liz...
  5543. Firing bus OnCalcStaminaCost for character Liz...
  5544. Firing bus OnCalcStaminaCost for character Liz...
  5545. Firing bus OnCalcStaminaCost for character Liz...
  5546. Firing bus OnCalcStaminaCost for character Liz...
  5547. Firing bus OnCalcStaminaCost for character Liz...
  5548. Firing bus OnCalcStaminaCost for character Jess...
  5549. Firing bus OnCalcStaminaCost for character Liz...
  5550. Clicked card Sneaky Croc
  5551. Firing bus OnCalcStaminaCost for character Liz...
  5552. Liz played card Sneaky Croc!
  5553. Firing bus OnCardPlayed for character Liz...
  5554. Firing bus OnCalcStaminaCost for character Liz...
  5555. Firing bus OnStaminaSpent for character Liz...
  5556. Firing bus OnCalcStaminaCost for character Liz...
  5557. Firing bus OnCalcStaminaCost for character Liz...
  5558. Firing bus OnCalcStaminaCost for character Liz...
  5559. Firing bus OnCalcStaminaCost for character Liz...
  5560. Firing bus OnCalcStaminaCost for character Jess...
  5561. Firing bus OnCalcStaminaCost for character Liz...
  5562. Firing bus OnCalcStaminaCost for character Liz...
  5563. Clicked card Hyperventilate
  5564. Firing bus OnCalcStaminaCost for character Liz...
  5565. Liz played card Hyperventilate!
  5566. Firing bus OnCardPlayed for character Liz...
  5567. Firing bus OnCalcStaminaCost for character Liz...
  5568. Firing bus OnStaminaSpent for character Liz...
  5569. Firing bus OnCalcStaminaCost for character Liz...
  5570. Firing bus OnCalcStaminaCost for character Liz...
  5571. Firing bus OnCalcStaminaCost for character Liz...
  5572. Firing bus OnCalcStaminaCost for character Jess...
  5573. Firing bus OnCalcStaminaCost for character Liz...
  5574. Firing bus OnCalcStaminaCost for character Liz...
  5575. Firing bus OnCalcStaminaCost for character Liz...
  5576. Ending play for character Liz...
  5577. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5578. All cards played, for real.
  5579. Executing actions...
  5580. Character Jess is executing card Smarter Than You...
  5581. Firing bus OnCalcStaminaCost for character Jess...
  5582. Firing bus OnCardExecuted for character Jess...
  5583. Processing status Focus
  5584. Processing status WeakPoint
  5585. Processing status Grip
  5586. Processing status Enraged
  5587. Card offset is 1
  5588. Firing bus OnGainStatus for character Liz...
  5589. Processing status Focus
  5590. Adding status effect Enraged to character Liz.
  5591. Firing bus OnCalcStaminaCost for character Liz...
  5592. Firing bus OnCalcStaminaCost for character Liz...
  5593. Firing bus OnCalcStaminaCost for character Liz...
  5594. Firing bus OnCalcStaminaCost for character Liz...
  5595. Firing bus OnCalcStaminaCost for character Liz...
  5596. Firing bus OnCalcStaminaCost for character Liz...
  5597. Firing bus OnGainStatus for character Jess...
  5598. Processing status Focus
  5599. Adding status effect DrawCardEveryTurn to character Jess.
  5600. Instantiating status icon for status Draw an extra card every turn.
  5601. Firing bus OnCalcStaminaCost for character Liz...
  5602. Firing bus OnCalcStaminaCost for character Liz...
  5603. Firing bus OnCalcStaminaCost for character Liz...
  5604. Firing bus OnGainStatus for character Jess...
  5605. Processing status Focus
  5606. Adding status effect CreativePredator to character Jess.
  5607. Instantiating status icon for status Draw an extra card next turn.
  5608. Firing bus OnCalcStaminaCost for character Liz...
  5609. Firing bus OnCalcStaminaCost for character Liz...
  5610. Firing bus OnCalcStaminaCost for character Liz...
  5611. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5612. Firing bus OnCalcStaminaCost for character Liz...
  5613. Firing bus OnCalcStaminaCost for character Liz...
  5614. Firing bus OnCalcStaminaCost for character Liz...
  5615. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5616. Returning control after text execution
  5617. Checking execute state WAIT_PRED
  5618. Character Liz is executing card Boost Morale...
  5619. Firing bus OnCalcStaminaCost for character Liz...
  5620. Firing bus OnCardExecuted for character Liz...
  5621. Processing status Focus
  5622. Processing status WeakPoint
  5623. Processing status Grip
  5624. Processing status Enraged
  5625. Card offset is 15
  5626. Firing bus OnCalcStaminaCost for character Liz...
  5627. Firing bus OnCalcStaminaCost for character Liz...
  5628. Firing bus OnGainStatus for character Liz...
  5629. Processing status Focus
  5630. Adding status effect Focus to character Liz.
  5631. Firing bus OnCalcStaminaCost for character Liz...
  5632. Firing bus OnCalcStaminaCost for character Liz...
  5633. Firing bus OnGainStatus for character Liz...
  5634. Processing status Focus
  5635. Adding status effect LoseMoreHealthThisTurn to character Liz.
  5636. Instantiating status icon for status Lose more Endurance this turn.
  5637. Firing bus OnCalcStaminaCost for character Liz...
  5638. Firing bus OnCalcStaminaCost for character Liz...
  5639. Firing bus OnGainStatus for character Liz...
  5640. Processing status Focus
  5641. Adding status effect FranticInstincts to character Liz.
  5642. Instantiating status icon for status Draw an extra card next turn.
  5643. Firing bus OnCalcStaminaCost for character Liz...
  5644. Firing bus OnCalcStaminaCost for character Liz...
  5645. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5646. Firing bus OnCalcStaminaCost for character Liz...
  5647. Firing bus OnCalcStaminaCost for character Liz...
  5648. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5649. Returning control after text execution
  5650. Checking execute state WAIT_PREY
  5651. Character Liz is executing card Sneaky Croc...
  5652. Firing bus OnCalcStaminaCost for character Liz...
  5653. Firing bus OnCardExecuted for character Liz...
  5654. Processing status Focus
  5655. Processing status WeakPoint
  5656. Processing status Grip
  5657. Processing status Enraged
  5658. Card offset is 17
  5659. Firing bus OnCalcStaminaCost for character Liz...
  5660. Firing bus OnGainStatus for character Liz...
  5661. Processing status Focus
  5662. Adding status effect LoseStaminaButInflictMoreNausea to character Liz.
  5663. Instantiating status icon for status Lose 1 Maximum Stamina, but inflict 75% more Nausea.
  5664. Firing bus OnCalcStaminaCost for character Liz...
  5665. Firing bus OnGainStatus for character Liz...
  5666. Processing status Focus
  5667. Adding status effect FranticInstincts to character Liz.
  5668. Firing bus OnCalcStaminaCost for character Liz...
  5669. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5670. Firing bus OnCalcStaminaCost for character Liz...
  5671. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5672. Returning control after text execution
  5673. Checking execute state WAIT_PREY
  5674. Character Liz is executing card Hyperventilate...
  5675. Firing bus OnCalcStaminaCost for character Liz...
  5676. Firing bus OnCardExecuted for character Liz...
  5677. Processing status Focus
  5678. Processing status WeakPoint
  5679. Processing status Grip
  5680. Processing status Enraged
  5681. Card offset is 17
  5682. Firing bus OnGainStatus for character Liz...
  5683. Processing status Focus
  5684. Adding status effect Hyperventilate to character Liz.
  5685. Instantiating status icon for status Gain 1 Maximum Stamina. Lose 1 Oxygen every time you play a card.
  5686. Firing bus OnGainStatus for character Liz...
  5687. Processing status Focus
  5688. Adding status effect FranticInstincts to character Liz.
  5689. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5690. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5691. Returning control after text execution
  5692. Checking execute state WAIT_PREY
  5693. Actions executed.
  5694. Time to end the damn turn! Firing event bus...
  5695. Firing bus OnTurnEnd...
  5696. Processing status PanicIfNoFocus
  5697. Events handled. Checking for pred vomit...
  5698. Pred did not vomit. Applying end-of-turn effects...
  5699. Removing base Oxygen of3...
  5700. ...which becomes 3 Oxygen.
  5701. Gaining 10 Acid.
  5702. Inflicting base Endurance damage of 15...
  5703. Firing bus OnDamageHealth for character Jess...
  5704. Firing bus OnLoseHealth for character Liz...
  5705. Processing status LoseMoreHealthThisTurn
  5706. ...which becomes 22 Endurance.
  5707. Firing bus OnActuallyLoseHealth for character Liz...
  5708. Processing status SpicyFood
  5709. Firing bus OnGainStatus for character Liz...
  5710. Processing status Focus
  5711. Adding status effect EnragedNextTurn to character Liz.
  5712. Instantiating status icon for status Gain Enraged next turn.
  5713. Firing bus OnHealthThreshold...
  5714. Effects applied. Checking for all prey unconscious...
  5715. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5716. Firing bus OnTurnEndText...
  5717. Starting turn...
  5718. Queues set up. Calculating prediction limits...
  5719. Prediction system set up. Starting character turns and opening for play...
  5720. Losing base Restraint of 0.
  5721. Firing bus OnLoseRestraint...
  5722. ...which becomes 0 Restraint.
  5723. Firing bus OnCalcMaxStamina for character Jess...
  5724. Processing status LoseStaminaButInflictMoreNausea
  5725. Firing bus OnCalcCardDraw for character Jess...
  5726. Processing status DrawCardEveryTurn
  5727. Processing status CreativePredator
  5728. Processing status FranticInstincts
  5729. Status effect Draw an extra card next turn. expires!
  5730. Firing bus OnTurnStart for character Jess...
  5731. Processing status Pleasure
  5732. Processing status FocusEveryTurn
  5733. Processing status Grip
  5734. Processing status Enraged
  5735. Processing status DrawCardEveryTurn
  5736. Processing status LoseMoreHealthThisTurn
  5737. Processing status FranticInstincts
  5738. Processing status Hyperventilate
  5739. Processing status EnragedNextTurn
  5740. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  5741. Firing bus OnCalcMaxStamina for character Liz...
