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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace GameOffsets
- {
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TOD_Components
- {
- ///<summary>
- ///[I]
- ///0x400033B
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Sun = 0x18;
- ///<summary>
- ///[I]
- ///0x400033C
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Moon = 0x20;
- ///<summary>
- ///[I]
- ///0x400033D
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Atmosphere = 0x28;
- ///<summary>
- ///[I]
- ///0x400033E
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Clear = 0x30;
- ///<summary>
- ///[I]
- ///0x400033F
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Clouds = 0x38;
- ///<summary>
- ///[I]
- ///0x4000340
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Space = 0x40;
- ///<summary>
- ///[I]
- ///0x4000341
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Light = 0x48;
- ///<summary>
- ///[I]
- ///0x4000342
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Projector = 0x50;
- ///<summary>
- ///[I]
- ///0x4000343
- ///UnityEngine.GameObject
- ///</summary>
- public const uint Billboards = 0x58;
- ///<summary>
- ///[I]
- ///0x4000344
- ///UnityEngine.Transform
- ///</summary>
- public const uint _domeTransform = 0x60;
- ///<summary>
- ///[I]
- ///0x4000345
- ///UnityEngine.Transform
- ///</summary>
- public const uint _sunTransform = 0x68;
- ///<summary>
- ///[I]
- ///0x4000346
- ///UnityEngine.Transform
- ///</summary>
- public const uint _moonTransform = 0x70;
- ///<summary>
- ///[I]
- ///0x4000347
- ///UnityEngine.Transform
- ///</summary>
- public const uint _lightTransform = 0x78;
- ///<summary>
- ///[I]
- ///0x4000348
- ///UnityEngine.Transform
- ///</summary>
- public const uint _spaceTransform = 0x80;
- ///<summary>
- ///[I]
- ///0x4000349
- ///UnityEngine.Renderer
- ///</summary>
- public const uint _spaceRenderer = 0x88;
- ///<summary>
- ///[I]
- ///0x400034A
- ///UnityEngine.Renderer
- ///</summary>
- public const uint _atmosphereRenderer = 0x90;
- ///<summary>
- ///[I]
- ///0x400034B
- ///UnityEngine.Renderer
- ///</summary>
- public const uint _clearRenderer = 0x98;
- ///<summary>
- ///[I]
- ///0x400034C
- ///UnityEngine.Renderer
- ///</summary>
- public const uint _cloudRenderer = 0xA0;
- ///<summary>
- ///[I]
- ///0x400034D
- ///UnityEngine.Renderer
- ///</summary>
- public const uint _sunRenderer = 0xA8;
- ///<summary>
- ///[I]
- ///0x400034E
- ///UnityEngine.Renderer
- ///</summary>
- public const uint _moonRenderer = 0xB0;
- ///<summary>
- ///[I]
- ///0x400034F
- ///UnityEngine.MeshFilter
- ///</summary>
- public const uint _spaceMeshFilter = 0xB8;
- ///<summary>
- ///[I]
- ///0x4000350
- ///UnityEngine.MeshFilter
- ///</summary>
- public const uint _atmosphereMeshFilter = 0xC0;
- ///<summary>
- ///[I]
- ///0x4000351
- ///UnityEngine.MeshFilter
- ///</summary>
- public const uint _clearMeshFilter = 0xC8;
- ///<summary>
- ///[I]
- ///0x4000352
- ///UnityEngine.MeshFilter
- ///</summary>
- public const uint _cloudMeshFilter = 0xD0;
- ///<summary>
- ///[I]
- ///0x4000353
- ///UnityEngine.MeshFilter
- ///</summary>
- public const uint _sunMeshFilter = 0xD8;
- ///<summary>
- ///[I]
- ///0x4000354
- ///UnityEngine.MeshFilter
- ///</summary>
- public const uint _moonMeshFilter = 0xE0;
- ///<summary>
- ///[I]
- ///0x4000355
- ///UnityEngine.Material
- ///</summary>
- public const uint _spaceMaterial = 0xE8;
- ///<summary>
- ///[I]
- ///0x4000356
- ///UnityEngine.Material
- ///</summary>
- public const uint _atmosphereMaterial = 0xF0;
- ///<summary>
- ///[I]
- ///0x4000357
- ///UnityEngine.Material
- ///</summary>
- public const uint _clearMaterial = 0xF8;
- ///<summary>
- ///[I]
- ///0x4000358
- ///UnityEngine.Material
- ///</summary>
- public const uint _cloudMaterial = 0x100;
- ///<summary>
- ///[I]
- ///0x4000359
- ///UnityEngine.Material
- ///</summary>
- public const uint _sunMaterial = 0x108;
- ///<summary>
- ///[I]
- ///0x400035A
- ///UnityEngine.Material
- ///</summary>
- public const uint _moonMaterial = 0x110;
- ///<summary>
- ///[I]
- ///0x400035B
- ///UnityEngine.Material
- ///</summary>
- public const uint _shadowMaterial = 0x118;
- ///<summary>
- ///[I]
- ///0x400035C
- ///UnityEngine.Light
- ///</summary>
- public const uint _lightSource = 0x120;
- ///<summary>
- ///[I]
- ///0x400035D
- ///UnityEngine.Projector
- ///</summary>
- public const uint _shadowProjector = 0x128;
- ///<summary>
- ///[I]
- ///0x400035E
- ///TOD.TOD_Sky
- ///</summary>
- public const uint _sky = 0x130;
- ///<summary>
- ///[I]
- ///0x400035F
- ///TOD_Animation
- ///</summary>
- public const uint _animation = 0x138;
- ///<summary>
- ///[I]
- ///0x4000360
- ///TOD.TOD_Time
- ///</summary>
- public const uint _time = 0x140;
- ///<summary>
- ///[I]
- ///0x4000361
- ///TOD.TOD_Weather
- ///</summary>
- public const uint _weather = 0x148;
- ///<summary>
- ///[I]
- ///0x4000362
- ///TOD_Camera
- ///</summary>
- public const uint _camera = 0x150;
- ///<summary>
- ///[I]
- ///0x4000363
- ///TOD_Rays
- ///</summary>
- public const uint _rays = 0x158;
- ///<summary>
- ///[I]
- ///0x4000364
- ///TOD.TOD_Scattering
- ///</summary>
- public const uint _scattering = 0x160;
- ///<summary>
- ///[I]
- ///0x4000365
- ///MBOIT_Scattering
- ///</summary>
- public const uint _mBOITScattering = 0x168;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum TOD_ColorSpaceType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Auto = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Linear = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Gamma = 2,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum TOD_ColorRangeType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Auto = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- HDR = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- LDR = 2,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum TOD_CloudQualityType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Fastest = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Density = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Bumped = 2,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum TOD_MeshQualityType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Low = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Medium = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- High = 2,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum TOD_SkyQualityType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- PerVertex = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- PerPixel = 1,
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TOD_ImageEffect
- {
- ///<summary>
- ///[I]
- ///0x4000398
- ///TOD.TOD_Sky
- ///</summary>
- public const uint sky = 0x18;
- ///<summary>
- ///[I]
- ///0x4000399
- ///UnityEngine.Camera
- ///</summary>
- public const uint cam = 0x20;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct TOD_CycleParameters
- {
- ///<summary>
- ///[I]
- ///0x40003AA
- ///System.Single
- ///</summary>
- public const uint Hour = 0x10;
- ///<summary>
- ///[I]
- ///0x40003AB
- ///System.Int32
- ///</summary>
- public const uint Day = 0x14;
- ///<summary>
- ///[I]
- ///0x40003AC
- ///System.Int32
- ///</summary>
- public const uint Month = 0x18;
- ///<summary>
- ///[I]
- ///0x40003AD
- ///System.Int32
- ///</summary>
- public const uint Year = 0x1C;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct TOD_AtmosphereParameters
- {
- ///<summary>
- ///[I]
- ///0x40003B1
- ///System.Single
- ///</summary>
- public const uint RayleighMultiplier = 0x10;
- ///<summary>
- ///[I]
- ///0x40003B2
- ///System.Single
- ///</summary>
- public const uint MieMultiplier = 0x14;
- ///<summary>
- ///[I]
- ///0x40003B3
- ///System.Single
- ///</summary>
- public const uint Brightness = 0x18;
- ///<summary>
- ///[I]
- ///0x40003B4
- ///System.Single
- ///</summary>
- public const uint ScatteringBrightness = 0x1C;
- ///<summary>
- ///[I]
- ///0x40003B5
- ///System.Single
- ///</summary>
- public const uint Contrast = 0x20;
- ///<summary>
- ///[I]
- ///0x40003B6
- ///System.Single
- ///</summary>
- public const uint Directionality = 0x24;
- ///<summary>
- ///[I]
- ///0x40003B7
- ///System.Single
- ///</summary>
- public const uint Fogginess = 0x28;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct TOD_CloudParameters
- {
- ///<summary>
- ///[I]
- ///0x40003DA
- ///System.Single
- ///</summary>
- public const uint Density = 0x10;
- ///<summary>
- ///[I]
- ///0x40003DB
- ///System.Single
- ///</summary>
- public const uint Sharpness = 0x14;
- ///<summary>
- ///[I]
- ///0x40003DC
- ///System.Single
- ///</summary>
- public const uint Brightness = 0x18;
- ///<summary>
- ///[I]
- ///0x40003DD
- ///System.Int32
- ///</summary>
- public const uint Billboards = 0x1C;
- ///<summary>
- ///[I]
- ///0x40003DE
- ///System.Single
- ///</summary>
- public const uint ShadowStrength = 0x20;
- ///<summary>
- ///[I]
- ///0x40003DF
- ///UnityEngine.Vector2
- ///</summary>
- public const uint Scale1 = 0x24;
- ///<summary>
- ///[I]
- ///0x40003E0
- ///UnityEngine.Vector2
- ///</summary>
- public const uint Scale2 = 0x2C;
- }
- ///<summary>
- ///parents: TOD_ImageEffect : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TOD_Scattering
- {
- ///<summary>
- ///[I]
- ///0x4000444
- ///System.Boolean
- ///</summary>
- public const uint Lighten = 0x58;
- ///<summary>
- ///[I]
- ///0x4000445
- ///System.Boolean
- ///</summary>
- public const uint FromLevelSettings = 0x59;
- ///<summary>
- ///[I]
- ///0x4000446
- ///UnityEngine.Shader
- ///</summary>
- public const uint ScatteringShader = 0x30;
- ///<summary>
- ///[I]
- ///0x4000447
- ///UnityEngine.Texture2D
- ///</summary>
- public const uint DitheringTexture = 0x38;
- ///<summary>
- ///[I]
- ///0x4000448
- ///System.Single
- ///</summary>
- public const uint GlobalDensity = 0x5C;
- ///<summary>
- ///[I]
- ///0x4000449
- ///System.Single
- ///</summary>
- public const uint HeightFalloff = 0x60;
- ///<summary>
- ///[I]
- ///0x400044A
- ///System.Single
- ///</summary>
- public const uint SunrizeGlow = 0x64;
- ///<summary>
- ///[I]
- ///0x400044B
- ///System.Boolean
- ///</summary>
- public const uint _mboit = 0x68;
- ///<summary>
- ///[I]
- ///0x400044C
- ///System.Single
- ///</summary>
- public const uint ZeroLevel = 0x6C;
- ///<summary>
- ///[I]
- ///0x400044D
- ///UnityEngine.Material
- ///</summary>
- public const uint _scatteringMaterial = 0x40;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TOD_Sky
- {
- ///<summary>
- ///[S]
- ///0x4000455
- ///System.Collections.Generic.List`1<TOD.TOD_Sky>
- ///</summary>
- public const uint _instances = 0x0;
- ///<summary>
- ///[I]
- ///0x4000457
- ///TOD.TOD_ColorSpaceType
- ///</summary>
- public const uint ColorSpace = 0x9C;
- ///<summary>
- ///[I]
- ///0x4000458
- ///TOD.TOD_ColorRangeType
- ///</summary>
- public const uint ColorRange = 0xA0;
- ///<summary>
- ///[I]
- ///0x4000459
- ///TOD.TOD_SkyQualityType
- ///</summary>
- public const uint SkyQuality = 0xA4;
- ///<summary>
- ///[I]
- ///0x400045A
- ///TOD.TOD_CloudQualityType
- ///</summary>
- public const uint CloudQuality = 0xA8;
- ///<summary>
- ///[I]
- ///0x400045B
- ///TOD.TOD_MeshQualityType
- ///</summary>
- public const uint MeshQuality = 0xAC;
- ///<summary>
- ///[I]
- ///0x400045C
- ///TOD.TOD_CycleParameters
- ///</summary>
- public const uint Cycle = 0x18;
- ///<summary>
- ///[I]
- ///0x400045D
- ///TOD_WorldParameters
- ///</summary>
- public const uint World = 0x20;
- ///<summary>
- ///[I]
- ///0x400045E
- ///TOD.TOD_AtmosphereParameters
- ///</summary>
- public const uint Atmosphere = 0x28;
- ///<summary>
- ///[I]
- ///0x400045F
- ///TOD_DayParameters
- ///</summary>
- public const uint Day = 0x30;
- ///<summary>
- ///[I]
- ///0x4000460
- ///TOD_NightParameters
- ///</summary>
- public const uint Night = 0x38;
- ///<summary>
- ///[I]
- ///0x4000461
- ///TOD_SunParameters
- ///</summary>
- public const uint Sun = 0x40;
- ///<summary>
- ///[I]
- ///0x4000462
- ///TOD_MoonParameters
- ///</summary>
- public const uint Moon = 0x48;
- ///<summary>
- ///[I]
- ///0x4000463
- ///TOD_StarParameters
- ///</summary>
- public const uint Stars = 0x50;
- ///<summary>
- ///[I]
- ///0x4000464
- ///TOD.TOD_CloudParameters
- ///</summary>
- public const uint Clouds = 0x58;
- ///<summary>
- ///[I]
- ///0x4000465
- ///TOD_LightParameters
- ///</summary>
- public const uint Light = 0x60;
- ///<summary>
- ///[I]
- ///0x4000466
- ///TOD_FogParameters
- ///</summary>
- public const uint Fog = 0x68;
- ///<summary>
- ///[I]
- ///0x4000467
- ///TOD_AmbientParameters
- ///</summary>
- public const uint Ambient = 0x70;
- ///<summary>
- ///[I]
- ///0x4000468
- ///TOD_ReflectionParameters
- ///</summary>
- public const uint Reflection = 0x78;
- ///<summary>
- ///[I]
- ///0x4000469
- ///System.Boolean
- ///</summary>
- public const uint _initialized = 0xB0;
- ///<summary>
- ///[I]
- ///0x400046A
- ///TOD.TOD_Components
- ///</summary>
- public const uint _components = 0x80;
- ///<summary>
- ///[I]
- ///0x400046B
- ///TOD_Resources
- ///</summary>
- public const uint _resources = 0x88;
- ///<summary>
- ///[I]
- ///0x400046C
- ///System.Boolean
- ///</summary>
- public const uint _isDay = 0xB1;
- ///<summary>
- ///[I]
- ///0x400046D
- ///System.Boolean
- ///</summary>
- public const uint _isNight = 0xB2;
- ///<summary>
- ///[I]
- ///0x400046E
- ///System.Single
- ///</summary>
- public const uint _lerpValue = 0xB4;
- ///<summary>
- ///[I]
- ///0x400046F
- ///System.Single
- ///</summary>
- public const uint _sunZenith = 0xB8;
- ///<summary>
- ///[I]
- ///0x4000470
- ///System.Single
- ///</summary>
- public const uint _moonZenith = 0xBC;
- ///<summary>
- ///[I]
- ///0x4000471
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _sunDirection = 0xC0;
- ///<summary>
- ///[I]
- ///0x4000472
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _moonDirection = 0xCC;
- ///<summary>
- ///[I]
- ///0x4000473
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lightDirection = 0xD8;
- ///<summary>
- ///[I]
- ///0x4000474
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _localSunDirection = 0xE4;
- ///<summary>
- ///[I]
- ///0x4000475
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _localMoonDirection = 0xF0;
- ///<summary>
- ///[I]
- ///0x4000476
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _localLightDirection = 0xFC;
- ///<summary>
- ///[I]
- ///0x4000477
- ///UnityEngine.Color
- ///</summary>
- public const uint _sunLightColor = 0x108;
- ///<summary>
- ///[I]
- ///0x4000478
- ///UnityEngine.Color
- ///</summary>
- public const uint _moonLightColor = 0x118;
- ///<summary>
- ///[I]
- ///0x4000479
- ///UnityEngine.Color
- ///</summary>
- public const uint _sunRayColor = 0x128;
- ///<summary>
- ///[I]
- ///0x400047A
- ///UnityEngine.Color
- ///</summary>
- public const uint _moonRayColor = 0x138;
- ///<summary>
- ///[I]
- ///0x400047B
- ///UnityEngine.Color
- ///</summary>
- public const uint _rayColor = 0x148;
- ///<summary>
- ///[I]
- ///0x400047C
- ///UnityEngine.Color
- ///</summary>
- public const uint _sunSkyColor = 0x158;
- ///<summary>
- ///[I]
- ///0x400047D
- ///UnityEngine.Color
- ///</summary>
- public const uint _moonSkyColor = 0x168;
- ///<summary>
- ///[I]
- ///0x400047E
- ///UnityEngine.Color
- ///</summary>
- public const uint _sunMeshColor = 0x178;
- ///<summary>
- ///[I]
- ///0x400047F
- ///UnityEngine.Color
- ///</summary>
- public const uint _moonMeshColor = 0x188;
- ///<summary>
- ///[I]
- ///0x4000480
- ///UnityEngine.Color
- ///</summary>
- public const uint _cloudColor = 0x198;
- ///<summary>
- ///[I]
- ///0x4000481
- ///UnityEngine.Color
- ///</summary>
- public const uint _groundColor = 0x1A8;
- ///<summary>
- ///[I]
- ///0x4000482
- ///UnityEngine.Color
- ///</summary>
- public const uint _ambientColor = 0x1B8;
- ///<summary>
- ///[I]
- ///0x4000483
- ///UnityEngine.Color
- ///</summary>
- public const uint _moonHaloColor = 0x1C8;
- ///<summary>
- ///[I]
- ///0x4000484
- ///UnityEngine.ReflectionProbe
- ///</summary>
- public const uint _probe = 0x90;
- ///<summary>
- ///[I]
- ///0x4000490
- ///System.Single
- ///</summary>
- public const uint rotationSpeed = 0x238;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TOD_Time
- {
- ///<summary>
- ///[I]
- ///0x4000499
- ///System.Boolean
- ///</summary>
- public const uint LockCurrentTime = 0x68;
- ///<summary>
- ///[I]
- ///0x400049A
- ///EFT.GameDateTime
- ///</summary>
- public const uint GameDateTime = 0x38;
- ///<summary>
- ///[I]
- ///0x400049B
- ///System.Single
- ///</summary>
- public const uint DayLengthInMinutes = 0x6C;
- ///<summary>
- ///[I]
- ///0x400049C
- ///System.Boolean
- ///</summary>
- public const uint UseDeviceDate = 0x70;
- ///<summary>
- ///[I]
- ///0x400049D
- ///System.Boolean
- ///</summary>
- public const uint UseDeviceTime = 0x71;
- ///<summary>
- ///[I]
- ///0x400049E
- ///System.Boolean
- ///</summary>
- public const uint UseTimeCurve = 0x72;
- ///<summary>
- ///[I]
- ///0x400049F
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint TimeCurve = 0x20;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TOD_Weather
- {
- ///<summary>
- ///[I]
- ///0x40004AA
- ///System.Single
- ///</summary>
- public const uint FadeTime = 0x20;
- ///<summary>
- ///[I]
- ///0x40004AB
- ///TOD_CloudType
- ///</summary>
- public const uint Clouds = 0x24;
- ///<summary>
- ///[I]
- ///0x40004AC
- ///TOD_WeatherType
- ///</summary>
- public const uint Weather = 0x28;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Loyalty
- {
- ///<summary>
- ///[C]
- ///0x400167F
- ///System.Single
- ///</summary>
- public const uint AGGRESSOR_PERIOD = 0x0;
- ///<summary>
- ///[I]
- ///0x4001680
- ///System.Double
- ///</summary>
- public const uint _endAggressor = 0x28;
- ///<summary>
- ///[I]
- ///0x4001681
- ///EFT.Player
- ///</summary>
- public const uint _player = 0x10;
- ///<summary>
- ///[I]
- ///0x4001682
- ///EFT.Profile/FenceTraderInfo
- ///</summary>
- public const uint _loyaltySetting = 0x18;
- ///<summary>
- ///[I]
- ///0x4001683
- ///System.Int32
- ///</summary>
- public const uint _regularScavKills = 0x30;
- ///<summary>
- ///[I]
- ///0x4001684
- ///System.ValueTuple`2<System.Double,EFT.Counters.EFenceStandingSource>
- ///</summary>
- public const uint _aggressorBonus = 0x38;
- ///<summary>
- ///[I]
- ///0x4001685
- ///System.Collections.Generic.Dictionary`2<System.String,System.Boolean>
- ///</summary>
- public const uint _enemies = 0x20;
- ///<summary>
- ///[I]
- ///0x4001686
- ///System.Boolean
- ///</summary>
- public const uint _canBeFreeKilled = 0x48;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BossLocationSpawn
- {
- ///<summary>
- ///[I]
- ///0x40017B5
- ///System.String
- ///</summary>
- public const uint BossName = 0x10;
- ///<summary>
- ///[I]
- ///0x40017B6
- ///System.Single
- ///</summary>
- public const uint BossChance = 0x78;
- ///<summary>
- ///[I]
- ///0x40017B7
- ///System.String
- ///</summary>
- public const uint BossZone = 0x18;
- ///<summary>
- ///[I]
- ///0x40017B8
- ///System.Boolean
- ///</summary>
- public const uint BossPlayer = 0x7C;
- ///<summary>
- ///[I]
- ///0x40017B9
- ///System.String
- ///</summary>
- public const uint BossDifficult = 0x20;
- ///<summary>
- ///[I]
- ///0x40017BA
- ///System.String
- ///</summary>
- public const uint BossEscortDifficult = 0x28;
- ///<summary>
- ///[I]
- ///0x40017BB
- ///System.String
- ///</summary>
- public const uint BossEscortType = 0x30;
- ///<summary>
- ///[I]
- ///0x40017BC
- ///System.String
- ///</summary>
- public const uint BossEscortAmount = 0x38;
- ///<summary>
- ///[I]
- ///0x40017BD
- ///System.Single
- ///</summary>
- public const uint Time = 0x80;
- ///<summary>
- ///[I]
- ///0x40017BE
- ///System.Single
- ///</summary>
- public const uint Delay = 0x84;
- ///<summary>
- ///[I]
- ///0x40017BF
- ///System.String
- ///</summary>
- public const uint TriggerId = 0x40;
- ///<summary>
- ///[I]
- ///0x40017C0
- ///System.String
- ///</summary>
- public const uint TriggerName = 0x48;
- ///<summary>
- ///[I]
- ///0x40017C1
- ///System.Boolean
- ///</summary>
- public const uint IgnoreMaxBots = 0x88;
- ///<summary>
- ///[I]
- ///0x40017C2
- ///System.Boolean
- ///</summary>
- public const uint ForceSpawn = 0x89;
- ///<summary>
- ///[I]
- ///0x40017C3
- ///EFT.WildSpawnSupports[]
- ///</summary>
- public const uint Supports = 0x50;
- ///<summary>
- ///[I]
- ///0x40017C4
- ////
- ///</summary>
- public const uint TimerForDelay = 0x58;
- ///<summary>
- ///[I]
- ///0x40017C5
- ///System.Collections.Generic.List`1<BossLocationSpawnSubData>
- ///</summary>
- public const uint _subDatas = 0x60;
- ///<summary>
- ///[I]
- ///0x40017C6
- ///System.Collections.Generic.List`1<BotZone>
- ///</summary>
- public const uint _possibleShuffledZones = 0x68;
- ///<summary>
- ///[I]
- ///0x40017C7
- ///EFT.WildSpawnType
- ///</summary>
- public const uint _bossType = 0x8C;
- ///<summary>
- ///[I]
- ///0x40017C8
- ///EFT.WildSpawnType
- ///</summary>
- public const uint _escortType = 0x90;
- ///<summary>
- ///[I]
- ///0x40017C9
- ///System.Int32
- ///</summary>
- public const uint _escortCount = 0x94;
- ///<summary>
- ///[I]
- ///0x40017CA
- ///System.String
- ///</summary>
- public const uint _bornZone = 0x70;
- ///<summary>
- ///[I]
- ///0x40017CB
- ///System.Boolean
- ///</summary>
- public const uint _shallSpawn = 0x98;
- ///<summary>
- ///[I]
- ///0x40017CC
- ///BotDifficulty
- ///</summary>
- public const uint _bossDif = 0x9C;
- ///<summary>
- ///[I]
- ///0x40017CD
- ///BotDifficulty
- ///</summary>
- public const uint _escortDif = 0xA0;
- ///<summary>
- ///[I]
- ///0x40017CE
- ///SpawnTriggerType
- ///</summary>
- public const uint _triggerType = 0xA4;
- ///<summary>
- ///[I]
- ///0x40017CF
- ///System.Boolean
- ///</summary>
- public const uint _activated = 0xA8;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BallisticPreset
- {
- ///<summary>
- ///[I]
- ///0x4001E90
- ///System.String
- ///</summary>
- public const uint Name = 0x10;
- ///<summary>
- ///[I]
- ///0x4001E91
- ///EFT.Ballistics.MaterialType
- ///</summary>
- public const uint MaterialType = 0x28;
- ///<summary>
- ///[I]
- ///0x4001E92
- ///System.Single[]
- ///</summary>
- public const uint values = 0x18;
- ///<summary>
- ///[I]
- ///0x4001E93
- ///System.Boolean
- ///</summary>
- public const uint DependOnScale = 0x2C;
- ///<summary>
- ///[I]
- ///0x4001E94
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint ScaleToPenetrationCurve = 0x20;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct BaseBallistic
- {
- ///<summary>
- ///[I]
- ///0x4001E95
- ///EFT.BaseBallistic/EFT.Ballistics.ESurfaceSound
- ///</summary>
- public const uint SurfaceSound = 0x18;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum ESurfaceSound
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Concrete = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Metal = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Wood = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- Soil = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Grass = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Asphalt = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- Glass = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- Gravel = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- MetalThin = 8,
- ///<summary>
- ///[E]
- ///9
- ///</summary>
- Puddle = 9,
- ///<summary>
- ///[E]
- ///10
- ///</summary>
- Slate = 10,
- ///<summary>
- ///[E]
- ///11
- ///</summary>
- Tile = 11,
- ///<summary>
- ///[E]
- ///12
- ///</summary>
- WoodThick = 12,
- ///<summary>
- ///[E]
- ///13
- ///</summary>
- Swamp = 13,
- ///<summary>
- ///[E]
- ///14
- ///</summary>
- Garbage = 14,
- ///<summary>
- ///[E]
- ///15
- ///</summary>
- GarbageMetal = 15,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- Plastic = 16,
- ///<summary>
- ///[E]
- ///17
- ///</summary>
- WholeGlass = 17,
- ///<summary>
- ///[E]
- ///18
- ///</summary>
- WoodThin = 18,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EnvironmentType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Outdoor = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Indoor = 1,
- }
- ///<summary>
- ///parents: ValueType : Object
- ///</summary>
- public struct HitInfo
- {
- ///<summary>
- ///[I]
- ///0x4002332
- ///System.Boolean
- ///</summary>
- public const uint hasHit = 0x0;
- ///<summary>
- ///[I]
- ///0x4002333
- ///UnityEngine.Vector3
- ///</summary>
- public const uint normal = 0x4;
- ///<summary>
- ///[I]
- ///0x4002334
- ///UnityEngine.Vector3
- ///</summary>
- public const uint point = 0x10;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct SimpleCharacterController
- {
- ///<summary>
- ///[I]
- ///0x4002335
- ///UnityEngine.Transform
- ///</summary>
- public const uint _movementTransform = 0x18;
- ///<summary>
- ///[I]
- ///0x4002336
- ///UnityEngine.CapsuleCollider
- ///</summary>
- public const uint _mainCollider = 0x20;
- ///<summary>
- ///[I]
- ///0x4002337
- ///UnityEngine.Collider[]
- ///</summary>
- public const uint _colliders = 0x28;
- ///<summary>
- ///[I]
- ///0x4002338
- ///UnityEngine.LayerMask
- ///</summary>
- public const uint _collisionMask = 0x58;
- ///<summary>
- ///[I]
- ///0x400233A
- ///System.Single
- ///</summary>
- public const uint _castHalo = 0x5C;
- ///<summary>
- ///[I]
- ///0x400233B
- ///System.Single
- ///</summary>
- public const uint _groundDotThreshold = 0x60;
- ///<summary>
- ///[I]
- ///0x400233C
- ///System.Single
- ///</summary>
- public const uint _maxDepenetrationDistance = 0x64;
- ///<summary>
- ///[I]
- ///0x400233D
- ///System.Single
- ///</summary>
- public const uint _maxDepenetrationDistanceResolve = 0x68;
- ///<summary>
- ///[I]
- ///0x400233E
- ///System.Single
- ///</summary>
- public const uint _snapGroundDenepentrationToUp = 0x6C;
- ///<summary>
- ///[I]
- ///0x400233F
- ///System.Single
- ///</summary>
- public const uint _fixedDeltaDistance = 0x70;
- ///<summary>
- ///[I]
- ///0x4002340
- ///System.Single
- ///</summary>
- public const uint _speedLimit = 0x74;
- ///<summary>
- ///[I]
- ///0x4002341
- ///System.Single
- ///</summary>
- public const uint _sqrSpeedLimit = 0x78;
- ///<summary>
- ///[I]
- ///0x4002342
- ///System.Single
- ///</summary>
- public const uint _tightDotThreshold = 0x7C;
- ///<summary>
- ///[I]
- ///0x4002343
- ///System.Int32
- ///</summary>
- public const uint _maxIterationsToResolveTightness = 0x80;
- ///<summary>
- ///[I]
- ///0x4002344
- ///System.Single
- ///</summary>
- public const uint _feelingTightMaxMotion = 0x84;
- ///<summary>
- ///[I]
- ///0x4002345
- ///System.Int32
- ///</summary>
- public const uint _finePositionsToRemember = 0x88;
- ///<summary>
- ///[I]
- ///0x4002346
- ///System.Boolean
- ///</summary>
- public const uint _isSeepingActive = 0x8C;
- ///<summary>
- ///[I]
- ///0x4002347
- ///System.Single
- ///</summary>
- public const uint _canStandUpRising = 0x90;
- ///<summary>
- ///[I]
- ///0x4002348
- ///System.Single
- ///</summary>
- public const uint _canStepUpExpanse = 0x94;
- ///<summary>
- ///[I]
- ///0x4002349
- ///System.Single
- ///</summary>
- public const uint _stepUpDumpPercent = 0x98;
- ///<summary>
- ///[I]
- ///0x400234A
- ///System.Single
- ///</summary>
- public const uint _canStandUpObstacleHeight = 0x9C;
- ///<summary>
- ///[I]
- ///0x400234C
- ///System.Boolean
- ///</summary>
- public const uint _resolveHuunityDepenetrationBug = 0xA0;
- ///<summary>
- ///[I]
- ///0x400234D
- ///System.Single
- ///</summary>
- public const uint _depenetrationBugRayAddition = 0xA4;
- ///<summary>
- ///[I]
- ///0x400234E
- ///System.Int32
- ///</summary>
- public const uint _maxCycleCountToHalt = 0xA8;
- ///<summary>
- ///[I]
- ///0x4002353
- ///System.Boolean
- ///</summary>
- public const uint _isSpeedLimitWasEnabledAtTheFrame = 0xBD;
- ///<summary>
- ///[I]
- ///0x4002358
- ///System.Boolean
- ///</summary>
- public const uint _isGrounded = 0xCC;
- ///<summary>
- ///[I]
- ///0x400235A
- ///System.Single
- ///</summary>
- public const uint _skinWidth = 0xD0;
- ///<summary>
- ///[I]
- ///0x400235B
- ///System.Single
- ///</summary>
- public const uint _slopeLimit = 0xD4;
- ///<summary>
- ///[I]
- ///0x400235C
- ///System.Single
- ///</summary>
- public const uint _slopLimitDot = 0xD8;
- ///<summary>
- ///[I]
- ///0x400235D
- ///System.Single
- ///</summary>
- public const uint _stepOffset = 0xDC;
- ///<summary>
- ///[I]
- ///0x400235E
- ///System.Single
- ///</summary>
- public const uint _stepOffsetInternal = 0xE0;
- ///<summary>
- ///[I]
- ///0x400235F
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _velocity = 0xE4;
- ///<summary>
- ///[I]
- ///0x4002360
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _surfaceNormalAccordingToCapsule = 0xF0;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EPlayerState
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- None = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Idle = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- ProneIdle = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- ProneMove = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Run = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Sprint = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- Jump = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- FallDown = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- Transition = 8,
- ///<summary>
- ///[E]
- ///9
- ///</summary>
- BreachDoor = 9,
- ///<summary>
- ///[E]
- ///10
- ///</summary>
- Loot = 10,
- ///<summary>
- ///[E]
- ///11
- ///</summary>
- Pickup = 11,
- ///<summary>
- ///[E]
- ///12
- ///</summary>
- Open = 12,
- ///<summary>
- ///[E]
- ///13
- ///</summary>
- Close = 13,
- ///<summary>
- ///[E]
- ///14
- ///</summary>
- Unlock = 14,
- ///<summary>
- ///[E]
- ///15
- ///</summary>
- Sidestep = 15,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- DoorInteraction = 16,
- ///<summary>
- ///[E]
- ///17
- ///</summary>
- Approach = 17,
- ///<summary>
- ///[E]
- ///18
- ///</summary>
- Prone2Stand = 18,
- ///<summary>
- ///[E]
- ///19
- ///</summary>
- Transit2Prone = 19,
- ///<summary>
- ///[E]
- ///20
- ///</summary>
- Plant = 20,
- ///<summary>
- ///[E]
- ///21
- ///</summary>
- Stationary = 21,
- ///<summary>
- ///[E]
- ///22
- ///</summary>
- Roll = 22,
- ///<summary>
- ///[E]
- ///23
- ///</summary>
- JumpLanding = 23,
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Throwable
- {
- ///<summary>
- ///[I]
- ///0x40024D4
- ///UnityEngine.Rigidbody
- ///</summary>
- public const uint Rigidbody = 0x28;
- ///<summary>
- ///[I]
- ///0x40024D5
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Velocity = 0x40;
- ///<summary>
- ///[I]
- ///0x40024D6
- ///System.Single
- ///</summary>
- public const uint IgnoreCollisionTrackingTimer = 0x4C;
- ///<summary>
- ///[I]
- ///0x40024DD
- ///System.Byte
- ///</summary>
- public const uint _collisionNumber = 0x5C;
- }
- ///<summary>
- ///parents: AssetPoolObject : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct WeaponPrefab
- {
- ///<summary>
- ///[C]
- ///0x4002523
- ///System.String
- ///</summary>
- public const uint BONE_ALT_GRIP = 0x0;
- ///<summary>
- ///[C]
- ///0x4002524
- ///System.String
- ///</summary>
- public const uint BONE_SMOKEPORT = 0x0;
- ///<summary>
- ///[C]
- ///0x4002525
- ///System.String
- ///</summary>
- public const uint BONE_FIREPORT = 0x0;
- ///<summary>
- ///[C]
- ///0x4002526
- ///System.String
- ///</summary>
- public const uint EXTRACTOR_GO_NAME = 0x0;
- ///<summary>
- ///[I]
- ///0x4002528
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _weaponObject = 0x78;
- ///<summary>
- ///[I]
- ///0x4002529
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _weaponObjectSimple = 0x80;
- ///<summary>
- ///[I]
- ///0x400252A
- ///UnityEngine.RuntimeAnimatorController
- ///</summary>
- public const uint _originalAnimatorController = 0x88;
- ///<summary>
- ///[I]
- ///0x400252B
- ///UnityEngine.RuntimeAnimatorController
- ///</summary>
- public const uint _animatorSimple = 0x90;
- ///<summary>
- ///[I]
- ///0x400252C
- ///UnityEngine.RuntimeAnimatorController
- ///</summary>
- public const uint _animatorSpirit = 0x98;
- ///<summary>
- ///[I]
- ///0x400252D
- ///UnityEngine.TextAsset
- ///</summary>
- public const uint _fastAnimatorControllerBinaryData = 0xA0;
- ///<summary>
- ///[I]
- ///0x400252E
- ///UnityEngine.Avatar
- ///</summary>
- public const uint _avatar = 0xA8;
- ///<summary>
- ///[I]
- ///0x400252F
- ///EFT.RestSettings
- ///</summary>
- public const uint RestSettings = 0xB0;
- ///<summary>
- ///[I]
- ///0x4002530
- ///UnityEngine.GameObject
- ///</summary>
- public const uint DefaultMuzzlePrefab = 0xB8;
- ///<summary>
- ///[I]
- ///0x4002531
- ///UnityEngine.GameObject
- ///</summary>
- public const uint DefaultSmokeport = 0xC0;
- ///<summary>
- ///[I]
- ///0x4002532
- ///UnityEngine.GameObject
- ///</summary>
- public const uint DefaultHeatHazeEffect = 0xC8;
- ///<summary>
- ///[I]
- ///0x4002533
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RecoilCenter = 0x1A0;
- ///<summary>
- ///[I]
- ///0x4002534
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RotationCenter = 0x1AC;
- ///<summary>
- ///[I]
- ///0x4002535
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RotationCenterNoStock = 0x1B8;
- ///<summary>
- ///[I]
- ///0x4002536
- ///UnityEngine.Vector2
- ///</summary>
- public const uint DupletAccuracyPenaltyX = 0x1C4;
- ///<summary>
- ///[I]
- ///0x4002537
- ///UnityEngine.Vector2
- ///</summary>
- public const uint DupletAccuracyPenaltyY = 0x1CC;
- ///<summary>
- ///[I]
- ///0x4002538
- ///EFT.WeaponPrefab/AimPlane
- ///</summary>
- public const uint FarPlane = 0xD0;
- ///<summary>
- ///[I]
- ///0x4002539
- ///EFT.WeaponPrefab/AimPlane
- ///</summary>
- public const uint DefaultAimPlane = 0xD8;
- ///<summary>
- ///[I]
- ///0x400253A
- ///EFT.WeaponPrefab/AimPlane[]
- ///</summary>
- public const uint CustomAimPlanes = 0xE0;
- ///<summary>
- ///[I]
- ///0x400253B
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _objectInstance = 0xE8;
- ///<summary>
- ///[I]
- ///0x400253C
- ///UnityEngine.Transform
- ///</summary>
- public const uint _localWeaponRoot = 0xF0;
- ///<summary>
- ///[I]
- ///0x400253E
- ///IAnimator
- ///</summary>
- public const uint _animator = 0x100;
- ///<summary>
- ///[I]
- ///0x4002540
- ///FirearmsAnimator
- ///</summary>
- public const uint _firearmsAnimator = 0x110;
- ///<summary>
- ///[I]
- ///0x4002542
- ///AnimationEventSystem.AnimationEventsEmitter
- ///</summary>
- public const uint _animationEventsEmitter = 0x120;
- ///<summary>
- ///[I]
- ///0x400254B
- ///System.Collections.Generic.List`1<HotObject>
- ///</summary>
- public const uint _hotObjects = 0x138;
- ///<summary>
- ///[I]
- ///0x4002550
- ///System.String[]
- ///</summary>
- public const uint RemoveChildrenOf = 0x158;
- ///<summary>
- ///[I]
- ///0x4002551
- ///System.String[]
- ///</summary>
- public const uint AnimatedBones = 0x160;
- ///<summary>
- ///[I]
- ///0x4002552
- ///TransformLinks
- ///</summary>
- public const uint Hierarchy = 0x168;
- ///<summary>
- ///[I]
- ///0x4002553
- ///
- ///</summary>
- public const uint ObjectInHands = 0x170;
- ///<summary>
- ///[I]
- ///0x4002554
- ///System.Int32[]
- ///</summary>
- public const uint LayersDefaultStates = 0x178;
- ///<summary>
- ///[I]
- ///0x4002555
- ///EFT.WeaponPrefab/MaterialConfig[]
- ///</summary>
- public const uint MaterialsConfig = 0x180;
- ///<summary>
- ///[I]
- ///0x4002556
- ///EFT.WeaponPrefab/LODConfig[]
- ///</summary>
- public const uint LodsConfig = 0x188;
- ///<summary>
- ///[I]
- ///0x4002557
- ///UnityEngine.Renderer[]
- ///</summary>
- public const uint _renderers = 0x190;
- }
- ///<summary>
- ///parents: PhysicalController : Object
- ///</summary>
- public struct SuperPhysicalController
- {
- ///<summary>
- ///[I]
- ///0x4002566
- ///System.Collections.Generic.Dictionary`2<EFT.SuperPhysicalController/EConsumptionType,EFT.SuperPhysicalController/>
- ///</summary>
- public const uint Consumptions = 0x120;
- ///<summary>
- ///[I]
- ///0x4002567
- ///System.Single
- ///</summary>
- public const uint BaseHoldBreathConsumption = 0x150;
- ///<summary>
- ///[I]
- ///0x4002568
- ///System.Boolean
- ///</summary>
- public const uint _sprinting = 0x154;
- ///<summary>
- ///[I]
- ///0x4002573
- ///System.Single
- ///</summary>
- public const uint _fastWeaponSwitchStaminaLack = 0x174;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct RegenerativeController
- {
- ///<summary>
- ///[C]
- ///0x400259A
- ///System.Single
- ///</summary>
- public const uint EXHAUSTED_THRESHOLD = 0x0;
- ///<summary>
- ///[I]
- ///0x400259B
- ///System.Single
- ///</summary>
- public const uint Current = 0x48;
- ///<summary>
- ///[I]
- ///0x400259C
- ///System.Single
- ///</summary>
- public const uint Overuse = 0x4C;
- ///<summary>
- ///[I]
- ///0x400259D
- ///`1<System.Single>
- ///</summary>
- public const uint TotalCapacity = 0x10;
- ///<summary>
- ///[I]
- ///0x400259E
- ///`1<System.Single>
- ///</summary>
- public const uint SelfRestoration = 0x18;
- ///<summary>
- ///[I]
- ///0x400259F
- ///System.Single
- ///</summary>
- public const uint DisableRestoration = 0x50;
- ///<summary>
- ///[I]
- ///0x40025A0
- ///`1<EFT.SuperPhysicalController/>
- ///</summary>
- public const uint Consumptions = 0x20;
- ///<summary>
- ///[I]
- ///0x40025A1
- ///System.Single
- ///</summary>
- public const uint _buffRestoration = 0x54;
- ///<summary>
- ///[I]
- ///0x40025A6
- ///System.Boolean
- ///</summary>
- public const uint _forceMode = 0x58;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct PhysicalController
- {
- ///<summary>
- ///[I]
- ///0x40025AC
- ///System.Single
- ///</summary>
- public const uint MaxPoseLevel = 0x88;
- ///<summary>
- ///[I]
- ///0x40025AD
- ///System.Single
- ///</summary>
- public const uint Overweight = 0x8C;
- ///<summary>
- ///[I]
- ///0x40025AE
- ///System.Single
- ///</summary>
- public const uint WalkOverweight = 0x90;
- ///<summary>
- ///[I]
- ///0x40025AF
- ///System.Single
- ///</summary>
- public const uint WalkSpeedLimit = 0x94;
- ///<summary>
- ///[I]
- ///0x40025B0
- ///System.Single
- ///</summary>
- public const uint Inertia = 0x98;
- ///<summary>
- ///[I]
- ///0x40025B1
- ///System.Single
- ///</summary>
- public const uint MoveSideInertia = 0x9C;
- ///<summary>
- ///[I]
- ///0x40025B2
- ///System.Single
- ///</summary>
- public const uint MoveDiagonalInertia = 0xA0;
- ///<summary>
- ///[I]
- ///0x40025B3
- ///`1<System.Single>
- ///</summary>
- public const uint MinStepSound = 0x18;
- ///<summary>
- ///[I]
- ///0x40025B4
- ///`1<System.Single>
- ///</summary>
- public const uint TransitionSpeed = 0x20;
- ///<summary>
- ///[I]
- ///0x40025B5
- ///`1<System.Single>
- ///</summary>
- public const uint PoseLevelIncreaseSpeed = 0x28;
- ///<summary>
- ///[I]
- ///0x40025B6
- ///`1<System.Single>
- ///</summary>
- public const uint PoseLevelDecreaseSpeed = 0x30;
- ///<summary>
- ///[I]
- ///0x40025B7
- ///System.Single
- ///</summary>
- public const uint SoundRadius = 0xA4;
- ///<summary>
- ///[I]
- ///0x40025BA
- ///System.Single
- ///</summary>
- public const uint Fatigue = 0xB0;
- ///<summary>
- ///[I]
- ///0x40025BB
- ///EFT.RegenerativeController
- ///</summary>
- public const uint Stamina = 0x38;
- ///<summary>
- ///[I]
- ///0x40025BC
- ///EFT.RegenerativeController
- ///</summary>
- public const uint HandsStamina = 0x40;
- ///<summary>
- ///[I]
- ///0x40025BD
- ///EFT.RegenerativeController
- ///</summary>
- public const uint Oxygen = 0x48;
- ///<summary>
- ///[I]
- ///0x40025BE
- ///System.Single
- ///</summary>
- public const uint CapacityBuff = 0xB4;
- ///<summary>
- ///[I]
- ///0x40025BF
- ///System.Single
- ///</summary>
- public const uint _restoreRateBuff = 0xB8;
- ///<summary>
- ///[I]
- ///0x40025C0
- ///System.Single
- ///</summary>
- public const uint FallDamageMultiplier = 0xBC;
- ///<summary>
- ///[I]
- ///0x40025C1
- ///System.Single
- ///</summary>
- public const uint StaminaCapacity = 0xC0;
- ///<summary>
- ///[I]
- ///0x40025C2
- ///System.Single
- ///</summary>
- public const uint StaminaRestoreRate = 0xC4;
- ///<summary>
- ///[I]
- ///0x40025C3
- ///System.Single
- ///</summary>
- public const uint HandsCapacity = 0xC8;
- ///<summary>
- ///[I]
- ///0x40025C4
- ///System.Single
- ///</summary>
- public const uint HandsRestoreRate = 0xCC;
- ///<summary>
- ///[I]
- ///0x40025C5
- ///System.Single
- ///</summary>
- public const uint OxygenCapacity = 0xD0;
- ///<summary>
- ///[I]
- ///0x40025C6
- ///System.Single
- ///</summary>
- public const uint OxygenRestoreRate = 0xD4;
- ///<summary>
- ///[I]
- ///0x40025C7
- ///UnityEngine.Vector2
- ///</summary>
- public const uint WalkOverweightLimits = 0xD8;
- ///<summary>
- ///[I]
- ///0x40025C8
- ///UnityEngine.Vector2
- ///</summary>
- public const uint BaseOverweightLimits = 0xE0;
- ///<summary>
- ///[I]
- ///0x40025C9
- ///UnityEngine.Vector3
- ///</summary>
- public const uint BaseInertiaLimits = 0xE8;
- ///<summary>
- ///[I]
- ///0x40025CA
- ///UnityEngine.Vector2
- ///</summary>
- public const uint SprintOverweightLimits = 0xF4;
- ///<summary>
- ///[I]
- ///0x40025CB
- ///UnityEngine.Vector2
- ///</summary>
- public const uint WalkSpeedOverweightLimits = 0xFC;
- ///<summary>
- ///[I]
- ///0x40025CD
- ///System.Single
- ///</summary>
- public const uint PreviousWeight = 0x108;
- ///<summary>
- ///[I]
- ///0x40025CF
- ///System.Boolean
- ///</summary>
- public const uint _sprinting = 0x10D;
- ///<summary>
- ///[I]
- ///0x40025D1
- ///System.Boolean
- ///</summary>
- public const uint _canFatigue = 0x111;
- ///<summary>
- ///[I]
- ///0x40025D8
- ///System.Boolean
- ///</summary>
- public const uint _berserkRestorationFactor = 0x112;
- ///<summary>
- ///[I]
- ///0x40025D9
- ///System.Single
- ///</summary>
- public const uint SprintAcceleration = 0x114;
- ///<summary>
- ///[I]
- ///0x40025DA
- ///System.Single
- ///</summary>
- public const uint PreSprintAcceleration = 0x118;
- ///<summary>
- ///[I]
- ///0x40025DE
- ///System.Boolean
- ///</summary>
- public const uint _encumberDisabled = 0x11E;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct PlayerBones
- {
- ///<summary>
- ///[I]
- ///0x40025FD
- ///EFT.Player
- ///</summary>
- public const uint Player = 0x18;
- ///<summary>
- ///[I]
- ///0x40025FE
- ///FastAnimatorSystem.PlayableAnimator
- ///</summary>
- public const uint PlayableAnimator = 0x20;
- ///<summary>
- ///[I]
- ///0x40025FF
- ///UnityEngine.Transform
- ///</summary>
- public const uint Weapon_Root_Third = 0x28;
- ///<summary>
- ///[I]
- ///0x4002600
- ///UnityEngine.Transform
- ///</summary>
- public const uint Weapon_Root_Anim = 0x30;
- ///<summary>
- ///[I]
- ///0x4002601
- ///UnityEngine.Transform
- ///</summary>
- public const uint Neck = 0x38;
- ///<summary>
- ///[I]
- ///0x4002602
- ///UnityEngine.Transform
- ///</summary>
- public const uint Weapon_reference_point = 0x40;
- ///<summary>
- ///[I]
- ///0x4002603
- ///UnityEngine.Vector3
- ///</summary>
- public const uint R_Neck = 0x1B8;
- ///<summary>
- ///[I]
- ///0x4002604
- ///UnityEngine.Vector3
- ///</summary>
- public const uint R_Head = 0x1C4;
- ///<summary>
- ///[I]
- ///0x4002605
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint Shoulders = 0x48;
- ///<summary>
- ///[I]
- ///0x4002606
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint Shoulders_Anim = 0x50;
- ///<summary>
- ///[I]
- ///0x4002607
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint Upperarms = 0x58;
- ///<summary>
- ///[I]
- ///0x4002608
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint Forearms = 0x60;
- ///<summary>
- ///[I]
- ///0x4002609
- ///UnityEngine.Transform
- ///</summary>
- public const uint LeftPalm = 0x68;
- ///<summary>
- ///[I]
- ///0x400260A
- ///UnityEngine.Transform
- ///</summary>
- public const uint RightPalm = 0x70;
- ///<summary>
- ///[I]
- ///0x400260B
- ///UnityEngine.Transform
- ///</summary>
- public const uint LootRaycastOrigin = 0x78;
- ///<summary>
- ///[I]
- ///0x400260C
- ///UnityEngine.Transform
- ///</summary>
- public const uint RootJoint = 0x80;
- ///<summary>
- ///[I]
- ///0x400260D
- ///UnityEngine.Transform
- ///</summary>
- public const uint HolsterPrimary = 0x88;
- ///<summary>
- ///[I]
- ///0x400260E
- ///UnityEngine.Transform
- ///</summary>
- public const uint HolsterPrimaryAlternative = 0x90;
- ///<summary>
- ///[I]
- ///0x400260F
- ///UnityEngine.Transform
- ///</summary>
- public const uint HolsterSecondary = 0x98;
- ///<summary>
- ///[I]
- ///0x4002610
- ///UnityEngine.Transform
- ///</summary>
- public const uint HolsterSecondaryAlternative = 0xA0;
- ///<summary>
- ///[I]
- ///0x4002611
- ///UnityEngine.Transform
- ///</summary>
- public const uint ScabbardTagillaMelee = 0xA8;
- ///<summary>
- ///[I]
- ///0x4002612
- ///UnityEngine.Transform
- ///</summary>
- public const uint HolsterPistol = 0xB0;
- ///<summary>
- ///[I]
- ///0x4002613
- ///UnityEngine.Transform
- ///</summary>
- public const uint LeftLegHolsterPistol = 0xB8;
- ///<summary>
