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meninodapacocaII

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Mar 2nd, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. -----------------------
  148. --MemeusV2--
  149. -------------------------------------------------------
  150. --A script By makhail07
  151.  
  152. --Discord Creterisk#2958
  153. -------------------------------------------------------
  154.  
  155. local FavIDs = {
  156. 340106355, --Nefl Crystals
  157. 927529620, --Dimension
  158. 876981900, --Fantasy
  159. 398987889, --Ordinary Days
  160. 1117396305, --Oh wait, it's you.
  161. 885996042, --Action Winter Journey
  162. 919231299, --Sprawling Idiot Effigy
  163. 743466274, --Good Day Sunshine
  164. 727411183, --Knife Fight
  165. 1402748531, --The Earth Is Counting On You!
  166. 595230126 --Robot Language
  167. }
  168.  
  169.  
  170.  
  171. --The reality of my life isn't real but a Universe -makhail07
  172. wait()
  173. local plr = game:service'Players'.LocalPlayer
  174. print('Local User is '..plr.Name)
  175. local char = plr.Character
  176. local hum = char.Humanoid
  177. local ra = char["Right Arm"]
  178. local la= char["Left Arm"]
  179. local rl= char["Right Leg"]
  180. local ll = char["Left Leg"]
  181. local hed = char.Head
  182. local root = char.HumanoidRootPart
  183. local rootj = root.RootJoint
  184. local tors = char.Torso
  185. local mouse = plr:GetMouse()
  186. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  187. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  188. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  189.  
  190.  
  191. -------------------------------------------------------
  192. --Start Good Stuff--
  193. -------------------------------------------------------
  194. CF = CFrame.new
  195. angles = CFrame.Angles
  196. attack = false
  197. Euler = CFrame.fromEulerAnglesXYZ
  198. Rad = math.rad
  199. IT = Instance.new
  200. BrickC = BrickColor.new
  201. Cos = math.cos
  202. Acos = math.acos
  203. Sin = math.sin
  204. Asin = math.asin
  205. Abs = math.abs
  206. Mrandom = math.random
  207. Floor = math.floor
  208. -------------------------------------------------------
  209. --End Good Stuff--
  210. -------------------------------------------------------
  211. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  212. RSH, LSH = nil, nil
  213. RW = Instance.new("Weld")
  214. LW = Instance.new("Weld")
  215. RH = tors["Right Hip"]
  216. LH = tors["Left Hip"]
  217. RSH = tors["Right Shoulder"]
  218. LSH = tors["Left Shoulder"]
  219. RSH.Parent = nil
  220. LSH.Parent = nil
  221. RW.Name = "RW"
  222. RW.Part0 = tors
  223. RW.C0 = CF(1.5, 0.5, 0)
  224. RW.C1 = CF(0, 0.5, 0)
  225. RW.Part1 = ra
  226. RW.Parent = tors
  227. LW.Name = "LW"
  228. LW.Part0 = tors
  229. LW.C0 = CF(-1.5, 0.5, 0)
  230. LW.C1 = CF(0, 0.5, 0)
  231. LW.Part1 = la
  232. LW.Parent = tors
  233. Effects = {}
  234.  
  235. -------------------------------------------------------
  236. --Start HeartBeat--
  237. -------------------------------------------------------
  238. ArtificialHB = Instance.new("BindableEvent", script)
  239. ArtificialHB.Name = "Heartbeat"
  240. script:WaitForChild("Heartbeat")
  241.  
  242. frame = 1 / 60
  243. tf = 0
  244. allowframeloss = false
  245. tossremainder = false
  246.  
  247.  
  248. lastframe = tick()
  249. script.Heartbeat:Fire()
  250.  
  251.  
  252. game:GetService("RunService").Heartbeat:connect(function(s, p)
  253. tf = tf + s
  254. if tf >= frame then
  255. if allowframeloss then
  256. script.Heartbeat:Fire()
  257. lastframe = tick()
  258. else
  259. for i = 1, math.floor(tf / frame) do
  260. script.Heartbeat:Fire()
  261. end
  262. lastframe = tick()
  263. end
  264. if tossremainder then
  265. tf = 0
  266. else
  267. tf = tf - frame * math.floor(tf / frame)
  268. end
  269. end
  270. end)
  271. -------------------------------------------------------
  272. --End HeartBeat--
  273. -------------------------------------------------------
  274.  
  275. -------------------------------------------------------
  276. --Start Kyu's shitty stuff--
  277. -------------------------------------------------------
  278.  
  279. function ragdoll(model)
  280. local char = model
  281. torso = char.HumanoidRootPart
  282. torso2 = char.Torso
  283. LW.Parent = nil
  284. RW.Parent = nil
  285. LH.Parent = nil
  286. RH.Parent = nil
  287. if hum ~= nil then
  288. hum.PlatformStand = true
  289. end
  290.  
