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1
-- This script has convert to FE by who i don't know?
2
3
-----------------------------------------------------
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
9
    local rp = RealPlayer
10
    script.Parent = rp.Character
11
   
12
    --RemoteEvent for communicating
13
    local Event = Instance.new("RemoteEvent")
14
    Event.Name = "UserInput_Event"
15
 
16
    --Fake event to make stuff like Mouse.KeyDown work
17
    local function fakeEvent()
18
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
19
        t.connect = t.Connect
20
        return t
21
    end
22
 
23
    --Creating fake input objects with fake variables
24
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28
    end}
29
    --Merged 2 functions into one by checking amount of arguments
30
    CAS.UnbindAction = CAS.BindAction
31
 
32
    --This function will trigger the events that have been :Connect()'ed
33
    local function te(self,ev,...)
34
        local t = m[ev]
35
        if t and t._fakeEvent then
36
            for _,f in pairs(t.Functions) do
37
                f(...)
38
            end
39
        end
40
    end
41
    m.TrigEvent = te
42
    UIS.TrigEvent = te
43
 
44
    Event.OnServerEvent:Connect(function(plr,io)
45
        if plr~=rp then return end
46
        m.Target = io.Target
47
        m.Hit = io.Hit
48
        if not io.isMouse then
49
            local b = io.UserInputState == Enum.UserInputState.Begin
50
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
51
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
52
            end
53
            for _,t in pairs(CAS.Actions) do
54
                for _,k in pairs(t.Keys) do
55
                    if k==io.KeyCode then
56
                        t.Function(t.Name,io.UserInputState,io)
57
                    end
58
                end
59
            end
60
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
61
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
62
        end
63
    end)
64
    Event.Parent = NLS([==[
65
    local Player = game:GetService("Players").LocalPlayer
66
    local Event = script:WaitForChild("UserInput_Event")
67
 
68
    local Mouse = Player:GetMouse()
69
    local UIS = game:GetService("UserInputService")
70
    local input = function(io,a)
71
        if a then return end
72
        --Since InputObject is a client-side instance, we create and pass table instead
73
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
74
    end
75
    UIS.InputBegan:Connect(input)
76
    UIS.InputEnded:Connect(input)
77
 
78
    local h,t
79
    --Give the server mouse data 30 times every second, but only if the values changed
80
    --If player is not moving their mouse, client won't fire events
81
    while wait(1/30) do
82
        if h~=Mouse.Hit or t~=Mouse.Target then
83
            h,t=Mouse.Hit,Mouse.Target
84
            Event:FireServer({isMouse=true,Target=t,Hit=h})
85
        end
86
    end]==],Player.Character)
87
 
88
    ----Sandboxed game object that allows the usage of client-side methods and services
89
    --Real game object
90
    local _rg = game
91
 
92
    --Metatable for fake service
93
    local fsmt = {
94
        __index = function(self,k)
95
            local s = rawget(self,"_RealService")
96
            if s then return s[k] end
97
        end,
98
        __newindex = function(self,k,v)
99
            local s = rawget(self,"_RealService")
100
            if s then s[k]=v end
101
        end,
102
        __call = function(self,...)
103
            local s = rawget(self,"_RealService")
104
            if s then return s(...) end
105
        end
106
    }
107
    local function FakeService(t,RealService)
108
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
        return setmetatable(t,fsmt)
110
    end
111
 
112
    --Fake game object
113
    local g = {
114
        GetService = function(self,s)
115
            return self[s]
116
        end,
117
        Players = FakeService({
118
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
        },"Players"),
120
        UserInputService = FakeService(UIS,"UserInputService"),
121
        ContextActionService = FakeService(CAS,"ContextActionService"),
122
    }
123
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
    g.service = g.GetService
125
   
126
    g.RunService = FakeService({
127
        RenderStepped = _rg:GetService("RunService").Heartbeat,
128
        BindToRenderStep = function(self,name,_,fun)
129
 
130
        end,
131
        UnbindFromRenderStep = function(self,name)
132
            self._btrs[name]:Disconnect()
133
        end,
134
    },"RunService")
135
 
136
    setmetatable(g,{
137
        __index=function(self,s)
138
            return _rg:GetService(s) or typeof(_rg[s])=="function"
139
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
140
        end,
141
        __newindex = fsmt.__newindex,
142
        __call = fsmt.__call
143
    })
144
    --Changing owner to fake player object to support owner:GetMouse()
145
    game,owner = g,g.Players.LocalPlayer
146
end
147
-----------------------
148
--MemeusV2--
149
-------------------------------------------------------
150
--A script By makhail07
151
152
--Discord Creterisk#2958 
153
-------------------------------------------------------
154
155
local FavIDs = {
156
	340106355, --Nefl Crystals
157
	927529620, --Dimension
158
	876981900, --Fantasy
159
	398987889, --Ordinary Days
160
	1117396305, --Oh wait, it's you.
161
	885996042, --Action Winter Journey
162
	919231299, --Sprawling Idiot Effigy
163
	743466274, --Good Day Sunshine
164
	727411183, --Knife Fight
165
	1402748531, --The Earth Is Counting On You!
