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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- //#pragma tabsize 0
- new message[301];
- new InDM[MAX_PLAYERS];
- new cn;
- new Spawn[MAX_PLAYERS];
- new Float:Spawns[][]= {
- {-2491.8706,-237.2221,39.3019,295.0867},
- {-2482.0308,-283.6506,40.5421,180.7190},
- {-2444.0479,-271.4679,35.6237,258.4264},
- {-2490.9055,-298.6101,35.8574,172.5956},
- {-2525.5771,-313.8878,39.0723,327.6012},
- {-2554.4729,-291.1451,25.9594,118.0751}
- };
- new weaps[][] = {
- {22},
- {23},
- {24},
- {25},
- {26},
- {27},
- {28},
- {29},
- {30},
- {31},
- {32}
- };
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- //Player Classes
- AddPlayerClass(268,-2491.8706,-237.2221,39.3019,295.0867,0,0,0,0,0,0); // spawn1
- AddPlayerClass(268,-2482.0308,-283.6506,40.5421,180.7190,0,0,0,0,0,0); // spawn2
- AddPlayerClass(268,-2444.0479,-271.4679,35.6237,258.4264,0,0,0,0,0,0); // spawn3
- AddPlayerClass(268,-2490.9055,-298.6101,35.8574,172.5956,0,0,0,0,0,0); // spawn4
- AddPlayerClass(268,-2525.5771,-313.8878,39.0723,327.6012,0,0,0,0,0,0); // spawn5
- AddPlayerClass(268,-2554.4729,-291.1451,25.9594,118.0751,0,0,0,0,0,0); // spawn6
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- InDM[playerid] =0;
- Spawn[playerid] =0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- InDM[playerid] =0;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- COMMAND:dm(playerid,params[])
- {
- if(InDM[playerid] ==0)
- {
- InDM[playerid] =1;
- cn++;
- ResetPlayerWeapons(playerid);
- new r = random(50);
- SetPlayerSkin(playerid, r);
- new Random = random(sizeof(Spawns));
- SetPlayerPos(playerid, Spawns[Random][0],Spawns[Random][1],Spawns[Random][2]);
- SetPlayerFacingAngle(playerid, Spawns[Random][3]);
- new Random1 = random(sizeof(weaps));
- GivePlayerWeapon(playerid, weaps[Random1][0], 150);
- /*switch(Spawn[playerid])
- {
- case 0:
- {
- GivePlayerWeapon(playerid, 24, 100);
- GivePlayerWeapon(playerid, 25, 100);
- GivePlayerWeapon(playerid, 26, 100);
- Spawn[playerid]++;
- }
- case 1:
- {
- GivePlayerWeapon(playerid, 27, 100);
- GivePlayerWeapon(playerid, 28, 100);
- GivePlayerWeapon(playerid, 29, 100);
- Spawn[playerid]++;
- }
- case 2:
- {
- GivePlayerWeapon(playerid, 30, 100);
- GivePlayerWeapon(playerid, 31, 100);
- GivePlayerWeapon(playerid, 32, 100);
- Spawn[playerid]=0;
- }
- } */
- }
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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