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- public class Skill:ModifiedStat {
- private bool _learned;
- public Skill()
- {
- _learned = false;
- NextLevel = 25;
- NextLevelModifier = 1.1f;
- }
- public bool Learned
- {
- get { return _learned; }
- set {_learned=value; }
- }
- }
- public enum SkillName
- {
- Physical_damage,
- Physical_defense,
- Evasion_rating,
- Critical_rating,
- Magical_damage,
- Magical_defense
- }
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