HuyEvilDumb

for the last goddamn ntf

May 27th, 2018
195
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  1. Character = game.Players.LocalPlayer.Character
  2. Player = game.Players.LocalPlayer
  3. char = Character
  4. hum = Character.Humanoid
  5. Torso = Character.Torso
  6. Head = Character.Head
  7.  
  8. char.Shirt.ShirtTemplate = "rbxassetid://245656735"
  9. char.Pants.PantsTemplate = "rbxassetid://245656766"
  10.  
  11.  
  12. local BC = char["Body Colors"]
  13. BC.HeadColor = BrickColor.new("Really black")
  14. BC.LeftArmColor = BrickColor.new("Really black")
  15. BC.LeftLegColor = BrickColor.new("Really black")
  16. BC.RightArmColor = BrickColor.new("Really black")
  17. BC.RightLegColor = BrickColor.new("Really black")
  18. BC.TorsoColor = BrickColor.new("Really black")
  19.  
  20. char.Head.face.Texture = "rbxassetid://701379058"
  21.  
  22. hum.MaxHealth = math.huge
  23.  
  24.  
  25.  
  26.  
  27. for i,v in pairs(char:children()) do
  28. if v:IsA("Hat") then
  29. v:Destroy()
  30. end
  31. end
  32. for i,v in pairs(char:children()) do
  33. if v:IsA("Accessory") then
  34. v:Destroy()
  35. end
  36. end
  37. for i,v in pairs(char:children()) do
  38. if v:IsA("Hair") then
  39. v:Destroy()
  40. end
  41. end
  42. --141378828
  43. Reaper = Instance.new("Model")
  44. Reaper.Parent = Player.Character
  45. Reaper.Name = "Reaper"
  46. rh = Instance.new("Part")
  47. rh.Parent = Reaper
  48. rh.BrickColor = BrickColor.new("Really red")
  49. rh.Locked = true
  50. rh.CanCollide = false
  51. mesh = Instance.new("SpecialMesh")
  52. rh.formFactor = "Symmetric"
  53. mesh.MeshType = "FileMesh"
  54. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  55. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  56. mesh.Parent = rh
  57. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  58. local weld = Instance.new("Weld")
  59. weld.Parent = rh
  60. rh.Transparency = 0
  61. weld.Part0 = rh
  62. weld.Part1 = Player.Character.Head
  63. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  64. -------------
  65. local Music = Instance.new("Sound")
  66.  
  67. Music.Name = "Sound"
  68. Music.SoundId = "http://roblox.com/asset/?id=714974960"
  69. Music.Volume = 4
  70. Music.Looped = false
  71. Music.Parent = Character
  72. Music:play()
  73. -------------
  74. plr = game:service'Players'.LocalPlayer
  75. repeat wait() until plr.Character
  76. wait(1)
  77. plrgui = plr:findFirstChild'PlayerGui'
  78. plrmouse = plr:GetMouse()
  79. char = plr.Character
  80. humanoid = char:findFirstChild("Humanoid")
  81. torso = char:findFirstChild("Torso")
  82. head = char.Head
  83. ra = char:findFirstChild("Right Arm")
  84. la = char:findFirstChild("Left Arm")
  85. rl = char:findFirstChild("Right Leg")
  86. ll = char:findFirstChild("Left Leg")
  87. rs = torso:findFirstChild("Right Shoulder")
  88. ls = torso:findFirstChild("Left Shoulder")
  89. rh = torso:findFirstChild("Right Hip")
  90. lh = torso:findFirstChild("Left Hip")
  91. neck = torso:findFirstChild("Neck")
  92. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  93. rootpart = char:findFirstChild("HumanoidRootPart")
  94. camera = workspace.CurrentCamera
  95. anim = char:findFirstChild("Animate")
  96.  
  97. function scan(parent)
  98. local parts,last = {}
  99. for _,v in pairs(parent:GetChildren()) do
  100. if (v:IsA("BasePart")) then
  101. v.Anchored = true
  102. if (last) then
  103. local w = Instance.new("Weld")
  104. w.Name = ("%s_Weld"):format(v.Name)
  105. w.Part0,w.Part1 = last,v
  106. w.C0 = last.CFrame:inverse()
  107. w.C1 = v.CFrame:inverse()
  108. w.Parent = last
  109. end
  110. last = v
  111. table.insert(parts,v)
  112. end
  113. scan(v)
  114. end
  115. for _,v in pairs(parts) do
  116. v.Anchored = false
  117. v.Locked = true
  118. v.CanCollide = false
  119. end
  120. end
  121.  
  122.  
  123. local Particles = {
  124.  
  125. AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  126. local StoredParticles = {};
  127.  
  128. for Angle = 0, 360, 20 do
  129. local EffectDirection = new("Part", char);
  130. EffectDirection.Anchored = true;
  131. EffectDirection.CanCollide = false;
  132. EffectDirection.CFrame = CF
  133. * CFrame.Angles(math.pi/2, 0, 0)
  134. * CFrame.Angles(0, 0, math.rad(Angle))
  135. * CFrame.new(0, Distance, 0);
  136. EffectDirection.Transparency = 1;
  137. local Smoke = new("Smoke", EffectDirection);
  138. Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  139. Smoke.Opacity = Opac or 0.05;
  140. Smoke.Size = Size or 0;
  141. Smoke.RiseVelocity = Velocity or 2;
  142. table.insert(StoredParticles, Smoke);
  143. game:service'Debris':AddItem(EffectDirection, 10);
  144. end
  145.  
  146. wait(.2);
  147.  
  148. for Index,Value in next,StoredParticles do
  149. if Value:IsA'Smoke' then
  150. Value.Enabled = false;
  151. end
  152. end
  153. end;
  154.  
  155. BulletholeParticles = function(Part, hitPart)
  156. do --material splash
  157. local Particle = Instance.new("ParticleEmitter", Part);
  158. Particle.VelocitySpread = 30;
  159. Particle.LightEmission = 200;
  160.  
  161.  
  162. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  163. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  164. Particle.Texture = "rbxassetid://272031379";
  165. Particle.Rotation = NumberRange.new(0,90);
  166. Particle.Rate = 25;
  167. Particle.Acceleration = Vector3.new(0, -100, 0)
  168. Particle.Speed = NumberRange.new(35);
  169. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  170. Particle.Lifetime = NumberRange.new(2);
  171. coroutine.wrap(function()
  172. wait(.2)
  173. Particle.Enabled = false;
  174. Particle.Rate = 0;
  175. wait(2)
  176. Particle:Destroy()
  177. end)()
  178. end
  179.  
  180. do --smoke effect
  181. local Particle = Instance.new("ParticleEmitter", Part);
  182. Particle.VelocitySpread = 10;
  183.  
  184.  
  185. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  186.  
  187. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  188. Particle.Texture = "rbxassetid://272031958"; -- replace id
  189. Particle.Rotation = NumberRange.new(0,90);
  190. Particle.Rate = 10;
  191. Particle.Acceleration = Vector3.new(0, -1, 0)
  192. Particle.Speed = NumberRange.new(5);
  193. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  194. Particle.Lifetime = NumberRange.new(1);
  195. coroutine.wrap(function()
  196. wait(.2)
  197. Particle.Enabled = false;
  198. Particle.Rate = 0;
  199. wait(1)
  200. Particle:Destroy()
  201. end)()
  202. end
  203. end;
  204. };
  205.  
  206. -- 1 - M16A4
  207. Gun = Instance.new("Model")
  208. Gun.Name = "M16A4"
  209. Gun.Parent = char
  210.  
  211. -- 2 - Carry Handle
  212. obj2 = Instance.new("Part")
  213. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  214. obj2.FormFactor = 'Custom'
  215. obj2.LeftSurface = 10
  216. obj2.TopSurface = 10
  217. obj2.RightSurface = 10
  218. obj2.Material = 'SmoothPlastic'
  219. obj2.Size = Vector3.new(1, 1, 1)
  220. obj2.FrontSurface = 10
  221. obj2.BottomSurface = 10
  222. obj2.BackSurface = 10
  223. obj2.Anchored = true
  224. obj2.BrickColor = BrickColor.new("Black")
  225. obj2.Name = "Carry Handle"
  226. obj2.Parent = Gun
  227.  
  228. -- 3 - Mesh
  229. obj3 = Instance.new("SpecialMesh")
  230. obj3.MeshType = Enum.MeshType.Wedge
  231. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  232. obj3.Parent = obj2
  233.  
