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en = { newGame = "<r>A new round is starting!", copsChief = "<bv>You are the cops' chief, help your team to catch the robbers.", robbersChief = "<r>You are the robbers' chief, help your team to avoid cops.", copsTeam = "<bv>You are a cop, catch the robbers!", robbersTeam = "<r>You are a robber, avoid the cops!", goHere = "Go here!", notHere = "<r>Not Here!", goPrison = "<bv>Go to the prison!", cops = "Cops", robbers = "Robbers", copsChef = "Cops's chef", robbersChef = "Robbers's chef", prison = "P R I S O N", robbersWin= "<r><b>Robbers won the round!</b> <j>Next round in a few seconds." , cantStayPrison = "You're not allowed to stay in the prison! %d..." , waitCapt= "You have to wait %s seconds to imprison a player." , copsWin = "<bv><b>Cops won the round!</b> <j>Next round is in a few seconds." , waitSave = "You have to wait %s seconds to free a player." , looseInvulnerable = "<VP>You lost your invulnerability by saving %s!" , youSave = "<VP>You have delivered <j>%s<vp>!" , saveBy = "<VP>You have been delivered by <j>%s<vp>! You are invulnerable for 3 seconds!" , youCapt = "<VP>You have imprisoned <j>%s<vp>!", CaptBy = "<VP>You have been imprisoned by <j>%s<vp>!", help = "Help", cmds = "Commands", news = "News", objs = "Objectives", maxDeliver = "<r><b>%s</b> <J>has liberated the most number of mice! (%d)", maxCapture = "<bv><b>%s</b> <J>has captured the most number of mice! (%d)", saveCR = '<r>%s was caught, you have 40s to save him!', revengeCB = '<bv>Your chief has just been killed, you have 40s to catch %s to avenge him!', chiefKill = "<J>You killed %s! You won't be able to kill anyone for 10 seconds.", passLevel = "<J>%s <bl>is now level <J>%s<bl>!", helptext = [[<J><p align='center'><b>Welcome to #Pursuit!</b></p> <N>At each round, you will be put either in <r><b>Robbers (red)</b><n> team, or the <bv><b>Cops (blue)</b> <n>team. The <b>aim</b> of the Cops is to catch the Robbers, and put them into <b>prison</b>! The <b>aim</b> of the Robbers is to avoid the Cops, and at the same time, <b>liberate</b> the imprisoned Robbers! Each team has a <b>chief</b>, and is differentiated with a different color name, the chief's aim is to help their team to win with their special powers! <i>Developers: Nicolasledu, Podoko, Safwanrockz, Game designer: Shenato.</i>]], cmdtext = [[<n>To <r><b>free</b><n> a player (robber), or <bv><b>imprison</b><n> them (cops), you must press<r> <b>space</b><n>! <J><b>!help</b><N>: Displays the help window. <J><b>!stats [name]</b><N>: Displays the specified player's profile. <J><b>!ldb</b><N>: Displays the leaderboard. <J><b>!t [message]</b><N>: Speak with your team members. <J><b>![language]</b><N>: To choose a different language for Pursuit's interface. <bl>(Example: !br)<n> <b>Chief commands:</b> <J><b>1</b><N>: Go there! <J><b>2</b><N>: Not there! <J><b>3</b><N>: Go to the prison! <J><b>K</b><N>: Kill the closest player. (Only usable every 10 seconds) ]], newstext = [[New help interface]], objstext = [[<b>Objectives</b> of the Module <b>#Pursuit</b> are optional. There are <b>group</b> objectives for the whole team and <b>individual</b> objectives. If the player meets an objective, then he will win <b>supplementary points</b> which will be added to the points he has already earned during the round (the number of points depends of the difficulty), that are <bv><b>badges</b> <n>or <r><b>oranges</b><n>. Objectives <b>are randomly generated</b>. It will be different for every round.]], closeWindow = "Close this window", objectif = "<b>Objective: </b>", objCops1 = "Do not catch anyone during the game", objCops2 = "Focused robber: Imprison %s %s times", objCops3 = "Imprison all robbers before: %s seconds", objCops4 = "Imprison %s players", objCops5 = "Jumper: Jump %d times in one round", objCops6 = "Alive: Stay alive for the entire round", objCops7 = "Kamikaze: Die %d times in the round", objCops8 = "Overheating: Imprison %d robbers in less than 15 seconds", objCops9 = "Slackness: Imprison a robber, and then fail to imprison any more robbers for 40 seconds.", objCops10 = "Colossal slackness: Imprison only one player during the entire round.", objCops11 = "No failing: Catch a robber every time you press space. (%d times)", objCops12 = "Bride : Do not imprison %s during the round.", objRobbers1 = "Everyone for himself: Don't liberate anyone during the round", objRobbers2 = "Lonely: Don't liberate anyone during the round", objRobbers3 = "Regular: Get imprisoned %d times", objRobbers4 = "Enemy: Don't be imprisoned by %s", objRobbers5 = "Team spirit: Liberate %d imprisoned players.", objRobbers6 = "Loved: Be imprisoned only by %s", objRobbers7 = "Survivor: Win the round by being the last player alive.", objRobbers8 = "Spawn-lover: Be at the spawn point when the round finishes.", objRobbers9 = "Regret: Liberate two players, and be imprisoned in less than 10 seconds later.", objRobbers10 = "Failed coordination: Lose the round in less than 40 seconds.", objRobbers11 = "AFK: Don't move at all during the round.", objRobbers12 = "Mortal : Lose your invulnerability twice.", profil = [[<p align="center"><b>Level:</b> <j><b>%d</b> <v>(%d/%s)</p> <p align="left"><bv><b>Cop</b><n> Badges: <j>%d<n> Rounds: <j>%d<n> Imprisoned mice: <j>%d<n> Victory: <j>%d<n> <r><b>Robber</b><n> Oranges: <j>%d<n> Round: <j>%d<n> Imprisoned: <j>%d<n> Liberated mice: <j>%d<n> Victory: <j>%d<n></p>]], }
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