  5742. Processing status LoseStaminaButInflictMoreNausea
  5743. Firing bus OnCalcCardDraw for character Liz...
  5744. Processing status DrawCardEveryTurn
  5745. Processing status FranticInstincts
  5746. Status effect Draw an extra card next turn. expires!
  5747. Firing bus OnTurnStart for character Liz...
  5748. Processing status Pleasure
  5749. Processing status FocusEveryTurn
  5750. Processing status Enraged
  5751. Processing status DrawCardEveryTurn
  5752. Processing status LoseMoreHealthThisTurn
  5753. Processing status Hyperventilate
  5754. Firing bus OnStaminaGained for character Liz...
  5755. Processing status EnragedNextTurn
  5756. Status effect This turn, inflict more Nausea. expires!
  5757. Status effect Lose more Endurance this turn. expires!
  5758. Status effect Gain Enraged next turn. expires!
  5759. Firing bus OnGainStatus for character Liz...
  5760. Processing status Focus
  5761. Adding status effect Focus to character Liz.
  5762. Firing bus OnGainStatus for character Liz...
  5763. Processing status Focus
  5764. Adding status effect Enraged to character Liz.
  5765. Instantiating status icon for status This turn, inflict more Nausea.
  5766. Firing bus OnCalcStaminaCost for character Liz...
  5767. Excess pred capacity: 3
  5768. Firing bus OnCalcStaminaCost for character Liz...
  5769. Firing bus OnCalcStaminaCost for character Liz...
  5770. Firing bus OnCalcStaminaCost for character Liz...
  5771. Firing bus OnCalcStaminaCost for character Liz...
  5772. Firing bus OnCalcStaminaCost for character Liz...
  5773. Firing bus OnCalcStaminaCost for character Liz...
  5774. Excess pred capacity: 3
  5775. Firing bus OnCalcStaminaCost for character Liz...
  5776. Firing bus OnCalcStaminaCost for character Liz...
  5777. Firing bus OnCalcStaminaCost for character Liz...
  5778. Firing bus OnCalcStaminaCost for character Liz...
  5779. Firing bus OnCalcStaminaCost for character Liz...
  5780. Processing pred AI
  5781. Firing bus OnCalcStaminaCost for character Jess...
  5782. Firing bus OnCalcStaminaCost for character Jess...
  5783. Firing bus OnCalcStaminaCost for character Jess...
  5784. Firing bus OnCalcStaminaCost for character Jess...
  5785. Firing bus OnCalcStaminaCost for character Jess...
  5786. Firing bus OnCalcStaminaCost for character Jess...
  5787. Firing bus OnCalcStaminaCost for character Jess...
  5788. (Card: Crush, Weight: 5) (Card: Constrict, Weight: 6.4) (Card: Hug, Weight: 6.9) (Card: Deny Nausea, Weight: 10.9) (Card: Hold Still!, Weight: 12.4) (Card: Rhythm Grip, Weight: 16.382) (Card: Chokehold, Weight: 20.382)
  5789. Jess played card Crush!
  5790. Firing bus OnCardPlayed for character Jess...
  5791. Firing bus OnCalcStaminaCost for character Jess...
  5792. Firing bus OnStaminaSpent for character Jess...
  5793. Firing bus OnCalcStaminaCost for character Jess...
  5794. Firing bus OnCalcStaminaCost for character Liz...
  5795. Excess pred capacity: 3
  5796. Firing bus OnCalcStaminaCost for character Liz...
  5797. Firing bus OnCalcStaminaCost for character Liz...
  5798. Firing bus OnCalcStaminaCost for character Liz...
  5799. Firing bus OnCalcStaminaCost for character Liz...
  5800. Firing bus OnCalcStaminaCost for character Liz...
  5801. Firing bus OnCalcStaminaCost for character Jess...
  5802. Ending play for character Jess...
  5803. Opening for player input...
  5804. Clicked card Controlled Panic
  5805. Firing bus OnCalcStaminaCost for character Liz...
  5806. Liz played card Controlled Panic!
  5807. Firing bus OnCardPlayed for character Liz...
  5808. Firing bus OnCalcStaminaCost for character Liz...
  5809. Firing bus OnStaminaSpent for character Liz...
  5810. Firing bus OnCalcStaminaCost for character Liz...
  5811. Excess pred capacity: 3
  5812. Firing bus OnCalcStaminaCost for character Liz...
  5813. Firing bus OnCalcStaminaCost for character Liz...
  5814. Firing bus OnCalcStaminaCost for character Liz...
  5815. Firing bus OnCalcStaminaCost for character Liz...
  5816. Firing bus OnCalcStaminaCost for character Jess...
  5817. Firing bus OnCalcStaminaCost for character Liz...
  5818. Clicked card Eye of the Storm
  5819. Firing bus OnCalcStaminaCost for character Liz...
  5820. Liz played card Eye of the Storm!
  5821. Firing bus OnCardPlayed for character Liz...
  5822. Firing bus OnCalcStaminaCost for character Liz...
  5823. Firing bus OnStaminaSpent for character Liz...
  5824. Firing bus OnCalcStaminaCost for character Liz...
  5825. Excess pred capacity: 3
  5826. Firing bus OnCalcStaminaCost for character Liz...
  5827. Firing bus OnCalcStaminaCost for character Liz...
  5828. Firing bus OnCalcStaminaCost for character Liz...
  5829. Firing bus OnCalcStaminaCost for character Jess...
  5830. Firing bus OnCalcStaminaCost for character Liz...
  5831. Firing bus OnCalcStaminaCost for character Liz...
  5832. Ending play for character Liz...
  5833. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5834. All cards played, for real.
  5835. Executing actions...
  5836. Character Jess is executing card Crush...
  5837. Firing bus OnCalcStaminaCost for character Jess...
  5838. Firing bus OnCardExecuted for character Jess...
  5839. Processing status Focus
  5840. Processing status WeakPoint
  5841. Processing status Hyperventilate
  5842. Processing status Enraged
  5843. Card offset is 0
  5844. Firing bus OnCalcStaminaCost for character Liz...
  5845. Firing bus OnCalcStaminaCost for character Liz...
  5846. Firing bus OnGainStatus for character Jess...
  5847. Processing status Focus
  5848. Adding status effect MoreNauseaThisTurn to character Jess.
  5849. Instantiating status icon for status Receive more Nausea this turn.
  5850. Firing bus OnCalcStaminaCost for character Liz...
  5851. Firing bus OnCalcStaminaCost for character Liz...
  5852. Gaining base Restraint of 11.
  5853. Firing bus OnGainRestraint for character Jess...
  5854. ...which becomes 11 Restraint.
  5855. Firing bus OnCalcStaminaCost for character Liz...
  5856. Firing bus OnCalcStaminaCost for character Liz...
  5857. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5858. Firing bus OnCalcStaminaCost for character Liz...
  5859. Firing bus OnCalcStaminaCost for character Liz...
  5860. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5861. Returning control after text execution
  5862. Checking execute state WAIT_PRED
  5863. Character Liz is executing card Controlled Panic...
  5864. Firing bus OnCalcStaminaCost for character Liz...
  5865. Firing bus OnCardExecuted for character Liz...
  5866. Processing status Focus
  5867. Processing status WeakPoint
  5868. Processing status Hyperventilate
  5869. Removing base Oxygen of1...
  5870. ...which becomes 1 Oxygen.
  5871. Firing bus OnCalcStaminaCost for character Liz...
  5872. Processing status Enraged
  5873. Card offset is 19
  5874. Firing bus OnCalcStaminaCost for character Liz...
  5875. Firing bus OnGainStatus for character Liz...
  5876. Processing status Focus
  5877. Adding status effect Focus to character Liz.
  5878. Firing bus OnCalcStaminaCost for character Liz...
  5879. Firing bus OnGainStatus for character Liz...
  5880. Processing status Focus
  5881. Adding status effect FocusEveryTurn to character Liz.
  5882. Firing bus OnCalcStaminaCost for character Liz...
  5883. Firing bus OnGainStatus for character Liz...
  5884. Processing status Focus
  5885. Adding status effect PanicIfNoFocus to character Liz.
  5886. Firing bus OnCalcStaminaCost for character Liz...
  5887. Firing bus OnGainStatus for character Liz...
  5888. Processing status Focus
  5889. Adding status effect FranticInstincts to character Liz.
  5890. Instantiating status icon for status Draw an extra card next turn.
  5891. Firing bus OnCalcStaminaCost for character Liz...
  5892. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5893. Firing bus OnCalcStaminaCost for character Liz...
  5894. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5895. Returning control after text execution
  5896. Checking execute state WAIT_PREY
  5897. Character Liz is executing card Eye of the Storm...
  5898. Firing bus OnCalcStaminaCost for character Liz...
  5899. Firing bus OnCardExecuted for character Liz...
  5900. Processing status Focus
  5901. Processing status WeakPoint
  5902. Processing status Hyperventilate
  5903. Removing base Oxygen of1...
  5904. ...which becomes 1 Oxygen.
  5905. Processing status Enraged
  5906. Card offset is 21
  5907. Firing bus OnGainStatus for character Liz...
  5908. Processing status Focus
  5909. Adding status effect FocusIfNoShake to character Liz.
  5910. Instantiating status icon for status If Shakes are not repeated at the end of this turn, gain Focus.
  5911. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5912. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5913. Returning control after text execution
  5914. Checking execute state WAIT_PREY
  5915. Actions executed.
  5916. Time to end the damn turn! Firing event bus...
  5917. Firing bus OnTurnEnd...
  5918. Processing status PanicIfNoFocus
  5919. Processing status FocusIfNoShake
  5920. Status effect If Shakes are not repeated at the end of this turn, gain Focus. expires!
  5921. Firing bus OnGainStatus for character Liz...
  5922. Processing status Focus
  5923. Adding status effect Focus to character Liz.
  5924. Events handled. Checking for pred vomit...
  5925. Pred did not vomit. Applying end-of-turn effects...
  5926. Removing base Oxygen of3...
  5927. ...which becomes 3 Oxygen.
  5928. Firing bus OnOxygenThreshold...
  5929. Gaining 10 Acid.
  5930. Firing bus OnAcidThreshold...
  5931. Music samples were at 2571711
  5932. Music samples are now at 2571711
  5933. Inflicting base Endurance damage of 17...
  5934. Firing bus OnDamageHealth for character Jess...
  5935. Firing bus OnLoseHealth for character Liz...
  5936. ...which becomes 17 Endurance.
  5937. Firing bus OnActuallyLoseHealth for character Liz...
  5938. Processing status SpicyFood
  5939. Firing bus OnHealthThreshold...
  5940. Firing bus OnGainStatus for character Liz...
  5941. Processing status Focus
  5942. Adding status effect Focus to character Liz.
  5943. Effects applied. Checking for all prey unconscious...
  5944. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5945. Firing bus OnTurnEndText...
  5946. Starting turn...
  5947. Queues set up. Calculating prediction limits...
  5948. Prediction system set up. Starting character turns and opening for play...
  5949. Losing base Restraint of 9.
  5950. Firing bus OnLoseRestraint...
  5951. ...which becomes 9 Restraint.
  5952. Firing bus OnCalcMaxStamina for character Jess...
  5953. Processing status LoseStaminaButInflictMoreNausea
  5954. Firing bus OnCalcCardDraw for character Jess...
  5955. Processing status DrawCardEveryTurn
  5956. Processing status FranticInstincts
  5957. Firing bus OnTurnStart for character Jess...
  5958. Processing status Pleasure
  5959. Processing status FocusEveryTurn
  5960. Processing status DrawCardEveryTurn
  5961. Processing status Hyperventilate
  5962. Processing status Enraged
  5963. Processing status MoreNauseaThisTurn
  5964. Processing status FranticInstincts
  5965. Status effect Receive more Nausea this turn. expires!
  5966. Firing bus OnCalcMaxStamina for character Liz...
  5967. Processing status LoseStaminaButInflictMoreNausea
  5968. Firing bus OnCalcCardDraw for character Liz...
  5969. Processing status DrawCardEveryTurn
  5970. Processing status FranticInstincts
  5971. Status effect Draw an extra card next turn. expires!
  5972. Firing bus OnTurnStart for character Liz...
  5973. Processing status Pleasure
  5974. Processing status FocusEveryTurn
  5975. Processing status DrawCardEveryTurn
  5976. Processing status Hyperventilate
  5977. Firing bus OnStaminaGained for character Liz...
  5978. Processing status Enraged
  5979. Status effect This turn, inflict more Nausea. expires!
  5980. Firing bus OnGainStatus for character Liz...
  5981. Processing status Focus
  5982. Adding status effect Focus to character Liz.
  5983. Firing bus OnCalcStaminaCost for character Liz...
  5984. Firing bus OnCalcStaminaCost for character Liz...
  5985. Firing bus OnCalcStaminaCost for character Liz...
  5986. Firing bus OnCalcStaminaCost for character Liz...
  5987. Firing bus OnCalcStaminaCost for character Liz...
  5988. Firing bus OnCalcStaminaCost for character Liz...
  5989. Firing bus OnCalcStaminaCost for character Liz...
  5990. Firing bus OnCalcStaminaCost for character Liz...
  5991. Firing bus OnCalcStaminaCost for character Liz...
  5992. Firing bus OnCalcStaminaCost for character Liz...
  5993. Firing bus OnCalcStaminaCost for character Liz...
  5994. Firing bus OnCalcStaminaCost for character Liz...
  5995. Processing pred AI
  5996. Firing bus OnCalcStaminaCost for character Jess...
  5997. Firing bus OnCalcStaminaCost for character Jess...
  5998. Firing bus OnCalcStaminaCost for character Jess...
  5999. Firing bus OnCalcStaminaCost for character Jess...
  6000. Firing bus OnCalcStaminaCost for character Jess...
  6001. Firing bus OnCalcStaminaCost for character Jess...
  6002. (Card: Show Off, Weight: 4.75) (Card: Vertigo, Weight: 13.75) (Card: Chokehold, Weight: 17.75) (Card: Rhythm Grip, Weight: 22.15) (Card: Crush, Weight: 27.15) (Card: Hug, Weight: 27.65)