  234. -- 4 - Front Sight/Gas Tube
  235. obj4 = Instance.new("Part")
  236. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  237. obj4.FormFactor = 'Custom'
  238. obj4.LeftSurface = 10
  239. obj4.TopSurface = 10
  240. obj4.RightSurface = 10
  241. obj4.Material = 'SmoothPlastic'
  242. obj4.Size = Vector3.new(1, 1, 1)
  243. obj4.FrontSurface = 10
  244. obj4.BottomSurface = 10
  245. obj4.BackSurface = 10
  246. obj4.Anchored = true
  247. obj4.BrickColor = BrickColor.new("Black")
  248. obj4.Name = "Front Sight/Gas Tube"
  249. obj4.Parent = Gun
  250.  
  251. -- 5 - Mesh
  252. obj5 = Instance.new("SpecialMesh")
  253. obj5.MeshType = Enum.MeshType.Brick
  254. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  255. obj5.Parent = obj4
  256.  
  257. -- 6 - Handguard
  258. obj6 = Instance.new("Part")
  259. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  260. obj6.FormFactor = 'Custom'
  261. obj6.LeftSurface = 10
  262. obj6.TopSurface = 10
  263. obj6.RightSurface = 10
  264. obj6.Material = 'SmoothPlastic'
  265. obj6.Size = Vector3.new(1, 1, 1)
  266. obj6.FrontSurface = 10
  267. obj6.BottomSurface = 10
  268. obj6.BackSurface = 10
  269. obj6.Anchored = true
  270. obj6.BrickColor = BrickColor.new("Black")
  271. obj6.Name = "Handguard"
  272. obj6.Parent = Gun
  273.  
  274. -- 7 - Mesh
  275. obj7 = Instance.new("SpecialMesh")
  276. obj7.MeshType = Enum.MeshType.Wedge
  277. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  278. obj7.Parent = obj6
  279.  
  280. -- 8 - Clip
  281. obj8 = Instance.new("Part")
  282. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  283. obj8.FormFactor = 'Custom'
  284. obj8.LeftSurface = 10
  285. obj8.TopSurface = 10
  286. obj8.RightSurface = 10
  287. obj8.Material = 'SmoothPlastic'
  288. obj8.Size = Vector3.new(1, 1, 1)
  289. obj8.FrontSurface = 10
  290. obj8.BottomSurface = 10
  291. obj8.BackSurface = 10
  292. obj8.Anchored = true
  293. obj8.BrickColor = BrickColor.new("Black")
  294. obj8.Name = "Clip"
  295. obj8.Parent = Gun
  296.  
  297. -- 9 - Mesh
  298. obj9 = Instance.new("BlockMesh")
  299. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  300. obj9.Parent = obj8
  301.  
  302. -- 10 - Stock
  303. obj10 = Instance.new("Part")
  304. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  305. obj10.FormFactor = 'Custom'
  306. obj10.LeftSurface = 10
  307. obj10.TopSurface = 10
  308. obj10.RightSurface = 10
  309. obj10.Material = 'SmoothPlastic'
  310. obj10.Size = Vector3.new(1, 1, 1)
  311. obj10.FrontSurface = 10
  312. obj10.BottomSurface = 10
  313. obj10.BackSurface = 10
  314. obj10.Anchored = true
  315. obj10.BrickColor = BrickColor.new("Black")
  316. obj10.Name = "Stock"
  317. obj10.Parent = Gun
  318.  
  319. -- 11 - Mesh
  320. obj11 = Instance.new("SpecialMesh")
  321. obj11.MeshType = Enum.MeshType.Wedge
  322. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  323. obj11.Parent = obj10
  324.  
  325. -- 12 - Part
  326. obj12 = Instance.new("Part")
  327. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  328. obj12.FormFactor = 'Custom'
  329. obj12.LeftSurface = 10
  330. obj12.TopSurface = 10
  331. obj12.RightSurface = 10
  332. obj12.Material = 'SmoothPlastic'
  333. obj12.Size = Vector3.new(1, 1, 1)
  334. obj12.FrontSurface = 10
  335. obj12.BottomSurface = 10
  336. obj12.BackSurface = 10
  337. obj12.Anchored = true
  338. obj12.BrickColor = BrickColor.new("Black")
  339. obj12.Parent = Gun
  340.  
  341. -- 13 - Mesh
  342. obj13 = Instance.new("CylinderMesh")
  343. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  344. obj13.Parent = obj12
  345.  
  346. -- 14 - Barrel
  347. obj14 = Instance.new("Part")
  348. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  349. obj14.FormFactor = 'Custom'
  350. obj14.LeftSurface = 10
  351. obj14.TopSurface = 10
  352. obj14.RightSurface = 10
  353. obj14.Material = 'SmoothPlastic'
  354. obj14.Size = Vector3.new(1, 1, 1)
  355. obj14.FrontSurface = 10
  356. obj14.BottomSurface = 10
  357. obj14.BackSurface = 10
  358. obj14.Anchored = true
  359. obj14.BrickColor = BrickColor.new("Black")
  360. obj14.Name = "Barrel"
  361. obj14.Parent = Gun
  362.  
  363. -- 15 - Mesh
  364. obj15 = Instance.new("SpecialMesh")
  365. obj15.MeshType = Enum.MeshType.Brick
  366. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  367. obj15.Parent = obj14
  368.  
  369. -- 16 - Barrel
  370. obj16 = Instance.new("Part")
  371. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  372. obj16.FormFactor = 'Custom'
  373. obj16.LeftSurface = 10
  374. obj16.TopSurface = 10
  375. obj16.RightSurface = 10
  376. obj16.Material = 'SmoothPlastic'
  377. obj16.Size = Vector3.new(1, 1, 1)
  378. obj16.FrontSurface = 10
  379. obj16.BottomSurface = 10
  380. obj16.BackSurface = 10
  381. obj16.Anchored = true
  382. obj16.BrickColor = BrickColor.new("Black")
  383. obj16.Name = "Barrel"
  384. obj16.Parent = Gun
  385.  
  386. -- 17 - Mesh
  387. obj17 = Instance.new("SpecialMesh")
  388. obj17.MeshType = Enum.MeshType.Brick
  389. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  390. obj17.Parent = obj16
  391.  
  392. -- 18 - Barrel
  393. obj18 = Instance.new("Part")
  394. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  395. obj18.FormFactor = 'Custom'
  396. obj18.LeftSurface = 10
  397. obj18.TopSurface = 10
  398. obj18.RightSurface = 10
  399. obj18.Material = 'SmoothPlastic'
  400. obj18.Size = Vector3.new(1, 1, 1)
  401. obj18.FrontSurface = 10
  402. obj18.BottomSurface = 10
  403. obj18.BackSurface = 10
  404. obj18.Anchored = true
  405. obj18.BrickColor = BrickColor.new("Black")
  406. obj18.Name = "Barrel"
  407. obj18.Parent = Gun
  408.  
  409. -- 19 - Mesh
  410. obj19 = Instance.new("SpecialMesh")
  411. obj19.MeshType = Enum.MeshType.Brick
  412. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  413. obj19.Parent = obj18
  414.  
  415. -- 20 - FireHole
  416. obj20 = Instance.new("Part")
  417. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  418. obj20.FormFactor = 'Custom'
  419. obj20.LeftSurface = 10
  420. obj20.TopSurface = 10
  421. obj20.RightSurface = 10
  422. obj20.Material = 'SmoothPlastic'
  423. obj20.Size = Vector3.new(1, 1, 1)
  424. obj20.FrontSurface = 10
  425. obj20.BottomSurface = 10
  426. obj20.BackSurface = 10
  427. obj20.Anchored = true
  428. obj20.BrickColor = BrickColor.new("Really black")
  429. obj20.Name = "FireHole"
  430. obj20.Parent = Gun
  431.  
  432. -- 21 - Mesh
  433. obj21 = Instance.new("CylinderMesh")
  434. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  435. obj21.Parent = obj20
  436.  
  437. -- 22 - Barrel
  438. obj22 = Instance.new("Part")
  439. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  440. obj22.FormFactor = 'Custom'
  441. obj22.LeftSurface = 10
  442. obj22.TopSurface = 10
  443. obj22.RightSurface = 10
  444. obj22.Material = 'SmoothPlastic'
  445. obj22.Size = Vector3.new(1, 1, 1)
  446. obj22.FrontSurface = 10
  447. obj22.BottomSurface = 10
  448. obj22.BackSurface = 10
  449. obj22.Anchored = true
  450. obj22.BrickColor = BrickColor.new("Black")
  451. obj22.Name = "Barrel"
  452. obj22.Parent = Gun
  453.  