- ///[I]
- ///0x4002614
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint BendGoals = 0xC0;
- ///<summary>
- ///[I]
- ///0x4002615
- ///UnityEngine.Transform
- ///</summary>
- public const uint KickingFoot = 0xC8;
- ///<summary>
- ///[I]
- ///0x4002616
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint FovSpecialTransforms = 0xD0;
- ///<summary>
- ///[I]
- ///0x4002617
- ///EFT.BifacialTransform
- ///</summary>
- public const uint WeaponRoot = 0xD8;
- ///<summary>
- ///[I]
- ///0x4002618
- ///EFT.BifacialTransform
- ///</summary>
- public const uint Ribcage = 0xE0;
- ///<summary>
- ///[I]
- ///0x4002619
- ///EFT.BifacialTransform
- ///</summary>
- public const uint Head = 0xE8;
- ///<summary>
- ///[I]
- ///0x400261A
- ///EFT.BifacialTransform
- ///</summary>
- public const uint LeftShoulder = 0xF0;
- ///<summary>
- ///[I]
- ///0x400261B
- ///EFT.BifacialTransform
- ///</summary>
- public const uint RightShoulder = 0xF8;
- ///<summary>
- ///[I]
- ///0x400261C
- ///EFT.BifacialTransform
- ///</summary>
- public const uint LeftThigh2 = 0x100;
- ///<summary>
- ///[I]
- ///0x400261D
- ///EFT.BifacialTransform
- ///</summary>
- public const uint RightThigh2 = 0x108;
- ///<summary>
- ///[I]
- ///0x400261E
- ///EFT.BifacialTransform
- ///</summary>
- public const uint BodyTransform = 0x110;
- ///<summary>
- ///[I]
- ///0x400261F
- ///EFT.BifacialTransform
- ///</summary>
- public const uint AnimatedTransform = 0x118;
- ///<summary>
- ///[I]
- ///0x4002620
- ///EFT.BifacialTransform
- ///</summary>
- public const uint Pelvis = 0x120;
- ///<summary>
- ///[I]
- ///0x4002621
- ///EFT.BifacialTransform
- ///</summary>
- public const uint LeftThigh1 = 0x128;
- ///<summary>
- ///[I]
- ///0x4002622
- ///EFT.BifacialTransform
- ///</summary>
- public const uint RightThigh1 = 0x130;
- ///<summary>
- ///[I]
- ///0x4002623
- ///EFT.BifacialTransform
- ///</summary>
- public const uint Spine3 = 0x138;
- ///<summary>
- ///[I]
- ///0x4002624
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Offset = 0x1D0;
- ///<summary>
- ///[I]
- ///0x4002625
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint DeltaRotation = 0x1DC;
- ///<summary>
- ///[I]
- ///0x4002626
- ///BodyPartCollider
- ///</summary>
- public const uint LeftHandCollider = 0x140;
- ///<summary>
- ///[I]
- ///0x4002627
- ///EFT.BifacialTransform
- ///</summary>
- public const uint Fireport = 0x148;
- ///<summary>
- ///[I]
- ///0x4002628
- ///EFT.BifacialTransform
- ///</summary>
- public const uint LeftMultiBarrelFireport = 0x150;
- ///<summary>
- ///[I]
- ///0x4002629
- ///EFT.BifacialTransform
- ///</summary>
- public const uint RightMultiBarrelFireport = 0x158;
- ///<summary>
- ///[I]
- ///0x400262A
- ///EFT.BifacialTransform[]
- ///</summary>
- public const uint MultiBarrelsFireports = 0x160;
- ///<summary>
- ///[I]
- ///0x400262B
- ///System.Collections.Generic.Dictionary`2<PlayerBoneType,EFT.BifacialTransform>
- ///</summary>
- public const uint BifacialTransforms = 0x168;
- ///<summary>
- ///[I]
- ///0x400262C
- ///System.Collections.Generic.Dictionary`2<EBodyPartColliderType,BodyPartCollider>
- ///</summary>
- public const uint BodyPartCollidersDictionary = 0x170;
- ///<summary>
- ///[I]
- ///0x400262D
- ///BodyPartCollider[]
- ///</summary>
- public const uint BodyPartColliders = 0x178;
- ///<summary>
- ///[I]
- ///0x400262E
- ///System.Collections.Generic.HashSet`1<UnityEngine.Collider>
- ///</summary>
- public const uint BodyPartCollidersHashSet = 0x180;
- ///<summary>
- ///[I]
- ///0x400262F
- ///System.Single
- ///</summary>
- public const uint ThirdPersonAuthority = 0x1EC;
- ///<summary>
- ///[I]
- ///0x4002630
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint _transitionCurve = 0x188;
- ///<summary>
- ///[I]
- ///0x4002631
- ///System.Single
- ///</summary>
- public const uint _transitionTime = 0x1F0;
- ///<summary>
- ///[I]
- ///0x4002632
- ///System.Single
- ///</summary>
- public const uint _transitionLn = 0x1F4;
- ///<summary>
- ///[I]
- ///0x4002633
- ///EFT.PlayerBones/ETransitionType
- ///</summary>
- public const uint _transitionType = 0x1F8;
- ///<summary>
- ///[I]
- ///0x4002634
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint HeadRotationCurve = 0x190;
- ///<summary>
- ///[I]
- ///0x4002635
- ///UnityEngine.Transform
- ///</summary>
- public const uint Spine1 = 0x198;
- ///<summary>
- ///[I]
- ///0x4002636
- ///EFT.PlayerBones/
- ///</summary>
- public const uint _transition = 0x1A0;
- ///<summary>
- ///[I]
- ///0x4002637
- ///System.Single
- ///</summary>
- public const uint HeadChain = 0x1FC;
- ///<summary>
- ///[I]
- ///0x4002638
- ///System.Single
- ///</summary>
- public const uint NeckChain = 0x200;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EBodyPart
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Head = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Chest = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Stomach = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- LeftArm = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- RightArm = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- LeftLeg = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- RightLeg = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- Common = 7,
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ImposterCharacterController
- {
- ///<summary>
- ///[I]
- ///0x4002736
- ///UnityEngine.Rigidbody
- ///</summary>
- public const uint _attachedRigidbody = 0x20;
- ///<summary>
- ///[I]
- ///0x4002737
- ///UnityEngine.CollisionFlags
- ///</summary>
- public const uint _collisionFlags = 0x3C;
- ///<summary>
- ///[I]
- ///0x4002738
- ///System.Boolean
- ///</summary>
- public const uint _detectCollisions = 0x40;
- ///<summary>
- ///[I]
- ///0x4002739
- ///System.Boolean
- ///</summary>
- public const uint _isGrounded = 0x41;
- ///<summary>
- ///[I]
- ///0x400273A
- ///System.Single
- ///</summary>
- public const uint _skinWidth = 0x44;
- ///<summary>
- ///[I]
- ///0x400273B
- ///System.Single
- ///</summary>
- public const uint _slopeLimit = 0x48;
- ///<summary>
- ///[I]
- ///0x400273C
- ///System.Single
- ///</summary>
- public const uint _stepOffset = 0x4C;
- ///<summary>
- ///[I]
- ///0x400273D
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _velocity = 0x50;
- ///<summary>
- ///[I]
- ///0x400273E
- ///System.Single
- ///</summary>
- public const uint _speedLimit = 0x5C;
- ///<summary>
- ///[I]
- ///0x400273F
- ///System.Boolean
- ///</summary>
- public const uint _isSpeedLimitWasEnabledAtTheFrame = 0x60;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EMemberCategory
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Default = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Developer = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- UniqueId = 2,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Trader = 4,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- Group = 8,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- System = 16,
- ///<summary>
- ///[E]
- ///32
- ///</summary>
- ChatModerator = 32,
- ///<summary>
- ///[E]
- ///64
- ///</summary>
- ChatModeratorWithPermanentBan = 64,
- ///<summary>
- ///[E]
- ///128
- ///</summary>
- UnitTest = 128,
- ///<summary>
- ///[E]
- ///256
- ///</summary>
- Sherpa = 256,
- ///<summary>
- ///[E]
- ///512
- ///</summary>
- Emissary = 512,
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ProfileStats
- {
- ///<summary>
- ///[I]
- ///0x4002766
- ///EFT.Counters.CounterDictionary
- ///</summary>
- public const uint SessionCounters = 0x10;
- ///<summary>
- ///[I]
- ///0x4002767
- ///EFT.Counters.CounterDictionary
- ///</summary>
- public const uint OverallCounters = 0x18;
- ///<summary>
- ///[I]
- ///0x4002768
- ///System.Single
- ///</summary>
- public const uint SessionExperienceMult = 0x60;
- ///<summary>
- ///[I]
- ///0x4002769
- ///System.Single
- ///</summary>
- public const uint ExperienceBonusMult = 0x64;
- ///<summary>
- ///[I]
- ///0x400276A
- ///System.Int32
- ///</summary>
- public const uint TotalSessionExperience = 0x68;
- ///<summary>
- ///[I]
- ///0x400276B
- ///System.Int32
- ///</summary>
- public const uint LastSessionDate = 0x6C;
- ///<summary>
- ///[I]
- ///0x400276C
- ///AggressorStats
- ///</summary>
- public const uint Aggressor = 0x20;
- ///<summary>
- ///[I]
- ///0x400276D
- ///System.Collections.Generic.List`1<EFT.DroppedItem>
- ///</summary>
- public const uint DroppedItems = 0x28;
- ///<summary>
- ///[I]
- ///0x400276E
- ///System.Collections.Generic.List`1<EFT.FoundInRaidItem>
- ///</summary>
- public const uint FoundInRaidItems = 0x30;
- ///<summary>
- ///[I]
- ///0x400276F
- ///`1<EFT.VictimStats>
- ///</summary>
- public const uint Victims = 0x38;
- ///<summary>
- ///[I]
- ///0x4002770
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint CarriedQuestItems = 0x40;
- ///<summary>
- ///[I]
- ///0x4002771
- ///EFT.DamageHistory
- ///</summary>
- public const uint DamageHistory = 0x48;
- ///<summary>
- ///[I]
- ///0x4002772
- ///EFT.DeathCause
- ///</summary>
- public const uint DeathCause = 0x50;
- ///<summary>
- ///[I]
- ///0x4002773
- ///EFT.PlayerVisualRepresentation
- ///</summary>
- public const uint LastPlayerState = 0x58;
- ///<summary>
- ///[I]
- ///0x4002774
- ///System.Int64
- ///</summary>
- public const uint TotalInGameTime = 0x70;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct MotionEffector
- {
- ///<summary>
- ///[I]
- ///0x40030E2
- ///UnityEngine.Transform
- ///</summary>
- public const uint _transform = 0x10;
- ///<summary>
- ///[I]
- ///0x40030E3
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Motion = 0x38;
- ///<summary>
- ///[I]
- ///0x40030E4
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Velocity = 0x44;
- ///<summary>
- ///[I]
- ///0x40030E5
- ///System.Single
- ///</summary>
- public const uint RotationInputClamp = 0x50;
- ///<summary>
- ///[I]
- ///0x40030E6
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lastPosition = 0x54;
- ///<summary>
- ///[I]
- ///0x40030E7
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lastForward = 0x60;
- ///<summary>
- ///[I]
- ///0x40030E8
- ///UnityEngine.Vector3
- ///</summary>
- public const uint PositionVelocity = 0x6C;
- ///<summary>
- ///[I]
- ///0x40030E9
- ///UnityEngine.Vector2
- ///</summary>
- public const uint RotationVelocity = 0x78;
- ///<summary>
- ///[I]
- ///0x40030EA
- ///UnityEngine.Vector3
- ///</summary>
- public const uint PositionAcceleration = 0x80;
- ///<summary>
- ///[I]
- ///0x40030EB
- ///UnityEngine.Vector2
- ///</summary>
- public const uint RotationAcceleration = 0x8C;
- ///<summary>
- ///[I]
- ///0x40030EC
- ///UnityEngine.Vector3
- ///</summary>
- public const uint SwayFactors = 0x94;
- ///<summary>
- ///[I]
- ///0x40030ED
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lastPositionVelocity = 0xA0;
- ///<summary>
- ///[I]
- ///0x40030EE
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _lastRotationVelocity = 0xAC;
- ///<summary>
- ///[I]
- ///0x40030EF
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _rotVelSum = 0xB4;
- ///<summary>
- ///[I]
- ///0x40030F0
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _rotAccSum = 0xBC;
- ///<summary>
- ///[I]
- ///0x40030F1
- ///UnityEngine.Vector3
- ///</summary>
- public const uint lastRotation = 0xC4;
- ///<summary>
- ///[I]
- ///0x40030F2
- ///System.Single
- ///</summary>
- public const uint Intensity = 0xD0;
- ///<summary>
- ///[I]
- ///0x40030F3
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _platformMovement = 0xD4;
- ///<summary>
- ///[I]
- ///0x40030F4
- ///UnityEngine.Vector2
- ///</summary>
- public const uint v = 0xE0;
- ///<summary>
- ///[I]
- ///0x40030F5
- ///UnityEngine.Vector2
- ///</summary>
- public const uint v4 = 0xE8;
- ///<summary>
- ///[I]
- ///0x40030F6
- ///[]
- ///</summary>
- public const uint _mouseProcessors = 0x18;
- ///<summary>
- ///[I]
- ///0x40030F7
- ///[]
- ///</summary>
- public const uint _movementProcessors = 0x20;
- ///<summary>
- ///[I]
- ///0x40030F8
- ///MotionEffectorParameters
- ///</summary>
- public const uint MouseParameters = 0x28;
- ///<summary>
- ///[I]
- ///0x40030F9
- ///MotionEffectorParameters
- ///</summary>
- public const uint MovementParameters = 0x30;
- ///<summary>
- ///[I]
- ///0x40030FA
- ///System.Boolean
- ///</summary>
- public const uint _initialized = 0xF0;
- ///<summary>
- ///[I]
- ///0x40030FB
- ///UnityEngine.Vector3
- ///</summary>
- public const uint v2 = 0xF4;
- ///<summary>
- ///[I]
- ///0x40030FC
- ///UnityEngine.Vector3
- ///</summary>
- public const uint v3 = 0x100;
- ///<summary>
- ///[I]
- ///0x40030FD
- ///System.Boolean
- ///</summary>
- public const uint _needReset = 0x10C;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct TurnAwayEffector
- {
- ///<summary>
- ///[I]
- ///0x4003152
- ///System.Single
- ///</summary>
- public const uint OverlapValue = 0x40;
- ///<summary>
- ///[I]
- ///0x4003153
- ///TurnAwayPose
- ///</summary>
- public const uint _rifleShift = 0x10;
- ///<summary>
- ///[I]
- ///0x4003154
- ///TurnAwayPose
- ///</summary>
- public const uint _pistolShift = 0x18;
- ///<summary>
- ///[I]
- ///0x4003155
- ///TurnAwayPose
- ///</summary>
- public const uint _proneShift = 0x20;
- ///<summary>
- ///[I]
- ///0x4003156
- ///TurnAwayPose[]
- ///</summary>
- public const uint _elbows = 0x28;
- ///<summary>
- ///[I]
- ///0x4003157
- ///TurnAwayPose
- ///</summary>
- public const uint _currentShift = 0x30;
- ///<summary>
- ///[I]
- ///0x4003158
- ///System.Single
- ///</summary>
- public const uint _blendSpeed = 0x44;
- ///<summary>
- ///[I]
- ///0x4003159
- ///System.Single
- ///</summary>
- public const uint _turnAwayThreshold = 0x48;
- ///<summary>
- ///[I]
- ///0x400315A
- ///System.Single
- ///</summary>
- public const uint _playerOverlapThreshold = 0x4C;
- ///<summary>
- ///[I]
- ///0x400315B
- ///System.Single
- ///</summary>
- public const uint _smoothTimeIn = 0x50;
- ///<summary>
- ///[I]
- ///0x400315C
- ///System.Single
- ///</summary>
- public const uint _smoothTimeOut = 0x54;
- ///<summary>
- ///[I]
- ///0x400315D
- ///EFT.EPointOfView
- ///</summary>
- public const uint _pov = 0x58;
- ///<summary>
- ///[I]
- ///0x400315E
- ///System.Boolean
- ///</summary>
- public const uint _isPistol = 0x5C;
- ///<summary>
- ///[I]
- ///0x400315F
- ///System.Boolean
- ///</summary>
- public const uint _isInProne = 0x5D;
- ///<summary>
- ///[I]
- ///0x4003160
- ///System.Boolean
- ///</summary>
- public const uint IsDirty = 0x5E;
- ///<summary>
- ///[I]
- ///0x4003161
- ///System.Single
- ///</summary>
- public const uint _fovInput = 0x60;
- ///<summary>
- ///[I]
- ///0x4003162
- ///System.Boolean
- ///</summary>
- public const uint OverlapsWithPlayer = 0x64;
- ///<summary>
- ///[I]
- ///0x4003163
- ///System.Single
- ///</summary>
- public const uint OverlapDepth = 0x68;
- ///<summary>
- ///[I]
- ///0x4003164
- ///System.Single
- ///</summary>
- public const uint OriginZShift = 0x6C;
- ///<summary>
- ///[I]
- ///0x4003165
- ///System.Single
- ///</summary>
- public const uint _fovScale = 0x70;
- ///<summary>
- ///[I]
- ///0x4003166
- ///System.Single
- ///</summary>
- public const uint _normalFovScale = 0x74;
- ///<summary>
- ///[I]
- ///0x4003167
- ///System.Single
- ///</summary>
- public const uint Overlap = 0x78;
- ///<summary>
- ///[I]
- ///0x4003168
- ///System.Single
- ///</summary>
- public const uint _blend = 0x7C;
- ///<summary>
- ///[I]
- ///0x4003169
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint CameraShiftCurve = 0x38;
- ///<summary>
- ///[I]
- ///0x400316A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _position = 0x80;
- ///<summary>
- ///[I]
- ///0x400316B
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _rotation = 0x8C;
- ///<summary>
- ///[I]
- ///0x400316C
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _cameraShift = 0x98;
- ///<summary>
- ///[I]
- ///0x400316D
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lElbowShift = 0xA4;
- ///<summary>
- ///[I]
- ///0x400316E
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _rElbowShift = 0xB0;
- ///<summary>
- ///[I]
- ///0x400316F
- ///System.Single
- ///</summary>
- public const uint _cameraZShift = 0xBC;
- ///<summary>
- ///[I]
- ///0x4003170
- ///System.Single
- ///</summary>
- public const uint _maxZShift = 0xC0;
- ///<summary>
- ///[I]
- ///0x4003171
- ///System.Single
- ///</summary>
- public const uint _cameraShiftAtMaxOverlap = 0xC4;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EDecalTextureType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Fabric = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Metal = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Blood = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- Glass = 3,
- }
- ///<summary>
- ///parents: ValueType : Object
- ///</summary>
- public struct BodyRenderer
- {
- ///<summary>
- ///[I]
- ///0x40032EC
- ///EFT.EDecalTextureType
- ///</summary>
- public const uint DecalType = 0x0;
- ///<summary>
- ///[I]
- ///0x40032ED
- ///UnityEngine.Renderer[]
- ///</summary>
- public const uint Renderers = 0x8;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct RainController
- {
- ///<summary>
- ///[I]
- ///0x4004301
- ///UnityEngine.Vector2
- ///</summary>
- public const uint PuddleWaterLevel = 0x58;
- ///<summary>
- ///[I]
- ///0x4004302
- ///DepthPhotograper
- ///</summary>
- public const uint _depthPhotograper = 0x18;
- ///<summary>
- ///[I]
- ///0x4004303
- ///RainSplashController
- ///</summary>
- public const uint _rainSplashController = 0x20;
- ///<summary>
- ///[I]
- ///0x4004304
- ///RainFallDrops
- ///</summary>
- public const uint _rainFallDrops = 0x28;
- ///<summary>
- ///[I]
- ///0x4004305
- ///WetRenderer
- ///</summary>
- public const uint _wetRenderer = 0x30;
- ///<summary>
- ///[I]
- ///0x4004306
- ///RippleController
- ///</summary>
- public const uint _rippleController = 0x38;
- ///<summary>
- ///[S]
- ///0x4004307
- ///System.Boolean
- ///</summary>
- public const uint _isCameraUnderRain = 0x0;
- ///<summary>
- ///[S]
- ///0x4004308
- ///System.Single
- ///</summary>
- public const uint _intensity = 0x4;
- ///<summary>
- ///[S]
- ///0x4004309
- ///System.Single
- ///</summary>
- public const uint _wettingIntensity = 0x8;
- ///<summary>
- ///[S]
- ///0x400430A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _fallingVectorV3 = 0xC;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Location
- {
- ///<summary>
- ///[C]
- ///0x4005AC5
- ///System.String
- ///</summary>
- public const uint FACTORY_DAY_ID = 0x0;
- ///<summary>
- ///[C]
- ///0x4005AC6
- ///System.String
- ///</summary>
- public const uint FACTORY_NIGHT_ID = 0x0;
- ///<summary>
- ///[C]
- ///0x4005AC7
- ///System.String
- ///</summary>
- public const uint LABORATORY_ID = 0x0;
- ///<summary>
- ///[S]
- ///0x4005AC8
- ///System.String[]
- ///</summary>
- public const uint AvailableMaps = 0x0;
- ///<summary>
- ///[I]
- ///0x4005AC9
- ///System.Boolean
- ///</summary>
- public const uint IsSecret = 0xC0;
- ///<summary>
- ///[I]
- ///0x4005ACA
- ///System.Single
- ///</summary>
- public const uint IconX = 0xC4;
- ///<summary>
- ///[I]
- ///0x4005ACB
- ///System.Single
- ///</summary>
- public const uint IconY = 0xC8;
- ///<summary>
- ///[I]
- ///0x4005ACC
- ///System.String
- ///</summary>
- public const uint _Id = 0x10;
- ///<summary>
- ///[I]
- ///0x4005ACD
- ///System.String
- ///</summary>
- public const uint Id = 0x18;
- ///<summary>
- ///[I]
- ///0x4005ACE
- ///System.Boolean
- ///</summary>
- public const uint Enabled = 0xCC;
- ///<summary>
- ///[I]
- ///0x4005ACF
- ///System.Boolean
- ///</summary>
- public const uint EnableCoop = 0xCD;
- ///<summary>
- ///[I]
- ///0x4005AD0
- ///System.Boolean
- ///</summary>
- public const uint Locked = 0xCE;
- ///<summary>
- ///[I]
- ///0x4005AD1
- ///System.String
- ///</summary>
- public const uint Name = 0x20;
- ///<summary>
- ///[I]
- ///0x4005AD2
- ///EFT.ResourceKey
- ///</summary>
- public const uint Scene = 0x28;
- ///<summary>
- ///[I]
- ///0x4005AD3
- ///System.String
- ///</summary>
- public const uint Description = 0x30;
- ///<summary>
- ///[I]
- ///0x4005AD4
- ///System.Single
- ///</summary>
- public const uint Area = 0xD0;
- ///<summary>
- ///[I]
- ///0x4005AD5
- ///System.Int32
- ///</summary>
- public const uint RequiredPlayerLevelMin = 0xD4;
- ///<summary>
- ///[I]
- ///0x4005AD6
- ///System.Int32
- ///</summary>
- public const uint RequiredPlayerLevelMax = 0xD8;
- ///<summary>
- ///[I]
- ///0x4005AD7
- ///System.Int32
- ///</summary>
- public const uint matching_min_seconds = 0xDC;
- ///<summary>
- ///[I]
- ///0x4005AD8
- ///System.Int32
- ///</summary>
- public const uint users_gather_seconds = 0xE0;
- ///<summary>
- ///[I]
- ///0x4005AD9
- ///System.Int32
- ///</summary>
- public const uint users_spawn_seconds_n = 0xE4;
- ///<summary>
- ///[I]
- ///0x4005ADA
- ///System.Int32
- ///</summary>
- public const uint users_spawn_seconds_n2 = 0xE8;
- ///<summary>
- ///[I]
- ///0x4005ADB
- ///System.Int32
- ///</summary>
- public const uint users_summon_seconds = 0xEC;
- ///<summary>
- ///[I]
- ///0x4005ADC
- ///System.Int32
- ///</summary>
- public const uint sav_summon_seconds = 0xF0;
- ///<summary>
- ///[I]
- ///0x4005ADD
- ///System.Int32
- ///</summary>
- public const uint session_duration_minutes = 0xF4;
- ///<summary>
- ///[I]
- ///0x4005ADE
- ///System.Int32
- ///</summary>
- public const uint exit_count = 0xF8;
- ///<summary>
- ///[I]
- ///0x4005ADF
- ///System.Int32
- ///</summary>
- public const uint exit_access_time = 0xFC;
- ///<summary>
- ///[I]
- ///0x4005AE0
- ///System.Int32
- ///</summary>
- public const uint exit_time = 0x100;
- ///<summary>
- ///[I]
- ///0x4005AE1
- ///System.Int32
- ///</summary>
- public const uint EscapeTimeLimit = 0x104;
- ///<summary>
- ///[I]
- ///0x4005AE2
- ///System.Int32
- ///</summary>
- public const uint EscapeTimeLimitCoop = 0x108;
- ///<summary>
- ///[I]
- ///0x4005AE3
- ///System.Int32
- ///</summary>
- public const uint MinDistToExitPoint = 0x10C;
- ///<summary>
- ///[I]
- ///0x4005AE4
- ///System.Int32
- ///</summary>
- public const uint MaxBotPerZone = 0x110;
- ///<summary>
- ///[I]
- ///0x4005AE5
- ///System.Int32
- ///</summary>
- public const uint MaxDistToFreePoint = 0x114;
- ///<summary>
- ///[I]
- ///0x4005AE6
- ///System.Int32
- ///</summary>
- public const uint MinDistToFreePoint = 0x118;
- ///<summary>
- ///[I]
- ///0x4005AE7
- ///System.Int32
- ///</summary>
- public const uint SpawnSafeDistanceMeters = 0x11C;
- ///<summary>
- ///[I]
- ///0x4005AE8
- ///EFT.ResourceKey
- ///</summary>
- public const uint Preview = 0x38;
- ///<summary>
- ///[I]
- ///0x4005AE9
- ///System.String[]
- ///</summary>
- public const uint filter_ex = 0x40;
- ///<summary>
- ///[I]
- ///0x4005AEA
- ///EFT.WildSpawnWave[]
- ///</summary>
- public const uint waves = 0x48;
- ///<summary>
- ///[I]
- ///0x4005AEB
- ///EFT.MinMaxBots[]
- ///</summary>
- public const uint MinMaxBots = 0x50;
- ///<summary>
- ///[I]
- ///0x4005AEC
- ///BotLocationModifier
- ///</summary>
- public const uint BotLocationModifier = 0x58;
- ///<summary>
- ///[I]
- ///0x4005AED
- ///EFT.NonWaveGroupScenarioData
- ///</summary>
- public const uint NonWaveGroupScenario = 0x60;
- ///<summary>
- ///[I]
- ///0x4005AEE
- ///EFT.BossLocationSpawn[]
- ///</summary>
- public const uint BossLocationSpawn = 0x68;
- ///<summary>
- ///[I]
- ///0x4005AEF
- ////EFT.Location/[]
- ///</summary>
- public const uint limits = 0x70;
- ///<summary>
- ///[I]
- ///0x4005AF0
- ///System.Collections.Generic.Dictionary`2<System.String,/EFT.Location/>
- ///</summary>
- public const uint containers = 0x78;
- ///<summary>
- ///[I]
- ///0x4005AF1
- ////EFT.Location/[]
- ///</summary>
- public const uint Banners = 0x80;
- ///<summary>
- ///[I]
- ///0x4005AF2
- ////EFT.Location/[]
- ///</summary>
- public const uint airdropParameters = 0x88;
- ///<summary>
- ///[I]
- ///0x4005AF3
- ///System.Int32
- ///</summary>
- public const uint PmcMaxPlayersInGroup = 0x120;
- ///<summary>
- ///[I]
- ///0x4005AF4
- ///System.Int32
- ///</summary>
- public const uint ScavMaxPlayersInGroup = 0x124;
- ///<summary>
- ///[I]
- ///0x4005AF5
- ///System.Int32
- ///</summary>
- public const uint MinGroupSize = 0x128;
- ///<summary>
- ///[I]
- ///0x4005AF6
- ///System.Int32
- ///</summary>
- public const uint MinPlayers = 0x12C;
- ///<summary>
- ///[I]
- ///0x4005AF7
- ///System.Int32
- ///</summary>
- public const uint MaxPlayers = 0x130;
- ///<summary>
- ///[I]
- ///0x4005AF8
- ///System.Int32
- ///</summary>
- public const uint PlayersRequestCount = 0x134;
- ///<summary>
- ///[I]
- ///0x4005AF9
- ///System.Int32
- ///</summary>
- public const uint MaxCoopGroup = 0x138;
- ///<summary>
- ///[I]
- ///0x4005AFA
- ///System.Int32
- ///</summary>
- public const uint AveragePlayerLevel = 0x13C;
- ///<summary>
- ///[I]
- ///0x4005AFB
- ///System.Int32
- ///</summary>
- public const uint AveragePlayTime = 0x140;
- ///<summary>
- ///[I]
- ///0x4005AFC
- ////EFT.Location/LocationRules
- ///</summary>
- public const uint Rules = 0x144;
- ///<summary>
- ///[I]
- ///0x4005AFD
- ///System.Int64
- ///</summary>
- public const uint UnixDateTime = 0x148;
- ///<summary>
- ///[I]
- ///0x4005AFE
- ///EFT.Game.Spawning.SpawnPointParams[]
- ///</summary>
- public const uint SpawnPointParams = 0x90;
- ///<summary>
- ///[I]
- ///0x4005AFF
- ///[]
- ///</summary>
- public const uint exits = 0x98;
- ///<summary>
- ///[I]
- ///0x4005B00
- ///
- ///</summary>
- public const uint Loot = 0xA0;
- ///<summary>
- ///[I]
- ///0x4005B01
- ///System.String
- ///</summary>
- public const uint OpenZones = 0xA8;
- ///<summary>
- ///[I]
- ///0x4005B02
- ///System.Boolean
- ///</summary>
- public const uint OcculsionCullingEnabled = 0x150;
- ///<summary>
- ///[I]
- ///0x4005B03
- ///System.Boolean
- ///</summary>
- public const uint DisabledForScav = 0x151;
- ///<summary>
- ///[I]
- ///0x4005B04
- ///System.Boolean
- ///</summary>
- public const uint OldSpawn = 0x152;
- ///<summary>
- ///[I]
- ///0x4005B05
- ///System.Boolean
- ///</summary>
- public const uint OfflineOldSpawn = 0x153;
- ///<summary>
- ///[I]
- ///0x4005B06
- ///System.Boolean
- ///</summary>
- public const uint NewSpawn = 0x154;
- ///<summary>
- ///[I]
- ///0x4005B07
- ///System.Boolean
- ///</summary>
- public const uint OfflineNewSpawn = 0x155;
- ///<summary>
- ///[I]
- ///0x4005B08
- ///System.Int32
- ///</summary>
- public const uint BotMax = 0x158;
- ///<summary>
- ///[I]
- ///0x4005B09
- ///System.Int32
- ///</summary>
- public const uint BotMaxPlayer = 0x15C;
- ///<summary>
- ///[I]
- ///0x4005B0A
- ///System.Int32
- ///</summary>
- public const uint BotMaxTimePlayer = 0x160;
- ///<summary>
- ///[I]
- ///0x4005B0B
- ///System.Int32
- ///</summary>
- public const uint BotStart = 0x164;
- ///<summary>
- ///[I]
- ///0x4005B0C
- ///System.Int32
- ///</summary>
- public const uint BotStartPlayer = 0x168;
- ///<summary>
- ///[I]
- ///0x4005B0D
- ///System.Int32
- ///</summary>
- public const uint BotStop = 0x16C;
- ///<summary>
- ///[I]
- ///0x4005B0E
- ///System.Int32
- ///</summary>
- public const uint BotSpawnPeriodCheck = 0x170;
- ///<summary>
- ///[I]
- ///0x4005B0F
- ///System.Int32
- ///</summary>
- public const uint BotSpawnCountStep = 0x174;
- ///<summary>
- ///[I]
- ///0x4005B10
- ///System.Int32
- ///</summary>
- public const uint BotSpawnTimeOnMin = 0x178;
- ///<summary>
- ///[I]
- ///0x4005B11
- ///System.Int32
- ///</summary>
- public const uint BotSpawnTimeOnMax = 0x17C;
- ///<summary>
- ///[I]
- ///0x4005B12
- ///System.Int32
- ///</summary>
- public const uint BotSpawnTimeOffMin = 0x180;
- ///<summary>
- ///[I]
- ///0x4005B13
- ///System.Int32
- ///</summary>
- public const uint BotSpawnTimeOffMax = 0x184;
- ///<summary>
- ///[I]
- ///0x4005B14
- ///System.Int32
- ///</summary>
- public const uint BotEasy = 0x188;
- ///<summary>
- ///[I]
- ///0x4005B15
- ///System.Int32
- ///</summary>
- public const uint BotNormal = 0x18C;
- ///<summary>
- ///[I]
- ///0x4005B16
- ///System.Int32
- ///</summary>
- public const uint BotHard = 0x190;
- ///<summary>
- ///[I]
- ///0x4005B17
- ///System.Int32
- ///</summary>
- public const uint BotImpossible = 0x194;
- ///<summary>
- ///[I]
- ///0x4005B18
- ///System.Int32
- ///</summary>
- public const uint BotAssault = 0x198;
- ///<summary>
- ///[I]
- ///0x4005B19
- ///System.Int32
- ///</summary>
- public const uint BotMarksman = 0x19C;
- ///<summary>
- ///[I]
- ///0x4005B1A
- ///System.String
- ///</summary>
- public const uint DisabledScavExits = 0xB0;
- ///<summary>
- ///[I]
- ///0x4005B1B
- ///System.String[]
- ///</summary>
- public const uint AccessKeys = 0xB8;
- ///<summary>
- ///[I]
- ///0x4005B1C
- ///System.Int32
- ///</summary>
- public const uint MinPlayerLvlAccessKeys = 0x1A0;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ExfiltrationController
- {
- ///<summary>
- ///[I]
- ///0x4005C60
- ///
- ///</summary>
- public const uint Logger = 0x18;
- ///<summary>
- ///[I]
- ///0x4005C61
- ///EFT.Interactive.ExfiltrationPoint[]
- ///</summary>
- public const uint _exfiltrationPoints = 0x20;
- ///<summary>
- ///[I]
- ///0x4005C62
- ///EFT.Interactive.ScavExfiltrationPoint[]
- ///</summary>
- public const uint _scavExfiltrationPoints = 0x28;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct GameWorld
- {
- ///<summary>
- ///[I]
- ///0x4005434
- ///EFT.Interactive.ExfiltrationController
- ///</summary>
- public const uint _exfiltrationController = 0x18;
- ///<summary>
- ///[I]
- ///0x4005FB3
- ///EFT.GameDateTime
- ///</summary>
- public const uint GameDateTime = 0x30;
- ///<summary>
- ///[I]
- ///0x4005FB4
- ///EFT.GameWorldUnityTickListener
- ///</summary>
- public const uint UnityTickListener = 0x38;
- ///<summary>
- ///[I]
- ///0x4005FB5
- ///System.Boolean
- ///</summary>
- public const uint SpeedLimitsEnabled = 0x1E8;
- ///<summary>
- ///[I]
- ///0x4005FB6
- ///EFT.SpeedLimiter/EFT.SpeedLimiterConfig
- ///</summary>
- public const uint SpeedLimits = 0x40;
- ///<summary>
- ///[I]
- ///0x4005FB7
- ///System.String
- ///</summary>
- public const uint CurrentProfileId = 0x48;
- ///<summary>
- ///[I]
- ///0x4005FBB
- ///AudioSourceCulling
- ///</summary>
- public const uint AudioSourceCulling = 0x68;
- ///<summary>
- ///[I]
- ///0x4005FBD
- ///EFT.Ballistics.BallisticsCalculator
- ///</summary>
- public const uint _sharedBallisticsCalculator = 0x78;
- ///<summary>
- ///[I]
- ///0x4005FC1
- ///System.Collections.Generic.List`1<>
- ///</summary>
- public const uint LootList = 0xC8;//98;//0xA0;
- ///<summary>
- ///[I]
- ///0x4005FC2
- ///System.Collections.Generic.Dictionary`2<EFT.InventoryLogic.IItemOwner,EFT.GameWorld/>
- ///</summary>
- public const uint ItemOwners = 0xA0;
- ///<summary>
- ///[I]
- ///0x4005FC3
- ///`2<System.Int32,EFT.Interactive.LootItem>
- ///</summary>
- public const uint LootItems = 0xA8;
- ///<summary>
- ///[I]
- ///0x4005FC4
- ///System.Collections.Generic.Dictionary`2<System.Int32,EFT.Interactive.ObservedCorpse>
- ///</summary>
- public const uint ObservedPlayersCorpes = 0xB0;
- ///<summary>
- ///[I]
- ///0x4005FC5
- ///System.Collections.Generic.List`1<>
- ///</summary>
- public const uint AllLoot = 0xB8;
- ///<summary>
- ///[I]
- ///0x4005FC6
- ///System.Collections.Generic.List`1<EFT.IPlayer>
- ///</summary>
- public const uint RegisteredPlayers = 0xF0; // 0xC0;
- ///<summary>
- ///[I]
- ///0x4005FC8
- ///System.Collections.Generic.Dictionary`2<System.String,EFT.Player>
- ///</summary>
- public const uint allAlivePlayersByID = 0xD0;
- ///<summary>
- ///[I]
- ///0x4005FC9
- ///System.Collections.Generic.List`1<EFT.Player>
- ///</summary>
- public const uint AllAlivePlayersList = 0xD8;
- ///<summary>
- ///[I]
- ///0x4005FCD
- ///System.Collections.Generic.Dictionary`2<System.String,EFT.NextObservedPlayer.ObservedPlayerView>
- ///</summary>
- public const uint allObservedPlayersByID = 0xF8;
- ///<summary>
- ///[I]
- ///0x4005FCE
- ///EFT.MovingPlatforms.MovingPlatform/[]
- ///</summary>
- public const uint PlatformAdapters = 0x100;
- ///<summary>
- ///[I]
- ///0x4005FCF
- ///EFT.Interactive.BorderZone[]
- ///</summary>
- public const uint BorderZones = 0x108;
- ///<summary>
- ///[I]
- ///0x4005FD1
- ///EFT.Player
- ///</summary>
- public const uint MainPlayer = 0x148; //0x118;
- ///<summary>
- ///[I]
- ///0x4005FD2
- ///
- ///</summary>
- public const uint CompositeDisposable = 0x120;
- ///<summary>
- ///[I]
- ///0x4005FDA
- ///EFT.SpeakerManager
- ///</summary>
- public const uint SpeakerManager = 0x140;
- ///<summary>
- ///[I]
- ///0x4005FDD
- ///
- ///</summary>
- public const uint SynchronizableObjectLogicProcessor = 0x148;
- ///<summary>
- ///[I]
- ///0x4005FDE
- ///
- ///</summary>
- public const uint MineManager = 0x150;
- ///<summary>
- ///[I]
- ///0x4005FE0
- ///System.Collections.Generic.Dictionary`2<System.Int32,EFT.Interactive.Turnable>
- ///</summary>
- public const uint Turnables = 0x160;
- ///<summary>
- ///[I]
- ///0x4005FE1
- ///`2<System.Int32,EFT.Interactive.WindowBreaker>
- ///</summary>
- public const uint Windows = 0x168;
- ///<summary>
- ///[I]
- ///0x4005FE2
- ///`2<System.Int32,EFT.Throwable>
- ///</summary>
- public const uint Grenades = 0x1A0;
- ///<summary>
- ///[I]
- ///0x4005FE3
- ///System.Collections.Generic.List`1<>
- ///</summary>
- public const uint GrenadesCriticalStates = 0x186;
- ///<summary>
- ///[I]
- ///0x4005FE7
- ////
- ///</summary>
- public const uint OnThrowItem = 0x190;
- ///<summary>
- ///[I]
- ///0x4005FE8
- ////
- ///</summary>
- public const uint OnTakeItem = 0x198;
- ///<summary>
- ///[I]
- ///0x4005FEA
- ///Systems.Effects.EffectsCommutator
- ///</summary>
- public const uint _effectsCommutator = 0x1A8;
- ///<summary>
- ///[I]
- ///0x4005FEE
- ///
- ///</summary>
- public const uint ObjectsFactory = 0x1C8;
- ///<summary>
- ///[I]
- ///0x4005FF1
- ///System.Collections.Generic.List`1<EFT.Interactive.WorldInteractiveObject>
- ///</summary>
- public const uint _interactableObjects = 0x1E0;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct World
- {
- ///<summary>
- ///[C]
- ///0x40063C0
- ///System.Int32
- ///</summary>
- public const uint SERIALIZATION_BUFFER_SIZE = 0x0;
- ///<summary>
- ///[I]
- ///0x40063C5
- ///System.Collections.Generic.IDictionary`2<System.String,System.Int32>
- ///</summary>
- public const uint Interactables = 0x40;
- ///<summary>
- ///[I]
- ///0x40063C7
- ///System.Collections.Generic.Dictionary`2<System.String,EFT.Interactive.WorldInteractiveObject>
- ///</summary>
- public const uint _interactableObjects = 0x50;
- ///<summary>
- ///[I]
- ///0x40063CE
- ///
- ///</summary>
- public const uint _previousPacket = 0x78;
- ///<summary>
- ///[I]
- ///0x40063CF
- ///
- ///</summary>
- public const uint _packet = 0x168;
- ///<summary>
- ///[I]
- ///0x40063D7
- ///System.Boolean
- ///</summary>
- public const uint _worldSpawned = 0x2A0;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Player
- {
- ///<summary>
- ///[I]
- ///0x400674A
- ///System.Action`3<System.Single,System.Single,System.Int32>
- ///</summary>
- public const uint OnSpeedChangedEvent = 0x18;
- ///<summary>
- ///[I]
- ///0x400674B
- ///System.Action`1<EFT.InventoryLogic.SightComponent>
- ///</summary>
- public const uint OnSightChangedEvent = 0x20;
- ///<summary>
- ///[I]
- ///0x400674C
- ///ICharacterController
- ///</summary>
- public const uint _characterController = 0x28;
- ///<summary>
- ///[I]
- ///0x400674D
- ///TriggerColliderSearcher
- ///</summary>
- public const uint _triggerColliderSearcher = 0x30;
- ///<summary>
- ///[I]
- ///0x400674E
- ///System.Boolean
- ///</summary>
- public const uint _doorKick = 0x600;
- ///<summary>
- ///[I]
- ///0x400674F
- ///EFT.Interactive.WorldInteractiveObject
- ///</summary>
- public const uint _currentInteractor = 0x38;
- ///<summary>
- ///[I]
- ///0x4006750
- ///EFT.MovementController
- ///</summary>
- public const uint _movementContext = 0x40;
- ///<summary>
- ///[I]
- ///0x4006751
- ///System.Single
- ///</summary>
- public const uint _horizontal = 0x604;
- ///<summary>
- ///[I]
- ///0x4006752
- ///System.Single
- ///</summary>
- public const uint _vertical = 0x608;
- ///<summary>
- ///[I]
- ///0x4006753
- ///System.Boolean
- ///</summary>
- public const uint _resetLook = 0x60C;
- ///<summary>
- ///[I]
- ///0x4006754
- ///System.Boolean
- ///</summary>
- public const uint _mouseLookControl = 0x60D;
- ///<summary>
- ///[I]
- ///0x4006755
- ///System.Boolean
- ///</summary>
- public const uint _isResettingLook = 0x60E;
- ///<summary>
- ///[I]
- ///0x4006756
- ///System.Boolean
- ///</summary>
- public const uint _setResetedLookNextFrame = 0x60F;
- ///<summary>
- ///[I]
- ///0x4006757
- ///System.Boolean
- ///</summary>
- public const uint _isLooking = 0x610;
- ///<summary>
- ///[I]
- ///0x4006758
- ///
- ///</summary>
- public const uint Pedometer = 0x48;
- ///<summary>
- ///[I]
- ///0x4006759
- ///UnityEngine.Vector3
- ///</summary>
- public const uint HeadRotation = 0x614;
- ///<summary>
- ///[I]
- ///0x400675A
- ///System.Single
- ///</summary>
- public const uint _mouseSensitivityModifier = 0x620;
- ///<summary>
- ///[I]
- ///0x400675B
- ///System.Collections.Generic.Dictionary`2<EFT.Player/EMouseSensitivityModifier,System.Single>
- ///</summary>
- public const uint _mouseSensitivityModifiers = 0x50;
- ///<summary>
- ///[I]
- ///0x400675C
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _rotationPitchLimit = 0x624;
- ///<summary>
- ///[I]
- ///0x400675D
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _targetRotationPitch = 0x62C;
- ///<summary>
- ///[I]
- ///0x400675E
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _inputDirection = 0x634;
- ///<summary>
- ///[I]
- ///0x400675F
- ///System.Single
- ///</summary>
- public const uint TrunkRotationLimit = 0x63C;
- ///<summary>
- ///[I]
- ///0x4006760
- ///System.Single
- ///</summary>
- public const uint PoseMemo = 0x640;
- ///<summary>
- ///[I]
- ///0x4006761
- ///System.Single
- ///</summary>
- public const uint _leanMemo = 0x644;
- ///<summary>
- ///[I]
- ///0x4006762
- ///System.Single
- ///</summary>
- public const uint _speedMemo = 0x648;
- ///<summary>
- ///[I]
- ///0x4006763
- ///System.Single
- ///</summary>
- public const uint _lastSlowLeanDirection = 0x64C;
- ///<summary>
- ///[I]
- ///0x4006764
- ///EFT.Player/LeanType
- ///</summary>
- public const uint CurrentLeanType = 0x650;
- ///<summary>
- ///[I]
- ///0x4006765
- ///System.Single
- ///</summary>
- public const uint _lastMovement = 0x654;
- ///<summary>
- ///[I]
- ///0x4006766
- ///System.Boolean
- ///</summary>
- public const uint _cachedMouseLookControl = 0x658;
- ///<summary>
- ///[I]
- ///0x4006767
- ///System.Single
- ///</summary>
- public const uint _prevHeight = 0x65C;
- ///<summary>
- ///[I]
- ///0x4006768
- ///System.Single
- ///</summary>
- public const uint HeightSmoothTime = 0x660;
- ///<summary>
- ///[I]
- ///0x4006769
- ///System.Single
- ///</summary>
- public const uint _dampVelocity = 0x664;
- ///<summary>
- ///[I]
- ///0x400676A
- ///System.Single
- ///</summary>
- public const uint _currentSmoothSpeed = 0x668;
- ///<summary>
- ///[I]
- ///0x400676B
- ///System.Single
- ///</summary>
- public const uint _previousY = 0x66C;
- ///<summary>
- ///[C]
- ///0x400676C
- ///System.Single
- ///</summary>
- public const uint ClampDeltaHeight = 0x0;
- ///<summary>
- ///[C]
- ///0x400676D
- ///System.Int32
- ///</summary>
- public const uint GRIP_CULL_DISTANCE = 0x0;
- ///<summary>
- ///[C]
- ///0x400676E
- ///System.Int32
- ///</summary>
- public const uint IK_CULL_DISTANCE = 0x0;
- ///<summary>
- ///[C]
- ///0x400676F
- ///System.Int32
- ///</summary>
- public const uint MAX_IK_CULL_DISTANCE = 0x0;
- ///<summary>
- ///[C]
- ///0x4006770
- ///System.String
- ///</summary>
- public const uint COMPASS_RESOURCE_PATH = 0x0;
- ///<summary>
- ///[I]
- ///0x4006771
- ///EFT.Player/
- ///</summary>
- public const uint OnDamageReceived = 0x58;
- ///<summary>
- ///[I]
- ///0x4006772
- ///GripPose
- ///</summary>
- public const uint LeftHandInteractionTarget = 0x60;
- ///<summary>
- ///[I]
- ///0x4006773
- ///RootMotion.FinalIK.GrounderFBBIK
- ///</summary>
- public const uint Grounder = 0x68;
- ///<summary>
- ///[I]
- ///0x4006774
- ///RootMotion.FinalIK.HitReaction
- ///</summary>
- public const uint HitReaction = 0x70;
- ///<summary>
- ///[I]
- ///0x4006775
- ///System.Single
- ///</summary>
- public const uint RibcageScaleCurrent = 0x670;
- ///<summary>
- ///[I]
- ///0x4006776
- ///System.Single
- ///</summary>
- public const uint RibcageScaleCurrentTarget = 0x674;
- ///<summary>
- ///[I]
- ///0x4006777
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint _elbowBends = 0x78;
- ///<summary>
- ///[I]
- ///0x4006778
- ///HandPoser[]
- ///</summary>
- public const uint HandPosers = 0x80;
- ///<summary>
- ///[I]
- ///0x4006779
- ///UnityEngine.Vector2
- ///</summary>
- public const uint UtilityLayerRange = 0x678;
- ///<summary>
- ///[I]
- ///0x400677A
- ///System.Single
- ///</summary>
- public const uint UtilityLayerLerpSpeed = 0x680;
- ///<summary>
- ///[I]
- ///0x400677B
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint LMarkerRawBlender = 0x88;
- ///<summary>
- ///[I]
- ///0x400677C
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint LayerWeight = 0x90;
- ///<summary>
- ///[I]
- ///0x400677D
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint ThirdIkWeight = 0x98;
- ///<summary>
- ///[I]
- ///0x400677E
- ///System.Boolean
- ///</summary>
- public const uint GripAutoAdjust = 0x684;
- ///<summary>
- ///[I]
- ///0x400677F
- ///System.Boolean
- ///</summary>
- public const uint CustomAnimationsAreProcessing = 0x685;
- ///<summary>
- ///[I]
- ///0x4006780
- ///RootMotion.FinalIK.FullBodyBipedIK
- ///</summary>
- public const uint _fbbik = 0xA0;
- ///<summary>
- ///[I]
- ///0x4006781
- ///EFT.PlayerBody
- ///</summary>
- public const uint _playerBody = 0xA8;
- ///<summary>
- ///[I]
- ///0x4006782
- ///System.Single
- ///</summary>
- public const uint ThirdPersonWeaponRootAuthority = 0x688;
- ///<summary>
- ///[C]
- ///0x4006783
- ///System.Single
- ///</summary>
- public const uint HAND_ANIMATION_BLEND_THRESHOLD = 0x0;
- ///<summary>
- ///[I]
- ///0x4006784
- ///System.Single
- ///</summary>
- public const uint _ribcageScaleCompensated = 0x68C;
- ///<summary>
- ///[I]
- ///0x4006785
- ///System.Single
- ///</summary>
- public const uint _shoulderVel = 0x690;
- ///<summary>
- ///[I]
- ///0x4006786
- ///System.Single
- ///</summary>
- public const uint _fbbikCooldown = 0x694;
- ///<summary>
- ///[I]
- ///0x4006787
- ///System.Single
- ///</summary>
- public const uint _turnOffFbbikAt = 0x698;
- ///<summary>
- ///[I]
- ///0x4006788
- ///System.Single
- ///</summary>
- public const uint _firstPersonRightHand = 0x69C;
- ///<summary>
- ///[I]
- ///0x4006789
- ///System.Single
- ///</summary>
- public const uint _firstPersonLeftHand = 0x6A0;
- ///<summary>
- ///[I]
- ///0x400678A
- ///System.Single
- ///</summary>
- public const uint _utilityLayerWeight = 0x6A4;
- ///<summary>
- ///[I]
- ///0x400678B
- ///System.Single
- ///</summary>
- public const uint _smoothLW = 0x6A8;
- ///<summary>
- ///[I]
- ///0x400678C
- ///System.Single
- ///</summary>
- public const uint _rawWeight = 0x6AC;
- ///<summary>
- ///[I]
- ///0x400678D
- ///System.Single
- ///</summary>
- public const uint _rawDampVelocity = 0x6B0;
- ///<summary>
- ///[I]
- ///0x400678E
- ///System.Single
- ///</summary>
- public const uint _interactionLayerWeight = 0x6B4;
- ///<summary>
- ///[I]
- ///0x400678F
- ///System.Boolean
- ///</summary>
- public const uint _stored = 0x6B8;
- ///<summary>
- ///[I]
- ///0x4006790
- ///System.Boolean
- ///</summary>
- public const uint _hasGamePlayerOwner = 0x6B9;
- ///<summary>
- ///[I]
- ///0x4006791
- ///System.Boolean
- ///</summary>
- public const uint _pointOfViewUndecided = 0x6BA;
- ///<summary>
- ///[I]
- ///0x4006792
- ///System.Boolean
- ///</summary>
- public const uint _hasAnimatorPropBones = 0x6BB;
- ///<summary>
- ///[I]
- ///0x4006793
- ///System.Boolean
- ///</summary>
- public const uint _hasProp = 0x6BC;
- ///<summary>
- ///[I]
- ///0x4006794
- ///System.Boolean
- ///</summary>
- public const uint _propActive = 0x6BD;
- ///<summary>
- ///[I]
- ///0x4006795
- ///System.Boolean
- ///</summary>
- public const uint _compassInstantiated = 0x6BE;
- ///<summary>
- ///[I]
- ///0x4006796
- ///System.Boolean
- ///</summary>
- public const uint _radioTransmitterInstantiated = 0x6BF;
- ///<summary>
- ///[I]
- ///0x4006797
- ///UnityEngine.Vector3[]
- ///</summary>
- public const uint _ribcageChildPositions = 0xB0;
- ///<summary>
- ///[I]
- ///0x4006798
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _ikPosition = 0x6C0;
- ///<summary>
- ///[I]
- ///0x4006799
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lMarkerRawPosition = 0x6CC;
- ///<summary>
- ///[I]
- ///0x400679A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lElbowRawPosition = 0x6D8;
- ///<summary>
- ///[I]
- ///0x400679B
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _rElbowRawPosition = 0x6E4;
- ///<summary>
- ///[I]
