DuskXtremeX

SAMP DeathMatch v1.0.0

Jul 24th, 2014
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <zcmd>
  7. #include <sscanf2>
  8. //#pragma tabsize 0
  9. new message[301];
  10. new InDM[MAX_PLAYERS];
  11. new cn;
  12. new Spawn[MAX_PLAYERS];
  13.  
  14. new Float:Spawns[][]= {
  15.    {-2491.8706,-237.2221,39.3019,295.0867},
  16.    {-2482.0308,-283.6506,40.5421,180.7190},
  17.    {-2444.0479,-271.4679,35.6237,258.4264},
  18.    {-2490.9055,-298.6101,35.8574,172.5956},
  19.    {-2525.5771,-313.8878,39.0723,327.6012},
  20.    {-2554.4729,-291.1451,25.9594,118.0751}
  21. };
  22. new weaps[][] = {
  23.    {22},
  24.    {23},
  25.    {24},
  26.    {25},
  27.    {26},
  28.    {27},
  29.    {28},
  30.    {29},
  31.    {30},
  32.    {31},
  33.    {32}
  34. };
  35.  
  36.  
  37.  
  38. #if defined FILTERSCRIPT
  39.  
  40. public OnFilterScriptInit()
  41. {
  42.     print("\n--------------------------------------");
  43.     print(" Blank Filterscript by your name here");
  44.     print("--------------------------------------\n");
  45.     return 1;
  46. }
  47.  
  48. public OnFilterScriptExit()
  49. {
  50.     //Player Classes
  51.    AddPlayerClass(268,-2491.8706,-237.2221,39.3019,295.0867,0,0,0,0,0,0); // spawn1
  52.    AddPlayerClass(268,-2482.0308,-283.6506,40.5421,180.7190,0,0,0,0,0,0); // spawn2
  53.    AddPlayerClass(268,-2444.0479,-271.4679,35.6237,258.4264,0,0,0,0,0,0); // spawn3
  54.    AddPlayerClass(268,-2490.9055,-298.6101,35.8574,172.5956,0,0,0,0,0,0); // spawn4
  55.    AddPlayerClass(268,-2525.5771,-313.8878,39.0723,327.6012,0,0,0,0,0,0); // spawn5
  56.    AddPlayerClass(268,-2554.4729,-291.1451,25.9594,118.0751,0,0,0,0,0,0); // spawn6
  57.     return 1;
  58. }
  59.  
  60. #else
  61.  
  62. main()
  63. {
  64.     print("\n----------------------------------");
  65.     print(" Blank Gamemode by your name here");
  66.     print("----------------------------------\n");
  67. }
  68.  
  69. #endif
  70.  
  71. public OnGameModeInit()
  72. {
  73.     // Don't use these lines if it's a filterscript
  74.     SetGameModeText("Blank Script");
  75.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  76.     return 1;
  77. }
  78.  
  79. public OnGameModeExit()
  80. {
  81.     return 1;
  82. }
  83.  
  84. public OnPlayerRequestClass(playerid, classid)
  85. {
  86.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  87.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  88.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  89.     return 1;
  90. }
  91.  
  92. public OnPlayerConnect(playerid)
  93. {
  94.     InDM[playerid] =0;
  95.     Spawn[playerid] =0;
  96.     return 1;
  97. }
  98.  
  99. public OnPlayerDisconnect(playerid, reason)
  100. {
  101.     InDM[playerid] =0;
  102.     return 1;
  103. }
  104.  
  105. public OnPlayerSpawn(playerid)
  106. {
  107.     return 1;
  108. }
  109.  
  110.  
  111. COMMAND:dm(playerid,params[])
  112. {
  113.  if(InDM[playerid] ==0)
  114.  {
  115.    InDM[playerid] =1;
  116.    cn++;
  117.    ResetPlayerWeapons(playerid);
  118.    new r = random(50);
  119.    SetPlayerSkin(playerid, r);
  120.    new Random = random(sizeof(Spawns));
  121.    SetPlayerPos(playerid, Spawns[Random][0],Spawns[Random][1],Spawns[Random][2]);
  122.    SetPlayerFacingAngle(playerid, Spawns[Random][3]);
  123.    new Random1 = random(sizeof(weaps));
  124.    GivePlayerWeapon(playerid, weaps[Random1][0], 150);
  125.    