166
	595230126 --Robot Language
167
	}
168
169
170
171
--The reality of my life isn't real but a Universe -makhail07
172
wait()
173
local plr = game:service'Players'.LocalPlayer
174
print('Local User is '..plr.Name)
175
local char = plr.Character
176
local hum = char.Humanoid
177
local ra = char["Right Arm"]
178
local la= char["Left Arm"]
179
local rl= char["Right Leg"]
180
local ll = char["Left Leg"]
181
local hed = char.Head
182
local root = char.HumanoidRootPart
183
local rootj = root.RootJoint
184
local tors = char.Torso
185
local mouse = plr:GetMouse()
186
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
187
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
188
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
189
190
191
-------------------------------------------------------
192
--Start Good Stuff--
193
-------------------------------------------------------
194
CF = CFrame.new
195
angles = CFrame.Angles
196
attack = false
197
Euler = CFrame.fromEulerAnglesXYZ
198
Rad = math.rad
199
IT = Instance.new
200
BrickC = BrickColor.new
201
Cos = math.cos
202
Acos = math.acos
203
Sin = math.sin
204
Asin = math.asin
205
Abs = math.abs
206
Mrandom = math.random
207
Floor = math.floor
208
-------------------------------------------------------
209
--End Good Stuff--
210
-------------------------------------------------------
211
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
212
RSH, LSH = nil, nil 
213
RW = Instance.new("Weld") 
214
LW = Instance.new("Weld")
215
RH = tors["Right Hip"]
216
LH = tors["Left Hip"]
217
RSH = tors["Right Shoulder"] 
218
LSH = tors["Left Shoulder"] 
219
RSH.Parent = nil 
220
LSH.Parent = nil 
221
RW.Name = "RW"
222
RW.Part0 = tors 
223
RW.C0 = CF(1.5, 0.5, 0)
224
RW.C1 = CF(0, 0.5, 0) 
225
RW.Part1 = ra
226
RW.Parent = tors 
227
LW.Name = "LW"
228
LW.Part0 = tors 
229
LW.C0 = CF(-1.5, 0.5, 0)
230
LW.C1 = CF(0, 0.5, 0) 
231
LW.Part1 = la
232
LW.Parent = tors
233
Effects = {}
234
235
-------------------------------------------------------
236
--Start HeartBeat--
237
-------------------------------------------------------
238
ArtificialHB = Instance.new("BindableEvent", script)
239
ArtificialHB.Name = "Heartbeat"
240
script:WaitForChild("Heartbeat")
241
242
frame = 1 / 60
243
tf = 0
244
allowframeloss = false
245
tossremainder = false
246
247
248
lastframe = tick()
249
script.Heartbeat:Fire()
250
251
252
game:GetService("RunService").Heartbeat:connect(function(s, p)
253
	tf = tf + s
254
	if tf >= frame then
255
		if allowframeloss then
256
			script.Heartbeat:Fire()
257
			lastframe = tick()
258
		else
259
			for i = 1, math.floor(tf / frame) do
260
				script.Heartbeat:Fire()
261
			end
262
			lastframe = tick()
263
		end
264
		if tossremainder then
265
			tf = 0
266
		else
267
			tf = tf - frame * math.floor(tf / frame)
268
		end
269
	end
270
end)
271
-------------------------------------------------------
272
--End HeartBeat--
273
-------------------------------------------------------
274
275
-------------------------------------------------------
276
--Start Kyu's shitty stuff--
277
-------------------------------------------------------
278
279
function ragdoll(model)
280
    local char = model
281
    torso = char.HumanoidRootPart
282
    torso2 = char.Torso
283
    LW.Parent = nil
284
    RW.Parent = nil
285
    LH.Parent = nil
286
    RH.Parent = nil
287
		if hum ~= nil then
288
		hum.PlatformStand = true
289
		end
290
291
		local Head = char:FindFirstChild("Head")
292
		if Head then
293
			local Neck = Instance.new("Weld")
294
			Neck.Name = "Neck"
295
			Neck.Part0 = torso
296
			Neck.Part1 = Head
297
			Neck.C0 = CFrame.new(0, 1.5, 0)
298
			Neck.C1 = CFrame.new()
299
			Neck.Parent = torso
300
		end
301
		local Limb = char:FindFirstChild("Right Arm")
302
		if Limb then
303
304
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
305
			local Joint = Instance.new("Glue")
306
			Joint.Name = "RightShoulder"
307
			Joint.Part0 = torso
308
			Joint.Part1 = Limb
309
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
310
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
311
			Joint.Parent = torso
312
313
			local B = Instance.new("Part")
314
			B.TopSurface = 0
315
			B.BottomSurface = 0
316
			B.formFactor = "Symmetric"
317
			B.Size = Vector3.new(1, 1, 1)
318
			B.Transparency = 1
319
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
320
			B.Parent = char
321
			local W = Instance.new("Weld")
322
			W.Part0 = Limb
323
			W.Part1 = B
324
			W.C0 = CFrame.new(0, -0.5, 0)
325
			W.Parent = Limb
326
327
		end
328
		local Limb = char:FindFirstChild("Left Arm")
329
		if Limb then
330
331
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
332
			local Joint = Instance.new("Glue")
333
			Joint.Name = "LeftShoulder"
334
			Joint.Part0 = torso
335
			Joint.Part1 = Limb
336
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
337
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
338
			Joint.Parent = torso
339
340
			local B = Instance.new("Part")
341
			B.TopSurface = 0
342
			B.BottomSurface = 0
343
			B.formFactor = "Symmetric"
344
			B.Size = Vector3.new(1, 1, 1)
345
			B.Transparency = 1
346
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
347
			B.Parent = char
348
			local W = Instance.new("Weld")
349
			W.Part0 = Limb
350
			W.Part1 = B
351
			W.C0 = CFrame.new(0, -0.5, 0)
352
			W.Parent = Limb
353
354
		end
355
		local Limb = char:FindFirstChild("Right Leg")
356
		if Limb then
357
358
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
359
			local Joint = Instance.new("Glue")
360
			Joint.Name = "RightHip"
361
			Joint.Part0 = torso
362
			Joint.Part1 = Limb
363
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
364
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
365
			Joint.Parent = torso
366
367
			local B = Instance.new("Part")
368
			B.TopSurface = 0
369
			B.BottomSurface = 0
370
			B.formFactor = "Symmetric"
371
			B.Size = Vector3.new(1, 1, 1)
372
			B.Transparency = 1
373
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
374
			B.Parent = char
375
			local W = Instance.new("Weld")
376
			W.Part0 = Limb
377
			W.Part1 = B
378
			W.C0 = CFrame.new(0, -0.5, 0)
379
			W.Parent = Limb
380
381
		end
382
		local Limb = char:FindFirstChild("Left Leg")
383
		if Limb then
384
385
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
386
			local Joint = Instance.new("Glue")
387
			Joint.Name = "LeftHip"
388
			Joint.Part0 = torso
389
			Joint.Part1 = Limb
390
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
391
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
392
			Joint.Parent = torso
393
394
			local B = Instance.new("Part")
395
			B.TopSurface = 0
