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- if (this->animTimer178 == 0) //can only attempt to shoot if timer is 0
- {
- if (otherRova->currentFunc14C != &ShootingFunc_8093B1AC) //if the other rova is not shooting
- {
- if (arg0->unk15E != 0) //not sure what this is yet, but it has to be 1 in order for a shot to happen
- {
- arg0->unk15E = 0;
- SetShootFunc_8093A4DC(arg0, sp2C); //function that sets currentFunc to shoot
- this->xzSpeed = 0.0f; //set speed to 0
- return;
- }
- }
- func_8093A0A8(arg0, sp2C); //cant shoot, do other stuff
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