  291. local Head = char:FindFirstChild("Head")
  292. if Head then
  293. local Neck = Instance.new("Weld")
  294. Neck.Name = "Neck"
  295. Neck.Part0 = torso
  296. Neck.Part1 = Head
  297. Neck.C0 = CFrame.new(0, 1.5, 0)
  298. Neck.C1 = CFrame.new()
  299. Neck.Parent = torso
  300. end
  301. local Limb = char:FindFirstChild("Right Arm")
  302. if Limb then
  303.  
  304. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  305. local Joint = Instance.new("Glue")
  306. Joint.Name = "RightShoulder"
  307. Joint.Part0 = torso
  308. Joint.Part1 = Limb
  309. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  310. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  311. Joint.Parent = torso
  312.  
  313. local B = Instance.new("Part")
  314. B.TopSurface = 0
  315. B.BottomSurface = 0
  316. B.formFactor = "Symmetric"
  317. B.Size = Vector3.new(1, 1, 1)
  318. B.Transparency = 1
  319. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  320. B.Parent = char
  321. local W = Instance.new("Weld")
  322. W.Part0 = Limb
  323. W.Part1 = B
  324. W.C0 = CFrame.new(0, -0.5, 0)
  325. W.Parent = Limb
  326.  
  327. end
  328. local Limb = char:FindFirstChild("Left Arm")
  329. if Limb then
  330.  
  331. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  332. local Joint = Instance.new("Glue")
  333. Joint.Name = "LeftShoulder"
  334. Joint.Part0 = torso
  335. Joint.Part1 = Limb
  336. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  337. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  338. Joint.Parent = torso
  339.  
  340. local B = Instance.new("Part")
  341. B.TopSurface = 0
  342. B.BottomSurface = 0
  343. B.formFactor = "Symmetric"
  344. B.Size = Vector3.new(1, 1, 1)
  345. B.Transparency = 1
  346. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  347. B.Parent = char
  348. local W = Instance.new("Weld")
  349. W.Part0 = Limb
  350. W.Part1 = B
  351. W.C0 = CFrame.new(0, -0.5, 0)
  352. W.Parent = Limb
  353.  
  354. end
  355. local Limb = char:FindFirstChild("Right Leg")
  356. if Limb then
  357.  
  358. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  359. local Joint = Instance.new("Glue")
  360. Joint.Name = "RightHip"
  361. Joint.Part0 = torso
  362. Joint.Part1 = Limb
  363. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  364. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  365. Joint.Parent = torso
  366.  
  367. local B = Instance.new("Part")
  368. B.TopSurface = 0
  369. B.BottomSurface = 0
  370. B.formFactor = "Symmetric"
  371. B.Size = Vector3.new(1, 1, 1)
  372. B.Transparency = 1
  373. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  374. B.Parent = char
  375. local W = Instance.new("Weld")
  376. W.Part0 = Limb
  377. W.Part1 = B
  378. W.C0 = CFrame.new(0, -0.5, 0)
  379. W.Parent = Limb
  380.  
  381. end
  382. local Limb = char:FindFirstChild("Left Leg")
  383. if Limb then
  384.  
  385. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  386. local Joint = Instance.new("Glue")
  387. Joint.Name = "LeftHip"
  388. Joint.Part0 = torso
  389. Joint.Part1 = Limb
  390. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  391. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  392. Joint.Parent = torso
  393.  
  394. local B = Instance.new("Part")
  395. B.TopSurface = 0
  396. B.BottomSurface = 0
  397. B.formFactor = "Symmetric"
  398. B.Size = Vector3.new(1, 1, 1)
  399. B.Transparency = 1
  400. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  401. B.Parent = char
  402. local W = Instance.new("Weld")
  403. W.Part0 = Limb
  404. W.Part1 = B
  405. W.C0 = CFrame.new(0, -0.5, 0)
  406. W.Parent = Limb
  407.  
  408. end
  409. --[
  410. local Bar = Instance.new("Part")
  411. Bar.TopSurface = 0
  412. Bar.BottomSurface = 0
  413. Bar.formFactor = "Symmetric"
  414. Bar.Size = Vector3.new(1, 1, 1)
  415. Bar.Transparency = 1
  416. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  417. Bar.Parent = char
  418. local Weld = Instance.new("Weld")
  419. Weld.Part0 = torso
  420. Weld.Part1 = Bar
  421. Weld.C0 = CFrame.new(0, 0.5, 0)
  422. Weld.Parent = torso
  423. --]]
  424.  
  425. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  426.  
  427. end
  428.  
  429. -------------------------------------------------------
  430. --End Kyu's shitty stuff--
  431. -------------------------------------------------------
  432.  