- ///0x400679C
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _propRawPosition = 0x6F0;
- ///<summary>
- ///[I]
- ///0x400679D
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _lMarkerRawRotation = 0x6FC;
- ///<summary>
- ///[I]
- ///0x400679E
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _propRawRotation = 0x70C;
- ///<summary>
- ///[I]
- ///0x400679F
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _ikRotation = 0x71C;
- ///<summary>
- ///[I]
- ///0x40067A0
- ///UnityEngine.Quaternion[]
- ///</summary>
- public const uint _ribcageChildRotations = 0xB8;
- ///<summary>
- ///[I]
- ///0x40067A1
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint _markers = 0xC0;
- ///<summary>
- ///[I]
- ///0x40067A2
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint _gripReferences = 0xC8;
- ///<summary>
- ///[I]
- ///0x40067A3
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint _ikTargets = 0xD0;
- ///<summary>
- ///[I]
- ///0x40067A4
- ///UnityEngine.Transform
- ///</summary>
- public const uint _vestMarker = 0xD8;
- ///<summary>
- ///[I]
- ///0x40067A5
- ///UnityEngine.Transform
- ///</summary>
- public const uint _shoulderEffector = 0xE0;
- ///<summary>
- ///[I]
- ///0x40067A6
- ///UnityEngine.Transform
- ///</summary>
- public const uint _propBone = 0xE8;
- ///<summary>
- ///[I]
- ///0x40067A7
- ///TwistRelax[]
- ///</summary>
- public const uint _twistBones = 0xF0;
- ///<summary>
- ///[I]
- ///0x40067A8
- ///RootMotion.FinalIK.LimbIK[]
- ///</summary>
- public const uint _limbs = 0xF8;
- ///<summary>
- ///[I]
- ///0x40067A9
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _beaconDummy = 0x100;
- ///<summary>
- ///[I]
- ///0x40067AA
- ///System.Action
- ///</summary>
- public const uint _createBeaconAction = 0x108;
- ///<summary>
- ///[I]
- ///0x40067AB
- ///PreviewMaterialSetter
- ///</summary>
- public const uint _beaconMaterialSetter = 0x110;
- ///<summary>
- ///[I]
- ///0x40067AC
- ///EFT.Interactive.BeaconPlacer
- ///</summary>
- public const uint _beaconPlacer = 0x118;
- ///<summary>
- ///[I]
- ///0x40067AD
- ///FirearmsEffects
- ///</summary>
- public const uint _thirdWeaponEffects = 0x120;
- ///<summary>
- ///[I]
- ///0x40067AE
- ///FirearmsEffects
- ///</summary>
- public const uint _firstWeaponEffects = 0x128;
- ///<summary>
- ///[I]
- ///0x40067AF
- ///CompassArrow
- ///</summary>
- public const uint _compassArrow = 0x130;
- ///<summary>
- ///[I]
- ///0x40067B0
- ///EFT.ClientItems.ClientSpecItems.RadioTransmitterView
- ///</summary>
- public const uint _radioTransmitterView = 0x138;
- ///<summary>
- ///[I]
- ///0x40067B1
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint _animatorPropTransforms = 0x140;
- ///<summary>
- ///[I]
- ///0x40067B2
- ///UnityEngine.Transform[]
- ///</summary>
- public const uint _propTransforms = 0x148;
- ///<summary>
- ///[I]
- ///0x40067B3
- ///System.Collections.Generic.List`1<EFT.BodyRenderer>
- ///</summary>
- public const uint _preAllocatedRenderersList = 0x150;
- ///<summary>
- ///[I]
- ///0x40067B4
- ///
- ///</summary>
- public const uint PointOfViewChanged = 0x158;
- ///<summary>
- ///[I]
- ///0x40067B5
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint AuthorityBlender = 0x160;
- ///<summary>
- ///[I]
- ///0x40067B6
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint GrounderBlender = 0x168;
- ///<summary>
- ///[I]
- ///0x40067B7
- ///System.Single
- ///</summary>
- public const uint _ergonomicsPenalty = 0x72C;
- ///<summary>
- ///[I]
- ///0x40067B8
- ///System.Single
- ///</summary>
- public const uint _shotTime = 0x730;
- ///<summary>
- ///[I]
- ///0x40067B9
- ///System.Boolean
- ///</summary>
- public const uint _isDeadAlready = 0x734;
- ///<summary>
- ///[I]
- ///0x40067BA
- ///System.Boolean
- ///</summary>
- public const uint _isGrenadeOrKnife = 0x735;
- ///<summary>
- ///[I]
- ///0x40067BB
- ///ObjectInHandsAnimator
- ///</summary>
- public const uint _handsAnimator = 0x170;
- ///<summary>
- ///[I]
- ///0x40067BC
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _spawnedKey = 0x178;
- ///<summary>
- ///[I]
- ///0x40067BD
- ///System.Action
- ///</summary>
- public const uint _cacheBonesDelegate = 0x180;
- ///<summary>
- ///[I]
- ///0x40067BE
- ///System.Action`3<EFT.DamageInfo,EFT.EBodyPart,System.Single>
- ///</summary>
- public const uint BeingHitAction = 0x188;
- ///<summary>
- ///[I]
- ///0x40067BF
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _beaconPosition = 0x738;
- ///<summary>
- ///[I]
- ///0x40067C0
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _beaconRotation = 0x744;
- ///<summary>
- ///[I]
- ///0x40067C1
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _cameraContainer = 0x190;
- ///<summary>
- ///[I]
- ///0x40067C2
- ///UnityEngine.Transform
- ///</summary>
- public const uint _cameraPosition = 0x198;
- ///<summary>
- ///[I]
- ///0x40067C3
- ///EFT.Animations.ProceduralWeaponAnimation
- ///</summary>
- public const uint _proceduralWeaponAnimation = 0x1A0;
- ///<summary>
- ///[I]
- ///0x40067C4
- ///System.Boolean
- ///</summary>
- public const uint _allowToPlantBeacon = 0x754;
- ///<summary>
- ///[I]
- ///0x40067C5
- ///System.Boolean
- ///</summary>
- public const uint IsHeadLightsAnimationActive = 0x755;
- ///<summary>
- ///[I]
- ///0x40067C6
- ///EFT.Player/
- ///</summary>
- public const uint _garbage = 0x1A8;
- ///<summary>
- ///[I]
- ///0x40067C7
- ///UnityEngine.UI.Text
- ///</summary>
- public const uint DebugText = 0x1B0;
- ///<summary>
- ///[I]
- ///0x40067C8
- ///EFT.BaseBallistic/EFT.Ballistics.ESurfaceSound
- ///</summary>
- public const uint CurrentSurface = 0x758;
- ///<summary>
- ///[I]
- ///0x40067C9
- ///UnityEngine.LayerMask
- ///</summary>
- public const uint _stepLayerMask = 0x75C;
- ///<summary>
- ///[C]
- ///0x40067CA
- ///System.Single
- ///</summary>
- public const uint TIME_BETWEEN_PRONE_SWEEPS = 0x0;
- ///<summary>
- ///[C]
- ///0x40067CB
- ///System.Single
- ///</summary>
- public const uint DEFAULT_ROLL_OFF = 0x0;
- ///<summary>
- ///[C]
- ///0x40067CC
- ///System.Single
- ///</summary>
- public const uint MIN_ALLOWED_MOVEMENT_SPEED = 0x0;
- ///<summary>
- ///[C]
- ///0x40067CD
- ///System.Single
- ///</summary>
- public const uint MAX_STEP_SOUND_SPEED_FACTOR = 0x0;
- ///<summary>
- ///[C]
- ///0x40067CE
- ///System.Single
- ///</summary>
- public const uint SURFACE_CHECK_RAYCAST_OFFSET = 0x0;
- ///<summary>
- ///[C]
- ///0x40067CF
- ///System.Int32
- ///</summary>
- public const uint USUAL_AUDIO_SOURCE_PRIORITY = 0x0;
- ///<summary>
- ///[C]
- ///0x40067D0
- ///System.Int32
- ///</summary>
- public const uint LOW_AUDIO_SOURCE_PRIORITY = 0x0;
- ///<summary>
- ///[I]
- ///0x40067D1
- ///EFT.EnvironmentEffect.EnvironmentType
- ///</summary>
- public const uint _environment = 0x760;
- ///<summary>
- ///[I]
- ///0x40067D2
- ///System.Boolean
- ///</summary>
- public const uint HeavyBreath = 0x764;
- ///<summary>
- ///[I]
- ///0x40067D3
- ///System.Boolean
- ///</summary>
- public const uint Muffled = 0x765;
- ///<summary>
- ///[I]
- ///0x40067D4
- ///BetterSource
- ///</summary>
- public const uint NestedStepSoundSource = 0x1B8;
- ///<summary>
- ///[I]
- ///0x40067D5
- ///BetterSource
- ///</summary>
- public const uint _speechSource = 0x1C0;
- ///<summary>
- ///[I]
- ///0x40067D6
- ///System.Boolean
- ///</summary>
- public const uint OcclusionDirty = 0x766;
- ///<summary>
- ///[I]
- ///0x40067D7
- ///System.Boolean
- ///</summary>
- public const uint DistanceDirty = 0x767;
- ///<summary>
- ///[I]
- ///0x40067D8
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint FractureSound = 0x1C8;
- ///<summary>
- ///[I]
- ///0x40067D9
- ///BaseSoundPlayer/SoundElement
- ///</summary>
- public const uint PropIn = 0x1D0;
- ///<summary>
- ///[I]
- ///0x40067DA
- ///BaseSoundPlayer/SoundElement
- ///</summary>
- public const uint PropOut = 0x1D8;
- ///<summary>
- ///[I]
- ///0x40067DB
- ///System.Boolean
- ///</summary>
- public const uint PreviousFaceShield = 0x768;
- ///<summary>
- ///[I]
- ///0x40067DC
- ///System.Boolean
- ///</summary>
- public const uint PreviousNightVision = 0x769;
- ///<summary>
- ///[I]
- ///0x40067DD
- ///System.Boolean
- ///</summary>
- public const uint PreviousThermalVision = 0x76A;
- ///<summary>
- ///[I]
- ///0x40067DE
- ///UnityEngine.Vector3
- ///</summary>
- public const uint SpeechLocalPosition = 0x76C;
- ///<summary>
- ///[I]
- ///0x40067DF
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint FaceshieldOn = 0x1E0;
- ///<summary>
- ///[I]
- ///0x40067E0
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint FaceshieldOff = 0x1E8;
- ///<summary>
- ///[I]
- ///0x40067E1
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint NightVisionOn = 0x1F0;
- ///<summary>
- ///[I]
- ///0x40067E2
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint SwitchHeadlights = 0x1F8;
- ///<summary>
- ///[I]
- ///0x40067E3
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint NightVisionOff = 0x200;
- ///<summary>
- ///[I]
- ///0x40067E4
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint ThermalVisionOn = 0x208;
- ///<summary>
- ///[I]
- ///0x40067E5
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint ThermalVisionOff = 0x210;
- ///<summary>
- ///[I]
- ///0x40067E6
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint _tinnitus = 0x218;
- ///<summary>
- ///[I]
- ///0x40067E7
- ///System.Collections.Generic.Dictionary`2<EFT.BaseBallistic/EFT.Ballistics.ESurfaceSound,EFT.SurfaceSet>
- ///</summary>
- public const uint _soundBySurface = 0x220;
- ///<summary>
- ///[I]
- ///0x40067E8
- ///EFT.SurfaceSet
- ///</summary>
- public const uint _currentSet = 0x228;
- ///<summary>
- ///[I]
- ///0x40067E9
- ///EFT.SoundBank
- ///</summary>
- public const uint _gearSoundBank = 0x230;
- ///<summary>
- ///[I]
- ///0x40067EA
- ///EFT.SoundBank
- ///</summary>
- public const uint _gearFastSoundBank = 0x238;
- ///<summary>
- ///[I]
- ///0x40067EB
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _idleCoroutine = 0x240;
- ///<summary>
- ///[I]
- ///0x40067EC
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _runCoroutine = 0x248;
- ///<summary>
- ///[I]
- ///0x40067ED
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _sprintCoroutine = 0x250;
- ///<summary>
- ///[I]
- ///0x40067EE
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _gearDelay = 0x258;
- ///<summary>
- ///[I]
- ///0x40067EF
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _outOfRangeSpeakingCoroutine = 0x260;
- ///<summary>
- ///[I]
- ///0x40067F0
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _currentSourceCoroutine = 0x268;
- ///<summary>
- ///[I]
- ///0x40067F1
- ///System.Boolean
- ///</summary>
- public const uint _playedAtLeastOneStep = 0x778;
- ///<summary>
- ///[I]
- ///0x40067F2
- ///System.Single
- ///</summary>
- public const uint _nextJumpAfter = 0x77C;
- ///<summary>
- ///[I]
- ///0x40067F3
- ///BetterSource
- ///</summary>
- public const uint _searchSource = 0x270;
- ///<summary>
- ///[I]
- ///0x40067F4
- ///System.Single
- ///</summary>
- public const uint _searchCount = 0x780;
- ///<summary>
- ///[I]
- ///0x40067F5
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint _lastClip = 0x278;
- ///<summary>
- ///[C]
- ///0x40067F6
- ///System.Int32
- ///</summary>
- public const uint ROLLOFF = 0x0;
- ///<summary>
- ///[I]
- ///0x40067F7
- ///System.Collections.Generic.List`1<EFT.Interactive.BetterPropagationVolume>
- ///</summary>
- public const uint _soundPropagationVolumes = 0x280;
- ///<summary>
- ///[I]
- ///0x40067F8
- ///System.Collections.Generic.List`1<EFT.Interactive.BetterPropagationVolume>
- ///</summary>
- public const uint _volumesBuffer = 0x288;
- ///<summary>
- ///[I]
- ///0x40067F9
- ///EFT.Interactive.BetterPropagationVolume
- ///</summary>
- public const uint _mutuallyExclusive = 0x290;
- ///<summary>
- ///[I]
- ///0x40067FA
- ///System.Boolean
- ///</summary>
- public const uint _exhaustionIsAudible = 0x784;
- ///<summary>
- ///[I]
- ///0x40067FB
- ///System.Action
- ///</summary>
- public const uint _exhaustionAudibilityUnsub = 0x298;
- ///<summary>
- ///[I]
- ///0x40067FC
- ///System.Single
- ///</summary>
- public const uint _sprintSurfaceCheck = 0x788;
- ///<summary>
- ///[I]
- ///0x40067FD
- ///System.Single
- ///</summary>
- public const uint _runSurfaceCheck = 0x78C;
- ///<summary>
- ///[I]
- ///0x40067FE
- ///System.Single
- ///</summary>
- public const uint _landSurfaceCheck = 0x790;
- ///<summary>
- ///[I]
- ///0x40067FF
- ///System.Single
- ///</summary>
- public const uint _proneSurfaceCheck = 0x794;
- ///<summary>
- ///[I]
- ///0x4006800
- ///System.Single
- ///</summary>
- public const uint _sign = 0x798;
- ///<summary>
- ///[I]
- ///0x4006801
- ///System.Single
- ///</summary>
- public const uint _lastStepTime = 0x79C;
- ///<summary>
- ///[I]
- ///0x4006802
- ///System.Single
- ///</summary>
- public const uint _lastTimeTurnSound = 0x7A0;
- ///<summary>
- ///[I]
- ///0x4006803
- ///System.Single
- ///</summary>
- public const uint maxLengthTurnSound = 0x7A4;
- ///<summary>
- ///[I]
- ///0x4006804
- ///System.Single
- ///</summary>
- public const uint _nextSurfaceCheck = 0x7A8;
- ///<summary>
- ///[I]
- ///0x4006805
- ///System.Single
- ///</summary>
- public const uint _distance = 0x7AC;
- ///<summary>
- ///[I]
- ///0x4006806
- ///System.Boolean
- ///</summary>
- public const uint _enqueuedForRelease = 0x7B0;
- ///<summary>
- ///[I]
- ///0x4006807
- ///System.Single
- ///</summary>
- public const uint _maxAllowedMovementSpeed = 0x7B4;
- ///<summary>
- ///[I]
- ///0x4006808
- ///UnityEngine.AudioSource
- ///</summary>
- public const uint _voipAudioSource = 0x2A0;
- ///<summary>
- ///[I]
- ///0x4006809
- ///System.Action
- ///</summary>
- public const uint _voipSourceBinding = 0x2A8;
- ///<summary>
- ///[I]
- ///0x400680A
- ///EFT.IPlayerVoipController
- ///</summary>
- public const uint _voipController = 0x2B0;
- ///<summary>
- ///[I]
- ///0x400680B
- ///Dissonance.DissonanceComms
- ///</summary>
- public const uint _dissonanceComms = 0x2B8;
- ///<summary>
- ///[S]
- ///0x400680C
- ///System.TimeSpan
- ///</summary>
- public const uint HearingDetectionTime = 0x0;
- ///<summary>
- ///[I]
- ///0x400680D
- ///System.DateTime
- ///</summary>
- public const uint _hearingDateTime = 0x7B8;
- ///<summary>
- ///[I]
- ///0x400680E
- ///EFT.Player/EVoipState
- ///</summary>
- public const uint _voipState = 0x7C0;
- ///<summary>
- ///[I]
- ///0x400680F
- ///EFT.Player/EProcessStatus
- ///</summary>
- public const uint _processStatus = 0x7C4;
- ///<summary>
- ///[I]
- ///0x4006811
- ///EFT.InventoryLogic.Slot
- ///</summary>
- public const uint _activeSlot = 0x2C8;
- ///<summary>
- ///[I]
- ///0x4006812
- ///System.Action
- ///</summary>
- public const uint HandsChangingEvent = 0x2D0;
- ///<summary>
- ///[I]
- ///0x4006813
- ///System.Action`1<>
- ///</summary>
- public const uint HandsChangedEvent = 0x2D8;
- ///<summary>
- ///[I]
- ///0x4006814
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _lastEquippedWeaponOrKnifeItem = 0x2E0;
- ///<summary>
- ///[I]
- ///0x4006815
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint _slotPriority = 0x2E8;
- ///<summary>
- ///[I]
- ///0x4006816
- ///Comfort.Common.Callback
- ///</summary>
- public const uint _removeFromHandsCallback = 0x2F0;
- ///<summary>
- ///[I]
- ///0x4006817
- ///Comfort.Common.Callback
- ///</summary>
- public const uint _setInHandsCallback = 0x2F8;
- ///<summary>
- ///[I]
- ///0x4006818
- ///System.Single
- ///</summary>
- public const uint _lastFaceshieldOperationTime = 0x7C8;
- ///<summary>
- ///[I]
- ///0x4006819
- ///System.Int32
- ///</summary>
- public const uint _faceshieldNumOperations = 0x7CC;
- ///<summary>
- ///[C]
- ///0x400681A
- ///System.Int32
- ///</summary>
- public const uint MaxFaceshieldOperationsPerFrame = 0x0;
- ///<summary>
- ///[C]
- ///0x400681B
- ///EFT.Player/EFT.EAnimatorMask
- ///</summary>
- public const uint EnabledAnimatorsPlayerDefault = 0x0;
- ///<summary>
- ///[C]
- ///0x400681C
- ///EFT.Player/EFT.EAnimatorMask
- ///</summary>
- public const uint FastAnimatorMask = 0x0;
- ///<summary>
- ///[C]
- ///0x400681D
- ///EFT.Player/EFT.EAnimatorMask
- ///</summary>
- public const uint EnabledAnimatorsSpiritDefault = 0x0;
- ///<summary>
- ///[C]
- ///0x400681E
- ///System.Int32
- ///</summary>
- public const uint SPRINT_DAMAGE = 0x0;
- ///<summary>
- ///[C]
- ///0x400681F
- ///System.Int32
- ///</summary>
- public const uint JUMP_DAMAGE = 0x0;
- ///<summary>
- ///[C]
- ///0x4006820
- ///System.String
- ///</summary>
- public const uint LAYER_NAME_PLAYER = 0x0;
- ///<summary>
- ///[I]
- ///0x4006821
- ///PlayerOverlapManager
- ///</summary>
- public const uint POM = 0x300;
- ///<summary>
- ///[I]
- ///0x4006822
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint TriggerZones = 0x308;
- ///<summary>
- ///[I]
- ///0x4006823
- ///
- ///</summary>
- public const uint OnExitTriggerVisited = 0x310;
- ///<summary>
- ///[I]
- ///0x4006824
- ///`1<System.Boolean>
- ///</summary>
- public const uint InteractingWithExfiltrationPoint = 0x318;
- ///<summary>
- ///[I]
- ///0x4006825
- ///EFT.EDamageType
- ///</summary>
- public const uint LastDamageType = 0x7D0;
- ///<summary>
- ///[I]
- ///0x4006826
- ///EFT.EBodyPart
- ///</summary>
- public const uint LastDamagedBodyPart = 0x7D4;
- ///<summary>
- ///[I]
- ///0x4006827
- ///System.Boolean
- ///</summary>
- public const uint Destroyed = 0x7D8;
- ///<summary>
- ///[I]
- ///0x4006828
- ///System.Boolean
- ///</summary>
- public const uint QuickdrawWeaponFast = 0x7D9;
- ///<summary>
- ///[I]
- ///0x4006829
- ///System.Boolean
- ///</summary>
- public const uint FastSlotSelection = 0x7DA;
- ///<summary>
- ///[I]
- ///0x400682A
- ///System.Boolean
- ///</summary>
- public const uint PreviousWeaponAimState = 0x7DB;
- ///<summary>
- ///[I]
- ///0x400682B
- ///System.Single
- ///</summary>
- public const uint QuickdrawTime = 0x7DC;
- ///<summary>
- ///[I]
- ///0x400682C
- ///System.Boolean
- ///</summary>
- public const uint _isInBufferZone = 0x7E0;
- ///<summary>
- ///[I]
- ///0x400682D
- ///System.Boolean
- ///</summary>
- public const uint CanManipulateWithHandsInBufferZone = 0x7E1;
- ///<summary>
- ///[I]
- ///0x400682E
- ///IAnimator[]
- ///</summary>
- public const uint _animators = 0x320;
- ///<summary>
- ///[I]
- ///0x400682F
- ///IAnimator
- ///</summary>
- public const uint _underbarrelFastAnimator = 0x328;
- ///<summary>
- ///[I]
- ///0x4006830
- ///
- ///</summary>
- public const uint Speaker = 0x330;
- ///<summary>
- ///[I]
- ///0x4006831
- ///
- ///</summary>
- public const uint OnPlayerDead = 0x338;
- ///<summary>
- ///[S]
- ///0x4006832
- ///System.Action`4<EFT.Player,EFT.IPlayer,EFT.DamageInfo,EFT.EBodyPart>
- ///</summary>
- public const uint OnPlayerDeadStatic = 0x8;
- ///<summary>
- ///[I]
- ///0x4006833
- ///
- ///</summary>
- public const uint OnPlayerDeadOrUnspawn = 0x340;
- ///<summary>
- ///[I]
- ///0x4006834
- ///EFT.PlayerSpirit
- ///</summary>
- public const uint Spirit = 0x348;
- ///<summary>
- ///[I]
- ///0x4006835
- ///EFT.Player/EFT.EAnimatorMask
- ///</summary>
- public const uint EnabledAnimators = 0x7E4;
- ///<summary>
- ///[I]
- ///0x4006836
- ///EFT.Player/
- ///</summary>
- public const uint Logger = 0x350;
- ///<summary>
- ///[I]
- ///0x4006837
- ///EFT.Interactive.Corpse
- ///</summary>
- public const uint Corpse = 0x390;
- ///<summary>
- ///[I]
- ///0x4006838
- ///EFT.IPlayer
- ///</summary>
- public const uint LastAggressor = 0x360;
- ///<summary>
- ///[I]
- ///0x4006839
- ///EFT.DamageInfo
- ///</summary>
- public const uint LastDamageInfo = 0x368;
- ///<summary>
- ///[I]
- ///0x400683A
- ///EFT.EBodyPart
- ///</summary>
- public const uint LastBodyPart = 0x7E8;
- ///<summary>
- ///[I]
- ///0x400683B
- ///System.Single
- ///</summary>
- public const uint _corpseAppliedForce = 0x7EC;
- ///<summary>
- ///[I]
- ///0x400683C
- ///System.Func`1<System.Single>
- ///</summary>
- public const uint GetSensitivity = 0x418;
- ///<summary>
- ///[I]
- ///0x400683D
- ///System.Func`1<System.Single>
- ///</summary>
- public const uint GetAimingSensitivity = 0x420;
- ///<summary>
- ///[I]
- ///0x400683E
- ///System.Action`1<System.Action>
- ///</summary>
- public const uint _openAction = 0x428;
- ///<summary>
- ///[I]
- ///0x400683F
- ///EFT.RecodableItemsHandler
- ///</summary>
- public const uint recodableItemsHandler = 0x430;
- ///<summary>
- ///[I]
- ///0x4006840
- ///System.Single
- ///</summary>
- public const uint _countdownToSprintDamage = 0x7F0;
- ///<summary>
- ///[I]
- ///0x4006841
- ///System.Single
- ///</summary>
- public const uint _lastHitTime = 0x7F4;
- ///<summary>
- ///[I]
- ///0x4006842
- ///System.Int32
- ///</summary>
- public const uint _lastHitDebuffFrame = 0x7F8;
- ///<summary>
- ///[I]
- ///0x4006843
- ///System.Single
- ///</summary>
- public const uint _accumulatedDebuffDamage = 0x7FC;
- ///<summary>
- ///[I]
- ///0x4006844
- ///System.Int32
- ///</summary>
- public const uint _negativeBuffsCount = 0x800;
- ///<summary>
- ///[I]
- ///0x4006845
- ///System.Boolean
- ///</summary>
- public const uint _sense = 0x804;
- ///<summary>
- ///[I]
- ///0x4006846
- ///System.Boolean
- ///</summary>
- public const uint _isInventoryOpened = 0x805;
- ///<summary>
- ///[I]
- ///0x4006847
- ///System.Boolean
- ///</summary>
- public const uint _displaySense = 0x806;
- ///<summary>
- ///[I]
- ///0x4006848
- ///
- ///</summary>
- public const uint Fatigue = 0x438;
- ///<summary>
- ///[I]
- ///0x4006849
- ///UnityEngine.Renderer[]
- ///</summary>
- public const uint _renderers = 0x440;
- ///<summary>
- ///[I]
- ///0x400684A
- ///UnityEngine.Camera
- ///</summary>
- public const uint _camera = 0x448;
- ///<summary>
- ///[I]
- ///0x400684B
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _dropdownCoroutine = 0x450;
- ///<summary>
- ///[I]
- ///0x400684C
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _selfDamage = 0x458;
- ///<summary>
- ///[I]
- ///0x400684D
- ///`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint _itemInHands = 0x460;
- ///<summary>
- ///[I]
- ///0x400684E
- ///
- ///</summary>
- public const uint CompositeDisposable = 0x468;
- ///<summary>
- ///[I]
- ///0x400684F
- ///
- ///</summary>
- public const uint _heavyVestsDeflectRandoms = 0x470;
- ///<summary>
- ///[I]
- ///0x4006850
- ///System.Action
- ///</summary>
- public const uint _unsubscribeOnEndSession = 0x478;
- ///<summary>
- ///[I]
- ///0x4006851
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint _searchedItems = 0x480;
- ///<summary>
- ///[I]
- ///0x4006852
- ///System.Collections.Generic.IEnumerable`1<TacticalComboVisualController>
- ///</summary>
- public const uint _helmetLightControllers = 0x488;
- ///<summary>
- ///[I]
- ///0x4006853
- ///System.Boolean
- ///</summary>
- public const uint _quickMumbleAvailable = 0x807;
- ///<summary>
- ///[I]
- ///0x4006854
- ///UnityEngine.Animator
- ///</summary>
- public const uint _createdAnimator = 0x490;
- ///<summary>
- ///[I]
- ///0x4006855
- ///UnityEngine.RuntimeAnimatorController
- ///</summary>
- public const uint _createdRuntimeAnimatorController = 0x498;
- ///<summary>
- ///[I]
- ///0x4006856
- ///System.Action`1<System.Boolean>
- ///</summary>
- public const uint OnSenseChanged = 0x4A0;
- ///<summary>
- ///[I]
- ///0x4006857
- ///System.Action
- ///</summary>
- public const uint PossibleInteractionsChanged = 0x4A8;
- ///<summary>
- ///[I]
- ///0x4006858
- ///System.Action`2<EPhraseTrigger,System.Int32>
- ///</summary>
- public const uint PhraseSituation = 0x4B0;
- ///<summary>
- ///[I]
- ///0x4006859
- ///System.Action`1<System.Boolean>
- ///</summary>
- public const uint OnGlassesChanged = 0x4B8;
- ///<summary>
- ///[I]
- ///0x400685A
- ///System.Action`2<EFT.Player,System.Boolean>
- ///</summary>
- public const uint OnInventoryOpened = 0x4C0;
- ///<summary>
- ///[I]
- ///0x400685B
- ///System.Action
- ///</summary>
- public const uint OnStartQuickdrawPistol = 0x4C8;
- ///<summary>
- ///[I]
- ///0x400685C
- ///GenericEventTranslator
- ///</summary>
- public const uint _eventTranslator = 0x4D0;
- ///<summary>
- ///[I]
- ///0x400685D
- ///EFT.Player/`1<EFT.InventoryLogic.NightVisionComponent>
- ///</summary>
- public const uint _nightVisionObserver = 0x4D8;
- ///<summary>
- ///[I]
- ///0x400685E
- ///EFT.Player/`1<EFT.InventoryLogic.ThermalVisionComponent>
- ///</summary>
- public const uint _thermalVisionObserver = 0x4E0;
- ///<summary>
- ///[I]
- ///0x400685F
- ///EFT.Player/`1<EFT.InventoryLogic.FaceShieldComponent>
- ///</summary>
- public const uint _faceShieldObserver = 0x4E8;
- ///<summary>
- ///[I]
- ///0x4006860
- ///EFT.Player/`1<EFT.InventoryLogic.FaceShieldComponent>
- ///</summary>
- public const uint _faceCoverObserver = 0x4F0;
- ///<summary>
- ///[I]
- ///0x4006861
- ///System.String
- ///</summary>
- public const uint _location = 0x4F8;
- ///<summary>
- ///[I]
- ///0x4006862
- ///EFT.Game.Spawning.ISpawnPoint
- ///</summary>
- public const uint _spawnPoint = 0x500;
- ///<summary>
- ///[I]
- ///0x4006863
- ///System.Single
- ///</summary>
- public const uint _rayLength = 0x808;
- ///<summary>
- ///[I]
- ///0x4006864
- ///EFT.Interactive.InteractableObject
- ///</summary>
- public const uint _interactableObject = 0x508;
- ///<summary>
- ///[I]
- ///0x4006865
- ///System.Boolean
- ///</summary>
- public const uint _interactableObjectIsProxy = 0x80C;
- ///<summary>
- ///[I]
- ///0x4006866
- ///System.Boolean
- ///</summary>
- public const uint _isAgressorInLighthouseTraderZone = 0x80D;
- ///<summary>
- ///[I]
- ///0x4006867
- ///EFT.Player
- ///</summary>
- public const uint _interactablePlayer = 0x510;
- ///<summary>
- ///[I]
- ///0x4006868
- ///EFT.Interactive.PlaceItemTrigger
- ///</summary>
- public const uint _placeItemZone = 0x518;
- ///<summary>
- ///[I]
- ///0x4006869
- ///EFT.Interactive.ExfiltrationPoint
- ///</summary>
- public const uint _exfiltrationPoint = 0x520;
- ///<summary>
- ///[I]
- ///0x400686A
- ///System.Boolean
- ///</summary>
- public const uint _exitTriggerZone = 0x80E;
- ///<summary>
- ///[I]
- ///0x400686B
- ///EFT.GameRandoms.MalfunctionRandom
- ///</summary>
- public const uint _malfRandoms = 0x528;
- ///<summary>
- ///[I]
- ///0x400686C
- ///System.Int32
- ///</summary>
- public const uint _playerId = 0x810;
- ///<summary>
- ///[I]
- ///0x400686D
- ///EFT.Profile
- ///</summary>
- public const uint _profile = 0x588;
- ///<summary>
- ///[I]
- ///0x400686E
- ///EFT.IStatisticsManager
- ///</summary>
- public const uint _statisticsManager = 0x538;
- ///<summary>
- ///[I]
- ///0x400686F
- ///EFT.PhysicalController
- ///</summary>
- public const uint Physical = 0x540;
- ///<summary>
- ///[I]
- ///0x4006870
- ///System.Action`2<System.String,System.Int32>
- ///</summary>
- public const uint OnSpecialPlaceVisited = 0x548;
- ///<summary>
- ///[I]
- ///0x4006871
- ///EFT.EUpdateQueue
- ///</summary>
- public const uint _updateQueue = 0x814;
- ///<summary>
- ///[I]
- ///0x4006872
- ///EFT.EUpdateQueue
- ///</summary>
- public const uint _armsUpdateQueue = 0x818;
- ///<summary>
- ///[I]
- ///0x4006873
- ///EFT.Player/EFT.EUpdateMode
- ///</summary>
- public const uint _armsUpdateMode = 0x81C;
- ///<summary>
- ///[I]
- ///0x4006874
- ///EFT.Player/EFT.EUpdateMode
- ///</summary>
- public const uint _bodyUpdateMode = 0x820;
- ///<summary>
- ///[I]
- ///0x4006875
- ///AIData
- ///</summary>
- public const uint _aIData = 0x550;
- ///<summary>
- ///[I]
- ///0x4006876
- ///EFT.Loyalty
- ///</summary>
- public const uint _loyalty = 0x558;
- ///<summary>
- ///[I]
- ///0x4006877
- ///System.Action`1<EFT.IPlayer>
- ///</summary>
- public const uint OnIPlayerDeadOrUnspawn = 0x560;
- ///<summary>
- ///[I]
- ///0x4006878
- ///System.Byte
- ///</summary>
- public const uint _channelIndex = 0x824;
- ///<summary>
- ///[I]
- ///0x4006879
- ///System.Collections.Generic.Dictionary`2<BodyPartType,EnemyPart>
- ///</summary>
- public const uint _mainParts = 0x568;
- ///<summary>
- ///[I]
- ///0x400687A
- ///EFT.HealthSystem.IHealthController
- ///</summary>
- public const uint _healthController = 0x5C8;
- ///<summary>
- ///[I]
- ///0x400687B
- ///BodyPartCollider[]
- ///</summary>
- public const uint _hitColliders = 0x578;
- ///<summary>
- ///[I]
- ///0x400687C
- ///EFT.InventoryController
- ///</summary>
- public const uint _inventoryController = 0x5E0;
- ///<summary>
- ///[I]
- ///0x400687D
- ///EFT.Player/AbstractHandsController
- ///</summary>
- public const uint _handsController = 0x588;
- ///<summary>
- ///[I]
- ///0x400687E
- ///
- ///</summary>
- public const uint _questController = 0x590;
- ///<summary>
- ///[I]
- ///0x400687F
- ///System.Action`2<EFT.Player/AbstractHandsController,EFT.Player/AbstractHandsController>
- ///</summary>
- public const uint OnHandsControllerChanged = 0x598;
- ///<summary>
- ///[I]
- ///0x4006880
- ///System.String
- ///</summary>
- public const uint _fullIdInfo = 0x5A0;
- ///<summary>
- ///[I]
- ///0x4006881
- ///UnityEngine.Transform
- ///</summary>
- public const uint Tracking = 0x5A8;
- ///<summary>
- ///[I]
- ///0x4006882
- ///System.Single
- ///</summary>
- public const uint _awareness = 0x828;
- ///<summary>
- ///[I]
- ///0x4006883
- ///System.Boolean
- ///</summary>
- public const uint _armsupdated = 0x82C;
- ///<summary>
- ///[I]
- ///0x4006884
- ///System.Single
- ///</summary>
- public const uint _armsTime = 0x830;
- ///<summary>
- ///[I]
- ///0x4006885
- ///System.Boolean
- ///</summary>
- public const uint _bodyupdated = 0x834;
- ///<summary>
- ///[I]
- ///0x4006886
- ///System.Single
- ///</summary>
- public const uint _bodyTime = 0x838;
- ///<summary>
- ///[I]
- ///0x4006887
- ///System.Int32
- ///</summary>
- public const uint _nFixedFrames = 0x83C;
- ///<summary>
- ///[I]
- ///0x4006888
- ///System.Single
- ///</summary>
- public const uint _fixedTime = 0x840;
- ///<summary>
- ///[S]
- ///0x4006889
- ///EFT.Player/
- ///</summary>
- public const uint _defaultDeltaTimeDelegate = 0x10;
- ///<summary>
- ///[I]
- ///0x400688A
- ///EFT.Player/
- ///</summary>
- public const uint _deltaTimeDelegate = 0x5B0;
- ///<summary>
- ///[I]
- ///0x400688B
- ///UnityEngine.WaitForFixedUpdate
- ///</summary>
- public const uint _waitForFixedUpdate = 0x5B8;
- ///<summary>
- ///[I]
- ///0x400688C
- ///System.Single
- ///</summary>
- public const uint LastDeltaTime = 0x844;
- ///<summary>
- ///[I]
- ///0x400688D
- ///System.Boolean
- ///</summary>
- public const uint _manuallyUpdated = 0x848;
- ///<summary>
- ///[I]
- ///0x400688E
- ///UnityEngine.Transform
- ///</summary>
- public const uint _playerLookRaycastTransform = 0x5C0;
- ///<summary>
- ///[I]
- ///0x400688F
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint _lastInteractionState = 0x849;
- ///<summary>
- ///[I]
- ///0x4006890
- ///System.Boolean
- ///</summary>
- public const uint _nextCastHasForceEvent = 0x84A;
- ///<summary>
- ///[I]
- ///0x4006891
- ///System.Single
- ///</summary>
- public const uint _lastStateUpdateTime = 0x84C;
- ///<summary>
- ///[I]
- ///0x4006892
- ///EFT.PlayerBones
- ///</summary>
- public const uint _playerBones = 0x5C8;
- ///<summary>
- ///[I]
- ///0x4006893
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.ArmorComponent>
- ///</summary>
- public const uint _preAllocatedArmorComponents = 0x5D0;
- ///<summary>
- ///[I]
- ///0x4006894
- ///EFT.InventoryLogic.EquipmentPenaltyComponent
- ///</summary>
- public const uint _preAllocatedBackpackPenaltyComponent = 0x5D8;
- ///<summary>
- ///[I]
- ///0x4006895
- ///System.Action`2<EFT.Interactive.ExfiltrationPoint,System.Boolean>
- ///</summary>
- public const uint OnEpInteraction = 0x5E0;
- ///<summary>
- ///[I]
- ///0x4006896
- ///BotsGroup
- ///</summary>
- public const uint _botsGroup = 0x5E8;
- ///<summary>
- ///[I]
- ///0x4006897
- ///System.Boolean
- ///</summary>
- public const uint _gameSessionEndWasCalled = 0x850;
- ///<summary>
- ///[I]
- ///0x4006898
- ///System.Action
- ///</summary>
- public const uint ExfilUnsubscribe = 0x5F0;
- ///<summary>
- ///[I]
- ///0x4006899
- ///System.Collections.Generic.List`1<System.Action>
- ///</summary>
- public const uint SessionEndUnsubscribe = 0x5F8;
- ///<summary>
- ///[I]
- ///0x400689A
- ///System.Boolean
- ///</summary>
- public const uint AggressorFound = 0x851;
- ///<summary>
- ///[I]
- ///0x400689B
- ///System.Boolean
- ///</summary>
- public const uint _isYourPlayer = 0x906;
- ///<summary>
- ///[I]
- ///0x400689C
- ///System.Single
- ///</summary>
- public const uint MyHandsToBodyAngle = 0x854;
- ///<summary>
- ///[I]
- ///0x400689D
- ///System.Byte
- ///</summary>
- public const uint MovementIteration = 0x858;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum ESpeedLimit
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- BarbedWire = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- HealthCondition = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Aiming = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- Weight = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- SurfaceNormal = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Swamp = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- Shot = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- Armor = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- Fall = 8,
- }
- ///<summary>
- ///parents: ItemHandsController : AbstractHandsController : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct FirearmController
- {
- ///<summary>
- ///[C]
- ///0x400696C
- ///System.Int32
- ///</summary>
- public const uint CALCULATOR_SEED = 0x0;
- ///<summary>
- ///[S]
- ///0x4006972
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.Ammo>
- ///</summary>
- public const uint _preallocatedAmmoList = 0x0;
- ///<summary>
- ///[I]
- ///0x4006975
- ///
- ///</summary>
- public const uint CCV = 0xC0;
- ///<summary>
- ///[I]
- ///0x4006976
- ///UnityEngine.Transform
- ///</summary>
- public const uint GunBaseTransform = 0xC8;
- ///<summary>
- ///[I]
- ///0x4006977
- ///EFT.BifacialTransform
- ///</summary>
- public const uint Fireport = 0xD0;
- ///<summary>
- ///[I]
- ///0x4006978
- ///EFT.BifacialTransform[]
- ///</summary>
- public const uint MultiBarrelsFireports = 0xD8;
- ///<summary>
- ///[I]
- ///0x4006979
- ///System.Boolean
- ///</summary>
- public const uint _blindfire = 0x158;
- ///<summary>
- ///[I]
- ///0x400697A
- ///System.Int32
- ///</summary>
- public const uint CurrentChamberIndex = 0x15C;
- ///<summary>
- ///[I]
- ///0x400697B
- ///System.Single
- ///</summary>
- public const uint HipInaccuracy = 0x160;
- ///<summary>
- ///[I]
- ///0x400697C
- ///[]
- ///</summary>
- public const uint AimingDevices = 0xE0;
- ///<summary>
- ///[I]
- ///0x400697D
- ///System.Int32
- ///</summary>
- public const uint AmmoInChamberOnSpawn = 0x164;
- ///<summary>
- ///[I]
- ///0x4006980
- ///FirearmsAnimator
- ///</summary>
- public const uint FirearmsAnimator = 0xF8;
- ///<summary>
- ///[I]
- ///0x4006981
- ///System.Single
- ///</summary>
- public const uint WeaponLn = 0x168;
- ///<summary>
- ///[I]
- ///0x4006982
- ///System.Boolean
- ///</summary>
- public const uint AimingInterruptedByOverlap = 0x16C;
- ///<summary>
- ///[I]
- ///0x4006983
- ///System.Boolean
- ///</summary>
- public const uint _isAiming = 0x16D;
- ///<summary>
- ///[I]
- ///0x4006986
- ///System.Single
- ///</summary>
- public const uint _aimingSens = 0x170;
- ///<summary>
- ///[I]
- ///0x4006987
- ///
- ///</summary>
- public const uint BallisticsCalculator = 0x100;
- ///<summary>
- ///[I]
- ///0x4006988
- ///EFT.WeaponPrefab
- ///</summary>
- public const uint _weaponPrefab = 0x108;
- ///<summary>
- ///[I]
- ///0x400698A
- ///System.Boolean
- ///</summary>
- public const uint _inventoryOpened = 0x174;
- ///<summary>
- ///[I]
- ///0x400698B
- ///System.Boolean
- ///</summary>
- public const uint _malfunction = 0x175;
- ///<summary>
- ///[I]
- ///0x400698C
- ///System.Single
- ///</summary>
- public const uint _overlapValue = 0x178;
- ///<summary>
- ///[I]
- ///0x400698D
- ///System.Single
- ///</summary>
- public const uint _moa = 0x17C;
- ///<summary>
- ///[I]
- ///0x400698E
- ///System.Single
- ///</summary>
- public const uint _shotgunDispersion = 0x180;
- ///<summary>
- ///[I]
- ///0x400698F
- ///EFT.SkillManager/EFT.BuffInfo
- ///</summary>
- public const uint _buffInfo = 0x118;
- ///<summary>
- ///[I]
- ///0x4006990
- ///System.Boolean
- ///</summary>
- public const uint _isTriggerPressed = 0x184;
- ///<summary>
- ///[I]
- ///0x400699A
- ///WeaponSoundPlayer
- ///</summary>
- public const uint _weaponSoundPlayer = 0x140;
- ///<summary>
- ///[I]
- ///0x400699D
- ///
- ///</summary>
- public const uint UnderbarrelWeapon = 0x150;
- ///<summary>
- ///[I]
- ///0x400699E
- ///System.Boolean
- ///</summary>
- public const uint _isSilenced = 0x198;
- ///<summary>
- ///[I]
- ///0x400699F
- ///System.Boolean
- ///</summary>
- public const uint _isBirstOf2Start = 0x199;
- }
- ///<summary>
- ///parents: AbstractHandsController : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct ItemHandsController
- {
- ///<summary>
- ///[I]
- ///0x4006B3D
- ///FirearmsAnimator
- ///</summary>
- public const uint _objectInHandsAnimator = 0x40;
- ///<summary>
- ///[I]
- ///0x4006B3F
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _controllerObject = 0x50;
- ///<summary>
- ///[I]
- ///0x4006B40
- ///TransformLinks
- ///</summary>
- public const uint _handsHierarchy = 0x58;
- ///<summary>
- ///[I]
- ///0x4006B41
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _item = 0x60;
- ///<summary>
- ///[I]
- ///0x4006B43
- ///EFT.Player
- ///</summary>
- public const uint _player = 0x70;
- ///<summary>
- ///[I]
- ///0x4006B44
- ///`1<System.Boolean>
- ///</summary>
- public const uint CompassState = 0x78;
- ///<summary>
- ///[I]
- ///0x4006B45
- ///`1<System.Boolean>
- ///</summary>
- public const uint RadioTransmitterState = 0x80;
- ///<summary>
- ///[I]
- ///0x4006B46
- ///EFT.Player/EFT.ItemHandsController/HandsControllerLogger
- ///</summary>
- public const uint Logger = 0x88;
- ///<summary>
- ///[I]
- ///0x4006B47
- ///EFT.Player/
- ///</summary>
- public const uint _currentHandsOperation = 0x90;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EAnimatorMask
- {
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Thirdperson = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Arms = 2,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Procedural = 4,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- FBBIK = 8,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- IK = 16,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EUpdateMode
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Auto = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Manual = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- None = 2,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EUpdateQueue
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Update = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- FixedUpdate = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- None = 2,
- }
- ///<summary>
- ///parents: ValueType : Object
- ///</summary>
- public struct InteractionInfo
- {
- ///<summary>
- ///[I]
- ///0x40070D2
- ///System.Int32
- ///</summary>
- public const uint PlayerId = 0x0;
- ///<summary>
- ///[I]
- ///0x40070D3
- ///EFT.Interactive.WorldInteractiveObject
- ///</summary>
- public const uint WorldInteractiveObject = 0x8;
- ///<summary>
- ///[I]
- ///0x40070D4
- ///EFT.Interactive.InteractionResult
- ///</summary>
- public const uint Result = 0x10;
- ///<summary>
- ///[I]
- ///0x40070D5
- ///System.Action
- ///</summary>
- public const uint Callback = 0x18;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct MovementController
- {
- ///<summary>
- ///[I]
- ///0x40070E4
- ///System.Single
- ///</summary>
- public const uint _slopeTreshold = 0x208;
- ///<summary>
- ///[I]
- ///0x40070E5
- ///EFT.Player
- ///</summary>
- public const uint _player = 0x10;
- ///<summary>
- ///[I]
- ///0x40070E6
- ///System.Boolean
- ///</summary>
- public const uint _isBot = 0x20C;
- ///<summary>
- ///[I]
- ///0x40070E7
- ///System.Func`1<ICharacterController>
- ///</summary>
- public const uint _characterControllerGetter = 0x18;
- ///<summary>
- ///[I]
- ///0x40070E8
- ///EFT.BifacialTransform
- ///</summary>
- public const uint _playerTransform = 0x20;
- ///<summary>
- ///[I]
- ///0x40070E9
- ///EFT.PlayerAnimator
- ///</summary>
- public const uint _playerAnimator = 0x28;
- ///<summary>
- ///[I]
- ///0x40070EA
- ///EFT.InteractionInfo
- ///</summary>
- public const uint InteractionInfo = 0x30;
- ///<summary>
- ///[I]
- ///0x40070EB
- ///EFT.BaseMovementState
- ///</summary>
- public const uint OverridenState = 0x50;
- ///<summary>
- ///[I]
- ///0x40070EC
- ///EFT.BaseMovementState
- ///</summary>
- public const uint PickUpState = 0x58;
- ///<summary>
- ///[I]
- ///0x40070ED
- ///EFT.BaseMovementState
- ///</summary>
- public const uint PlantState = 0x60;
- ///<summary>
- ///[I]
- ///0x40070EE
- ///System.Int32
- ///</summary>
- public const uint BlindFire = 0x210;
- ///<summary>
- ///[I]
- ///0x40070EF
- ///System.Boolean
- ///</summary>
- public const uint IgnoreDeltaMovement = 0x214;
- ///<summary>
- ///[I]
- ///0x40070F0
- ///System.Single
- ///</summary>
- public const uint FreefallTime = 0x218;
- ///<summary>
- ///[I]
- ///0x40070F1
- ///EFT.EMovementDirection
- ///</summary>
- public const uint _discreteDirection = 0x21C;
- ///<summary>
- ///[I]
- ///0x40070F2
- ///System.Single
- ///</summary>
- public const uint _smoothedPoseLevel = 0x220;
- ///<summary>
- ///[I]
- ///0x40070F3
- ///System.Single
- ///</summary>
- public const uint _poseLevel = 0x224;
- ///<summary>
- ///[I]
- ///0x40070F4
- ///System.Boolean
- ///</summary>
- public const uint CanSlope = 0x228;
- ///<summary>
- ///[I]
- ///0x40070F5
- ///System.Single
- ///</summary>
- public const uint _handsToBodyAngle = 0x22C;
- ///<summary>
- ///[I]
- ///0x40070F6
- ///System.Single
- ///</summary>
- public const uint _smoothedCharacterMovementSpeed = 0x230;
- ///<summary>
- ///[I]
- ///0x40070F7
- ///System.Single
- ///</summary>
- public const uint _sprintSpeed = 0x234;
- ///<summary>
- ///[I]
- ///0x40070F8
- ///System.Single
- ///</summary>
- public const uint _tilt = 0x238;
- ///<summary>
- ///[I]
- ///0x40070F9
- ///System.Single
- ///</summary>
- public const uint _smoothedTilt = 0x23C;
- ///<summary>
- ///[I]
- ///0x40070FA
- ///System.Int32
- ///</summary>
- public const uint _step = 0x240;
- ///<summary>
- ///[I]
- ///0x40070FB
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _movementDirection = 0x244;
- ///<summary>
- ///[I]
- ///0x40070FC
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _currentViewAngles = 0x25C;
- ///<summary>
- ///[I]
- ///0x40070FD
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _previousRotation = 0x254;
- ///<summary>
- ///[I]
- ///0x40070FE
- ///RollingMedian
- ///</summary>
- public const uint _averageRotationSpeed = 0x68;
- ///<summary>
- ///[I]
- ///0x40070FF
- ///EFT.HitInfo
- ///</summary>
- public const uint _groundHit = 0x25C;
- ///<summary>
- ///[I]
- ///0x4007100
- ///System.Single
- ///</summary>
- public const uint CheckGroundedRayDistance = 0x278;
- ///<summary>
- ///[I]
- ///0x4007101
- ///System.Single
- ///</summary>
- public const uint CheckGroundedCastedSphereContraction = 0x27C;
- ///<summary>
- ///[I]
- ///0x4007102
- ///System.Collections.Generic.List`1<UnityEngine.Collider>
- ///</summary>
- public const uint _ignoredColliders = 0x70;
- ///<summary>
- ///[I]
- ///0x4007103
- ///UnityEngine.Collider[]
- ///</summary>
- public const uint _coroutineColliders = 0x78;
- ///<summary>
- ///[I]
- ///0x4007104
- ///System.Single
- ///</summary>
- public const uint _lastSpeedCovertCheck = 0x280;
- ///<summary>
- ///[I]
- ///0x4007105
- ///System.Single
- ///</summary>
- public const uint _nextStepNoise = 0x284;
- ///<summary>
- ///[I]
- ///0x4007106
- ///System.Single
- ///</summary>
- public const uint _nextJumpNoise = 0x288;
- ///<summary>
- ///[I]
- ///0x4007107
- ///EFT.SpeedLimiter
- ///</summary>
- public const uint _speedLimiter = 0x80;
- ///<summary>
- ///[I]
- ///0x4007108
- ///UnityEngine.LayerMask
- ///</summary>
- public const uint _groundMask = 0x28C;
- ///<summary>
- ///[I]
- ///0x4007109
- ///UnityEngine.LayerMask
- ///</summary>
- public const uint _groundMaskPlusWater = 0x290;
- ///<summary>
- ///[I]
- ///0x400710A
- ///UnityEngine.LayerMask
- ///</summary>
- public const uint _groundMaskPlusPlayer = 0x294;
- ///<summary>
- ///[I]
- ///0x400710B
- ///System.Int32
- ///</summary>
- public const uint _grounderMask = 0x298;
- ///<summary>
- ///[I]
- ///0x400710C
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _yawLimit = 0x29C;
- ///<summary>
- ///[I]
- ///0x400710D
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _pitchLimit = 0x2A4;
- ///<summary>
- ///[I]
- ///0x400710E
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _pitchTargetLimit = 0x2AC;
- ///<summary>
- ///[I]
- ///0x400710F
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _prevSecPos = 0x2B4;
- ///<summary>
