NMT_VadRe

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Feb 22nd, 2020
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  1.  
  2. ** Executing...
  3. ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
  5.  
  6. Valve Software - vbsp.exe (Jan 13 2020)
  7. 4 threads
  8. materialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-12339.4 13397.9 560.7)
  16. Leaf 0 contents: CONTENTS_SOLID
  17. Leaf 1 contents:
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs: Brush 69152:
  22.  
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. Chop Details...done (0)
  26. Find Visible Detail Sides...
  27. Merged 836 detail faces...done (1)
  28. Merging details...done (0)
  29. FixTjuncs...
  30. PruneNodes...
  31. WriteBSP...
  32. done (0)
  33. writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.prt...Building visibility clusters...
  34. done (0)
  35. Creating default LDR cubemaps for env_cubemap using skybox materials:
  36. skybox/sky_day01_01*.vmt
  37. ! Run buildcubemaps in the engine to get the correct cube maps.
  38. Creating default HDR cubemaps for env_cubemap using skybox materials:
  39. skybox/sky_day01_01*.vmt
  40. ! Run buildcubemaps in the engine to get the correct cube maps.
  41. Finding displacement neighbors...
  42. Finding lightmap sample positions...
  43. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  44. Building Physics collision data...
  45. done (1) (646889 bytes)
  46. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  47. Compacting texture/material tables...
  48. Reduced 1834 texinfos to 1165
  49. Reduced 18 texdatas to 15 (476 bytes to 358)
  50. Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  51. 2 seconds elapsed
  52.  
  53. ** Executing...
  54. ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  55. ** Parameters: -fast -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
  56.  
  57. Valve Software - vvis.exe (Nov 20 2019)
  58. fastvis = true
  59. 4 threads
  60. reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  61. reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.prt
  62. 778 portalclusters
  63. 2069 numportals
  64. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  65. Optimized: 4673 visible clusters (3.86%)
  66. Total clusters visible: 120987
  67. Average clusters visible: 155
  68. Building PAS...
  69. Average clusters audible: 197
  70. visdatasize:58738 compressed from 161824
  71. writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  72. 0 seconds elapsed
  73.  
  74. ** Executing...
  75. ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  76. ** Parameters: -bounce 2 -noextra -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
  77.  
  78. Valve Software - vrad.exe SSE (Nov 20 2019)
  79.  
  80. Valve Radiosity Simulator
  81. 4 threads
  82. [Reading texlights from 'lights.rad']
  83. [45 texlights parsed from 'lights.rad']
  84.  
  85. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  86. PREP OK
  87. Setting up ray-trace acceleration structure... Done (2.25 seconds)
  88. 6719 faces
  89. 28 degenerate faces
  90. 4108603 square feet [591638912.00 square inches]
  91. 0 Displacements
  92. 0 Square Feet [0.00 Square Inches]
  93. 6691 patches before subdivision
  94. zero area child patch
  95. zero area child patch
  96. 123655 patches after subdivision
  97. 239 direct lights
  98. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  99. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
  100. transfers 22781514, max 846
  101. transfer lists: 173.8 megs
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #1 added RGB(1367283, 1353963, 1278209)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #2 added RGB(402078, 416316, 388353)
  106. Build Patch/Sample Hash Table(s).....Done<0.0657 sec>
  107. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  108. FinalLightFace Done
  109. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  110. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  111. Writing leaf ambient...done
  112. Ready to Finish
  113.  
  114. Object names Objects/Maxobjs Memory / Maxmem Fullness
  115. ------------ --------------- --------------- --------
  116. models 54/1024 2592/49152 ( 5.3%)
  117. brushes 1682/16384 20184/196608 (10.3%)
  118. brushsides 18968/65536 151744/524288 (28.9%)
  119. planes 16520/65536 330400/1310720 (25.2%)
  120. vertexes 10286/65536 123432/786432 (15.7%)
  121. nodes 2375/65536 76000/2097152 ( 3.6%)
  122. texinfos 1165/12288 83880/884736 ( 9.5%)
  123. texdata 15/2048 480/65536 ( 0.7%)
  124. dispinfos 0/0 0/0 ( 0.0%)
  125. disp_verts 0/0 0/0 ( 0.0%)
  126. disp_tris 0/0 0/0 ( 0.0%)
  127. disp_lmsamples 0/0 0/0 ( 0.0%)
  128. faces 6719/65536 376264/3670016 (10.3%)
  129. hdr faces 0/65536 0/3670016 ( 0.0%)
  130. origfaces 4852/65536 271712/3670016 ( 7.4%)
  131. leaves 2430/65536 77760/2097152 ( 3.7%)
  132. leaffaces 8890/65536 17780/131072 (13.6%)
  133. leafbrushes 3846/65536 7692/131072 ( 5.9%)
  134. areas 7/1024 56/8192 ( 0.7%)
  135. surfedges 51666/512000 206664/2048000 (10.1%)
  136. edges 30535/256000 122140/1024000 (11.9%)
  137. LDR worldlights 239/8192 21032/720896 ( 2.9%)
  138. HDR worldlights 0/8192 0/720896 ( 0.0%)
  139. leafwaterdata 0/32768 0/393216 ( 0.0%)
  140. waterstrips 681/32768 6810/327680 ( 2.1%)
  141. waterverts 0/65536 0/786432 ( 0.0%)
  142. waterindices 10377/65536 20754/131072 (15.8%)
  143. cubemapsamples 0/1024 0/16384 ( 0.0%)
  144. overlays 0/512 0/180224 ( 0.0%)
  145. LDR lightdata [variable] 2473696/0 ( 0.0%)
  146. HDR lightdata [variable] 0/0 ( 0.0%)
  147. visdata [variable] 58738/16777216 ( 0.4%)
  148. entdata [variable] 104419/393216 (26.6%)
  149. LDR ambient table 2430/65536 9720/262144 ( 3.7%)
  150. HDR ambient table 2430/65536 9720/262144 ( 3.7%)
  151. LDR leaf ambient 11696/65536 327488/1835008 (17.8%)
  152. HDR leaf ambient 2430/65536 68040/1835008 ( 3.7%)
  153. occluders 0/0 0/0 ( 0.0%)
  154. occluder polygons 0/0 0/0 ( 0.0%)
  155. occluder vert ind 0/0 0/0 ( 0.0%)
  156. detail props [variable] 1/12 ( 8.3%)
  157. static props [variable] 1/1600 ( 0.1%)
  158. pakfile [variable] 211926/0 ( 0.0%)
  159. physics [variable] 646889/4194304 (15.4%)
  160. physics terrain [variable] 2/1048576 ( 0.0%)
  161.  
  162. Level flags = 0
  163.  
  164. Total triangle count: 18401
  165. Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  166. 33 seconds elapsed
  167.  
  168. ** Executing...
  169. ** Command: Copy File
  170. ** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\surf_zarp_v2.bsp"
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