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- using System;
- namespace _04.SymbolInMatrix
- {
- class SymbolInMatrix
- {
- static void Main()
- { //Read matrix size.
- int matrixSize = Int32.Parse(Console.ReadLine());
- string[,] matrix = new string[matrixSize, matrixSize];
- //Initial matrix.
- for (int row = 0; row < matrix.GetLength(0); row++)
- {
- //Read columns.
- string columnElements = Console.ReadLine();
- char[] symbols = new char[columnElements.Length];
- for (int i = 0; i < columnElements.Length; i++)
- {
- symbols[i] = columnElements[i];
- }
- for (int col = 0; col < matrix.GetLength(1); col++)
- {
- matrix[row, col] = symbols[col].ToString();
- }
- }
- //Input symbol.
- string symbol = Console.ReadLine();
- int rowIndex = 0;
- int colIndex = 0;
- bool isContainsSymbol = false;
- #region CheckForSymbol
- //Check for symbol.
- for (int row = 0; row < matrix.GetLength(0); row++)
- {
- for (int col = 0; col < matrix.GetLength(1); col++)
- {
- if (matrix[row, col] == symbol)
- {
- isContainsSymbol = true;
- rowIndex = row;
- colIndex = col;
- break;
- }
- }
- }
- #endregion
- //Print result.
- if (isContainsSymbol == true)
- {
- Console.WriteLine($"({rowIndex}, {colIndex})");
- }
- else
- {
- Console.WriteLine($"{symbol} does not occur in the matrix");
- }
- }
- }
- }
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