- ///[I]
- ///0x4007110
- ///System.Single
- ///</summary>
- public const uint _straightenTimer = 0x2C0;
- ///<summary>
- ///[C]
- ///0x4007111
- ///System.Single
- ///</summary>
- public const uint TIME_TO_STRAIGHTEN_UP = 0x0;
- ///<summary>
- ///[C]
- ///0x4007112
- ///System.Single
- ///</summary>
- public const uint CC_PRONE_STEP_OFFSET = 0x0;
- ///<summary>
- ///[C]
- ///0x4007113
- ///System.Single
- ///</summary>
- public const uint CC_NORMAL_STEP_OFFSET = 0x0;
- ///<summary>
- ///[C]
- ///0x4007114
- ///System.Single
- ///</summary>
- public const uint CC_PRONE_SLOPLE_LIMIT = 0x0;
- ///<summary>
- ///[C]
- ///0x4007115
- ///System.Single
- ///</summary>
- public const uint CC_NORMAL_SLOPLE_LIMIT = 0x0;
- ///<summary>
- ///[C]
- ///0x4007116
- ///System.Single
- ///</summary>
- public const uint COVERT_MOVEMENT_THRESHOLD = 0x0;
- ///<summary>
- ///[C]
- ///0x4007117
- ///System.Single
- ///</summary>
- public const uint COVERT_MOVEMENT_BLEND_RANGE = 0x0;
- ///<summary>
- ///[I]
- ///0x4007118
- ///System.Single
- ///</summary>
- public const uint CovertEfficiency = 0x2C4;
- ///<summary>
- ///[I]
- ///0x4007119
- ///System.Boolean
- ///</summary>
- public const uint SoftSurface = 0x2C8;
- ///<summary>
- ///[I]
- ///0x400711A
- ///System.Boolean
- ///</summary>
- public const uint _patrolStatus = 0x2C9;
- ///<summary>
- ///[I]
- ///0x400711B
- ///System.Single
- ///</summary>
- public const uint _speedMultiplier = 0x2CC;
- ///<summary>
- ///[I]
- ///0x400711C
- ///System.Action`2<EFT.EPhysicalCondition,EFT.EPhysicalCondition>
- ///</summary>
- public const uint PhysicalConditionChanged = 0x88;
- ///<summary>
- ///[I]
- ///0x400711D
- ///System.Action
- ///</summary>
- public const uint _unsubFromSprintExit = 0x90;
- ///<summary>
- ///[I]
- ///0x400711E
- ///System.Action`1<EFT.ECantRotate>
- ///</summary>
- public const uint OnCantRotate = 0x98;
- ///<summary>
- ///[I]
- ///0x400711F
- ///EFT.EPhysicalCondition
- ///</summary>
- public const uint _physicalCondition = 0x2D0;
- ///<summary>
- ///[I]
- ///0x4007120
- ///UnityEngine.Collider[]
- ///</summary>
- public const uint _overlapColliders = 0xA0;
- ///<summary>
- ///[I]
- ///0x4007121
- ///System.Action`4<System.Single,System.Single,System.Single,System.Int32>
- ///</summary>
- public const uint OnMaxSpeedChangedEvent = 0xA8;
- ///<summary>
- ///[I]
- ///0x4007122
- ///System.Action
- ///</summary>
- public const uint OnCharacterControllerSpeedLimitChanged = 0xB0;
- ///<summary>
- ///[I]
- ///0x4007123
- ///System.Boolean
- ///</summary>
- public const uint NextBreachResult = 0x2D4;
- ///<summary>
- ///[I]
- ///0x4007124
- ///System.Boolean
- ///</summary>
- public const uint _speedLimitIsDirty = 0x2D5;
- ///<summary>
- ///[I]
- ///0x4007125
- ///System.Single
- ///</summary>
- public const uint _stateSpeedLimit = 0x2D8;
- ///<summary>
- ///[I]
- ///0x4007126
- ///System.Single
- ///</summary>
- public const uint _stateSprintSpeedLimit = 0x2DC;
- ///<summary>
- ///[I]
- ///0x4007127
- ///System.Single
- ///</summary>
- public const uint LevelOnApproachStart = 0x2E0;
- ///<summary>
- ///[I]
- ///0x4007128
- ///System.Action
- ///</summary>
- public const uint _unsubscribeOnStrengthSkillLevelChanged = 0xB8;
- ///<summary>
- ///[I]
- ///0x4007129
- ///System.ValueTuple`2<EFT.Player/EFT.ESpeedLimit,System.Single>
- ///</summary>
- public const uint _nextSpeedLimitToExpire = 0x2E4;
- ///<summary>
- ///[I]
- ///0x400712A
- ///System.Boolean
- ///</summary>
- public const uint _isInPronePose = 0x2EC;
- ///<summary>
- ///[I]
- ///0x400712B
- ///EFT.BaseMovementState
- ///</summary>
- public const uint _currentState = 0xC0; //0x10;
- ///<summary>
- ///[I]
- ///0x400712C
- ///EFT.BaseMovementState
- ///</summary>
- public const uint _previousState = 0xC8;
- ///<summary>
- ///[I]
- ///0x400712D
- ///EFT.MovementController/
- ///</summary>
- public const uint OnStateChanged = 0xD0;
- ///<summary>
- ///[I]
- ///0x400712E
- ///System.Action`1<System.Int32>
- ///</summary>
- public const uint OnPoseChanged = 0xD8;
- ///<summary>
- ///[I]
- ///0x400712F
- ///`1<System.Boolean>
- ///</summary>
- public const uint CanUseProp = 0xE0;
- ///<summary>
- ///[I]
- ///0x4007130
- ///EFT.MovementController/
- ///</summary>
- public const uint OnClientAnimatorStateIndexChanged = 0xE8;
- ///<summary>
- ///[I]
- ///0x4007131
- ///System.Int32
- ///</summary>
- public const uint _currentClientAnimatorStateIndex = 0x2F0;
- ///<summary>
- ///[I]
- ///0x4007132
- ///EFT.Interactive.WorldInteractiveObject/EFT.Interactive.InteractionParameters
- ///</summary>
- public const uint InteractionParameters = 0xF0;
- ///<summary>
- ///[I]
- ///0x4007133
- ///System.Single
- ///</summary>
- public const uint _lastDeltaTime = 0x2F4;
- ///<summary>
- ///[I]
- ///0x4007134
- ///System.Single
- ///</summary>
- public const uint _timeSinceLastJump = 0x2F8;
- ///<summary>
- ///[I]
- ///0x4007135
- ///System.Single
- ///</summary>
- public const uint _inertiaAppliedTime = 0x2FC;
- ///<summary>
- ///[I]
- ///0x4007136
- ///System.Single
- ///</summary>
- public const uint _levelOnJumpEnd = 0x300;
- ///<summary>
- ///[I]
- ///0x4007137
- ///System.Single
- ///</summary>
- public const uint _speedOnJumpEnd = 0x304;
- ///<summary>
- ///[I]
- ///0x4007138
- ///UnityEngine.RaycastHit
- ///</summary>
- public const uint _predictionHit = 0x308;
- ///<summary>
- ///[I]
- ///0x4007139
- ///System.Single
- ///</summary>
- public const uint TiltInertia = 0x334;
- ///<summary>
- ///[I]
- ///0x400713A
- ///System.Single
- ///</summary>
- public const uint _maxTiltStep = 0x338;
- ///<summary>
- ///[I]
- ///0x400713B
- ///System.Single
- ///</summary>
- public const uint _tiltStepMultiplier = 0x33C;
- ///<summary>
- ///[I]
- ///0x400713C
- ///System.Single
- ///</summary>
- public const uint _prevTilt = 0x340;
- ///<summary>
- ///[I]
- ///0x400713D
- ///System.Boolean
- ///</summary>
- public const uint _isImpostorCastTried = 0x344;
- ///<summary>
- ///[I]
- ///0x400713E
- ///EFT.ImposterCharacterController
- ///</summary>
- public const uint _impostorCC = 0x128;
- ///<summary>
- ///[I]
- ///0x400713F
- ///System.Collections.Generic.Dictionary`2<EFT.Player/EFT.ESpeedLimit,System.Single>
- ///</summary>
- public const uint _stateSpeedLimits = 0x130;
- ///<summary>
- ///[I]
- ///0x4007140
- ///System.Collections.Generic.Dictionary`2<EFT.Player/EFT.ESpeedLimit,System.Single>
- ///</summary>
- public const uint _speedLimitTimings = 0x138;
- ///<summary>
- ///[I]
- ///0x4007141
- ///System.Collections.Generic.List`1<EFT.Interactive.ObstacleCollider>
- ///</summary>
- public const uint _enteredObstacles = 0x140;
- ///<summary>
- ///[I]
- ///0x4007142
- ///System.Action`2<System.Single,System.Int32>
- ///</summary>
- public const uint OnSmoothedPoseLevelChange = 0x148;
- ///<summary>
- ///[I]
- ///0x4007143
- ///EFT.MovingPlatforms.MovingPlatform
- ///</summary>
- public const uint _platform = 0x150;
- ///<summary>
- ///[I]
- ///0x4007144
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _platformMotion = 0x348;
- ///<summary>
- ///[I]
- ///0x4007145
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint PlatformRotation = 0x354;
- ///<summary>
- ///[I]
- ///0x4007146
- ///System.Boolean
- ///</summary>
- public const uint _isOnPlatform = 0x364;
- ///<summary>
- ///[I]
- ///0x4007147
- ///System.Single
- ///</summary>
- public const uint _getOffFromPlatformTime = 0x368;
- ///<summary>
- ///[C]
- ///0x4007148
- ///System.Single
- ///</summary>
- public const uint GET_OFF_FROM_PLATFORM_COOLDOWN = 0x0;
- ///<summary>
- ///[I]
- ///0x4007149
- ///UnityEngine.Vector3
- ///</summary>
- public const uint LastBlendMotionDelta = 0x36C;
- ///<summary>
- ///[I]
- ///0x400714A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint InputMotion = 0x378;
- ///<summary>
- ///[I]
- ///0x400714B
- ///UnityEngine.Vector3
- ///</summary>
- public const uint InputMotionBeforeLimit = 0x384;
- ///<summary>
- ///[I]
- ///0x400714C
- ///System.Int32
- ///</summary>
- public const uint _motionFrame = 0x390;
- ///<summary>
- ///[I]
- ///0x400714D
- ///System.Action`1<UnityEngine.CollisionFlags>
- ///</summary>
- public const uint OnMotionApplied = 0x158;
- ///<summary>
- ///[I]
- ///0x400714E
- ///System.Boolean
- ///</summary>
- public const uint _scheduleDirectApplyMotion = 0x394;
- ///<summary>
- ///[I]
- ///0x400714F
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _scheduledMotion = 0x398;
- ///<summary>
- ///[I]
- ///0x4007150
- ///System.Single
- ///</summary>
- public const uint _scheduledDeltaTime = 0x3A4;
- ///<summary>
- ///[I]
- ///0x4007151
- ///System.Boolean
- ///</summary>
- public const uint _impostorCCLateUpdRequested = 0x3A8;
- ///<summary>
- ///[I]
- ///0x4007152
- ///UnityEngine.Vector3
- ///</summary>
- public const uint PreviousPosition = 0x3AC;
- ///<summary>
- ///[C]
- ///0x4007153
- ///System.Single
- ///</summary>
- public const uint HEIGHT_FOR_PRONE = 0x0;
- ///<summary>
- ///[C]
- ///0x4007154
- ///System.Single
- ///</summary>
- public const uint HEIGHT_FROM_CROUCH = 0x0;
- ///<summary>
- ///[C]
- ///0x4007155
- ///System.Single
- ///</summary>
- public const uint HEIGHT_TO_STAND = 0x0;
- ///<summary>
- ///[S]
- ///0x4007156
- ///UnityEngine.Vector2
- ///</summary>
- public const uint CCCenterPoseLevel = 0x0;
- ///<summary>
- ///[C]
- ///0x4007157
- ///System.Single
- ///</summary>
- public const uint CC_CENTER_POSE_LEVEL_FOR_PRONE = 0x0;
- ///<summary>
- ///[I]
- ///0x4007158
- ///System.Single
- ///</summary>
- public const uint _accumulatedDeltaPose = 0x3B8;
- ///<summary>
- ///[I]
- ///0x4007159
- ///System.Action`1<System.Single>
- ///</summary>
- public const uint OnTiltChanged = 0x160;
- ///<summary>
- ///[I]
- ///0x400715A
- ///System.Action`1<System.Single>
- ///</summary>
- public const uint StationaryTiltChanged = 0x168;
- ///<summary>
- ///[I]
- ///0x400715B
- ///System.Single
- ///</summary>
- public const uint _characterMovementSpeed = 0x3BC;
- ///<summary>
- ///[I]
- ///0x400715C
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _myRotation = 0x3D4;
- ///<summary>
- ///[I]
- ///0x400715D
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _myTransformRotation = 0x3C8;
- ///<summary>
- ///[I]
- ///0x400715E
- ///
- ///</summary>
- public const uint _averageRotationX = 0x170;
- ///<summary>
- ///[I]
- ///0x400715F
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _lookDirection = 0x3D8;
- ///<summary>
- ///[I]
- ///0x4007160
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _playerRealForward = 0x3E4;
- ///<summary>
- ///[I]
- ///0x4007161
- ///System.Boolean
- ///</summary>
- public const uint _previousGroundResult = 0x3F0;
- ///<summary>
- ///[I]
- ///0x4007162
- ///System.Boolean
- ///</summary>
- public const uint _isGrounded = 0x3F1;
- ///<summary>
- ///[I]
- ///0x4007163
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _surfaceNormal = 0x3F4;
- ///<summary>
- ///[I]
- ///0x4007164
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _playerSurfaceUpAlignNormal = 0x400;
- ///<summary>
- ///[I]
- ///0x4007165
- ///RollingMedian
- ///</summary>
- public const uint NormalDotHistory = 0x178;
- ///<summary>
- ///[I]
- ///0x4007166
- ///System.Collections.Generic.List`1<UnityEngine.ControllerColliderHit>
- ///</summary>
- public const uint CCHits = 0x180;
- ///<summary>
- ///[I]
- ///0x4007167
- ///System.Collections.Generic.List`1<UnityEngine.ControllerColliderHit>
- ///</summary>
- public const uint CCAllHits = 0x188;
- ///<summary>
- ///[I]
- ///0x4007168
- ///System.Single
- ///</summary>
- public const uint _timeSinceLastCCCollision = 0x40C;
- ///<summary>
- ///[I]
- ///0x4007169
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _slope = 0x410;
- ///<summary>
- ///[I]
- ///0x400716A
- ///RollingMedian
- ///</summary>
- public const uint VerticalSpeed = 0x190;
- ///<summary>
- ///[I]
- ///0x400716B
- ///System.Action`2<System.Int32,System.Int32>
- ///</summary>
- public const uint OnStepChanged = 0x198;
- ///<summary>
- ///[I]
- ///0x400716C
- ///System.Action
- ///</summary>
- public const uint _pickupAction = 0x1A0;
- ///<summary>
- ///[I]
- ///0x400716D
- ///System.Action`1<System.Boolean>
- ///</summary>
- public const uint _plantAction = 0x1A8;
- ///<summary>
- ///[I]
- ///0x400716E
- ///System.Single
- ///</summary>
- public const uint _startFallingHeight = 0x41C;
- ///<summary>
- ///[I]
- ///0x400716F
- ///System.Single
- ///</summary>
- public const uint _startFlyHeight = 0x420;
- ///<summary>
- ///[I]
- ///0x4007170
- ///System.Action`2<System.Single,System.Single>
- ///</summary>
- public const uint OnGrounded = 0x1B0;
- ///<summary>
- ///[I]
- ///0x4007171
- ///System.Single
- ///</summary>
- public const uint _fallHeight = 0x424;
- ///<summary>
- ///[I]
- ///0x4007172
- ///System.Single
- ///</summary>
- public const uint _jumpHeight = 0x428;
- ///<summary>
- ///[I]
- ///0x4007173
- ///System.Single
- ///</summary>
- public const uint _surfacePitch = 0x42C;
- ///<summary>
- ///[I]
- ///0x4007174
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _surfaceDirection = 0x430;
- ///<summary>
- ///[I]
- ///0x4007175
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _surfaceNormalInterpolated = 0x43C;
- ///<summary>
- ///[I]
- ///0x4007176
- ///UnityEngine.Collider[]
- ///</summary>
- public const uint _collidersAllocated = 0x1B8;
- ///<summary>
- ///[I]
- ///0x4007177
- ///System.Collections.Generic.Dictionary`2<EFT.EPlayerState,EFT.BaseMovementState>
- ///</summary>
- public const uint _states = 0x1C0;
- ///<summary>
- ///[I]
- ///0x4007178
- ///System.Collections.Generic.List`1<System.Int32>
- ///</summary>
- public const uint _stateHashes = 0x1C8;
- ///<summary>
- ///[I]
- ///0x4007179
- ///System.Collections.Generic.Dictionary`2<System.Int32,System.Int32>
- ///</summary>
- public const uint _statesHashToIndex = 0x1D0;
- ///<summary>
- ///[I]
- ///0x400717A
- ///System.Collections.Generic.Dictionary`2<System.Int32,EFT.EPlayerState>
- ///</summary>
- public const uint _statesHashToName = 0x1D8;
- ///<summary>
- ///[S]
- ///0x400717B
- ///System.Collections.Generic.Dictionary`2<System.Int32,EFT.EPlayerState>
- ///</summary>
- public const uint _statesIndexToName = 0x8;
- ///<summary>
- ///[I]
- ///0x400717C
- ///System.Int32
- ///</summary>
- public const uint _lastNormalHashSuperCrutch = 0x448;
- ///<summary>
- ///[I]
- ///0x400717D
- ///System.Single
- ///</summary>
- public const uint _lastPlayerHeight = 0x44C;
- ///<summary>
- ///[I]
- ///0x400717E
- ///System.Boolean
- ///</summary>
- public const uint _hasLastHeight = 0x450;
- ///<summary>
- ///[I]
- ///0x400717F
- ///IPlayerStateContainerBehaviour[]
- ///</summary>
- public const uint _movementStates = 0x1E0;
- ///<summary>
- ///[I]
- ///0x4007180
- ///System.Boolean
- ///</summary>
- public const uint _isInPatrol = 0x451;
- ///<summary>
- ///[I]
- ///0x4007181
- ///System.Boolean
- ///</summary>
- public const uint _blockFirearms = 0x452;
- ///<summary>
- ///[I]
- ///0x4007182
- ///System.Single
- ///</summary>
- public const uint _walkInertia = 0x454;
- ///<summary>
- ///[I]
- ///0x4007183
- ///System.Single
- ///</summary>
- public const uint _sprintBrakeInertia = 0x458;
- ///<summary>
- ///[I]
- ///0x4007184
- ///System.Single
- ///</summary>
- public const uint _poseInertia = 0x45C;
- ///<summary>
- ///[I]
- ///0x4007185
- ///System.Single
- ///</summary>
- public const uint _currentPoseInertia = 0x460;
- ///<summary>
- ///[I]
- ///0x4007186
- ///EFT.Interactive.StationaryWeapon
- ///</summary>
- public const uint _stationaryWeapon = 0x1E8;
- ///<summary>
- ///[I]
- ///0x4007187
- ///System.Action`1<EFT.Player>
- ///</summary>
- public const uint RotationAction = 0x1F0;
- ///<summary>
- ///[S]
- ///0x4007188
- ///System.Action`1<EFT.Player>
- ///</summary>
- public const uint DefaultRotationFunction = 0x10;
- ///<summary>
- ///[S]
- ///0x4007189
- ///System.Action`1<EFT.Player>
- ///</summary>
- public const uint UtesRotationFunction = 0x18;
- ///<summary>
- ///[S]
- ///0x400718A
- ///System.Action`1<EFT.Player>
- ///</summary>
- public const uint AGSRotationFunction = 0x20;
- ///<summary>
- ///[I]
- ///0x400718B
- ///EFT.Interactive.WorldInteractiveObject
- ///</summary>
- public const uint _interactionDoor = 0x1F8;
- ///<summary>
- ///[I]
- ///0x400718C
- ///EFT.Interactive.InteractionResult
- ///</summary>
- public const uint _interactionDoorResult = 0x200;
- }
- ///<summary>
- ///parents: BaseMovementState : Object
- ///</summary>
- public struct MovementState
- {
- ///<summary>
- ///[I]
- ///0x40071A4
- ///EFT.MovementController
- ///</summary>
- public const uint MovementContext = 0x40;
- ///<summary>
- ///[I]
- ///0x40071A5
- ///System.Single
- ///</summary>
- public const uint NormalizedTime = 0x50;
- ///<summary>
- ///[I]
- ///0x40071A6
- ///System.Boolean
- ///</summary>
- public const uint StickToGround = 0x54;
- ///<summary>
- ///[I]
- ///0x40071A7
- ///System.Boolean
- ///</summary>
- public const uint PlantMultitool = 0x55;
- ///<summary>
- ///[I]
- ///0x40071A8
- ///System.Single
- ///</summary>
- public const uint PlantTime = 0x58;
- ///<summary>
- ///[S]
- ///0x40071A9
- ///UnityEngine.Vector3
- ///</summary>
- public const uint G = 0x0;
- ///<summary>
- ///[S]
- ///0x40071AA
- ///System.Single
- ///</summary>
- public const uint G_y = 0xC;
- ///<summary>
- ///[I]
- ///0x40071AB
- ///System.Nullable`1<UnityEngine.Vector3>
- ///</summary>
- public const uint Destination = 0x5C;
- ///<summary>
- ///[I]
- ///0x40071AC
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _direction = 0x6C;
- ///<summary>
- ///[I]
- ///0x40071AD
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _currentDownForce = 0x74;
- ///<summary>
- ///[I]
- ///0x40071AE
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _motionShortage = 0x80;
- ///<summary>
- ///[I]
- ///0x40071AF
- ///RollingMedian
- ///</summary>
- public const uint _sqrShortage = 0x48;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct SpeedLimiter
- {
- ///<summary>
- ///[S]
- ///0x4007217
- ///EFT.SpeedLimiter/EFT.SpeedLimiterConfig
- ///</summary>
- public const uint DefaultSpeedLimits = 0x18;
- ///<summary>
- ///[I]
- ///0x4007218
- ///EFT.SpeedLimiter/EFT.SpeedLimiterConfig
- ///</summary>
- public const uint _speedLimiterConfig = 0x10;
- ///<summary>
- ///[I]
- ///0x400721A
- ///System.Single
- ///</summary>
- public const uint _speed = 0x24;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct SpeedLimiterConfig
- {
- ///<summary>
- ///[I]
- ///0x400721E
- ///EFT.SpeedLimiter/PlayerStateLimits
- ///</summary>
- public const uint DefaultPlayerStateLimits = 0x18;
- ///<summary>
- ///[I]
- ///0x400721F
- ///System.Collections.Generic.Dictionary`2<EFT.EPlayerState,EFT.SpeedLimiter/PlayerStateLimits>
- ///</summary>
- public const uint PlayerStateLimits = 0x10;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BifacialTransform
- {
- ///<summary>
- ///[I]
- ///0x4007239
- ///UnityEngine.Transform
- ///</summary>
- public const uint Original = 0x10;
- ///<summary>
- ///[I]
- ///0x400723A
- ///System.Func`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _positionImitator = 0x18;
- ///<summary>
- ///[I]
- ///0x400723B
- ///System.Action`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _positionSetImitator = 0x20;
- ///<summary>
- ///[I]
- ///0x400723C
- ///System.Func`1<UnityEngine.Quaternion>
- ///</summary>
- public const uint _rotationImitator = 0x28;
- ///<summary>
- ///[I]
- ///0x400723D
- ///System.Action`1<UnityEngine.Quaternion>
- ///</summary>
- public const uint _rotationSetImitator = 0x30;
- ///<summary>
- ///[I]
- ///0x400723E
- ///System.Action`2<UnityEngine.Vector3,UnityEngine.Quaternion>
- ///</summary>
- public const uint _positionAndRotationSetImitator = 0x38;
- ///<summary>
- ///[I]
- ///0x400723F
- ///System.Func`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _localPositionImitator = 0x40;
- ///<summary>
- ///[I]
- ///0x4007240
- ///System.Action`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _localPositionSetImitator = 0x48;
- ///<summary>
- ///[I]
- ///0x4007241
- ///System.Func`1<UnityEngine.Quaternion>
- ///</summary>
- public const uint _localRotationImitator = 0x50;
- ///<summary>
- ///[I]
- ///0x4007242
- ///System.Action`1<UnityEngine.Quaternion>
- ///</summary>
- public const uint _localRotationSetImitator = 0x58;
- ///<summary>
- ///[I]
- ///0x4007243
- ///System.Func`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _forwardImitator = 0x60;
- ///<summary>
- ///[I]
- ///0x4007244
- ///System.Func`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _upImitator = 0x68;
- ///<summary>
- ///[I]
- ///0x4007245
- ///System.Func`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _rightImitator = 0x70;
- ///<summary>
- ///[I]
- ///0x4007246
- ///System.Func`1<UnityEngine.Vector3>
- ///</summary>
- public const uint _eulerAnglesImitator = 0x78;
- ///<summary>
- ///[I]
- ///0x4007247
- ///System.Func`2<UnityEngine.Vector3,UnityEngine.Vector3>
- ///</summary>
- public const uint _transformPointImitator = 0x80;
- ///<summary>
- ///[I]
- ///0x4007248
- ///System.Func`2<UnityEngine.Vector3,UnityEngine.Vector3>
- ///</summary>
- public const uint _inverseTransformVectorImitator = 0x88;
- ///<summary>
- ///[I]
- ///0x4007249
- ///System.Func`2<UnityEngine.Vector3,UnityEngine.Vector3>
- ///</summary>
- public const uint _transformVectorImitator = 0x90;
- ///<summary>
- ///[I]
- ///0x400724A
- ///System.Func`2<UnityEngine.Vector3,UnityEngine.Vector3>
- ///</summary>
- public const uint _inverseTransformPointImitator = 0x98;
- ///<summary>
- ///[I]
- ///0x400724B
- ///System.Action`2<UnityEngine.Vector3,UnityEngine.Vector3>
- ///</summary>
- public const uint _lookAtImitator = 0xA0;
- ///<summary>
- ///[I]
- ///0x400724C
- ///System.Boolean
- ///</summary>
- public const uint _useImitation = 0xA8;
- ///<summary>
- ///[I]
- ///0x400724D
- ///System.Boolean
- ///</summary>
- public const uint _accumulatePositionAndRotation = 0xA9;
- ///<summary>
- ///[I]
- ///0x400724E
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _accumulatedPosition = 0xAC;
- ///<summary>
- ///[I]
- ///0x400724F
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _accumulatedRotation = 0xB8;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EPlayerSide
- {
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Usec = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Bear = 2,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Savage = 4,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum WildSpawnType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- marksman = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- assault = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- bossTest = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- bossBully = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- followerTest = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- followerBully = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- bossKilla = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- bossKojaniy = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- followerKojaniy = 8,
- ///<summary>
- ///[E]
- ///9
- ///</summary>
- pmcBot = 9,
- ///<summary>
- ///[E]
- ///10
- ///</summary>
- cursedAssault = 10,
- ///<summary>
- ///[E]
- ///11
- ///</summary>
- bossGluhar = 11,
- ///<summary>
- ///[E]
- ///12
- ///</summary>
- followerGluharAssault = 12,
- ///<summary>
- ///[E]
- ///13
- ///</summary>
- followerGluharSecurity = 13,
- ///<summary>
- ///[E]
- ///14
- ///</summary>
- followerGluharScout = 14,
- ///<summary>
- ///[E]
- ///15
- ///</summary>
- followerGluharSnipe = 15,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- followerSanitar = 16,
- ///<summary>
- ///[E]
- ///17
- ///</summary>
- bossSanitar = 17,
- ///<summary>
- ///[E]
- ///18
- ///</summary>
- test = 18,
- ///<summary>
- ///[E]
- ///19
- ///</summary>
- assaultGroup = 19,
- ///<summary>
- ///[E]
- ///20
- ///</summary>
- sectantWarrior = 20,
- ///<summary>
- ///[E]
- ///21
- ///</summary>
- sectantPriest = 21,
- ///<summary>
- ///[E]
- ///22
- ///</summary>
- bossTagilla = 22,
- ///<summary>
- ///[E]
- ///23
- ///</summary>
- followerTagilla = 23,
- ///<summary>
- ///[E]
- ///24
- ///</summary>
- exUsec = 24,
- ///<summary>
- ///[E]
- ///25
- ///</summary>
- gifter = 25,
- ///<summary>
- ///[E]
- ///26
- ///</summary>
- bossKnight = 26,
- ///<summary>
- ///[E]
- ///27
- ///</summary>
- followerBigPipe = 27,
- ///<summary>
- ///[E]
- ///28
- ///</summary>
- followerBirdEye = 28,
- ///<summary>
- ///[E]
- ///29
- ///</summary>
- bossZryachiy = 29,
- ///<summary>
- ///[E]
- ///30
- ///</summary>
- followerZryachiy = 30,
- ///<summary>
- ///[E]
- ///32
- ///</summary>
- bossBoar = 32,
- ///<summary>
- ///[E]
- ///33
- ///</summary>
- followerBoar = 33,
- ///<summary>
- ///[E]
- ///34
- ///</summary>
- arenaFighter = 34,
- ///<summary>
- ///[E]
- ///35
- ///</summary>
- arenaFighterEvent = 35,
- ///<summary>
- ///[E]
- ///36
- ///</summary>
- bossBoarSniper = 36,
- ///<summary>
- ///[E]
- ///37
- ///</summary>
- crazyAssaultEvent = 37,
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ProfileSettings
- {
- ///<summary>
- ///[I]
- ///0x400732C
- ///EFT.WildSpawnType
- ///</summary>
- public const uint Role = 0x10;
- ///<summary>
- ///[I]
- ///0x400732D
- ///BotDifficulty
- ///</summary>
- public const uint BotDifficulty = 0x14;
- ///<summary>
- ///[I]
- ///0x400732E
- ///System.Int32
- ///</summary>
- public const uint Experience = 0x18;
- ///<summary>
- ///[I]
- ///0x400732F
- ///System.Double
- ///</summary>
- public const uint StandingForKill = 0x20;
- ///<summary>
- ///[I]
- ///0x4007330
- ///System.Double
- ///</summary>
- public const uint AggressorBonus = 0x28;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Profile
- {
- ///<summary>
- ///[I]
- ///0x4007374
- ///System.String
- ///</summary>
- public const uint Id = 0x10;
- ///<summary>
- ///[I]
- ///0x4007375
- ///System.String
- ///</summary>
- public const uint AccountId = 0x18;
- ///<summary>
- ///[I]
- ///0x4007376
- ///System.String
- ///</summary>
- public const uint PetId = 0x20;
- ///<summary>
- ///[I]
- ///0x4007377
- ///EFT.ProfileInfo
- ///</summary>
- public const uint Info = 0x28;
- ///<summary>
- ///[I]
- ///0x4007378
- ///
- ///</summary>
- public const uint Customization = 0x30;
- ///<summary>
- ///[I]
- ///0x4007379
- ///System.Collections.Generic.Dictionary`2<System.String,System.Boolean>
- ///</summary>
- public const uint Encyclopedia = 0x38;
- ///<summary>
- ///[I]
- ///0x400737A
- ///EFT.Profile/
- ///</summary>
- public const uint Health = 0x40;
- ///<summary>
- ///[I]
- ///0x400737B
- ///EFT.Inventory
- ///</summary>
- public const uint Inventory = 0x48;
- ///<summary>
- ///[I]
- ///0x400737C
- ///[]
- ///</summary>
- public const uint QuestItems = 0x50;
- ///<summary>
- ///[I]
- ///0x400737D
- ///[]
- ///</summary>
- public const uint InsuredItems = 0x58;
- ///<summary>
- ///[I]
- ///0x400737E
- ///EFT.SkillManager
- ///</summary>
- public const uint Skills = 0x60;
- ///<summary>
- ///[I]
- ///0x400737F
- ///
- ///</summary>
- public const uint Notes = 0x68;
- ///<summary>
- ///[I]
- ///0x4007380
- ///System.Collections.Generic.List`1<>
- ///</summary>
- public const uint QuestsData = 0x70;
- ///<summary>
- ///[I]
- ///0x4007381
- ///
- ///</summary>
- public const uint ConditionCounters = 0x78;
- ///<summary>
- ///[I]
- ///0x4007382
- ///System.Collections.Generic.Dictionary`2<System.String,>
- ///</summary>
- public const uint BackendCounters = 0x80;
- ///<summary>
- ///[I]
- ///0x4007383
- ///System.Collections.Generic.Dictionary`2<System.String,EFT.Profile/>
- ///</summary>
- public const uint TradersInfo = 0x88;
- ///<summary>
- ///[I]
- ///0x4007384
- ///EFT.Profile/UnlockedInfo
- ///</summary>
- public const uint UnlockedRecipeInfo = 0x90;
- ///<summary>
- ///[I]
- ///0x4007385
- ///[]
- ///</summary>
- public const uint Bonuses = 0x98;
- ///<summary>
- ///[I]
- ///0x4007386
- ///EFT.HideoutInfo
- ///</summary>
- public const uint Hideout = 0xA0;
- ///<summary>
- ///[I]
- ///0x4007387
- ///
- ///</summary>
- public const uint RagfairInfo = 0xA8;
- ///<summary>
- ///[I]
- ///0x4007388
- ///EFT.BonusController
- ///</summary>
- public const uint _bonusController = 0xB0;
- ///<summary>
- ///[I]
- ///0x4007389
- ///System.String[]
- ///</summary>
- public const uint WishList = 0xB8;
- ///<summary>
- ///[I]
- ///0x400738A
- ///EFT.ResourceKey[]
- ///</summary>
- public const uint _emptyResourceCollection = 0xC0;
- ///<summary>
- ///[I]
- ///0x400738B
- ///EFT.Profile/FenceTraderInfo
- ///</summary>
- public const uint _fenceInfo = 0xC8;
- ///<summary>
- ///[I]
- ///0x400738C
- ///System.Action`2<System.String,System.String>
- ///</summary>
- public const uint OnItemZoneDropped = 0xD0;
- ///<summary>
- ///[I]
- ///0x400738D
- ///System.Action`1<EFT.Profile/>
- ///</summary>
- public const uint OnTraderStandingChanged = 0xD8;
- ///<summary>
- ///[I]
- ///0x400738E
- ///System.Action`1<EFT.Profile/>
- ///</summary>
- public const uint OnTraderLoyaltyChanged = 0xE0;
- ///<summary>
- ///[I]
- ///0x400738F
- ///
- ///</summary>
- public const uint Stats = 0xE8;
- ///<summary>
- ///[I]
- ///0x4007390
- ///System.Collections.Generic.Dictionary`2<System.String,System.Int32>
- ///</summary>
- public const uint CheckedMagazines = 0xF0;
- ///<summary>
- ///[I]
- ///0x4007391
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint CheckedChambers = 0xF8;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ProfileInfo
- {
- ///<summary>
- ///[I]
- ///0x40073D3
- ///System.String
- ///</summary>
- public const uint Nickname = 0x48;
- ///<summary>
- ///[I]
- ///0x40073D4
- ///System.String
- ///</summary>
- public const uint MainProfileNickname = 0x18;
- ///<summary>
- ///[I]
- ///0x40073D5
- ///EFT.EPlayerSide
- ///</summary>
- public const uint Side = 0x70;
- ///<summary>
- ///[I]
- ///0x40073D6
- ///System.Int32
- ///</summary>
- public const uint RegistrationDate = 0x74;
- ///<summary>
- ///[I]
- ///0x40073D7
- ///System.Double
- ///</summary>
- public const uint SavageLockTime = 0x78;
- ///<summary>
- ///[I]
- ///0x40073D8
- ///System.String
- ///</summary>
- public const uint GroupId = 0x20;
- ///<summary>
- ///[I]
- ///0x40073D9
- ///System.String
- ///</summary>
- public const uint TeamId = 0x28;
- ///<summary>
- ///[I]
- ///0x40073DA
- ///System.String
- ///</summary>
- public const uint EntryPoint = 0x30;
- ///<summary>
- ///[I]
- ///0x40073DB
- ///System.Int64
- ///</summary>
- public const uint NicknameChangeDate = 0x80;
- ///<summary>
- ///[I]
- ///0x40073DC
- ///System.String
- ///</summary>
- public const uint GameVersion = 0x38;
- ///<summary>
- ///[I]
- ///0x40073DD
- ///System.String
- ///</summary>
- public const uint Voice = 0x40;
- ///<summary>
- ///[I]
- ///0x40073DE
- ///System.Boolean
- ///</summary>
- public const uint IsStreamerModeAvailable = 0x88;
- ///<summary>
- ///[I]
- ///0x40073DF
- ///System.Boolean
- ///</summary>
- public const uint GroupInviteRestriction = 0x89;
- ///<summary>
- ///[I]
- ///0x40073E1
- ///EFT.ProfileSettings
- ///</summary>
- public const uint Settings = 0x50;
- ///<summary>
- ///[I]
- ///0x40073E2
- ///EFT.EMemberCategory
- ///</summary>
- public const uint MemberCategory = 0x8C;
- ///<summary>
- ///[I]
- ///0x40073E3
- ///System.Int32
- ///</summary>
- public const uint _experience = 0x90;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct SkillManager
- {
- ///<summary>
- ///[I]
- ///0x400745B
- ///System.Collections.Generic.Dictionary`2<System.Type,System.Collections.Generic.Dictionary`2<EFT.EBuffId,EFT.SkillManager/EFT.PrecisionSkill>>
- ///</summary>
- public const uint WeaponBuffs = 0x10;
- ///<summary>
- ///[I]
- ///0x400745C
- ///System.Collections.Generic.Dictionary`2<System.Type,System.Collections.Generic.Dictionary`2<EFT.EBuffId,EFT.SkillManager/EFT.BoolSkill>>
- ///</summary>
- public const uint WeaponBoolenBuffs = 0x18;
- ///<summary>
- ///[I]
- ///0x400745D
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint EnduranceBuffEnduranceInc = 0x20;
- ///<summary>
- ///[I]
- ///0x400745E
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint EnduranceHands = 0x28;
- ///<summary>
- ///[I]
- ///0x400745F
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint EnduranceBuffJumpCostRed = 0x30;
- ///<summary>
- ///[I]
- ///0x4007460
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint EnduranceBuffBreathTimeInc = 0x38;
- ///<summary>
- ///[I]
- ///0x4007461
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint EnduranceBuffRestoration = 0x40;
- ///<summary>
- ///[I]
- ///0x4007462
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint EnduranceBreathElite = 0x48;
- ///<summary>
- ///[I]
- ///0x4007463
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffLiftWeightInc = 0x50;
- ///<summary>
- ///[I]
- ///0x4007464
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffSprintSpeedInc = 0x58;
- ///<summary>
- ///[I]
- ///0x4007465
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffJumpHeightInc = 0x60;
- ///<summary>
- ///[I]
- ///0x4007466
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffAimFatigue = 0x68;
- ///<summary>
- ///[I]
- ///0x4007467
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffThrowDistanceInc = 0x70;
- ///<summary>
- ///[I]
- ///0x4007468
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffMeleePowerInc = 0x78;
- ///<summary>
- ///[I]
- ///0x4007469
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint StrengthBuffElite = 0x80;
- ///<summary>
- ///[I]
- ///0x400746A
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StrengthBuffMeleeCrits = 0x88;
- ///<summary>
- ///[I]
- ///0x400746B
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint VitalityBuffBleedChanceRed = 0x90;
- ///<summary>
- ///[I]
- ///0x400746C
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint VitalityBuffSurviobilityInc = 0x98;
- ///<summary>
- ///[I]
- ///0x400746D
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint VitalityBuffRegeneration = 0xA0;
- ///<summary>
- ///[I]
- ///0x400746E
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint VitalityBuffBleedStop = 0xA8;
- ///<summary>
- ///[I]
- ///0x400746F
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HealthBreakChanceRed = 0xB0;
- ///<summary>
- ///[I]
- ///0x4007470
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HealthOfflineRegenerationInc = 0xB8;
- ///<summary>
- ///[I]
- ///0x4007471
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HealthEnergy = 0xC0;
- ///<summary>
- ///[I]
- ///0x4007472
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HealthHydration = 0xC8;
- ///<summary>
- ///[I]
- ///0x4007473
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint HealthEliteAbsorbDamage = 0xD0;
- ///<summary>
- ///[I]
- ///0x4007474
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HealthElitePosion = 0xD8;
- ///<summary>
- ///[I]
- ///0x4007475
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StressPain = 0xE0;
- ///<summary>
- ///[I]
- ///0x4007476
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint StressTremor = 0xE8;
- ///<summary>
- ///[I]
- ///0x4007477
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint StressBerserk = 0xF0;
- ///<summary>
- ///[I]
- ///0x4007478
- ///EFT.SkillManager/
- ///</summary>
- public const uint MetabolismRatioPlus = 0xF8;
- ///<summary>
- ///[I]
- ///0x4007479
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MetabolismPoisonTime = 0x100;
- ///<summary>
- ///[I]
- ///0x400747A
- ///EFT.SkillManager/
- ///</summary>
- public const uint MetabolismMiscDebuffTime = 0x108;
- ///<summary>
- ///[I]
- ///0x400747B
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint MetabolismEliteBuffNoDyhydration = 0x110;
- ///<summary>
- ///[I]
- ///0x400747C
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint PerceptionHearing = 0x118;
- ///<summary>
- ///[I]
- ///0x400747D
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint PerceptionLootDot = 0x120;
- ///<summary>
- ///[I]
- ///0x400747E
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint PerceptionEliteNoIdea = 0x128;
- ///<summary>
- ///[I]
- ///0x400747F
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint IntellectLearningSpeed = 0x130;
- ///<summary>
- ///[I]
- ///0x4007480
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint IntellectWeaponMaintance = 0x138;
- ///<summary>
- ///[I]
- ///0x4007481
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint IntellectEliteNaturalLearner = 0x140;
- ///<summary>
- ///[I]
- ///0x4007482
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint IntellectEliteAmmoCounter = 0x148;
- ///<summary>
- ///[I]
- ///0x4007483
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint IntellectEliteContainerScope = 0x150;
- ///<summary>
- ///[I]
- ///0x4007484
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint IntellectRepairPointsCostReduction = 0x158;
- ///<summary>
- ///[I]
- ///0x4007485
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint AttentionLootSpeed = 0x160;
- ///<summary>
- ///[I]
- ///0x4007486
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint AttentionExamine = 0x168;
- ///<summary>
- ///[I]
- ///0x4007487
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint AttentionEliteLuckySearch = 0x170;
- ///<summary>
- ///[I]
- ///0x4007488
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint AttentionEliteExtraLootExp = 0x178;
- ///<summary>
- ///[I]
- ///0x4007489
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MagDrillsLoadSpeed = 0x180;
- ///<summary>
- ///[I]
- ///0x400748A
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MagDrillsUnloadSpeed = 0x188;
- ///<summary>
- ///[I]
- ///0x400748B
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MagDrillsInventoryCheckSpeed = 0x190;
- ///<summary>
- ///[I]
- ///0x400748C
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MagDrillsInventoryCheckAccuracy = 0x198;
- ///<summary>
- ///[I]
- ///0x400748D
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint MagDrillsInstantCheck = 0x1A0;
- ///<summary>
- ///[I]
- ///0x400748E
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint MagDrillsLoadProgression = 0x1A8;
- ///<summary>
- ///[I]
- ///0x400748F
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaBuff1 = 0x1B0;
- ///<summary>
- ///[I]
- ///0x4007490
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaBuff2 = 0x1B8;
- ///<summary>
- ///[I]
- ///0x4007491
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaDailyQuestsRerollDiscount = 0x1C0;
- ///<summary>
- ///[I]
- ///0x4007492
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaHealingDiscount = 0x1C8;
- ///<summary>
- ///[I]
- ///0x4007493
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaInsuranceDiscount = 0x1D0;
- ///<summary>
- ///[I]
- ///0x4007494
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaExfiltrationDiscount = 0x1D8;
- ///<summary>
- ///[I]
- ///0x4007495
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaEliteScavCaseDiscount = 0x1E0;
- ///<summary>
- ///[I]
- ///0x4007496
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaEliteFenceRepPenaltyReduction = 0x1E8;
- ///<summary>
- ///[I]
- ///0x4007497
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaEliteAdditionalDailyQuests = 0x1F0;
- ///<summary>
- ///[I]
- ///0x4007498
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint CharismaEliteBuff1 = 0x1F8;
- ///<summary>
- ///[I]
- ///0x4007499
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CharismaEliteBuff2 = 0x200;
- ///<summary>
- ///[I]
- ///0x400749A
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MemoryMentalForget1 = 0x208;
- ///<summary>
- ///[I]
- ///0x400749B
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint MemoryMentalForget2 = 0x210;
- ///<summary>
- ///[I]
- ///0x400749C
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint MemoryEliteMentalRecoil = 0x218;
- ///<summary>
- ///[I]
- ///0x400749D
- ///EFT.SkillManager/
- ///</summary>
- public const uint ImmunityMiscEffects = 0x220;
- ///<summary>
- ///[I]
- ///0x400749E
- ///EFT.SkillManager/
- ///</summary>
- public const uint ImmunityPoisonBuff = 0x228;
- ///<summary>
- ///[I]
- ///0x400749F
- ///EFT.SkillManager/
- ///</summary>
- public const uint ImmunityPainKiller = 0x230;
- ///<summary>
- ///[I]
- ///0x40074A0
- ///EFT.SkillManager/
- ///</summary>
- public const uint ImmunityAvoidPoisonChance = 0x238;
- ///<summary>
- ///[I]
- ///0x40074A1
- ///EFT.SkillManager/
- ///</summary>
- public const uint ImmunityAvoidMiscEffectsChance = 0x240;
- ///<summary>
- ///[I]
- ///0x40074A2
- ///
- ///</summary>
- public const uint Pistol = 0x248;
- ///<summary>
- ///[I]
- ///0x40074A3
- ///
- ///</summary>
- public const uint Revolver = 0x250;
- ///<summary>
- ///[I]
- ///0x40074A4
- ///
- ///</summary>
- public const uint SMG = 0x258;
- ///<summary>
- ///[I]
- ///0x40074A5
- ///
- ///</summary>
- public const uint Assault = 0x260;
- ///<summary>
- ///[I]
- ///0x40074A6
- ///
- ///</summary>
- public const uint Shotgun = 0x268;
- ///<summary>
- ///[I]
- ///0x40074A7
- ///
- ///</summary>
- public const uint Sniper = 0x270;
- ///<summary>
- ///[I]
- ///0x40074A8
- ///
- ///</summary>
- public const uint LMG = 0x278;
- ///<summary>
- ///[I]
- ///0x40074A9
- ///
- ///</summary>
- public const uint HMG = 0x280;
- ///<summary>
- ///[I]
- ///0x40074AA
- ///
- ///</summary>
- public const uint Launcher = 0x288;
- ///<summary>
- ///[I]
- ///0x40074AB
- ///
- ///</summary>
- public const uint AttachedLauncher = 0x290;
- ///<summary>
- ///[I]
- ///0x40074AC
- ///
- ///</summary>
- public const uint Misc = 0x298;
- ///<summary>
- ///[I]
- ///0x40074AD
- ///
- ///</summary>
- public const uint Melee = 0x2A0;
- ///<summary>
- ///[I]
- ///0x40074AE
- ///
- ///</summary>
- public const uint DMR = 0x2A8;
- ///<summary>
- ///[I]
- ///0x40074AF
- ///
- ///</summary>
- public const uint Throwing = 0x2B0;
- ///<summary>
- ///[I]
- ///0x40074B0
- ///
- ///</summary>
- public const uint AimDrills = 0x2B8;
- ///<summary>
- ///[I]
- ///0x40074B1
- ///
- ///</summary>
- public const uint RecoilControl = 0x2C0;
- ///<summary>
- ///[I]
- ///0x40074B2
- ///
- ///</summary>
- public const uint TroubleShooting = 0x2C8;
- ///<summary>
- ///[I]
- ///0x40074B3
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint AimMasterSpeed = 0x2D0;
- ///<summary>
- ///[I]
- ///0x40074B4
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint AimMasterWiggle = 0x2D8;
- ///<summary>
- ///[I]
- ///0x40074B5
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint AimMasterElite = 0x2E0;
- ///<summary>
- ///[I]
- ///0x40074B6
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint RecoilControlImprove = 0x2E8;
- ///<summary>
- ///[I]
- ///0x40074B7
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint RecoilControlElite = 0x2F0;
- ///<summary>
- ///[I]
- ///0x40074B8
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint TroubleFixing = 0x2F8;
- ///<summary>
- ///[I]
- ///0x40074B9
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint TroubleFixingDurElite = 0x300;
- ///<summary>
- ///[I]
- ///0x40074BA
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint TroubleFixingMagElite = 0x308;
- ///<summary>
- ///[I]
- ///0x40074BB
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint TroubleFixingAmmoElite = 0x310;
- ///<summary>
- ///[I]
- ///0x40074BC
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint TroubleFixingExamineMalfElite = 0x318;
- ///<summary>
- ///[I]
- ///0x40074BD
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint ThrowingStrengthBuff = 0x320;
- ///<summary>
- ///[I]
- ///0x40074BE
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint ThrowingEnergyExpenses = 0x328;
- ///<summary>
- ///[I]
- ///0x40074BF
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint ThrowingEliteBuff = 0x330;
- ///<summary>
- ///[I]
- ///0x40074C0
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint DrawSpeed = 0x338;
- ///<summary>
- ///[I]
- ///0x40074C1
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint DrawSound = 0x340;
- ///<summary>
- ///[I]
- ///0x40074C2
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint DrawElite = 0x348;
- ///<summary>
- ///[I]
- ///0x40074C3
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint DrawTremor = 0x350;
- ///<summary>
- ///[I]
- ///0x40074C4
- ///
- ///</summary>
- public const uint Perception = 0x358;
- ///<summary>
- ///[I]
- ///0x40074C5
- ///
- ///</summary>
- public const uint Intellect = 0x360;
- ///<summary>
- ///[I]
- ///0x40074C6
- ///
- ///</summary>
- public const uint Attention = 0x368;
- ///<summary>
- ///[I]
- ///0x40074C7
- ///
- ///</summary>
- public const uint Immunity = 0x370;
- ///<summary>
- ///[I]
- ///0x40074C8
- ///
- ///</summary>
- public const uint Charisma = 0x378;
- ///<summary>
- ///[I]
- ///0x40074C9
- ///
- ///</summary>
- public const uint Memory = 0x380;
- ///<summary>
- ///[I]
- ///0x40074CA
- ///
- ///</summary>
- public const uint Endurance = 0x388;
- ///<summary>
- ///[I]