  433. -------------------------------------------------------
  434. --Start Important Functions--
  435. -------------------------------------------------------
  436. function swait(num)
  437. if num == 0 or num == nil then
  438. game:service("RunService").Stepped:wait(0)
  439. else
  440. for i = 0, num do
  441. game:service("RunService").Stepped:wait(0)
  442. end
  443. end
  444. end
  445. function thread(f)
  446. coroutine.resume(coroutine.create(f))
  447. end
  448. function clerp(a, b, t)
  449. local qa = {
  450. QuaternionFromCFrame(a)
  451. }
  452. local qb = {
  453. QuaternionFromCFrame(b)
  454. }
  455. local ax, ay, az = a.x, a.y, a.z
  456. local bx, by, bz = b.x, b.y, b.z
  457. local _t = 1 - t
  458. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  459. end
  460. function QuaternionFromCFrame(cf)
  461. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  462. local trace = m00 + m11 + m22
  463. if trace > 0 then
  464. local s = math.sqrt(1 + trace)
  465. local recip = 0.5 / s
  466. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  467. else
  468. local i = 0
  469. if m00 < m11 then
  470. i = 1
  471. end
  472. if m22 > (i == 0 and m00 or m11) then
  473. i = 2
  474. end
  475. if i == 0 then
  476. local s = math.sqrt(m00 - m11 - m22 + 1)
  477. local recip = 0.5 / s
  478. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  479. elseif i == 1 then
  480. local s = math.sqrt(m11 - m22 - m00 + 1)
  481. local recip = 0.5 / s
  482. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  483. elseif i == 2 then
  484. local s = math.sqrt(m22 - m00 - m11 + 1)
  485. local recip = 0.5 / s
  486. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  487. end
  488. end
  489. end
  490. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  491. local xs, ys, zs = x + x, y + y, z + z
  492. local wx, wy, wz = w * xs, w * ys, w * zs
  493. local xx = x * xs
  494. local xy = x * ys
  495. local xz = x * zs
  496. local yy = y * ys
  497. local yz = y * zs
  498. local zz = z * zs
  499. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  500. end
  501. function QuaternionSlerp(a, b, t)
  502. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  503. local startInterp, finishInterp
  504. if cosTheta >= 1.0E-4 then
  505. if 1 - cosTheta > 1.0E-4 then
  506. local theta = math.acos(cosTheta)
  507. local invSinTheta = 1 / Sin(theta)
  508. startInterp = Sin((1 - t) * theta) * invSinTheta
  509. finishInterp = Sin(t * theta) * invSinTheta
  510. else
  511. startInterp = 1 - t
  512. finishInterp = t
  513. end
  514. elseif 1 + cosTheta > 1.0E-4 then
  515. local theta = math.acos(-cosTheta)
  516. local invSinTheta = 1 / Sin(theta)
  517. startInterp = Sin((t - 1) * theta) * invSinTheta
  518. finishInterp = Sin(t * theta) * invSinTheta
  519. else
  520. startInterp = t - 1
  521. finishInterp = t
  522. end
  523. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  524. end
  525. function rayCast(Position, Direction, Range, Ignore)
  526. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  527. end
  528. local RbxUtility = LoadLibrary("RbxUtility")
  529. local Create = RbxUtility.Create
  530.  
  531. -------------------------------------------------------
  532. --Start Damage Function--
  533. -------------------------------------------------------
  534. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  535. if hit.Parent == nil then
  536. return
  537. end
  538. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  539. for _, v in pairs(hit.Parent:children()) do
  540. if v:IsA("Humanoid") then
  541. h = v
  542. end
  543. end
  544. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  545. warn'No R15 allowed'
  546. hit.Parent:FindFirstChild("Head"):BreakJoints()
  547. end
  548.  
