SHARE
TWEET

Untitled

a guest Aug 14th, 2014 356 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #pragma once
  2.  
  3. #include "UtilityNode.generated.h"
  4.  
  5. /**
  6.  *
  7.  */
  8. UCLASS()
  9. class YOURPROJECTNAME_API UUtilityNode : public UBlueprintFunctionLibrary
  10. {
  11.         GENERATED_UCLASS_BODY()
  12.  
  13.         //-- Blueprint nodes
  14.  
  15.         UFUNCTION(BlueprintPure, Category = "Utilities", meta = (FriendlyName = "Load Static Mesh From Path", Keywords = "load static mesh path"))
  16.         static UStaticMesh* LoadStaticMeshFromPath(const FName& Path);
  17.        
  18. };
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top