- ///0x40074CB
- ///
- ///</summary>
- public const uint Strength = 0x390;
- ///<summary>
- ///[I]
- ///0x40074CC
- ///
- ///</summary>
- public const uint Vitality = 0x398;
- ///<summary>
- ///[I]
- ///0x40074CD
- ///
- ///</summary>
- public const uint Health = 0x3A0;
- ///<summary>
- ///[I]
- ///0x40074CE
- ///
- ///</summary>
- public const uint Metabolism = 0x3A8;
- ///<summary>
- ///[I]
- ///0x40074CF
- ///
- ///</summary>
- public const uint StressResistance = 0x3B0;
- ///<summary>
- ///[I]
- ///0x40074D0
- ///
- ///</summary>
- public const uint Sniping = 0x3B8;
- ///<summary>
- ///[I]
- ///0x40074D1
- ///
- ///</summary>
- public const uint CovertMovement = 0x3C0;
- ///<summary>
- ///[I]
- ///0x40074D2
- ///
- ///</summary>
- public const uint ProneMovement = 0x3C8;
- ///<summary>
- ///[I]
- ///0x40074D3
- ///
- ///</summary>
- public const uint FirstAid = 0x3D0;
- ///<summary>
- ///[I]
- ///0x40074D4
- ///
- ///</summary>
- public const uint FieldMedicine = 0x3D8;
- ///<summary>
- ///[I]
- ///0x40074D5
- ///
- ///</summary>
- public const uint LightVests = 0x3E0;
- ///<summary>
- ///[I]
- ///0x40074D6
- ///
- ///</summary>
- public const uint HeavyVests = 0x3E8;
- ///<summary>
- ///[I]
- ///0x40074D7
- ///
- ///</summary>
- public const uint WeaponModding = 0x3F0;
- ///<summary>
- ///[I]
- ///0x40074D8
- ///
- ///</summary>
- public const uint AdvancedModding = 0x3F8;
- ///<summary>
- ///[I]
- ///0x40074D9
- ///
- ///</summary>
- public const uint NightOps = 0x400;
- ///<summary>
- ///[I]
- ///0x40074DA
- ///
- ///</summary>
- public const uint SilentOps = 0x408;
- ///<summary>
- ///[I]
- ///0x40074DB
- ///
- ///</summary>
- public const uint Lockpicking = 0x410;
- ///<summary>
- ///[I]
- ///0x40074DC
- ///
- ///</summary>
- public const uint Surgery = 0x418;
- ///<summary>
- ///[I]
- ///0x40074DD
- ///
- ///</summary>
- public const uint Search = 0x420;
- ///<summary>
- ///[I]
- ///0x40074DE
- ///
- ///</summary>
- public const uint WeaponTreatment = 0x428;
- ///<summary>
- ///[I]
- ///0x40074DF
- ///
- ///</summary>
- public const uint MagDrills = 0x430;
- ///<summary>
- ///[I]
- ///0x40074E0
- ///
- ///</summary>
- public const uint Freetrading = 0x438;
- ///<summary>
- ///[I]
- ///0x40074E1
- ///
- ///</summary>
- public const uint Auctions = 0x440;
- ///<summary>
- ///[I]
- ///0x40074E2
- ///
- ///</summary>
- public const uint Cleanoperations = 0x448;
- ///<summary>
- ///[I]
- ///0x40074E3
- ///
- ///</summary>
- public const uint Barter = 0x450;
- ///<summary>
- ///[I]
- ///0x40074E4
- ///
- ///</summary>
- public const uint Shadowconnections = 0x458;
- ///<summary>
- ///[I]
- ///0x40074E5
- ///
- ///</summary>
- public const uint Taskperformance = 0x460;
- ///<summary>
- ///[I]
- ///0x40074E6
- ///
- ///</summary>
- public const uint Crafting = 0x468;
- ///<summary>
- ///[I]
- ///0x40074E7
- ///
- ///</summary>
- public const uint HideoutManagement = 0x470;
- ///<summary>
- ///[I]
- ///0x40074E8
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CovertMovementSoundVolume = 0x478;
- ///<summary>
- ///[I]
- ///0x40074E9
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CovertMovementEquipment = 0x480;
- ///<summary>
- ///[I]
- ///0x40074EA
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CovertMovementSpeed = 0x488;
- ///<summary>
- ///[I]
- ///0x40074EB
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint CovertMovementElite = 0x490;
- ///<summary>
- ///[I]
- ///0x40074EC
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint CovertMovementLoud = 0x498;
- ///<summary>
- ///[I]
- ///0x40074ED
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint ProneMovementSpeed = 0x4A0;
- ///<summary>
- ///[I]
- ///0x40074EE
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint ProneMovementVolume = 0x4A8;
- ///<summary>
- ///[I]
- ///0x40074EF
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint ProneMovementEliteSprint = 0x4B0;
- ///<summary>
- ///[I]
- ///0x40074F0
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint SearchBuffSpeed = 0x4B8;
- ///<summary>
- ///[I]
- ///0x40074F1
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint SearchDouble = 0x4C0;
- ///<summary>
- ///[I]
- ///0x40074F2
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint SurgeryReducePenalty = 0x4C8;
- ///<summary>
- ///[I]
- ///0x40074F3
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint SurgerySpeed = 0x4D0;
- ///<summary>
- ///[I]
- ///0x40074F4
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HideoutResourceConsumption = 0x4D8;
- ///<summary>
- ///[I]
- ///0x40074F5
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint ZoneBonusBoost = 0x4E0;
- ///<summary>
- ///[I]
- ///0x40074F6
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint HideoutExtraSlots = 0x4E8;
- ///<summary>
- ///[I]
- ///0x40074F7
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint SingleCraftTimeReduce = 0x4F0;
- ///<summary>
- ///[I]
- ///0x40074F8
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint ContinueCraftTimeReduce = 0x4F8;
- ///<summary>
- ///[I]
- ///0x40074F9
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint EliteCrafting = 0x500;
- ///<summary>
- ///[I]
- ///0x40074FA
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint WeaponDurabilityLosOnShotReduce = 0x508;
- ///<summary>
- ///[I]
- ///0x40074FB
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint WearAmountRepairGunsReducePerLevel = 0x510;
- ///<summary>
- ///[I]
- ///0x40074FC
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint WearChanceRepairGunsReduceEliteLevel = 0x518;
- ///<summary>
- ///[I]
- ///0x40074FD
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint LightVestMoveSpeedPenaltyReduction = 0x520;
- ///<summary>
- ///[I]
- ///0x40074FE
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint LightVestMeleeWeaponDamageReduction = 0x528;
- ///<summary>
- ///[I]
- ///0x40074FF
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint LightVestRepairDegradationReduction = 0x530;
- ///<summary>
- ///[I]
- ///0x4007500
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint LightVestBleedingProtection = 0x538;
- ///<summary>
- ///[I]
- ///0x4007501
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint LightVestDeteriorationChanceOnRepairReduce = 0x540;
- ///<summary>
- ///[I]
- ///0x4007502
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HeavyVestMoveSpeedPenaltyReduction = 0x548;
- ///<summary>
- ///[I]
- ///0x4007503
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HeavyVestBluntThroughputDamageReduction = 0x550;
- ///<summary>
- ///[I]
- ///0x4007504
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint HeavyVestRepairDegradationReduction = 0x558;
- ///<summary>
- ///[I]
- ///0x4007505
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint HeavyVestNoBodyDamageDeflectChance = 0x560;
- ///<summary>
- ///[I]
- ///0x4007506
- ///EFT.SkillManager/EFT.BoolSkill
- ///</summary>
- public const uint HeavyVestDeteriorationChanceOnRepairReduce = 0x568;
- ///<summary>
- ///[I]
- ///0x4007507
- ///
- ///</summary>
- public const uint BearAssaultoperations = 0x570;
- ///<summary>
- ///[I]
- ///0x4007508
- ///
- ///</summary>
- public const uint BearAuthority = 0x578;
- ///<summary>
- ///[I]
- ///0x4007509
- ///
- ///</summary>
- public const uint BearAksystems = 0x580;
- ///<summary>
- ///[I]
- ///0x400750A
- ///
- ///</summary>
- public const uint BearHeavycaliber = 0x588;
- ///<summary>
- ///[I]
- ///0x400750B
- ///
- ///</summary>
- public const uint BearRawpower = 0x590;
- ///<summary>
- ///[I]
- ///0x400750C
- ///
- ///</summary>
- public const uint UsecArsystems = 0x598;
- ///<summary>
- ///[I]
- ///0x400750D
- ///
- ///</summary>
- public const uint UsecDeepweaponmodding = 0x5A0;
- ///<summary>
- ///[I]
- ///0x400750E
- ///
- ///</summary>
- public const uint UsecLongrangeoptics = 0x5A8;
- ///<summary>
- ///[I]
- ///0x400750F
- ///
- ///</summary>
- public const uint UsecNegotiations = 0x5B0;
- ///<summary>
- ///[I]
- ///0x4007510
- ///
- ///</summary>
- public const uint UsecTactics = 0x5B8;
- ///<summary>
- ///[I]
- ///0x4007511
- ///
- ///</summary>
- public const uint BotReload = 0x5C0;
- ///<summary>
- ///[I]
- ///0x4007512
- ///
- ///</summary>
- public const uint BotSoundGoef = 0x5C8;
- ///<summary>
- ///[I]
- ///0x4007513
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint BotReloadSpeed = 0x5D0;
- ///<summary>
- ///[I]
- ///0x4007514
- ///EFT.SkillManager/EFT.PrecisionSkill
- ///</summary>
- public const uint BotSoundCoef = 0x5D8;
- ///<summary>
- ///[C]
- ///0x4007515
- ///System.Single
- ///</summary>
- public const uint NO_EXPENSE_AIM_TIMING = 0x0;
- ///<summary>
- ///[C]
- ///0x4007516
- ///System.Single
- ///</summary>
- public const uint FAST_AIM_TIMING = 0x0;
- ///<summary>
- ///[I]
- ///0x4007517
- ///[]
- ///</summary>
- public const uint Skills = 0x5E0;
- ///<summary>
- ///[I]
- ///0x4007518
- ///[]
- ///</summary>
- public const uint DisplayList = 0x5E8;
- ///<summary>
- ///[I]
- ///0x4007519
- ///System.Collections.Generic.List`1<System.Action>
- ///</summary>
- public const uint _unsubscribers = 0x5F0;
- ///<summary>
- ///[I]
- ///0x400751A
- ///System.Collections.Generic.Dictionary`2<System.String,>
- ///</summary>
- public const uint Mastering = 0x5F8;
- ///<summary>
- ///[I]
- ///0x400751B
- ///System.Collections.Generic.Dictionary`2<System.Type,>
- ///</summary>
- public const uint WeaponSkills = 0x600;
- ///<summary>
- ///[I]
- ///0x400751C
- ///System.Action`1<>
- ///</summary>
- public const uint OnSkillLevelChanged = 0x608;
- ///<summary>
- ///[I]
- ///0x400751D
- ///System.Action`1<>
- ///</summary>
- public const uint WeaponMastered = 0x610;
- ///<summary>
- ///[I]
- ///0x400751E
- ///System.Action`1<>
- ///</summary>
- public const uint OnSkillExperienceChanged = 0x618;
- ///<summary>
- ///[I]
- ///0x400751F
- ///System.Action`1<>
- ///</summary>
- public const uint OnMasteringExperienceChanged = 0x620;
- ///<summary>
- ///[I]
- ///0x4007520
- ///System.Action`1<>
- ///</summary>
- public const uint NewWeaponMastered = 0x628;
- ///<summary>
- ///[I]
- ///0x4007521
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint NoExpenseAimSkillTimer = 0x630;
- ///<summary>
- ///[I]
- ///0x4007522
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint FastAimTimer = 0x638;
- ///<summary>
- ///[I]
- ///0x4007523
- ///EFT.SkillManager/`1<EFT.SkillManager/>
- ///</summary>
- public const uint SprintAction = 0x640;
- ///<summary>
- ///[I]
- ///0x4007524
- ///EFT.SkillManager/`1<EFT.SkillManager/>
- ///</summary>
- public const uint PushUp = 0x648;
- ///<summary>
- ///[I]
- ///0x4007525
- ///EFT.SkillManager/
- ///</summary>
- public const uint ProneAction = 0x650;
- ///<summary>
- ///[I]
- ///0x4007526
- ///EFT.SkillManager/`1<EFT.SkillManager/>
- ///</summary>
- public const uint MovementAction = 0x658;
- ///<summary>
- ///[I]
- ///0x4007527
- ///EFT.SkillManager/`1<System.Single>
- ///</summary>
- public const uint JumpAction = 0x660;
- ///<summary>
- ///[I]
- ///0x4007528
- ///EFT.SkillManager/`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint WeaponReloadAction = 0x668;
- ///<summary>
- ///[I]
- ///0x4007529
- ///EFT.SkillManager/`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint WeaponShotAction = 0x670;
- ///<summary>
- ///[I]
- ///0x400752A
- ///EFT.SkillManager/`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint WeaponChamberAction = 0x678;
- ///<summary>
- ///[I]
- ///0x400752B
- ///EFT.SkillManager/
- ///</summary>
- public const uint WeaponFixAction = 0x680;
- ///<summary>
- ///[I]
- ///0x400752C
- ///EFT.SkillManager/
- ///</summary>
- public const uint WeaponDrawAction = 0x688;
- ///<summary>
- ///[I]
- ///0x400752D
- ///EFT.SkillManager/
- ///</summary>
- public const uint WeaponAimAction = 0x690;
- ///<summary>
- ///[I]
- ///0x400752E
- ///EFT.SkillManager/`1<System.Single>
- ///</summary>
- public const uint ShotAfterAim = 0x698;
- ///<summary>
- ///[I]
- ///0x400752F
- ///EFT.SkillManager/
- ///</summary>
- public const uint RecoilAction = 0x6A0;
- ///<summary>
- ///[I]
- ///0x4007530
- ///EFT.SkillManager/
- ///</summary>
- public const uint FistfightAction = 0x6A8;
- ///<summary>
- ///[I]
- ///0x4007531
- ///EFT.SkillManager/
- ///</summary>
- public const uint ThrowAction = 0x6B0;
- ///<summary>
- ///[I]
- ///0x4007532
- ///EFT.SkillManager/
- ///</summary>
- public const uint HoldBreathAction = 0x6B8;
- ///<summary>
- ///[I]
- ///0x4007533
- ///EFT.SkillManager/
- ///</summary>
- public const uint DamageTakenAction = 0x6C0;
- ///<summary>
- ///[I]
- ///0x4007534
- ///EFT.SkillManager/`1<>
- ///</summary>
- public const uint HealthNegativeEffect = 0x6C8;
- ///<summary>
- ///[I]
- ///0x4007535
- ///EFT.SkillManager/
- ///</summary>
- public const uint LowHPDuration = 0x6D0;
- ///<summary>
- ///[I]
- ///0x4007536
- ///EFT.SkillManager/
- ///</summary>
- public const uint OnlineAction = 0x6D8;
- ///<summary>
- ///[I]
- ///0x4007537
- ///EFT.SkillManager/
- ///</summary>
- public const uint UniqueLoot = 0x6E0;
- ///<summary>
- ///[I]
- ///0x4007538
- ///EFT.SkillManager/
- ///</summary>
- public const uint ExamineAction = 0x6E8;
- ///<summary>
- ///[I]
- ///0x4007539
- ///EFT.SkillManager/
- ///</summary>
- public const uint ExamineWithInstruction = 0x6F0;
- ///<summary>
- ///[I]
- ///0x400753A
- ///EFT.SkillManager/`1<System.Boolean>
- ///</summary>
- public const uint LockpickAction = 0x6F8;
- ///<summary>
- ///[I]
- ///0x400753B
- ///EFT.SkillManager/
- ///</summary>
- public const uint RepairAction = 0x700;
- ///<summary>
- ///[I]
- ///0x400753C
- ///EFT.SkillManager/`1<System.Boolean>
- ///</summary>
- public const uint FindAction = 0x708;
- ///<summary>
- ///[I]
- ///0x400753D
- ///EFT.SkillManager/`1<System.Int32>
- ///</summary>
- public const uint TradeAction = 0x710;
- ///<summary>
- ///[I]
- ///0x400753E
- ///EFT.SkillManager/
- ///</summary>
- public const uint SearchAction = 0x718;
- ///<summary>
- ///[I]
- ///0x400753F
- ///EFT.SkillManager/
- ///</summary>
- public const uint RaidLoadedAmmoAction = 0x720;
- ///<summary>
- ///[I]
- ///0x4007540
- ///EFT.SkillManager/
- ///</summary>
- public const uint RaidUnloadedAmmoAction = 0x728;
- ///<summary>
- ///[I]
- ///0x4007541
- ///EFT.SkillManager/
- ///</summary>
- public const uint MagazineCheckAction = 0x730;
- ///<summary>
- ///[I]
- ///0x4007542
- ///EFT.SkillManager/`1<>
- ///</summary>
- public const uint AnySkillUp = 0x738;
- ///<summary>
- ///[I]
- ///0x4007543
- ///EFT.SkillManager/`1<>
- ///</summary>
- public const uint SkillProgress = 0x740;
- ///<summary>
- ///[I]
- ///0x4007544
- ///EFT.SkillManager/`1<System.Single>
- ///</summary>
- public const uint HydrationChanged = 0x748;
- ///<summary>
- ///[I]
- ///0x4007545
- ///EFT.SkillManager/`1<System.Single>
- ///</summary>
- public const uint EnergyChanged = 0x750;
- ///<summary>
- ///[I]
- ///0x4007546
- ///EFT.SkillManager/`1<EFT.SkillManager/>
- ///</summary>
- public const uint KillAction = 0x758;
- ///<summary>
- ///[I]
- ///0x4007547
- ///EFT.SkillManager/
- ///</summary>
- public const uint SurgeryAction = 0x760;
- ///<summary>
- ///[I]
- ///0x4007548
- ///EFT.SkillManager/`1<System.Single>
- ///</summary>
- public const uint HideoutCraftTimerAction = 0x768;
- ///<summary>
- ///[I]
- ///0x4007549
- ///EFT.SkillManager/
- ///</summary>
- public const uint HideoutCompleteCraftAction = 0x770;
- ///<summary>
- ///[I]
- ///0x400754A
- ///EFT.SkillManager/
- ///</summary>
- public const uint HideoutZoneUpgradeAction = 0x778;
- ///<summary>
- ///[I]
- ///0x400754B
- ///EFT.SkillManager/
- ///</summary>
- public const uint UniqueCrafting = 0x780;
- ///<summary>
- ///[I]
- ///0x400754C
- ///EFT.SkillManager/
- ///</summary>
- public const uint StimulatorNegativeBuff = 0x788;
- ///<summary>
- ///[I]
- ///0x400754D
- ///EFT.SkillManager/
- ///</summary>
- public const uint Exhaustion = 0x790;
- ///<summary>
- ///[I]
- ///0x400754E
- ///EFT.SkillManager/
- ///</summary>
- public const uint Dehydration = 0x798;
- ///<summary>
- ///[I]
- ///0x400754F
- ///EFT.SkillManager/
- ///</summary>
- public const uint WeaponRepairedAction = 0x7A0;
- ///<summary>
- ///[I]
- ///0x4007550
- ///EFT.SkillManager/
- ///</summary>
- public const uint LightArmorDamageTakenAction = 0x7A8;
- ///<summary>
- ///[I]
- ///0x4007551
- ///EFT.SkillManager/
- ///</summary>
- public const uint HeavyArmorDamageTakenAction = 0x7B0;
- ///<summary>
- ///[I]
- ///0x4007552
- ///System.Collections.Generic.Dictionary`2<EFT.EAreaType,EFT.SkillManager/`1<System.ValueTuple`2<System.Single,System.Boolean>>>
- ///</summary>
- public const uint ConsumptionActions = 0x7B8;
- ///<summary>
- ///[I]
- ///0x4007553
- ///EFT.BonusController
- ///</summary>
- public const uint _bonusController = 0x7C0;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BuffInfo
- {
- ///<summary>
- ///[I]
- ///0x4007554
- ///System.Single
- ///</summary>
- public const uint DeltaErgonomics = 0x10;
- ///<summary>
- ///[I]
- ///0x4007555
- ///System.Single
- ///</summary>
- public const uint ReloadSpeed = 0x14;
- ///<summary>
- ///[I]
- ///0x4007556
- ///UnityEngine.Vector2
- ///</summary>
- public const uint RecoilSupression = 0x18;
- ///<summary>
- ///[I]
- ///0x4007557
- ///System.Single
- ///</summary>
- public const uint FixSpeed = 0x20;
- ///<summary>
- ///[I]
- ///0x4007558
- ///System.Single
- ///</summary>
- public const uint SwapSpeed = 0x24;
- ///<summary>
- ///[I]
- ///0x4007559
- ///System.Single
- ///</summary>
- public const uint AimSpeed = 0x28;
- ///<summary>
- ///[I]
- ///0x400755A
- ///System.Boolean
- ///</summary>
- public const uint StiffDraw = 0x2C;
- ///<summary>
- ///[I]
- ///0x400755B
- ///System.Single
- ///</summary>
- public const uint AimMovementSpeed = 0x30;
- ///<summary>
- ///[I]
- ///0x400755C
- ///System.Boolean
- ///</summary>
- public const uint Maxed = 0x34;
- ///<summary>
- ///[I]
- ///0x400755D
- ///System.Single
- ///</summary>
- public const uint DoubleActionRecoilReduce = 0x38;
- }
- ///<summary>
- ///parents: : Object
- ///</summary>
- public struct PrecisionSkill
- {
- ///<summary>
- ///[I]
- ///0x400756E
- ///System.Single
- ///</summary>
- public const uint Value = 0x30;
- }
- ///<summary>
- ///parents: : Object
- ///</summary>
- public struct BoolSkill
- {
- ///<summary>
- ///[I]
- ///0x4007578
- ///System.Boolean
- ///</summary>
- public const uint Value = 0x30;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BaseCounter
- {
- ///<summary>
- ///[I]
- ///0x40076AD
- ///System.Collections.Generic.HashSet`1<>
- ///</summary>
- public const uint Set = 0x10;
- ///<summary>
- ///[I]
- ///0x40076AE
- ///System.Int32
- ///</summary>
- public const uint _counterHash = 0x18;
- }
- ///<summary>
- ///parents: NetworkPlayer : Player : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct ClientPlayer
- {
- ///<summary>
- ///[I]
- ///0x400815B
- ///
- ///</summary>
- public const uint _handsChangePacket = 0x888;
- ///<summary>
- ///[I]
- ///0x400815D
- ///
- ///</summary>
- public const uint _lootInteractionPacket = 0x8C8;
- ///<summary>
- ///[I]
- ///0x4008166
- ///System.DateTime
- ///</summary>
- public const uint _talkDateTime = 0x13F0;
- ///<summary>
- ///[I]
- ///0x4008168
- ///System.Byte
- ///</summary>
- public const uint _channelIndex = 0x13F8;
- ///<summary>
- ///[I]
- ///0x400816C
- ///System.Single
- ///</summary>
- public const uint _rTTDelay = 0x1404;
- ///<summary>
- ///[I]
- ///0x400816D
- ///EFT.ClientPlayer/
- ///</summary>
- public const uint _dataSender = 0x12B0;
- ///<summary>
- ///[I]
- ///0x4008170
- ///System.Int32
- ///</summary>
- public const uint ScavExfilMask = 0x140C;
- ///<summary>
- ///[I]
- ///0x4008172
- ///System.Int64
- ///</summary>
- public const uint _unprocessedCriticalPackets = 0x1410;
- ///<summary>
- ///[I]
- ///0x400817D
- ///System.Boolean
- ///</summary>
- public const uint TranslateNetCommands = 0x1422;
- ///<summary>
- ///[I]
- ///0x4008180
- ///System.Boolean
- ///</summary>
- public const uint _isBot = 0x1430;
- ///<summary>
- ///[I]
- ///0x4008185
- ///System.Boolean
- ///</summary>
- public const uint _syncPositionApplied = 0x1431;
- ///<summary>
- ///[I]
- ///0x4008186
- ///System.Boolean
- ///</summary>
- public const uint _fullPositionSync = 0x1432;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct PlayerBody
- {
- ///<summary>
- ///[I]
- ///0x40083A0
- ///UnityEngine.Transform
- ///</summary>
- public const uint _meshTransform = 0x18;
- ///<summary>
- ///[I]
- ///0x40083A1
- ///EFT.PlayerBones
- ///</summary>
- public const uint PlayerBones = 0x20;
- ///<summary>
- ///[I]
- ///0x40083A2
- ///Diz.Skinning.Skeleton
- ///</summary>
- public const uint SkeletonRootJoint = 0x28;
- ///<summary>
- ///[I]
- ///0x40083A3
- ///Diz.Skinning.Skeleton
- ///</summary>
- public const uint SkeletonHands = 0x30;
- ///<summary>
- ///[I]
- ///0x40083A4
- ///
- ///</summary>
- public const uint BodyCustomization = 0x38;
- ///<summary>
- ///[I]
- ///0x40083A5
- ///System.Boolean
- ///</summary>
- public const uint _haveHolster = 0x88;
- ///<summary>
- ///[I]
- ///0x40083A6
- ///System.Int32
- ///</summary>
- public const uint _layer = 0x8C;
- ///<summary>
- ///[I]
- ///0x40083A7
- ///EFT.EPlayerSide
- ///</summary>
- public const uint _side = 0x90;
- ///<summary>
- ///[I]
- ///0x40083A8
- ///System.Boolean
- ///</summary>
- public const uint _active = 0x94;
- ///<summary>
- ///[I]
- ///0x40083A9
- ///System.Collections.Generic.Dictionary`2<EFT.EBodyModelPart,EFT.Visual.LoddedSkin>
- ///</summary>
- public const uint BodySkins = 0x40;
- ///<summary>
- ///[I]
- ///0x40083AA
- ///Diz.Skinning.PluggableBone
- ///</summary>
- public const uint _watches = 0x48;
- ///<summary>
- ///[I]
- ///0x40083AB
- ///EFT.BodyRenderer[]
- ///</summary>
- public const uint _bodyRenderers = 0x50;
- ///<summary>
- ///[S]
- ///0x40083AC
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint SlotNames = 0x0;
- ///<summary>
- ///[I]
- ///0x40083AD
- ///`2<EFT.InventoryLogic.EquipmentSlot,EFT.PlayerBody/EFT.SlotView>
- ///</summary>
- public const uint SlotViews = 0x58;
- ///<summary>
- ///[I]
- ///0x40083AE
- ///System.Boolean
- ///</summary>
- public const uint _hasIntergratedArmor = 0x95;
- ///<summary>
- ///[I]
- ///0x40083AF
- ///`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint _itemInHands = 0x60;
- ///<summary>
- ///[I]
- ///0x40083B0
- ///`1<System.String>
- ///</summary>
- public const uint BodyCustomizationId = 0x68;
- ///<summary>
- ///[I]
- ///0x40083B1
- ///`1<EFT.EPlayerSide>
- ///</summary>
- public const uint PlayerSide = 0x70;
- ///<summary>
- ///[I]
- ///0x40083B2
- ///`1<EFT.EPointOfView>
- ///</summary>
- public const uint PointOfView = 0x78;
- ///<summary>
- ///[I]
- ///0x40083B3
- ///System.String
- ///</summary>
- public const uint _playerProfileID = 0x80;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct SlotView
- {
- ///<summary>
- ///[I]
- ///0x40083B9
- ///System.Threading.Tasks.Task
- ///</summary>
- public const uint LoadingJob = 0x38;
- ///<summary>
- ///[I]
- ///0x40083BA
- ///EFT.Visual.Dress[]
- ///</summary>
- public const uint Dresses = 0x40;
- ///<summary>
- ///[I]
- ///0x40083BB
- ///`1<EFT.Visual.Dress>
- ///</summary>
- public const uint MainDress = 0x48;
- ///<summary>
- ///[I]
- ///0x40083BC
- ///`1<UnityEngine.GameObject>
- ///</summary>
- public const uint ParentedModel = 0x50;
- ///<summary>
- ///[I]
- ///0x40083BE
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _model = 0x60;
- ///<summary>
- ///[I]
- ///0x40083C3
- ///UnityEngine.Renderer[]
- ///</summary>
- public const uint _renderers = 0x88;
- ///<summary>
- ///[I]
- ///0x40083C4
- ///EFT.InventoryLogic.EquipmentSlot
- ///</summary>
- public const uint _equipmentSlot = 0x90;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Dress
- {
- ///<summary>
- ///[I]
- ///0x40086F9
- ///EFT.EDecalTextureType
- ///</summary>
- public const uint DecalTextureType = 0x30;
- ///<summary>
- ///[I]
- ///0x40086FA
- ///EFT.PlayerBody
- ///</summary>
- public const uint PlayerBody = 0x60; //0x18;
- ///<summary>
- ///[I]
- ///0x40086FB
- ///
- ///</summary>
- public const uint CompositeDisposable = 0x20;
- ///<summary>
- ///[I]
- ///0x40086FC
- ///UnityEngine.Renderer[]
- ///</summary>
- public const uint Renderers = 0x28;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct LoddedSkin
- {
- ///<summary>
- ///[I]
- ///0x4008715
- ///Diz.Skinning.AbstractSkin[]
- ///</summary>
- public const uint _lods = 0x18;
- }
- ///<summary>
- ///parents: Dress : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct SkinDress
- {
- ///<summary>
- ///[I]
- ///0x4008729
- ///Diz.Skinning.AbstractSkin[]
- ///</summary>
- public const uint _lods = 0x38;
- }
- ///<summary>
- ///parents: AbstractSkin : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct CustomSkin
- {
- ///<summary>
- ///[I]
- ///0x4008739
- ///Diz.Skinning.Skin
- ///</summary>
- public const uint Skin = 0x20;
- ///<summary>
- ///[I]
- ///0x400873A
- ///TSkin
- ///</summary>
- public const uint Data = 0x28;
- }
- ///<summary>
- ///parents: AbstractSkin : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct TorsoSkin
- {
- ///<summary>
- ///[I]
- ///0x400873B
- ///Diz.Skinning.Skin
- ///</summary>
- public const uint _skin = 0x20;
- ///<summary>
- ///[I]
- ///0x400873C
- ///UnityEngine.Mesh
- ///</summary>
- public const uint _base = 0x28;
- ///<summary>
- ///[I]
- ///0x400873D
- ///UnityEngine.Mesh
- ///</summary>
- public const uint _armor = 0x30;
- ///<summary>
- ///[I]
- ///0x400873E
- ///UnityEngine.Mesh
- ///</summary>
- public const uint _vest = 0x38;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct WeatherController
- {
- ///<summary>
- ///[S]
- ///0x40098AC
- ///EFT.Weather.WeatherController
- ///</summary>
- public const uint Instance = 0x0;
- ///<summary>
- ///[I]
- ///0x40098AD
- ///CloudsController
- ///</summary>
- public const uint CloudsController = 0x18;
- ///<summary>
- ///[I]
- ///0x40098AE
- ///LightningController
- ///</summary>
- public const uint LightningController = 0x20;
- ///<summary>
- ///[I]
- ///0x40098AF
- ///EFT.Weather.WindController
- ///</summary>
- public const uint WindController = 0x28;
- ///<summary>
- ///[I]
- ///0x40098B0
- ///EFT.Weather.RainController
- ///</summary>
- public const uint RainController = 0x30;
- ///<summary>
- ///[I]
- ///0x40098B1
- ///UnityEngine.Camera
- ///</summary>
- public const uint PlayerCamera = 0x38;
- ///<summary>
- ///[I]
- ///0x40098B2
- ///UnityEngine.Gradient
- ///</summary>
- public const uint GlobalFogColor = 0x40;
- ///<summary>
- ///[I]
- ///0x40098B3
- ///System.Single
- ///</summary>
- public const uint GlobalFogOvercast = 0xB8;
- ///<summary>
- ///[I]
- ///0x40098B4
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint GlobalFogY = 0x48;
- ///<summary>
- ///[I]
- ///0x40098B5
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint GlobalFogStrength = 0x50;
- ///<summary>
- ///[I]
- ///0x40098B6
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint SmokeDesaturation = 0x58;
- ///<summary>
- ///[I]
- ///0x40098B7
- ///UnityEngine.Vector2
- ///</summary>
- public const uint MinMaxAmmount = 0xBC;
- ///<summary>
- ///[I]
- ///0x40098B8
- ///System.Single
- ///</summary>
- public const uint LightningSummonBandWidth = 0xC4;
- ///<summary>
- ///[I]
- ///0x40098B9
- ///System.Single
- ///</summary>
- public const uint MinLyingWater = 0xC8;
- ///<summary>
- ///[I]
- ///0x40098BA
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint FogMultyplyer = 0x60;
- ///<summary>
- ///[I]
- ///0x40098BB
- ///EFT.Weather.ToDController
- ///</summary>
- public const uint TimeOfDayController = 0x68;
- ///<summary>
- ///[I]
- ///0x40098BC
- ///System.Boolean
- ///</summary>
- public const uint isDrawDebugGui = 0xCC;
- ///<summary>
- ///[I]
- ///0x40098BD
- ///System.Single
- ///</summary>
- public const uint CubemapDayMult = 0xD0;
- ///<summary>
- ///[I]
- ///0x40098BE
- ///System.Single
- ///</summary>
- public const uint CubemapNightMult = 0xD4;
- ///<summary>
- ///[I]
- ///0x40098BF
- ///System.Int32
- ///</summary>
- public const uint OpticCameraResolution = 0xD8;
- ///<summary>
- ///[I]
- ///0x40098C0
- ///System.Single
- ///</summary>
- public const uint _sunHeight = 0xDC;
- ///<summary>
- ///[I]
- ///0x40098C1
- ///EFT.Weather.FogRemapData
- ///</summary>
- public const uint MBOITFogRemapData = 0x70;
- ///<summary>
- ///[I]
- ///0x40098C2
- ///EFT.Weather.FogRemapDataV2
- ///</summary>
- public const uint MBOITFogRemapDataV2 = 0x78;
- ///<summary>
- ///[I]
- ///0x40098C3
- ///EFT.Weather.WeatherDebug
- ///</summary>
- public const uint WeatherDebug = 0x80;
- ///<summary>
- ///[I]
- ///0x40098C9
- ///TOD.TOD_Scattering
- ///</summary>
- public const uint _tod_scattering = 0x98;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct WeatherDebug
- {
- ///<summary>
- ///[I]
- ///0x40098D2
- ///System.Boolean
- ///</summary>
- public const uint isEnabled = 0x18;
- ///<summary>
- ///[I]
- ///0x40098D3
- ///System.Boolean
- ///</summary>
- public const uint IsDynamicSunWeatherDebug = 0x19;
- ///<summary>
- ///[I]
- ///0x40098D4
- ///System.Single
- ///</summary>
- public const uint WindMagnitude = 0x1C;
- ///<summary>
- ///[I]
- ///0x40098D5
- ///EFT.Weather.WeatherDebug/Direction
- ///</summary>
- public const uint WindDirection = 0x20;
- ///<summary>
- ///[I]
- ///0x40098D6
- ///UnityEngine.Vector2
- ///</summary>
- public const uint TopWindDirection = 0x24;
- ///<summary>
- ///[I]
- ///0x40098D7
- ///System.Single
- ///</summary>
- public const uint CloudDensity = 0x2C;
- ///<summary>
- ///[I]
- ///0x40098D8
- ///System.Single
- ///</summary>
- public const uint Fog = 0x30;
- ///<summary>
- ///[I]
- ///0x40098D9
- ///System.Single
- ///</summary>
- public const uint Rain = 0x34;
- ///<summary>
- ///[I]
- ///0x40098DA
- ///System.Single
- ///</summary>
- public const uint LightningThunderProbability = 0x38;
- ///<summary>
- ///[I]
- ///0x40098DB
- ///System.Single
- ///</summary>
- public const uint Temperature = 0x3C;
- ///<summary>
- ///[I]
- ///0x40098DC
- ///System.Boolean
- ///</summary>
- public const uint DebugMieMultiplier = 0x40;
- ///<summary>
- ///[I]
- ///0x40098DD
- ///System.Single
- ///</summary>
- public const uint MieMultiplier = 0x44;
- ///<summary>
- ///[I]
- ///0x40098DE
- ///System.Boolean
- ///</summary>
- public const uint MBOITFog = 0x48;
- ///<summary>
- ///[I]
- ///0x40098DF
- ///System.Boolean
- ///</summary>
- public const uint DebugMBOITFog = 0x49;
- ///<summary>
- ///[I]
- ///0x40098E0
- ///UnityEngine.Color
- ///</summary>
- public const uint MBOITScatterColorMultiplier = 0x4C;
- ///<summary>
- ///[I]
- ///0x40098E1
- ///System.Single
- ///</summary>
- public const uint MBOITScatterDensityMultiplier = 0x5C;
- ///<summary>
- ///[I]
- ///0x40098E2
- ///System.Single
- ///</summary>
- public const uint MBOITScatterDensityPower = 0x60;
- ///<summary>
- ///[I]
- ///0x40098E3
- ///System.Single
- ///</summary>
- public const uint ScatterDensityBias = 0x64;
- ///<summary>
- ///[I]
- ///0x40098E4
- ///System.Single
- ///</summary>
- public const uint ScatterGreyscale = 0x68;
- ///<summary>
- ///[I]
- ///0x40098E5
- ///System.Int32
- ///</summary>
- public const uint MBOITScatterSlices = 0x6C;
- ///<summary>
- ///[I]
- ///0x40098E6
- ///System.Single
- ///</summary>
- public const uint MBOITScatterSlicesFar = 0x70;
- ///<summary>
- ///[I]
- ///0x40098E7
- ///System.Single
- ///</summary>
- public const uint MBOITScatterSlicesDistributionExp = 0x74;
- ///<summary>
- ///[I]
- ///0x40098E8
- ///System.Single
- ///</summary>
- public const uint MBOITFogSoftScale = 0x78;
- ///<summary>
- ///[I]
- ///0x40098E9
- ///System.Single
- ///</summary>
- public const uint MBOITFogSoftPower = 0x7C;
- ///<summary>
- ///[I]
- ///0x40098EA
- ///TOD.TOD_CycleParameters
- ///</summary>
- public const uint Date = 0x10;
- ///<summary>
- ///[S]
- ///0x40098EB
- ///EFT.Weather.WeatherDebug
- ///</summary>
- public const uint cachedWeather = 0x0;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum CounterValueType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Undefined = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Long = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Float = 2,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum CounterTag
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- LootItem = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- HeadShots = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- BloodLoss = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- BodyPartsDestroyed = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- BodyPartDamage = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Heal = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- Fractures = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- Contusions = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- Dehydrations = 8,
- ///<summary>
- ///[E]
- ///9
- ///</summary>
- Exhaustions = 9,
- ///<summary>
- ///[E]
- ///10
- ///</summary>
- Medicines = 10,
- ///<summary>
- ///[E]
- ///11
- ///</summary>
- UsedFoods = 11,
- ///<summary>
- ///[E]
- ///12
- ///</summary>
- UsedDrinks = 12,
- ///<summary>
- ///[E]
- ///13
- ///</summary>
- TriggerVisited = 13,
- ///<summary>
- ///[E]
- ///14
- ///</summary>
- Triggers = 14,
- ///<summary>
- ///[E]
- ///15
- ///</summary>
- Pedometer = 15,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- Money = 16,
- ///<summary>
- ///[E]
- ///17
- ///</summary>
- BodiesLooted = 17,
- ///<summary>
- ///[E]
- ///18
- ///</summary>
- SafeLooted = 18,
- ///<summary>
- ///[E]
- ///19
- ///</summary>
- LockableContainers = 19,
- ///<summary>
- ///[E]
- ///20
- ///</summary>
- Weapons = 20,
- ///<summary>
- ///[E]
- ///21
- ///</summary>
- Ammunitions = 21,
- ///<summary>
- ///[E]
- ///22
- ///</summary>
- Mods = 22,
- ///<summary>
- ///[E]
- ///23
- ///</summary>
- ThrowWeapons = 23,
- ///<summary>
- ///[E]
- ///24
- ///</summary>
- SpecialItems = 24,
- ///<summary>
- ///[E]
- ///25
- ///</summary>
- FoodDrinks = 25,
- ///<summary>
- ///[E]
- ///26
- ///</summary>
- Keys = 26,
- ///<summary>
- ///[E]
- ///27
- ///</summary>
- BartItems = 27,
- ///<summary>
- ///[E]
- ///28
- ///</summary>
- MobContainers = 28,
- ///<summary>
- ///[E]
- ///29
- ///</summary>
- Equipments = 29,
- ///<summary>
- ///[E]
- ///30
- ///</summary>
- CauseBodyDamage = 30,
- ///<summary>
- ///[E]
- ///31
- ///</summary>
- CauseArmorDamage = 31,
- ///<summary>
- ///[E]
- ///32
- ///</summary>
- HitCount = 32,
- ///<summary>
- ///[E]
- ///33
- ///</summary>
- LongShots = 33,
- ///<summary>
- ///[E]
- ///34
- ///</summary>
- LongestShot = 34,
- ///<summary>
- ///[E]
- ///35
- ///</summary>
- LongestKillShot = 35,
- ///<summary>
- ///[E]
- ///36
- ///</summary>
- CurrentWinStreak = 36,
- ///<summary>
- ///[E]
- ///37
- ///</summary>
- LongestWinStreak = 37,
- ///<summary>
- ///[E]
- ///38
- ///</summary>
- Sessions = 38,
- ///<summary>
- ///[E]
- ///39
- ///</summary>
- ExitStatus = 39,
- ///<summary>
- ///[E]
- ///40
- ///</summary>
- Pmc = 40,
- ///<summary>
- ///[E]
- ///41
- ///</summary>
- Scav = 41,
- ///<summary>
- ///[E]
- ///42
- ///</summary>
- LifeTime = 42,
- ///<summary>
- ///[E]
- ///43
- ///</summary>
- AmmoUsed = 43,
- ///<summary>
- ///[E]
- ///44
- ///</summary>
- AmmoReached = 44,
- ///<summary>
- ///[E]
- ///45
- ///</summary>
- Deaths = 45,
- ///<summary>
- ///[E]
- ///46
- ///</summary>
- KilledLevel0010 = 46,
- ///<summary>
- ///[E]
- ///47
- ///</summary>
- KilledLevel1030 = 47,
- ///<summary>
- ///[E]
- ///48
- ///</summary>
- KilledLevel3050 = 48,
- ///<summary>
- ///[E]
- ///49
- ///</summary>
- KilledLevel5070 = 49,
- ///<summary>
- ///[E]
- ///50
- ///</summary>
- KilledLevel7099 = 50,
- ///<summary>
- ///[E]
- ///51
- ///</summary>
- KilledLevel100 = 51,
- ///<summary>
- ///[E]
- ///52
- ///</summary>
- KilledBear = 52,
- ///<summary>
- ///[E]
- ///53
- ///</summary>
- KilledUsec = 53,
- ///<summary>
- ///[E]
- ///54
- ///</summary>
- KilledSavage = 54,
- ///<summary>
- ///[E]
- ///55
- ///</summary>
- KilledPmc = 55,
- ///<summary>
- ///[E]
- ///56
- ///</summary>
- KilledBoss = 56,
- ///<summary>
- ///[E]
- ///57
- ///</summary>
- LongestKillStreak = 57,
- ///<summary>
- ///[E]
- ///58
- ///</summary>
- KilledWithKnife = 58,
- ///<summary>
- ///[E]
- ///59
- ///</summary>
- KilledWithPistol = 59,
- ///<summary>
- ///[E]
- ///60
- ///</summary>
- KilledWithSmg = 60,
- ///<summary>
- ///[E]
- ///61
- ///</summary>
- KilledWithShotgun = 61,
- ///<summary>
- ///[E]
- ///62
- ///</summary>
- KilledWithAssaultRifle = 62,
- ///<summary>
- ///[E]
- ///63
- ///</summary>
- KilledWithAssaultCarbine = 63,
- ///<summary>
- ///[E]
- ///64
- ///</summary>
- KilledWithGrenadeLauncher = 64,
- ///<summary>
- ///[E]
- ///65
- ///</summary>
- KilledWithMachineGun = 65,
- ///<summary>
- ///[E]
- ///66
- ///</summary>
- KilledWithMarksmanRifle = 66,
- ///<summary>
- ///[E]
- ///67
- ///</summary>
- KilledWithSniperRifle = 67,
- ///<summary>
- ///[E]
- ///68
- ///</summary>
- KilledWithSpecialWeapon = 68,
- ///<summary>
- ///[E]
- ///69
- ///</summary>
- KilledWithThrowWeapon = 69,
- ///<summary>
- ///[E]
- ///70
- ///</summary>
- KilledWithTemplate = 70,
- ///<summary>
- ///[E]
- ///71
- ///</summary>
- KilledBossName = 71,
- ///<summary>
- ///[E]
- ///72
- ///</summary>
- RSPShoot = 72,
- ///<summary>
- ///[E]
- ///73
- ///</summary>
- Kills = 73,
- ///<summary>
- ///[E]
- ///74
- ///</summary>
- Exp = 74,
- ///<summary>
- ///[E]
- ///75
- ///</summary>
- ExpKill = 75,
- ///<summary>
- ///[E]
- ///76
- ///</summary>
- ExpLooting = 76,
- ///<summary>
- ///[E]
- ///77
- ///</summary>
- ExpKillBase = 77,
- ///<summary>
- ///[E]
- ///78
- ///</summary>
- ExpKillBodyPartBonus = 78,
- ///<summary>
- ///[E]
- ///79
- ///</summary>
- ExpKillStreakBonus = 79,
- ///<summary>
- ///[E]
- ///80
- ///</summary>
- ExpDamage = 80,
- ///<summary>
- ///[E]
- ///81
- ///</summary>
- ExpItemLooting = 81,
- ///<summary>
- ///[E]
- ///82
- ///</summary>
- ExpContainerLooting = 82,
- ///<summary>
- ///[E]
- ///83
- ///</summary>
- ExpDoorUnlocked = 83,
- ///<summary>
- ///[E]
- ///84
- ///</summary>
- ExpDoorBreached = 84,
- ///<summary>
- ///[E]
- ///85
- ///</summary>
- ExpHeal = 85,
- ///<summary>
- ///[E]
- ///86
- ///</summary>
- ExpEnergy = 86,
- ///<summary>
- ///[E]
- ///87
- ///</summary>
- ExpHydration = 87,
- ///<summary>
- ///[E]
- ///88
- ///</summary>
- ExpExitStatus = 88,
- ///<summary>
- ///[E]
- ///89
- ///</summary>
- ExpTrigger = 89,
- ///<summary>
- ///[E]
- ///90
- ///</summary>
- ExpStationaryContainer = 90,
- ///<summary>
- ///[E]
- ///91
- ///</summary>
- ExpExamine = 91,
- ///<summary>
- ///[E]
- ///92
- ///</summary>
- FenceStanding = 92,
- ///<summary>
- ///[E]
- ///93
- ///</summary>
- CombatDamage = 93,
- ///<summary>
- ///[E]
- ///94
- ///</summary>
- UsecRaidRemainKills = 94,
- ///<summary>
- ///[E]
- ///95
- ///</summary>
- RepeatableQuest = 95,
- ///<summary>
- ///[E]
- ///96
- ///</summary>
- DailyTotalCompleteCount = 96,
- ///<summary>
- ///[E]
- ///97
- ///</summary>
- DailyVeryEasyCount = 97,
- ///<summary>
- ///[E]
- ///98
- ///</summary>
- DailyEasyCount = 98,
- ///<summary>
- ///[E]
- ///99
- ///</summary>
- DailyMediumCount = 99,
- ///<summary>
- ///[E]
- ///100
- ///</summary>
- DailyHardCount = 100,
- ///<summary>
- ///[E]
- ///101
- ///</summary>
- DailyVeryHardCount = 101,
- ///<summary>
- ///[E]
- ///102
- ///</summary>
- DailyAvgCompletionTimeDay = 102,
- ///<summary>
- ///[E]
- ///103
- ///</summary>
- DailyAvgCompletionTimeWeek = 103,
- ///<summary>
- ///[E]
- ///104
- ///</summary>
- DailyMaxCompleteStreak = 104,
- ///<summary>
- ///[E]
- ///105
- ///</summary>
- DailyCurrentCompleteStreak = 105,
- ///<summary>
- ///[E]
- ///106
- ///</summary>
- QuestTypes = 106,
- ///<summary>
- ///[E]
- ///107
- ///</summary>
- DailyTotalFailCount = 107,
- ///<summary>
- ///[E]
- ///108
- ///</summary>
- DailyMaxFailStreak = 108,
- ///<summary>
- ///[E]
- ///109
- ///</summary>
- DailyMoneyEarned = 109,
- ///<summary>
- ///[E]
- ///110
- ///</summary>
- DailyExpEarned = 110,
- ///<summary>
- ///[E]
- ///111
- ///</summary>
- ShootingRangePoints = 111,
- ///<summary>
- ///[E]
- ///112
- ///</summary>
- LightkeeperVisited = 112,
- ///<summary>
- ///[E]
- ///113
- ///</summary>
- LightkeeperWhoAreYou = 113,
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct CounterHashTable
- {
- ///<summary>
- ///[S]
- ///0x4009D82
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpKillBase = 0x0;
- ///<summary>
- ///[S]
- ///0x4009D83
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpKillBodyPartBonus = 0x8;
- ///<summary>
- ///[S]
- ///0x4009D84
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpKillStreakBonus = 0x10;
- ///<summary>
- ///[S]
- ///0x4009D85
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpItemLooting = 0x18;
- ///<summary>
- ///[S]
- ///0x4009D86
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpDoorUnlocked = 0x20;
- ///<summary>
- ///[S]
- ///0x4009D87
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpDoorBreached = 0x28;
- ///<summary>
- ///[S]
- ///0x4009D88
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpDamage = 0x30;
- ///<summary>
- ///[S]
- ///0x4009D89
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpHeal = 0x38;
- ///<summary>
- ///[S]
- ///0x4009D8A
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpEnergy = 0x40;
- ///<summary>
- ///[S]
- ///0x4009D8B
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpHydration = 0x48;
- ///<summary>
- ///[S]
- ///0x4009D8C
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpExitStatus = 0x50;
- ///<summary>
- ///[S]
- ///0x4009D8D
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpTrigger = 0x58;
- ///<summary>
- ///[S]
- ///0x4009D8E
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpStationaryContainer = 0x60;
- ///<summary>
- ///[S]
- ///0x4009D8F
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpExamine = 0x68;
- ///<summary>
- ///[S]
- ///0x4009D90
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Deaths = 0x70;
- ///<summary>
- ///[S]
- ///0x4009D91
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Kills = 0x78;
- ///<summary>
- ///[S]
- ///0x4009D92
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledLevel0010 = 0x80;
- ///<summary>
- ///[S]
- ///0x4009D93
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledLevel1030 = 0x88;
- ///<summary>
- ///[S]
- ///0x4009D94
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledLevel3050 = 0x90;
- ///<summary>
- ///[S]
- ///0x4009D95
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledLevel5070 = 0x98;
- ///<summary>
- ///[S]
- ///0x4009D96
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledLevel7099 = 0xA0;
- ///<summary>
- ///[S]
- ///0x4009D97
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledLevel100 = 0xA8;
- ///<summary>
- ///[S]
- ///0x4009D98
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledBear = 0xB0;
- ///<summary>
- ///[S]
- ///0x4009D99
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledUsec = 0xB8;
- ///<summary>
- ///[S]
- ///0x4009D9A
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledSavage = 0xC0;
- ///<summary>
- ///[S]
- ///0x4009D9B
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledPmc = 0xC8;
- ///<summary>
- ///[S]
- ///0x4009D9C
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledBoss = 0xD0;
- ///<summary>
- ///[S]
- ///0x4009D9D
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithKnife = 0xD8;
- ///<summary>
- ///[S]
- ///0x4009D9E
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithPistol = 0xE0;
- ///<summary>
- ///[S]
- ///0x4009D9F
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithSmg = 0xE8;
- ///<summary>
- ///[S]
- ///0x4009DA0
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithShotgun = 0xF0;
- ///<summary>
- ///[S]
- ///0x4009DA1
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithAssaultRifle = 0xF8;
- ///<summary>
- ///[S]
- ///0x4009DA2
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithAssaultCarbine = 0x100;
- ///<summary>
- ///[S]
- ///0x4009DA3
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithGrenadeLauncher = 0x108;
- ///<summary>
- ///[S]
- ///0x4009DA4
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithMachineGun = 0x110;
- ///<summary>
- ///[S]
- ///0x4009DA5
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithMarksmanRifle = 0x118;
- ///<summary>
- ///[S]
- ///0x4009DA6
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithSniperRifle = 0x120;
- ///<summary>
- ///[S]
- ///0x4009DA7
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithSpecialWeapon = 0x128;
- ///<summary>
- ///[S]
- ///0x4009DA8
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint KilledWithThrowWeapon = 0x130;
- ///<summary>
- ///[S]
- ///0x4009DA9
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint HeadShots = 0x138;
- ///<summary>
- ///[S]
- ///0x4009DAA
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BloodLoss = 0x140;
- ///<summary>