  549. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  550. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  551. if hit.Parent.DebounceHit.Value == true then
  552. return
  553. end
  554. end
  555. if insta == true then
  556. hit.Parent:FindFirstChild("Head"):BreakJoints()
  557. end
  558. local c = Create("ObjectValue"){
  559. Name = "creator",
  560. Value = game:service("Players").LocalPlayer,
  561. Parent = h,
  562. }
  563. game:GetService("Debris"):AddItem(c, .5)
  564. if HitSound ~= nil and HitPitch ~= nil then
  565. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  566. end
  567. local Damage = math.random(minim, maxim)
  568. local blocked = false
  569. local block = hit.Parent:findFirstChild("Block")
  570. if block ~= nil then
  571. if block.className == "IntValue" then
  572. if block.Value > 0 then
  573. blocked = true
  574. block.Value = block.Value - 1
  575. print(block.Value)
  576. end
  577. end
  578. end
  579. if blocked == false then
  580. h.Health = h.Health - Damage
  581. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  582. else
  583. h.Health = h.Health - (Damage / 2)
  584. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  585. end
  586. if Type == "Knockdown" then
  587. local hum = hit.Parent.Humanoid
  588. hum.PlatformStand = true
  589. coroutine.resume(coroutine.create(function(HHumanoid)
  590. swait(1)
  591. HHumanoid.PlatformStand = false
  592. end), hum)
  593. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  594. local bodvol = Create("BodyVelocity"){
  595. velocity = angle * knockback,
  596. P = 5000,
  597. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  598. Parent = hit,
  599. }
  600. local rl = Create("BodyAngularVelocity"){
  601. P = 3000,
  602. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  603. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  604. Parent = hit,
  605. }
  606. game:GetService("Debris"):AddItem(bodvol, .5)
  607. game:GetService("Debris"):AddItem(rl, .5)
  608. elseif Type == "Normal" then
  609. local vp = Create("BodyVelocity"){
  610. P = 500,
  611. maxForce = Vector3.new(math.huge, 0, math.huge),
  612. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  613. }
  614. if knockback > 0 then
  615. vp.Parent = hit.Parent.Torso
  616. end
  617. game:GetService("Debris"):AddItem(vp, .5)
  618. elseif Type == "Up" then
  619. local bodyVelocity = Create("BodyVelocity"){
  620. velocity = Vector3.new(0, 20, 0),
  621. P = 5000,
  622. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  623. Parent = hit,
  624. }
  625. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  626. elseif Type == "DarkUp" then
  627. coroutine.resume(coroutine.create(function()
  628. for i = 0, 1, 0.1 do
  629. swait()
  630. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  631. end
  632. end))
  633. local bodyVelocity = Create("BodyVelocity"){
  634. velocity = Vector3.new(0, 20, 0),
  635. P = 5000,
  636. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  637. Parent = hit,
  638. }
  639. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  640. elseif Type == "Snare" then
  641. local bp = Create("BodyPosition"){
  642. P = 2000,
  643. D = 100,
  644. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  645. position = hit.Parent.Torso.Position,
  646. Parent = hit.Parent.Torso,
  647. }
  648. game:GetService("Debris"):AddItem(bp, 1)
  649. elseif Type == "Freeze" then
  650. local BodPos = Create("BodyPosition"){
  651. P = 50000,
  652. D = 1000,
  653. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  654. position = hit.Parent.Torso.Position,
  655. Parent = hit.Parent.Torso,
  656. }
  657. local BodGy = Create("BodyGyro") {
  658. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  659. P = 20e+003,
  660. Parent = hit.Parent.Torso,
  661. cframe = hit.Parent.Torso.CFrame,
  662. }
  663. hit.Parent.Torso.Anchored = true
  664. coroutine.resume(coroutine.create(function(Part)
  665. swait(1.5)
  666. Part.Anchored = false
  667. end), hit.Parent.Torso)
  668. game:GetService("Debris"):AddItem(BodPos, 3)
  669. game:GetService("Debris"):AddItem(BodGy, 3)
  670. end
  671. local debounce = Create("BoolValue"){
  672. Name = "DebounceHit",
  673. Parent = hit.Parent,
  674. Value = true,
  675. }
  676. game:GetService("Debris"):AddItem(debounce, Delay)
  677. c = Create("ObjectValue"){
  678. Name = "creator",
  679. Value = Player,
  680. Parent = h,
  681. }
  682. game:GetService("Debris"):AddItem(c, .5)
  683. end
  684. end
  685. -------------------------------------------------------
  686. --End Damage Function--
  687. -------------------------------------------------------
  688.  
  689. -------------------------------------------------------
  690. --Start Damage Function Customization--
  691. -------------------------------------------------------
  692. function ShowDamage(Pos, Text, Time, Color)
  693. local Rate = (1 / 30)
  694. local Pos = (Pos or Vector3.new(0, 0, 0))
  695. local Text = (Text or "")
  696. local Time = (Time or 2)
  697. local Color = (Color or Color3.new(1, 0, 1))
  698. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  699. EffectPart.Anchored = true
  700. local BillboardGui = Create("BillboardGui"){
  701. Size = UDim2.new(3, 0, 3, 0),
  702. Adornee = EffectPart,
  703. Parent = EffectPart,
  704. }
  705. local TextLabel = Create("TextLabel"){
  706. BackgroundTransparency = 1,
  707. Size = UDim2.new(1, 0, 1, 0),
  708. Text = Text,
  709. Font = "Highway",
  710. TextColor3 = Color,
  711. TextScaled = true,
  712. Parent = BillboardGui,
  713. }
  714. game.Debris:AddItem(EffectPart, (Time))
  715. EffectPart.Parent = game:GetService("Workspace")
  716. delay(0, function()
  717. local Frames = (Time / Rate)
  718. for Frame = 1, Frames do
  719. wait(Rate)
  720. local Percent = (Frame / Frames)
  721. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  722. TextLabel.TextTransparency = Percent
  723. end
  724. if EffectPart and EffectPart.Parent then
  725. EffectPart:Destroy()
  726. end
  727. end)
  728. end
  729. -------------------------------------------------------
  730. --End Damage Function Customization--
  731. -------------------------------------------------------
  732.  
