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- using System.Collections;
- using UnityEditor;
- using UnityEngine;
- namespace Assets.Scripts
- {
- public class Grip : MonoBehaviour
- {
- private bool _isPlayerOnMe = false;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- private void OnTriggerEnter2D(Collider2D other)
- {
- Debug.Log("OnTriggerEnter2D");
- PlayerController player = other.GetComponent<PlayerController>();
- if (player && !_isPlayerOnMe)
- {
- _isPlayerOnMe = true;
- player.Cling(new Vector2(transform.position.x, transform.position.y));
- }
- }
- private void OnTriggerExit2D(Collider2D other)
- {
- Debug.Log("OnTriggerExit2D");
- }
- }
- }
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