Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Alright - this might seem a bit text-wall-ish, so I'll hit you with the big takeaway first: *this mod is the single most realistic elevator mod in almost any video game.*
- Not just Luanti/Minetest, not just block games - almost any video game. Yes, even Source engine games, where elevators are part of the game code.
- On its surface to a non-technical person, it will feel exactly like how using a real-life (North American) elevator system would feel - the timing of the cars travelling between floors, the slowdown and slight delay of the car levelling itself with the floor, the door hold delay, the open and close door buttons working as expected, and even the behavior of the system when things go wrong. If someone holds the door open too long, the car buzzes at you and nudges the door closed. If someone activates fire service, the cars immediately return to the recall floor down to the literal NFPA code requirements governing that behavior. If the car *somehow* ends up misaligned with a door, it faults out and someone has to fish you out (this shouldn't happen on a properly built elevator, but the logic is there anyway), just like some of the more unfortunate of us may have experienced. What little it is missing is mostly cosmetic or lay outside the bounds of what the Luanti engine can allow. And the best part? **This is only half of the absolute ton of detail cheapie has poured into this mod.**
- For the more technical among us, these systems are built down to the very last detail of how an actual elevator would be set up - but the best part is that you don't have to be an elevator technician to get it working either. All you need to make this work is a car, a machine (or a motor, in layman's terms), a controller and a drive unit; then doors and call buttons at every landing. That's it. The controller is programmed like a real controller, but fret not: the GUI is very helpful (something I wish real elevator vendors \*cough\* *KONE* \*cough\* would get a move on with). Floor names as they appear on indicators are editable and the indicators always at least try to display any character you throw at them. Floors can be of any arbitraty size, and the system accounts for it properly. Speed is configurable up to 8 m/s before things get weird with the Luanti engine (and even then - you'll find that to be *very* fast for anything you would ever build, save a 200-mapblock skyscraper or something). Inspection modes are available both from the car top and the controller. Car captures work as expected. Controllers have a functional E-stop switch. There's a handy test-mode for ensuring things are programmed correctly before placing a car in service.
- And then there's **even more:**
- * You can group multiple controllers to be controlled by a dispatcher, allowing group service (i.e., two elevator cars answering calls in one bank).
- * Dispatching is sensitive to arrival time (meaning, it will always try to service calls as fast as possible using cars strategically to do so)
- * You can optionally add several shaft decorations like buffers (both oil and elastomer types), guide rails, positioning system tape and magnets.
- * There are several car types available, from glass-back, to plain metal
- * There are all the expected variations of panel indicators and hall lanterns and call buttons available - in both horizontal and vertical flavors
- * Destination-dispatched arrangements are available and will even account for partial overlap for "express" cars
- * There are both glass and metal doors available, and they can be independent from the car's own door type
- * There is an *extensive* manual on cheapie's website that covers every aspect of installation, setup, running, maintaining, and befriending your elevator.
- * There's integration with digilines and mesecons, allowing extensibility by way of external logic and control.
- * firealarm mod enthusiasts will be delighted to know that there's a specific mesecons input module that will allow alarm events to activate fire recall.
- cheapie has very clearly spent a lot of hard work on this project that has more than paid off - and it's even still in active development, which means there's possibly more to come. If I could give this two thumbs up, I would. Hats off to them for making this absolute banger of a mod.
Add Comment
Please, Sign In to add comment