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- [Log:]
- sendRequest: id=0, url=https://snackbarfbtest.beargg.com/r/g
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- startRequest: id=0, url=https://snackbarfbtest.beargg.com/r/g, _isOnline=True, sendOnline=False
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- SET MONEY 139
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Server.SBaseUser:setMoney(Int32)
- Server.SUser:addMoney(Int32)
- Kitchen.WinTasksPopupView:taskRawardPicupComplete(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- exception in callback: success, request.id=99
- [Stacktrace:]
- UnityEngine.Debug:LogErrorFormat(String, Object[])
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- Kitchen.WinTasksPopupView.taskRawardPicupComplete (System.Object data)
- Engine.Net.HTTPService.processSuccess (System.Object result, Engine.Net.URLRequest request)
- Engine.Net.HTTPService+<startRequest>c__AnonStorey0.<>m__2 (System.Object resultObj, Engine.Net.URLRequest requestObj)
- Server.LocalServer.call (Engine.Net.URLRequest request, System.Action`2 completeHandler)
- Engine.Net.HTTPService.startRequest (Engine.Net.URLRequest request)
- Engine.Net.HTTPService.sendRequest (Engine.Net.URLRequest request, Boolean startImmediatelly)
- Net.ServerFacade.taskRewardGive (System.Action`1 completeHandler, System.Action`1 errorHandler, Int32 taskId, Int32 taskLevel)
- Kitchen.WinTasksPopupView.taskRewardPicup (.WinTaskItemView clickedTask)
- UnityEngine.Events.UnityEvent.Invoke ()
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, Boolean pressed, Boolean released)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents ()
- UnityEngine.EventSystems.StandaloneInputModule.Process ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- Try init products...
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 12
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://snackbarfbtest.beargg.com/r/g
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- startRequest: id=0, url=https://snackbarfbtest.beargg.com/r/g, _isOnline=True, sendOnline=False
- [Stacktrace:]
- UnityEngine.Debug:LogFormat(String, Object[])
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- SET MONEY 141
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Server.SBaseUser:setMoney(Int32)
- Server.SUser:addMoney(Int32)
- Kitchen.WinTasksPopupView:taskRawardPicupComplete(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- exception in callback: success, request.id=100
- [Stacktrace:]
- UnityEngine.Debug:LogErrorFormat(String, Object[])
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- Kitchen.WinTasksPopupView.taskRawardPicupComplete (System.Object data)
- Engine.Net.HTTPService.processSuccess (System.Object result, Engine.Net.URLRequest request)
- Engine.Net.HTTPService+<startRequest>c__AnonStorey0.<>m__2 (System.Object resultObj, Engine.Net.URLRequest requestObj)
- Server.LocalServer.call (Engine.Net.URLRequest request, System.Action`2 completeHandler)
- Engine.Net.HTTPService.startRequest (Engine.Net.URLRequest request)
- Engine.Net.HTTPService.sendRequest (Engine.Net.URLRequest request, Boolean startImmediatelly)
- Net.ServerFacade.taskRewardGive (System.Action`1 completeHandler, System.Action`1 errorHandler, Int32 taskId, Int32 taskLevel)
- Kitchen.WinTasksPopupView.taskRewardPicup (.WinTaskItemView clickedTask)
- UnityEngine.Events.UnityEvent.Invoke ()
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, Boolean pressed, Boolean released)
- UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents ()
- UnityEngine.EventSystems.StandaloneInputModule.Process ()
- UnityEngine.Debug:LogException(Exception)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:taskRewardGive(Action`1, Action`1, Int32, Int32)
- Kitchen.WinTasksPopupView:taskRewardPicup(WinTaskItemView)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- Try init products...
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 12
- [Stacktrace:]
- UnityEngine.Debug:Log(Object)
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- app.Game:<initConnectionChecker>m__1(String, Object, Object)
- System.Action`3:Invoke(T1, T2, T3)
- Engine.WindowModelHelper:safeCall(Action`3, String, Object, Object)
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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