  6003. Jess played card Vertigo!
  6004. Firing bus OnCardPlayed for character Jess...
  6005. Firing bus OnCalcStaminaCost for character Jess...
  6006. Firing bus OnStaminaSpent for character Jess...
  6007. Firing bus OnCalcStaminaCost for character Jess...
  6008. Firing bus OnCalcStaminaCost for character Liz...
  6009. Firing bus OnCalcStaminaCost for character Liz...
  6010. Firing bus OnCalcStaminaCost for character Liz...
  6011. Firing bus OnCalcStaminaCost for character Liz...
  6012. Firing bus OnCalcStaminaCost for character Liz...
  6013. Firing bus OnCalcStaminaCost for character Liz...
  6014. Firing bus OnCalcStaminaCost for character Jess...
  6015. Firing bus OnCalcStaminaCost for character Jess...
  6016. Firing bus OnCalcStaminaCost for character Jess...
  6017. Firing bus OnCalcStaminaCost for character Jess...
  6018. Firing bus OnCalcStaminaCost for character Jess...
  6019. Firing bus OnCalcStaminaCost for character Jess...
  6020. (Card: Show Off, Weight: 3.75) (Card: Chokehold, Weight: 7.75) (Card: Rhythm Grip, Weight: 12.15) (Card: Hug, Weight: 12.65)
  6021. Jess played card Rhythm Grip!
  6022. Firing bus OnCardPlayed for character Jess...
  6023. Firing bus OnCalcStaminaCost for character Jess...
  6024. Firing bus OnStaminaSpent for character Jess...
  6025. Firing bus OnCalcStaminaCost for character Jess...
  6026. Firing bus OnCalcStaminaCost for character Liz...
  6027. Firing bus OnCalcStaminaCost for character Liz...
  6028. Firing bus OnCalcStaminaCost for character Liz...
  6029. Firing bus OnCalcStaminaCost for character Liz...
  6030. Firing bus OnCalcStaminaCost for character Liz...
  6031. Firing bus OnCalcStaminaCost for character Liz...
  6032. Firing bus OnCalcStaminaCost for character Jess...
  6033. Firing bus OnCalcStaminaCost for character Jess...
  6034. Firing bus OnCalcStaminaCost for character Jess...
  6035. Firing bus OnCalcStaminaCost for character Jess...
  6036. Firing bus OnCalcStaminaCost for character Jess...
  6037. Firing bus OnCalcStaminaCost for character Jess...
  6038. (Card: Show Off, Weight: 2.75) (Card: Hug, Weight: 3.25)
  6039. Jess played card Show Off!
  6040. Firing bus OnCardPlayed for character Jess...
  6041. Firing bus OnCalcStaminaCost for character Jess...
  6042. Firing bus OnStaminaSpent for character Jess...
  6043. Firing bus OnStaminaGained for character Jess...
  6044. Firing bus OnCalcStaminaCost for character Liz...
  6045. Firing bus OnCalcStaminaCost for character Liz...
  6046. Firing bus OnCalcStaminaCost for character Liz...
  6047. Firing bus OnCalcStaminaCost for character Liz...
  6048. Firing bus OnCalcStaminaCost for character Liz...
  6049. Firing bus OnCalcStaminaCost for character Liz...
  6050. Firing bus OnCalcStaminaCost for character Jess...
  6051. Firing bus OnCalcStaminaCost for character Jess...
  6052. Firing bus OnCalcStaminaCost for character Jess...
  6053. Firing bus OnCalcStaminaCost for character Liz...
  6054. Firing bus OnCalcStaminaCost for character Liz...
  6055. Firing bus OnCalcStaminaCost for character Liz...
  6056. Firing bus OnCalcStaminaCost for character Liz...
  6057. Firing bus OnCalcStaminaCost for character Liz...
  6058. Firing bus OnCalcStaminaCost for character Liz...
  6059. Firing bus OnCalcStaminaCost for character Jess...
  6060. Firing bus OnCalcStaminaCost for character Jess...
  6061. Firing bus OnCalcStaminaCost for character Jess...
  6062. Firing bus OnCalcStaminaCost for character Jess...
  6063. Firing bus OnCalcStaminaCost for character Jess...
  6064. Firing bus OnCalcStaminaCost for character Jess...
  6065. (Card: Chokehold, Weight: 4) (Card: Hug, Weight: 4.5)