396
			B.BottomSurface = 0
397
			B.formFactor = "Symmetric"
398
			B.Size = Vector3.new(1, 1, 1)
399
			B.Transparency = 1
400
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
401
			B.Parent = char
402
			local W = Instance.new("Weld")
403
			W.Part0 = Limb
404
			W.Part1 = B
405
			W.C0 = CFrame.new(0, -0.5, 0)
406
			W.Parent = Limb
407
408
		end
409
		--[
410
		local Bar = Instance.new("Part")
411
		Bar.TopSurface = 0
412
		Bar.BottomSurface = 0
413
		Bar.formFactor = "Symmetric"
414
		Bar.Size = Vector3.new(1, 1, 1)
415
		Bar.Transparency = 1
416
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
417
		Bar.Parent = char
418
		local Weld = Instance.new("Weld")
419
		Weld.Part0 = torso
420
		Weld.Part1 = Bar
421
		Weld.C0 = CFrame.new(0, 0.5, 0)
422
		Weld.Parent = torso
423
		--]]
424
425
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
426
427
end
428
429
-------------------------------------------------------
430
--End Kyu's shitty stuff--
431
-------------------------------------------------------
432
433
-------------------------------------------------------
434
--Start Important Functions--
435
-------------------------------------------------------
436
function swait(num)
437
	if num == 0 or num == nil then
438
		game:service("RunService").Stepped:wait(0)
439
	else
440
		for i = 0, num do
441
			game:service("RunService").Stepped:wait(0)
442
		end
443
	end
444
end
445
function thread(f)
446
	coroutine.resume(coroutine.create(f))
447
end
448
function clerp(a, b, t)
449
	local qa = {
450
		QuaternionFromCFrame(a)
451
	}
452
	local qb = {
453
		QuaternionFromCFrame(b)
454
	}
455
	local ax, ay, az = a.x, a.y, a.z
456
	local bx, by, bz = b.x, b.y, b.z
457
	local _t = 1 - t
458
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
459
end
460
function QuaternionFromCFrame(cf)
461
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
462
	local trace = m00 + m11 + m22
463
	if trace > 0 then
464
		local s = math.sqrt(1 + trace)
465
		local recip = 0.5 / s
466
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
467
	else
468
		local i = 0
469
		if m00 < m11 then
470
			i = 1
471
		end
472
		if m22 > (i == 0 and m00 or m11) then
473
			i = 2
474
		end
475
		if i == 0 then
476
			local s = math.sqrt(m00 - m11 - m22 + 1)
477
			local recip = 0.5 / s
478
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
479
		elseif i == 1 then
480
			local s = math.sqrt(m11 - m22 - m00 + 1)
481
			local recip = 0.5 / s
482
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
483
		elseif i == 2 then
484
			local s = math.sqrt(m22 - m00 - m11 + 1)
485
			local recip = 0.5 / s
486
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
487
		end
488
	end
489
end
490
function QuaternionToCFrame(px, py, pz, x, y, z, w)
491
	local xs, ys, zs = x + x, y + y, z + z
492
	local wx, wy, wz = w * xs, w * ys, w * zs
493
	local xx = x * xs
494
	local xy = x * ys
495
	local xz = x * zs
496
	local yy = y * ys
497
	local yz = y * zs
498
	local zz = z * zs
499
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
500
end
501
function QuaternionSlerp(a, b, t)
502
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
503
	local startInterp, finishInterp
504
	if cosTheta >= 1.0E-4 then
505
		if 1 - cosTheta > 1.0E-4 then
506
			local theta = math.acos(cosTheta)
507
			local invSinTheta = 1 / Sin(theta)
508
			startInterp = Sin((1 - t) * theta) * invSinTheta
509
			finishInterp = Sin(t * theta) * invSinTheta
510
		else
511
			startInterp = 1 - t
512
			finishInterp = t
513
		end
514
	elseif 1 + cosTheta > 1.0E-4 then
515
		local theta = math.acos(-cosTheta)
516
		local invSinTheta = 1 / Sin(theta)
517
		startInterp = Sin((t - 1) * theta) * invSinTheta
518
		finishInterp = Sin(t * theta) * invSinTheta
519
	else
520
		startInterp = t - 1
521
		finishInterp = t
522
	end
523
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
524
end
525
function rayCast(Position, Direction, Range, Ignore)
526
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
527
end
528
local RbxUtility = LoadLibrary("RbxUtility")
529
local Create = RbxUtility.Create
530
531
-------------------------------------------------------
532
--Start Damage Function--
533
-------------------------------------------------------
534
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
535
	if hit.Parent == nil then
536
		return
537
	end
538
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
539
	for _, v in pairs(hit.Parent:children()) do
540
		if v:IsA("Humanoid") then
541
			h = v
542
		end
543
	end
544
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
545
         warn'No R15 allowed'
546
         hit.Parent:FindFirstChild("Head"):BreakJoints()
547
         end
548
549
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
550
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
551
			if hit.Parent.DebounceHit.Value == true then
552
				return
553
			end
554
		end
555
         if insta == true then
556
         hit.Parent:FindFirstChild("Head"):BreakJoints()
557
         end
558
		local c = Create("ObjectValue"){
559
			Name = "creator",
560
			Value = game:service("Players").LocalPlayer,
561
			Parent = h,
562
		}
563
		game:GetService("Debris"):AddItem(c, .5)
564
		if HitSound ~= nil and HitPitch ~= nil then
565
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
566
		end
567
		local Damage = math.random(minim, maxim)
568
		local blocked = false
569
		local block = hit.Parent:findFirstChild("Block")
570
		if block ~= nil then
571
			if block.className == "IntValue" then
572
				if block.Value > 0 then
573
					blocked = true
574
					block.Value = block.Value - 1
575
					print(block.Value)
576
				end
577
			end
578
		end
579
		if blocked == false then
580
			h.Health = h.Health - Damage
581
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
582
		else
583
			h.Health = h.Health - (Damage / 2)
584
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
585
		end
586
		if Type == "Knockdown" then
587
			local hum = hit.Parent.Humanoid
588
			hum.PlatformStand = true
589
			coroutine.resume(coroutine.create(function(HHumanoid)
590
				swait(1)
591
				HHumanoid.PlatformStand = false
592
			end), hum)
593
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
594
			local bodvol = Create("BodyVelocity"){
595
				velocity = angle * knockback,
596
				P = 5000,
597
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
598
				Parent = hit,
599
			}
600
			local rl = Create("BodyAngularVelocity"){
601
				P = 3000,
602
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
603
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
604
				Parent = hit,
605
			}
606
			game:GetService("Debris"):AddItem(bodvol, .5)