- ///[S]
- ///0x4009DAB
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartsDestroyed = 0x148;
- ///<summary>
- ///[S]
- ///0x4009DAC
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Heal = 0x150;
- ///<summary>
- ///[S]
- ///0x4009DAD
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Fractures = 0x158;
- ///<summary>
- ///[S]
- ///0x4009DAE
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Contusions = 0x160;
- ///<summary>
- ///[S]
- ///0x4009DAF
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Dehydrations = 0x168;
- ///<summary>
- ///[S]
- ///0x4009DB0
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Exhaustions = 0x170;
- ///<summary>
- ///[S]
- ///0x4009DB1
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Medicines = 0x178;
- ///<summary>
- ///[S]
- ///0x4009DB2
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint UsedFoods = 0x180;
- ///<summary>
- ///[S]
- ///0x4009DB3
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint UsedDrinks = 0x188;
- ///<summary>
- ///[S]
- ///0x4009DB4
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Pedometer = 0x190;
- ///<summary>
- ///[S]
- ///0x4009DB5
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodiesLooted = 0x198;
- ///<summary>
- ///[S]
- ///0x4009DB6
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint SafeLooted = 0x1A0;
- ///<summary>
- ///[S]
- ///0x4009DB7
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Triggers = 0x1A8;
- ///<summary>
- ///[S]
- ///0x4009DB8
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint LockableContainers = 0x1B0;
- ///<summary>
- ///[S]
- ///0x4009DB9
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Weapons = 0x1B8;
- ///<summary>
- ///[S]
- ///0x4009DBA
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Ammunitions = 0x1C0;
- ///<summary>
- ///[S]
- ///0x4009DBB
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Mods = 0x1C8;
- ///<summary>
- ///[S]
- ///0x4009DBC
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ThrowWeapons = 0x1D0;
- ///<summary>
- ///[S]
- ///0x4009DBD
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint SpecialItems = 0x1D8;
- ///<summary>
- ///[S]
- ///0x4009DBE
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint FoodDrinks = 0x1E0;
- ///<summary>
- ///[S]
- ///0x4009DBF
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Keys = 0x1E8;
- ///<summary>
- ///[S]
- ///0x4009DC0
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BartItems = 0x1F0;
- ///<summary>
- ///[S]
- ///0x4009DC1
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint MobContainers = 0x1F8;
- ///<summary>
- ///[S]
- ///0x4009DC2
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint Equipments = 0x200;
- ///<summary>
- ///[S]
- ///0x4009DC3
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint CauseBodyDamage = 0x208;
- ///<summary>
- ///[S]
- ///0x4009DC4
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint CauseArmorDamage = 0x210;
- ///<summary>
- ///[S]
- ///0x4009DC5
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint HitCount = 0x218;
- ///<summary>
- ///[S]
- ///0x4009DC6
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint LongShots = 0x220;
- ///<summary>
- ///[S]
- ///0x4009DC7
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint LongestShot = 0x228;
- ///<summary>
- ///[S]
- ///0x4009DC8
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint LongestKillShot = 0x230;
- ///<summary>
- ///[S]
- ///0x4009DC9
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint LongestKillStreak = 0x238;
- ///<summary>
- ///[S]
- ///0x4009DCA
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpKill = 0x240;
- ///<summary>
- ///[S]
- ///0x4009DCB
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint ExpLooting = 0x248;
- ///<summary>
- ///[S]
- ///0x4009DCC
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint MoneyRub = 0x250;
- ///<summary>
- ///[S]
- ///0x4009DCD
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint MoneyEur = 0x258;
- ///<summary>
- ///[S]
- ///0x4009DCE
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint MoneyUsd = 0x260;
- ///<summary>
- ///[S]
- ///0x4009DCF
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint AmmoUsed = 0x268;
- ///<summary>
- ///[S]
- ///0x4009DD0
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint AmmoReached = 0x270;
- ///<summary>
- ///[S]
- ///0x4009DD1
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint TriggersVisited = 0x278;
- ///<summary>
- ///[S]
- ///0x4009DD2
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartHeadDamage = 0x280;
- ///<summary>
- ///[S]
- ///0x4009DD3
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartChestDamage = 0x288;
- ///<summary>
- ///[S]
- ///0x4009DD4
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartStomachDamage = 0x290;
- ///<summary>
- ///[S]
- ///0x4009DD5
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartLeftArmDamage = 0x298;
- ///<summary>
- ///[S]
- ///0x4009DD6
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartRightArmDamage = 0x2A0;
- ///<summary>
- ///[S]
- ///0x4009DD7
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartLeftLegDamage = 0x2A8;
- ///<summary>
- ///[S]
- ///0x4009DD8
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint BodyPartRightLegDamage = 0x2B0;
- ///<summary>
- ///[S]
- ///0x4009DD9
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint CombatDamage = 0x2B8;
- ///<summary>
- ///[S]
- ///0x4009DDA
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyTotalCompleteCount = 0x2C0;
- ///<summary>
- ///[S]
- ///0x4009DDB
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyVeryEasyCount = 0x2C8;
- ///<summary>
- ///[S]
- ///0x4009DDC
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyEasyCount = 0x2D0;
- ///<summary>
- ///[S]
- ///0x4009DDD
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyMediumCount = 0x2D8;
- ///<summary>
- ///[S]
- ///0x4009DDE
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyHardCount = 0x2E0;
- ///<summary>
- ///[S]
- ///0x4009DDF
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyVeryHardCount = 0x2E8;
- ///<summary>
- ///[S]
- ///0x4009DE0
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyAvgCompletionTimeDay = 0x2F0;
- ///<summary>
- ///[S]
- ///0x4009DE1
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyAvgCompletionTimeWeek = 0x2F8;
- ///<summary>
- ///[S]
- ///0x4009DE2
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyMaxCompleteStreak = 0x300;
- ///<summary>
- ///[S]
- ///0x4009DE3
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyCurrentCompleteStreak = 0x308;
- ///<summary>
- ///[S]
- ///0x4009DE4
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyFavoriteQuestType = 0x310;
- ///<summary>
- ///[S]
- ///0x4009DE5
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyTotalFailCount = 0x318;
- ///<summary>
- ///[S]
- ///0x4009DE6
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyMaxFailStreak = 0x320;
- ///<summary>
- ///[S]
- ///0x4009DE7
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyMoneyEarned = 0x328;
- ///<summary>
- ///[S]
- ///0x4009DE8
- ///EFT.Counters.CounterDictionary/EFT.Counters.Counter
- ///</summary>
- public const uint DailyExpEarned = 0x330;
- ///<summary>
- ///[S]
- ///0x4009DE9
- ///System.Collections.Generic.List`1<EFT.Counters.CounterDictionary/EFT.Counters.Counter>
- ///</summary>
- public const uint SessionToOverallCounters = 0x338;
- ///<summary>
- ///[S]
- ///0x4009DEA
- ///System.Collections.Generic.List`1<EFT.Counters.CounterDictionary/EFT.Counters.Counter>
- ///</summary>
- public const uint SessionToOverallMaxCounters = 0x340;
- ///<summary>
- ///[S]
- ///0x4009DEB
- ///System.Collections.Generic.List`1<EFT.Counters.CounterDictionary/EFT.Counters.Counter>
- ///</summary>
- public const uint SessionToOverallMinCounters = 0x348;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct CounterDictionary
- {
- ///<summary>
- ///[I]
- ///0x4009DF0
- ///System.Collections.Generic.Dictionary`2<EFT.Counters.CounterDictionary/EFT.Counters.Counter,System.Int64>
- ///</summary>
- public const uint Counters = 0x10;
- }
- ///<summary>
- ///parents: BaseCounter : Object
- ///</summary>
- public struct Counter
- {
- ///<summary>
- ///[I]
- ///0x4009DF2
- ///EFT.Counters.CounterValueType
- ///</summary>
- public const uint _CounterValueType = 0x20;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BreathEffector
- {
- ///<summary>
- ///[I]
- ///0x4009E0A
- ///EFT.PhysicalController
- ///</summary>
- public const uint Physical = 0x10;
- ///<summary>
- ///[I]
- ///0x4009E0B
- ///System.Boolean
- ///</summary>
- public const uint IsAiming = 0xA0;
- ///<summary>
- ///[I]
- ///0x4009E0C
- ///EFT.Animations.Spring
- ///</summary>
- public const uint _handsRotationSpring = 0x18;
- ///<summary>
- ///[I]
- ///0x4009E0D
- ///EFT.Animations.Spring
- ///</summary>
- public const uint _recoilRotationSpring = 0x20;
- ///<summary>
- ///[I]
- ///0x4009E0E
- ///System.Single
- ///</summary>
- public const uint Intensity = 0xA4;
- ///<summary>
- ///[I]
- ///0x4009E0F
- ///System.Single
- ///</summary>
- public const uint _shakeIntensity = 0xA8;
- ///<summary>
- ///[I]
- ///0x4009E10
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint XRandom = 0x28;
- ///<summary>
- ///[I]
- ///0x4009E11
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint YRandom = 0x30;
- ///<summary>
- ///[I]
- ///0x4009E12
- ///System.Single
- ///</summary>
- public const uint _breathIntensity = 0xAC;
- ///<summary>
- ///[I]
- ///0x4009E13
- ///System.Single
- ///</summary>
- public const uint _breathFrequency = 0xB0;
- ///<summary>
- ///[I]
- ///0x4009E14
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint TremorXRandom = 0x38;
- ///<summary>
- ///[I]
- ///0x4009E15
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint TremorYRandom = 0x40;
- ///<summary>
- ///[I]
- ///0x4009E16
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint TremorZRandom = 0x48;
- ///<summary>
- ///[I]
- ///0x4009E17
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint HipXRandom = 0x50;
- ///<summary>
- ///[I]
- ///0x4009E18
- ///CW2.Animations.SmoothRandom
- ///</summary>
- public const uint HipZRandom = 0x58;
- ///<summary>
- ///[I]
- ///0x4009E19
- ///System.Single
- ///</summary>
- public const uint HipPenalty = 0xB4;
- ///<summary>
- ///[I]
- ///0x4009E1A
- ///EFT.Animations.AnimVal[]
- ///</summary>
- public const uint Curves = 0x60;
- ///<summary>
- ///[I]
- ///0x4009E1B
- ///[]
- ///</summary>
- public const uint _processors = 0x68;
- ///<summary>
- ///[I]
- ///0x4009E1C
- ///BreathParameters
- ///</summary>
- public const uint BreathParams = 0x70;
- ///<summary>
- ///[I]
- ///0x4009E1D
- ///System.Boolean
- ///</summary>
- public const uint TremorOn = 0xB8;
- ///<summary>
- ///[I]
- ///0x4009E1E
- ///System.Boolean
- ///</summary>
- public const uint Fracture = 0xB9;
- ///<summary>
- ///[I]
- ///0x4009E1F
- ///System.Single
- ///</summary>
- public const uint _cameraSensetivity = 0xBC;
- ///<summary>
- ///[I]
- ///0x4009E20
- ///System.Single
- ///</summary>
- public const uint StiffUntill = 0xC0;
- ///<summary>
- ///[I]
- ///0x4009E21
- ///System.Single
- ///</summary>
- public const uint EnergyLowerLimit = 0xC4;
- ///<summary>
- ///[I]
- ///0x4009E22
- ///System.Single
- ///</summary>
- public const uint EnergyFractureLimit = 0xC8;
- ///<summary>
- ///[I]
- ///0x4009E23
- ///System.Single
- ///</summary>
- public const uint AmplitudeGainPerShot = 0xCC;
- ///<summary>
- ///[I]
- ///0x4009E24
- ///System.Single
- ///</summary>
- public const uint Delay = 0xD0;
- ///<summary>
- ///[I]
- ///0x4009E25
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint AmplitudeGain = 0x78;
- ///<summary>
- ///[I]
- ///0x4009E26
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint Hardness = 0x80;
- ///<summary>
- ///[I]
- ///0x4009E27
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _baseHipRandomAmplitudes = 0xD4;
- ///<summary>
- ///[I]
- ///0x4009E28
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _randomBetween = 0xDC;
- ///<summary>
- ///[I]
- ///0x4009E29
- ///System.Single
- ///</summary>
- public const uint _shotHardness = 0xE4;
- ///<summary>
- ///[I]
- ///0x4009E2A
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint _lackOfOxygenStrength = 0x88;
- ///<summary>
- ///[I]
- ///0x4009E2B
- ///System.Single
- ///</summary>
- public const uint _overweight = 0xE8;
- ///<summary>
- ///[I]
- ///0x4009E2C
- ///`1<System.Single>
- ///</summary>
- public const uint OxygenLevel = 0x90;
- ///<summary>
- ///[I]
- ///0x4009E2D
- ///`1<System.Single>
- ///</summary>
- public const uint StaminaLevel = 0x98;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EProceduralAnimationMask
- {
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Breathing = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Walking = 2,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- MotionReaction = 4,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- ForceReaction = 8,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- Shooting = 16,
- ///<summary>
- ///[E]
- ///32
- ///</summary>
- DrawDown = 32,
- ///<summary>
- ///[E]
- ///64
- ///</summary>
- Aiming = 64,
- ///<summary>
- ///[E]
- ///128
- ///</summary>
- HandShake = 128,
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct ProceduralWeaponAnimation
- {
- ///<summary>
- ///[S]
- ///0x4009E72
- ///UnityEngine.WaitForEndOfFrame
- ///</summary>
- public const uint _waitForEndOfFrame = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E73
- ///System.Single
- ///</summary>
- public const uint PITCH_TOLERANCE = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E74
- ///System.String
- ///</summary>
- public const uint MOD_CAMERA_BONE = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E75
- ///System.String
- ///</summary>
- public const uint LAUNCHER_CAMERA_BONE = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E76
- ///System.String
- ///</summary>
- public const uint LINE_OF_SIGHT_P0 = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E77
- ///System.String
- ///</summary>
- public const uint LINE_OF_SIGHT_P1 = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E78
- ///System.String
- ///</summary>
- public const uint CAMERA_BONE = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E79
- ///System.Int32
- ///</summary>
- public const uint SCOPE_ROTATION_RANGE = 0x0;
- ///<summary>
- ///[C]
- ///0x4009E7A
- ///System.Single
- ///</summary>
- public const uint AGS_HEIGHT_STEP = 0x0;
- ///<summary>
- ///[I]
- ///0x4009E7B
- ///EFT.Animations.PlayerSpring
- ///</summary>
- public const uint HandsContainer = 0x18;
- ///<summary>
- ///[I]
- ///0x4009E7C
- ///UnityEngine.GameObject
- ///</summary>
- public const uint CameraContainer = 0x20;
- ///<summary>
- ///[I]
- ///0x4009E7D
- ///EFT.Animations.EProceduralAnimationMask
- ///</summary>
- public const uint Mask = 0x130;
- ///<summary>
- ///[I]
- ///0x4009E7E
- ///EFT.Animations.BreathEffector
- ///</summary>
- public const uint Breath = 0x28;
- ///<summary>
- ///[I]
- ///0x4009E7F
- ///WalkEffector
- ///</summary>
- public const uint Walk = 0x30;
- ///<summary>
- ///[I]
- ///0x4009E80
- ///EFT.MotionEffector
- ///</summary>
- public const uint MotionReact = 0x38;
- ///<summary>
- ///[I]
- ///0x4009E81
- ///ForceEffector
- ///</summary>
- public const uint ForceReact = 0x40;
- ///<summary>
- ///[I]
- ///0x4009E82
- ///ShotEffector
- ///</summary>
- public const uint Shootingg = 0x48;
- ///<summary>
- ///[I]
- ///0x4009E83
- ///EFT.TurnAwayEffector
- ///</summary>
- public const uint TurnAway = 0x50;
- ///<summary>
- ///[I]
- ///0x4009E84
- ///CustomEffector
- ///</summary>
- public const uint CustomEffector = 0x58;
- ///<summary>
- ///[I]
- ///0x4009E85
- ///EFT.Animations.HandShakeEffector
- ///</summary>
- public const uint HandShakeEffector = 0x60;
- ///<summary>
- ///[I]
- ///0x4009E86
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Offset = 0x134;
- ///<summary>
- ///[I]
- ///0x4009E87
- ///UnityEngine.Vector2
- ///</summary>
- public const uint AgsDeltaHeightRange = 0x140;
- ///<summary>
- ///[I]
- ///0x4009E88
- ///System.Single
- ///</summary>
- public const uint _overweight = 0x148;
- ///<summary>
- ///[I]
- ///0x4009E89
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _rotation90deg = 0x14C;
- ///<summary>
- ///[I]
- ///0x4009E8A
- ///
- ///</summary>
- public const uint _ccv = 0x68;
- ///<summary>
- ///[I]
- ///0x4009E8B
- ///UnityEngine.Transform
- ///</summary>
- public const uint _launcherWeaponRootBone = 0x70;
- ///<summary>
- ///[I]
- ///0x4009E8C
- ///UnityEngine.Transform
- ///</summary>
- public const uint _launcherPropBone = 0x78;
- ///<summary>
- ///[I]
- ///0x4009E8D
- ///UnityEngine.Transform
- ///</summary>
- public const uint _launcherScope = 0x80;
- ///<summary>
- ///[I]
- ///0x4009E8E
- ///System.Single
- ///</summary>
- public const uint _cachedUnderbarrelSightAngle = 0x15C;
- ///<summary>
- ///[I]
- ///0x4009E8F
- ///System.Single
- ///</summary>
- public const uint _cachedUnderbarrelSightPosition = 0x160;
- ///<summary>
- ///[I]
- ///0x4009E90
- ///System.Single
- ///</summary>
- public const uint _lineOfSightDeltaAngle = 0x164;
- ///<summary>
- ///[I]
- ///0x4009E91
- ///System.Single
- ///</summary>
- public const uint _currentLineOfSightDeltaAngle = 0x168;
- ///<summary>
- ///[I]
- ///0x4009E92
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _cameraShiftToLineOfSight = 0x16C;
- ///<summary>
- ///[I]
- ///0x4009E93
- ///UnityEngine.Transform
- ///</summary>
- public const uint _bone0 = 0x88;
- ///<summary>
- ///[I]
- ///0x4009E94
- ///UnityEngine.Transform
- ///</summary>
- public const uint _bone1 = 0x90;
- ///<summary>
- ///[I]
- ///0x4009E95
- ///System.Boolean
- ///</summary>
- public const uint _hasPairOfIronSightTransforms = 0x174;
- ///<summary>
- ///[C]
- ///0x4009E96
- ///System.Single
- ///</summary>
- public const uint NoButtShift = 0x0;
- ///<summary>
- ///[I]
- ///0x4009E97
- ///System.Collections.Generic.List`1<EFT.Animations.ProceduralWeaponAnimation/SightNBone>
- ///</summary>
- public const uint ScopeAimTransforms = 0x98;
- ///<summary>
- ///[I]
- ///0x4009E98
- ///System.Single
- ///</summary>
- public const uint WeaponFlipSpeed = 0x178;
- ///<summary>
- ///[I]
- ///0x4009E99
- ///System.Single
- ///</summary>
- public const uint CameraSmoothTime = 0x17C;
- ///<summary>
- ///[I]
- ///0x4009E9A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint vel = 0x180;
- ///<summary>
- ///[I]
- ///0x4009E9B
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _scopeRotation = 0x18C;
- ///<summary>
- ///[I]
- ///0x4009E9C
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _targetScopeRotation = 0x19C;
- ///<summary>
- ///[I]
- ///0x4009E9D
- ///System.Single
- ///</summary>
- public const uint _targetScopeRotationDeg = 0x1AC;
- ///<summary>
- ///[I]
- ///0x4009E9E
- ///
- ///</summary>
- public const uint _firearmAnimationData = 0xA0;
- ///<summary>
- ///[I]
- ///0x4009E9F
- ///System.Boolean
- ///</summary>
- public const uint _crankRecoil = 0x1B0;
- ///<summary>
- ///[I]
- ///0x4009EA0
- ///System.Boolean
- ///</summary>
- public const uint _isAiming = 0x1B1;
- ///<summary>
- ///[I]
- ///0x4009EA1
- ///System.Boolean
- ///</summary>
- public const uint _sprinting = 0x1B2;
- ///<summary>
- ///[I]
- ///0x4009EA2
- ///System.Boolean
- ///</summary>
- public const uint _shouldMoveWeaponCloser = 0x1B3;
- ///<summary>
- ///[I]
- ///0x4009EA3
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _vCameraTarget = 0x1B4;
- ///<summary>
- ///[I]
- ///0x4009EA4
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RotationCameraOffset = 0x1C0;
- ///<summary>
- ///[I]
- ///0x4009EA5
- ///EFT.EPointOfView
- ///</summary>
- public const uint _pointOfView = 0x1CC;
- ///<summary>
- ///[I]
- ///0x4009EA6
- ///System.Single
- ///</summary>
- public const uint _aimingSpeed = 0x1D0;
- ///<summary>
- ///[I]
- ///0x4009EA7
- ///System.Single
- ///</summary>
- public const uint _overweightAimingMultiplier = 0x1D4;
- ///<summary>
- ///[I]
- ///0x4009EA8
- ///EFT.WeaponPrefab/AimPlane
- ///</summary>
- public const uint _currentAimingPlane = 0xA8;
- ///<summary>
- ///[I]
- ///0x4009EA9
- ///EFT.WeaponPrefab/AimPlane
- ///</summary>
- public const uint _farPlane = 0xB0;
- ///<summary>
- ///[I]
- ///0x4009EAA
- ///System.Collections.Generic.List`1<EFT.Animations.ProceduralWeaponAnimation/SightNBone>
- ///</summary>
- public const uint _optics = 0xB8;
- ///<summary>
- ///[I]
- ///0x4009EAB
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _cameraByFOVOffset = 0x1D8;
- ///<summary>
- ///[I]
- ///0x4009EAC
- ///System.Single
- ///</summary>
- public const uint _fovCompensatoryDistance = 0x1E4;
- ///<summary>
- ///[I]
- ///0x4009EAD
- ///System.Single
- ///</summary>
- public const uint _maxScopeDepthAndAimPlaneDelta = 0x1E8;
- ///<summary>
- ///[I]
- ///0x4009EAE
- ///System.Single
- ///</summary>
- public const uint _previousPitch = 0x1EC;
- ///<summary>
- ///[I]
- ///0x4009EAF
- ///System.Single
- ///</summary>
- public const uint _agsDeltaHeight = 0x1F0;
- ///<summary>
- ///[I]
- ///0x4009EB0
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _cameraIdenity = 0x1F4;
- ///<summary>
- ///[I]
- ///0x4009EB1
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _rotationOffset = 0x204;
- ///<summary>
- ///[I]
- ///0x4009EB2
- ///System.Single
- ///</summary>
- public const uint _compensatoryScale = 0x214;
- ///<summary>
- ///[I]
- ///0x4009EB3
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _shotDirection = 0x218;
- ///<summary>
- ///[I]
- ///0x4009EB4
- ///System.Single
- ///</summary>
- public const uint _blindfireStrength = 0x224;
- ///<summary>
- ///[I]
- ///0x4009EB5
- ///UnityEngine.Vector3
- ///</summary>
- public const uint TacticalReloadStiffnes = 0x228;
- ///<summary>
- ///[I]
- ///0x4009EB6
- ///System.Single
- ///</summary>
- public const uint TacticalReloadPosition = 0x234;
- ///<summary>
- ///[I]
- ///0x4009EB7
- ///EFT.Player/ValueBlenderDelay
- ///</summary>
- public const uint _tacticalReload = 0xC0;
- ///<summary>
- ///[I]
- ///0x4009EB8
- ///System.Single
- ///</summary>
- public const uint CameraSmoothSteady = 0x238;
- ///<summary>
- ///[I]
- ///0x4009EB9
- ///System.Single
- ///</summary>
- public const uint CameraSmoothRecoil = 0x23C;
- ///<summary>
- ///[C]
- ///0x4009EBA
- ///System.Single
- ///</summary>
- public const uint CameraSmoothTransitionDelay = 0x0;
- ///<summary>
- ///[I]
- ///0x4009EBB
- ///System.Single
- ///</summary>
- public const uint CameraSmoothOut = 0x240;
- ///<summary>
- ///[I]
- ///0x4009EBC
- ///System.Action
- ///</summary>
- public const uint AvailableScopesChanged = 0xC8;
- ///<summary>
- ///[I]
- ///0x4009EBD
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint CameraSmoothBlender = 0xD0;
- ///<summary>
- ///[I]
- ///0x4009EBE
- ///UnityEngine.Vector3
- ///</summary>
- public const uint AimSwayMax = 0x244;
- ///<summary>
- ///[I]
- ///0x4009EBF
- ///UnityEngine.Vector3
- ///</summary>
- public const uint AimSwayMin = 0x250;
- ///<summary>
- ///[I]
- ///0x4009EC0
- ///System.Single
- ///</summary>
- public const uint SwayFalloff = 0x25C;
- ///<summary>
- ///[I]
- ///0x4009EC1
- ///System.Single
- ///</summary>
- public const uint AimSwayStartsThreshold = 0x260;
- ///<summary>
- ///[I]
- ///0x4009EC2
- ///System.Single
- ///</summary>
- public const uint AimSwayMaxThreshold = 0x264;
- ///<summary>
- ///[I]
- ///0x4009EC3
- ///System.Single
- ///</summary>
- public const uint _aimSwayStrength = 0x268;
- ///<summary>
- ///[I]
- ///0x4009EC4
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _aimSwayDirection = 0x26C;
- ///<summary>
- ///[I]
- ///0x4009EC5
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint _aimSwayBlender = 0xD8;
- ///<summary>
- ///[I]
- ///0x4009EC6
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _prediction = 0x278;
- ///<summary>
- ///[I]
- ///0x4009EC7
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _local = 0x284;
- ///<summary>
- ///[I]
- ///0x4009EC8
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _temporaryRotation = 0x294;
- ///<summary>
- ///[I]
- ///0x4009EC9
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _temporaryPosition = 0x2A4;
- ///<summary>
- ///[I]
- ///0x4009ECA
- ///System.Single
- ///</summary>
- public const uint _animatorPoseBlend = 0x2B0;
- ///<summary>
- ///[I]
- ///0x4009ECB
- ///System.Int32
- ///</summary>
- public const uint _pose = 0x2B4;
- ///<summary>
- ///[I]
- ///0x4009ECC
- ///System.Boolean
- ///</summary>
- public const uint _isGrenadeMode = 0x2B8;
- ///<summary>
- ///[I]
- ///0x4009ECD
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint _grenadeLauncherBlender = 0xE0;
- ///<summary>
- ///[I]
- ///0x4009ECE
- ///System.Single
- ///</summary>
- public const uint SmoothedTilt = 0x2BC;
- ///<summary>
- ///[I]
- ///0x4009ECF
- ///System.Single
- ///</summary>
- public const uint PossibleTilt = 0x2C0;
- ///<summary>
- ///[I]
- ///0x4009ED0
- ///System.Single
- ///</summary>
- public const uint _launcherZeroZ = 0x2C4;
- ///<summary>
- ///[I]
- ///0x4009ED1
- ///System.Single
- ///</summary>
- public const uint _launcherRotationZeroX = 0x2C8;
- ///<summary>
- ///[I]
- ///0x4009ED2
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RotationZeroSum = 0x2CC;
- ///<summary>
- ///[I]
- ///0x4009ED3
- ///UnityEngine.Vector3
- ///</summary>
- public const uint PositionZeroSum = 0x2D8;
- ///<summary>
- ///[I]
- ///0x4009ED4
- ///EFT.Player/BetterValueBlender
- ///</summary>
- public const uint BlindfireBlender = 0xE8;
- ///<summary>
- ///[I]
- ///0x4009ED5
- ///EFT.Player/ValueBlender
- ///</summary>
- public const uint TiltBlender = 0xF0;
- ///<summary>
- ///[I]
- ///0x4009ED6
- ///UnityEngine.Vector3
- ///</summary>
- public const uint BlindFireOffset = 0x2E4;
- ///<summary>
- ///[I]
- ///0x4009ED7
- ///UnityEngine.Vector3
- ///</summary>
- public const uint BlindFireRotation = 0x2F0;
- ///<summary>
- ///[I]
- ///0x4009ED8
- ///UnityEngine.Vector3
- ///</summary>
- public const uint BlindFireCamera = 0x2FC;
- ///<summary>
- ///[I]
- ///0x4009ED9
- ///UnityEngine.Vector3
- ///</summary>
- public const uint SideFireOffset = 0x308;
- ///<summary>
- ///[I]
- ///0x4009EDA
- ///UnityEngine.Vector3
- ///</summary>
- public const uint SideFireRotation = 0x314;
- ///<summary>
- ///[I]
- ///0x4009EDB
- ///UnityEngine.Vector3
- ///</summary>
- public const uint SideFireCamera = 0x320;
- ///<summary>
- ///[I]
- ///0x4009EDC
- ///System.Single
- ///</summary>
- public const uint Pitch = 0x32C;
- ///<summary>
- ///[I]
- ///0x4009EDD
- ///System.Single
- ///</summary>
- public const uint AimingDisplacementStr = 0x330;
- ///<summary>
- ///[I]
- ///0x4009EDE
- ///System.Single
- ///</summary>
- public const uint _weight = 0x334;
- ///<summary>
- ///[I]
- ///0x4009EDF
- ///System.Single
- ///</summary>
- public const uint _ergonomicWeight = 0x338;
- ///<summary>
- ///[I]
- ///0x4009EE0
- ///System.Single
- ///</summary>
- public const uint _swayStrength = 0x33C;
- ///<summary>
- ///[I]
- ///0x4009EE1
- ///System.Single
- ///</summary>
- public const uint _displacementStr = 0x340;
- ///<summary>
- ///[I]
- ///0x4009EE2
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _blindFirePosition = 0x344;
- ///<summary>
- ///[I]
- ///0x4009EE3
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _blindFireRotation = 0x350;
- ///<summary>
- ///[I]
- ///0x4009EE4
- ///UnityEngine.Vector3
- ///</summary>
- public const uint BlindFireEndPosition = 0x35C;
- ///<summary>
- ///[I]
- ///0x4009EE5
- ///System.Boolean
- ///</summary>
- public const uint _tacticalReloadAvailable = 0x368;
- ///<summary>
- ///[I]
- ///0x4009EE6
- ///System.Boolean
- ///</summary>
- public const uint _updateCalibration = 0x369;
- ///<summary>
- ///[I]
- ///0x4009EE7
- ///System.Action
- ///</summary>
- public const uint OnPreCollision = 0xF8;
- ///<summary>
- ///[I]
- ///0x4009EE8
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _headRotationVec = 0x36C;
- ///<summary>
- ///[I]
- ///0x4009EE9
- ///EFT.SkillManager/EFT.BuffInfo
- ///</summary>
- public const uint _buffInfo = 0x100;
- ///<summary>
- ///[I]
- ///0x4009EEA
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _opticCalibrationPoint = 0x378;
- ///<summary>
- ///[I]
- ///0x4009EEB
- ///
- ///</summary>
- public const uint _strategy = 0x108;
- ///<summary>
- ///[I]
- ///0x4009EEC
- ///System.Boolean
- ///</summary>
- public const uint _adjustCollimatorsToTrajectory = 0x384;
- ///<summary>
- ///[I]
- ///0x4009EED
- ///System.Action
- ///</summary>
- public const uint _unbindScopeCycle = 0x110;
- ///<summary>
- ///[I]
- ///0x4009EEE
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _localAimShift = 0x388;
- ///<summary>
- ///[I]
- ///0x4009EEF
- ///System.Action
- ///</summary>
- public const uint _fovEvent = 0x118;
- ///<summary>
- ///[I]
- ///0x4009EF0
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _handShakeCoroutine = 0x120;
- ///<summary>
- ///[I]
- ///0x4009EF1
- ///System.Boolean
- ///</summary>
- public const uint _overlappingAllowsBlindfire = 0x394;
- ///<summary>
- ///[I]
- ///0x4009EF2
- ///System.Boolean
- ///</summary>
- public const uint _shotNeedsFovAdjustments = 0x395;
- ///<summary>
- ///[I]
- ///0x4009EF3
- ///System.Single
- ///</summary>
- public const uint _swayFactor = 0x398;
- ///<summary>
- ///[I]
- ///0x4009EF4
- ///System.Collections.Generic.List`1<System.ValueTuple`3<AnimatorPose,System.Single,System.Boolean>>
- ///</summary>
- public const uint ActiveBlends = 0x128;
- ///<summary>
- ///[C]
- ///0x4009EF5
- ///System.Single
- ///</summary>
- public const uint ScopeRotationThreshold = 0x0;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct ObservedPlayerView
- {
- ///<summary>
- ///[I]
- ///0x400A4B4
- ///EFT.EPlayerSide
- ///</summary>
- public const uint _side = 0xF0;
- ///<summary>
- ///[I]
- ///0x400A4B5
- ///System.Int32
- ///</summary>
- public const uint _id = 0xEC;
- ///<summary>
- ///[I]
- ///0x400A4B6
- ///System.String
- ///</summary>
- public const uint _groupId = 0x18;
- ///<summary>
- ///[I]
- ///0x400A4B7
- ///System.String
- ///</summary>
- public const uint _teamId = 0x20;
- ///<summary>
- ///[I]
- ///0x400A4B8
- ///AIData
- ///</summary>
- public const uint _aIData = 0x28;
- ///<summary>
- ///[I]
- ///0x400A4B9
- ///EFT.Loyalty
- ///</summary>
- public const uint _loyalty = 0x30;
- ///<summary>
- ///[I]
- ///0x400A4BA
- ///System.Collections.Generic.Dictionary`2<BodyPartType,EnemyPart>
- ///</summary>
- public const uint _mainParts = 0x38;
- ///<summary>
- ///[I]
- ///0x400A4BB
- ///System.String
- ///</summary>
- public const uint _profileId = 0x40;
- ///<summary>
- ///[I]
- ///0x400A4BC
- ///System.String
- ///</summary>
- public const uint _nickName = 0x48;
- ///<summary>
- ///[I]
- ///0x400A4BD
- ///System.String
- ///</summary>
- public const uint _accountId = 0x50;
- ///<summary>
- ///[I]
- ///0x400A4BE
- ///EFT.PlayerBones
- ///</summary>
- public const uint _playerBones = 0x58;
- ///<summary>
- ///[I]
- ///0x400A4BF
- ///EFT.PlayerBody
- ///</summary>
- public const uint _playerBody = 0x60;
- ///<summary>
- ///[I]
- ///0x400A4C0
- ///ICharacterController
- ///</summary>
- public const uint _characterController = 0x68;
- ///<summary>
- ///[I]
- ///0x400A4C1
- ///FirearmsAnimator
- ///</summary>
- public const uint _firearmsAnimator = 0x70;
- ///<summary>
- ///[I]
- ///0x400A4C3
- ///System.Boolean
- ///</summary>
- public const uint _isInBufferZone = 0xF0;
- ///<summary>
- ///[I]
- ///0x400A4C4
- ///System.Boolean
- ///</summary>
- public const uint _stateIsSuitableForHandInput = 0xF1;
- ///<summary>
- ///[I]
- ///0x400A4C5
- ///
- ///</summary>
- public const uint _observedPlayerController = 0x80;
- ///<summary>
- ///[I]
- ///0x400A4C6
- ///System.String
- ///</summary>
- public const uint _voice = 0x88;
- ///<summary>
- ///[I]
- ///0x400A4C7
- ///IAnimator
- ///</summary>
- public const uint _bodyAnimator = 0x90;
- ///<summary>
- ///[I]
- ///0x400A4C8
- ///EFT.PlayerAnimator
- ///</summary>
- public const uint _playerAnimator = 0x98;
- ///<summary>
- ///[I]
- ///0x400A4C9
- ///UnityEngine.Collider[]
- ///</summary>
- public const uint _colliders = 0xA0;
- ///<summary>
- ///[I]
- ///0x400A4CB
- ///System.Boolean
- ///</summary>
- public const uint _isAI = 0x109;
- ///<summary>
- ///[I]
- ///0x400A4CC
- ///System.Byte
- ///</summary>
- public const uint _channelIndex = 0xF3;
- ///<summary>
- ///[I]
- ///0x400A4CF
- ///RootMotion.FinalIK.HitReaction
- ///</summary>
- public const uint _hitReaction = 0xC0;
- ///<summary>
- ///[I]
- ///0x400A4D2
- ///
- ///</summary>
- public const uint _bundleAnimationBones = 0xD0;
- }
- ///<summary>
- ///parents: HealthController : Object
- ///</summary>
- public struct ActiveHealthController
- {
- ///<summary>
- ///[I]
- ///0x400A66B
- ///System.Action`1<>
- ///</summary>
- public const uint EffectStartedEvent = 0xC8;
- ///<summary>
- ///[I]
- ///0x400A66C
- ///System.Action`1<>
- ///</summary>
- public const uint EffectUpdatedEvent = 0xD0;
- ///<summary>
- ///[I]
- ///0x400A66D
- ///System.Action`1<>
- ///</summary>
- public const uint EffectResidualEvent = 0xD8;
- ///<summary>
- ///[I]
- ///0x400A66E
- ///System.Action`1<>
- ///</summary>
- public const uint EffectRemovedEvent = 0xE0;
- ///<summary>
- ///[I]
- ///0x400A66F
- ///System.Action`1<>
- ///</summary>
- public const uint EffectAddedEvent = 0xE8;
- ///<summary>
- ///[I]
- ///0x400A670
- ///System.Action`3<EFT.EBodyPart,System.Single,EFT.DamageInfo>
- ///</summary>
- public const uint ApplyDamageEvent = 0xF0;
- ///<summary>
- ///[I]
- ///0x400A671
- ///System.Action`3<EFT.EBodyPart,System.Single,EFT.DamageInfo>
- ///</summary>
- public const uint HealthChangedEvent = 0xF8;
- ///<summary>
- ///[I]
- ///0x400A672
- ///System.Action`1<System.Single>
- ///</summary>
- public const uint EnergyChangedEvent = 0x100;
- ///<summary>
- ///[I]
- ///0x400A673
- ///System.Action`1<System.Single>
- ///</summary>
- public const uint HydrationChangedEvent = 0x108;
- ///<summary>
- ///[I]
- ///0x400A674
- ///System.Action`1<System.Single>
- ///</summary>
- public const uint TemperatureChangedEvent = 0x110;
- ///<summary>
- ///[I]
- ///0x400A675
- ///System.Action`1<System.Single>
- ///</summary>
- public const uint PoisonChangedEvent = 0x118;
- ///<summary>
- ///[I]
- ///0x400A676
- ///System.Action`2<EFT.EBodyPart,EFT.EDamageType>
- ///</summary>
- public const uint BodyPartDestroyedEvent = 0x120;
- ///<summary>
- ///[I]
- ///0x400A677
- ///System.Action`2<EFT.EBodyPart,EFT.HealthSystem.ValueStruct>
- ///</summary>
- public const uint BodyPartRestoredEvent = 0x128;
- ///<summary>
- ///[I]
- ///0x400A678
- ///System.Action`1<>
- ///</summary>
- public const uint HealerDoneEvent = 0x130;
- ///<summary>
- ///[I]
- ///0x400A679
- ///System.Action`1<EFT.EDamageType>
- ///</summary>
- public const uint DiedEvent = 0x138;
- ///<summary>
- ///[I]
- ///0x400A67A
- ///System.Action`3<UnityEngine.Vector3,System.Single,System.Single>
- ///</summary>
- public const uint BurnEyesEvent = 0x140;
- ///<summary>
- ///[I]
- ///0x400A67B
- ///System.Action`2<System.Single,System.Single>
- ///</summary>
- public const uint HandleFallEvent = 0x148;
- ///<summary>
- ///[I]
- ///0x400A67C
- ///EFT.HealthSystem.ActiveHealthController/
- ///</summary>
- public const uint _encumberedEffect = 0x150;
- ///<summary>
- ///[I]
- ///0x400A67D
- ///EFT.HealthSystem.ActiveHealthController/
- ///</summary>
- public const uint _overEncumberedEffect = 0x158;
- ///<summary>
- ///[I]
- ///0x400A67E
- ///System.Single
- ///</summary>
- public const uint _fallSafeHeight = 0x168;
- ///<summary>
- ///[I]
- ///0x400A67F
- ///System.Int32
- ///</summary>
- public const uint _effectIdCounter = 0x16C;
- ///<summary>
- ///[I]
- ///0x400A680
- ///System.Action`2<EFT.Player,EFT.IPlayer>
- ///</summary>
- public const uint OnApplyDamageByPlayer = 0x160;
- ///<summary>
- ///[S]
- ///0x400A681
- ///System.Type[]
- ///</summary>
- public const uint PAIN_HIDDEN_BY = 0x0;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct HealthController
- {
- ///<summary>
- ///[I]
- ///0x400A702
- ///System.Single
- ///</summary>
- public const uint _fallSafeHeight = 0x98;
- ///<summary>
- ///[I]
- ///0x400A703
- ///System.Boolean
- ///</summary>
- public const uint _isAlive = 0xDC;
- ///<summary>
- ///[I]
- ///0x400A704
- ///System.Boolean
- ///</summary>
- public const uint _metabolismDisabled = 0x9D;
- ///<summary>
- ///[I]
- ///0x400A707
- ///System.Single
- ///</summary>
- public const uint _temperatureRate = 0xA8;
- ///<summary>
- ///[I]
- ///0x400A708
- ///System.Single
- ///</summary>
- public const uint _damageCoeff = 0xAC;
- ///<summary>
- ///[I]
- ///0x400A709
- ///System.Single
- ///</summary>
- public const uint _damageMultiplier = 0xB0;
- ///<summary>
- ///[I]
- ///0x400A70A
- ///System.Int32
- ///</summary>
- public const uint _updateTime = 0xB4;
- ///<summary>
- ///[I]
- ///0x400A70D
- ///System.Single
- ///</summary>
- public const uint _carryingWeightAbsoluteModifier = 0xB8;
- ///<summary>
- ///[I]
- ///0x400A70E
- ///System.Single
- ///</summary>
- public const uint _carryingWeightRelativeModifier = 0xBC;
- ///<summary>
- ///[I]
- ///0x400A716
- ///System.Single
- ///</summary>
- public const uint HealthRate = 0xC0;
- ///<summary>
- ///[I]
- ///0x400A718
- ///System.Collections.Generic.Dictionary`2<EFT.EBodyPart,EFT.HealthSystem.HealthController/EFT.HealthSystem.BodyPartState<>>
- ///</summary>
- public const uint _bodyPartStates = 0x68;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct BodyPartState
- {
- ///<summary>
- ///[I]
- ///0x400A71E
- ///System.Boolean
- ///</summary>
- public const uint IsDestroyed = 0x18;
- ///<summary>
- ///[I]
- ///0x400A71F
- ///EFT.HealthSystem.HealthValue
- ///</summary>
- public const uint Health = 0x10;
- }
- ///<summary>
- ///parents: ValueType : Object
- ///</summary>
- public struct ValueStruct
- {
- ///<summary>
- ///[I]
- ///0x400A914
- ///System.Single
- ///</summary>
- public const uint Current = 0x0;
- ///<summary>
- ///[I]
- ///0x400A915
- ///System.Single
- ///</summary>
- public const uint Maximum = 0x4;
- ///<summary>
- ///[I]
- ///0x400A916
- ///System.Single
- ///</summary>
- public const uint Minimum = 0x8;
- ///<summary>
- ///[I]
- ///0x400A917
- ///System.Single
- ///</summary>
- public const uint OverDamageReceivedMultiplier = 0xC;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct HealthValue
- {
- ///<summary>
- ///[I]
- ///0x400A91A
- ///EFT.HealthSystem.ValueStruct
- ///</summary>
- public const uint Value = 0x10;
- ///<summary>
- ///[I]
- ///0x400A91B
- ///System.Single
- ///</summary>
- public const uint _lastDiff = 0x20;
- ///<summary>
- ///[I]
- ///0x400A91C
- ///System.Single
- ///</summary>
- public const uint _downMult = 0x24;
- }
- ///<summary>
- ///parents: : Object
- ///</summary>
- public struct ArmorComponent
- {
- ///<summary>
- ///[I]
- ///0x400A9F9
- ///
- ///</summary>
- public const uint Template = 0x18;
- ///<summary>
- ///[I]
- ///0x400A9FA
- ///EFT.InventoryLogic.RepairableComponent
- ///</summary>
- public const uint Repairable = 0x20;
- ///<summary>
- ///[I]
- ///0x400A9FB
- ///EFT.InventoryLogic.BuffComponent
- ///</summary>
- public const uint Buff = 0x28;
- }
- ///<summary>
- ///parents: : Object
- ///</summary>
- public struct FaceShieldComponent
- {
- ///<summary>
- ///[I]
- ///0x400AA40
- ///EFT.InventoryLogic.TogglableComponent
- ///</summary>
- public const uint Togglable = 0x18;
- ///<summary>
- ///[I]
- ///0x400AA41
- ///System.Byte
- ///</summary>
- public const uint HitSeed = 0x30;
- ///<summary>
- ///[I]
- ///0x400AA42
- ///
- ///</summary>
- public const uint HitsChanged = 0x20;
- ///<summary>
- ///[I]
- ///0x400AA43
- ///
- ///</summary>
- public const uint _headArmorTemplate = 0x28;
- ///<summary>
- ///[I]
- ///0x400AA44
- ///System.Byte
- ///</summary>
- public const uint _hits = 0x31;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Grid
- {
- ///<summary>
- ///[I]
- ///0x400AAE4
- ///System.String
- ///</summary>
- public const uint Id = 0x28;
- ///<summary>
- ///[I]
- ///0x400AAE5
- ///System.Boolean
- ///</summary>
- public const uint _canStretchVertically = 0x60;
- ///<summary>
- ///[I]
- ///0x400AAE6
- ///System.Boolean
- ///</summary>
- public const uint _canStretchHorizontally = 0x61;
- ///<summary>
- ///[I]
- ///0x400AAE9
- ///
- ///</summary>
- public const uint _itemCollection = 0x40;
- ///<summary>
- ///[I]
- ///0x400AAEA
- ///EFT.InventoryLogic.ItemFilter[]
- ///</summary>
- public const uint _filters = 0x48;
- ///<summary>
- ///[I]
- ///0x400AAEB
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _parentItem = 0x50;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Slot
- {
- ///<summary>
- ///[C]
- ///0x400AB3F
- ///System.String
- ///</summary>
- public const uint SPECIAL_SLOT_PREFIX = 0x0;
- ///<summary>
- ///[C]
- ///0x400AB40
- ///System.String
- ///</summary>
- public const uint BUILD_SLOT = 0x0;
- ///<summary>
- ///[I]
- ///0x400AB41
- ///System.Action`2<EFT.InventoryLogic.Item,System.Boolean>
- ///</summary>
- public const uint OnAddOrRemoveItem = 0x10;
- ///<summary>
- ///[I]
- ///0x400AB42
- ///System.String
- ///</summary>
- public const uint Id = 0x18;
- ///<summary>
- ///[I]
- ///0x400AB43
- ///System.Boolean
- ///</summary>
- public const uint Required = 0x58;
- ///<summary>
- ///[I]
- ///0x400AB44
- ///`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint _reactiveContainedItem = 0x20;
- ///<summary>
- ///[I]
- ///0x400AB45
- ///System.Collections.Generic.Dictionary`2<System.String,EFT.InventoryLogic.Slot>
- ///</summary>
- public const uint ConflictingSlots = 0x28;
- ///<summary>
- ///[I]
- ///0x400AB46
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.Slot>
- ///</summary>
- public const uint BlockerSlots = 0x30;
- ///<summary>
- ///[I]
- ///0x400AB47
- ///System.String
- ///</summary>
- public const uint _cachedSlotName = 0x38;
- ///<summary>
- ///[I]
- ///0x400AB48
- ///System.Boolean
- ///</summary>
- public const uint Deleted = 0x59;
- ///<summary>
- ///[I]
- ///0x400AB49
- ///System.Nullable`1<System.Boolean>
- ///</summary>
- public const uint _isSpecial = 0x5A;
- ///<summary>
- ///[I]
- ///0x400AB4A
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _containedItem = 0x40;
- ///<summary>
- ///[I]
- ///0x400AB4B
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _parentItem = 0x48;
- ///<summary>
- ///[I]
- ///0x400AB4C
- ///EFT.InventoryLogic.EParentMergeType
- ///</summary>
- public const uint _mergeContainerWithChildren = 0x5C;
- ///<summary>
- ///[I]
- ///0x400AB4D
- ///EFT.InventoryLogic.ItemFilter[]
- ///</summary>
- public const uint _filters = 0x50;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct StackSlot
- {
- ///<summary>
- ///[I]
- ///0x400AB8E
- ///System.Int32
- ///</summary>
- public const uint MaxCount = 0x38;
- ///<summary>
- ///[I]
- ///0x400AB8F
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint _items = 0x10;
- ///<summary>
- ///[I]
- ///0x400AB90
- ///System.Collections.Generic.SortedList`2<System.Int32,EFT.InventoryLogic.Item>
- ///</summary>
- public const uint _deserializationList = 0x18;
- ///<summary>
- ///[I]
- ///0x400AB91
- ///System.String
- ///</summary>
- public const uint _iD = 0x20;
- ///<summary>
- ///[I]
- ///0x400AB92
- ///EFT.InventoryLogic.ItemFilter[]
- ///</summary>
- public const uint _filters = 0x28;
- ///<summary>
- ///[I]
- ///0x400AB93
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _parentItem = 0x30;
- }
- ///<summary>
- ///parents: : ItemTemplate : Object
- ///</summary>
- public struct AmmoTemplate
- {
- ///<summary>
- ///[S]
- ///0x400ABCE
- ///System.Single
- ///</summary>
- public const uint MaxMalfMisfireChance = 0x0;
- ///<summary>
- ///[S]
- ///0x400ABCF
- ///System.Single
- ///</summary>
- public const uint MaxMalfFeedChance = 0x4;
- ///<summary>
- ///[S]
- ///0x400ABD0
- ///System.String[]
- ///</summary>
- public const uint MalfChancesKeys = 0x8;
- ///<summary>
- ///[I]
- ///0x400ABD1
- ///System.String
- ///</summary>
- public const uint ammoType = 0x110;
- ///<summary>
- ///[I]
- ///0x400ABD2
- ///System.Int32
- ///</summary>
- public const uint Damage = 0x150;
- ///<summary>
- ///[I]
- ///0x400ABD3
- ///System.Int32
- ///</summary>
- public const uint ammoAccr = 0x154;
- ///<summary>
- ///[I]
- ///0x400ABD4
- ///System.Int32
- ///</summary>
- public const uint ammoRec = 0x158;
- ///<summary>
- ///[I]
- ///0x400ABD5
- ///System.Int32
- ///</summary>
- public const uint ammoDist = 0x15C;
- ///<summary>
- ///[I]
- ///0x400ABD6
- ///System.Int32
- ///</summary>
- public const uint buckshotBullets = 0x160;
- ///<summary>
- ///[I]
- ///0x400ABD7
- ///System.Int32
- ///</summary>
- public const uint PenetrationPower = 0x164;
- ///<summary>
- ///[I]
- ///0x400ABD8
- ///System.Single
- ///</summary>
- public const uint PenetrationPowerDiviation = 0x168;
- ///<summary>
- ///[I]
- ///0x400ABD9
- ///System.Int32
- ///</summary>
- public const uint ammoHear = 0x16C;
- ///<summary>
- ///[I]
- ///0x400ABDA