  6066. Jess played card Chokehold!
  6067. Firing bus OnCardPlayed for character Jess...
  6068. Firing bus OnCalcStaminaCost for character Jess...
  6069. Firing bus OnStaminaSpent for character Jess...
  6070. Firing bus OnCalcStaminaCost for character Jess...
  6071. Firing bus OnCalcStaminaCost for character Liz...
  6072. Firing bus OnCalcStaminaCost for character Liz...
  6073. Firing bus OnCalcStaminaCost for character Liz...
  6074. Firing bus OnCalcStaminaCost for character Liz...
  6075. Firing bus OnCalcStaminaCost for character Liz...
  6076. Firing bus OnCalcStaminaCost for character Liz...
  6077. Firing bus OnCalcStaminaCost for character Jess...
  6078. Firing bus OnCalcStaminaCost for character Jess...
  6079. Firing bus OnCalcStaminaCost for character Jess...
  6080. Firing bus OnCalcStaminaCost for character Jess...
  6081. Ending play for character Jess...
  6082. Opening for player input...
  6083. Clicked card Adrenaline
  6084. Firing bus OnCalcStaminaCost for character Liz...
  6085. Liz played card Adrenaline!
  6086. Firing bus OnCardPlayed for character Liz...
  6087. Firing bus OnCalcStaminaCost for character Liz...
  6088. Firing bus OnStaminaSpent for character Liz...
  6089. Firing bus OnStaminaGained for character Liz...
  6090. Firing bus OnCalcStaminaCost for character Liz...
  6091. Firing bus OnCalcStaminaCost for character Liz...
  6092. Firing bus OnCalcStaminaCost for character Liz...
  6093. Firing bus OnCalcStaminaCost for character Liz...
  6094. Firing bus OnCalcStaminaCost for character Liz...
  6095. Firing bus OnCalcStaminaCost for character Liz...
  6096. Firing bus OnCalcStaminaCost for character Jess...
  6097. Firing bus OnCalcStaminaCost for character Jess...
  6098. Firing bus OnCalcStaminaCost for character Jess...
  6099. Firing bus OnCalcStaminaCost for character Jess...
  6100. Firing bus OnCalcStaminaCost for character Liz...
  6101. Firing bus OnCalcStaminaCost for character Liz...
  6102. Firing bus OnCalcStaminaCost for character Liz...
  6103. Firing bus OnCalcStaminaCost for character Liz...
  6104. Firing bus OnCalcStaminaCost for character Liz...
  6105. Firing bus OnCalcStaminaCost for character Liz...
  6106. Firing bus OnCalcStaminaCost for character Liz...
  6107. Firing bus OnCalcStaminaCost for character Liz...
  6108. Firing bus OnCalcStaminaCost for character Liz...
  6109. Firing bus OnCalcStaminaCost for character Jess...
  6110. Firing bus OnCalcStaminaCost for character Jess...
  6111. Firing bus OnCalcStaminaCost for character Jess...
  6112. Firing bus OnCalcStaminaCost for character Jess...
  6113. Firing bus OnCalcStaminaCost for character Liz...
  6114. Clicked card Analyze Stomach
  6115. Firing bus OnCalcStaminaCost for character Liz...
  6116. Liz played card Analyze Stomach!
  6117. Firing bus OnCardPlayed for character Liz...
  6118. Firing bus OnCalcStaminaCost for character Liz...
  6119. Firing bus OnStaminaSpent for character Liz...
  6120. Firing bus OnCalcStaminaCost for character Liz...
  6121. Firing bus OnCalcStaminaCost for character Liz...
  6122. Firing bus OnCalcStaminaCost for character Liz...
  6123. Firing bus OnCalcStaminaCost for character Liz...
  6124. Firing bus OnCalcStaminaCost for character Liz...
  6125. Firing bus OnCalcStaminaCost for character Liz...
  6126. Firing bus OnCalcStaminaCost for character Jess...
  6127. Firing bus OnCalcStaminaCost for character Jess...
  6128. Firing bus OnCalcStaminaCost for character Jess...
  6129. Firing bus OnCalcStaminaCost for character Jess...
  6130. Firing bus OnCalcStaminaCost for character Liz...
  6131. Firing bus OnCalcStaminaCost for character Liz...
  6132. Clicked card Adrenaline
  6133. Firing bus OnCalcStaminaCost for character Liz...
  6134. Liz played card Adrenaline!
  6135. Firing bus OnCardPlayed for character Liz...
  6136. Firing bus OnCalcStaminaCost for character Liz...
  6137. Firing bus OnStaminaSpent for character Liz...
  6138. Firing bus OnStaminaGained for character Liz...
  6139. Firing bus OnCalcStaminaCost for character Liz...
  6140. Firing bus OnCalcStaminaCost for character Liz...
  6141. Firing bus OnCalcStaminaCost for character Liz...
  6142. Firing bus OnCalcStaminaCost for character Liz...
  6143. Firing bus OnCalcStaminaCost for character Liz...
  6144. Firing bus OnCalcStaminaCost for character Liz...
  6145. Firing bus OnCalcStaminaCost for character Jess...
  6146. Firing bus OnCalcStaminaCost for character Jess...
  6147. Firing bus OnCalcStaminaCost for character Jess...
  6148. Firing bus OnCalcStaminaCost for character Jess...
  6149. Firing bus OnCalcStaminaCost for character Liz...
  6150. Firing bus OnCalcStaminaCost for character Liz...
  6151. Firing bus OnCalcStaminaCost for character Liz...
  6152. Firing bus OnCalcStaminaCost for character Liz...
  6153. Firing bus OnCalcStaminaCost for character Liz...
  6154. Firing bus OnCalcStaminaCost for character Liz...
  6155. Firing bus OnCalcStaminaCost for character Liz...
  6156. Firing bus OnCalcStaminaCost for character Liz...
  6157. Firing bus OnCalcStaminaCost for character Liz...
  6158. Firing bus OnCalcStaminaCost for character Liz...
  6159. Firing bus OnCalcStaminaCost for character Liz...
  6160. Firing bus OnCalcStaminaCost for character Jess...
  6161. Firing bus OnCalcStaminaCost for character Jess...
  6162. Firing bus OnCalcStaminaCost for character Jess...
  6163. Firing bus OnCalcStaminaCost for character Jess...
  6164. Firing bus OnCalcStaminaCost for character Liz...
  6165. Firing bus OnCalcStaminaCost for character Liz...
  6166. Firing bus OnCalcStaminaCost for character Liz...
  6167. Clicked card Apex Punch
  6168. Firing bus OnCalcStaminaCost for character Liz...
  6169. Liz played card Apex Punch!
  6170. Firing bus OnCardPlayed for character Liz...
  6171. Firing bus OnCalcStaminaCost for character Liz...
  6172. Firing bus OnStaminaSpent for character Liz...
  6173. Firing bus OnCalcStaminaCost for character Liz...
  6174. Firing bus OnCalcStaminaCost for character Liz...
  6175. Firing bus OnCalcStaminaCost for character Liz...
  6176. Firing bus OnCalcStaminaCost for character Liz...
  6177. Firing bus OnCalcStaminaCost for character Liz...
  6178. Firing bus OnCalcStaminaCost for character Liz...
  6179. Firing bus OnCalcStaminaCost for character Jess...
  6180. Firing bus OnCalcStaminaCost for character Jess...
  6181. Firing bus OnCalcStaminaCost for character Jess...
  6182. Firing bus OnCalcStaminaCost for character Jess...
  6183. Firing bus OnCalcStaminaCost for character Liz...
  6184. Firing bus OnCalcStaminaCost for character Liz...
  6185. Firing bus OnCalcStaminaCost for character Liz...
  6186. Firing bus OnCalcStaminaCost for character Liz...
  6187. Clicked card Critical Hit
  6188. Firing bus OnCalcStaminaCost for character Liz...
  6189. Liz played card Critical Hit!
  6190. Firing bus OnCardPlayed for character Liz...
  6191. Firing bus OnCalcStaminaCost for character Liz...
  6192. Firing bus OnStaminaSpent for character Liz...
  6193. Firing bus OnCalcStaminaCost for character Liz...
  6194. Firing bus OnCalcStaminaCost for character Liz...
  6195. Firing bus OnCalcStaminaCost for character Liz...
  6196. Firing bus OnCalcStaminaCost for character Liz...
  6197. Firing bus OnCalcStaminaCost for character Liz...
  6198. Firing bus OnCalcStaminaCost for character Jess...
  6199. Firing bus OnCalcStaminaCost for character Jess...
  6200. Firing bus OnCalcStaminaCost for character Jess...
  6201. Firing bus OnCalcStaminaCost for character Jess...
  6202. Firing bus OnCalcStaminaCost for character Liz...
  6203. Firing bus OnCalcStaminaCost for character Liz...
  6204. Firing bus OnCalcStaminaCost for character Liz...
  6205. Firing bus OnCalcStaminaCost for character Liz...
  6206. Firing bus OnCalcStaminaCost for character Liz...
  6207. Clicked card Elbow Storm
  6208. Firing bus OnCalcStaminaCost for character Liz...
  6209. Liz played card Elbow Storm!
  6210. Firing bus OnCardPlayed for character Liz...
  6211. Firing bus OnCalcStaminaCost for character Liz...
  6212. Firing bus OnStaminaSpent for character Liz...
  6213. Firing bus OnCalcStaminaCost for character Liz...
  6214. Firing bus OnCalcStaminaCost for character Liz...
  6215. Firing bus OnCalcStaminaCost for character Liz...
  6216. Firing bus OnCalcStaminaCost for character Liz...
  6217. Firing bus OnCalcStaminaCost for character Jess...
  6218. Firing bus OnCalcStaminaCost for character Jess...
  6219. Firing bus OnCalcStaminaCost for character Jess...
  6220. Firing bus OnCalcStaminaCost for character Jess...
  6221. Firing bus OnCalcStaminaCost for character Liz...
  6222. Firing bus OnCalcStaminaCost for character Liz...
  6223. Firing bus OnCalcStaminaCost for character Liz...
  6224. Firing bus OnCalcStaminaCost for character Liz...
  6225. Firing bus OnCalcStaminaCost for character Liz...
  6226. Firing bus OnCalcStaminaCost for character Liz...
  6227. Clicked card Refocus
  6228. Firing bus OnCalcStaminaCost for character Liz...
  6229. Liz played card Refocus!
  6230. Firing bus OnCardPlayed for character Liz...
  6231. Firing bus OnCalcStaminaCost for character Liz...
  6232. Firing bus OnStaminaSpent for character Liz...
  6233. Firing bus OnCalcStaminaCost for character Liz...
  6234. Firing bus OnCalcStaminaCost for character Liz...
  6235. Firing bus OnCalcStaminaCost for character Liz...
  6236. Firing bus OnCalcStaminaCost for character Jess...
  6237. Firing bus OnCalcStaminaCost for character Jess...
  6238. Firing bus OnCalcStaminaCost for character Jess...
  6239. Firing bus OnCalcStaminaCost for character Jess...
  6240. Firing bus OnCalcStaminaCost for character Liz...
  6241. Firing bus OnCalcStaminaCost for character Liz...
  6242. Firing bus OnCalcStaminaCost for character Liz...
  6243. Firing bus OnCalcStaminaCost for character Liz...
  6244. Firing bus OnCalcStaminaCost for character Liz...
  6245. Firing bus OnCalcStaminaCost for character Liz...
  6246. Firing bus OnCalcStaminaCost for character Liz...
  6247. Clicked card Apex Struggle
  6248. Firing bus OnCalcStaminaCost for character Liz...
  6249. Liz played card Apex Struggle!
  6250. Firing bus OnCardPlayed for character Liz...
  6251. Firing bus OnCalcStaminaCost for character Liz...
  6252. Firing bus OnStaminaSpent for character Liz...
  6253. Firing bus OnCalcStaminaCost for character Liz...
  6254. Firing bus OnCalcStaminaCost for character Liz...
  6255. Firing bus OnCalcStaminaCost for character Jess...
  6256. Firing bus OnCalcStaminaCost for character Jess...
  6257. Firing bus OnCalcStaminaCost for character Jess...
  6258. Firing bus OnCalcStaminaCost for character Jess...
  6259. Firing bus OnCalcStaminaCost for character Liz...
  6260. Firing bus OnCalcStaminaCost for character Liz...
  6261. Firing bus OnCalcStaminaCost for character Liz...
  6262. Firing bus OnCalcStaminaCost for character Liz...
  6263. Firing bus OnCalcStaminaCost for character Liz...
  6264. Firing bus OnCalcStaminaCost for character Liz...
  6265. Firing bus OnCalcStaminaCost for character Liz...
  6266. Firing bus OnCalcStaminaCost for character Liz...
  6267. Ending play for character Liz...
  6268. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6269. All cards played, for real.
  6270. Executing actions...
  6271. Character Jess is executing card Vertigo...
  6272. Firing bus OnCalcStaminaCost for character Jess...
  6273. Firing bus OnCardExecuted for character Jess...
  6274. Processing status Focus
  6275. Processing status WeakPoint
  6276. Processing status Hyperventilate
  6277. Card offset is 0
  6278. Firing bus OnGainStatus for character Liz...
  6279. Processing status Focus
  6280. Adding status effect Enraged to character Liz.
  6281. Instantiating status icon for status This turn, inflict more Nausea.
  6282. Firing bus OnCalcStaminaCost for character Jess...
  6283. Firing bus OnCalcStaminaCost for character Jess...
  6284. Firing bus OnCalcStaminaCost for character Jess...
  6285. Firing bus OnCalcStaminaCost for character Liz...
  6286. Firing bus OnCalcStaminaCost for character Liz...
  6287. Firing bus OnCalcStaminaCost for character Liz...
  6288. Firing bus OnCalcStaminaCost for character Liz...
  6289. Firing bus OnCalcStaminaCost for character Liz...
  6290. Firing bus OnCalcStaminaCost for character Liz...
  6291. Firing bus OnCalcStaminaCost for character Liz...
  6292. Firing bus OnCalcStaminaCost for character Liz...
  6293. Firing bus OnCalcStaminaCost for character Jess...
  6294. Firing bus OnCalcStaminaCost for character Jess...
  6295. Firing bus OnCalcStaminaCost for character Jess...
  6296. Firing bus OnCalcStaminaCost for character Liz...
  6297. Firing bus OnCalcStaminaCost for character Liz...
  6298. Firing bus OnCalcStaminaCost for character Liz...
  6299. Firing bus OnCalcStaminaCost for character Liz...
  6300. Firing bus OnCalcStaminaCost for character Liz...
  6301. Firing bus OnCalcStaminaCost for character Liz...
  6302. Firing bus OnCalcStaminaCost for character Liz...
  6303. Firing bus OnCalcStaminaCost for character Liz...
  6304. Firing bus OnGainStatus for character Liz...
  6305. Processing status Focus
  6306. Adding status effect NoDistractExpireOnShake to character Liz.
  6307. Instantiating status icon for status Whenever Shakes are repeated at the end of a turn, Distracted does not expire that turn.
  6308. Firing bus OnCalcStaminaCost for character Jess...
  6309. Firing bus OnCalcStaminaCost for character Jess...
  6310. Firing bus OnCalcStaminaCost for character Jess...
  6311. Firing bus OnCalcStaminaCost for character Liz...
  6312. Firing bus OnCalcStaminaCost for character Liz...
  6313. Firing bus OnCalcStaminaCost for character Liz...
  6314. Firing bus OnCalcStaminaCost for character Liz...
  6315. Firing bus OnCalcStaminaCost for character Liz...
  6316. Firing bus OnCalcStaminaCost for character Liz...
  6317. Firing bus OnCalcStaminaCost for character Liz...
  6318. Firing bus OnCalcStaminaCost for character Liz...
  6319. Firing bus OnCalcStaminaCost for character Jess...
  6320. Firing bus OnCalcStaminaCost for character Jess...
  6321. Firing bus OnCalcStaminaCost for character Jess...
  6322. Firing bus OnCalcStaminaCost for character Liz...
  6323. Firing bus OnCalcStaminaCost for character Liz...
  6324. Firing bus OnCalcStaminaCost for character Liz...
  6325. Firing bus OnCalcStaminaCost for character Liz...
  6326. Firing bus OnCalcStaminaCost for character Liz...
  6327. Firing bus OnCalcStaminaCost for character Liz...
  6328. Firing bus OnCalcStaminaCost for character Liz...
  6329. Firing bus OnCalcStaminaCost for character Liz...
  6330. Firing bus OnGainStatus for character Jess...
  6331. Processing status Focus
  6332. Adding status effect CreativePredator to character Jess.
  6333. Instantiating status icon for status Draw an extra card next turn.
  6334. Firing bus OnCalcStaminaCost for character Jess...
  6335. Firing bus OnCalcStaminaCost for character Jess...
  6336. Firing bus OnCalcStaminaCost for character Jess...
  6337. Firing bus OnCalcStaminaCost for character Liz...
  6338. Firing bus OnCalcStaminaCost for character Liz...
  6339. Firing bus OnCalcStaminaCost for character Liz...
  6340. Firing bus OnCalcStaminaCost for character Liz...
  6341. Firing bus OnCalcStaminaCost for character Liz...
  6342. Firing bus OnCalcStaminaCost for character Liz...
  6343. Firing bus OnCalcStaminaCost for character Liz...
  6344. Firing bus OnCalcStaminaCost for character Liz...
  6345. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6346. Firing bus OnCalcStaminaCost for character Jess...
  6347. Firing bus OnCalcStaminaCost for character Jess...
  6348. Firing bus OnCalcStaminaCost for character Jess...
  6349. Firing bus OnCalcStaminaCost for character Liz...
  6350. Firing bus OnCalcStaminaCost for character Liz...
  6351. Firing bus OnCalcStaminaCost for character Liz...
  6352. Firing bus OnCalcStaminaCost for character Liz...
  6353. Firing bus OnCalcStaminaCost for character Liz...
  6354. Firing bus OnCalcStaminaCost for character Liz...
  6355. Firing bus OnCalcStaminaCost for character Liz...
  6356. Firing bus OnCalcStaminaCost for character Liz...
  6357. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6358. Returning control after text execution
  6359. Checking execute state WAIT_PRED
  6360. Character Jess is executing card Rhythm Grip...
  6361. Firing bus OnCalcStaminaCost for character Jess...
  6362. Firing bus OnCardExecuted for character Jess...
  6363. Processing status Focus
  6364. Processing status WeakPoint
  6365. Processing status Hyperventilate
  6366. Processing status Enraged
  6367. Card offset is 0
  6368. Firing bus OnCalcStaminaCost for character Jess...
  6369. Firing bus OnCalcStaminaCost for character Jess...
  6370. Firing bus OnCalcStaminaCost for character Liz...
  6371. Firing bus OnCalcStaminaCost for character Liz...
  6372. Firing bus OnCalcStaminaCost for character Liz...
  6373. Firing bus OnCalcStaminaCost for character Liz...
  6374. Firing bus OnCalcStaminaCost for character Liz...
  6375. Firing bus OnCalcStaminaCost for character Liz...
  6376. Firing bus OnCalcStaminaCost for character Liz...
  6377. Firing bus OnCalcStaminaCost for character Liz...
  6378. Firing bus OnGainStatus for character Jess...
  6379. Processing status Focus
  6380. Adding status effect GripNextTurn to character Jess.
  6381. Instantiating status icon for status Gain Grip next turn.
  6382. Firing bus OnCalcStaminaCost for character Jess...
  6383. Firing bus OnCalcStaminaCost for character Jess...
  6384. Firing bus OnCalcStaminaCost for character Liz...
  6385. Firing bus OnCalcStaminaCost for character Liz...
  6386. Firing bus OnCalcStaminaCost for character Liz...
  6387. Firing bus OnCalcStaminaCost for character Liz...
  6388. Firing bus OnCalcStaminaCost for character Liz...
  6389. Firing bus OnCalcStaminaCost for character Liz...
  6390. Firing bus OnCalcStaminaCost for character Liz...
  6391. Firing bus OnCalcStaminaCost for character Liz...
  6392. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6393. Firing bus OnCalcStaminaCost for character Jess...
