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- private ["_veh"];
- _veh = vehicle player;
- while((player distance (getMarkerPos "fed_reserve")) < 400 && (fuel _veh) > 0 && _veh isKindOf "Air") do {
- _veh setFuel 0.9;
- sleep 2;
- _veh setFuel 0.7;
- sleep 2;
- _veh setFuel 0.5;
- sleep 2;
- _veh setFuel 0.3;
- sleep 2;
- _veh setFuel 0;
- sleep 10;
- _veh setHitPointDamage ["HitVRoto", 1.0];
- };
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