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IClimbClouds

CHANGES MORE OF THEM

Feb 23rd, 2015
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  1. New Fortress Features
  2.  
  3. Remove: Champion of Steel, Stalwart Bastion (kinda), Wall of Iron
  4.  
  5. Stalwart Bastion
  6. [+Defense]
  7. Prerequisites: Fortress
  8. Bind 2 AP - Standard Action
  9. Effect: While this Feature is Bound, you and all cardinally adjacent allies gain Damage Reduction equal to your Combat or Focus Rank.
  10.  
  11. Escort
  12. [+Defense] [Weapon]
  13. Prerequisites: Stalwart Bastion
  14. At-Will - Shift Action, Interrupt
  15. Trigger: An adjacent ally Shifts
  16. Effect: You may Shift alongside your ally. This cannot cause you to shift more than your normal Movement, except that you gain a +2 Bonus to all Movement Capabilities when Shifting this way.
  17.  
  18. Shield Bearer
  19. [+Defense]
  20. Prerequisites: Stalwart Bastion
  21. 1 AP - Swift Action
  22. Effect: You may immediately ready a Shield, and do not become slowed as a result.
  23. Bonus Effect: Additionally, whenever you ready a Shield, you may choose to grant an adjacent Ally the Evasion and Damage Reduction bonuses from your shield instead of gaining them yourself, but these bonuses only apply as long as the ally remains adjacent to you.
  24.  
  25. ~ ~ ~ ~
  26. Steelheart
  27.  
  28. Steelheart
  29. [Class] [+Defense] [Weapon]
  30. Prerequisites: Elemental Connection (Steel), Novice Athletics, Novice Focus
  31. Static
  32. Effect: When wielding metal Melee Weapons, you may use Athletics or Focus instead of Combat to determine the Damage Base of your Struggle Attacks, to qualify for a Weapon's Moves, and to resist Disarm Checks. ????????????????????????
  33.  
  34. Champion of Steel
  35. [+Defense] [Weapon]
  36. Prerequisites: Steelheart
  37. 1 AP – Free Action
  38. Trigger: You make a Weapon Attack.
  39. Effect: The attack or Move increases your Defense by 1 Combat Stage on 16+ and you may have it deal Steel- Type Damage if you wish.
  40.  
  41. Steel Wind
  42. [+Defense] [Weapon]
  43. Prerequisites: Steelheart
  44. Static
  45. Effect: You learn the Moves Bullet Punch and Metal Claw. You may use these Moves as Weapon Attacks when wielding Melee Weapons.
  46.  
  47. Master of Arms
  48. [+Defense] [Weapon]
  49. Prerequisites: Steelheart, Expert Athletics or Focus
  50. Static
  51. Effect: You learn the Ringbound and Call to Arms Talents.
  52.  
  53. Ringbound
  54. At-Will - Extended Action
  55. Target: Metal Armor, Weapon, or Shield
  56. Effect: The target Equipment gains the Ringbound Quality. You may turn Ringbound Equipment you are wearing into a Ring as a Standard Action. While as a Ring, they do not occupy an Equipment Slot, but have no effect and cannot be used. As a Standard Action, you may return up to three such Rings that you are wearing to their original form, provided you have an Equipment Slot open for that item; otherwise the Ring still stay as it is.
  57.  
  58. Call to Arms
  59. At-Will - Extended Action
  60. Target: A Metal Weapon
  61. Effect:You create a Steelheart Bond with the target Weapon. You may only have one Steelheart Bond at a time; if you create a new Bond, all old Bonds are lost. As a Shift Action, you may beckon your Steelheart Bonded Weapon to your hands if it is within 10 meters. If it is being held by someone else who does not want to let go of the weapon, make an Athletics or Focus vs Athletics Opposed Check. If you win, they their lose grip on your Weapon and it flies to your hand as normal.
  62.  
  63. Man of Steel
  64. Prerequisites: Master Athletics or Focus
  65. Static
  66. Effect: You learn the Moves Meteor Mash and King's Shield. You may use these Moves as Weapon Attacks when wielding Melee Weapons.
  67.  
  68. Impenetrable: Same
  69.  
  70. Reactive Armor: add "while wearing metallic Armor" to the trigger :B
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