607
			game:GetService("Debris"):AddItem(rl, .5)
608
		elseif Type == "Normal" then
609
			local vp = Create("BodyVelocity"){
610
				P = 500,
611
				maxForce = Vector3.new(math.huge, 0, math.huge),
612
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
613
			}
614
			if knockback > 0 then
615
				vp.Parent = hit.Parent.Torso
616
			end
617
			game:GetService("Debris"):AddItem(vp, .5)
618
		elseif Type == "Up" then
619
			local bodyVelocity = Create("BodyVelocity"){
620
				velocity = Vector3.new(0, 20, 0),
621
				P = 5000,
622
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
623
				Parent = hit,
624
			}
625
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
626
		elseif Type == "DarkUp" then
627
			coroutine.resume(coroutine.create(function()
628
				for i = 0, 1, 0.1 do
629
					swait()
630
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
631
				end
632
			end))
633
			local bodyVelocity = Create("BodyVelocity"){
634
				velocity = Vector3.new(0, 20, 0),
635
				P = 5000,
636
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
637
				Parent = hit,
638
			}
639
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
640
		elseif Type == "Snare" then
641
			local bp = Create("BodyPosition"){
642
				P = 2000,
643
				D = 100,
644
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
645
				position = hit.Parent.Torso.Position,
646
				Parent = hit.Parent.Torso,
647
			}
648
			game:GetService("Debris"):AddItem(bp, 1)
649
		elseif Type == "Freeze" then
650
			local BodPos = Create("BodyPosition"){
651
				P = 50000,
652
				D = 1000,
653
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
654
				position = hit.Parent.Torso.Position,
655
				Parent = hit.Parent.Torso,
656
			}
657
			local BodGy = Create("BodyGyro") {
658
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
659
				P = 20e+003,
660
				Parent = hit.Parent.Torso,
661
				cframe = hit.Parent.Torso.CFrame,
662
			}
663
			hit.Parent.Torso.Anchored = true
664
			coroutine.resume(coroutine.create(function(Part) 
665
				swait(1.5)
666
				Part.Anchored = false
667
			end), hit.Parent.Torso)
668
			game:GetService("Debris"):AddItem(BodPos, 3)
669
			game:GetService("Debris"):AddItem(BodGy, 3)
670
		end
671
		local debounce = Create("BoolValue"){
672
			Name = "DebounceHit",
673
			Parent = hit.Parent,
674
			Value = true,
675
		}
676
		game:GetService("Debris"):AddItem(debounce, Delay)
677
		c = Create("ObjectValue"){
678
			Name = "creator",
679
			Value = Player,
680
			Parent = h,
681
		}
682
		game:GetService("Debris"):AddItem(c, .5)
683
	end
684
end
685
-------------------------------------------------------
686
--End Damage Function--
687
-------------------------------------------------------
688
689
-------------------------------------------------------
690
--Start Damage Function Customization--
691
-------------------------------------------------------
692
function ShowDamage(Pos, Text, Time, Color)
693
	local Rate = (1 / 30)
694
	local Pos = (Pos or Vector3.new(0, 0, 0))
695
	local Text = (Text or "")
696
	local Time = (Time or 2)
697
	local Color = (Color or Color3.new(1, 0, 1))
698
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
699
	EffectPart.Anchored = true
700
	local BillboardGui = Create("BillboardGui"){
701
		Size = UDim2.new(3, 0, 3, 0),
702
		Adornee = EffectPart,
703
		Parent = EffectPart,
704
	}
705
	local TextLabel = Create("TextLabel"){
706
		BackgroundTransparency = 1,
707
		Size = UDim2.new(1, 0, 1, 0),
708
		Text = Text,
709
		Font = "Highway",
710
		TextColor3 = Color,
711
		TextScaled = true,
712
		Parent = BillboardGui,
713
	}
714
	game.Debris:AddItem(EffectPart, (Time))
715
	EffectPart.Parent = game:GetService("Workspace")
716
	delay(0, function()
717
		local Frames = (Time / Rate)
718
		for Frame = 1, Frames do
719
			wait(Rate)
720
			local Percent = (Frame / Frames)
721
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
722
			TextLabel.TextTransparency = Percent
723
		end
724
		if EffectPart and EffectPart.Parent then
725
			EffectPart:Destroy()
726
		end
727
	end)
728
end
729
-------------------------------------------------------
730
--End Damage Function Customization--
731
-------------------------------------------------------
732
733
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
734
  for _, c in pairs(workspace:children()) do
735
    local hum = c:findFirstChild("Humanoid")
736
    if hum ~= nil then
737
      local head = c:findFirstChild("Head")
738
      if head ~= nil then
739
        local targ = head.Position - Part.Position
740
        local mag = targ.magnitude
741
        if magni >= mag and c.Name ~= plr.Name then
742
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
743
        end
744
      end
745
    end
746
  end
747
end
748
749
750
CFuncs = {
751
	Part = {
752
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
753
			local Part = Create("Part")({
754
				Parent = Parent,
755
				Reflectance = Reflectance,
756
				Transparency = Transparency,
757
				CanCollide = false,
758
				Locked = true,
759
				BrickColor = BrickColor.new(tostring(BColor)),
760
				Name = Name,
761
				Size = Size,
762
				Material = Material
763
			})
764
			RemoveOutlines(Part)
765
			return Part
766
		end
767
	},
768
	Mesh = {
769
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
770
			local Msh = Create(Mesh)({
771
				Parent = Part,
772
				Offset = OffSet,
773
				Scale = Scale
774
			})
775
			if Mesh == "SpecialMesh" then
776
				Msh.MeshType = MeshType
777
				Msh.MeshId = MeshId
778
			end
779
			return Msh
780
		end
781
	},
782
	Mesh = {
783
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
784
			local Msh = Create(Mesh)({
785
				Parent = Part,
786
				Offset = OffSet,
787
				Scale = Scale
788
			})
789
			if Mesh == "SpecialMesh" then
790
				Msh.MeshType = MeshType
791
				Msh.MeshId = MeshId
792
			end
793
			return Msh
794
		end
795
	},
796
	Weld = {
797
		Create = function(Parent, Part0, Part1, C0, C1)
798
			local Weld = Create("Weld")({
799
				Parent = Parent,
800
				Part0 = Part0,
801
				Part1 = Part1,
802
				C0 = C0,
803
				C1 = C1
804
			})
805
			return Weld
806
		end
807
	},
808
	Sound = {
809
		Create = function(id, par, vol, pit)
810
			coroutine.resume(coroutine.create(function()
811
				local S = Create("Sound")({
812
					Volume = vol,
813
					Pitch = pit or 1,
814
					SoundId = id,
815
					Parent = par or workspace
816
				})
817
				wait()
818
				S:play()
819
				game:GetService("Debris"):AddItem(S, 6)
820
			end))
821
		end
822
	},
823
	ParticleEmitter = {
824
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
825