  6394. Firing bus OnCalcStaminaCost for character Jess...
  6395. Firing bus OnCalcStaminaCost for character Liz...
  6396. Firing bus OnCalcStaminaCost for character Liz...
  6397. Firing bus OnCalcStaminaCost for character Liz...
  6398. Firing bus OnCalcStaminaCost for character Liz...
  6399. Firing bus OnCalcStaminaCost for character Liz...
  6400. Firing bus OnCalcStaminaCost for character Liz...
  6401. Firing bus OnCalcStaminaCost for character Liz...
  6402. Firing bus OnCalcStaminaCost for character Liz...
  6403. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6404. Returning control after text execution
  6405. Checking execute state WAIT_PRED
  6406. Character Jess is executing card Show Off...
  6407. Firing bus OnCalcStaminaCost for character Jess...
  6408. Firing bus OnCardExecuted for character Jess...
  6409. Processing status Focus
  6410. Processing status WeakPoint
  6411. Processing status Hyperventilate
  6412. Processing status Enraged
  6413. Card offset is 0
  6414. Firing bus OnGainStatus for character Liz...
  6415. Processing status Focus
  6416. Adding status effect Enraged to character Liz.
  6417. Firing bus OnCalcStaminaCost for character Jess...
  6418. Firing bus OnCalcStaminaCost for character Liz...
  6419. Firing bus OnCalcStaminaCost for character Liz...
  6420. Firing bus OnCalcStaminaCost for character Liz...
  6421. Firing bus OnCalcStaminaCost for character Liz...
  6422. Firing bus OnCalcStaminaCost for character Liz...
  6423. Firing bus OnCalcStaminaCost for character Liz...
  6424. Firing bus OnCalcStaminaCost for character Liz...
  6425. Firing bus OnCalcStaminaCost for character Liz...
  6426. Firing bus OnCalcStaminaCost for character Jess...
  6427. Firing bus OnCalcStaminaCost for character Liz...
  6428. Firing bus OnCalcStaminaCost for character Liz...
  6429. Firing bus OnCalcStaminaCost for character Liz...
  6430. Firing bus OnCalcStaminaCost for character Liz...
  6431. Firing bus OnCalcStaminaCost for character Liz...
  6432. Firing bus OnCalcStaminaCost for character Liz...
  6433. Firing bus OnCalcStaminaCost for character Liz...
  6434. Firing bus OnCalcStaminaCost for character Liz...
  6435. Firing bus OnGainStatus for character Jess...
  6436. Processing status Focus
  6437. Adding status effect MoreNauseaThisTurn to character Jess.
  6438. Instantiating status icon for status Receive more Nausea this turn.
  6439. Firing bus OnCalcStaminaCost for character Jess...
  6440. Firing bus OnCalcStaminaCost for character Liz...
  6441. Firing bus OnCalcStaminaCost for character Liz...
  6442. Firing bus OnCalcStaminaCost for character Liz...
  6443. Firing bus OnCalcStaminaCost for character Liz...
  6444. Firing bus OnCalcStaminaCost for character Liz...
  6445. Firing bus OnCalcStaminaCost for character Liz...
  6446. Firing bus OnCalcStaminaCost for character Liz...
  6447. Firing bus OnCalcStaminaCost for character Liz...
  6448. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6449. Firing bus OnCalcStaminaCost for character Jess...
  6450. Firing bus OnCalcStaminaCost for character Liz...
  6451. Firing bus OnCalcStaminaCost for character Liz...
  6452. Firing bus OnCalcStaminaCost for character Liz...
  6453. Firing bus OnCalcStaminaCost for character Liz...
  6454. Firing bus OnCalcStaminaCost for character Liz...
  6455. Firing bus OnCalcStaminaCost for character Liz...
  6456. Firing bus OnCalcStaminaCost for character Liz...
  6457. Firing bus OnCalcStaminaCost for character Liz...
  6458. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6459. Returning control after text execution
  6460. Checking execute state WAIT_PRED
  6461. Character Jess is executing card Chokehold...
  6462. Firing bus OnCalcStaminaCost for character Jess...
  6463. Firing bus OnCardExecuted for character Jess...
  6464. Processing status Focus
  6465. Processing status WeakPoint
  6466. Processing status Hyperventilate
  6467. Processing status Enraged
  6468. Card offset is 0
  6469. Firing bus OnCalcStaminaCost for character Liz...
  6470. Firing bus OnCalcStaminaCost for character Liz...
  6471. Firing bus OnCalcStaminaCost for character Liz...
  6472. Firing bus OnCalcStaminaCost for character Liz...
  6473. Firing bus OnCalcStaminaCost for character Liz...
  6474. Firing bus OnCalcStaminaCost for character Liz...
  6475. Firing bus OnCalcStaminaCost for character Liz...
  6476. Firing bus OnCalcStaminaCost for character Liz...
  6477. Firing bus OnGainStatus for character Liz...
  6478. Processing status Focus
  6479. Adding status effect LoseStaminaIfRestraintUnbroken to character Liz.
  6480. Instantiating status icon for status If Restraint is unbroken at the end of the turn, lose Stamina next turn.
  6481. Firing bus OnCalcStaminaCost for character Liz...
  6482. Firing bus OnCalcStaminaCost for character Liz...
  6483. Firing bus OnCalcStaminaCost for character Liz...
  6484. Firing bus OnCalcStaminaCost for character Liz...
  6485. Firing bus OnCalcStaminaCost for character Liz...
  6486. Firing bus OnCalcStaminaCost for character Liz...
  6487. Firing bus OnCalcStaminaCost for character Liz...
  6488. Firing bus OnCalcStaminaCost for character Liz...
  6489. Firing bus OnCalcStaminaCost for character Liz...
  6490. Firing bus OnCalcStaminaCost for character Liz...
  6491. Firing bus OnCalcStaminaCost for character Liz...
  6492. Firing bus OnCalcStaminaCost for character Liz...
  6493. Firing bus OnCalcStaminaCost for character Liz...
  6494. Firing bus OnCalcStaminaCost for character Liz...
  6495. Firing bus OnCalcStaminaCost for character Liz...
  6496. Firing bus OnCalcStaminaCost for character Liz...
  6497. Gaining base Restraint of 3.
  6498. Firing bus OnGainRestraint for character Jess...
  6499. ...which becomes 3 Restraint.
  6500. Firing bus OnCalcStaminaCost for character Liz...
  6501. Firing bus OnCalcStaminaCost for character Liz...
  6502. Firing bus OnCalcStaminaCost for character Liz...
  6503. Firing bus OnCalcStaminaCost for character Liz...
  6504. Firing bus OnCalcStaminaCost for character Liz...
  6505. Firing bus OnCalcStaminaCost for character Liz...
  6506. Firing bus OnCalcStaminaCost for character Liz...
  6507. Firing bus OnCalcStaminaCost for character Liz...
  6508. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6509. Firing bus OnCalcStaminaCost for character Liz...
  6510. Firing bus OnCalcStaminaCost for character Liz...
  6511. Firing bus OnCalcStaminaCost for character Liz...
  6512. Firing bus OnCalcStaminaCost for character Liz...
  6513. Firing bus OnCalcStaminaCost for character Liz...
  6514. Firing bus OnCalcStaminaCost for character Liz...
  6515. Firing bus OnCalcStaminaCost for character Liz...
  6516. Firing bus OnCalcStaminaCost for character Liz...
  6517. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6518. Returning control after text execution
  6519. Checking execute state WAIT_PRED
  6520. Character Liz is executing card Adrenaline...
  6521. Firing bus OnCalcStaminaCost for character Liz...
  6522. Firing bus OnCardExecuted for character Liz...
  6523. Processing status Focus
  6524. Processing status WeakPoint
  6525. Processing status Hyperventilate
  6526. Removing base Oxygen of1...
  6527. ...which becomes 1 Oxygen.
  6528. Firing bus OnCalcStaminaCost for character Liz...
  6529. Firing bus OnCalcStaminaCost for character Liz...
  6530. Firing bus OnCalcStaminaCost for character Liz...
  6531. Firing bus OnCalcStaminaCost for character Liz...
  6532. Firing bus OnCalcStaminaCost for character Liz...
  6533. Firing bus OnCalcStaminaCost for character Liz...
  6534. Firing bus OnCalcStaminaCost for character Liz...
  6535. Processing status Enraged
  6536. Card offset is 28
  6537. Firing bus OnCalcStaminaCost for character Liz...
  6538. Firing bus OnCalcStaminaCost for character Liz...
  6539. Firing bus OnCalcStaminaCost for character Liz...
  6540. Firing bus OnCalcStaminaCost for character Liz...
  6541. Firing bus OnCalcStaminaCost for character Liz...
  6542. Firing bus OnCalcStaminaCost for character Liz...
  6543. Firing bus OnCalcStaminaCost for character Liz...
  6544. Firing bus OnGainStatus for character Liz...
  6545. Processing status Focus
  6546. Adding status effect FranticInstincts to character Liz.
  6547. Instantiating status icon for status Draw an extra card next turn.
  6548. Firing bus OnCalcStaminaCost for character Liz...
  6549. Firing bus OnCalcStaminaCost for character Liz...
  6550. Firing bus OnCalcStaminaCost for character Liz...
  6551. Firing bus OnCalcStaminaCost for character Liz...
  6552. Firing bus OnCalcStaminaCost for character Liz...
  6553. Firing bus OnCalcStaminaCost for character Liz...
  6554. Firing bus OnCalcStaminaCost for character Liz...
  6555. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6556. Firing bus OnCalcStaminaCost for character Liz...
  6557. Firing bus OnCalcStaminaCost for character Liz...
  6558. Firing bus OnCalcStaminaCost for character Liz...
  6559. Firing bus OnCalcStaminaCost for character Liz...
  6560. Firing bus OnCalcStaminaCost for character Liz...
  6561. Firing bus OnCalcStaminaCost for character Liz...
  6562. Firing bus OnCalcStaminaCost for character Liz...
  6563. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6564. Returning control after text execution
  6565. Checking execute state WAIT_PREY
  6566. Character Liz is executing card Analyze Stomach...
  6567. Firing bus OnCalcStaminaCost for character Liz...
  6568. Firing bus OnCardExecuted for character Liz...
  6569. Processing status Focus
  6570. Processing status WeakPoint
  6571. Processing status Hyperventilate
  6572. Removing base Oxygen of1...
  6573. ...which becomes 1 Oxygen.
  6574. Firing bus OnCalcStaminaCost for character Liz...
  6575. Firing bus OnCalcStaminaCost for character Liz...
  6576. Firing bus OnCalcStaminaCost for character Liz...
  6577. Firing bus OnCalcStaminaCost for character Liz...
  6578. Firing bus OnCalcStaminaCost for character Liz...
  6579. Firing bus OnCalcStaminaCost for character Liz...
  6580. Processing status Enraged
  6581. Card offset is 28
  6582. Firing bus OnCalcStaminaCost for character Liz...
  6583. Firing bus OnCalcStaminaCost for character Liz...
  6584. Firing bus OnCalcStaminaCost for character Liz...
  6585. Firing bus OnCalcStaminaCost for character Liz...
  6586. Firing bus OnCalcStaminaCost for character Liz...
  6587. Firing bus OnCalcStaminaCost for character Liz...
  6588. Adding base Nausea of 30...
  6589. Losing base Restraint of 5.
  6590. Firing bus OnLoseRestraint for character Jess...
  6591. ...which becomes 5 Restraint.
  6592. Firing bus OnCalcStaminaCost for character Liz...
  6593. Firing bus OnCalcStaminaCost for character Liz...
  6594. Firing bus OnCalcStaminaCost for character Liz...
  6595. Firing bus OnCalcStaminaCost for character Liz...
  6596. Firing bus OnCalcStaminaCost for character Liz...
  6597. Firing bus OnCalcStaminaCost for character Liz...
  6598. 5 was blocked by Restraint.
  6599. Firing bus OnGainStatus for character Liz...
  6600. Processing status Focus
  6601. Adding status effect Enraged to character Liz.
  6602. Firing bus OnCalcStaminaCost for character Liz...
  6603. Firing bus OnCalcStaminaCost for character Liz...
  6604. Firing bus OnCalcStaminaCost for character Liz...
  6605. Firing bus OnCalcStaminaCost for character Liz...
  6606. Firing bus OnCalcStaminaCost for character Liz...
  6607. Firing bus OnCalcStaminaCost for character Liz...
  6608. Firing bus OnInflictNausea for character Liz...
  6609. Processing status LoseStaminaButInflictMoreNausea
  6610. Firing bus OnTakeNausea for character Jess...
  6611. Processing status Pleasure
  6612. Processing status MoreNauseaThisTurn
  6613. ...which becomes 72 Nausea.
