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- en = {
- newGame = "<r>A new round is starting!",
- copsChief = "<bv>You are the cops' chief, help your team to catch the robbers.",
- robbersChief = "<r>You are the robbers' chief, help your team to avoid cops.",
- copsTeam = "<bv>You are a cop, catch the robbers!",
- robbersTeam = "<r>You are a robber, avoid the cops!",
- goHere = "Go here!",
- notHere = "<r>Not Here!",
- goPrison = "<bv>Go to the prison!",
- cops = "Cops",
- robbers = "Robbers",
- copsChef = "Cops's chef",
- robbersChef = "Robbers's chef",
- prison = "P R I S O N",
- robbersWin= "<r><b>Robbers won the round!</b> <j>Next round in a few seconds." ,
- cantStayPrison = "You're not allowed to stay in the prison! %d..." ,
- waitCapt= "You have to wait %s seconds to imprison a player." ,
- copsWin = "<bv><b>Cops won the round!</b> <j>Next round is in a few seconds." ,
- waitSave = "You have to wait %s seconds to free a player." ,
- looseInvulnerable = "<VP>You lost your invulnerability by saving %s!" ,
- youSave = "<VP>You have delivered <j>%s<vp>!" ,
- saveBy = "<VP>You have been delivered by <j>%s<vp>! You are invulnerable for 3 seconds!" ,
- youCapt = "<VP>You have imprisoned <j>%s<vp>!",
- CaptBy = "<VP>You have been imprisoned by <j>%s<vp>!",
- help = "Help",
- cmds = "Commands",
- news = "News",
- objs = "Objectives",
- maxDeliver = "<r><b>%s</b> <J>has liberated the most number of mice! (%d)",
- maxCapture = "<bv><b>%s</b> <J>has captured the most number of mice! (%d)",
- saveCR = '<r>%s was caught, you have 40s to save him!',
- revengeCB = '<bv>Your chief has just been killed, you have 40s to catch %s to avenge him!',
- chiefKill = "<J>You killed %s! You won't be able to kill anyone for 10 seconds.",
- passLevel = "<J>%s <bl>is now level <J>%s<bl>!",
- helptext = [[<J><p align='center'><b>Welcome to #Pursuit!</b></p>
- <N>At each round, you will be put either in <r><b>Robbers (red)</b><n> team, or the <bv><b>Cops (blue)</b> <n>team.
- The <b>aim</b> of the Cops is to catch the Robbers, and put them into <b>prison</b>!
- The <b>aim</b> of the Robbers is to avoid the Cops, and at the same time, <b>liberate</b> the imprisoned Robbers!
- Each team has a <b>chief</b>, and is differentiated with a different color name, the chief's aim is to help their team to win with their special powers!
- <i>Developers: Nicolasledu, Podoko, Safwanrockz, Game designer: Shenato.</i>]],
- cmdtext = [[<n>To <r><b>free</b><n> a player (robber), or <bv><b>imprison</b><n> them (cops), you must press<r> <b>space</b><n>!
- <J><b>!help</b><N>: Displays the help window.
- <J><b>!stats [name]</b><N>: Displays the specified player's profile.
- <J><b>!ldb</b><N>: Displays the leaderboard.
- <J><b>!t [message]</b><N>: Speak with your team members.
- <J><b>![language]</b><N>: To choose a different language for Pursuit's interface. <bl>(Example: !br)<n>
- <b>Chief commands:</b>
- <J><b>1</b><N>: Go there!
- <J><b>2</b><N>: Not there!
- <J><b>3</b><N>: Go to the prison!
- <J><b>K</b><N>: Kill the closest player. (Only usable every 10 seconds)
- ]],
- newstext = [[New help interface]],
- objstext = [[<b>Objectives</b> of the Module <b>#Pursuit</b> are optional.
- There are <b>group</b> objectives for the whole team and <b>individual</b> objectives.
- If the player meets an objective, then he will win <b>supplementary points</b> which will be added to the points he has already earned during the round (the number of points depends of the difficulty), that are <bv><b>badges</b> <n>or <r><b>oranges</b><n>.
- Objectives <b>are randomly generated</b>. It will be different for every round.]],
- closeWindow = "Close this window",
- objectif = "<b>Objective: </b>",
- objCops1 = "Do not catch anyone during the game",
- objCops2 = "Focused robber: Imprison %s %s times",
- objCops3 = "Imprison all robbers before: %s seconds",
- objCops4 = "Imprison %s players",
- objCops5 = "Jumper: Jump %d times in one round",
- objCops6 = "Alive: Stay alive for the entire round",
- objCops7 = "Kamikaze: Die %d times in the round",
- objCops8 = "Overheating: Imprison %d robbers in less than 15 seconds",
- objCops9 = "Slackness: Imprison a robber, and then fail to imprison any more robbers for 40 seconds.",
- objCops10 = "Colossal slackness: Imprison only one player during the entire round.",
- objCops11 = "No failing: Catch a robber every time you press space. (%d times)",
- objCops12 = "Bride : Do not imprison %s during the round.",
- objRobbers1 = "Everyone for himself: Don't liberate anyone during the round",
- objRobbers2 = "Lonely: Don't liberate anyone during the round",
- objRobbers3 = "Regular: Get imprisoned %d times",
- objRobbers4 = "Enemy: Don't be imprisoned by %s",
- objRobbers5 = "Team spirit: Liberate %d imprisoned players.",
- objRobbers6 = "Loved: Be imprisoned only by %s",
- objRobbers7 = "Survivor: Win the round by being the last player alive.",
- objRobbers8 = "Spawn-lover: Be at the spawn point when the round finishes.",
- objRobbers9 = "Regret: Liberate two players, and be imprisoned in less than 10 seconds later.",
- objRobbers10 = "Failed coordination: Lose the round in less than 40 seconds.",
- objRobbers11 = "AFK: Don't move at all during the round.",
- objRobbers12 = "Mortal : Lose your invulnerability twice.",
- profil = [[<p align="center"><b>Level:</b> <j><b>%d</b> <v>(%d/%s)</p>
- <p align="left"><bv><b>Cop</b><n>
- Badges: <j>%d<n>
- Rounds: <j>%d<n>
- Imprisoned mice: <j>%d<n>
- Victory: <j>%d<n>
- <r><b>Robber</b><n>
- Oranges: <j>%d<n>
- Round: <j>%d<n>
- Imprisoned: <j>%d<n>
- Liberated mice: <j>%d<n>
- Victory: <j>%d<n></p>]],
- }
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