  454. -- 23 - Mesh
  455. obj23 = Instance.new("CylinderMesh")
  456. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  457. obj23.Parent = obj22
  458.  
  459. -- 24 - Barrel
  460. obj24 = Instance.new("Part")
  461. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  462. obj24.FormFactor = 'Custom'
  463. obj24.LeftSurface = 10
  464. obj24.TopSurface = 10
  465. obj24.RightSurface = 10
  466. obj24.Material = 'SmoothPlastic'
  467. obj24.Size = Vector3.new(1, 1, 1)
  468. obj24.FrontSurface = 10
  469. obj24.BottomSurface = 10
  470. obj24.BackSurface = 10
  471. obj24.Anchored = true
  472. obj24.BrickColor = BrickColor.new("Black")
  473. obj24.Name = "Barrel"
  474. obj24.Parent = Gun
  475.  
  476. -- 25 - Mesh
  477. obj25 = Instance.new("CylinderMesh")
  478. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  479. obj25.Parent = obj24
  480.  
  481. -- 26 - Barrel
  482. obj26 = Instance.new("Part")
  483. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  484. obj26.FormFactor = 'Custom'
  485. obj26.LeftSurface = 10
  486. obj26.TopSurface = 10
  487. obj26.RightSurface = 10
  488. obj26.Material = 'SmoothPlastic'
  489. obj26.Size = Vector3.new(1, 1, 1)
  490. obj26.FrontSurface = 10
  491. obj26.BottomSurface = 10
  492. obj26.BackSurface = 10
  493. obj26.Anchored = true
  494. obj26.BrickColor = BrickColor.new("Black")
  495. obj26.Name = "Barrel"
  496. obj26.Parent = Gun
  497.  
  498. -- 27 - Mesh
  499. obj27 = Instance.new("SpecialMesh")
  500. obj27.MeshType = Enum.MeshType.Brick
  501. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  502. obj27.Parent = obj26
  503.  
  504. -- 28 - Barrel
  505. obj28 = Instance.new("Part")
  506. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  507. obj28.FormFactor = 'Custom'
  508. obj28.LeftSurface = 10
  509. obj28.TopSurface = 10
  510. obj28.RightSurface = 10
  511. obj28.Material = 'SmoothPlastic'
  512. obj28.Size = Vector3.new(1, 1, 1)
  513. obj28.FrontSurface = 10
  514. obj28.BottomSurface = 10
  515. obj28.BackSurface = 10
  516. obj28.Anchored = true
  517. obj28.BrickColor = BrickColor.new("Black")
  518. obj28.Name = "Barrel"
  519. obj28.Parent = Gun
  520.  
  521. -- 29 - Mesh
  522. obj29 = Instance.new("CylinderMesh")
  523. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  524. obj29.Parent = obj28
  525.  
  526. -- 30 - Barrel
  527. obj30 = Instance.new("Part")
  528. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  529. obj30.FormFactor = 'Custom'
  530. obj30.LeftSurface = 10
  531. obj30.TopSurface = 10
  532. obj30.RightSurface = 10
  533. obj30.Material = 'SmoothPlastic'
  534. obj30.Size = Vector3.new(1, 1, 1)
  535. obj30.FrontSurface = 10
  536. obj30.BottomSurface = 10
  537. obj30.BackSurface = 10
  538. obj30.Anchored = true
  539. obj30.BrickColor = BrickColor.new("Black")
  540. obj30.Name = "Barrel"
  541. obj30.Parent = Gun
  542.  
  543. -- 31 - Mesh
  544. obj31 = Instance.new("CylinderMesh")
  545. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  546. obj31.Parent = obj30
  547.  
  548. -- 32 - Carry Handle
  549. obj32 = Instance.new("Part")
  550. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  551. obj32.FormFactor = 'Custom'
  552. obj32.LeftSurface = 10
  553. obj32.TopSurface = 10
  554. obj32.RightSurface = 10
  555. obj32.Material = 'SmoothPlastic'
  556. obj32.Size = Vector3.new(1, 1, 1)
  557. obj32.FrontSurface = 10
  558. obj32.BottomSurface = 10
  559. obj32.BackSurface = 10
  560. obj32.Anchored = true
  561. obj32.BrickColor = BrickColor.new("Black")
  562. obj32.Name = "Carry Handle"
  563. obj32.Parent = Gun
  564.  
  565. -- 33 - Mesh
  566. obj33 = Instance.new("SpecialMesh")
  567. obj33.MeshType = Enum.MeshType.Brick
  568. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  569. obj33.Parent = obj32
  570.  
  571. -- 34 - Carry Handle
  572. obj34 = Instance.new("Part")
  573. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  574. obj34.FormFactor = 'Custom'
  575. obj34.LeftSurface = 10
  576. obj34.TopSurface = 10
  577. obj34.RightSurface = 10
  578. obj34.Material = 'SmoothPlastic'
  579. obj34.Size = Vector3.new(1, 1, 1)
  580. obj34.FrontSurface = 10
  581. obj34.BottomSurface = 10
  582. obj34.BackSurface = 10
  583. obj34.Anchored = true
  584. obj34.BrickColor = BrickColor.new("Dark stone grey")
  585. obj34.Name = "Carry Handle"
  586. obj34.Parent = Gun
  587.  
  588. -- 35 - Mesh
  589. obj35 = Instance.new("SpecialMesh")
  590. obj35.MeshType = Enum.MeshType.Brick
  591. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  592. obj35.Parent = obj34
  593.  
  594. -- 36 - Carry Handle
  595. obj36 = Instance.new("Part")
  596. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  597. obj36.FormFactor = 'Custom'
  598. obj36.LeftSurface = 10
  599. obj36.TopSurface = 10
  600. obj36.RightSurface = 10
  601. obj36.Material = 'SmoothPlastic'
  602. obj36.Size = Vector3.new(1, 1, 1)
  603. obj36.FrontSurface = 10
  604. obj36.BottomSurface = 10
  605. obj36.BackSurface = 10
  606. obj36.Anchored = true
  607. obj36.BrickColor = BrickColor.new("Dark stone grey")
  608. obj36.Name = "Carry Handle"
  609. obj36.Parent = Gun
  610.  
  611. -- 37 - Mesh
  612. obj37 = Instance.new("CylinderMesh")
  613. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  614. obj37.Parent = obj36
  615.  
  616. -- 38 - Carry Handle
  617. obj38 = Instance.new("Part")
  618. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  619. obj38.FormFactor = 'Custom'
  620. obj38.LeftSurface = 10
  621. obj38.TopSurface = 10
  622. obj38.RightSurface = 10
  623. obj38.Material = 'SmoothPlastic'
  624. obj38.Size = Vector3.new(1, 1, 1)
  625. obj38.FrontSurface = 10
  626. obj38.BottomSurface = 10
  627. obj38.BackSurface = 10
  628. obj38.Anchored = true
  629. obj38.BrickColor = BrickColor.new("Black")
  630. obj38.Name = "Carry Handle"
  631. obj38.Parent = Gun
  632.  
  633. -- 39 - Mesh
  634. obj39 = Instance.new("CylinderMesh")
  635. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  636. obj39.Parent = obj38
  637.  
  638. -- 40 - Carry Handle
  639. obj40 = Instance.new("Part")
  640. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  641. obj40.FormFactor = 'Custom'
  642. obj40.LeftSurface = 10
  643. obj40.TopSurface = 10
  644. obj40.RightSurface = 10
  645. obj40.Material = 'SmoothPlastic'
  646. obj40.Size = Vector3.new(1, 1, 1)
  647. obj40.FrontSurface = 10
  648. obj40.BottomSurface = 10
  649. obj40.BackSurface = 10
  650. obj40.Anchored = true
  651. obj40.BrickColor = BrickColor.new("Black")
  652. obj40.Name = "Carry Handle"
  653. obj40.Parent = Gun
  654.  
  655. -- 41 - Mesh
  656. obj41 = Instance.new("SpecialMesh")
  657. obj41.MeshType = Enum.MeshType.Wedge
  658. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  659. obj41.Parent = obj40
  660.  