  733. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  734. for _, c in pairs(workspace:children()) do
  735. local hum = c:findFirstChild("Humanoid")
  736. if hum ~= nil then
  737. local head = c:findFirstChild("Head")
  738. if head ~= nil then
  739. local targ = head.Position - Part.Position
  740. local mag = targ.magnitude
  741. if magni >= mag and c.Name ~= plr.Name then
  742. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  743. end
  744. end
  745. end
  746. end
  747. end
  748.  
  749.  
  750. CFuncs = {
  751. Part = {
  752. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  753. local Part = Create("Part")({
  754. Parent = Parent,
  755. Reflectance = Reflectance,
  756. Transparency = Transparency,
  757. CanCollide = false,
  758. Locked = true,
  759. BrickColor = BrickColor.new(tostring(BColor)),
  760. Name = Name,
  761. Size = Size,
  762. Material = Material
  763. })
  764. RemoveOutlines(Part)
  765. return Part
  766. end
  767. },
  768. Mesh = {
  769. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  770. local Msh = Create(Mesh)({
  771. Parent = Part,
  772. Offset = OffSet,
  773. Scale = Scale
  774. })
  775. if Mesh == "SpecialMesh" then
  776. Msh.MeshType = MeshType
  777. Msh.MeshId = MeshId
  778. end
  779. return Msh
  780. end
  781. },
  782. Mesh = {
  783. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  784. local Msh = Create(Mesh)({
  785. Parent = Part,
  786. Offset = OffSet,
  787. Scale = Scale
  788. })
  789. if Mesh == "SpecialMesh" then
  790. Msh.MeshType = MeshType
  791. Msh.MeshId = MeshId
  792. end
  793. return Msh
  794. end
  795. },
  796. Weld = {
  797. Create = function(Parent, Part0, Part1, C0, C1)
  798. local Weld = Create("Weld")({
  799. Parent = Parent,
  800. Part0 = Part0,
  801. Part1 = Part1,
  802. C0 = C0,
  803. C1 = C1
  804. })
  805. return Weld
  806. end
  807. },
  808. Sound = {
  809. Create = function(id, par, vol, pit)
  810. coroutine.resume(coroutine.create(function()
  811. local S = Create("Sound")({
  812. Volume = vol,
  813. Pitch = pit or 1,
  814. SoundId = id,
  815. Parent = par or workspace
  816. })
  817. wait()
  818. S:play()
  819. game:GetService("Debris"):AddItem(S, 6)
  820. end))
  821. end
  822. },
  823. ParticleEmitter = {
  824. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  825. local fp = Create("ParticleEmitter")({
  826. Parent = Parent,
  827. Color = ColorSequence.new(Color1, Color2),
  828. LightEmission = LightEmission,
  829. Size = Size,
  830. Texture = Texture,
  831. Transparency = Transparency,
  832. ZOffset = ZOffset,
  833. Acceleration = Accel,
  834. Drag = Drag,
  835. LockedToPart = LockedToPart,
  836. VelocityInheritance = VelocityInheritance,
  837. EmissionDirection = EmissionDirection,
  838. Enabled = Enabled,
  839. Lifetime = LifeTime,
  840. Rate = Rate,
  841. Rotation = Rotation,
  842. RotSpeed = RotSpeed,
  843. Speed = Speed,
  844. VelocitySpread = VelocitySpread
  845. })
  846. return fp
  847. end
  848. }
  849. }
  850. function RemoveOutlines(part)
  851. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  852. end
  853. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  854. local Part = Create("Part")({
  855. formFactor = FormFactor,
  856. Parent = Parent,
  857. Reflectance = Reflectance,
  858. Transparency = Transparency,
  859. CanCollide = false,
  860. Locked = true,
  861. BrickColor = BrickColor.new(tostring(BColor)),
  862. Name = Name,
  863. Size = Size,
  864. Material = Material
  865. })
  866. RemoveOutlines(Part)
  867. return Part
  868. end
  869. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  870. local Msh = Create(Mesh)({
  871. Parent = Part,
  872. Offset = OffSet,
  873. Scale = Scale
  874. })
  875. if Mesh == "SpecialMesh" then
  876. Msh.MeshType = MeshType
  877. Msh.MeshId = MeshId
  878. end
  879. return Msh
  880. end
  881. function CreateWeld(Parent, Part0, Part1, C0, C1)
  882. local Weld = Create("Weld")({
  883. Parent = Parent,
  884. Part0 = Part0,
  885. Part1 = Part1,
  886. C0 = C0,
  887. C1 = C1
  888. })
  889. return Weld
  890. end
  891.  
  892.  
