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- --Roblox Islands script (Ghost Blocks) every item in islands gets droped on your head (good for thumbnails or sum)--
- --[[================ CONFIG =================]]
- local DROP_HEIGHT = 10 -- studs above your head
- local BATCH_SIZE = 50 -- per-frame limit (lower if you lag)
- local BRING_LOCKED = false -- true = also move anchored things
- local MAX_MASS_KG = 1000 -- skip insanely heavy parts
- --------------------------------------------------------------------
- local lp = game:GetService("Players").LocalPlayer
- local char = lp.Character or lp.CharacterAdded:Wait()
- local root = char:WaitForChild("HumanoidRootPart")
- local ws = game:GetService("Workspace")
- local function ok(obj)
- if obj:IsA("BasePart") then
- if not BRING_LOCKED and obj.Anchored then return false end
- if obj.AssemblyMass > MAX_MASS_KG then return false end
- return true
- end
- return obj:IsA("Tool") or obj:IsA("MeshPart") or obj:IsA("UnionOperation")
- end
- local function bring(obj)
- if obj:IsA("BasePart") then
- obj.CFrame = root.CFrame + Vector3.new(0, DROP_HEIGHT, 0)
- obj.Anchored = false
- obj.CanCollide = true
- elseif obj:IsA("Tool") then
- obj.Parent = ws
- local handle = obj:FindFirstChildOfClass("BasePart") or obj:FindFirstChild("Handle")
- if handle then
- handle.CFrame = root.CFrame + Vector3.new(0, DROP_HEIGHT, 0)
- end
- end
- end
- -- giant list of everything physical
- local toBring = {}
- for _, v in pairs(game:GetDescendants()) do
- if ok(v) then table.insert(toBring, v) end
- end
- -- stagger so you don’t freeze
- local index = 0
- while index < #toBring do
- for i = 1, BATCH_SIZE do
- index = index + 1
- local obj = toBring[index]
- if obj then pcall(bring, obj) end
- end
- task.wait()
- end
- print("Brought", #toBring, "physical objects to your feet – enjoy the rain!")
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Comments
-
- i cant even pick up the items. it could just be that i have bad wifi tho
-
- no bro. they are fake items, only you can see them but you cant do anything with them. theres not much purpose of this script, it just looks cool
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