			local fp = Create("ParticleEmitter")({
826
				Parent = Parent,
827
				Color = ColorSequence.new(Color1, Color2),
828
				LightEmission = LightEmission,
829
				Size = Size,
830
				Texture = Texture,
831
				Transparency = Transparency,
832
				ZOffset = ZOffset,
833
				Acceleration = Accel,
834
				Drag = Drag,
835
				LockedToPart = LockedToPart,
836
				VelocityInheritance = VelocityInheritance,
837
				EmissionDirection = EmissionDirection,
838
				Enabled = Enabled,
839
				Lifetime = LifeTime,
840
				Rate = Rate,
841
				Rotation = Rotation,
842
				RotSpeed = RotSpeed,
843
				Speed = Speed,
844
				VelocitySpread = VelocitySpread
845
			})
846
			return fp
847
		end
848
	}
849
}
850
function RemoveOutlines(part)
851
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
852
end
853
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
854
	local Part = Create("Part")({
855
		formFactor = FormFactor,
856
		Parent = Parent,
857
		Reflectance = Reflectance,
858
		Transparency = Transparency,
859
		CanCollide = false,
860
		Locked = true,
861
		BrickColor = BrickColor.new(tostring(BColor)),
862
		Name = Name,
863
		Size = Size,
864
		Material = Material
865
	})
866
	RemoveOutlines(Part)
867
	return Part
868
end
869
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
870
	local Msh = Create(Mesh)({
871
		Parent = Part,
872
		Offset = OffSet,
873
		Scale = Scale
874
	})
875
	if Mesh == "SpecialMesh" then
876
		Msh.MeshType = MeshType
877
		Msh.MeshId = MeshId
878
	end
879
	return Msh
880
end
881
function CreateWeld(Parent, Part0, Part1, C0, C1)
882
	local Weld = Create("Weld")({
883
		Parent = Parent,
884
		Part0 = Part0,
885
		Part1 = Part1,
886
		C0 = C0,
887
		C1 = C1
888
	})
889
	return Weld
890
end
891
892
893
-------------------------------------------------------
894
--Start Effect Function--
895
-------------------------------------------------------
896
EffectModel = Instance.new("Model", char)
897
Effects = {
898
  Block = {
899
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
900
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
901
      prt.Anchored = true
902
      prt.CFrame = cframe
903
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
904
      game:GetService("Debris"):AddItem(prt, 10)
905
      if Type == 1 or Type == nil then
906
        table.insert(Effects, {
907
          prt,
908
          "Block1",
909
          delay,
910
          x3,
911
          y3,
912
          z3,
913
          msh
914
        })
915
      elseif Type == 2 then
916
        table.insert(Effects, {
917
          prt,
918
          "Block2",
919
          delay,
920
          x3,
921
          y3,
922
          z3,
923
          msh
924
        })
925
      else
926
        table.insert(Effects, {
927
          prt,
928
          "Block3",
929
          delay,
930
          x3,
931
          y3,
932
          z3,
933
          msh
934
        })
935
      end
936
    end
937
  },
938
  Sphere = {
939
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
940
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
941
      prt.Anchored = true
942
      prt.CFrame = cframe
943
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
944
      game:GetService("Debris"):AddItem(prt, 10)
945
      table.insert(Effects, {
946
        prt,
947
        "Cylinder",
948
        delay,
949
        x3,
950
        y3,
951
        z3,
952
        msh
953
      })
954
    end
955
  },
956
  Cylinder = {
957
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
958
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
959
      prt.Anchored = true
960
      prt.CFrame = cframe
961
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
962
      game:GetService("Debris"):AddItem(prt, 10)
963
      table.insert(Effects, {
964
        prt,
965
        "Cylinder",
966
        delay,
967
        x3,
968
        y3,
969
        z3,
970
        msh
971
      })
972
    end
973
  },
974
  Wave = {
975
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
976
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
977
      prt.Anchored = true
978
      prt.CFrame = cframe
979
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
980
      game:GetService("Debris"):AddItem(prt, 10)
981
      table.insert(Effects, {
982
        prt,
983
        "Cylinder",
984
        delay,
985
        x3 / 60,
986
        y3 / 60,
987
        z3 / 60,
988
        msh
989
      })
990
    end
991
  },
992
  Ring = {
993
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
994
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
995
      prt.Anchored = true
996
      prt.CFrame = cframe
997
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
998
      game:GetService("Debris"):AddItem(prt, 10)
999
      table.insert(Effects, {
1000
        prt,
1001
        "Cylinder",
1002
        delay,
1003
        x3,
1004
        y3,
1005
        z3,
1006
        msh
1007
      })
1008
    end
1009
  },
1010
  Break = {
1011
    Create = function(brickcolor, cframe, x1, y1, z1)
1012
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1013
      prt.Anchored = true
1014
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1015
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1016
      local num = math.random(10, 50) / 1000
1017
      game:GetService("Debris"):AddItem(prt, 10)
1018
      table.insert(Effects, {
1019
        prt,
1020
        "Shatter",
1021
        num,
1022
        prt.CFrame,
1023
        math.random() - math.random(),
1024
        0,
1025
        math.random(50, 100) / 100
1026
      })
1027
    end
1028
  },
1029
Spiral = {
1030
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1031
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1032
      prt.Anchored = true
1033
      prt.CFrame = cframe
1034
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1035
      game:GetService("Debris"):AddItem(prt, 10)
1036
      table.insert(Effects, {
1037
        prt,
1038
        "Cylinder",
1039
        delay,
1040
        x3,
1041
        y3,
1042
        z3,
1043
        msh
1044
      })
1045
    end
1046
  },
1047
Push = {
1048
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1049
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1050
      prt.Anchored = true
1051
      prt.CFrame = cframe
1052
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1053
      game:GetService("Debris"):AddItem(prt, 10)
1054
      table.insert(Effects, {
1055
        prt,
1056
        "Cylinder",
1057
        delay,
1058
        x3,
1059
        y3,
1060
        z3,
1061
        msh
1062
      })
1063
    end
1064
  }
1065
}
1066
-------------------------------------------------------
1067
