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- defaultproperties
- {
- bSniping=True
- bTargetFrictionEnabled=True
- bTargetAdhesionEnabled=True
- AmmoCount=20
- LockerAmmoCount=30
- MaxAmmoCount=50
- FireCameraAnim(0)=None
- FireCameraAnim(1)=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Alt_Fire_Shake'
- IconX=400
- IconY=129
- IconWidth=22
- IconHeight=48
- IconCoordinates=(U=728.000000,V=382.000000,UL=162.000000,VL=45.000000)
- CrossHairCoordinates=(U=256.000000,V=0.000000)
- InventoryGroup=4
- AttachmentClass=Class'UTGame.UTAttachment_ShockRifle'
- GroupWeight=0.500000
- QuickPickGroup=0
- QuickPickWeight=0.900000
- WeaponFireAnim(1)="WeaponAltFire"
- WeaponFireSnd(0)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
- WeaponFireSnd(1)=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
- WeaponPutDownSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'
- WeaponEquipSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
- WeaponColor=(B=255,G=0,R=160,A=255)
- MuzzleFlashSocket="MF"
- MuzzleFlashPSCTemplate=ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_MF_Alt'
- MuzzleFlashAltPSCTemplate=ParticleSystem'WP_ShockRifle.Particles.P_ShockRifle_MF_Alt'
- MuzzleFlashColor=(B=255,G=120,R=200,A=255)
- MuzzleFlashLightClass=Class'UTGame.UTShockMuzzleFlashLight'
- PlayerViewOffset=(X=17.000000,Y=10.000000,Z=-8.000000)
- LockerRotation=(Pitch=32768,Yaw=0,Roll=16384)
- CurrentRating=0.650000
- ShouldFireOnRelease(1)=1
- WeaponFireTypes(1)=EWFT_Projectile
- WeaponProjectiles(1)=Class'UTGame.UTProj_ShockBall'
- FireInterval(0)=0.770000
- FireInterval(1)=0.600000
- InstantHitDamage(0)=45.000000
- InstantHitMomentum(0)=60000.000000
- InstantHitDamageTypes(0)=Class'UTGame.UTDmgType_ShockPrimary'
- InstantHitDamageTypes(1)=None
- FireOffset=(X=20.000000,Y=5.000000,Z=0.000000)
- bInstantHit=True
- Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonMesh ObjName=FirstPersonMesh Archetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
- FOV=60.000000
- SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P'
- Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
- Name="MeshSequenceA"
- ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
- End Object
- Animations=AnimNodeSequence'UTGame.Default__UTWeap_ShockRifle:MeshSequenceA'
- AnimSets(0)=AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
- Rotation=(Pitch=0,Yaw=-16384,Roll=0)
- ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTWeapon:FirstPersonMesh'
- End Object
- Mesh=FirstPersonMesh
- Priority=4.200000
- AIRating=0.650000
- ItemName="Shock Rifle"
- MaxDesireability=0.650000
- PickupMessage="Shock Rifle"
- PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'
- Begin Object Class=SkeletalMeshComponent Name=PickupMesh ObjName=PickupMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
- SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P'
- ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTWeapon:PickupMesh'
- End Object
- DroppedPickupMesh=PickupMesh
- PickupFactoryMesh=PickupMesh
- Name="Default__UTWeap_ShockRifle"
- ObjectArchetype=UTWeapon'UTGame.Default__UTWeapon'
- }
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