  661. -- 42 - Carry Handle
  662. obj42 = Instance.new("Part")
  663. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  664. obj42.FormFactor = 'Custom'
  665. obj42.LeftSurface = 10
  666. obj42.TopSurface = 10
  667. obj42.RightSurface = 10
  668. obj42.Material = 'SmoothPlastic'
  669. obj42.Size = Vector3.new(1, 1, 1)
  670. obj42.FrontSurface = 10
  671. obj42.BottomSurface = 10
  672. obj42.BackSurface = 10
  673. obj42.Anchored = true
  674. obj42.BrickColor = BrickColor.new("Black")
  675. obj42.Name = "Carry Handle"
  676. obj42.Parent = Gun
  677.  
  678. -- 43 - Mesh
  679. obj43 = Instance.new("SpecialMesh")
  680. obj43.MeshType = Enum.MeshType.Wedge
  681. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  682. obj43.Parent = obj42
  683.  
  684. -- 44 - Carry Handle
  685. obj44 = Instance.new("Part")
  686. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  687. obj44.FormFactor = 'Custom'
  688. obj44.LeftSurface = 10
  689. obj44.TopSurface = 10
  690. obj44.RightSurface = 10
  691. obj44.Material = 'SmoothPlastic'
  692. obj44.Size = Vector3.new(1, 1, 1)
  693. obj44.FrontSurface = 10
  694. obj44.BottomSurface = 10
  695. obj44.BackSurface = 10
  696. obj44.Anchored = true
  697. obj44.BrickColor = BrickColor.new("Black")
  698. obj44.Name = "Carry Handle"
  699. obj44.Parent = Gun
  700.  
  701. -- 45 - Mesh
  702. obj45 = Instance.new("SpecialMesh")
  703. obj45.MeshType = Enum.MeshType.Wedge
  704. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  705. obj45.Parent = obj44
  706.  
  707. -- 46 - Carry Handle
  708. obj46 = Instance.new("Part")
  709. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  710. obj46.FormFactor = 'Custom'
  711. obj46.LeftSurface = 10
  712. obj46.TopSurface = 10
  713. obj46.RightSurface = 10
  714. obj46.Material = 'SmoothPlastic'
  715. obj46.Size = Vector3.new(1, 1, 1)
  716. obj46.FrontSurface = 10
  717. obj46.BottomSurface = 10
  718. obj46.BackSurface = 10
  719. obj46.Anchored = true
  720. obj46.BrickColor = BrickColor.new("Black")
  721. obj46.Name = "Carry Handle"
  722. obj46.Parent = Gun
  723.  
  724. -- 47 - Mesh
  725. obj47 = Instance.new("SpecialMesh")
  726. obj47.MeshType = Enum.MeshType.Brick
  727. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  728. obj47.Parent = obj46
  729.  
  730. -- 48 - Carry Handle
  731. obj48 = Instance.new("Part")
  732. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  733. obj48.FormFactor = 'Custom'
  734. obj48.LeftSurface = 10
  735. obj48.TopSurface = 10
  736. obj48.RightSurface = 10
  737. obj48.Material = 'SmoothPlastic'
  738. obj48.Size = Vector3.new(1, 1, 1)
  739. obj48.FrontSurface = 10
  740. obj48.BottomSurface = 10
  741. obj48.BackSurface = 10
  742. obj48.Anchored = true
  743. obj48.BrickColor = BrickColor.new("Dark stone grey")
  744. obj48.Name = "Carry Handle"
  745. obj48.Parent = Gun
  746.  
  747. -- 49 - Mesh
  748. obj49 = Instance.new("SpecialMesh")
  749. obj49.MeshType = Enum.MeshType.Wedge
  750. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  751. obj49.Parent = obj48
  752.  
  753. -- 50 - Carry Handle
  754. obj50 = Instance.new("Part")
  755. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  756. obj50.FormFactor = 'Custom'
  757. obj50.LeftSurface = 10
  758. obj50.TopSurface = 10
  759. obj50.RightSurface = 10
  760. obj50.Material = 'SmoothPlastic'
  761. obj50.Size = Vector3.new(1, 1, 1)
  762. obj50.FrontSurface = 10
  763. obj50.BottomSurface = 10
  764. obj50.BackSurface = 10
  765. obj50.Anchored = true
  766. obj50.BrickColor = BrickColor.new("Black")
  767. obj50.Name = "Carry Handle"
  768. obj50.Parent = Gun
  769.  
  770. -- 51 - Mesh
  771. obj51 = Instance.new("SpecialMesh")
  772. obj51.MeshType = Enum.MeshType.Wedge
  773. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  774. obj51.Parent = obj50
  775.  
  776. -- 52 - Carry Handle
  777. obj52 = Instance.new("Part")
  778. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  779. obj52.FormFactor = 'Custom'
  780. obj52.LeftSurface = 10
  781. obj52.TopSurface = 10
  782. obj52.RightSurface = 10
  783. obj52.Material = 'SmoothPlastic'
  784. obj52.Size = Vector3.new(1, 1, 1)
  785. obj52.FrontSurface = 10
  786. obj52.BottomSurface = 10
  787. obj52.BackSurface = 10
  788. obj52.Anchored = true
  789. obj52.BrickColor = BrickColor.new("Black")
  790. obj52.Name = "Carry Handle"
  791. obj52.Parent = Gun
  792.  
  793. -- 53 - Mesh
  794. obj53 = Instance.new("SpecialMesh")
  795. obj53.MeshType = Enum.MeshType.Brick
  796. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  797. obj53.Parent = obj52
  798.  
  799. -- 54 - Carry Handle
  800. obj54 = Instance.new("Part")
  801. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  802. obj54.FormFactor = 'Custom'
  803. obj54.LeftSurface = 10
  804. obj54.TopSurface = 10
  805. obj54.RightSurface = 10
  806. obj54.Material = 'SmoothPlastic'
  807. obj54.Size = Vector3.new(1, 1, 1)
  808. obj54.FrontSurface = 10
  809. obj54.BottomSurface = 10
  810. obj54.BackSurface = 10
  811. obj54.Anchored = true
  812. obj54.BrickColor = BrickColor.new("Black")
  813. obj54.Name = "Carry Handle"
  814. obj54.Parent = Gun
  815.  
  816. -- 55 - Mesh
  817. obj55 = Instance.new("SpecialMesh")
  818. obj55.MeshType = Enum.MeshType.Wedge
  819. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  820. obj55.Parent = obj54
  821.  
  822. -- 56 - Carry Handle
  823. obj56 = Instance.new("Part")
  824. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  825. obj56.FormFactor = 'Custom'
  826. obj56.LeftSurface = 10
  827. obj56.TopSurface = 10
  828. obj56.RightSurface = 10
  829. obj56.Material = 'SmoothPlastic'
  830. obj56.Size = Vector3.new(1, 1, 1)
  831. obj56.FrontSurface = 10
  832. obj56.BottomSurface = 10
  833. obj56.BackSurface = 10
  834. obj56.Anchored = true
  835. obj56.BrickColor = BrickColor.new("Black")
  836. obj56.Name = "Carry Handle"
  837. obj56.Parent = Gun
  838.  
  839. -- 57 - Mesh
  840. obj57 = Instance.new("SpecialMesh")
  841. obj57.MeshType = Enum.MeshType.FileMesh
  842. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  843. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  844. obj57.Parent = obj56
  845.  
  846. -- 58 - Carry Handle
  847. obj58 = Instance.new("Part")
  848. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  849. obj58.FormFactor = 'Custom'
  850. obj58.LeftSurface = 10
  851. obj58.TopSurface = 10
  852. obj58.RightSurface = 10
  853. obj58.Material = 'SmoothPlastic'
  854. obj58.Size = Vector3.new(1, 1, 1)
  855. obj58.FrontSurface = 10
  856. obj58.BottomSurface = 10
  857. obj58.BackSurface = 10
  858. obj58.Anchored = true
  859. obj58.BrickColor = BrickColor.new("Dark stone grey")
  860. obj58.Name = "Carry Handle"
  861. obj58.Parent = Gun
  862.  
  863. -- 59 - Mesh
  864. obj59 = Instance.new("SpecialMesh")
  865. obj59.MeshType = Enum.MeshType.Wedge
  866. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  867. obj59.Parent = obj58
  868.  