--End Effect Function--
1068
-------------------------------------------------------
1069
1070
function CreateSound(ID, PARENT, VOLUME, PITCH)
1071
	local NSound = nil
1072
	coroutine.resume(coroutine.create(function()
1073
		NSound = Instance.new("Sound", PARENT)
1074
		NSound.Volume = VOLUME
1075
		NSound.Pitch = PITCH
1076
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1077
		swait()
1078
		NSound:play()
1079
		game:GetService("Debris"):AddItem(NSound, 10)
1080
	end))
1081
	return NSound
1082
end
1083
1084
1085
1086
1087
1088
-------------------------------------------------------
1089
--End Important Functions--
1090
-------------------------------------------------------
1091
1092
1093
-------------------------------------------------------
1094
--Start Music Option--
1095
-------------------------------------------------------
1096
local Music = Instance.new("Sound",tors)
1097
Music.Volume = 2.5
1098
Music.SoundId = "rbxassetid://"
1099
Music.Looped = true
1100
Music.Pitch = 1 --Pitcher
1101
Music:Play()
1102
-------------------------------------------------------
1103
--End Music Option--
1104
-------------------------------------------------------
1105
1106
1107
-------------------------------------------------------
1108
--Start Attacks N Stuff--
1109
-------------------------------------------------------
1110
local sine=0
1111
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1112
  local Hitboxpart = Instance.new("Part", EffectModel)
1113
  RemoveOutlines(Hitboxpart)
1114
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1115
  Hitboxpart.CanCollide = false
1116
  Hitboxpart.Transparency = 1
1117
  Hitboxpart.Anchored = true
1118
  Hitboxpart.CFrame = Pose
1119
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1120
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1121
end
1122
function GEtOuT()
1123
	attack = true
1124
	hum.WalkSpeed = 2.01
1125
	CreateSound("749031341", hed, 10, 1)
1126
	for i = 0,2,0.1 do
1127
		swait()
1128
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
1129
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1130
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1131
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1132
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
1133
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
1134
	end
1135
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
1136
	for i = 0,4,0.1 do
1137
		swait()
1138
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
1139
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1140
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1141
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1142
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
1143
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
1144
	end
1145
	local Blobby = Instance.new("Part", char)
1146
Blobby.Name = "Blob"
1147
Blobby.CanCollide = false
1148
Blobby.BrickColor = BrickColor.new("Really black")
1149
Blobby.Transparency = 0
1150
Blobby.Material = "Plastic"
1151
Blobby.Size = Vector3.new(1, 1, 2)
1152
Blobby.TopSurface = Enum.SurfaceType.Smooth
1153
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1154
1155
local Weld = Instance.new("Weld", Blobby)
1156
Weld.Part0 = ra
1157
Weld.Part1 = Blobby
1158
Weld.C1 = CFrame.new(0, -.3, 1.4)
1159
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
1160
1161
local M2 = Instance.new("SpecialMesh")
1162
M2.Parent = Blobby
1163
M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
1164
M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
1165
M2.Scale = Vector3.new(0.65, 0.65, 0.65)
1166
	for i = 0,6,0.1 do
1167
		swait()
1168
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1169
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1170
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1171
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1172
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1173
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1174
	end
1175
	Blobby.Transparency = 1
1176
	Blobby:Destroy()
1177
	attack = false
1178
	hum.WalkSpeed = 16
1179
end
1180
1181
function ShutTheHellUp()
1182
	attack = true
1183
	hum.WalkSpeed = 2.01
1184
	CreateSound("336377340", hed, 10, 1)
1185
	for i = 0,3,0.1 do
1186
		swait()
1187
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1188
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1189
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1190
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1191
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1192
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1193
	end
1194
	for i = 0,1.2,0.1 do
1195
		swait()
1196
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1197
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1198
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1199
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1200
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1201
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1202
	end
1203
	for i = 0,1.2,0.1 do
1204
		swait()
1205
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1206
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1207
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1208
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1209
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1210
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1211
	end
1212
	for i = 0,1.2,0.1 do
1213
		swait()
1214
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1215
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1216
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1217
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1218
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1219
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1220
	end
1221
	for i = 0,1.2,0.1 do
1222
		swait()
1223
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1224
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1225
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1226
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1227
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1228
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1229
	end
1230
	for i = 0,2,0.1 do
1231
		swait()
1232
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1233
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1234
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1235
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1236
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1237
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1238
	end
1239
	for i = 0,2,0.1 do
1240
		swait()
