a guest Aug 14th, 2014 356 Never
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- #pragma once
- #include "UtilityNode.generated.h"
- class YOURPROJECTNAME_API UUtilityNode : public UBlueprintFunctionLibrary
- //-- Blueprint nodes
- UFUNCTION(BlueprintPure, Category = "Utilities", meta = (FriendlyName = "Load Static Mesh From Path", Keywords = "load static mesh path"))
- static UStaticMesh* LoadStaticMeshFromPath(const FName& Path);
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