  869. -- 60 - Carry Handle
  870. obj60 = Instance.new("Part")
  871. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  872. obj60.FormFactor = 'Custom'
  873. obj60.LeftSurface = 10
  874. obj60.TopSurface = 10
  875. obj60.RightSurface = 10
  876. obj60.Material = 'SmoothPlastic'
  877. obj60.Size = Vector3.new(1, 1, 1)
  878. obj60.FrontSurface = 10
  879. obj60.BottomSurface = 10
  880. obj60.BackSurface = 10
  881. obj60.Anchored = true
  882. obj60.BrickColor = BrickColor.new("Black")
  883. obj60.Name = "Carry Handle"
  884. obj60.Parent = Gun
  885.  
  886. -- 61 - Mesh
  887. obj61 = Instance.new("SpecialMesh")
  888. obj61.MeshType = Enum.MeshType.FileMesh
  889. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  890. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  891. obj61.Parent = obj60
  892.  
  893. -- 62 - Carry Handle
  894. obj62 = Instance.new("Part")
  895. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  896. obj62.FormFactor = 'Custom'
  897. obj62.LeftSurface = 10
  898. obj62.TopSurface = 10
  899. obj62.RightSurface = 10
  900. obj62.Material = 'SmoothPlastic'
  901. obj62.Size = Vector3.new(1, 1, 1)
  902. obj62.FrontSurface = 10
  903. obj62.BottomSurface = 10
  904. obj62.BackSurface = 10
  905. obj62.Anchored = true
  906. obj62.BrickColor = BrickColor.new("Dark stone grey")
  907. obj62.Name = "Carry Handle"
  908. obj62.Parent = Gun
  909.  
  910. -- 63 - Mesh
  911. obj63 = Instance.new("SpecialMesh")
  912. obj63.MeshType = Enum.MeshType.Wedge
  913. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  914. obj63.Parent = obj62
  915.  
  916. -- 64 - Carry Handle
  917. obj64 = Instance.new("Part")
  918. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  919. obj64.FormFactor = 'Custom'
  920. obj64.LeftSurface = 10
  921. obj64.TopSurface = 10
  922. obj64.RightSurface = 10
  923. obj64.Material = 'SmoothPlastic'
  924. obj64.Size = Vector3.new(1, 1, 1)
  925. obj64.FrontSurface = 10
  926. obj64.BottomSurface = 10
  927. obj64.BackSurface = 10
  928. obj64.Anchored = true
  929. obj64.BrickColor = BrickColor.new("Black")
  930. obj64.Name = "Carry Handle"
  931. obj64.Parent = Gun
  932.  
  933. -- 65 - Mesh
  934. obj65 = Instance.new("SpecialMesh")
  935. obj65.MeshType = Enum.MeshType.Brick
  936. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  937. obj65.Parent = obj64
  938.  
  939. -- 66 - Carry Handle
  940. obj66 = Instance.new("Part")
  941. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  942. obj66.FormFactor = 'Custom'
  943. obj66.LeftSurface = 10
  944. obj66.TopSurface = 10
  945. obj66.RightSurface = 10
  946. obj66.Material = 'SmoothPlastic'
  947. obj66.Size = Vector3.new(1, 1, 1)
  948. obj66.FrontSurface = 10
  949. obj66.BottomSurface = 10
  950. obj66.BackSurface = 10
  951. obj66.Anchored = true
  952. obj66.BrickColor = BrickColor.new("Black")
  953. obj66.Name = "Carry Handle"
  954. obj66.Parent = Gun
  955.  
  956. -- 67 - Mesh
  957. obj67 = Instance.new("SpecialMesh")
  958. obj67.MeshType = Enum.MeshType.Wedge
  959. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  960. obj67.Parent = obj66
  961.  
  962. -- 68 - Carry Handle
  963. obj68 = Instance.new("Part")
  964. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  965. obj68.FormFactor = 'Custom'
  966. obj68.LeftSurface = 10
  967. obj68.TopSurface = 10
  968. obj68.RightSurface = 10
  969. obj68.Material = 'SmoothPlastic'
  970. obj68.Size = Vector3.new(1, 1, 1)
  971. obj68.FrontSurface = 10
  972. obj68.BottomSurface = 10
  973. obj68.BackSurface = 10
  974. obj68.Anchored = true
  975. obj68.BrickColor = BrickColor.new("Black")
  976. obj68.Name = "Carry Handle"
  977. obj68.Parent = Gun
  978.  
  979. -- 69 - Mesh
  980. obj69 = Instance.new("CylinderMesh")
  981. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  982. obj69.Parent = obj68
  983.  
  984. -- 70 - Carry Handle
  985. obj70 = Instance.new("Part")
  986. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  987. obj70.FormFactor = 'Custom'
  988. obj70.LeftSurface = 10
  989. obj70.TopSurface = 10
  990. obj70.RightSurface = 10
  991. obj70.Material = 'SmoothPlastic'
  992. obj70.Size = Vector3.new(1, 1, 1)
  993. obj70.FrontSurface = 10
  994. obj70.BottomSurface = 10
  995. obj70.BackSurface = 10
  996. obj70.Anchored = true
  997. obj70.BrickColor = BrickColor.new("Black")
  998. obj70.Name = "Carry Handle"
  999. obj70.Parent = Gun
  1000.  
  1001. -- 71 - Mesh
  1002. obj71 = Instance.new("SpecialMesh")
  1003. obj71.MeshType = Enum.MeshType.Wedge
  1004. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1005. obj71.Parent = obj70
  1006.  
  1007. -- 72 - Carry Handle
  1008. obj72 = Instance.new("Part")
  1009. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1010. obj72.FormFactor = 'Custom'
  1011. obj72.LeftSurface = 10
  1012. obj72.TopSurface = 10
  1013. obj72.RightSurface = 10
  1014. obj72.Material = 'SmoothPlastic'
  1015. obj72.Size = Vector3.new(1, 1, 1)
  1016. obj72.FrontSurface = 10
  1017. obj72.BottomSurface = 10
  1018. obj72.BackSurface = 10
  1019. obj72.Anchored = true
  1020. obj72.BrickColor = BrickColor.new("Dark stone grey")
  1021. obj72.Name = "Carry Handle"
  1022. obj72.Parent = Gun
  1023.  
  1024. -- 73 - Mesh
  1025. obj73 = Instance.new("CylinderMesh")
  1026. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  1027. obj73.Parent = obj72
  1028.  
  1029. -- 74 - Carry Handle
  1030. obj74 = Instance.new("Part")
  1031. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1032. obj74.FormFactor = 'Custom'
  1033. obj74.LeftSurface = 10
  1034. obj74.TopSurface = 10
  1035. obj74.RightSurface = 10
  1036. obj74.Material = 'SmoothPlastic'
  1037. obj74.Size = Vector3.new(1, 1, 1)
  1038. obj74.FrontSurface = 10
  1039. obj74.BottomSurface = 10
  1040. obj74.BackSurface = 10
  1041. obj74.Anchored = true
  1042. obj74.BrickColor = BrickColor.new("Dark stone grey")
  1043. obj74.Name = "Carry Handle"
  1044. obj74.Parent = Gun
  1045.  
  1046. -- 75 - Mesh
  1047. obj75 = Instance.new("SpecialMesh")
  1048. obj75.MeshType = Enum.MeshType.Brick
  1049. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  1050. obj75.Parent = obj74
  1051.  
  1052. -- 76 - Carry Handle
  1053. obj76 = Instance.new("Part")
  1054. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1055. obj76.FormFactor = 'Custom'
  1056. obj76.LeftSurface = 10
  1057. obj76.TopSurface = 10
  1058. obj76.RightSurface = 10
  1059. obj76.Material = 'SmoothPlastic'
  1060. obj76.Size = Vector3.new(1, 1, 1)
  1061. obj76.FrontSurface = 10
  1062. obj76.BottomSurface = 10
  1063. obj76.BackSurface = 10
  1064. obj76.Anchored = true
  1065. obj76.BrickColor = BrickColor.new("Black")
  1066. obj76.Name = "Carry Handle"
  1067. obj76.Parent = Gun
  1068.  
  1069. -- 77 - Mesh
  1070. obj77 = Instance.new("SpecialMesh")
  1071. obj77.MeshType = Enum.MeshType.Brick
  1072. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1073. obj77.Parent = obj76
  1074.  