1241
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1242
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1243
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1244
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1245
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1246
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1247
	end
1248
	hum.WalkSpeed = 16
1249
	attack = false
1250
end
1251
1252
function SpinMeDad()
1253
	attack = true
1254
	hum.WalkSpeed = 1.01
1255
	CreateSound("145799973", hed, 10, 1)
1256
	for i = 0,58,0.1 do
1257
		swait()
1258
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1259
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1260
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1261
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1262
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1263
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1264
	end
1265
	hum.WalkSpeed = 16
1266
	attack = false
1267
end
1268
1269
function EndMySufferingV2()
1270
	attack = true
1271
	hum.WalkSpeed = 1.01
1272
	CreateSound("577475178", hed, 10, 1)
1273
	for i = 0,18,0.1 do
1274
		swait()
1275
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1276
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1277
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1278
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1279
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1280
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1281
	end
1282
	attack = false
1283
	hum.WalkSpeed = 16
1284
end
1285
1286
function MYSPAGHETTTTTTT()
1287
	attack = true
1288
	hum.WalkSpeed = 1.01
1289
	CreateSound("1282149571", hed, 10, 1)
1290
	for i = 0,4,0.1 do
1291
		swait()
1292
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1293
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1294
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1295
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1296
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1297
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1298
	end
1299
	for i = 0,5,0.1 do
1300
		swait()
1301
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1302
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1303
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1304
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1305
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1306
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1307
	end
1308
	for i = 0,6,0.1 do
1309
		swait()
1310
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1311
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1312
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1313
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1314
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1315
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1316
	end
1317
	attack = false
1318
	hum.WalkSpeed = 16
1319
end
1320
1321
function FINLAND()
1322
	attack = true
1323
	hum.WalkSpeed = 1.01
1324
	CreateSound("313099773", hed, 10, 1)
1325
	for i = 0,6,0.1 do
1326
		swait()
1327
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1328
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1329
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1330
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1331
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1332
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1333
	end
1334
	attack = false
1335
	hum.WalkSpeed = 16
1336
end
1337
1338
function NothingPersonal()
1339
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1340
		local HITBODY = mouse.Target.Parent
1341
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
1342
		local HEAD = HITBODY:FindFirstChild("Head")
1343
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1344
		if TORS ~= nil and HUMAN ~= nil then
1345
	attack = true
1346
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
1347
	TORS.Anchored = true
1348
	hum.WalkSpeed = 0
1349
	CreateSound("1255922819", hed, 10, 1)
1350
		end
1351
		wait(3.5)
1352
		for i = 0,9,0.1 do
1353
			swait()
1354
			for i = 1,2 do
1355
			Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
1356
		    end
1357
		end
1358
		wait(.5)
1359
		TORS.Anchored = false
1360
		attack = false
1361
	hum.WalkSpeed = 16
1362
	end
1363
end
1364
1365
function VeryMuchWorrying()
1366
	attack = true
1367
	hum.WalkSpeed = 1.01
1368
	CreateSound("1395854043", hed, 10, 1)
1369
	for i = 0,14,0.1 do
1370
		swait()
1371
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1372
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1373
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1374
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1375
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
1376
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
1377
	end
1378
	attack = false
1379
	hum.WalkSpeed = 16
1380
end
1381
1382
function AnotherOne()
1383
	attack = true
1384
	hum.WalkSpeed = 1.01
1385
	local icri = CreateSound("1205111204", hed, 10, 1)
1386
	swait(130)
1387
	local FRAME = tors.CFrame
1388
	repeat
1389
		swait()
1390
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1391
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1392
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1393
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1394
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1395
		tors.CFrame = FRAME * CF(0,1,0)
1396
		swait()
1397
		tors.CFrame = FRAME
1398
	until icri.Playing == false
1399
	attack = false
1400
	hum.WalkSpeed = 16
1401
end
1402
1403
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1404
attack = true
1405
print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
1406
	for i = 0,6,0.1 do
1407
		swait()
1408
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1409
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1410
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1411
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1412
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
1413
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
1414
	end
1415
    CreateSound("1093102664", hed, 10, 1)
1416
	for i = 0,4,0.1 do
1417
		swait()
1418
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
1419
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
1420
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1421
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1422
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
1423
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
1424
	end
1425
hum.MaxHealth = 0
1426
ragdoll(char)
1427
error("Seems like you just died.")
