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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class EnemyAI : MonoBehaviour {
- public Transform player;
- public float speed;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- transform.LookAt (player);
- transform.position += transform.forward * speed * Time.deltaTime;
- }
- }
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