- ///System.String
- ///</summary>
- public const uint ammoSfx = 0x118;
- ///<summary>
- ///[I]
- ///0x400ABDB
- ///System.Single
- ///</summary>
- public const uint MisfireChance = 0x170;
- ///<summary>
- ///[I]
- ///0x400ABDC
- ///System.Int32
- ///</summary>
- public const uint MinFragmentsCount = 0x174;
- ///<summary>
- ///[I]
- ///0x400ABDD
- ///System.Int32
- ///</summary>
- public const uint MaxFragmentsCount = 0x178;
- ///<summary>
- ///[I]
- ///0x400ABDE
- ///System.Int32
- ///</summary>
- public const uint ammoShiftChance = 0x17C;
- ///<summary>
- ///[I]
- ///0x400ABDF
- ///System.String
- ///</summary>
- public const uint casingName = 0x120;
- ///<summary>
- ///[I]
- ///0x400ABE0
- ///System.Single
- ///</summary>
- public const uint casingEjectPower = 0x180;
- ///<summary>
- ///[I]
- ///0x400ABE1
- ///System.Single
- ///</summary>
- public const uint casingMass = 0x184;
- ///<summary>
- ///[I]
- ///0x400ABE2
- ///System.String
- ///</summary>
- public const uint casingSounds = 0x128;
- ///<summary>
- ///[I]
- ///0x400ABE3
- ///System.Int32
- ///</summary>
- public const uint ProjectileCount = 0x188;
- ///<summary>
- ///[I]
- ///0x400ABE4
- ///System.Single
- ///</summary>
- public const uint InitialSpeed = 0x18C;
- ///<summary>
- ///[I]
- ///0x400ABE5
- ///System.Single
- ///</summary>
- public const uint PenetrationChance = 0x190;
- ///<summary>
- ///[I]
- ///0x400ABE6
- ///System.Single
- ///</summary>
- public const uint RicochetChance = 0x194;
- ///<summary>
- ///[I]
- ///0x400ABE7
- ///System.Single
- ///</summary>
- public const uint FragmentationChance = 0x198;
- ///<summary>
- ///[I]
- ///0x400ABE8
- ///System.Single
- ///</summary>
- public const uint BallisticCoeficient = 0x19C;
- ///<summary>
- ///[I]
- ///0x400ABE9
- ///System.Boolean
- ///</summary>
- public const uint Tracer = 0x1A0;
- ///<summary>
- ///[I]
- ///0x400ABEA
- ///JsonType.TaxonomyColor
- ///</summary>
- public const uint TracerColor = 0x1A4;
- ///<summary>
- ///[I]
- ///0x400ABEB
- ///System.Single
- ///</summary>
- public const uint TracerDistance = 0x1A8;
- ///<summary>
- ///[I]
- ///0x400ABEC
- ///System.Int32
- ///</summary>
- public const uint ArmorDamage = 0x1AC;
- ///<summary>
- ///[I]
- ///0x400ABED
- ///System.String
- ///</summary>
- public const uint Caliber = 0x130;
- ///<summary>
- ///[I]
- ///0x400ABEE
- ///System.Single
- ///</summary>
- public const uint StaminaBurnPerDamage = 0x1B0;
- ///<summary>
- ///[I]
- ///0x400ABEF
- ///System.Boolean
- ///</summary>
- public const uint HasGrenaderComponent = 0x1B4;
- ///<summary>
- ///[I]
- ///0x400ABF0
- ///System.Single
- ///</summary>
- public const uint FuzeArmTimeSec = 0x1B8;
- ///<summary>
- ///[I]
- ///0x400ABF1
- ///System.Single
- ///</summary>
- public const uint MinExplosionDistance = 0x1BC;
- ///<summary>
- ///[I]
- ///0x400ABF2
- ///System.Single
- ///</summary>
- public const uint MaxExplosionDistance = 0x1C0;
- ///<summary>
- ///[I]
- ///0x400ABF3
- ///System.Int32
- ///</summary>
- public const uint FragmentsCount = 0x1C4;
- ///<summary>
- ///[I]
- ///0x400ABF4
- ///System.String
- ///</summary>
- public const uint FragmentType = 0x138;
- ///<summary>
- ///[I]
- ///0x400ABF5
- ///System.String
- ///</summary>
- public const uint ExplosionType = 0x140;
- ///<summary>
- ///[I]
- ///0x400ABF6
- ///System.Boolean
- ///</summary>
- public const uint ShowHitEffectOnExplode = 0x1C8;
- ///<summary>
- ///[I]
- ///0x400ABF7
- ///System.Single
- ///</summary>
- public const uint ExplosionStrength = 0x1CC;
- ///<summary>
- ///[I]
- ///0x400ABF8
- ///System.Boolean
- ///</summary>
- public const uint ShowBullet = 0x1D0;
- ///<summary>
- ///[I]
- ///0x400ABF9
- ///System.Single
- ///</summary>
- public const uint AmmoLifeTimeSec = 0x1D4;
- ///<summary>
- ///[I]
- ///0x400ABFA
- ///System.Single
- ///</summary>
- public const uint MalfMisfireChance = 0x1D8;
- ///<summary>
- ///[I]
- ///0x400ABFB
- ///System.Single
- ///</summary>
- public const uint MalfFeedChance = 0x1DC;
- ///<summary>
- ///[I]
- ///0x400ABFC
- ///UnityEngine.Vector3
- ///</summary>
- public const uint ArmorDistanceDistanceDamage = 0x1E0;
- ///<summary>
- ///[I]
- ///0x400ABFD
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Contusion = 0x1EC;
- ///<summary>
- ///[I]
- ///0x400ABFE
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Blindness = 0x1F8;
- ///<summary>
- ///[I]
- ///0x400ABFF
- ///System.Single
- ///</summary>
- public const uint LightBleedingDelta = 0x204;
- ///<summary>
- ///[I]
- ///0x400AC00
- ///System.Single
- ///</summary>
- public const uint HeavyBleedingDelta = 0x208;
- ///<summary>
- ///[I]
- ///0x400AC01
- ///System.Boolean
- ///</summary>
- public const uint IsLightAndSoundShot = 0x20C;
- ///<summary>
- ///[I]
- ///0x400AC02
- ///System.Single
- ///</summary>
- public const uint LightAndSoundShotAngle = 0x210;
- ///<summary>
- ///[I]
- ///0x400AC03
- ///System.Single
- ///</summary>
- public const uint LightAndSoundShotSelfContusionTime = 0x214;
- ///<summary>
- ///[I]
- ///0x400AC04
- ///System.Single
- ///</summary>
- public const uint LightAndSoundShotSelfContusionStrength = 0x218;
- ///<summary>
- ///[I]
- ///0x400AC05
- ///System.Single
- ///</summary>
- public const uint DurabilityBurnModificator = 0x21C;
- ///<summary>
- ///[I]
- ///0x400AC06
- ///System.Single
- ///</summary>
- public const uint HeatFactor = 0x220;
- ///<summary>
- ///[I]
- ///0x400AC07
- ///System.Single
- ///</summary>
- public const uint BulletMassGram = 0x224;
- ///<summary>
- ///[I]
- ///0x400AC08
- ///System.Single
- ///</summary>
- public const uint BulletDiameterMilimeters = 0x228;
- ///<summary>
- ///[I]
- ///0x400AC09
- ///System.Boolean
- ///</summary>
- public const uint RemoveShellAfterFire = 0x22C;
- ///<summary>
- ///[I]
- ///0x400AC0A
- ///System.Collections.Generic.List`1<>
- ///</summary>
- public const uint _cachedQualities = 0x148;
- ///<summary>
- ///[I]
- ///0x400AC0B
- ///System.Nullable`1<SonicBulletSoundPlayer/SonicType>
- ///</summary>
- public const uint _cachedSonicType = 0x230;
- }
- ///<summary>
- ///parents: : Item : Object
- ///</summary>
- public struct Ammo
- {
- ///<summary>
- ///[I]
- ///0x400AC18
- ///System.Single
- ///</summary>
- public const uint buckshotDispersion = 0x70;
- ///<summary>
- ///[I]
- ///0x400AC19
- ///SonicBulletSoundPlayer/SonicType
- ///</summary>
- public const uint SonicType = 0x74;
- ///<summary>
- ///[I]
- ///0x400AC1A
- ///System.Boolean
- ///</summary>
- public const uint IsUsed = 0x78;
- }
- ///<summary>
- ///parents: BlockerItem : EquipableItemTemplate : ItemTemplate : Object
- ///</summary>
- public struct HeadArmorTemplate
- {
- ///<summary>
- ///[I]
- ///0x400AC1D
- ///System.Boolean
- ///</summary>
- public const uint FaceShieldComponent = 0x148;
- ///<summary>
- ///[I]
- ///0x400AC1E
- ///System.Boolean
- ///</summary>
- public const uint HasHinge = 0x149;
- ///<summary>
- ///[I]
- ///0x400AC1F
- ///System.Int32
- ///</summary>
- public const uint Durability = 0x14C;
- ///<summary>
- ///[I]
- ///0x400AC20
- ///System.Int32
- ///</summary>
- public const uint MaxDurability = 0x150;
- ///<summary>
- ///[I]
- ///0x400AC21
- ///EFT.EBodyPart[]
- ///</summary>
- public const uint armorZone = 0x138;
- ///<summary>
- ///[I]
- ///0x400AC22
- ///System.Int32
- ///</summary>
- public const uint armorClass = 0x154;
- ///<summary>
- ///[I]
- ///0x400AC23
- ///System.Int32
- ///</summary>
- public const uint speedPenaltyPercent = 0x158;
- ///<summary>
- ///[I]
- ///0x400AC24
- ///System.Int32
- ///</summary>
- public const uint mousePenalty = 0x15C;
- ///<summary>
- ///[I]
- ///0x400AC25
- ///System.Int32
- ///</summary>
- public const uint weaponErgonomicPenalty = 0x160;
- ///<summary>
- ///[I]
- ///0x400AC26
- ///EFT.Ballistics.MaterialType
- ///</summary>
- public const uint MaterialType = 0x164;
- ///<summary>
- ///[I]
- ///0x400AC27
- ///EFT.InventoryLogic.EArmorType
- ///</summary>
- public const uint ArmorType = 0x168;
- ///<summary>
- ///[I]
- ///0x400AC28
- ///System.Single
- ///</summary>
- public const uint BluntThroughput = 0x16C;
- ///<summary>
- ///[I]
- ///0x400AC29
- ///EFT.InventoryLogic.EArmorMaterial
- ///</summary>
- public const uint ArmorMaterial = 0x170;
- ///<summary>
- ///[I]
- ///0x400AC2A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RicochetParams = 0x174;
- ///<summary>
- ///[I]
- ///0x400AC2B
- ///EFT.InventoryLogic.EDeafStrength
- ///</summary>
- public const uint DeafStrength = 0x180;
- ///<summary>
- ///[I]
- ///0x400AC2C
- ///EFT.InventoryLogic.EHeadSegment[]
- ///</summary>
- public const uint headSegments = 0x140;
- ///<summary>
- ///[I]
- ///0x400AC2D
- ///EFT.InventoryLogic.FaceShieldComponent/EMask
- ///</summary>
- public const uint FaceShieldMask = 0x184;
- ///<summary>
- ///[I]
- ///0x400AC2E
- ///System.Single
- ///</summary>
- public const uint BlindnessProtection = 0x188;
- }
- ///<summary>
- ///parents: : ItemContainer : ContainerCollection : Item : Object
- ///</summary>
- public struct ArmorItem
- {
- ///<summary>
- ///[I]
- ///0x400AC33
- ///EFT.InventoryLogic.RepairableComponent
- ///</summary>
- public const uint Repairable = 0x88;
- ///<summary>
- ///[I]
- ///0x400AC34
- ///EFT.InventoryLogic.ArmorComponent
- ///</summary>
- public const uint Armor = 0x90;
- ///<summary>
- ///[I]
- ///0x400AC35
- ///EFT.InventoryLogic.TogglableComponent
- ///</summary>
- public const uint Togglable = 0x98;
- ///<summary>
- ///[I]
- ///0x400AC36
- ///EFT.InventoryLogic.FaceShieldComponent
- ///</summary>
- public const uint FaceShield = 0xA0;
- ///<summary>
- ///[I]
- ///0x400AC37
- ///EFT.InventoryLogic.BuffComponent
- ///</summary>
- public const uint Buff = 0xA8;
- }
- ///<summary>
- ///parents: ItemTemplate : Object
- ///</summary>
- public struct EquipableItemTemplate
- {
- ///<summary>
- ///[I]
- ///0x400AC50
- ///EFT.InventoryLogic.Grid[]
- ///</summary>
- public const uint Grids = 0x110;
- ///<summary>
- ///[I]
- ///0x400AC51
- ///EFT.InventoryLogic.Slot[]
- ///</summary>
- public const uint Slots = 0x118;
- ///<summary>
- ///[I]
- ///0x400AC52
- ///System.Boolean
- ///</summary>
- public const uint CanPutIntoDuringTheRaid = 0x128;
- ///<summary>
- ///[I]
- ///0x400AC53
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint CantRemoveFromSlotsDuringRaid = 0x120;
- }
- ///<summary>
- ///parents: ContainerCollection : Item : Object
- ///</summary>
- public struct ItemContainer
- {
- ///<summary>
- ///[I]
- ///0x400AC54
- ///EFT.InventoryLogic.Grid[]
- ///</summary>
- public const uint Grids = 0x70;
- ///<summary>
- ///[I]
- ///0x400AC55
- ///EFT.InventoryLogic.Slot[]
- ///</summary>
- public const uint Slots = 0x78;
- }
- ///<summary>
- ///parents: EquipableItemTemplate : ItemTemplate : Object
- ///</summary>
- public struct BlockerItem
- {
- ///<summary>
- ///[I]
- ///0x400AC69
- ///System.Boolean
- ///</summary>
- public const uint BlocksEarpiece = 0x130;
- ///<summary>
- ///[I]
- ///0x400AC6A
- ///System.Boolean
- ///</summary>
- public const uint BlocksEyewear = 0x131;
- ///<summary>
- ///[I]
- ///0x400AC6B
- ///System.Boolean
- ///</summary>
- public const uint BlocksFaceCover = 0x132;
- ///<summary>
- ///[I]
- ///0x400AC6C
- ///System.Boolean
- ///</summary>
- public const uint BlocksHeadwear = 0x133;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ItemTemplate
- {
- ///<summary>
- ///[I]
- ///0x400AC8A
- ///System.String
- ///</summary>
- public const uint Name = 0x10;
- ///<summary>
- ///[I]
- ///0x400AC8B
- ///System.String
- ///</summary>
- public const uint ShortName = 0x18;
- ///<summary>
- ///[I]
- ///0x400AC8C
- ///System.String
- ///</summary>
- public const uint Description = 0x20;
- ///<summary>
- ///[I]
- ///0x400AC8D
- ///System.Single
- ///</summary>
- public const uint Weight = 0x90;
- ///<summary>
- ///[I]
- ///0x400AC8E
- ///System.Boolean
- ///</summary>
- public const uint ExaminedByDefault = 0x94;
- ///<summary>
- ///[I]
- ///0x400AC8F
- ///System.Single
- ///</summary>
- public const uint ExamineTime = 0x98;
- ///<summary>
- ///[I]
- ///0x400AC90
- ///System.Boolean
- ///</summary>
- public const uint QuestItem = 0x9C;
- ///<summary>
- ///[I]
- ///0x400AC91
- ///JsonType.TaxonomyColor
- ///</summary>
- public const uint BackgroundColor = 0xA0;
- ///<summary>
- ///[I]
- ///0x400AC92
- ///System.Int32
- ///</summary>
- public const uint Width = 0xA4;
- ///<summary>
- ///[I]
- ///0x400AC93
- ///System.Int32
- ///</summary>
- public const uint Height = 0xA8;
- ///<summary>
- ///[I]
- ///0x400AC94
- ///System.Int32
- ///</summary>
- public const uint ExtraSizeLeft = 0xAC;
- ///<summary>
- ///[I]
- ///0x400AC95
- ///System.Int32
- ///</summary>
- public const uint ExtraSizeRight = 0xB0;
- ///<summary>
- ///[I]
- ///0x400AC96
- ///System.Int32
- ///</summary>
- public const uint ExtraSizeUp = 0xB4;
- ///<summary>
- ///[I]
- ///0x400AC97
- ///System.Int32
- ///</summary>
- public const uint ExtraSizeDown = 0xB8;
- ///<summary>
- ///[I]
- ///0x400AC98
- ///System.Boolean
- ///</summary>
- public const uint ExtraSizeForceAdd = 0xBC;
- ///<summary>
- ///[I]
- ///0x400AC99
- ///System.Int32
- ///</summary>
- public const uint StackMaxSize = 0xC0;
- ///<summary>
- ///[I]
- ///0x400AC9A
- ///System.Int32
- ///</summary>
- public const uint StackObjectsCount = 0xC4;
- ///<summary>
- ///[I]
- ///0x400AC9B
- ///System.Int32
- ///</summary>
- public const uint CreditsPrice = 0xC8;
- ///<summary>
- ///[I]
- ///0x400AC9C
- ///System.String
- ///</summary>
- public const uint ItemSound = 0x28;
- ///<summary>
- ///[I]
- ///0x400AC9D
- ///EFT.ResourceKey
- ///</summary>
- public const uint Prefab = 0x30;
- ///<summary>
- ///[I]
- ///0x400AC9E
- ///EFT.ResourceKey
- ///</summary>
- public const uint UsePrefab = 0x38;
- ///<summary>
- ///[I]
- ///0x400AC9F
- ///JsonType.ELootRarity
- ///</summary>
- public const uint Rarity = 0xCC;
- ///<summary>
- ///[I]
- ///0x400ACA0
- ///JsonType.EItemDropSoundType
- ///</summary>
- public const uint DropSoundType = 0xD0;
- ///<summary>
- ///[I]
- ///0x400ACA1
- ///System.Single
- ///</summary>
- public const uint SpawnChance = 0xD4;
- ///<summary>
- ///[I]
- ///0x400ACA2
- ///System.Boolean
- ///</summary>
- public const uint NotShownInSlot = 0xD8;
- ///<summary>
- ///[I]
- ///0x400ACA3
- ///System.Int32
- ///</summary>
- public const uint LootExperience = 0xDC;
- ///<summary>
- ///[I]
- ///0x400ACA4
- ///System.Boolean
- ///</summary>
- public const uint HideEntrails = 0xE0;
- ///<summary>
- ///[I]
- ///0x400ACA5
- ///System.Int32
- ///</summary>
- public const uint ExamineExperience = 0xE4;
- ///<summary>
- ///[I]
- ///0x400ACA6
- ///System.Int32
- ///</summary>
- public const uint RepairCost = 0xE8;
- ///<summary>
- ///[I]
- ///0x400ACA7
- ///System.Int32
- ///</summary>
- public const uint RepairSpeed = 0xEC;
- ///<summary>
- ///[I]
- ///0x400ACA8
- ///System.Boolean
- ///</summary>
- public const uint MergesWithChildren = 0xF0;
- ///<summary>
- ///[I]
- ///0x400ACA9
- ///System.Boolean
- ///</summary>
- public const uint CanSellOnRagfair = 0xF1;
- ///<summary>
- ///[I]
- ///0x400ACAA
- ///System.Boolean
- ///</summary>
- public const uint CanRequireOnRagfair = 0xF2;
- ///<summary>
- ///[I]
- ///0x400ACAB
- ///System.String[]
- ///</summary>
- public const uint ConflictingItems = 0x40;
- ///<summary>
- ///[I]
- ///0x400ACAC
- ///System.Int32
- ///</summary>
- public const uint AnimationVariantsNumber = 0xF4;
- ///<summary>
- ///[I]
- ///0x400ACAD
- ///System.Single
- ///</summary>
- public const uint RagFairCommissionModifier = 0xF8;
- ///<summary>
- ///[I]
- ///0x400ACAE
- ///System.Boolean
- ///</summary>
- public const uint IsAlwaysAvailableForInsurance = 0xFC;
- ///<summary>
- ///[I]
- ///0x400ACAF
- ///System.Boolean
- ///</summary>
- public const uint InsuranceDisabled = 0xFD;
- ///<summary>
- ///[I]
- ///0x400ACB0
- ///System.Int32
- ///</summary>
- public const uint DiscardLimit = 0x100;
- ///<summary>
- ///[I]
- ///0x400ACB1
- ///System.Boolean
- ///</summary>
- public const uint Unlootable = 0x104;
- ///<summary>
- ///[I]
- ///0x400ACB2
- ///System.Boolean
- ///</summary>
- public const uint IsUnremovable = 0x105;
- ///<summary>
- ///[I]
- ///0x400ACB3
- ///System.Boolean
- ///</summary>
- public const uint IsSpecialSlotOnly = 0x106;
- ///<summary>
- ///[I]
- ///0x400ACB4
- ///System.String
- ///</summary>
- public const uint UnlootableFromSlot = 0x48;
- ///<summary>
- ///[I]
- ///0x400ACB5
- ///EFT.EPlayerSideMask
- ///</summary>
- public const uint UnlootableFromSide = 0x108;
- ///<summary>
- ///[I]
- ///0x400ACB6
- ///System.String
- ///</summary>
- public const uint _id = 0x50;
- ///<summary>
- ///[I]
- ///0x400ACB7
- ///System.String
- ///</summary>
- public const uint _name = 0x58;
- ///<summary>
- ///[I]
- ///0x400ACB8
- ///System.String
- ///</summary>
- public const uint _parent = 0x60;
- ///<summary>
- ///[I]
- ///0x400ACB9
- ///EFT.InventoryLogic.NodeType
- ///</summary>
- public const uint _type = 0x10C;
- ///<summary>
- ///[I]
- ///0x400ACBA
- ///[]
- ///</summary>
- public const uint _items = 0x68;
- ///<summary>
- ///[I]
- ///0x400ACBB
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.IItemComponent>
- ///</summary>
- public const uint ReadonlyComponents = 0x70;
- ///<summary>
- ///[I]
- ///0x400ACBC
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.ItemTemplate>
- ///</summary>
- public const uint _children = 0x78;
- ///<summary>
- ///[I]
- ///0x400ACBD
- ///EFT.InventoryLogic.ItemTemplate[]
- ///</summary>
- public const uint _compatibleItems = 0x80;
- ///<summary>
- ///[I]
- ///0x400ACBE
- ///EFT.InventoryLogic.ItemTemplate
- ///</summary>
- public const uint _ItemTemplateparent = 0x88;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Item
- {
- ///<summary>
- ///[I]
- ///0x400ACC3
- ///System.Nullable`1<System.Int32>
- ///</summary>
- public const uint _discardLimit = 0x50;
- ///<summary>
- ///[I]
- ///0x400ACC4
- ///System.Boolean
- ///</summary>
- public const uint UnlimitedCount = 0x58;
- ///<summary>
- ///[I]
- ///0x400ACC5
- ///System.Int32
- ///</summary>
- public const uint BuyRestrictionMax = 0x5C;
- ///<summary>
- ///[I]
- ///0x400ACC6
- ///System.Int32
- ///</summary>
- public const uint BuyRestrictionCurrent = 0x60;
- ///<summary>
- ///[I]
- ///0x400ACC7
- ///System.Int32
- ///</summary>
- public const uint StackObjectsCount = 0x64;
- ///<summary>
- ///[I]
- ///0x400ACC8
- ///System.Int32
- ///</summary>
- public const uint Version = 0x68;
- ///<summary>
- ///[I]
- ///0x400ACCA
- ///System.String
- ///</summary>
- public const uint Id = 0x10;
- ///<summary>
- ///[I]
- ///0x400ACCB
- ///EFT.InventoryLogic.ItemAddress
- ///</summary>
- public const uint OriginalAddress = 0x18;
- ///<summary>
- ///[I]
- ///0x400ACCC
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.IItemComponent>
- ///</summary>
- public const uint Components = 0x20;
- ///<summary>
- ///[I]
- ///0x400ACCD
- ///System.String
- ///</summary>
- public const uint _toStringCache = 0x28;
- ///<summary>
- ///[I]
- ///0x400ACCE
- ///EFT.InventoryLogic.ItemAddress
- ///</summary>
- public const uint CurrentAddress = 0x30;
- ///<summary>
- ///[I]
- ///0x400ACCF
- ///`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint ChildrenChanged = 0x38;
- ///<summary>
- ///[I]
- ///0x400ACD0
- ///EFT.InventoryLogic.ItemTemplate
- ///</summary>
- public const uint _template = 0x40;
- ///<summary>
- ///[I]
- ///0x400ACD1
- ///System.Boolean
- ///</summary>
- public const uint SpawnedInSession = 0x6C;
- ///<summary>
- ///[I]
- ///0x400ACD2
- ///System.Collections.Generic.List`1<>
- ///</summary>
- public const uint Attributes = 0x48;
- ///<summary>
- ///[S]
- ///0x400ACD3
- ///System.Collections.Generic.Dictionary`2<System.Enum,System.String>
- ///</summary>
- public const uint Replacements = 0x8;
- }
- ///<summary>
- ///parents: : ModTemplate : EquipableItemTemplate : ItemTemplate : Object
- ///</summary>
- public struct MagazineTemplate
- {
- ///<summary>
- ///[S]
- ///0x400AD43
- ///System.Single
- ///</summary>
- public const uint _maxMalfunctionChance = 0x0;
- ///<summary>
- ///[I]
- ///0x400AD44
- ///System.Int32
- ///</summary>
- public const uint magAnimationIndex = 0x178;
- ///<summary>
- ///[I]
- ///0x400AD45
- ///EFT.InventoryLogic.StackSlot[]
- ///</summary>
- public const uint Cartridges = 0x160;
- ///<summary>
- ///[I]
- ///0x400AD46
- ///System.Single
- ///</summary>
- public const uint LoadUnloadModifier = 0x17C;
- ///<summary>
- ///[I]
- ///0x400AD47
- ///System.Single
- ///</summary>
- public const uint CheckTimeModifier = 0x180;
- ///<summary>
- ///[I]
- ///0x400AD48
- ///System.Int32
- ///</summary>
- public const uint CheckOverride = 0x184;
- ///<summary>
- ///[I]
- ///0x400AD49
- ///EFT.InventoryLogic.Weapon/EReloadMode
- ///</summary>
- public const uint ReloadMagType = 0x188;
- ///<summary>
- ///[I]
- ///0x400AD4A
- ///System.String
- ///</summary>
- public const uint VisibleAmmoRangesString = 0x168;
- ///<summary>
- ///[I]
- ///0x400AD4B
- ///System.Single
- ///</summary>
- public const uint MalfunctionChance = 0x18C;
- ///<summary>
- ///[I]
- ///0x400AD4C
- ///System.Boolean
- ///</summary>
- public const uint MagazineWithBelt = 0x190;
- ///<summary>
- ///[I]
- ///0x400AD4D
- ///System.Int32
- ///</summary>
- public const uint BeltMagazineRefreshCount = 0x194;
- ///<summary>
- ///[I]
- ///0x400AD4E
- ///System.Boolean
- ///</summary>
- public const uint IsMagazineForStationaryWeapon = 0x198;
- ///<summary>
- ///[I]
- ///0x400AD4F
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.MagazineTemplate/>
- ///</summary>
- public const uint _visibleAmmoRanges = 0x170;
- }
- ///<summary>
- ///parents: : Mod : ItemContainer : ContainerCollection : Item : Object
- ///</summary>
- public struct MagazineItem
- {
- ///<summary>
- ///[I]
- ///0x400AD53
- ///EFT.InventoryLogic.TagComponent
- ///</summary>
- public const uint Tag = 0x88;
- ///<summary>
- ///[I]
- ///0x400AD55
- ///System.Int32
- ///</summary>
- public const uint ObservedMagazineCount = 0xA0;
- ///<summary>
- ///[I]
- ///0x400AD56
- ///EFT.InventoryLogic.StackSlot
- ///</summary>
- public const uint _cartridges = 0x98;
- }
- ///<summary>
- ///parents: EquipableItemTemplate : ItemTemplate : Object
- ///</summary>
- public struct ModTemplate
- {
- ///<summary>
- ///[I]
- ///0x400AD85
- ///System.Int32
- ///</summary>
- public const uint EffectiveDistance = 0x130;
- ///<summary>
- ///[I]
- ///0x400AD86
- ///System.Int32
- ///</summary>
- public const uint Loudness = 0x134;
- ///<summary>
- ///[I]
- ///0x400AD87
- ///System.Int32
- ///</summary>
- public const uint Accuracy = 0x138;
- ///<summary>
- ///[I]
- ///0x400AD88
- ///System.Single
- ///</summary>
- public const uint DoubleActionAccuracyPenaltyMult = 0x13C;
- ///<summary>
- ///[I]
- ///0x400AD89
- ///System.Single
- ///</summary>
- public const uint Recoil = 0x140;
- ///<summary>
- ///[I]
- ///0x400AD8A
- ///System.Single
- ///</summary>
- public const uint Ergonomics = 0x144;
- ///<summary>
- ///[I]
- ///0x400AD8B
- ///System.Single
- ///</summary>
- public const uint Velocity = 0x148;
- ///<summary>
- ///[I]
- ///0x400AD8C
- ///System.Boolean
- ///</summary>
- public const uint RaidModdable = 0x14C;
- ///<summary>
- ///[I]
- ///0x400AD8D
- ///System.Boolean
- ///</summary>
- public const uint ToolModdable = 0x14D;
- ///<summary>
- ///[I]
- ///0x400AD8E
- ///System.Boolean
- ///</summary>
- public const uint BlocksFolding = 0x14E;
- ///<summary>
- ///[I]
- ///0x400AD8F
- ///System.Boolean
- ///</summary>
- public const uint IsAnimated = 0x14F;
- ///<summary>
- ///[I]
- ///0x400AD90
- ///System.Single
- ///</summary>
- public const uint SightingRange = 0x150;
- ///<summary>
- ///[I]
- ///0x400AD91
- ///System.Int32
- ///</summary>
- public const uint UniqueAnimationModID = 0x154;
- ///<summary>
- ///[I]
- ///0x400AD92
- ///System.Boolean
- ///</summary>
- public const uint HasShoulderContact = 0x158;
- }
- ///<summary>
- ///parents: EquipableItemTemplate : ItemTemplate : Object
- ///</summary>
- public struct WeaponTemplate
- {
- ///<summary>
- ///[C]
- ///0x400ADEF
- ///System.Int32
- ///</summary>
- public const uint SINGLE_FIRE_RATE_DEFAULT = 0x0;
- ///<summary>
- ///[C]
- ///0x400ADF0
- ///System.Boolean
- ///</summary>
- public const uint CAN_QUEUE_SECOND_SHOT_DEFAULT = 0x0;
- ///<summary>
- ///[I]
- ///0x400ADF1
- ///EFT.InventoryLogic.Weapon/EReloadMode
- ///</summary>
- public const uint ReloadMode = 0x180;
- ///<summary>
- ///[I]
- ///0x400ADF2
- ///System.String
- ///</summary>
- public const uint weapClass = 0x130;
- ///<summary>
- ///[I]
- ///0x400ADF3
- ///System.String
- ///</summary>
- public const uint weapUseType = 0x138;
- ///<summary>
- ///[I]
- ///0x400ADF4
- ///System.String
- ///</summary>
- public const uint ammoCaliber = 0x140;
- ///<summary>
- ///[I]
- ///0x400ADF5
- ///System.Boolean
- ///</summary>
- public const uint AdjustCollimatorsToTrajectory = 0x184;
- ///<summary>
- ///[I]
- ///0x400ADF6
- ///System.Object[]
- ///</summary>
- public const uint weapAmmoTypes = 0x148;
- ///<summary>
- ///[I]
- ///0x400ADF7
- ///System.Single
- ///</summary>
- public const uint Durability = 0x188;
- ///<summary>
- ///[I]
- ///0x400ADF8
- ///System.Single
- ///</summary>
- public const uint MaxDurability = 0x18C;
- ///<summary>
- ///[I]
- ///0x400ADF9
- ///System.Single
- ///</summary>
- public const uint RepairComplexity = 0x190;
- ///<summary>
- ///[I]
- ///0x400ADFA
- ///System.Single
- ///</summary>
- public const uint OperatingResource = 0x194;
- ///<summary>
- ///[I]
- ///0x400ADFB
- ///System.Single
- ///</summary>
- public const uint RecoilForceUp = 0x198;
- ///<summary>
- ///[I]
- ///0x400ADFC
- ///System.Single
- ///</summary>
- public const uint RecoilForceBack = 0x19C;
- ///<summary>
- ///[I]
- ///0x400ADFD
- ///System.Single
- ///</summary>
- public const uint Convergence = 0x1A0;
- ///<summary>
- ///[I]
- ///0x400ADFE
- ///System.Int32
- ///</summary>
- public const uint RecoilAngle = 0x1A4;
- ///<summary>
- ///[I]
- ///0x400ADFF
- ///System.Int32
- ///</summary>
- public const uint RecolDispersion = 0x1A8;
- ///<summary>
- ///[I]
- ///0x400AE00
- ///System.Single
- ///</summary>
- public const uint CameraSnap = 0x1AC;
- ///<summary>
- ///[I]
- ///0x400AE01
- ///System.Single
- ///</summary>
- public const uint Ergonomics = 0x1B0;
- ///<summary>
- ///[I]
- ///0x400AE02
- ///System.Single
- ///</summary>
- public const uint Velocity = 0x1B4;
- ///<summary>
- ///[I]
- ///0x400AE03
- ///System.Int32
- ///</summary>
- public const uint durabSpawnMin = 0x1B8;
- ///<summary>
- ///[I]
- ///0x400AE04
- ///System.Int32
- ///</summary>
- public const uint durabSpawnMax = 0x1BC;
- ///<summary>
- ///[I]
- ///0x400AE05
- ///System.Boolean
- ///</summary>
- public const uint isFastReload = 0x1C0;
- ///<summary>
- ///[I]
- ///0x400AE06
- ///System.Boolean
- ///</summary>
- public const uint isChamberLoad = 0x1C1;
- ///<summary>
- ///[I]
- ///0x400AE07
- ///System.Int32
- ///</summary>
- public const uint ShotgunDispersion = 0x1C4;
- ///<summary>
- ///[I]
- ///0x400AE08
- ///System.Int32
- ///</summary>
- public const uint bFirerate = 0x1C8;
- ///<summary>
- ///[I]
- ///0x400AE09
- ///System.Int32
- ///</summary>
- public const uint SingleFireRate = 0x1CC;
- ///<summary>
- ///[I]
- ///0x400AE0A
- ///System.Boolean
- ///</summary>
- public const uint CanQueueSecondShot = 0x1D0;
- ///<summary>
- ///[I]
- ///0x400AE0B
- ///System.Int32
- ///</summary>
- public const uint bEffDist = 0x1D4;
- ///<summary>
- ///[I]
- ///0x400AE0C
- ///System.Int32
- ///</summary>
- public const uint bHearDist = 0x1D8;
- ///<summary>
- ///[I]
- ///0x400AE0D
- ///System.Boolean
- ///</summary>
- public const uint isBoltCatch = 0x1DC;
- ///<summary>
- ///[I]
- ///0x400AE0E
- ///System.String
- ///</summary>
- public const uint defMagType = 0x150;
- ///<summary>
- ///[I]
- ///0x400AE0F
- ///System.String
- ///</summary>
- public const uint defAmmo = 0x158;
- ///<summary>
- ///[I]
- ///0x400AE10
- ///System.Single
- ///</summary>
- public const uint CameraRecoil = 0x1E0;
- ///<summary>
- ///[I]
- ///0x400AE11
- ///System.Single
- ///</summary>
- public const uint AimPlane = 0x1E4;
- ///<summary>
- ///[I]
- ///0x400AE12
- ///EFT.InventoryLogic.Slot[]
- ///</summary>
- public const uint Chambers = 0x160;
- ///<summary>
- ///[I]
- ///0x400AE13
- ///System.Single
- ///</summary>
- public const uint CenterOfImpact = 0x1E8;
- ///<summary>
- ///[I]
- ///0x400AE14
- ///System.Single
- ///</summary>
- public const uint DoubleActionAccuracyPenalty = 0x1EC;
- ///<summary>
- ///[I]
- ///0x400AE15
- ///System.Single
- ///</summary>
- public const uint DeviationMax = 0x1F0;
- ///<summary>
- ///[I]
- ///0x400AE16
- ///System.Single
- ///</summary>
- public const uint DeviationCurve = 0x1F4;
- ///<summary>
- ///[I]
- ///0x400AE17
- ///System.Boolean
- ///</summary>
- public const uint MustBoltBeOpennedForExternalReload = 0x1F8;
- ///<summary>
- ///[I]
- ///0x400AE18
- ///System.Boolean
- ///</summary>
- public const uint MustBoltBeOpennedForInternalReload = 0x1F9;
- ///<summary>
- ///[I]
- ///0x400AE19
- ///System.Boolean
- ///</summary>
- public const uint Foldable = 0x1FA;
- ///<summary>
- ///[I]
- ///0x400AE1A
- ///System.Boolean
- ///</summary>
- public const uint Retractable = 0x1FB;
- ///<summary>
- ///[I]
- ///0x400AE1B
- ///System.Boolean
- ///</summary>
- public const uint BoltAction = 0x1FC;
- ///<summary>
- ///[I]
- ///0x400AE1C
- ///System.Boolean
- ///</summary>
- public const uint ManualBoltCatch = 0x1FD;
- ///<summary>
- ///[I]
- ///0x400AE1D
- ///UnityEngine.Vector3
- ///</summary>
- public const uint TacticalReloadStiffnes = 0x200;
- ///<summary>
- ///[I]
- ///0x400AE1E
- ///System.Single
- ///</summary>
- public const uint TacticalReloadFixation = 0x20C;
- ///<summary>
- ///[I]
- ///0x400AE1F
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RecoilCenter = 0x210;
- ///<summary>
- ///[I]
- ///0x400AE20
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RotationCenter = 0x21C;
- ///<summary>
- ///[I]
- ///0x400AE21
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RotationCenterNoStock = 0x228;
- ///<summary>
- ///[I]
- ///0x400AE22
- ///System.Int32
- ///</summary>
- public const uint IronSightRange = 0x234;
- ///<summary>
- ///[I]
- ///0x400AE23
- ///System.Single
- ///</summary>
- public const uint HipInnaccuracyGain = 0x238;
- ///<summary>
- ///[I]
- ///0x400AE24
- ///System.Single
- ///</summary>
- public const uint HipAccuracyRestorationDelay = 0x23C;
- ///<summary>
- ///[I]
- ///0x400AE25
- ///System.Single
- ///</summary>
- public const uint HipAccuracyRestorationSpeed = 0x240;
- ///<summary>
- ///[I]
- ///0x400AE26
- ///EFT.InventoryLogic.AmmoTemplate
- ///</summary>
- public const uint _defAmmoTemplate = 0x168;
- ///<summary>
- ///[I]
- ///0x400AE27
- ///System.Boolean
- ///</summary>
- public const uint CompactHandling = 0x244;
- ///<summary>
- ///[I]
- ///0x400AE28
- ///System.Single
- ///</summary>
- public const uint SightingRange = 0x248;
- ///<summary>
- ///[I]
- ///0x400AE29
- ///System.Boolean
- ///</summary>
- public const uint AllowJam = 0x24C;
- ///<summary>
- ///[I]
- ///0x400AE2A
- ///System.Boolean
- ///</summary>
- public const uint AllowFeed = 0x24D;
- ///<summary>
- ///[I]
- ///0x400AE2B
- ///System.Boolean
- ///</summary>
- public const uint AllowMisfire = 0x24E;
- ///<summary>
- ///[I]
- ///0x400AE2C
- ///System.Boolean
- ///</summary>
- public const uint AllowSlide = 0x24F;
- ///<summary>
- ///[I]
- ///0x400AE2D
- ///System.Single
- ///</summary>
- public const uint BaseMalfunctionChance = 0x250;
- ///<summary>
- ///[I]
- ///0x400AE2E
- ///System.Single
- ///</summary>
- public const uint AimSensitivity = 0x254;
- ///<summary>
- ///[I]
- ///0x400AE2F
- ///System.Single
- ///</summary>
- public const uint DurabilityBurnRatio = 0x258;
- ///<summary>
- ///[I]
- ///0x400AE30
- ///System.Single
- ///</summary>
- public const uint HeatFactorGun = 0x25C;
- ///<summary>
- ///[I]
- ///0x400AE31
- ///System.Single
- ///</summary>
- public const uint CoolFactorGun = 0x260;
- ///<summary>
- ///[I]
- ///0x400AE32
- ///System.Boolean
- ///</summary>
- public const uint AllowOverheat = 0x264;
- ///<summary>
- ///[I]
- ///0x400AE33
- ///System.Single
- ///</summary>
- public const uint HeatFactorByShot = 0x268;
- ///<summary>
- ///[I]
- ///0x400AE34
- ///System.Single
- ///</summary>
- public const uint CoolFactorGunMods = 0x26C;
- ///<summary>
- ///[I]
- ///0x400AE35
- ///System.Single
- ///</summary>
- public const uint RecoilPosZMult = 0x270;
- ///<summary>
- ///[I]
- ///0x400AE36
- ///System.Boolean
- ///</summary>
- public const uint IsFlareGun = 0x274;
- ///<summary>
- ///[I]
- ///0x400AE37
- ///System.Boolean
- ///</summary>
- public const uint IsOneoff = 0x275;
- ///<summary>
- ///[I]
- ///0x400AE38
- ///System.Boolean
- ///</summary>
- public const uint IsGrenadeLauncher = 0x276;
- ///<summary>
- ///[I]
- ///0x400AE39
- ///System.Boolean
- ///</summary>
- public const uint NoFiremodeOnBoltcatch = 0x277;
- ///<summary>
- ///[I]
- ///0x400AE3A
- ///System.Boolean
- ///</summary>
- public const uint IsStationaryWeapon = 0x278;
- ///<summary>
- ///[I]
- ///0x400AE3B
- ///System.Boolean
- ///</summary>
- public const uint IsBeltMachineGun = 0x279;
- ///<summary>
- ///[I]
- ///0x400AE3C
- ///System.Single
- ///</summary>
- public const uint MinRepairDegradation = 0x27C;
- ///<summary>
- ///[I]
- ///0x400AE3D
- ///System.Single
- ///</summary>
- public const uint MaxRepairDegradation = 0x280;
- ///<summary>
- ///[I]
- ///0x400AE3E
- ///System.Int32
- ///</summary>
- public const uint SizeReduceRight = 0x284;
- ///<summary>
- ///[I]
- ///0x400AE3F
- ///System.String
- ///</summary>
- public const uint FoldedSlot = 0x170;
- ///<summary>
- ///[I]
- ///0x400AE40
- ///EFT.InventoryLogic.Weapon/EFireMode[]
- ///</summary>
- public const uint weapFireType = 0x178;
- ///<summary>
- ///[I]
- ///0x400AE41
- ///System.Int32
- ///</summary>
- public const uint BurstShotsCount = 0x288;
- }
- ///<summary>
- ///parents: ItemContainer : ContainerCollection : Item : Object
- ///</summary>
- public struct Weapon
- {
- ///<summary>
- ///[C]
- ///0x400AE42
- ///System.String
- ///</summary>
- public const uint WEAPON_CLASS_PISTOL = 0x0;
- ///<summary>
- ///[C]
- ///0x400AE43
- ///System.Single
- ///</summary>
- public const uint MOA_ON_100_METERS = 0x0;
- ///<summary>
- ///[C]
- ///0x400AE44
- ///System.Single
- ///</summary>
- public const uint ERGONOMICS_MIN = 0x0;
- ///<summary>
- ///[C]
- ///0x400AE45
- ///System.Single
- ///</summary>
- public const uint ERGONOMICS_MAX = 0x0;
- ///<summary>
- ///[I]
- ///0x400AE46
- ///EFT.InventoryLogic.RepairableComponent
- ///</summary>
- public const uint Repairable = 0x88;
- ///<summary>
- ///[I]
- ///0x400AE47
- ///EFT.InventoryLogic.FoldableComponent
- ///</summary>
- public const uint Foldable = 0x90;
- ///<summary>
- ///[I]
- ///0x400AE48
- ///EFT.InventoryLogic.FireModeComponent
- ///</summary>
- public const uint FireMode = 0x98;
- ///<summary>
- ///[I]
- ///0x400AE49
- ///EFT.InventoryLogic.BuffComponent
- ///</summary>
- public const uint Buff = 0xA0;
- ///<summary>
- ///[I]
- ///0x400AE4A
- ///EFT.InventoryLogic.Slot[]
- ///</summary>
- public const uint _chambers = 0xA8;
- ///<summary>
- ///[I]
- ///0x400AE4B
- ///UnityEngine.Vector3[]
- ///</summary>
- public const uint _opticCalibrationPoints = 0xB0;
- ///<summary>
- ///[I]
- ///0x400AE4C
- ///EFT.Ballistics.TrajectoryInfo
- ///</summary>
- public const uint _opticTrajectoryInfosForAGS = 0xB8;
- ///<summary>
- ///[C]
- ///0x400AE4D
- ///System.Single
- ///</summary>
- public const uint OVERHEAT_PROBLEMS_START = 0x0;
- ///<summary>
- ///[S]
- ///0x400AE4E
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.Mod>
- ///</summary>
- public const uint _preallocatedMods = 0x0;
- ///<summary>
- ///[I]
- ///0x400AE4F
- ///EFT.InventoryLogic.Weapon/
- ///</summary>
- public const uint MalfState = 0xC0;
- ///<summary>
- ///[I]
- ///0x400AE50
- ///EFT.InventoryLogic.Slot
- ///</summary>
- public const uint _magSlotCache = 0xC8;
- ///<summary>
- ///[I]
- ///0x400AE51
- ///`1<System.Int32>
- ///</summary>
- public const uint AimIndex = 0xD0;
- ///<summary>
- ///[I]
- ///0x400AE52
- ///System.Boolean
- ///</summary>
- public const uint CompatibleAmmo = 0xE8;
- ///<summary>
- ///[I]
- ///0x400AE53
- ///System.Boolean
- ///</summary>
- public const uint Armed = 0xE9;
- ///<summary>
- ///[I]
- ///0x400AE54
- ///System.Boolean
- ///</summary>
- public const uint IsUnderBarrelDeviceActive = 0xEA;
- ///<summary>
- ///[I]
- ///0x400AE55
- ///System.Func`2<EFT.InventoryLogic.Weapon/EFT.InventoryLogic.EMalfunctionState,System.Boolean>
- ///</summary>
- public const uint OnMalfunctionValidate = 0xD8;
- ///<summary>
- ///[I]
- ///0x400AE56
- ///System.Boolean
- ///</summary>
- public const uint CylinderHammerClosed = 0xEB;
- ///<summary>
- ///[I]
- ///0x400AE57
- ///EFT.InventoryLogic.AmmoTemplate[]
- ///</summary>
- public const uint _shellsInChambers = 0xE0;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EMalfunctionState
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- None = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Misfire = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Jam = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- HardSlide = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- SoftSlide = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Feed = 5,
- }
- ///<summary>
- ///parents: : EquipableItemTemplate : ItemTemplate : Object
- ///</summary>
- public struct ArmorTemplate
- {
- ///<summary>
- ///[I]
- ///0x400AED9
- ///System.Int32
- ///</summary>
- public const uint Durability = 0x158;
- ///<summary>
- ///[I]
- ///0x400AEDA
- ///System.Int32
- ///</summary>
- public const uint MaxDurability = 0x15C;
- ///<summary>
- ///[I]
- ///0x400AEDB
- ///System.String
- ///</summary>
- public const uint RigLayoutName = 0x140;
- ///<summary>
- ///[I]
- ///0x400AEDC
- ///EFT.EBodyPart[]
- ///</summary>
- public const uint armorZone = 0x148;
- ///<summary>
- ///[I]
- ///0x400AEDD
- ///System.Int32
- ///</summary>
- public const uint armorClass = 0x160;
- ///<summary>
- ///[I]
- ///0x400AEDE
- ///System.Int32
- ///</summary>
- public const uint speedPenaltyPercent = 0x164;
- ///<summary>
- ///[I]
- ///0x400AEDF
- ///System.Int32
- ///</summary>
- public const uint mousePenalty = 0x168;
- ///<summary>
- ///[I]
- ///0x400AEE0
- ///System.Int32
- ///</summary>
- public const uint weaponErgonomicPenalty = 0x16C;
- ///<summary>
- ///[I]
- ///0x400AEE1
- ///EFT.Ballistics.MaterialType
- ///</summary>
- public const uint MaterialType = 0x170;
- ///<summary>
- ///[I]
- ///0x400AEE2
- ///EFT.InventoryLogic.EArmorType
- ///</summary>
- public const uint ArmorType = 0x174;
- ///<summary>
- ///[I]
- ///0x400AEE3
- ///System.Single
- ///</summary>
- public const uint BluntThroughput = 0x178;
- ///<summary>
- ///[I]
- ///0x400AEE4
- ///EFT.InventoryLogic.EArmorMaterial
- ///</summary>
- public const uint ArmorMaterial = 0x17C;
- ///<summary>
- ///[I]
- ///0x400AEE5
- ///UnityEngine.Vector3
- ///</summary>
- public const uint RicochetParams = 0x180;
- ///<summary>
- ///[I]
- ///0x400AEE6
- ///EFT.InventoryLogic.EDeafStrength
- ///</summary>
- public const uint DeafStrength = 0x18C;
- ///<summary>
- ///[I]
- ///0x400AEE7
- ///EFT.InventoryLogic.EHeadSegment[]
- ///</summary>
- public const uint headSegments = 0x150;
- }
- ///<summary>
- ///parents: : ItemContainer : ContainerCollection : Item : Object
- ///</summary>
- public struct TacticalRigArmorItem
- {
- ///<summary>
- ///[I]
- ///0x400AEE8
- ///EFT.InventoryLogic.RepairableComponent
- ///</summary>
- public const uint Repairable = 0xA8;
- ///<summary>
- ///[I]
- ///0x400AEE9
- ///EFT.InventoryLogic.ArmorComponent
- ///</summary>
- public const uint Armor = 0xB0;
- ///<summary>
- ///[I]
- ///0x400AEEA
- ///EFT.InventoryLogic.BuffComponent
- ///</summary>
- public const uint Buff = 0xB8;
- }
- ///<summary>
- ///parents: ArmorItem : : ItemContainer : ContainerCollection : Item : Object
- ///</summary>
- public struct GlassesItem
- {
- ///<summary>
- ///[I]
- ///0x400AEEB
- ///
- ///</summary>
- public const uint _headArmorTemplate = 0xB0;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EquipmentSlot
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- FirstPrimaryWeapon = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- SecondPrimaryWeapon = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Holster = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- Scabbard = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Backpack = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- SecuredContainer = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- TacticalVest = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- ArmorVest = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- Pockets = 8,
- ///<summary>
- ///[E]
- ///9
- ///</summary>
- Eyewear = 9,
- ///<summary>
- ///[E]
- ///10
- ///</summary>
- FaceCover = 10,
- ///<summary>
- ///[E]
- ///11
- ///</summary>
- Headwear = 11,
- ///<summary>
- ///[E]
- ///12
- ///</summary>
- Earpiece = 12,
- ///<summary>
- ///[E]
- ///13
- ///</summary>
- Dogtag = 13,
- ///<summary>
- ///[E]
- ///14
- ///</summary>
- ArmBand = 14,
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Inventory
- {
- ///<summary>
- ///[I]
- ///0x400AF1D
- ///EFT.InventoryLogic.EquipmentContainer
- ///</summary>
- public const uint Equipment = 0x10;
- ///<summary>
- ///[I]
- ///0x400AF1E
- ///
- ///</summary>
- public const uint Stash = 0x18;
- ///<summary>
- ///[I]
- ///0x400AF1F
- ///
- ///</summary>
- public const uint QuestRaidItems = 0x20;
- ///<summary>
- ///[I]
- ///0x400AF20
- ///
- ///</summary>
- public const uint QuestStashItems = 0x28;
- ///<summary>
- ///[I]
- ///0x400AF21
- ///System.Collections.Generic.Dictionary`2<EFT.EAreaType,EFT.InventoryLogic.ItemContainer>
- ///</summary>
- public const uint HideoutAreaStashes = 0x30;
- ///<summary>
- ///[I]
- ///0x400AF22
- ///
- ///</summary>
- public const uint SortingTable = 0x38;
- ///<summary>
- ///[I]
- ///0x400AF23
- ///
- ///</summary>
- public const uint FastAccess = 0x40;
- ///<summary>
- ///[I]
- ///0x400AF24
- ///`1<System.Single>
- ///</summary>
- public const uint TotalWeight = 0x48;
- ///<summary>
- ///[I]
- ///0x400AF25
- ///`1<System.Single>
- ///</summary>
- public const uint TotalWeightEliteSkill = 0x50;
- ///<summary>
- ///[I]
- ///0x400AF26
- ///System.Collections.Generic.List`1<Diz.LanguageExtensions.Error>
- ///</summary>
- public const uint DeserializationErrors = 0x58;
- ///<summary>
- ///[I]
- ///0x400AF27
- ///System.Collections.Generic.Dictionary`2<System.String,System.Int32>
- ///</summary>
- public const uint DiscardLimits = 0x60;
- ///<summary>
- ///[I]
- ///0x400AF28
- ///System.Collections.Generic.List`1<EFT.InventoryLogic.Slot>
- ///</summary>
- public const uint _preallocatedSlotsList = 0x68;
- ///<summary>
- ///[I]
- ///0x400AF29
- ///EFT.InventoryLogic.ItemContainer
- ///</summary>
- public const uint CurrentActiveHideoutAreaStash = 0x70;
- ///<summary>
- ///[I]
- ///0x400AF2A
- ///System.Action`1<EFT.EAreaType>
- ///</summary>
- public const uint OnAreaStashUpdate = 0x78;
- ///<summary>
- ///[I]
- ///0x400AF2B
- ///
- ///</summary>
- public const uint OnWeightUpdated = 0x80;
- ///<summary>
- ///[S]
- ///0x400AF2C
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint BindAvailableSlotsExtended = 0x0;
- ///<summary>
- ///[S]
- ///0x400AF2D
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint ArmorSlots = 0x8;
- ///<summary>
- ///[S]
- ///0x400AF2E
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint FastAccessSlots = 0x10;
- }
- ///<summary>
- ///parents: : ItemController : Object
- ///</summary>
- public struct InventoryController
- {
- ///<summary>
- ///[I]
- ///0x400AF60
- ///System.Collections.Generic.Dictionary`2<System.String,System.Int32>
- ///</summary>
- public const uint _LimitedItems = 0x120;
- ///<summary>
- ///[I]
- ///0x400AF63
- ///`1<>
- ///</summary>
- public const uint SearchOperations = 0x128;
- ///<summary>
- ///[I]
- ///0x400AF64
- ///EFT.Inventory
- ///</summary>
- public const uint _inventory = 0x5E0;
- ///<summary>
- ///[I]
- ///0x400AF65
- ///
- ///</summary>
- public const uint _profile = 0x138;
- }
- ///<summary>
- ///parents: ItemContainer : ContainerCollection : Item : Object
- ///</summary>
- public struct EquipmentContainer
- {
- ///<summary>
- ///[S]
- ///0x400AFBC
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint AllSlotNames = 0x0;
- ///<summary>
- ///[S]
- ///0x400AFBD
- ///EFT.InventoryLogic.EquipmentSlot[]
- ///</summary>
- public const uint AllVisualSlotNames = 0x8;
- ///<summary>
- ///[I]
- ///0x400AFBE
- ///EFT.InventoryLogic.Slot[]
- ///</summary>
- public const uint _slots = 0x88;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ItemController
- {
- ///<summary>
- ///[C]
- ///0x400B125
- ///System.Int32
- ///</summary>
- public const uint CANT_EXECUTE_ERROR_CODE = 0x0;
- ///<summary>
- ///[I]
- ///0x400B127
- ///EFT.InventoryLogic.ItemController/
