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- int rank = i + 1;
- switch (rank)
- {
- case 1:
- {
- dbase[i].Player.ConquerPoints += 50000;
- killer.Owner.MessageBox("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 50,000 ConquerPoints.");
- break;
- }
- case 2:
- {
- dbase[i].Player.ConquerPoints += 40000;
- Kernel.SendWorldMessage(new MsgTalk("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 40,000 ConquerPoints.", System.Drawing.Color.Azure, MsgTalk.System));
- break;
- }
- case 3:
- {
- dbase[i].Player.ConquerPoints += 30000;
- Kernel.SendWorldMessage(new MsgTalk("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 30,000 ConquerPoints.", System.Drawing.Color.Azure, MsgTalk.System));
- break;
- }
- case 4:
- {
- dbase[i].Player.ConquerPoints += 20000;
- Kernel.SendWorldMessage(new MsgTalk("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 20,000 ConquerPoints.", System.Drawing.Color.Azure, MsgTalk.System));
- break;
- }
- case 5:
- {
- dbase[i].Player.ConquerPoints += 10000;
- Kernel.SendWorldMessage(new MsgTalk("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 10,000 ConquerPoints.", System.Drawing.Color.Azure, MsgTalk.System));
- break;
- }
- }
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