  6614. Firing bus OnActuallyTakeNausea for character Jess...
  6615. Processing status FirmGrip
  6616. Firing bus OnGainStatus for character Jess...
  6617. Processing status Focus
  6618. Adding status effect GripNextTurn to character Jess.
  6619. Firing bus OnCalcStaminaCost for character Liz...
  6620. Firing bus OnCalcStaminaCost for character Liz...
  6621. Firing bus OnCalcStaminaCost for character Liz...
  6622. Firing bus OnCalcStaminaCost for character Liz...
  6623. Firing bus OnCalcStaminaCost for character Liz...
  6624. Firing bus OnCalcStaminaCost for character Liz...
  6625. Firing bus OnCalcStaminaCost for character Liz...
  6626. Firing bus OnCalcStaminaCost for character Liz...
  6627. Firing bus OnCalcStaminaCost for character Liz...
  6628. Firing bus OnCalcStaminaCost for character Liz...
  6629. Firing bus OnCalcStaminaCost for character Liz...
  6630. Firing bus OnCalcStaminaCost for character Liz...
  6631. Firing bus OnGainStatus for character Liz...
  6632. Processing status Focus
  6633. Adding status effect WeakPoint to character Liz.
  6634. Firing bus OnCalcStaminaCost for character Liz...
  6635. Firing bus OnCalcStaminaCost for character Liz...
  6636. Firing bus OnCalcStaminaCost for character Liz...
  6637. Firing bus OnCalcStaminaCost for character Liz...
  6638. Firing bus OnCalcStaminaCost for character Liz...
  6639. Firing bus OnCalcStaminaCost for character Liz...
  6640. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6641. Firing bus OnCalcStaminaCost for character Liz...
  6642. Firing bus OnCalcStaminaCost for character Liz...
  6643. Firing bus OnCalcStaminaCost for character Liz...
  6644. Firing bus OnCalcStaminaCost for character Liz...
  6645. Firing bus OnCalcStaminaCost for character Liz...
  6646. Firing bus OnCalcStaminaCost for character Liz...
  6647. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6648. Returning control after text execution
  6649. Checking execute state WAIT_PREY
  6650. Character Liz is executing card Adrenaline...
  6651. Firing bus OnCalcStaminaCost for character Liz...
  6652. Firing bus OnCardExecuted for character Liz...
  6653. Processing status Focus
  6654. Processing status WeakPoint
  6655. Processing status Hyperventilate
  6656. Removing base Oxygen of1...
  6657. ...which becomes 1 Oxygen.
  6658. Firing bus OnCalcStaminaCost for character Liz...
  6659. Firing bus OnCalcStaminaCost for character Liz...
  6660. Firing bus OnCalcStaminaCost for character Liz...
  6661. Firing bus OnCalcStaminaCost for character Liz...
  6662. Firing bus OnCalcStaminaCost for character Liz...
  6663. Processing status Enraged
  6664. Card offset is 32
  6665. Firing bus OnCalcStaminaCost for character Liz...
  6666. Firing bus OnCalcStaminaCost for character Liz...
  6667. Firing bus OnCalcStaminaCost for character Liz...
  6668. Firing bus OnCalcStaminaCost for character Liz...
  6669. Firing bus OnCalcStaminaCost for character Liz...
  6670. Firing bus OnGainStatus for character Liz...
  6671. Processing status Focus
  6672. Adding status effect FranticInstincts to character Liz.
  6673. Firing bus OnCalcStaminaCost for character Liz...
  6674. Firing bus OnCalcStaminaCost for character Liz...
  6675. Firing bus OnCalcStaminaCost for character Liz...
  6676. Firing bus OnCalcStaminaCost for character Liz...
  6677. Firing bus OnCalcStaminaCost for character Liz...
  6678. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6679. Firing bus OnCalcStaminaCost for character Liz...
  6680. Firing bus OnCalcStaminaCost for character Liz...
  6681. Firing bus OnCalcStaminaCost for character Liz...
  6682. Firing bus OnCalcStaminaCost for character Liz...
  6683. Firing bus OnCalcStaminaCost for character Liz...
  6684. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6685. Returning control after text execution
  6686. Checking execute state WAIT_PREY
  6687. Character Liz is executing card Apex Punch...
  6688. Firing bus OnCalcStaminaCost for character Liz...
  6689. Firing bus OnCardExecuted for character Liz...
  6690. Processing status Focus
  6691. Processing status WeakPoint
  6692. Processing status Hyperventilate
  6693. Removing base Oxygen of1...
  6694. ...which becomes 1 Oxygen.
  6695. Firing bus OnCalcStaminaCost for character Liz...
  6696. Firing bus OnCalcStaminaCost for character Liz...
  6697. Firing bus OnCalcStaminaCost for character Liz...
  6698. Firing bus OnCalcStaminaCost for character Liz...
  6699. Processing status Enraged
  6700. Card offset is 32
  6701. Firing bus OnCalcStaminaCost for character Liz...
  6702. Firing bus OnCalcStaminaCost for character Liz...
  6703. Firing bus OnCalcStaminaCost for character Liz...
  6704. Firing bus OnCalcStaminaCost for character Liz...
  6705. Adding base Nausea of 39...
  6706. Firing bus OnInflictNausea for character Liz...
  6707. Processing status LoseStaminaButInflictMoreNausea
  6708. Firing bus OnTakeNausea for character Jess...
  6709. Processing status Pleasure
  6710. Processing status MoreNauseaThisTurn
  6711. ...which becomes 358 Nausea.
  6712. Firing bus OnActuallyTakeNausea for character Jess...
  6713. Processing status FirmGrip
  6714. Firing bus OnGainStatus for character Jess...
  6715. Processing status Focus
  6716. Adding status effect GripNextTurn to character Jess.
  6717. Firing bus OnCalcStaminaCost for character Liz...
  6718. Firing bus OnCalcStaminaCost for character Liz...
  6719. Firing bus OnCalcStaminaCost for character Liz...
  6720. Firing bus OnCalcStaminaCost for character Liz...
  6721. Firing bus OnCalcStaminaCost for character Liz...
  6722. Firing bus OnCalcStaminaCost for character Liz...
  6723. Firing bus OnCalcStaminaCost for character Liz...
  6724. Firing bus OnCalcStaminaCost for character Liz...
  6725. Firing bus OnGainStatus for character Liz...
  6726. Processing status Focus
  6727. Adding status effect WeakPoint to character Liz.
  6728. Firing bus OnCalcStaminaCost for character Liz...
  6729. Firing bus OnCalcStaminaCost for character Liz...
  6730. Firing bus OnCalcStaminaCost for character Liz...
  6731. Firing bus OnCalcStaminaCost for character Liz...
  6732. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6733. Firing bus OnCalcStaminaCost for character Liz...
  6734. Firing bus OnCalcStaminaCost for character Liz...
  6735. Firing bus OnCalcStaminaCost for character Liz...
  6736. Firing bus OnCalcStaminaCost for character Liz...
  6737. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6738. Returning control after text execution
  6739. Checking execute state WAIT_PREY
  6740. Character Liz is executing card Critical Hit...
  6741. Firing bus OnCalcStaminaCost for character Liz...
  6742. Firing bus OnCardExecuted for character Liz...
  6743. Processing status Focus
  6744. Processing status WeakPoint
  6745. Processing status Hyperventilate
  6746. Removing base Oxygen of1...
  6747. ...which becomes 1 Oxygen.
  6748. Firing bus OnCalcStaminaCost for character Liz...
  6749. Firing bus OnCalcStaminaCost for character Liz...
  6750. Firing bus OnCalcStaminaCost for character Liz...
  6751. Processing status Enraged
  6752. Card offset is 35
  6753. Firing bus OnCalcStaminaCost for character Liz...
  6754. Firing bus OnCalcStaminaCost for character Liz...
  6755. Firing bus OnCalcStaminaCost for character Liz...
  6756. Adding base Nausea of 72...
  6757. Firing bus OnInflictNausea for character Liz...
  6758. Processing status LoseStaminaButInflictMoreNausea
  6759. Firing bus OnTakeNausea for character Jess...
  6760. Processing status Pleasure
  6761. Processing status MoreNauseaThisTurn
  6762. ...which becomes 708 Nausea.
  6763. Firing bus OnActuallyTakeNausea for character Jess...
  6764. Processing status FirmGrip
  6765. Firing bus OnGainStatus for character Jess...
  6766. Processing status Focus
  6767. Adding status effect GripNextTurn to character Jess.
  6768. Firing bus OnCalcStaminaCost for character Liz...
  6769. Firing bus OnCalcStaminaCost for character Liz...
  6770. Firing bus OnCalcStaminaCost for character Liz...
  6771. Firing bus OnCalcStaminaCost for character Liz...
  6772. Firing bus OnCalcStaminaCost for character Liz...
  6773. Firing bus OnCalcStaminaCost for character Liz...
  6774. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6775. Firing bus OnCalcStaminaCost for character Liz...
  6776. Firing bus OnCalcStaminaCost for character Liz...
  6777. Firing bus OnCalcStaminaCost for character Liz...
  6778. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6779. Returning control after text execution
  6780. Checking execute state WAIT_PREY
  6781. Character Liz is executing card Elbow Storm...
  6782. Firing bus OnCalcStaminaCost for character Liz...
  6783. Firing bus OnCardExecuted for character Liz...
  6784. Processing status Focus
  6785. Processing status WeakPoint
  6786. Processing status Hyperventilate
  6787. Removing base Oxygen of1...
  6788. ...which becomes 1 Oxygen.
  6789. Firing bus OnCalcStaminaCost for character Liz...
  6790. Firing bus OnCalcStaminaCost for character Liz...
  6791. Processing status Enraged
  6792. Card offset is 35
  6793. Firing bus OnCalcStaminaCost for character Liz...
  6794. Firing bus OnCalcStaminaCost for character Liz...
  6795. Adding base Nausea of 36...
  6796. Firing bus OnInflictNausea for character Liz...
  6797. Processing status LoseStaminaButInflictMoreNausea
  6798. Firing bus OnTakeNausea for character Jess...
  6799. Processing status Pleasure
  6800. Processing status MoreNauseaThisTurn
  6801. ...which becomes 126 Nausea.
  6802. Firing bus OnActuallyTakeNausea for character Jess...
  6803. Processing status FirmGrip
  6804. Firing bus OnGainStatus for character Jess...
  6805. Processing status Focus
  6806. Adding status effect GripNextTurn to character Jess.
  6807. Firing bus OnCalcStaminaCost for character Liz...
  6808. Firing bus OnCalcStaminaCost for character Liz...
  6809. Firing bus OnCalcStaminaCost for character Liz...
  6810. Firing bus OnCalcStaminaCost for character Liz...
  6811. Adding base Nausea of 36...
  6812. Firing bus OnInflictNausea for character Liz...
  6813. Processing status LoseStaminaButInflictMoreNausea
  6814. Firing bus OnTakeNausea for character Jess...
  6815. Processing status Pleasure
  6816. Processing status MoreNauseaThisTurn
  6817. ...which becomes 134 Nausea.
  6818. Firing bus OnActuallyTakeNausea for character Jess...
  6819. Processing status FirmGrip
  6820. Firing bus OnGainStatus for character Jess...
  6821. Processing status Focus
  6822. Adding status effect GripNextTurn to character Jess.
  6823. Firing bus OnCalcStaminaCost for character Liz...
  6824. Firing bus OnCalcStaminaCost for character Liz...
  6825. Firing bus OnCalcStaminaCost for character Liz...
  6826. Firing bus OnCalcStaminaCost for character Liz...
  6827. Adding base Nausea of 36...
  6828. Firing bus OnInflictNausea for character Liz...
  6829. Processing status LoseStaminaButInflictMoreNausea
  6830. Firing bus OnTakeNausea for character Jess...
  6831. Processing status Pleasure
  6832. Processing status MoreNauseaThisTurn
  6833. ...which becomes 142 Nausea.