  893. -------------------------------------------------------
  894. --Start Effect Function--
  895. -------------------------------------------------------
  896. EffectModel = Instance.new("Model", char)
  897. Effects = {
  898. Block = {
  899. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  900. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. if Type == 1 or Type == nil then
  906. table.insert(Effects, {
  907. prt,
  908. "Block1",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. elseif Type == 2 then
  916. table.insert(Effects, {
  917. prt,
  918. "Block2",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. else
  926. table.insert(Effects, {
  927. prt,
  928. "Block3",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. end
  937. },
  938. Sphere = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  940. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Cylinder",
  948. delay,
  949. x3,
  950. y3,
  951. z3,
  952. msh
  953. })
  954. end
  955. },
  956. Cylinder = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Wave = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3 / 60,
  986. y3 / 60,
  987. z3 / 60,
  988. msh
  989. })
  990. end
  991. },
  992. Ring = {
  993. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  994. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  995. prt.Anchored = true
  996. prt.CFrame = cframe
  997. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 10)
  999. table.insert(Effects, {
  1000. prt,
  1001. "Cylinder",
  1002. delay,
  1003. x3,
  1004. y3,
  1005. z3,
  1006. msh
  1007. })
  1008. end
  1009. },
  1010. Break = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1)
  1012. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1015. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. local num = math.random(10, 50) / 1000
  1017. game:GetService("Debris"):AddItem(prt, 10)
  1018. table.insert(Effects, {
  1019. prt,
  1020. "Shatter",
  1021. num,
  1022. prt.CFrame,
  1023. math.random() - math.random(),
  1024. 0,
  1025. math.random(50, 100) / 100
  1026. })
  1027. end
  1028. },
  1029. Spiral = {
  1030. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1031. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1032. prt.Anchored = true
  1033. prt.CFrame = cframe
  1034. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1035. game:GetService("Debris"):AddItem(prt, 10)
  1036. table.insert(Effects, {
  1037. prt,
  1038. "Cylinder",
  1039. delay,
  1040. x3,
  1041. y3,
  1042. z3,
  1043. msh
  1044. })
  1045. end
  1046. },
  1047. Push = {
  1048. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1049. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1050. prt.Anchored = true
  1051. prt.CFrame = cframe
  1052. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053. game:GetService("Debris"):AddItem(prt, 10)
  1054. table.insert(Effects, {
  1055. prt,
  1056. "Cylinder",
  1057. delay,
  1058. x3,
  1059. y3,
  1060. z3,
  1061. msh
  1062. })
  1063. end
  1064. }
  1065. }
  1066. -------------------------------------------------------
  1067. --End Effect Function--
  1068. -------------------------------------------------------
  1069.  
  1070. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1071. local NSound = nil
  1072. coroutine.resume(coroutine.create(function()
  1073. NSound = Instance.new("Sound", PARENT)
  1074. NSound.Volume = VOLUME
  1075. NSound.Pitch = PITCH
  1076. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1077. swait()
  1078. NSound:play()
  1079. game:GetService("Debris"):AddItem(NSound, 10)
  1080. end))
  1081. return NSound
  1082. end
  1083.  
  1084.  
  1085.  
  1086.  
  1087.  
  1088. -------------------------------------------------------
  1089. --End Important Functions--
  1090. -------------------------------------------------------
  1091.  
  1092.  
  1093. -------------------------------------------------------
  1094. --Start Music Option--
  1095. -------------------------------------------------------
  1096. local Music = Instance.new("Sound",tors)
  1097. Music.Volume = 2.5
  1098. Music.SoundId = "rbxassetid://"
  1099. Music.Looped = true
  1100. Music.Pitch = 1 --Pitcher
  1101. Music:Play()
  1102. -------------------------------------------------------
  1103. --End Music Option--
  1104. -------------------------------------------------------
  1105.  
  1106.  
  1107. -------------------------------------------------------
  1108. --Start Attacks N Stuff--
  1109. -------------------------------------------------------
  1110. local sine=0
  1111. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1112. local Hitboxpart = Instance.new("Part", EffectModel)
  1113. RemoveOutlines(Hitboxpart)
  1114. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1115. Hitboxpart.CanCollide = false
  1116. Hitboxpart.Transparency = 1
  1117. Hitboxpart.Anchored = true
  1118. Hitboxpart.CFrame = Pose
  1119. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1120. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1121. end
  1122. function GEtOuT()
  1123. attack = true
  1124. hum.WalkSpeed = 2.01
  1125. CreateSound("749031341", hed, 10, 1)
  1126. for i = 0,2,0.1 do
  1127. swait()
  1128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1134. end
  1135. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1136. for i = 0,4,0.1 do
  1137. swait()
  1138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1144. end
  1145. local Blobby = Instance.new("Part", char)
  1146. Blobby.Name = "Blob"
  1147. Blobby.CanCollide = false
  1148. Blobby.BrickColor = BrickColor.new("Really black")
  1149. Blobby.Transparency = 0
  1150. Blobby.Material = "Plastic"
  1151. Blobby.Size = Vector3.new(1, 1, 2)
  1152. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1153. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1154.  