  1075. -- 78 - Carry Handle
  1076. obj78 = Instance.new("Part")
  1077. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1078. obj78.FormFactor = 'Custom'
  1079. obj78.LeftSurface = 10
  1080. obj78.TopSurface = 10
  1081. obj78.RightSurface = 10
  1082. obj78.Material = 'SmoothPlastic'
  1083. obj78.Size = Vector3.new(1, 1, 1)
  1084. obj78.FrontSurface = 10
  1085. obj78.BottomSurface = 10
  1086. obj78.BackSurface = 10
  1087. obj78.Anchored = true
  1088. obj78.BrickColor = BrickColor.new("Black")
  1089. obj78.Name = "Carry Handle"
  1090. obj78.Parent = Gun
  1091.  
  1092. -- 79 - Mesh
  1093. obj79 = Instance.new("CylinderMesh")
  1094. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1095. obj79.Parent = obj78
  1096.  
  1097. -- 80 - Carry Handle
  1098. obj80 = Instance.new("Part")
  1099. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1100. obj80.FormFactor = 'Custom'
  1101. obj80.LeftSurface = 10
  1102. obj80.TopSurface = 10
  1103. obj80.RightSurface = 10
  1104. obj80.Material = 'SmoothPlastic'
  1105. obj80.Size = Vector3.new(1, 1, 1)
  1106. obj80.FrontSurface = 10
  1107. obj80.BottomSurface = 10
  1108. obj80.BackSurface = 10
  1109. obj80.Anchored = true
  1110. obj80.BrickColor = BrickColor.new("Black")
  1111. obj80.Name = "Carry Handle"
  1112. obj80.Parent = Gun
  1113.  
  1114. -- 81 - Mesh
  1115. obj81 = Instance.new("SpecialMesh")
  1116. obj81.MeshType = Enum.MeshType.Brick
  1117. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1118. obj81.Parent = obj80
  1119.  
  1120. -- 82 - Carry Handle
  1121. obj82 = Instance.new("Part")
  1122. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1123. obj82.FormFactor = 'Custom'
  1124. obj82.LeftSurface = 10
  1125. obj82.TopSurface = 10
  1126. obj82.RightSurface = 10
  1127. obj82.Material = 'SmoothPlastic'
  1128. obj82.Size = Vector3.new(1, 1, 1)
  1129. obj82.FrontSurface = 10
  1130. obj82.BottomSurface = 10
  1131. obj82.BackSurface = 10
  1132. obj82.Anchored = true
  1133. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1134. obj82.Name = "Carry Handle"
  1135. obj82.Parent = Gun
  1136.  
  1137. -- 83 - Mesh
  1138. obj83 = Instance.new("SpecialMesh")
  1139. obj83.MeshType = Enum.MeshType.Wedge
  1140. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1141. obj83.Parent = obj82
  1142.  
  1143. -- 84 - Clip
  1144. obj84 = Instance.new("Part")
  1145. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1146. obj84.FormFactor = 'Custom'
  1147. obj84.LeftSurface = 10
  1148. obj84.TopSurface = 10
  1149. obj84.RightSurface = 10
  1150. obj84.Material = 'SmoothPlastic'
  1151. obj84.Size = Vector3.new(1, 1, 1)
  1152. obj84.FrontSurface = 10
  1153. obj84.BottomSurface = 10
  1154. obj84.BackSurface = 10
  1155. obj84.Anchored = true
  1156. obj84.BrickColor = BrickColor.new("Black")
  1157. obj84.Name = "Clip"
  1158. obj84.Parent = Gun
  1159.  
  1160. -- 85 - Mesh
  1161. obj85 = Instance.new("BlockMesh")
  1162. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1163. obj85.Parent = obj84
  1164.  
  1165. -- 86 - Clip
  1166. obj86 = Instance.new("Part")
  1167. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1168. obj86.FormFactor = 'Custom'
  1169. obj86.LeftSurface = 10
  1170. obj86.TopSurface = 10
  1171. obj86.RightSurface = 10
  1172. obj86.Material = 'SmoothPlastic'
  1173. obj86.Size = Vector3.new(1, 1, 1)
  1174. obj86.FrontSurface = 10
  1175. obj86.BottomSurface = 10
  1176. obj86.BackSurface = 10
  1177. obj86.Anchored = true
  1178. obj86.BrickColor = BrickColor.new("Black")
  1179. obj86.Name = "Clip"
  1180. obj86.Parent = Gun
  1181.  
  1182. -- 87 - Mesh
  1183. obj87 = Instance.new("BlockMesh")
  1184. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1185. obj87.Parent = obj86
  1186.  
  1187. -- 88 - Clip
  1188. obj88 = Instance.new("Part")
  1189. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1190. obj88.FormFactor = 'Custom'
  1191. obj88.LeftSurface = 10
  1192. obj88.TopSurface = 10
  1193. obj88.RightSurface = 10
  1194. obj88.Material = 'SmoothPlastic'
  1195. obj88.Size = Vector3.new(1, 1, 1)
  1196. obj88.FrontSurface = 10
  1197. obj88.BottomSurface = 10
  1198. obj88.BackSurface = 10
  1199. obj88.Anchored = true
  1200. obj88.BrickColor = BrickColor.new("Black")
  1201. obj88.Name = "Clip"
  1202. obj88.Parent = Gun
  1203.  
  1204. -- 89 - Mesh
  1205. obj89 = Instance.new("BlockMesh")
  1206. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1207. obj89.Parent = obj88
  1208.  
  1209. -- 90 - Clip
  1210. obj90 = Instance.new("Part")
  1211. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1212. obj90.FormFactor = 'Custom'
  1213. obj90.LeftSurface = 10
  1214. obj90.TopSurface = 10
  1215. obj90.RightSurface = 10
  1216. obj90.Material = 'SmoothPlastic'
  1217. obj90.Size = Vector3.new(1, 1, 1)
  1218. obj90.FrontSurface = 10
  1219. obj90.BottomSurface = 10
  1220. obj90.BackSurface = 10
  1221. obj90.Anchored = true
  1222. obj90.BrickColor = BrickColor.new("Black")
  1223. obj90.Name = "Clip"
  1224. obj90.Parent = Gun
  1225.  
  1226. -- 91 - Mesh
  1227. obj91 = Instance.new("BlockMesh")
  1228. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1229. obj91.Parent = obj90
  1230.  
  1231. -- 92 - Clip
  1232. obj92 = Instance.new("Part")
  1233. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1234. obj92.FormFactor = 'Custom'
  1235. obj92.LeftSurface = 10
  1236. obj92.TopSurface = 10
  1237. obj92.RightSurface = 10
  1238. obj92.Material = 'SmoothPlastic'
  1239. obj92.Size = Vector3.new(1, 1, 1)
  1240. obj92.FrontSurface = 10
  1241. obj92.BottomSurface = 10
  1242. obj92.BackSurface = 10
  1243. obj92.Anchored = true
  1244. obj92.BrickColor = BrickColor.new("Black")
  1245. obj92.Name = "Clip"
  1246. obj92.Parent = Gun
  1247.  
  1248. -- 93 - Mesh
  1249. obj93 = Instance.new("BlockMesh")
  1250. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1251. obj93.Parent = obj92
  1252.  
  1253. -- 94 - Clip
  1254. obj94 = Instance.new("Part")
  1255. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1256. obj94.FormFactor = 'Custom'
  1257. obj94.LeftSurface = 10
  1258. obj94.TopSurface = 10
  1259. obj94.RightSurface = 10
  1260. obj94.Material = 'SmoothPlastic'
  1261. obj94.Size = Vector3.new(1, 1, 1)
  1262. obj94.FrontSurface = 10
  1263. obj94.BottomSurface = 10
  1264. obj94.BackSurface = 10
  1265. obj94.Anchored = true
  1266. obj94.BrickColor = BrickColor.new("Black")
  1267. obj94.Name = "Clip"
  1268. obj94.Parent = Gun
  1269.  
  1270. -- 95 - Mesh
  1271. obj95 = Instance.new("BlockMesh")
  1272. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1273. obj95.Parent = obj94
  1274.  
  1275. -- 96 - Clip
  1276. obj96 = Instance.new("Part")
  1277. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1278. obj96.FormFactor = 'Custom'
  1279. obj96.LeftSurface = 10
  1280. obj96.TopSurface = 10
  1281. obj96.RightSurface = 10
  1282. obj96.Material = 'SmoothPlastic'
  1283. obj96.Size = Vector3.new(1, 1, 1)
  1284. obj96.FrontSurface = 10
  1285. obj96.BottomSurface = 10
  1286. obj96.BackSurface = 10
  1287. obj96.Anchored = true
  1288. obj96.BrickColor = BrickColor.new("Black")
  1289. obj96.Name = "Clip"
  1290. obj96.Parent = Gun
  1291.  
