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1 | #pragma once | |
2 | ||
3 | #include "UtilityNode.generated.h" | |
4 | ||
5 | /** | |
6 | * | |
7 | */ | |
8 | UCLASS() | |
9 | class YOURPROJECTNAME_API UUtilityNode : public UBlueprintFunctionLibrary | |
10 | - | class SURVIVALSPACE_API UUtilityNode : public UBlueprintFunctionLibrary |
10 | + | |
11 | GENERATED_UCLASS_BODY() | |
12 | ||
13 | //-- Blueprint nodes | |
14 | ||
15 | UFUNCTION(BlueprintPure, Category = "Utilities", meta = (FriendlyName = "Load Static Mesh From Path", Keywords = "load static mesh path")) | |
16 | static UStaticMesh* LoadStaticMeshFromPath(const FName& Path); | |
17 | ||
18 | }; |