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Aug 14th, 2014
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  1. #pragma once
  2.  
  3. #include "UtilityNode.generated.h"
  4.  
  5. /**
  6.  *
  7.  */
  8. UCLASS()
  9. class YOURPROJECTNAME_API UUtilityNode : public UBlueprintFunctionLibrary
  10. {
  11.     GENERATED_UCLASS_BODY()
  12.  
  13.     //-- Blueprint nodes
  14.  
  15.     UFUNCTION(BlueprintPure, Category = "Utilities", meta = (FriendlyName = "Load Static Mesh From Path", Keywords = "load static mesh path"))
  16.     static UStaticMesh* LoadStaticMeshFromPath(const FName& Path);
  17.    
  18. };
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