  6834. Firing bus OnActuallyTakeNausea for character Jess...
  6835. Processing status FirmGrip
  6836. Firing bus OnGainStatus for character Jess...
  6837. Processing status Focus
  6838. Adding status effect GripNextTurn to character Jess.
  6839. Firing bus OnCalcStaminaCost for character Liz...
  6840. Firing bus OnCalcStaminaCost for character Liz...
  6841. Firing bus OnCalcStaminaCost for character Liz...
  6842. Firing bus OnCalcStaminaCost for character Liz...
  6843. Adding base Nausea of 36...
  6844. Firing bus OnInflictNausea for character Liz...
  6845. Processing status LoseStaminaButInflictMoreNausea
  6846. Firing bus OnTakeNausea for character Jess...
  6847. Processing status Pleasure
  6848. Processing status MoreNauseaThisTurn
  6849. Status effect Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  6850.  
  6851. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50. expires!
  6852. ...which becomes 150 Nausea.
  6853. Firing bus OnActuallyTakeNausea for character Jess...
  6854. Processing status FirmGrip
  6855. Firing bus OnGainStatus for character Jess...
  6856. Processing status Focus
  6857. Adding status effect GripNextTurn to character Jess.
  6858. Firing bus OnCalcStaminaCost for character Liz...
  6859. Firing bus OnCalcStaminaCost for character Liz...
  6860. Firing bus OnCalcStaminaCost for character Liz...
  6861. Firing bus OnCalcStaminaCost for character Liz...
  6862. Adding base Nausea of 36...
  6863. Firing bus OnInflictNausea for character Liz...
  6864. Processing status LoseStaminaButInflictMoreNausea
  6865. Firing bus OnTakeNausea for character Jess...
  6866. Processing status MoreNauseaThisTurn
  6867. ...which becomes 156 Nausea.
  6868. Firing bus OnActuallyTakeNausea for character Jess...
  6869. Processing status FirmGrip
  6870. Firing bus OnGainStatus for character Jess...
  6871. Processing status Focus
  6872. Adding status effect GripNextTurn to character Jess.
  6873. Firing bus OnCalcStaminaCost for character Liz...
  6874. Firing bus OnCalcStaminaCost for character Liz...
  6875. Firing bus OnCalcStaminaCost for character Liz...
  6876. Firing bus OnCalcStaminaCost for character Liz...
  6877. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6878. Firing bus OnCalcStaminaCost for character Liz...
  6879. Firing bus OnCalcStaminaCost for character Liz...
  6880. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6881. Returning control after text execution
  6882. Checking execute state WAIT_PREY
  6883. Character Liz is executing card Refocus...
  6884. Firing bus OnCalcStaminaCost for character Liz...
  6885. Firing bus OnCardExecuted for character Liz...
  6886. Processing status Focus
  6887. Processing status WeakPoint
  6888. Processing status Hyperventilate
  6889. Removing base Oxygen of1...
  6890. ...which becomes 1 Oxygen.
  6891. Firing bus OnCalcStaminaCost for character Liz...
  6892. Processing status Enraged
  6893. Card offset is 35
  6894. Firing bus OnCalcStaminaCost for character Liz...
  6895. Firing bus OnTryFlip for character Liz...
  6896. Flipping Anunnaki.VVN.CardGamePrey
  6897. Firing bus OnFlip for character Liz...
  6898. Processing status WeakPoint
  6899. Status effect Inflict more Nausea.
  6900.  
  6901. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  6902. Firing bus OnCalcStaminaCost for character Liz...
  6903. Firing bus OnGainStatus for character Liz...
  6904. Processing status Focus
  6905. Adding status effect WeakPoint to character Liz.
  6906. Instantiating status icon for status Inflict more Nausea.
  6907.  
  6908. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  6909. Firing bus OnCalcStaminaCost for character Liz...
  6910. Firing bus OnGainStatus for character Liz...
  6911. Processing status Focus
  6912. Adding status effect Focus to character Liz.
  6913. Firing bus OnCalcStaminaCost for character Liz...
  6914. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6915. Firing bus OnCalcStaminaCost for character Liz...
  6916. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6917. Returning control after text execution
  6918. Checking execute state WAIT_PREY
  6919. Character Liz is executing card Apex Struggle...
  6920. Firing bus OnCalcStaminaCost for character Liz...
  6921. Firing bus OnCardExecuted for character Liz...
  6922. Processing status Focus
  6923. Processing status Hyperventilate
  6924. Removing base Oxygen of1...
  6925. ...which becomes 1 Oxygen.
  6926. Processing status Enraged
  6927. Processing status WeakPoint
  6928. Card offset is 30
  6929. Adding base Nausea of 37...
  6930. Firing bus OnInflictNausea for character Liz...
  6931. Processing status LoseStaminaButInflictMoreNausea
  6932. Firing bus OnTakeNausea for character Jess...
  6933. Processing status MoreNauseaThisTurn
  6934. ...which becomes 482 Nausea.
  6935. Firing bus OnActuallyTakeNausea for character Jess...
  6936. Processing status FirmGrip
  6937. Firing bus OnGainStatus for character Jess...
  6938. Processing status Focus
  6939. Adding status effect GripNextTurn to character Jess.
  6940. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6941. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6942. Returning control after text execution
  6943. Checking execute state WAIT_PREY
  6944. Actions executed.
  6945. Executing Shakes...
  6946. Firing bus OnRepeatShakes for character Jess...
  6947. Processing status NoDistractExpireOnShake
  6948. Firing bus OnRepeatShakes for character Liz...
  6949. Processing status NoDistractExpireOnShake
  6950. Character Jess is executing card Rhythm Grip...
  6951. Firing bus OnCardExecuted for character Jess...
  6952. Processing status Focus
  6953. Processing status Hyperventilate
  6954. Processing status Enraged
  6955. Processing status WeakPoint
  6956. Card offset is 0
  6957. Firing bus OnGainStatus for character Jess...
  6958. Processing status Focus
  6959. Adding status effect GripNextTurn to character Jess.
  6960. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6961. Character Liz is executing card Refocus...
  6962. Firing bus OnCardExecuted for character Liz...
  6963. Processing status Focus
  6964. Processing status Hyperventilate
  6965. Removing base Oxygen of1...
  6966. ...which becomes 1 Oxygen.
  6967. Processing status Enraged
  6968. Processing status WeakPoint
  6969. Card offset is 30
  6970. Firing bus OnTryFlip for character Liz...
  6971. Flipping Anunnaki.VVN.CardGamePrey
  6972. Firing bus OnFlip for character Liz...
  6973. Processing status WeakPoint
  6974. Status effect Inflict more Nausea.
  6975.  
  6976. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  6977. Firing bus OnGainStatus for character Liz...
  6978. Processing status Focus
  6979. Adding status effect GainStaminaNextTurn to character Liz.
  6980. Instantiating status icon for status Gain Stamina next turn.
  6981. Firing bus OnGainStatus for character Liz...
  6982. Processing status Focus
  6983. Adding status effect WeakPoint to character Liz.
  6984. Instantiating status icon for status Inflict more Nausea.
  6985.  
  6986. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  6987. Firing bus OnGainStatus for character Liz...
  6988. Processing status Focus
  6989. Adding status effect Focus to character Liz.
  6990. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6991. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  6992. Returning control after text execution
  6993. Checking execute state WAIT_SHAKE
  6994. Time to end the damn turn! Firing event bus...
  6995. Firing bus OnTurnEnd...
  6996. Processing status PanicIfNoFocus
  6997. Processing status LoseStaminaIfRestraintUnbroken
  6998. Status effect If Restraint is unbroken at the end of the turn, lose Stamina next turn. expires!
  6999. Events handled. Checking for pred vomit...
  7000. Prey escaped! Ending scene.
  7001. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7002. Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 22112.
  7003. Total: 93.082300 ms (FindLiveObjects: 1.188700 ms CreateObjectMapping: 0.562300 ms MarkObjects: 91.171100 ms DeleteObjects: 0.160000 ms)
  7004.  
  7005. Endless battle finished
  7006. Clicked card Invent Prey Technique
  7007. Clicked card Mockery
  7008. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7009. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 21817.
  7010. Total: 97.471800 ms (FindLiveObjects: 1.158000 ms CreateObjectMapping: 0.550200 ms MarkObjects: 95.706700 ms DeleteObjects: 0.056600 ms)
  7011.  
  7012. Clicked card Boost Morale
  7013. Clicked card Apex Punch
  7014. Clicked card Invent Prey Technique
  7015. Clicked card Invent Prey Technique
  7016. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7017. Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 20799.
  7018. Total: 99.502800 ms (FindLiveObjects: 1.079300 ms CreateObjectMapping: 0.574000 ms MarkObjects: 97.681300 ms DeleteObjects: 0.168000 ms)
  7019.  
  7020. Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
  7021. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7022. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 20800.
  7023. Total: 98.916300 ms (FindLiveObjects: 1.094500 ms CreateObjectMapping: 0.579400 ms MarkObjects: 97.123100 ms DeleteObjects: 0.119000 ms)
  7024.  
  7025. Failed to load 'naked' appearance texture for `Lavender` sprite actor: the resource is not found.
  7026. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  7027. Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 20788.
  7028. Total: 97.435100 ms (FindLiveObjects: 1.063300 ms CreateObjectMapping: 0.543400 ms MarkObjects: 95.695100 ms DeleteObjects: 0.133000 ms)
  7029.  
