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- public Camera charOneCamera;
- public Camera charTwoCamera;
- public GameObject switchChar;
- private void Start()
- {
- FindObjectOfType<CharacterOneController>().enabled = true;
- FindObjectOfType<CharacterOneMouseLook>().enabled = true;
- FindObjectOfType<CharacterTwoController>().enabled = false;
- FindObjectOfType<CharacterTwoMouseLook>().enabled = false;
- FindObjectOfType<DashingPower>().enabled = false;
- switchChar.SetActive(false);
- charOneCamera.enabled = true;
- charTwoCamera.enabled = false;
- }
- private void Update()
- {
- if (Input.GetKeyDown(KeyCode.T) && charOneCamera.enabled == true && switchChar.activeInHierarchy == true)
- {
- StartCoroutine(SwitchChar());
- charOneCamera.enabled = false;
- charTwoCamera.enabled = true;
- FindObjectOfType<CharacterOneController>().enabled = false;
- FindObjectOfType<CharacterOneMouseLook>().enabled = false;
- FindObjectOfType<CharacterTwoController>().enabled = true;
- FindObjectOfType<CharacterTwoMouseLook>().enabled = true;
- FindObjectOfType<DashingPower>().enabled = true;
- FindObjectOfType<NPC_CharTwo>().enabled = false;
- }
- }
- public void OnTriggerEnter(Collider other)
- {
- if (other.CompareTag("Player"))
- {
- switchChar.SetActive(true);
- }
- }
- private void OnTriggerExit(Collider other)
- {
- switchChar.SetActive(false);
- }
- IEnumerator SwitchChar()
- {
- switchChar.SetActive(false);
- yield return new WaitForSeconds(3);
- }
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