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- //Normal
- color.G = 180;
- bcolor = color;
- modTiles = buildMod(bcolor, modsData);
- WarheadConverter wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.standard;
- tip = new ToolTip();
- tip.tip = "Missile warhead convertor";
- tip.description = "Two smaller missiles combined together make one big one. Makes sense right?";
- tip.cost = "$" + wConverter.cost.ToString();
- wConverter.tip = tip;
- TILEBAG.addModule(color, bcolor, wConverter, 0);
- deprecate(color); // @TODO remove when done
- color.G = 181;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.standard;
- TILEBAG.addModule(color, bcolor, wConverter, 1);
- deprecate(color); // @TODO remove when done
- color.G = 182;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.standard;
- TILEBAG.addModule(color, bcolor, wConverter, 2);
- deprecate(color); // @TODO remove when done
- color.G = 183;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.standard;
- TILEBAG.addModule(color, bcolor, wConverter, 3);
- deprecate(color); // @TODO remove when done
- //AP
- color.G = 184;
- Color secondbcolor = color;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.armorpiercing;
- tip = new ToolTip();
- tip.tip = "Missile warhead convertor AP";
- tip.description = "Two smaller missiles combined together make one big one. Makes sense right?";
- tip.cost = "$" + wConverter.cost.ToString();
- wConverter.tip = tip;
- TILEBAG.addModule(color, secondbcolor, wConverter, 0);
- deprecate(color); // @TODO remove when done
- color.G = 185;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.armorpiercing;
- TILEBAG.addModule(color, secondbcolor, wConverter, 1);
- deprecate(color); // @TODO remove when done
- color.G = 186;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.armorpiercing;
- TILEBAG.addModule(color, secondbcolor, wConverter, 2);
- deprecate(color); // @TODO remove when done
- color.G = 187;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.armorpiercing;
- TILEBAG.addModule(color, secondbcolor, wConverter, 3);
- deprecate(color); // @TODO remove when done
- //GRAV
- color.G = 188;
- secondbcolor = color;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.graviton;
- tip = new ToolTip();
- tip.tip = "Missile warhead convertor GRAV";
- tip.description = "Two smaller missiles combined together make one big one. Makes sense right?";
- tip.cost = "$" + wConverter.cost.ToString();
- wConverter.tip = tip;
- TILEBAG.addModule(color, secondbcolor, wConverter, 0);
- deprecate(color); // @TODO remove when done
- color.G = 189;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.graviton;
- TILEBAG.addModule(color, secondbcolor, wConverter, 1);
- deprecate(color); // @TODO remove when done
- color.G = 190;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.graviton;
- TILEBAG.addModule(color, secondbcolor, wConverter, 2);
- deprecate(color); // @TODO remove when done
- color.G = 191;
- modTiles = buildMod(bcolor, modsData);
- wConverter = new WarheadConverter(modTiles);
- wConverter.cost = 2 * wConverter.tiles.Length;
- wConverter.tileSheet = 2;
- wConverter.toolTip = "Missile warhead convertor";
- wConverter.type = ModuleType.warhead_converter;
- wConverter.sizeCategory = 1;
- wConverter.missileType = MissileType.graviton;
- TILEBAG.addModule(color, secondbcolor, wConverter, 3);
- deprecate(color); // @TODO remove when done
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