  7030. <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 519 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
  7031. - 513 missing target or field errors
  7032. - 6 startup errors
  7033. Memory Statistics:
  7034. [ALLOC_TEMP_TLS] TLS Allocator
  7035. StackAllocators :
  7036. [ALLOC_TEMP_MAIN]
  7037. Peak usage frame count: [1.0 KB-2.0 KB]: 8 frames, [2.0 KB-4.0 KB]: 81728 frames, [4.0 KB-8.0 KB]: 82001 frames, [8.0 KB-16.0 KB]: 33782 frames, [16.0 KB-32.0 KB]: 1165 frames, [32.0 KB-64.0 KB]: 52141 frames, [64.0 KB-128.0 KB]: 34363 frames, [128.0 KB-256.0 KB]: 49 frames, [256.0 KB-0.5 MB]: 2242 frames, [0.5 MB-1.0 MB]: 132 frames, [1.0 MB-2.0 MB]: 57 frames, [2.0 MB-4.0 MB]: 1 frames
  7038. Initial Block Size 4.0 MB
  7039. Current Block Size 4.0 MB
  7040. Peak Allocated Bytes 2.1 MB
  7041. Overflow Count 0
  7042. [ALLOC_TEMP_Loading.AsyncRead]
  7043. Initial Block Size 64.0 KB
  7044. Current Block Size 64.0 KB
  7045. Peak Allocated Bytes 324 B
  7046. Overflow Count 0
  7047. [ALLOC_TEMP_Loading.PreloadManager]
  7048. Initial Block Size 256.0 KB
  7049. Current Block Size 508.0 KB
  7050. Peak Allocated Bytes 507.3 KB
  7051. Overflow Count 64
  7052. [ALLOC_TEMP_Background Job.Worker 8]
  7053. Initial Block Size 32.0 KB
  7054. Current Block Size 32.0 KB
  7055. Peak Allocated Bytes 54 B
  7056. Overflow Count 0
  7057. [ALLOC_TEMP_Background Job.Worker 9]
  7058. Initial Block Size 32.0 KB
  7059. Current Block Size 32.0 KB
  7060. Peak Allocated Bytes 54 B
  7061. Overflow Count 0
  7062. [ALLOC_TEMP_Job.Worker 0]
  7063. Initial Block Size 256.0 KB
  7064. Current Block Size 0.5 MB
  7065. Peak Allocated Bytes 305.3 KB
  7066. Overflow Count 1853104
  7067. [ALLOC_TEMP_Background Job.Worker 10]
  7068. Initial Block Size 32.0 KB
  7069. Current Block Size 32.0 KB
  7070. Peak Allocated Bytes 54 B
  7071. Overflow Count 0
  7072. [ALLOC_TEMP_Background Job.Worker 14]
  7073. Initial Block Size 32.0 KB
  7074. Current Block Size 32.0 KB
  7075. Peak Allocated Bytes 54 B
  7076. Overflow Count 0
  7077. [ALLOC_TEMP_Background Job.Worker 6]
  7078. Initial Block Size 32.0 KB
  7079. Current Block Size 32.0 KB
  7080. Peak Allocated Bytes 54 B
  7081. Overflow Count 0
  7082. [ALLOC_TEMP_Job.Worker 4]
  7083. Initial Block Size 256.0 KB
  7084. Current Block Size 0.5 MB
  7085. Peak Allocated Bytes 305.3 KB
  7086. Overflow Count 2549206
  7087. [ALLOC_TEMP_Job.Worker 3]
  7088. Initial Block Size 256.0 KB
  7089. Current Block Size 0.5 MB
  7090. Peak Allocated Bytes 305.3 KB
  7091. Overflow Count 2297345
  7092. [ALLOC_TEMP_Background Job.Worker 12]
  7093. Initial Block Size 32.0 KB
  7094. Current Block Size 32.0 KB
  7095. Peak Allocated Bytes 54 B
  7096. Overflow Count 0
  7097. [ALLOC_TEMP_EnlightenWorker] x 3
  7098. Initial Block Size 64.0 KB
  7099. Current Block Size 64.0 KB
  7100. Peak Allocated Bytes 54 B
  7101. Overflow Count 0
  7102. [ALLOC_TEMP_Background Job.Worker 15]
  7103. Initial Block Size 32.0 KB
  7104. Current Block Size 32.0 KB
  7105. Peak Allocated Bytes 54 B
  7106. Overflow Count 0
  7107. [ALLOC_TEMP_Background Job.Worker 1]
  7108. Initial Block Size 32.0 KB
  7109. Current Block Size 32.0 KB
  7110. Peak Allocated Bytes 54 B
  7111. Overflow Count 0
  7112. [ALLOC_TEMP_Background Job.Worker 2]
  7113. Initial Block Size 32.0 KB
  7114. Current Block Size 32.0 KB
  7115. Peak Allocated Bytes 54 B
  7116. Overflow Count 0
  7117. [ALLOC_TEMP_Background Job.Worker 7]
  7118. Initial Block Size 32.0 KB
  7119. Current Block Size 32.0 KB
  7120. Peak Allocated Bytes 54 B
  7121. Overflow Count 0
  7122. [ALLOC_TEMP_UnityGfxDeviceWorker]
  7123. Initial Block Size 256.0 KB
  7124. Current Block Size 256.0 KB
  7125. Peak Allocated Bytes 7.3 KB
  7126. Overflow Count 0
  7127. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
  7128. Initial Block Size 64.0 KB
  7129. Current Block Size 64.0 KB
  7130. Peak Allocated Bytes 138 B
  7131. Overflow Count 0
  7132. [ALLOC_TEMP_Background Job.Worker 5]
  7133. Initial Block Size 32.0 KB
  7134. Current Block Size 32.0 KB
  7135. Peak Allocated Bytes 54 B
  7136. Overflow Count 0
  7137. [ALLOC_TEMP_Background Job.Worker 13]
  7138. Initial Block Size 32.0 KB
  7139. Current Block Size 32.0 KB
  7140. Peak Allocated Bytes 54 B
  7141. Overflow Count 0
  7142. [ALLOC_TEMP_Job.Worker 1]
  7143. Initial Block Size 256.0 KB
  7144. Current Block Size 0.5 MB
  7145. Peak Allocated Bytes 305.2 KB
  7146. Overflow Count 922452
  7147. [ALLOC_TEMP_Job.Worker 2]
  7148. Initial Block Size 256.0 KB
  7149. Current Block Size 0.5 MB
  7150. Peak Allocated Bytes 303.6 KB
  7151. Overflow Count 2132184
  7152. [ALLOC_TEMP_Background Job.Worker 3]
  7153. Initial Block Size 32.0 KB
  7154. Current Block Size 32.0 KB
  7155. Peak Allocated Bytes 54 B
  7156. Overflow Count 0
  7157. [ALLOC_TEMP_Background Job.Worker 11]
  7158. Initial Block Size 32.0 KB
  7159. Current Block Size 32.0 KB
  7160. Peak Allocated Bytes 54 B
  7161. Overflow Count 0
  7162. [ALLOC_TEMP_Background Job.Worker 0]
  7163. Initial Block Size 32.0 KB
  7164. Current Block Size 32.0 KB
  7165. Peak Allocated Bytes 54 B
  7166. Overflow Count 0
  7167. [ALLOC_TEMP_Background Job.Worker 4]
  7168. Initial Block Size 32.0 KB
  7169. Current Block Size 32.0 KB
  7170. Peak Allocated Bytes 54 B
  7171. Overflow Count 0
  7172. [ALLOC_TEMP_BatchDeleteObjects]
  7173. Initial Block Size 64.0 KB
  7174. Current Block Size 64.0 KB
  7175. Peak Allocated Bytes 54 B
  7176. Overflow Count 0
  7177. [ALLOC_DEFAULT] Dual Thread Allocator
  7178. Peak main deferred allocation count 16610
  7179. [ALLOC_BUCKET]
  7180. Large Block size 4.0 MB
  7181. Used Block count 1
  7182. Peak Allocated bytes 3.7 MB
  7183. Failed Allocations. Bucket layout:
  7184. 16B: 17 Subsections = 17408 buckets. Failed count: 197043
  7185. 32B: 20 Subsections = 10240 buckets. Failed count: 85500
  7186. 48B: 65 Subsections = 22186 buckets. Failed count: 7294344
  7187. 64B: 28 Subsections = 7168 buckets. Failed count: 70265
  7188. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  7189. 96B: 8 Subsections = 1365 buckets. Failed count: 1909531
  7190. 112B: 6 Subsections = 877 buckets. Failed count: 10558
  7191. 128B: 67 Subsections = 8576 buckets. Failed count: 2324276
  7192. [ALLOC_DEFAULT_MAIN]
  7193. Peak usage frame count: [16.0 MB-32.0 MB]: 2276 frames, [32.0 MB-64.0 MB]: 281910 frames, [64.0 MB-128.0 MB]: 3483 frames
  7194. Requested Block Size 16.0 MB
  7195. Peak Block count 4
  7196. Peak Allocated memory 66.9 MB
  7197. Peak Large allocation bytes 8.0 MB
  7198. [ALLOC_DEFAULT_THREAD]
  7199. Peak usage frame count: [128.0 MB-256.0 MB]: 267320 frames, [256.0 MB-0.50 GB]: 20349 frames
  7200. Requested Block Size 16.0 MB
  7201. Peak Block count 2
  7202. Peak Allocated memory 291.2 MB
  7203. Peak Large allocation bytes 272.4 MB
  7204. [ALLOC_TEMP_JOB_1_FRAME]
  7205. Initial Block Size 2.0 MB
  7206. Used Block Count 0
  7207. Overflow Count (too large) 0
  7208. Overflow Count (full) 0
  7209. [ALLOC_TEMP_JOB_2_FRAMES]
  7210. Initial Block Size 2.0 MB
  7211. Used Block Count 0
  7212. Overflow Count (too large) 0
  7213. Overflow Count (full) 0
  7214. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  7215. Initial Block Size 2.0 MB
  7216. Used Block Count 1
  7217. Overflow Count (too large) 0
  7218. Overflow Count (full) 0
  7219. [ALLOC_TEMP_JOB_ASYNC (Background)]
  7220. Initial Block Size 1.0 MB
  7221. Used Block Count 1
  7222. Overflow Count (too large) 0
  7223. Overflow Count (full) 0
  7224. [ALLOC_GFX] Dual Thread Allocator
  7225. Peak main deferred allocation count 20
  7226. [ALLOC_BUCKET]
  7227. Large Block size 4.0 MB
  7228. Used Block count 1
  7229. Peak Allocated bytes 3.7 MB
  7230. Failed Allocations. Bucket layout:
  7231. 16B: 17 Subsections = 17408 buckets. Failed count: 197043
  7232. 32B: 20 Subsections = 10240 buckets. Failed count: 85500
  7233. 48B: 65 Subsections = 22186 buckets. Failed count: 7294344
  7234. 64B: 28 Subsections = 7168 buckets. Failed count: 70265
  7235. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  7236. 96B: 8 Subsections = 1365 buckets. Failed count: 1909531
  7237. 112B: 6 Subsections = 877 buckets. Failed count: 10558
  7238. 128B: 67 Subsections = 8576 buckets. Failed count: 2324276
  7239. [ALLOC_GFX_MAIN]
  7240. Peak usage frame count: [64.0 KB-128.0 KB]: 14 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 171290 frames, [4.0 MB-8.0 MB]: 106717 frames, [8.0 MB-16.0 MB]: 9646 frames
  7241. Requested Block Size 16.0 MB
  7242. Peak Block count 1
  7243. Peak Allocated memory 8.4 MB
  7244. Peak Large allocation bytes 0 B
  7245. [ALLOC_GFX_THREAD]
  7246. Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 267278 frames, [2.0 MB-4.0 MB]: 20380 frames
  7247. Requested Block Size 16.0 MB
  7248. Peak Block count 1
  7249. Peak Allocated memory 2.2 MB
  7250. Peak Large allocation bytes 0 B
  7251. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  7252. Peak main deferred allocation count 190
  7253. [ALLOC_BUCKET]
  7254. Large Block size 4.0 MB
  7255. Used Block count 1
  7256. Peak Allocated bytes 3.7 MB
  7257. Failed Allocations. Bucket layout:
  7258. 16B: 17 Subsections = 17408 buckets. Failed count: 197043
  7259. 32B: 20 Subsections = 10240 buckets. Failed count: 85500
  7260. 48B: 65 Subsections = 22186 buckets. Failed count: 7294344
  7261. 64B: 28 Subsections = 7168 buckets. Failed count: 70265
  7262. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  7263. 96B: 8 Subsections = 1365 buckets. Failed count: 1909531
  7264. 112B: 6 Subsections = 877 buckets. Failed count: 10558
  7265. 128B: 67 Subsections = 8576 buckets. Failed count: 2324276
  7266. [ALLOC_CACHEOBJECTS_MAIN]
  7267. Peak usage frame count: [2.0 MB-4.0 MB]: 287524 frames, [4.0 MB-8.0 MB]: 145 frames
  7268. Requested Block Size 4.0 MB
  7269. Peak Block count 2
  7270. Peak Allocated memory 4.7 MB
  7271. Peak Large allocation bytes 0 B
  7272. [ALLOC_CACHEOBJECTS_THREAD]
  7273. Peak usage frame count: [2.0 MB-4.0 MB]: 1926 frames, [4.0 MB-8.0 MB]: 285743 frames
  7274. Requested Block Size 4.0 MB
  7275. Peak Block count 2
  7276. Peak Allocated memory 4.6 MB
  7277. Peak Large allocation bytes 0 B
  7278. [ALLOC_TYPETREE] Dual Thread Allocator
  7279. Peak main deferred allocation count 0
  7280. [ALLOC_BUCKET]
  7281. Large Block size 4.0 MB
  7282. Used Block count 1
  7283. Peak Allocated bytes 3.7 MB
  7284. Failed Allocations. Bucket layout:
  7285. 16B: 17 Subsections = 17408 buckets. Failed count: 197043
  7286. 32B: 20 Subsections = 10240 buckets. Failed count: 85500
  7287. 48B: 65 Subsections = 22186 buckets. Failed count: 7294344
  7288. 64B: 28 Subsections = 7168 buckets. Failed count: 70265
  7289. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  7290. 96B: 8 Subsections = 1365 buckets. Failed count: 1909531
  7291. 112B: 6 Subsections = 877 buckets. Failed count: 10558
  7292. 128B: 67 Subsections = 8576 buckets. Failed count: 2324276
  7293. [ALLOC_TYPETREE_MAIN]
  7294. Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 10 frames, [16.0 KB-32.0 KB]: 287653 frames
  7295. Requested Block Size 2.0 MB
  7296. Peak Block count 1
  7297. Peak Allocated memory 20.0 KB
  7298. Peak Large allocation bytes 0 B
  7299. [ALLOC_TYPETREE_THREAD]
  7300. Peak usage frame count: [8.0 KB-16.0 KB]: 287669 frames
  7301. Requested Block Size 2.0 MB
  7302. Peak Block count 1
  7303. Peak Allocated memory 11.2 KB
  7304. Peak Large allocation bytes 0 B
  7305.  
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