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May 25th, 2018
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  1. defaultproperties
  2. {
  3.    bSniping=True
  4.    bTargetFrictionEnabled=True
  5.    bTargetAdhesionEnabled=True
  6.    AmmoCount=20
  7.    LockerAmmoCount=30
  8.    MaxAmmoCount=50
  9.    FireCameraAnim(0)=None
  10.    FireCameraAnim(1)=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Alt_Fire_Shake'
  11.    IconX=400
  12.    IconY=129
  13.    IconWidth=22
  14.    IconHeight=48
  15.    IconCoordinates=(U=728.000000,V=382.000000,UL=162.000000,VL=45.000000)
  16.    CrossHairCoordinates=(U=256.000000,V=0.000000)
  17.    InventoryGroup=4
  18.    AttachmentClass=Class'UTGame.UTAttachment_ShockRifle'
  19.    GroupWeight=0.500000
  20.    QuickPickGroup=0
  21.    QuickPickWeight=0.900000
  22.    WeaponFireAnim(1)="WeaponAltFire"
  23.    WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
  24.    WeaponFireSnd(1)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
  25.    WeaponPutDownSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'
  26.    WeaponEquipSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
  27.    WeaponColor=(B=255,G=0,R=160,A=255)
  28.    MuzzleFlashSocket="MF"
  29.    MuzzleFlashPSCTemplate=ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_MF_Alt'
  30.    MuzzleFlashAltPSCTemplate=ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_MF_Alt'
  31.    MuzzleFlashColor=(B=255,G=120,R=200,A=255)
  32.    MuzzleFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight'
  33.    PlayerViewOffset=(X=17.000000,Y=10.000000,Z=-8.000000)
  34.    LockerRotation=(Pitch=32768,Yaw=0,Roll=16384)
  35.    CurrentRating=0.650000
  36.    ShouldFireOnRelease(1)=1
  37.    WeaponFireTypes(1)=EWFT_Projectile
  38.    WeaponProjectiles(1)=Class'UTGame.UTProj_ShockBall'
  39.    FireInterval(0)=0.770000
  40.    FireInterval(1)=0.600000
  41.    InstantHitDamage(0)=45.000000
  42.    InstantHitMomentum(0)=60000.000000
  43.    InstantHitDamageTypes(0)=Class'UTGame.UTDmgType_ShockPrimary'
  44.    InstantHitDamageTypes(1)=None
  45.    FireOffset=(X=20.000000,Y=5.000000,Z=0.000000)
  46.    bInstantHit=True
  47.    Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
  48.       FOV=60.000000
  49.       SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P'
  50.       Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
  51.          Name="MeshSequenceA"
  52.          ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
  53.       End Object
  54.       Animations=AnimNodeSequence'UTGame.Default__UTWeap_ShockRifle:MeshSequenceA'
  55.       AnimSets(0)=AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
  56.       Rotation=(Pitch=0,Yaw=-16384,Roll=0)
  57.       ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
  58.    End Object
  59.    Mesh=FirstPersonMesh
  60.    Priority=4.200000
  61.    AIRating=0.650000
  62.    ItemName="Shock Rifle"
  63.    MaxDesireability=0.650000
  64.    PickupMessage="Shock Rifle"
  65.    PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'
  66.    Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
  67.       SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P'
  68.       ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
  69.    End Object
  70.    DroppedPickupMesh=PickupMesh
  71.    PickupFactoryMesh=PickupMesh
  72.    Name="Default__UTWeap_ShockRifle"
  73.    ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
  74. }
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