  1155. local Weld = Instance.new("Weld", Blobby)
  1156. Weld.Part0 = ra
  1157. Weld.Part1 = Blobby
  1158. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1159. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1160.  
  1161. local M2 = Instance.new("SpecialMesh")
  1162. M2.Parent = Blobby
  1163. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1164. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1165. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1166. for i = 0,6,0.1 do
  1167. swait()
  1168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1174. end
  1175. Blobby.Transparency = 1
  1176. Blobby:Destroy()
  1177. attack = false
  1178. hum.WalkSpeed = 16
  1179. end
  1180.  
  1181. function ShutTheHellUp()
  1182. attack = true
  1183. hum.WalkSpeed = 2.01
  1184. CreateSound("336377340", hed, 10, 1)
  1185. for i = 0,3,0.1 do
  1186. swait()
  1187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1191. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1193. end
  1194. for i = 0,1.2,0.1 do
  1195. swait()
  1196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1202. end
  1203. for i = 0,1.2,0.1 do
  1204. swait()
  1205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1211. end
  1212. for i = 0,1.2,0.1 do
  1213. swait()
  1214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1220. end
  1221. for i = 0,1.2,0.1 do
  1222. swait()
  1223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1229. end
  1230. for i = 0,2,0.1 do
  1231. swait()
  1232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1234. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1238. end
  1239. for i = 0,2,0.1 do
  1240. swait()
  1241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1247. end
  1248. hum.WalkSpeed = 16
  1249. attack = false
  1250. end
  1251.  
  1252. function SpinMeDad()
  1253. attack = true
  1254. hum.WalkSpeed = 1.01
  1255. CreateSound("145799973", hed, 10, 1)
  1256. for i = 0,58,0.1 do
  1257. swait()
  1258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1264. end
  1265. hum.WalkSpeed = 16
  1266. attack = false
  1267. end
  1268.  
  1269. function EndMySufferingV2()
  1270. attack = true
  1271. hum.WalkSpeed = 1.01
  1272. CreateSound("577475178", hed, 10, 1)
  1273. for i = 0,18,0.1 do
  1274. swait()
  1275. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1276. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1277. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1278. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1279. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1280. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1281. end
  1282. attack = false
  1283. hum.WalkSpeed = 16
  1284. end
  1285.  
  1286. function MYSPAGHETTTTTTT()
  1287. attack = true
  1288. hum.WalkSpeed = 1.01
  1289. CreateSound("1282149571", hed, 10, 1)
  1290. for i = 0,4,0.1 do
  1291. swait()
  1292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1294. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1297. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1298. end
  1299. for i = 0,5,0.1 do
  1300. swait()
  1301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1307. end
  1308. for i = 0,6,0.1 do
  1309. swait()
  1310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1316. end
  1317. attack = false
  1318. hum.WalkSpeed = 16
  1319. end
  1320.  
  1321. function FINLAND()
  1322. attack = true
  1323. hum.WalkSpeed = 1.01
  1324. CreateSound("313099773", hed, 10, 1)
  1325. for i = 0,6,0.1 do
  1326. swait()
  1327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1333. end
  1334. attack = false
  1335. hum.WalkSpeed = 16
  1336. end
  1337.  
  1338. function NothingPersonal()
  1339. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1340. local HITBODY = mouse.Target.Parent
  1341. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1342. local HEAD = HITBODY:FindFirstChild("Head")
  1343. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1344. if TORS ~= nil and HUMAN ~= nil then
  1345. attack = true
  1346. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1347. TORS.Anchored = true
  1348. hum.WalkSpeed = 0
  1349. CreateSound("1255922819", hed, 10, 1)
  1350. end
  1351. wait(3.5)
  1352. for i = 0,9,0.1 do
  1353. swait()
  1354. for i = 1,2 do
  1355. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1356. end
  1357. end
  1358. wait(.5)
  1359. TORS.Anchored = false
  1360. attack = false
  1361. hum.WalkSpeed = 16
  1362. end
  1363. end
  1364.  
  1365. function VeryMuchWorrying()
  1366. attack = true
  1367. hum.WalkSpeed = 1.01
  1368. CreateSound("1395854043", hed, 10, 1)
  1369. for i = 0,14,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1377. end
  1378. attack = false
  1379. hum.WalkSpeed = 16
  1380. end
  1381.  
  1382. function AnotherOne()
  1383. attack = true
  1384. hum.WalkSpeed = 1.01
  1385. local icri = CreateSound("1205111204", hed, 10, 1)
  1386. swait(130)
  1387. local FRAME = tors.CFrame
  1388. repeat
  1389. swait()
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1395. tors.CFrame = FRAME * CF(0,1,0)
  1396. swait()
  1397. tors.CFrame = FRAME
  1398. until icri.Playing == false
  1399. attack = false
  1400. hum.WalkSpeed = 16
  1401. end
  1402.  