  126.    /*switch(Spawn[playerid])
  127.    {
  128.       case 0:
  129.       {
  130.        GivePlayerWeapon(playerid, 24, 100);
  131.        GivePlayerWeapon(playerid, 25, 100);
  132.        GivePlayerWeapon(playerid, 26, 100);
  133.        Spawn[playerid]++;
  134.       }
  135.       case 1:
  136.       {
  137.        GivePlayerWeapon(playerid, 27, 100);
  138.        GivePlayerWeapon(playerid, 28, 100);
  139.        GivePlayerWeapon(playerid, 29, 100);
  140.        Spawn[playerid]++;
  141.       }
  142.       case 2:
  143.       {
  144.        GivePlayerWeapon(playerid, 30, 100);
  145.        GivePlayerWeapon(playerid, 31, 100);
  146.        GivePlayerWeapon(playerid, 32, 100);
  147.        Spawn[playerid]=0;  
  148.       }
  149.      
  150.   } */
  151. }
  152. }
  153. public OnPlayerDeath(playerid, killerid, reason)
  154. {
  155.     return 1;
  156. }
  157.  
  158. public OnVehicleSpawn(vehicleid)
  159. {
  160.     return 1;
  161. }
  162.  
  163. public OnVehicleDeath(vehicleid, killerid)
  164. {
  165.     return 1;
  166. }
  167.  
  168. public OnPlayerText(playerid, text[])
  169. {
  170.     return 1;
  171. }
  172.  
  173. public OnPlayerCommandText(playerid, cmdtext[])
  174. {
  175.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  176.     {
  177.         // Do something here
  178.         return 1;
  179.     }
  180.     return 0;
  181. }
  182.  
  183. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  184. {
  185.     return 1;
  186. }
  187.  
  188. public OnPlayerExitVehicle(playerid, vehicleid)
  189. {
  190.     return 1;
  191. }
  192.  
  193. public OnPlayerStateChange(playerid, newstate, oldstate)
  194. {
  195.     return 1;
  196. }
  197.  
  198. public OnPlayerEnterCheckpoint(playerid)
  199. {
  200.     return 1;
  201. }
  202.  
  203. public OnPlayerLeaveCheckpoint(playerid)
  204. {
  205.     return 1;
  206. }
  207.  
  208. public OnPlayerEnterRaceCheckpoint(playerid)
  209. {
  210.     return 1;
  211. }
  212.  
  213. public OnPlayerLeaveRaceCheckpoint(playerid)
  214. {
  215.     return 1;
  216. }
  217.  
  218. public OnRconCommand(cmd[])
  219. {
  220.     return 1;
  221. }
  222.  
  223. public OnPlayerRequestSpawn(playerid)
  224. {
  225.     return 1;
  226. }
  227.  
  228. public OnObjectMoved(objectid)
  229. {
  230.     return 1;
  231. }
  232.  
  233. public OnPlayerObjectMoved(playerid, objectid)
  234. {
  235.     return 1;
  236. }
  237.  
  238. public OnPlayerPickUpPickup(playerid, pickupid)
  239. {
  240.     return 1;
  241. }
  242.  
  243. public OnVehicleMod(playerid, vehicleid, componentid)
  244. {
  245.     return 1;
  246. }
  247.  
  248. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  249. {
  250.     return 1;
  251. }
  252.  
  253. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  254. {
  255.     return 1;
  256. }
  257.  
  258. public OnPlayerSelectedMenuRow(playerid, row)
  259. {
  260.     return 1;
  261. }
  262.  
  263. public OnPlayerExitedMenu(playerid)
  264. {
  265.     return 1;
  266. }
  267.  
  268. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  269. {
  270.     return 1;
  271. }
  272.  
  273. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  274. {
  275.     return 1;
  276. }
  277.  
  278. public OnRconLoginAttempt(ip[], password[], success)
  279. {
  280.     return 1;
  281. }
  282.  
  283. public OnPlayerUpdate(playerid)
  284. {
  285.     return 1;
  286. }
  287.  
  288. public OnPlayerStreamIn(playerid, forplayerid)
  289. {
  290.     return 1;
  291. }
  292.  
  293. public OnPlayerStreamOut(playerid, forplayerid)
  294. {
  295.     return 1;
  296. }
  297.  
  298. public OnVehicleStreamIn(vehicleid, forplayerid)
  299. {
  300.     return 1;
  301. }
  302.  
  303. public OnVehicleStreamOut(vehicleid, forplayerid)
  304. {
  305.     return 1;
  306. }
  307.  
  308. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  309. {
  310.     return 1;
  311. }
  312.  
  313. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  314. {
  315.     return 1;
  316. }
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