  1292. -- 97 - Mesh
  1293. obj97 = Instance.new("BlockMesh")
  1294. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1295. obj97.Parent = obj96
  1296.  
  1297. -- 98 - Clip
  1298. obj98 = Instance.new("Part")
  1299. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1300. obj98.FormFactor = 'Custom'
  1301. obj98.LeftSurface = 10
  1302. obj98.TopSurface = 10
  1303. obj98.RightSurface = 10
  1304. obj98.Material = 'SmoothPlastic'
  1305. obj98.Size = Vector3.new(1, 1, 1)
  1306. obj98.FrontSurface = 10
  1307. obj98.BottomSurface = 10
  1308. obj98.BackSurface = 10
  1309. obj98.Anchored = true
  1310. obj98.BrickColor = BrickColor.new("Black")
  1311. obj98.Name = "Clip"
  1312. obj98.Parent = Gun
  1313.  
  1314. -- 99 - Mesh
  1315. obj99 = Instance.new("BlockMesh")
  1316. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1317. obj99.Parent = obj98
  1318.  
  1319. -- 100 - Clip
  1320. obj100 = Instance.new("Part")
  1321. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1322. obj100.FormFactor = 'Custom'
  1323. obj100.LeftSurface = 10
  1324. obj100.TopSurface = 10
  1325. obj100.RightSurface = 10
  1326. obj100.Material = 'SmoothPlastic'
  1327. obj100.Size = Vector3.new(1, 1, 1)
  1328. obj100.FrontSurface = 10
  1329. obj100.BottomSurface = 10
  1330. obj100.BackSurface = 10
  1331. obj100.Anchored = true
  1332. obj100.BrickColor = BrickColor.new("Black")
  1333. obj100.Name = "Clip"
  1334. obj100.Parent = Gun
  1335.  
  1336. -- 101 - Mesh
  1337. obj101 = Instance.new("BlockMesh")
  1338. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1339. obj101.Parent = obj100
  1340.  
  1341. -- 102 - Clip
  1342. obj102 = Instance.new("Part")
  1343. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1344. obj102.FormFactor = 'Custom'
  1345. obj102.LeftSurface = 10
  1346. obj102.TopSurface = 10
  1347. obj102.RightSurface = 10
  1348. obj102.Material = 'SmoothPlastic'
  1349. obj102.Size = Vector3.new(1, 1, 1)
  1350. obj102.FrontSurface = 10
  1351. obj102.BottomSurface = 10
  1352. obj102.BackSurface = 10
  1353. obj102.Anchored = true
  1354. obj102.BrickColor = BrickColor.new("Black")
  1355. obj102.Name = "Clip"
  1356. obj102.Parent = Gun
  1357.  
  1358. -- 103 - Mesh
  1359. obj103 = Instance.new("BlockMesh")
  1360. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1361. obj103.Parent = obj102
  1362.  
  1363. -- 104 - Clip
  1364. obj104 = Instance.new("Part")
  1365. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1366. obj104.FormFactor = 'Custom'
  1367. obj104.LeftSurface = 10
  1368. obj104.TopSurface = 10
  1369. obj104.RightSurface = 10
  1370. obj104.Material = 'SmoothPlastic'
  1371. obj104.Size = Vector3.new(1, 1, 1)
  1372. obj104.FrontSurface = 10
  1373. obj104.BottomSurface = 10
  1374. obj104.BackSurface = 10
  1375. obj104.Anchored = true
  1376. obj104.BrickColor = BrickColor.new("Black")
  1377. obj104.Name = "Clip"
  1378. obj104.Parent = Gun
  1379.  
  1380. -- 105 - Mesh
  1381. obj105 = Instance.new("BlockMesh")
  1382. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1383. obj105.Parent = obj104
  1384.  
  1385. -- 106 - Front Sight/Gas Tube
  1386. obj106 = Instance.new("Part")
  1387. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1388. obj106.FormFactor = 'Custom'
  1389. obj106.LeftSurface = 10
  1390. obj106.TopSurface = 10
  1391. obj106.RightSurface = 10
  1392. obj106.Material = 'SmoothPlastic'
  1393. obj106.Size = Vector3.new(1, 1, 1)
  1394. obj106.FrontSurface = 10
  1395. obj106.BottomSurface = 10
  1396. obj106.BackSurface = 10
  1397. obj106.Anchored = true
  1398. obj106.BrickColor = BrickColor.new("Black")
  1399. obj106.Name = "Front Sight/Gas Tube"
  1400. obj106.Parent = Gun
  1401.  
  1402. -- 107 - Mesh
  1403. obj107 = Instance.new("CylinderMesh")
  1404. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1405. obj107.Parent = obj106
  1406.  
  1407. -- 108 - Front Sight/Gas Tube
  1408. obj108 = Instance.new("Part")
  1409. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1410. obj108.FormFactor = 'Custom'
  1411. obj108.LeftSurface = 10
  1412. obj108.TopSurface = 10
  1413. obj108.RightSurface = 10
  1414. obj108.Material = 'SmoothPlastic'
  1415. obj108.Size = Vector3.new(1, 1, 1)
  1416. obj108.FrontSurface = 10
  1417. obj108.BottomSurface = 10
  1418. obj108.BackSurface = 10
  1419. obj108.Anchored = true
  1420. obj108.BrickColor = BrickColor.new("Black")
  1421. obj108.Name = "Front Sight/Gas Tube"
  1422. obj108.Parent = Gun
  1423.  
  1424. -- 109 - Mesh
  1425. obj109 = Instance.new("SpecialMesh")
  1426. obj109.MeshType = Enum.MeshType.Brick
  1427. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1428. obj109.Parent = obj108
  1429.  
  1430. -- 110 - Front Sight/Gas Tube
  1431. obj110 = Instance.new("Part")
  1432. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1433. obj110.FormFactor = 'Custom'
  1434. obj110.LeftSurface = 10
  1435. obj110.TopSurface = 10
  1436. obj110.RightSurface = 10
  1437. obj110.Material = 'SmoothPlastic'
  1438. obj110.Size = Vector3.new(1, 1, 1)
  1439. obj110.FrontSurface = 10
  1440. obj110.BottomSurface = 10
  1441. obj110.BackSurface = 10
  1442. obj110.Anchored = true
  1443. obj110.BrickColor = BrickColor.new("Black")
  1444. obj110.Name = "Front Sight/Gas Tube"
  1445. obj110.Parent = Gun
  1446.  
  1447. -- 111 - Mesh
  1448. obj111 = Instance.new("SpecialMesh")
  1449. obj111.MeshType = Enum.MeshType.Brick
  1450. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1451. obj111.Parent = obj110
  1452.  
  1453. -- 112 - Front Sight/Gas Tube
  1454. obj112 = Instance.new("Part")
  1455. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1456. obj112.FormFactor = 'Custom'
  1457. obj112.LeftSurface = 10
  1458. obj112.TopSurface = 10
  1459. obj112.RightSurface = 10
  1460. obj112.Material = 'SmoothPlastic'
  1461. obj112.Size = Vector3.new(1, 1, 1)
  1462. obj112.FrontSurface = 10
  1463. obj112.BottomSurface = 10
  1464. obj112.BackSurface = 10
  1465. obj112.Anchored = true
  1466. obj112.BrickColor = BrickColor.new("Black")
  1467. obj112.Name = "Front Sight/Gas Tube"
  1468. obj112.Parent = Gun
  1469.  
  1470. -- 113 - Mesh
  1471. obj113 = Instance.new("SpecialMesh")
  1472. obj113.MeshType = Enum.MeshType.Brick
  1473. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1474. obj113.Parent = obj112
  1475.  
  1476. -- 114 - Front Sight/Gas Tube
  1477. obj114 = Instance.new("Part")
  1478. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1479. obj114.FormFactor = 'Custom'
  1480. obj114.LeftSurface = 10
  1481. obj114.TopSurface = 10
  1482. obj114.RightSurface = 10
  1483. obj114.Material = 'SmoothPlastic'
  1484. obj114.Size = Vector3.new(1, 1, 1)
  1485. obj114.FrontSurface = 10
  1486. obj114.BottomSurface = 10
  1487. obj114.BackSurface = 10
  1488. obj114.Anchored = true
  1489. obj114.BrickColor = BrickColor.new("Black")
  1490. obj114.Name = "Front Sight/Gas Tube"
  1491. obj114.Parent = Gun
  1492.  
