Safwanrockz

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Nov 28th, 2014
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  1. en = {  
  2.         newGame = "<r>A new round is starting!",
  3.         copsChief = "<bv>You are the cops' chief, help your team to catch the robbers.",
  4.         robbersChief = "<r>You are the robbers' chief, help your team to avoid cops.",
  5.         copsTeam = "<bv>You are a cop, catch the robbers!",
  6.         robbersTeam = "<r>You are a robber, avoid the cops!",
  7.         goHere = "Go here!",
  8.         notHere = "<r>Not Here!",
  9.         goPrison = "<bv>Go to the prison!",
  10.         cops = "Cops",
  11.         robbers = "Robbers",
  12.         copsChef = "Cops's chef",
  13.         robbersChef = "Robbers's chef",
  14.         prison = "P R I S O N",
  15.         robbersWin= "<r><b>Robbers won the round!</b> <j>Next round in a few seconds." ,
  16.         cantStayPrison = "You're not allowed to stay in the prison! %d..." ,
  17.         waitCapt= "You have to wait %s seconds to imprison a player." ,
  18.         copsWin = "<bv><b>Cops won the round!</b> <j>Next round is in a few seconds." ,
  19.         waitSave = "You have to wait %s seconds to free a player." ,
  20.         looseInvulnerable = "<VP>You lost your invulnerability by saving %s!" ,
  21.         youSave = "<VP>You have delivered <j>%s<vp>!" ,
  22.         saveBy = "<VP>You have been delivered by <j>%s<vp>! You are invulnerable for 3 seconds!" ,
  23.         youCapt = "<VP>You have imprisoned <j>%s<vp>!",
  24.         CaptBy = "<VP>You have been imprisoned by <j>%s<vp>!",  
  25.         help = "Help",
  26.         cmds = "Commands",
  27.         news = "News",
  28.         objs = "Objectives",
  29.         maxDeliver = "<r><b>%s</b> <J>has liberated the most number of mice! (%d)",
  30.         maxCapture = "<bv><b>%s</b> <J>has captured the most number of mice! (%d)",
  31.         saveCR = '<r>%s was caught, you have 40s to save him!',
  32.         revengeCB = '<bv>Your chief has just been killed, you have 40s to catch %s to avenge him!',
  33.         chiefKill = "<J>You killed %s! You won't be able to kill anyone for 10 seconds.",
  34.         passLevel = "<J>%s <bl>is now level <J>%s<bl>!",
  35.         helptext = [[<J><p align='center'><b>Welcome to #Pursuit!</b></p>
  36.  
  37. <N>At each round, you will be put either in <r><b>Robbers (red)</b><n> team, or the <bv><b>Cops (blue)</b> <n>team.
  38. The <b>aim</b> of the Cops is to catch the Robbers, and put them into <b>prison</b>!
  39. The <b>aim</b> of the Robbers is to avoid the Cops, and at the same time, <b>liberate</b> the imprisoned Robbers!
  40. Each team has a <b>chief</b>, and is differentiated with a different color name, the chief's aim is to help their team to win with their special powers!
  41.  
  42.  
  43. <i>Developers: Nicolasledu, Podoko, Safwanrockz,  Game designer: Shenato.</i>]],
  44.  
  45.         cmdtext = [[<n>To <r><b>free</b><n> a player (robber), or <bv><b>imprison</b><n> them (cops), you must press<r> <b>space</b><n>!
  46. <J><b>!help</b><N>: Displays the help window.
  47. <J><b>!stats [name]</b><N>: Displays the specified player's profile.
  48. <J><b>!ldb</b><N>: Displays the leaderboard.
  49. <J><b>!t [message]</b><N>: Speak with your team members.
  50. <J><b>![language]</b><N>: To choose a different language for Pursuit's interface. <bl>(Example: !br)<n>
  51.  
  52. <b>Chief commands:</b>
  53. <J><b>1</b><N>: Go there!
  54. <J><b>2</b><N>: Not there!
  55. <J><b>3</b><N>: Go to the prison!
  56. <J><b>K</b><N>: Kill the closest player. (Only usable every 10 seconds)
  57. ]],
  58.        newstext = [[New help interface]],
  59.        objstext = [[<b>Objectives</b> of the Module <b>#Pursuit</b> are optional.
  60.  
  61. There are <b>group</b> objectives for the whole team and <b>individual</b> objectives.
  62.  
  63. If the player meets an objective, then he will win <b>supplementary points</b> which will be added to the points he has already earned during the round (the number of points depends of the difficulty), that are <bv><b>badges</b> <n>or <r><b>oranges</b><n>.
  64.  
  65.  
  66. Objectives <b>are randomly generated</b>. It will be different for every round.]],
  67.        closeWindow = "Close this window",
  68.        objectif = "<b>Objective: </b>",
  69.        objCops1 = "Do not catch anyone during the game",
  70.        objCops2 = "Focused robber: Imprison %s %s times",
  71.        objCops3 = "Imprison all robbers before: %s seconds",
  72.        objCops4 = "Imprison %s players",
  73.        objCops5 = "Jumper: Jump %d times in one round",
  74.        objCops6 = "Alive: Stay alive for the entire round",
  75.        objCops7 = "Kamikaze: Die %d times in the round",
  76.        objCops8 = "Overheating: Imprison %d robbers in less than 15 seconds",
  77.        objCops9 = "Slackness: Imprison a robber, and then fail to imprison any more robbers for 40 seconds.",
  78.        objCops10 = "Colossal slackness: Imprison only one player during the entire round.",
  79.        objCops11 = "No failing: Catch a robber every time you press space. (%d times)",
  80.        objCops12 = "Bride : Do not imprison %s during the round.",
  81.        objRobbers1 = "Everyone for himself: Don't liberate anyone during the round",
  82.        objRobbers2 = "Lonely: Don't liberate anyone during the round",
  83.        objRobbers3 = "Regular: Get imprisoned %d times",
  84.        objRobbers4 = "Enemy:  Don't be imprisoned by %s",
  85.        objRobbers5 = "Team spirit: Liberate %d imprisoned players.",
  86.        objRobbers6 = "Loved: Be imprisoned only by %s",
  87.        objRobbers7 = "Survivor: Win the round by being the last player alive.",
  88.        objRobbers8 = "Spawn-lover: Be at the spawn point when the round finishes.",
  89.        objRobbers9 = "Regret: Liberate two players, and be imprisoned in less than 10 seconds later.",
  90.        objRobbers10 = "Failed coordination: Lose the round in less than 40 seconds.",
  91.        objRobbers11 = "AFK: Don't move at all during the round.",
  92.        objRobbers12 = "Mortal : Lose your invulnerability twice.",
  93.        
  94.        profil = [[<p align="center"><b>Level:</b> <j><b>%d</b> <v>(%d/%s)</p>
  95. <p align="left"><bv><b>Cop</b><n>
  96. Badges: <j>%d<n>
  97. Rounds: <j>%d<n>
  98. Imprisoned mice: <j>%d<n>
  99. Victory: <j>%d<n>
  100.  
  101. <r><b>Robber</b><n>
  102. Oranges: <j>%d<n>
  103. Round: <j>%d<n>
  104. Imprisoned: <j>%d<n>
  105. Liberated mice: <j>%d<n>
  106. Victory: <j>%d<n></p>]],
  107.  
  108.    }
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