Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- New Fortress Features
- Remove: Champion of Steel, Stalwart Bastion (kinda), Wall of Iron
- Stalwart Bastion
- [+Defense]
- Prerequisites: Fortress
- Bind 2 AP - Standard Action
- Effect: While this Feature is Bound, you and all cardinally adjacent allies gain Damage Reduction equal to your Combat or Focus Rank.
- Escort
- [+Defense] [Weapon]
- Prerequisites: Stalwart Bastion
- At-Will - Shift Action, Interrupt
- Trigger: An adjacent ally Shifts
- Effect: You may Shift alongside your ally. This cannot cause you to shift more than your normal Movement, except that you gain a +2 Bonus to all Movement Capabilities when Shifting this way.
- Shield Bearer
- [+Defense]
- Prerequisites: Stalwart Bastion
- 1 AP - Swift Action
- Effect: You may immediately ready a Shield, and do not become slowed as a result.
- Bonus Effect: Additionally, whenever you ready a Shield, you may choose to grant an adjacent Ally the Evasion and Damage Reduction bonuses from your shield instead of gaining them yourself, but these bonuses only apply as long as the ally remains adjacent to you.
- ~ ~ ~ ~
- Steelheart
- Steelheart
- [Class] [+Defense] [Weapon]
- Prerequisites: Elemental Connection (Steel), Novice Athletics, Novice Focus
- Static
- Effect: When wielding metal Melee Weapons, you may use Athletics or Focus instead of Combat to determine the Damage Base of your Struggle Attacks, to qualify for a Weapon's Moves, and to resist Disarm Checks. ????????????????????????
- Champion of Steel
- [+Defense] [Weapon]
- Prerequisites: Steelheart
- 1 AP – Free Action
- Trigger: You make a Weapon Attack.
- Effect: The attack or Move increases your Defense by 1 Combat Stage on 16+ and you may have it deal Steel- Type Damage if you wish.
- Steel Wind
- [+Defense] [Weapon]
- Prerequisites: Steelheart
- Static
- Effect: You learn the Moves Bullet Punch and Metal Claw. You may use these Moves as Weapon Attacks when wielding Melee Weapons.
- Master of Arms
- [+Defense] [Weapon]
- Prerequisites: Steelheart, Expert Athletics or Focus
- Static
- Effect: You learn the Ringbound and Call to Arms Talents.
- Ringbound
- At-Will - Extended Action
- Target: Metal Armor, Weapon, or Shield
- Effect: The target Equipment gains the Ringbound Quality. You may turn Ringbound Equipment you are wearing into a Ring as a Standard Action. While as a Ring, they do not occupy an Equipment Slot, but have no effect and cannot be used. As a Standard Action, you may return up to three such Rings that you are wearing to their original form, provided you have an Equipment Slot open for that item; otherwise the Ring still stay as it is.
- Call to Arms
- At-Will - Extended Action
- Target: A Metal Weapon
- Effect:You create a Steelheart Bond with the target Weapon. You may only have one Steelheart Bond at a time; if you create a new Bond, all old Bonds are lost. As a Shift Action, you may beckon your Steelheart Bonded Weapon to your hands if it is within 10 meters. If it is being held by someone else who does not want to let go of the weapon, make an Athletics or Focus vs Athletics Opposed Check. If you win, they their lose grip on your Weapon and it flies to your hand as normal.
- Man of Steel
- Prerequisites: Master Athletics or Focus
- Static
- Effect: You learn the Moves Meteor Mash and King's Shield. You may use these Moves as Weapon Attacks when wielding Melee Weapons.
- Impenetrable: Same
- Reactive Armor: add "while wearing metallic Armor" to the trigger :B
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement