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Garnitrex

CotM: Dashing

Nov 2nd, 2018
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  1. Conservation:
  2. The general concept of conserving a dash is when you only need to press one direction to dash. There are many conditions this can happen in such as:
  3. 1) Nathan's state changing (taking damage or tackling a block)
  4. 2) Transitioning screens
  5. 3) Pressing the opposite direction at the beginning of your dash animation
  6. Something like double-backing is NOT conservation because Nathan is stationary to begin with, and requires two inputs to dash.
  7.  
  8. Stationary
  9. 13 frames after letting go of first forward direction to tap another direction to start dash
  10. -walking + letting go + another direction
  11.  
  12. Moving (holding a direction) - walking or dashing
  13. 15 frames after holding a direction to double back
  14. -is the exact same for walking or dashing
  15.  
  16. (footnote)
  17. Both thresholds are tied to Nathan's animation which is why the frames match up for for regular speed, and double speed dss.
  18. Nathan's walking and dashing animations only have 3 keyframes. Watch for the start of the second keyframe... there are only a few frames after which you can input a direction to dash, when stationary; or turn around, when dashing.
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  26. Special States
  27.  
  28. Roc Wing
  29. Roc Wing is interesting because it carries over your ground speed at the start (41 frames), and then checks what your air speed should be (42nd frame) and adjusts accordingly. You have those first 41 frames to change directions to conserve your dash.
  30. -this is also true for Extended Wing
  31.  
  32. Crouching
  33. On its own, crouching completely interrupts dashing. However, if crouching after your dash is interrupted by the states listed below, on the ground, you can conserve your dash. But there are two special points about this
  34. 1) You can also turn around while crouching and still conserve your dash. This obsoletes any need to double back .
  35. 2) Sliding doesn’t negate the conservation either! You can slide any direction and continue to dash right away
  36.  
  37. Damage
  38. There are 9 frames of lag after taking a hit that doesn't knock you down. On the 9th frame Nathan is stationary (looks like more between states), and on the 10th frame Nathan takes action. If you crouch, or hold up, within 9 frames of taking damage, you can conserve your dash by pressing either left of right.
  39.  
  40. (Nathan starts flashing on the 10th frame, but the dust could shows he’s dashing.)
  41. Damage that does cause knockdown still follows the same rules. (Someone else count frames on that one if they want)
  42.  
  43. Tackle Blocks
  44. Breaking a block is a 43 frame animation, and on the 44th frame you have control over Nathan. Holding up or down will conserve your dash.
  45.  
  46. Screen Transitions
  47. Last for 22 frames. Simple enough, press the opposite direction before the 23rd frame to conserve your dash.
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