  1403. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1404. attack = true
  1405. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1406. for i = 0,6,0.1 do
  1407. swait()
  1408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1412. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1413. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1414. end
  1415. CreateSound("1093102664", hed, 10, 1)
  1416. for i = 0,4,0.1 do
  1417. swait()
  1418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1423. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1424. end
  1425. hum.MaxHealth = 0
  1426. ragdoll(char)
  1427. error("Seems like you just died.")
  1428. end
  1429.  
  1430. MoreTaunts = false
  1431. mouse.KeyDown:connect(function(key)
  1432. if attack == false then
  1433. if MoreTaunts == false then
  1434. if key == 'q' then
  1435. GEtOuT()
  1436. elseif key == 'e' then
  1437. ShutTheHellUp()
  1438. elseif key == 'r' then
  1439. MYSPAGHETTTTTTT()
  1440. elseif key == 't' then
  1441. SpinMeDad()
  1442. elseif key == 'y' then
  1443. EndMySufferingV2()
  1444. elseif key == 'u' then
  1445. print'ur mom gey'
  1446. elseif key == 'f' then
  1447. FINLAND()
  1448. elseif key == 'z' then
  1449. NothingPersonal()
  1450. elseif key == 'v' then
  1451. VeryMuchWorrying()
  1452. end
  1453. end
  1454. if key == 'g' and MoreTaunts == false then
  1455. print'more tauntys yey'
  1456. MoreTaunts = true
  1457. elseif key == 'g' and MoreTaunts == true then
  1458. print'rip tauntys ;c'
  1459. MoreTaunts = false
  1460. end
  1461. if MoreTaunts == true then
  1462. if key == 'q' then
  1463. AnotherOne()
  1464. elseif key == 't' then
  1465. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1466. end
  1467. end
  1468. end
  1469. end)
  1470.  
  1471. -------------------------------------------------------
  1472. --End Attacks N Stuff--
  1473. -------------------------------------------------------
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484. -------------------------------------------------------
  1485. --Start Animations--
  1486. -------------------------------------------------------
  1487. local equipped = false
  1488. local idle = 0
  1489. local change = 1
  1490. local val = 0
  1491. local toim = 0
  1492. local idleanim = 0.4
  1493. hum.Animator.Parent = nil
  1494. while true do
  1495. swait()
  1496. sine = sine + change
  1497. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1498. local velderp = root.Velocity.y
  1499. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1500. if equipped == true or equipped == false then
  1501. if attack == false then
  1502. idle = idle + 1
  1503. else
  1504. idle = 0
  1505. end
  1506. if 1 < root.Velocity.y and hitfloor == nil then
  1507. Anim = "Jump"
  1508. if attack == false then
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1514. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1515. end
  1516. elseif -1 > root.Velocity.y and hitfloor == nil then
  1517. Anim = "Fall"
  1518. if attack == false then
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1523. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1524. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1525. end
  1526. elseif torvel < 1 and hitfloor ~= nil then
  1527. Anim = "Idle"
  1528. change = 1
  1529. if attack == false then
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1536. end
  1537. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1538. Anim = "Walk"
  1539. change = 1
  1540. if attack == false then
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1544. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1545. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1547. end
  1548. end
  1549. end
  1550. if 0 < #Effects then
  1551. for e = 1, #Effects do
  1552. if Effects[e] ~= nil then
  1553. local Thing = Effects[e]
  1554. if Thing ~= nil then
  1555. local Part = Thing[1]
  1556. local Mode = Thing[2]
  1557. local Delay = Thing[3]
  1558. local IncX = Thing[4]
  1559. local IncY = Thing[5]
  1560. local IncZ = Thing[6]
  1561. if 1 >= Thing[1].Transparency then
  1562. if Thing[2] == "Block1" then
  1563. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1564. local Mesh = Thing[1].Mesh
  1565. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1567. elseif Thing[2] == "Block2" then
  1568. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1569. local Mesh = Thing[7]
  1570. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1571. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1572. elseif Thing[2] == "Block3" then
  1573. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1574. local Mesh = Thing[7]
  1575. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1576. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1577. elseif Thing[2] == "Cylinder" then
  1578. local Mesh = Thing[1].Mesh
  1579. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1580. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1581. elseif Thing[2] == "Blood" then
  1582. local Mesh = Thing[7]
  1583. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1584. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1586. elseif Thing[2] == "Elec" then
  1587. local Mesh = Thing[1].Mesh
  1588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1590. elseif Thing[2] == "Disappear" then
  1591. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1592. elseif Thing[2] == "Shatter" then
  1593. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1594. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1595. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1596. Thing[6] = Thing[6] + Thing[5]
  1597. end
  1598. else
  1599. Part.Parent = nil
  1600. table.remove(Effects, e)
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. -------------------------------------------------------
  1608. --End Animations And Script--
  1609. -------------------------------------------------------
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