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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Threading;
- namespace DEMO
- {
- class Program
- {
- public static int Base = 0x004E4DBC;
- public static int Health = 0xF4;
- public static int ArmourBase = 0x004DF73C;
- public static int Armour = 0xF8;
- public static int lowGravBase = 0x004DF73C;
- public static int LowGrav = 0x54;
- static void Main(string[] args)
- {
- VAMemory vam = new VAMemory("ac_client");
- Console.WriteLine("Welcome to SlavScripts");
- Console.WriteLine("Max Health [1]");
- Console.WriteLine("Max Armour [2]");
- Console.WriteLine("Low Gravity [3]");
- Console.WriteLine("");
- string Select = "";
- Select = Console.ReadLine();
- if (Select == "1")
- {
- Console.WriteLine("Max Health Activated");
- int LocalPlayer = vam.ReadInt32((IntPtr)Base);
- while (true)
- {
- int adress = LocalPlayer + Health;
- vam.WriteInt32((IntPtr)adress, 9999);
- Thread.Sleep(100);
- }
- }
- if (Select == "2")
- {
- int LocalPlayer = vam.ReadInt32((IntPtr)ArmourBase);
- while (true)
- {
- int adress = LocalPlayer + Armour;
- vam.WriteInt32((IntPtr)adress, 9999);
- Thread.Sleep(100);
- }
- }
- if (Select == "3")
- {
- int LocalPlayer = vam.ReadInt32((IntPtr)lowGravBase);
- while (true)
- {
- int adress = LocalPlayer + LowGrav;
- vam.WriteInt32((IntPtr)adress, 1);
- }
- }
- }
- }
- }
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