1428
end
1429
1430
MoreTaunts = false
1431
mouse.KeyDown:connect(function(key)
1432
	if attack == false then
1433
		if MoreTaunts == false then
1434
		if key == 'q' then
1435
			GEtOuT()
1436
		elseif key == 'e' then
1437
			ShutTheHellUp()
1438
		elseif key == 'r' then
1439
			MYSPAGHETTTTTTT()
1440
		elseif key == 't' then
1441
			SpinMeDad()
1442
		elseif key == 'y' then
1443
			EndMySufferingV2()
1444
		elseif key == 'u' then
1445
			print'ur mom gey'
1446
		elseif key == 'f' then
1447
			FINLAND()
1448
		elseif key == 'z' then
1449
			NothingPersonal()
1450
		elseif key == 'v' then
1451
			VeryMuchWorrying()
1452
		end
1453
		end
1454
		if key == 'g' and MoreTaunts == false then
1455
			print'more tauntys yey'
1456
			MoreTaunts = true
1457
		elseif key == 'g' and MoreTaunts == true then
1458
			print'rip tauntys ;c'
1459
			MoreTaunts = false
1460
		end
1461
		if MoreTaunts == true then
1462
		if key == 'q' then
1463
			AnotherOne()
1464
		elseif key == 't' then
1465
			kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
1466
		end
1467
		end
1468
		end
1469
	end)
1470
1471
-------------------------------------------------------
1472
--End Attacks N Stuff--
1473
-------------------------------------------------------
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
-------------------------------------------------------
1485
--Start Animations--
1486
-------------------------------------------------------
1487
local equipped = false
1488
local idle = 0
1489
local change = 1
1490
local val = 0
1491
local toim = 0
1492
local idleanim = 0.4
1493
hum.Animator.Parent = nil
1494
while true do
1495
	swait()
1496
	sine = sine + change
1497
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1498
	local velderp = root.Velocity.y
1499
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
1500
	if equipped == true or equipped == false then
1501
		if attack == false then
1502
			idle = idle + 1
1503
		else
1504
			idle = 0
1505
		end
1506
		if 1 < root.Velocity.y and hitfloor == nil then
1507
			Anim = "Jump"
1508
			if attack == false then
1509
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1510
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
1511
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1512
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1513
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1514
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1515
			end
1516
		elseif -1 > root.Velocity.y and hitfloor == nil then
1517
			Anim = "Fall"
1518
			if attack == false then
1519
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1520
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1521
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1522
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1523
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
1524
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
1525
			end
1526
		elseif torvel < 1 and hitfloor ~= nil then
1527
			Anim = "Idle"
1528
			change = 1
1529
			if attack == false then
1530
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1531
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
1532
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1533
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1534
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
1535
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
1536
			end
1537
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
1538
			Anim = "Walk"
1539
			change = 1
1540
			if attack == false then
1541
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
1542
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1543
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1544
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
1545
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
1546
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
1547
			end
1548
		end
1549
	end
1550
	if 0 < #Effects then
1551
		for e = 1, #Effects do
1552
			if Effects[e] ~= nil then
1553
				local Thing = Effects[e]
1554
				if Thing ~= nil then
1555
					local Part = Thing[1]
1556
					local Mode = Thing[2]
1557
					local Delay = Thing[3]
1558
					local IncX = Thing[4]
1559
					local IncY = Thing[5]
1560
					local IncZ = Thing[6]
1561
					if 1 >= Thing[1].Transparency then
1562
						if Thing[2] == "Block1" then
1563
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1564
							local Mesh = Thing[1].Mesh
1565
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1566
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1567
						elseif Thing[2] == "Block2" then
1568
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1569
							local Mesh = Thing[7]
1570
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1571
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1572
						elseif Thing[2] == "Block3" then
1573
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1574
							local Mesh = Thing[7]
1575
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1576
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1577
						elseif Thing[2] == "Cylinder" then
1578
							local Mesh = Thing[1].Mesh
1579
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1580
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1581
						elseif Thing[2] == "Blood" then
1582
							local Mesh = Thing[7]
1583
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1584
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1585
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1586
						elseif Thing[2] == "Elec" then
1587
							local Mesh = Thing[1].Mesh
1588
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1589
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1590
						elseif Thing[2] == "Disappear" then
1591
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1592
						elseif Thing[2] == "Shatter" then
1593
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1594
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1595
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1596
							Thing[6] = Thing[6] + Thing[5]
1597
						end
1598
					else
1599
						Part.Parent = nil
1600
						table.remove(Effects, e)
1601
					end
1602
				end
1603
			end
1604
		end
1605
	end
1606
end
1607
-------------------------------------------------------
1608
--End Animations And Script--
1609
-------------------------------------------------------