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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CoinGenerator : MonoBehaviour
- {
- public ObjectPooler coinPool;
- public float distanceBetweenCoins;
- public void SpawnCoins(Vector3 spawnPosition)
- {
- GameObject coin1 = coinPool.GetPooledObject();
- coin1.transform.position = spawnPosition;
- coin1.SetActive(true);
- GameObject coin2 = coinPool.GetPooledObject();
- coin2.transform.position = new Vector3(spawnPosition.x + distanceBetweenCoins, spawnPosition.y, spawnPosition.z);
- coin2.SetActive(true);
- GameObject coin3 = coinPool.GetPooledObject();
- coin3.transform.position = new Vector3(spawnPosition.x + 2 * distanceBetweenCoins, spawnPosition.y, spawnPosition.z); // Adjusted position for the third coin
- coin3.SetActive(true);
- }
- }
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