- ///</summary>
- public const uint Logger = 0x18;
- ///<summary>
- ///[I]
- ///0x400B137
- ///System.UInt16
- ///</summary>
- public const uint GenNextOperationId = 0xE8;
- ///<summary>
- ///[I]
- ///0x400B138
- ///EFT.MongoID
- ///</summary>
- public const uint CurrentId = 0x98;
- ///<summary>
- ///[I]
- ///0x400B139
- ///System.Boolean
- ///</summary>
- public const uint _locked = 0xEA;
- ///<summary>
- ///[I]
- ///0x400B13A
- ///System.String
- ///</summary>
- public const uint _iD = 0xB0;
- ///<summary>
- ///[I]
- ///0x400B13B
- ///EFT.InventoryLogic.ItemFilter[]
- ///</summary>
- public const uint _filters = 0xB8;
- ///<summary>
- ///[I]
- ///0x400B13C
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _rootItem = 0xC0;
- ///<summary>
- ///[I]
- ///0x400B13D
- ///EFT.InventoryLogic.ContainerCollection
- ///</summary>
- public const uint _questStashItem = 0xC8;
- ///<summary>
- ///[I]
- ///0x400B13E
- ///EFT.InventoryLogic.ContainerCollection
- ///</summary>
- public const uint _questRaidItem = 0xD0;
- ///<summary>
- ///[I]
- ///0x400B13F
- ///System.String
- ///</summary>
- public const uint _name = 0xD8;
- ///<summary>
- ///[I]
- ///0x400B141
- ///EFT.InventoryLogic.EOwnerType
- ///</summary>
- public const uint _ownerType = 0xEC;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EExfiltrationStatus
- {
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- NotPresent = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- UncompleteRequirements = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- Countdown = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- RegularMode = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Pending = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- AwaitsManualActivation = 6,
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EExfiltrationType
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- Individual = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- SharedTimer = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Manual = 2,
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct ExitTriggerSettings
- {
- ///<summary>
- ///[I]
- ///0x400B840
- ///System.String
- ///</summary>
- public const uint Name = 0x10;
- ///<summary>
- ///[I]
- ///0x400B841
- ///EFT.Interactive.EExfiltrationType
- ///</summary>
- public const uint ExfiltrationType = 0x20;
- ///<summary>
- ///[I]
- ///0x400B842
- ///System.Single
- ///</summary>
- public const uint ExfiltrationTime = 0x24;
- ///<summary>
- ///[I]
- ///0x400B843
- ///System.Int32
- ///</summary>
- public const uint PlayersCount = 0x28;
- ///<summary>
- ///[I]
- ///0x400B844
- ///System.Single
- ///</summary>
- public const uint Chance = 0x2C;
- ///<summary>
- ///[I]
- ///0x400B845
- ///System.Single
- ///</summary>
- public const uint MinTime = 0x30;
- ///<summary>
- ///[I]
- ///0x400B846
- ///System.Single
- ///</summary>
- public const uint MaxTime = 0x34;
- ///<summary>
- ///[I]
- ///0x400B847
- ///System.Int32
- ///</summary>
- public const uint StartTime = 0x38;
- ///<summary>
- ///[I]
- ///0x400B848
- ///System.String
- ///</summary>
- public const uint EntryPoints = 0x18;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct ExfiltrationPoint
- {
- ///<summary>
- ///[I]
- ///0x400B849
- ///UnityEngine.Collider
- ///</summary>
- public const uint ExtendedCollider = 0x18;
- ///<summary>
- ///[I]
- ///0x400B84A
- ///EFT.Interactive.Switch
- ///</summary>
- public const uint Switch = 0x20;
- ///<summary>
- ///[I]
- ///0x400B84B
- ///System.String
- ///</summary>
- public const uint _currentTip = 0x28;
- ///<summary>
- ///[I]
- ///0x400B84C
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint _playersMetAllRequirements = 0x30;
- ///<summary>
- ///[I]
- ///0x400B84D
- ///EFT.Interactive.EExfiltrationStatus
- ///</summary>
- public const uint _status = 0xA8;
- ///<summary>
- ///[I]
- ///0x400B84E
- ///System.String
- ///</summary>
- public const uint _description = 0x38;
- ///<summary>
- ///[I]
- ///0x400B84F
- ///System.Single
- ///</summary>
- public const uint _fenceRep = 0xAC;
- ///<summary>
- ///[I]
- ///0x400B850
- ///System.Int32
- ///</summary>
- public const uint _charismaLevel = 0xB0;
- ///<summary>
- ///[I]
- ///0x400B851
- ///System.Single
- ///</summary>
- public const uint ExfiltrationStartTime = 0xB4;
- ///<summary>
- ///[I]
- ///0x400B852
- ///System.Action`2<EFT.Interactive.ExfiltrationPoint,EFT.Interactive.EExfiltrationStatus>
- ///</summary>
- public const uint OnStatusChanged = 0x40;
- ///<summary>
- ///[I]
- ///0x400B853
- ///UnityEngine.GameObject
- ///</summary>
- public const uint _root = 0x48;
- ///<summary>
- ///[I]
- ///0x400B854
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint QueuedPlayers = 0x50;
- ///<summary>
- ///[I]
- ///0x400B855
- ///EFT.Interactive.ExitTriggerSettings
- ///</summary>
- public const uint Settings = 0x58;
- ///<summary>
- ///[I]
- ///0x400B856
- ///EFT.Interactive.ExfiltrationRequirement[]
- ///</summary>
- public const uint Requirements = 0x60;
- ///<summary>
- ///[I]
- ///0x400B857
- ///System.Action`2<EFT.Interactive.ExfiltrationPoint,EFT.Player>
- ///</summary>
- public const uint OnStartExtraction = 0x68;
- ///<summary>
- ///[I]
- ///0x400B858
- ///System.Action`2<EFT.Interactive.ExfiltrationPoint,EFT.Player>
- ///</summary>
- public const uint OnCancelExtraction = 0x70;
- ///<summary>
- ///[I]
- ///0x400B859
- ///`1<EFT.Player>
- ///</summary>
- public const uint Entered = 0x78;
- ///<summary>
- ///[I]
- ///0x400B85A
- ///System.String[]
- ///</summary>
- public const uint EligibleEntryPoints = 0x80;
- ///<summary>
- ///[I]
- ///0x400B85B
- ///System.Boolean
- ///</summary>
- public const uint Reusable = 0xB8;
- ///<summary>
- ///[I]
- ///0x400B85C
- ///UnityEngine.BoxCollider
- ///</summary>
- public const uint _collider = 0x88;
- ///<summary>
- ///[I]
- ///0x400B85D
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _maxTimeCoroutine = 0x90;
- ///<summary>
- ///[I]
- ///0x400B85E
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _minTimeCoroutine = 0x98;
- ///<summary>
- ///[I]
- ///0x400B85F
- ///System.Boolean
- ///</summary>
- public const uint _authorityToChangeStatusExternally = 0xB9;
- ///<summary>
- ///[I]
- ///0x400B860
- ///System.Collections.Generic.List`1<EFT.Interactive.Switch>
- ///</summary>
- public const uint _switches = 0xA0;
- }
- ///<summary>
- ///parents: ExfiltrationPoint : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct ScavExfiltrationPoint
- {
- ///<summary>
- ///[I]
- ///0x400B890
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint EligibleIds = 0xC0;
- }
- ///<summary>
- ///parents: LootItem : InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Corpse
- {
- ///<summary>
- ///[C]
- ///0x400B8E2
- ///System.Single
- ///</summary>
- public const uint MAX_TIME = 0x0;
- ///<summary>
- ///[I]
- ///0x400B8E6
- ///System.Action
- ///</summary>
- public const uint _itemInHandsLooted = 0x108;
- ///<summary>
- ///[I]
- ///0x400B8E7
- ///
- ///</summary>
- public const uint _customization = 0x110;
- ///<summary>
- ///[I]
- ///0x400B8E8
- ///EFT.EPlayerSide
- ///</summary>
- public const uint _side = 0x148;
- ///<summary>
- ///[I]
- ///0x400B8E9
- ///[]
- ///</summary>
- public const uint _transformSyncs = 0x118;
- ///<summary>
- ///[I]
- ///0x400B8EA
- ///UnityEngine.Transform
- ///</summary>
- public const uint _pelvis = 0x120;
- ///<summary>
- ///[I]
- ///0x400B8EC
- ///System.Boolean
- ///</summary>
- public const uint _hasRagdoll = 0x158;
- ///<summary>
- ///[I]
- ///0x400B8ED
- ///EFT.PlayerBody
- ///</summary>
- public const uint PlayerBody = 0x128;
- ///<summary>
- ///[I]
- ///0x400B8EE
- ///`1<EFT.InventoryLogic.Item>
- ///</summary>
- public const uint ItemInHands = 0x130;
- ///<summary>
- ///[I]
- ///0x400B8EF
- ///
- ///</summary>
- public const uint Ragdoll = 0x138;
- ///<summary>
- ///[I]
- ///0x400B8F0
- ///System.String
- ///</summary>
- public const uint PlayerProfileID = 0x140;
- }
- ///<summary>
- ///parents: WorldInteractiveObject : InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Door
- {
- ///<summary>
- ///[I]
- ///0x400B916
- ///System.Boolean
- ///</summary>
- public const uint IsBroken = 0x148;
- ///<summary>
- ///[I]
- ///0x400B917
- ///System.Boolean
- ///</summary>
- public const uint CanBeBreached = 0x149;
- ///<summary>
- ///[I]
- ///0x400B918
- ///System.Boolean
- ///</summary>
- public const uint CanInteractWithBreach = 0x14A;
- ///<summary>
- ///[I]
- ///0x400B919
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint KickCurve = 0x118;
- ///<summary>
- ///[I]
- ///0x400B91A
- ///UnityEngine.ParticleSystem
- ///</summary>
- public const uint HitEffect = 0x120;
- ///<summary>
- ///[I]
- ///0x400B91B
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint HitClip = 0x128;
- ///<summary>
- ///[I]
- ///0x400B91C
- ///UnityEngine.AudioClip
- ///</summary>
- public const uint BreachSound = 0x130;
- ///<summary>
- ///[I]
- ///0x400B91D
- ///UnityEngine.OcclusionPortal
- ///</summary>
- public const uint _occlusionPortal = 0x138;
- ///<summary>
- ///[I]
- ///0x400B91E
- ///System.Collections.Generic.List`1<UnityEngine.Collider>
- ///</summary>
- public const uint _collisionColliders = 0x140;
- }
- ///<summary>
- ///parents: PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct InteractableObject
- {
- ///<summary>
- ///[I]
- ///0x400B936
- ///EFT.Interactive.ESpecificInteractionContext
- ///</summary>
- public const uint specificInteractionContext = 0x28;
- ///<summary>
- ///[I]
- ///0x400B937
- ///System.Single
- ///</summary>
- public const uint _stateUpdateTime = 0x2C;
- ///<summary>
- ///[I]
- ///0x400B938
- ///System.Single
- ///</summary>
- public const uint InteractionDot = 0x30;
- ///<summary>
- ///[I]
- ///0x400B939
- ///UnityEngine.Vector3
- ///</summary>
- public const uint InteractionDirection = 0x34;
- ///<summary>
- ///[I]
- ///0x400B93A
- ///BetterSource
- ///</summary>
- public const uint _source = 0x20;
- }
- ///<summary>
- ///parents: InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct LootItem
- {
- ///<summary>
- ///[C]
- ///0x400B9AD
- ///System.Single
- ///</summary>
- public const uint _maxPhysicsTime = 0x0;
- ///<summary>
- ///[C]
- ///0x400B9AE
- ///System.Single
- ///</summary>
- public const uint _maxPhysicsTimeForContinuousDetectionMode = 0x0;
- ///<summary>
- ///[C]
- ///0x400B9AF
- ///System.Single
- ///</summary>
- public const uint _sqrSpeedToStopContinuousDetectionMode = 0x0;
- ///<summary>
- ///[C]
- ///0x400B9B0
- ///System.Single
- ///</summary>
- public const uint DELAY_NEXT_CHECK_COLLISION = 0x0;
- ///<summary>
- ///[C]
- ///0x400B9B1
- ///System.Single
- ///</summary>
- public const uint DEFAULT_ENERGY_VALUE = 0x0;
- ///<summary>
- ///[I]
- ///0x400B9B2
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Shift = 0xC0;
- ///<summary>
- ///[I]
- ///0x400B9B3
- ///EFT.InventoryLogic.ItemController
- ///</summary>
- public const uint ItemOwner = 0x40;
- ///<summary>
- ///[I]
- ///0x400B9B4
- ///EFT.MovingPlatforms.MovingPlatform
- ///</summary>
- public const uint _platform = 0x48;
- ///<summary>
- ///[I]
- ///0x400B9B5
- ///System.String
- ///</summary>
- public const uint Name = 0x50;
- ///<summary>
- ///[I]
- ///0x400B9B6
- ///System.String
- ///</summary>
- public const uint StaticId = 0x58;
- ///<summary>
- ///[I]
- ///0x400B9B7
- ///System.String
- ///</summary>
- public const uint ItemId = 0x60;
- ///<summary>
- ///[I]
- ///0x400B9B8
- ///System.String
- ///</summary>
- public const uint TemplateId = 0x68;
- ///<summary>
- ///[I]
- ///0x400B9B9
- ///System.Boolean
- ///</summary>
- public const uint RandomRotation = 0xCC;
- ///<summary>
- ///[I]
- ///0x400B9BA
- ///System.String[]
- ///</summary>
- public const uint ValidProfiles = 0x70;
- ///<summary>
- ///[I]
- ///0x400B9BB
- ///EFT.IPlayer
- ///</summary>
- public const uint _lastOwner = 0x78;
- ///<summary>
- ///[I]
- ///0x400B9BC
- ///System.Boolean
- ///</summary>
- public const uint _performPickUpValidation = 0xCD;
- ///<summary>
- ///[I]
- ///0x400B9BD
- ///UnityEngine.Rigidbody
- ///</summary>
- public const uint _rigidBody = 0x80;
- ///<summary>
- ///[I]
- ///0x400B9BE
- ///System.Single
- ///</summary>
- public const uint _currentPhysicsTime = 0xD0;
- ///<summary>
- ///[I]
- ///0x400B9BF
- ///System.Single
- ///</summary>
- public const uint _cullingRegisterRadius = 0xD4;
- ///<summary>
- ///[I]
- ///0x400B9C0
- ///EFT.BaseBallistic/EFT.Ballistics.ESurfaceSound
- ///</summary>
- public const uint _currentSurface = 0xD8;
- ///<summary>
- ///[I]
- ///0x400B9C1
- ///System.Collections.Generic.List`1<UnityEngine.Renderer>
- ///</summary>
- public const uint _renderers = 0x88;
- ///<summary>
- ///[I]
- ///0x400B9C2
- ///System.Collections.Generic.List`1<UnityEngine.LODGroup>
- ///</summary>
- public const uint _lodGroups = 0x90;
- ///<summary>
- ///[I]
- ///0x400B9C3
- ///System.Collections.Generic.List`1<UnityEngine.Rendering.ShadowCastingMode>
- ///</summary>
- public const uint _renderersShadowCastingMode = 0x98;
- ///<summary>
- ///[I]
- ///0x400B9C4
- ///UnityEngine.BoxCollider
- ///</summary>
- public const uint _boundCollider = 0xA0;
- ///<summary>
- ///[I]
- ///0x400B9C5
- ///DisablerCullingObject
- ///</summary>
- public const uint CullingObject = 0xA8;
- ///<summary>
- ///[I]
- ///0x400B9C9
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint _item = 0xB0;
- }
- ///<summary>
- ///parents: WorldInteractiveObject : InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct LootableContainer
- {
- ///<summary>
- ///[I]
- ///0x400B9DD
- ///EFT.InventoryLogic.ItemController
- ///</summary>
- public const uint ItemOwner = 0x110;
- ///<summary>
- ///[I]
- ///0x400B9DE
- ///System.String
- ///</summary>
- public const uint Template = 0x118;
- ///<summary>
- ///[I]
- ///0x400B9DF
- ///UnityEngine.Vector3
- ///</summary>
- public const uint ClosedPosition = 0x140;
- ///<summary>
- ///[I]
- ///0x400B9E0
- ///UnityEngine.Vector3
- ///</summary>
- public const uint OpenPosition = 0x14C;
- ///<summary>
- ///[I]
- ///0x400B9E1
- ///System.String
- ///</summary>
- public const uint LootableContainersGroupId = 0x120;
- ///<summary>
- ///[I]
- ///0x400B9E2
- ///System.Boolean
- ///</summary>
- public const uint IsAlwaysLootable = 0x158;
- ///<summary>
- ///[I]
- ///0x400B9E3
- ///System.Boolean
- ///</summary>
- public const uint IsAlwaysSpawn = 0x159;
- ///<summary>
- ///[I]
- ///0x400B9E4
- ///System.Boolean
- ///</summary>
- public const uint _isConverted = 0x15A;
- ///<summary>
- ///[I]
- ///0x400B9E5
- ///EFT.Interactive.ELootableContainerSpawnType
- ///</summary>
- public const uint SpawnType = 0x15C;
- ///<summary>
- ///[I]
- ///0x400B9E6
- ///System.Byte
- ///</summary>
- public const uint SpawnChance = 0x160;
- ///<summary>
- ///[I]
- ///0x400B9E7
- ///System.Collections.Generic.List`1<UnityEngine.GameObject>
- ///</summary>
- public const uint GameObjectsToDestroy = 0x128;
- ///<summary>
- ///[I]
- ///0x400B9E8
- ///System.Boolean
- ///</summary>
- public const uint _isInitialized = 0x161;
- ///<summary>
- ///[I]
- ///0x400B9E9
- ///[]
- ///</summary>
- public const uint _trees = 0x130;
- ///<summary>
- ///[I]
- ///0x400B9EA
- ///System.Single
- ///</summary>
- public const uint ChanceModifier = 0x164;
- ///<summary>
- ///[I]
- ///0x400B9EB
- ///System.Collections.Generic.List`1<EFT.Interactive.LootableContainerParameters>
- ///</summary>
- public const uint FilterExtended = 0x138;
- }
- ///<summary>
- ///parents: InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct StationaryWeapon
- {
- ///<summary>
- ///[C]
- ///0x400BA5A
- ///System.Int32
- ///</summary>
- public const uint BREAK_CHAIN_AMOUNT = 0x0;
- ///<summary>
- ///[I]
- ///0x400BA5B
- ///System.String
- ///</summary>
- public const uint _id = 0x40;
- ///<summary>
- ///[I]
- ///0x400BA5C
- ///UnityEngine.GameObject[]
- ///</summary>
- public const uint _gameObjectsWithRenderers = 0x48;
- ///<summary>
- ///[I]
- ///0x400BA5D
- ///UnityEngine.Transform
- ///</summary>
- public const uint _beltPivotChamber = 0x50;
- ///<summary>
- ///[I]
- ///0x400BA5E
- ///UnityEngine.Transform
- ///</summary>
- public const uint _beltPivotMagazine = 0x58;
- ///<summary>
- ///[I]
- ///0x400BA5F
- ///UnityEngine.Transform
- ///</summary>
- public const uint _beltEmptyPivotChamber = 0x60;
- ///<summary>
- ///[I]
- ///0x400BA60
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _initialOrientation = 0xF0;
- ///<summary>
- ///[I]
- ///0x400BA61
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _pitchLimit = 0xF8;
- ///<summary>
- ///[I]
- ///0x400BA62
- ///UnityEngine.Vector2
- ///</summary>
- public const uint _yawLimit = 0x100;
- ///<summary>
- ///[I]
- ///0x400BA63
- ///MagVisualController
- ///</summary>
- public const uint _magController = 0x68;
- ///<summary>
- ///[I]
- ///0x400BA64
- ///UnityEngine.Transform
- ///</summary>
- public const uint _debugViews = 0x70;
- ///<summary>
- ///[I]
- ///0x400BA65
- ///UnityEngine.Transform
- ///</summary>
- public const uint _collidersToCut = 0x78;
- ///<summary>
- ///[I]
- ///0x400BA66
- ///System.String
- ///</summary>
- public const uint Template = 0x80;
- ///<summary>
- ///[I]
- ///0x400BA67
- ///EFT.Interactive.StationaryWeapon/EStationaryAnimationType
- ///</summary>
- public const uint Animation = 0x108;
- ///<summary>
- ///[I]
- ///0x400BA68
- ///UnityEngine.Transform
- ///</summary>
- public const uint OperatorTransform = 0x88;
- ///<summary>
- ///[I]
- ///0x400BA69
- ///UnityEngine.Transform
- ///</summary>
- public const uint Hinge = 0x90;
- ///<summary>
- ///[I]
- ///0x400BA6A
- ///UnityEngine.Transform
- ///</summary>
- public const uint TripodView = 0x98;
- ///<summary>
- ///[I]
- ///0x400BA6B
- ///UnityEngine.Transform
- ///</summary>
- public const uint TripodAnchor = 0xA0;
- ///<summary>
- ///[I]
- ///0x400BA6C
- ///UnityEngine.Transform
- ///</summary>
- public const uint WeaponTransform = 0xA8;
- ///<summary>
- ///[I]
- ///0x400BA6D
- ///System.Single
- ///</summary>
- public const uint PitchToleranceUp = 0x10C;
- ///<summary>
- ///[I]
- ///0x400BA6E
- ///System.Single
- ///</summary>
- public const uint PitchToleranceDown = 0x110;
- ///<summary>
- ///[I]
- ///0x400BA6F
- ///System.Single
- ///</summary>
- public const uint YawTolerance = 0x114;
- ///<summary>
- ///[I]
- ///0x400BA70
- ///EFT.InventoryLogic.ItemController
- ///</summary>
- public const uint ItemController = 0xB0;
- ///<summary>
- ///[I]
- ///0x400BA71
- ///EFT.Animations.WeaponMachinery
- ///</summary>
- public const uint Machinery = 0xB8;
- ///<summary>
- ///[I]
- ///0x400BA72
- ///MgBelt
- ///</summary>
- public const uint Belt = 0xC0;
- ///<summary>
- ///[I]
- ///0x400BA73
- ///MgBelt
- ///</summary>
- public const uint BeltEmpty = 0xC8;
- ///<summary>
- ///[I]
- ///0x400BA74
- ///UnityEngine.Coroutine
- ///</summary>
- public const uint _resetCoroutine = 0xD0;
- ///<summary>
- ///[I]
- ///0x400BA75
- ///UnityEngine.Transform
- ///</summary>
- public const uint _cachedTransform = 0xD8;
- ///<summary>
- ///[I]
- ///0x400BA76
- ///FollowerCullingObject
- ///</summary>
- public const uint _cullingObject = 0xE0;
- ///<summary>
- ///[I]
- ///0x400BA77
- ///System.String
- ///</summary>
- public const uint _operatorId = 0xE8;
- ///<summary>
- ///[I]
- ///0x400BA78
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _initialWeaponPosition = 0x118;
- ///<summary>
- ///[I]
- ///0x400BA79
- ///UnityEngine.Quaternion
- ///</summary>
- public const uint _initialWeaponRotation = 0x124;
- ///<summary>
- ///[I]
- ///0x400BA7A
- ///System.Int32
- ///</summary>
- public const uint _observerMagazineAmmoCount = 0x134;
- ///<summary>
- ///[I]
- ///0x400BA7B
- ///System.Boolean
- ///</summary>
- public const uint _locked = 0x138;
- }
- ///<summary>
- ///parents: WorldInteractiveObject : InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Switch
- {
- ///<summary>
- ///[I]
- ///0x400BA86
- ///System.Boolean
- ///</summary>
- public const uint DontAnimateRotation = 0x158;
- ///<summary>
- ///[I]
- ///0x400BA87
- ///System.String
- ///</summary>
- public const uint ContextMenuTip = 0x110;
- ///<summary>
- ///[I]
- ///0x400BA88
- ///System.Single
- ///</summary>
- public const uint Delay = 0x15C;
- ///<summary>
- ///[I]
- ///0x400BA89
- ///EFT.Interactive.ExfiltrationPoint
- ///</summary>
- public const uint ExfiltrationPoint = 0x118;
- ///<summary>
- ///[I]
- ///0x400BA8A
- ///EFT.Interactive.EExfiltrationStatus
- ///</summary>
- public const uint TargetStatus = 0x160;
- ///<summary>
- ///[I]
- ///0x400BA8B
- ///EFT.Interactive.EExfiltrationStatus[]
- ///</summary>
- public const uint ConditionStatus = 0x120;
- ///<summary>
- ///[I]
- ///0x400BA8C
- ///System.String
- ///</summary>
- public const uint ExtractionZoneTip = 0x128;
- ///<summary>
- ///[I]
- ///0x400BA8D
- ///EFT.Interactive.Switch/SwitchAndOperation[]
- ///</summary>
- public const uint NextSwitches = 0x130;
- ///<summary>
- ///[I]
- ///0x400BA8E
- ///EFT.Interactive.Switch
- ///</summary>
- public const uint PreviousSwitch = 0x138;
- ///<summary>
- ///[I]
- ///0x400BA8F
- ///EFT.Interactive.Door
- ///</summary>
- public const uint Door = 0x140;
- ///<summary>
- ///[I]
- ///0x400BA90
- ///EFT.EInteractionType
- ///</summary>
- public const uint Interaction = 0x164;
- ///<summary>
- ///[I]
- ///0x400BA91
- ///EFT.Interactive.LampController[]
- ///</summary>
- public const uint Lamps = 0x148;
- ///<summary>
- ///[I]
- ///0x400BA92
- ///UnityEngine.AnimationCurve
- ///</summary>
- public const uint CustomProgressCurve = 0x150;
- ///<summary>
- ///[I]
- ///0x400BA93
- ///UnityEngine.Vector3
- ///</summary>
- public const uint ShutPosition = 0x168;
- ///<summary>
- ///[I]
- ///0x400BA94
- ///UnityEngine.Vector3
- ///</summary>
- public const uint OpenPosition = 0x174;
- }
- ///<summary>
- ///parents: InteractableObject : PoolSafeMonoBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct WorldInteractiveObject
- {
- ///<summary>
- ///[I]
- ///0x400BABD
- ///
- ///</summary>
- public const uint OnDoorStateChanged = 0x40;
- ///<summary>
- ///[S]
- ///0x400BABE
- ///System.Boolean
- ///</summary>
- public const uint InteractionShouldBeConfirmed = 0x0;
- ///<summary>
- ///[S]
- ///0x400BABF
- ///System.Int32
- ///</summary>
- public const uint NextNetId = 0x4;
- ///<summary>
- ///[C]
- ///0x400BAC0
- ///System.Single
- ///</summary>
- public const uint MAX_APPROPRIATE_STATE_CHANGE_DELTA = 0x0;
- ///<summary>
- ///[C]
- ///0x400BAC1
- ///System.Single
- ///</summary>
- public const uint MAX_ALLOWED_ANGLE_DESYNC = 0x0;
- ///<summary>
- ///[C]
- ///0x400BAC2
- ///System.Single
- ///</summary>
- public const uint ANGLE_SYNC_FOR_SYNC = 0x0;
- ///<summary>
- ///[C]
- ///0x400BAC3
- ///System.Int32
- ///</summary>
- public const uint MAX_SMOOTH_INTERACT_STEPS = 0x0;
- ///<summary>
- ///[C]
- ///0x400BAC4
- ///System.Single
- ///</summary>
- public const uint LOCK_DISTANCE = 0x0;
- ///<summary>
- ///[C]
- ///0x400BAC5
- ///System.Single
- ///</summary>
- public const uint PIVOT_2_LOCK = 0x0;
- ///<summary>
- ///[I]
- ///0x400BAC6
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint Snap = 0xB0;
- ///<summary>
- ///[I]
- ///0x400BAC7
- ///System.String
- ///</summary>
- public const uint KeyId = 0x48;
- ///<summary>
- ///[I]
- ///0x400BAC8
- ///System.String
- ///</summary>
- public const uint Id = 0x50;
- ///<summary>
- ///[I]
- ///0x400BAC9
- ///System.Single
- ///</summary>
- public const uint _currentAngle = 0xB4;
- ///<summary>
- ///[I]
- ///0x400BACA
- ///UnityEngine.Vector3
- ///</summary>
- public const uint interactPosition1 = 0xB8;
- ///<summary>
- ///[I]
- ///0x400BACB
- ///UnityEngine.Vector3
- ///</summary>
- public const uint interactPosition2 = 0xC4;
- ///<summary>
- ///[I]
- ///0x400BACC
- ///UnityEngine.Vector3
- ///</summary>
- public const uint viewTarget1 = 0xD0;
- ///<summary>
- ///[I]
- ///0x400BACD
- ///DoorHandle
- ///</summary>
- public const uint LockHandle = 0x58;
- ///<summary>
- ///[I]
- ///0x400BACE
- ///System.Single
- ///</summary>
- public const uint OpenAngle = 0xDC;
- ///<summary>
- ///[I]
- ///0x400BACF
- ///System.Single
- ///</summary>
- public const uint CloseAngle = 0xE0;
- ///<summary>
- ///[I]
- ///0x400BAD0
- ///EFT.Interactive.WorldInteractiveObject/EDoorAxis
- ///</summary>
- public const uint DoorAxis = 0xE4;
- ///<summary>
- ///[I]
- ///0x400BAD1
- ///EFT.Interactive.WorldInteractiveObject/EDoorAxis
- ///</summary>
- public const uint DoorForward = 0xE8;
- ///<summary>
- ///[I]
- ///0x400BAD2
- ///System.Boolean
- ///</summary>
- public const uint interactWithoutAnimation = 0xEC;
- ///<summary>
- ///[I]
- ///0x400BAD3
- ///System.Int32
- ///</summary>
- public const uint PushID = 0xF0;
- ///<summary>
- ///[I]
- ///0x400BAD4
- ///System.Int32
- ///</summary>
- public const uint CloseID = 0xF4;
- ///<summary>
- ///[I]
- ///0x400BAD5
- ///UnityEngine.AudioClip[]
- ///</summary>
- public const uint ShutSound = 0x60;
- ///<summary>
- ///[I]
- ///0x400BAD6
- ///UnityEngine.AudioClip[]
- ///</summary>
- public const uint SqueakSound = 0x68;
- ///<summary>
- ///[I]
- ///0x400BAD7
- ///UnityEngine.AudioClip[]
- ///</summary>
- public const uint OpenSound = 0x70;
- ///<summary>
- ///[I]
- ///0x400BAD8
- ///System.Single
- ///</summary>
- public const uint ShutShift = 0xF8;
- ///<summary>
- ///[I]
- ///0x400BAD9
- ///UnityEngine.AI.NavMeshObstacle
- ///</summary>
- public const uint Obstacle = 0x78;
- ///<summary>
- ///[I]
- ///0x400BADA
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint _doorState = 0xFC;
- ///<summary>
- ///[I]
- ///0x400BADB
- ///EFT.Interactive.WorldInteractiveObject/InteractionState
- ///</summary>
- public const uint _interaction = 0x80;
- ///<summary>
- ///[I]
- ///0x400BADC
- ///EFT.Interactive.WorldInteractiveObject/InteractionState
- ///</summary>
- public const uint _previousInteraction = 0x88;
- ///<summary>
- ///[I]
- ///0x400BADD
- ///DoorHandle
- ///</summary>
- public const uint _handle = 0x90;
- ///<summary>
- ///[I]
- ///0x400BADE
- ///GripPose[]
- ///</summary>
- public const uint Grips = 0x98;
- ///<summary>
- ///[I]
- ///0x400BADF
- ///System.Boolean
- ///</summary>
- public const uint _forceLocalInteraction = 0xFD;
- ///<summary>
- ///[I]
- ///0x400BAE0
- ///System.Boolean
- ///</summary>
- public const uint Operatable = 0xFE;
- ///<summary>
- ///[I]
- ///0x400BAE1
- ///System.Int32
- ///</summary>
- public const uint _netId = 0x100;
- ///<summary>
- ///[I]
- ///0x400BAE2
- ///System.Boolean
- ///</summary>
- public const uint _forceSync = 0x104;
- ///<summary>
- ///[I]
- ///0x400BAE3
- ///System.Boolean
- ///</summary>
- public const uint _currentAngleChanged = 0x105;
- ///<summary>
- ///[I]
- ///0x400BAE4
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint _syncState = 0x106;
- ///<summary>
- ///[I]
- ///0x400BAE5
- ///System.Single
- ///</summary>
- public const uint _syncAngle = 0x108;
- ///<summary>
- ///[I]
- ///0x400BAE6
- ///System.Boolean
- ///</summary>
- public const uint _shutPlayed = 0x10C;
- ///<summary>
- ///[I]
- ///0x400BAE7
- ///EFT.IPlayer
- ///</summary>
- public const uint _interactingPlayer = 0xA0;
- ///<summary>
- ///[I]
- ///0x400BAE8
- ///UnityEngine.Collider
- ///</summary>
- public const uint _collider = 0xA8;
- ///<summary>
- ///[I]
- ///0x400BAE9
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint _fallbackState = 0x10D;
- ///<summary>
- ///[I]
- ///0x400BAEA
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint _initialDoorState = 0x10E;
- }
- ///<summary>
- ///parents: ValueType : Object
- ///</summary>
- public struct InteractionParameters
- {
- ///<summary>
- ///[I]
- ///0x400BB0B
- ///EFT.Interactive.EDoorState
- ///</summary>
- public const uint InitialState = 0x0;
- ///<summary>
- ///[I]
- ///0x400BB0C
- ///EFT.Interactive.WorldInteractiveObject/EInteractionAction
- ///</summary>
- public const uint Action = 0x4;
- ///<summary>
- ///[I]
- ///0x400BB0D
- ///UnityEngine.Vector3
- ///</summary>
- public const uint ViewTarget = 0x8;
- ///<summary>
- ///[I]
- ///0x400BB0E
- ///UnityEngine.Vector3
- ///</summary>
- public const uint InteractionPosition = 0x14;
- ///<summary>
- ///[I]
- ///0x400BB0F
- ///GripPose
- ///</summary>
- public const uint Grip = 0x20;
- ///<summary>
- ///[I]
- ///0x400BB10
- ///System.Int32
- ///</summary>
- public const uint AnimationId = 0x28;
- ///<summary>
- ///[I]
- ///0x400BB11
- ///System.Boolean
- ///</summary>
- public const uint Snap = 0x2C;
- ///<summary>
- ///[I]
- ///0x400BB12
- ///System.Boolean
- ///</summary>
- public const uint Sit = 0x2D;
- ///<summary>
- ///[I]
- ///0x400BB13
- ///EFT.Interactive.WorldInteractiveObject/ERotationInterpolationMode
- ///</summary>
- public const uint RotationMode = 0x30;
- ///<summary>
- ///[I]
- ///0x400BB14
- ///System.Boolean
- ///</summary>
- public const uint BlockChangePosLevel = 0x34;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum EDoorState
- {
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- None = 0,
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Locked = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Shut = 2,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Open = 4,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- Interacting = 8,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- Breaching = 16,
- }
- ///<summary>
- ///parents: BaseBallistic : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct BallisticCollider
- {
- ///<summary>
- ///[C]
- ///0x400BC99
- ///System.Int32
- ///</summary>
- public const uint OLD_PRESET_ID = 0x0;
- ///<summary>
- ///[I]
- ///0x400BC9A
- ///System.Int32
- ///</summary>
- public const uint _presetId = 0x28;
- ///<summary>
- ///[I]
- ///0x400BC9B
- ///System.Int32
- ///</summary>
- public const uint NetId = 0x2C;
- ///<summary>
- ///[I]
- ///0x400BC9C
- ///EFT.NetworkPackets.EHitType
- ///</summary>
- public const uint HitType = 0x30;
- ///<summary>
- ///[I]
- ///0x400BC9D
- ///EFT.Ballistics.MaterialType
- ///</summary>
- public const uint _typeOfMaterial = 0x34;
- ///<summary>
- ///[I]
- ///0x400BC9F
- ///System.Single
- ///</summary>
- public const uint PenetrationLevel = 0x38;
- ///<summary>
- ///[I]
- ///0x400BCA0
- ///System.Single
- ///</summary>
- public const uint PenetrationChance = 0x3C;
- ///<summary>
- ///[I]
- ///0x400BCA1
- ///System.Single
- ///</summary>
- public const uint RicochetChance = 0x40;
- ///<summary>
- ///[I]
- ///0x400BCA2
- ///System.Single
- ///</summary>
- public const uint FragmentationChance = 0x44;
- ///<summary>
- ///[I]
- ///0x400BCA3
- ///System.Single
- ///</summary>
- public const uint TrajectoryDeviationChance = 0x48;
- ///<summary>
- ///[I]
- ///0x400BCA4
- ///System.Single
- ///</summary>
- public const uint TrajectoryDeviation = 0x4C;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct BallisticsCalculator
- {
- ///<summary>
- ///[C]
- ///0x400BCA8
- ///System.Int32
- ///</summary>
- public const uint RND_COUNT = 0x0;
- ///<summary>
- ///[I]
- ///0x400BCAA
- ///System.Collections.Generic.List`1<EFT.Ballistics.Shot>
- ///</summary>
- public const uint Shots = 0x18;
- ///<summary>
- ///[I]
- ///0x400BCAF
- ///
- ///</summary>
- public const uint _randoms = 0x40;
- ///<summary>
- ///[S]
- ///0x400BCB2
- ///EFT.Ballistics.BallisticCollider
- ///</summary>
- public const uint _defaultHitBody = 0x0;
- }
- ///<summary>
- ///parents: Enum : ValueType : Object
- ///</summary>
- public enum MaterialType
- {
- ///<summary>
- ///[E]
- ///1
- ///</summary>
- Asphalt = 1,
- ///<summary>
- ///[E]
- ///2
- ///</summary>
- Body = 2,
- ///<summary>
- ///[E]
- ///3
- ///</summary>
- Cardboard = 3,
- ///<summary>
- ///[E]
- ///4
- ///</summary>
- Chainfence = 4,
- ///<summary>
- ///[E]
- ///5
- ///</summary>
- Concrete = 5,
- ///<summary>
- ///[E]
- ///6
- ///</summary>
- Fabric = 6,
- ///<summary>
- ///[E]
- ///7
- ///</summary>
- GarbageMetal = 7,
- ///<summary>
- ///[E]
- ///8
- ///</summary>
- GarbagePaper = 8,
- ///<summary>
- ///[E]
- ///9
- ///</summary>
- GenericSoft = 9,
- ///<summary>
- ///[E]
- ///10
- ///</summary>
- Glass = 10,
- ///<summary>
- ///[E]
- ///11
- ///</summary>
- GlassShattered = 11,
- ///<summary>
- ///[E]
- ///12
- ///</summary>
- Grate = 12,
- ///<summary>
- ///[E]
- ///13
- ///</summary>
- GrassHigh = 13,
- ///<summary>
- ///[E]
- ///14
- ///</summary>
- GrassLow = 14,
- ///<summary>
- ///[E]
- ///15
- ///</summary>
- Gravel = 15,
- ///<summary>
- ///[E]
- ///16
- ///</summary>
- MetalThin = 16,
- ///<summary>
- ///[E]
- ///17
- ///</summary>
- MetalThick = 17,
- ///<summary>
- ///[E]
- ///18
- ///</summary>
- Mud = 18,
- ///<summary>
- ///[E]
- ///19
- ///</summary>
- Pebbles = 19,
- ///<summary>
- ///[E]
- ///20
- ///</summary>
- Plastic = 20,
- ///<summary>
- ///[E]
- ///21
- ///</summary>
- Stone = 21,
- ///<summary>
- ///[E]
- ///22
- ///</summary>
- Soil = 22,
- ///<summary>
- ///[E]
- ///23
- ///</summary>
- SoilForest = 23,
- ///<summary>
- ///[E]
- ///24
- ///</summary>
- Tile = 24,
- ///<summary>
- ///[E]
- ///25
- ///</summary>
- Water = 25,
- ///<summary>
- ///[E]
- ///26
- ///</summary>
- WaterPuddle = 26,
- ///<summary>
- ///[E]
- ///27
- ///</summary>
- WoodThin = 27,
- ///<summary>
- ///[E]
- ///28
- ///</summary>
- WoodThick = 28,
- ///<summary>
- ///[E]
- ///29
- ///</summary>
- Tyre = 29,
- ///<summary>
- ///[E]
- ///30
- ///</summary>
- Rubber = 30,
- ///<summary>
- ///[E]
- ///31
- ///</summary>
- GenericHard = 31,
- ///<summary>
- ///[E]
- ///32
- ///</summary>
- BodyArmor = 32,
- ///<summary>
- ///[E]
- ///33
- ///</summary>
- Swamp = 33,
- ///<summary>
- ///[E]
- ///34
- ///</summary>
- Helmet = 34,
- ///<summary>
- ///[E]
- ///35
- ///</summary>
- GlassVisor = 35,
- ///<summary>
- ///[E]
- ///36
- ///</summary>
- HelmetRicochet = 36,
- ///<summary>
- ///[E]
- ///37
- ///</summary>
- MetalNoDecal = 37,
- ///<summary>
- ///[E]
- ///0
- ///</summary>
- None = 0,
- }
- ///<summary>
- ///parents: ValueType : Object
- ///</summary>
- public struct DamageInfo
- {
- ///<summary>
- ///[I]
- ///0x400BCF6
- ///EFT.EDamageType
- ///</summary>
- public const uint DamageType = 0x0;
- ///<summary>
- ///[I]
- ///0x400BCF7
- ///System.Single
- ///</summary>
- public const uint Damage = 0x4;
- ///<summary>
- ///[I]
- ///0x400BCF8
- ///System.Single
- ///</summary>
- public const uint PenetrationPower = 0x8;
- ///<summary>
- ///[I]
- ///0x400BCF9
- ///UnityEngine.Collider
- ///</summary>
- public const uint HitCollider = 0x10;
- ///<summary>
- ///[I]
- ///0x400BCFA
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Direction = 0x18;
- ///<summary>
- ///[I]
- ///0x400BCFB
- ///UnityEngine.Vector3
- ///</summary>
- public const uint HitPoint = 0x24;
- ///<summary>
- ///[I]
- ///0x400BCFC
- ///UnityEngine.Vector3
- ///</summary>
- public const uint MasterOrigin = 0x30;
- ///<summary>
- ///[I]
- ///0x400BCFD
- ///UnityEngine.Vector3
- ///</summary>
- public const uint HitNormal = 0x3C;
- ///<summary>
- ///[I]
- ///0x400BCFE
- ///EFT.Ballistics.BallisticCollider
- ///</summary>
- public const uint HittedBallisticCollider = 0x48;
- ///<summary>
- ///[I]
- ///0x400BCFF
- ///
- ///</summary>
- public const uint Player = 0x50;
- ///<summary>
- ///[I]
- ///0x400BD00
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint Weapon = 0x58;
- ///<summary>
- ///[I]
- ///0x400BD01
- ///System.Int32
- ///</summary>
- public const uint FireIndex = 0x60;
- ///<summary>
- ///[I]
- ///0x400BD02
- ///System.Single
- ///</summary>
- public const uint ArmorDamage = 0x64;
- ///<summary>
- ///[I]
- ///0x400BD03
- ///System.Boolean
- ///</summary>
- public const uint IsForwardHit = 0x68;
- ///<summary>
- ///[I]
- ///0x400BD04
- ///System.Single
- ///</summary>
- public const uint HeavyBleedingDelta = 0x6C;
- ///<summary>
- ///[I]
- ///0x400BD05
- ///System.Single
- ///</summary>
- public const uint LightBleedingDelta = 0x70;
- ///<summary>
- ///[I]
- ///0x400BD06
- ///System.Boolean
- ///</summary>
- public const uint BleedBlock = 0x74;
- ///<summary>
- ///[I]
- ///0x400BD07
- ///System.String
- ///</summary>
- public const uint DeflectedBy = 0x78;
- ///<summary>
- ///[I]
- ///0x400BD08
- ///System.String
- ///</summary>
- public const uint BlockedBy = 0x80;
- ///<summary>
- ///[I]
- ///0x400BD09
- ///System.Single
- ///</summary>
- public const uint StaminaBurnRate = 0x88;
- ///<summary>
- ///[I]
- ///0x400BD0A
- ///System.Single
- ///</summary>
- public const uint DidBodyDamage = 0x8C;
- ///<summary>
- ///[I]
- ///0x400BD0B
- ///System.Single
- ///</summary>
- public const uint DidArmorDamage = 0x90;
- ///<summary>
- ///[I]
- ///0x400BD0C
- ///System.String
- ///</summary>
- public const uint SourceId = 0x98;
- ///<summary>
- ///[I]
- ///0x400BD0D
- ///System.Nullable`1<EFT.EBodyPart>
- ///</summary>
- public const uint OverDamageFrom = 0xA0;
- ///<summary>
- ///[I]
- ///0x400BD0E
- ///EBodyPartColliderType
- ///</summary>
- public const uint BodyPartColliderType = 0xA8;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct Shot
- {
- ///<summary>
- ///[I]
- ///0x400BD15
- ///EFT.Ballistics.Shot/EBulletState
- ///</summary>
- public const uint _bulletState = 0x98;
- ///<summary>
- ///[C]
- ///0x400BD16
- ///System.Single
- ///</summary>
- public const uint AIR_DENSITY = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD17
- ///System.Single
- ///</summary>
- public const uint MIN_PENETRATION_POWER = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD18
- ///System.Single
- ///</summary>
- public const uint MAX_PENETRATION_POWER = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD1B
- ///System.Single
- ///</summary>
- public const uint AERODYNAMIC_COEFFICIENT = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD1C
- ///System.Single
- ///</summary>
- public const uint TRAJECTORY_STEP = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD1D
- ///System.Int32
- ///</summary>
- public const uint MAX_RICOCHET_COUNT = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD1E
- ///System.Single
- ///</summary>
- public const uint MIN_RICOCHET_ANGLE = 0x0;
- ///<summary>
- ///[C]
- ///0x400BD1F
- ///System.Single
- ///</summary>
- public const uint MAX_RICOCHET_ANGLE = 0x0;
- ///<summary>
- ///[I]
- ///0x400BD20
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint Ammo = 0x10;
- ///<summary>
- ///[I]
- ///0x400BD21
- ///System.Single
- ///</summary>
- public const uint AmmoLifeTime = 0x9C;
- ///<summary>
- ///[I]
- ///0x400BD22
- ///System.Int32
- ///</summary>
- public const uint FragmentIndex = 0xA0;
- ///<summary>
- ///[I]
- ///0x400BD23
- ///System.Int32
- ///</summary>
- public const uint RandomSeed = 0xA4;
- ///<summary>
- ///[I]
- ///0x400BD24
- ///System.Single
- ///</summary>
- public const uint ArmorDamage = 0xA8;
- ///<summary>
- ///[I]
- ///0x400BD25
- ///System.Collections.Generic.List`1<UnityEngine.Vector3>
- ///</summary>
- public const uint PositionHistory = 0x18;
- ///<summary>
- ///[I]
- ///0x400BD26
- ///UnityEngine.Vector3
- ///</summary>
- public const uint MasterOrigin = 0xAC;
- ///<summary>
- ///[I]
- ///0x400BD27
- ///UnityEngine.Vector3
- ///</summary>
- public const uint Direction = 0xB8;
- ///<summary>
- ///[I]
- ///0x400BD28
- ///System.Single
- ///</summary>
- public const uint InitialSpeed = 0xC4;
- ///<summary>
- ///[I]
- ///0x400BD29
- ///System.Single
- ///</summary>
- public const uint Speed = 0xC8;
- ///<summary>
- ///[I]
- ///0x400BD2A
- ///System.Single
- ///</summary>
- public const uint DamageDegradationCoefficient = 0xCC;
- ///<summary>
- ///[I]
- ///0x400BD2B
- ///System.Single
- ///</summary>
- public const uint Damage = 0xD0;
- ///<summary>
- ///[I]
- ///0x400BD2C
- ///System.Single
- ///</summary>
- public const uint PenetrationPower = 0xD4;
- ///<summary>
- ///[I]
- ///0x400BD2D
- ///System.Single
- ///</summary>
- public const uint BulletMassGram = 0xD8;
- ///<summary>
- ///[I]
- ///0x400BD2E
- ///System.Single
- ///</summary>
- public const uint BulletDiameterMilimeters = 0xDC;
- ///<summary>
- ///[I]
- ///0x400BD2F
- ///System.Single
- ///</summary>
- public const uint PenetrationChance = 0xE0;
- ///<summary>
- ///[I]
- ///0x400BD30
- ///System.Single
- ///</summary>
- public const uint RicochetChance = 0xE4;
- ///<summary>
- ///[I]
- ///0x400BD31
- ///System.Single
- ///</summary>
- public const uint FragmentationChance = 0xE8;
- ///<summary>
- ///[I]
- ///0x400BD32
- ///System.Single
- ///</summary>
- public const uint DeviationChance = 0xEC;
- ///<summary>
- ///[I]
- ///0x400BD33
- ///System.String
- ///</summary>
- public const uint BlockedBy = 0x20;
- ///<summary>
- ///[I]
- ///0x400BD34
- ///System.String
- ///</summary>
- public const uint DeflectedBy = 0x28;
- ///<summary>
- ///[I]
- ///0x400BD35
- ///System.String
- ///</summary>
- public const uint HitArmorItemID = 0x30;
- ///<summary>
- ///[I]
- ///0x400BD36
- ///System.Int32
- ///</summary>
- public const uint MinFragmentsCount = 0xF0;
- ///<summary>
- ///[I]
- ///0x400BD37
- ///System.Int32
- ///</summary>
- public const uint MaxFragmentsCount = 0xF4;
- ///<summary>
- ///[I]
- ///0x400BD38
- ///System.Single
- ///</summary>
- public const uint TimeSinceShot = 0xF8;
- ///<summary>
- ///[I]
- ///0x400BD39
- ///UnityEngine.Vector3
- ///</summary>
- public const uint StartPosition = 0xFC;
- ///<summary>
- ///[I]
- ///0x400BD3A
- ///UnityEngine.Vector3
- ///</summary>
- public const uint StartVelocity = 0x108;
- ///<summary>
- ///[I]
- ///0x400BD3B
- ///EFT.Ballistics.TrajectoryInfo
- ///</summary>
- public const uint TrajectoryInfo = 0x38;
- ///<summary>
- ///[I]
- ///0x400BD3C
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _currentPosition = 0x114;
- ///<summary>
- ///[I]
- ///0x400BD3D
- ///UnityEngine.Vector3
- ///</summary>
- public const uint _currentVelocity = 0x120;
- ///<summary>
- ///[I]
- ///0x400BD3E
- ///System.Single
- ///</summary>
- public const uint _ballisticCoefficient = 0x12C;
- ///<summary>
- ///[I]
- ///0x400BD3F
- ///EFT.Ballistics.BallisticCollider
- ///</summary>
- public const uint HittedBallisticCollider = 0x40;
- ///<summary>
- ///[I]
- ///0x400BD40
- ///System.Int32
- ///</summary>
- public const uint HitPitch = 0x130;
- ///<summary>
- ///[I]
- ///0x400BD41
- ///System.Int32
- ///</summary>
- public const uint HitYaw = 0x134;
- ///<summary>
- ///[I]
- ///0x400BD43
- ///
- ///</summary>
- public const uint Randoms = 0x50;
- ///<summary>
- ///[I]
- ///0x400BD45
- ///System.Boolean
- ///</summary>
- public const uint IsForwardHit = 0x164;
- ///<summary>
- ///[I]
- ///0x400BD46
- ///System.Boolean
- ///</summary>
- public const uint AvoidAdditionalDamage = 0x165;
- ///<summary>
- ///[I]
- ///0x400BD47
- ///System.Single
- ///</summary>
- public const uint _hitCosDirectionToNormal = 0x168;
- ///<summary>
- ///[I]
- ///0x400BD48
- ///System.Collections.Generic.List`1<EFT.Ballistics.Shot>
- ///</summary>
- public const uint Fragments = 0x58;
- ///<summary>
- ///[I]
- ///0x400BD49
- ///
- ///</summary>
- public const uint Player = 0x60;
- ///<summary>
- ///[I]
- ///0x400BD4A
- ///System.String
- ///</summary>
- public const uint PlayerProfileID = 0x68;
- ///<summary>
- ///[I]
- ///0x400BD4B
- ///EFT.InventoryLogic.Item
- ///</summary>
- public const uint Weapon = 0x70;
- ///<summary>
- ///[I]
- ///0x400BD4C
- ///System.Int32
- ///</summary>
- public const uint FireIndex = 0x16C;
- ///<summary>
- ///[I]
- ///0x400BD4D
- ///EFT.Ballistics.Shot
- ///</summary>
- public const uint Parent = 0x78;
- ///<summary>
- ///[I]
- ///0x400BD51
- ///System.Boolean
- ///</summary>
- public const uint ShotProcessed = 0x170;
- ///<summary>
- ///[I]
- ///0x400BD56
- ///System.Single
- ///</summary>
- public const uint TimeLeftSinceFrameStart = 0x180;
- }
- ///<summary>
- ///parents: Object
- ///</summary>
- public struct TrajectoryInfo
- {
- ///<summary>
- ///[I]
- ///0x400BD68
- ///
- ///</summary>
- public const uint _current = 0x60;
- }
- ///<summary>
- ///parents: MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Skeleton
- {
- ///<summary>
- ///[I]
- ///0x400E53C
- ///System.Collections.Generic.Dictionary`2<System.String,UnityEngine.Transform>
- ///</summary>
- public const uint Bones = 0x18;
- ///<summary>
- ///[I]
- ///0x400E53D
- ///System.Collections.Generic.List`1<System.String>
- ///</summary>
- public const uint _keys = 0x20;
- ///<summary>
- ///[I]
- ///0x400E53E
- ///System.Collections.Generic.List`1<UnityEngine.Transform>
- ///</summary>
- public const uint _values = 0x28;
- }
- ///<summary>
- ///parents: AbstractSkin : MonoBehaviour : Behaviour : Component : Object : Object
- ///</summary>
- public struct Skin
- {
- ///<summary>
- ///[I]
- ///0x400E53F
- ///UnityEngine.SkinnedMeshRenderer
- ///</summary>
- public const uint _skinnedMeshRenderer = 0x20;
- ///<summary>
- ///[I]
- ///0x400E540
- ///System.String[]
- ///</summary>
- public const uint _bonePaths = 0x28;
- ///<summary>
- ///[I]
- ///0x400E541
- ///System.String
- ///</summary>
- public const uint _rootBonePath = 0x30;
- ///<summary>
- ///[I]
- ///0x400E542
- ///Diz.Skinning.Skeleton
- ///</summary>
- public const uint _skeleton = 0x38;
- }
- }
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