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- //Arrange
- int wantedWasteNumber = 2;
- SceneManager.LoadScene("Gameplay", LoadSceneMode.Single);
- yield return null;
- GameObject spManagerObject = GameObject.Find("SpawnManager");
- SpawnManager spawnManager = spManagerObject.GetComponent<SpawnManager>();
- //Act
- spawnManager.SpawnRandomObject();
- yield return null;
- //Assert
- Assert.AreEqual(wantedWasteNumber, GameObject.FindObjectsOfType<MovementScript>().Length);
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