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#pragma once
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#include "UtilityNode.generated.h"
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/**
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 * 
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 */
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UCLASS()
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class YOURPROJECTNAME_API UUtilityNode : public UBlueprintFunctionLibrary
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class SURVIVALSPACE_API UUtilityNode : public UBlueprintFunctionLibrary
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	GENERATED_UCLASS_BODY()
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	//-- Blueprint nodes
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	UFUNCTION(BlueprintPure, Category = "Utilities", meta = (FriendlyName = "Load Static Mesh From Path", Keywords = "load static mesh path"))
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	static UStaticMesh* LoadStaticMeshFromPath(const FName& Path);
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};