  1493. -- 115 - Mesh
  1494. obj115 = Instance.new("SpecialMesh")
  1495. obj115.MeshType = Enum.MeshType.Brick
  1496. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1497. obj115.Parent = obj114
  1498.  
  1499. -- 116 - Front Sight/Gas Tube
  1500. obj116 = Instance.new("Part")
  1501. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1502. obj116.FormFactor = 'Custom'
  1503. obj116.LeftSurface = 10
  1504. obj116.TopSurface = 10
  1505. obj116.RightSurface = 10
  1506. obj116.Material = 'SmoothPlastic'
  1507. obj116.Size = Vector3.new(1, 1, 1)
  1508. obj116.FrontSurface = 10
  1509. obj116.BottomSurface = 10
  1510. obj116.BackSurface = 10
  1511. obj116.Anchored = true
  1512. obj116.BrickColor = BrickColor.new("Black")
  1513. obj116.Name = "Front Sight/Gas Tube"
  1514. obj116.Parent = Gun
  1515.  
  1516. -- 117 - Mesh
  1517. obj117 = Instance.new("CylinderMesh")
  1518. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1519. obj117.Parent = obj116
  1520.  
  1521. -- 118 - Front Sight/Gas Tube
  1522. obj118 = Instance.new("Part")
  1523. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1524. obj118.FormFactor = 'Custom'
  1525. obj118.LeftSurface = 10
  1526. obj118.TopSurface = 10
  1527. obj118.RightSurface = 10
  1528. obj118.Material = 'SmoothPlastic'
  1529. obj118.Size = Vector3.new(1, 1, 1)
  1530. obj118.FrontSurface = 10
  1531. obj118.BottomSurface = 10
  1532. obj118.BackSurface = 10
  1533. obj118.Anchored = true
  1534. obj118.BrickColor = BrickColor.new("Black")
  1535. obj118.Name = "Front Sight/Gas Tube"
  1536. obj118.Parent = Gun
  1537.  
  1538. -- 119 - Mesh
  1539. obj119 = Instance.new("CylinderMesh")
  1540. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1541. obj119.Parent = obj118
  1542.  
  1543. -- 120 - Front Sight/Gas Tube
  1544. obj120 = Instance.new("Part")
  1545. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1546. obj120.FormFactor = 'Custom'
  1547. obj120.LeftSurface = 10
  1548. obj120.TopSurface = 10
  1549. obj120.RightSurface = 10
  1550. obj120.Material = 'SmoothPlastic'
  1551. obj120.Size = Vector3.new(1, 1, 1)
  1552. obj120.FrontSurface = 10
  1553. obj120.BottomSurface = 10
  1554. obj120.BackSurface = 10
  1555. obj120.Anchored = true
  1556. obj120.BrickColor = BrickColor.new("Black")
  1557. obj120.Name = "Front Sight/Gas Tube"
  1558. obj120.Parent = Gun
  1559.  
  1560. -- 121 - Mesh
  1561. obj121 = Instance.new("CylinderMesh")
  1562. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1563. obj121.Parent = obj120
  1564.  
  1565. -- 122 - Front Sight/Gas Tube
  1566. obj122 = Instance.new("Part")
  1567. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1568. obj122.FormFactor = 'Custom'
  1569. obj122.LeftSurface = 10
  1570. obj122.TopSurface = 10
  1571. obj122.RightSurface = 10
  1572. obj122.Material = 'SmoothPlastic'
  1573. obj122.Size = Vector3.new(1, 1, 1)
  1574. obj122.FrontSurface = 10
  1575. obj122.BottomSurface = 10
  1576. obj122.BackSurface = 10
  1577. obj122.Anchored = true
  1578. obj122.BrickColor = BrickColor.new("Black")
  1579. obj122.Name = "Front Sight/Gas Tube"
  1580. obj122.Parent = Gun
  1581.  
  1582. -- 123 - Mesh
  1583. obj123 = Instance.new("SpecialMesh")
  1584. obj123.MeshType = Enum.MeshType.Brick
  1585. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1586. obj123.Parent = obj122
  1587.  
  1588. -- 124 - Front Sight/Gas Tube
  1589. obj124 = Instance.new("Part")
  1590. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1591. obj124.FormFactor = 'Custom'
  1592. obj124.LeftSurface = 10
  1593. obj124.TopSurface = 10
  1594. obj124.RightSurface = 10
  1595. obj124.Material = 'SmoothPlastic'
  1596. obj124.Size = Vector3.new(1, 1, 1)
  1597. obj124.FrontSurface = 10
  1598. obj124.BottomSurface = 10
  1599. obj124.BackSurface = 10
  1600. obj124.Anchored = true
  1601. obj124.BrickColor = BrickColor.new("Black")
  1602. obj124.Name = "Front Sight/Gas Tube"
  1603. obj124.Parent = Gun
  1604.  
  1605. -- 125 - Mesh
  1606. obj125 = Instance.new("CylinderMesh")
  1607. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1608. obj125.Parent = obj124
  1609.  
  1610. -- 126 - Front Sight/Gas Tube
  1611. obj126 = Instance.new("Part")
  1612. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1613. obj126.FormFactor = 'Custom'
  1614. obj126.LeftSurface = 10
  1615. obj126.TopSurface = 10
  1616. obj126.RightSurface = 10
  1617. obj126.Material = 'SmoothPlastic'
  1618. obj126.Size = Vector3.new(1, 1, 1)
  1619. obj126.FrontSurface = 10
  1620. obj126.BottomSurface = 10
  1621. obj126.BackSurface = 10
  1622. obj126.Anchored = true
  1623. obj126.BrickColor = BrickColor.new("Black")
  1624. obj126.Name = "Front Sight/Gas Tube"
  1625. obj126.Parent = Gun
  1626.  
  1627. -- 127 - Mesh
  1628. obj127 = Instance.new("SpecialMesh")
  1629. obj127.MeshType = Enum.MeshType.Brick
  1630. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1631. obj127.Parent = obj126
  1632.  
  1633. -- 128 - Front Sight/Gas Tube
  1634. obj128 = Instance.new("Part")
  1635. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1636. obj128.FormFactor = 'Custom'
  1637. obj128.LeftSurface = 10
  1638. obj128.TopSurface = 10
  1639. obj128.RightSurface = 10
  1640. obj128.Material = 'SmoothPlastic'
  1641. obj128.Size = Vector3.new(1, 1, 1)
  1642. obj128.FrontSurface = 10
  1643. obj128.BottomSurface = 10
  1644. obj128.BackSurface = 10
  1645. obj128.Anchored = true
  1646. obj128.BrickColor = BrickColor.new("Black")
  1647. obj128.Name = "Front Sight/Gas Tube"
  1648. obj128.Parent = Gun
  1649.  
  1650. -- 129 - Mesh
  1651. obj129 = Instance.new("SpecialMesh")
  1652. obj129.MeshType = Enum.MeshType.Brick
  1653. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1654. obj129.Parent = obj128
  1655.  
  1656. -- 130 - Front Sight/Gas Tube
  1657. obj130 = Instance.new("Part")
  1658. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1659. obj130.FormFactor = 'Custom'
  1660. obj130.LeftSurface = 10
  1661. obj130.TopSurface = 10
  1662. obj130.RightSurface = 10
  1663. obj130.Material = 'SmoothPlastic'
  1664. obj130.Size = Vector3.new(1, 1, 1)
  1665. obj130.FrontSurface = 10
  1666. obj130.BottomSurface = 10
  1667. obj130.BackSurface = 10
  1668. obj130.Anchored = true
  1669. obj130.BrickColor = BrickColor.new("Black")
  1670. obj130.Name = "Front Sight/Gas Tube"
  1671. obj130.Parent = Gun
  1672.  
  1673. -- 131 - Mesh
  1674. obj131 = Instance.new("SpecialMesh")
  1675. obj131.MeshType = Enum.MeshType.Brick
  1676. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1677. obj131.Parent = obj130
  1678.  
  1679. -- 132 - Front Sight/Gas Tube
  1680. obj132 = Instance.new("Part")
  1681. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1682. obj132.FormFactor = 'Custom'
  1683. obj132.LeftSurface = 10
  1684. obj132.TopSurface = 10
  1685. obj132.RightSurface = 10
  1686. obj132.Material = 'SmoothPlastic'
  1687. obj132.Size = Vector3.new(1, 1, 1)
  1688. obj132.FrontSurface = 10
  1689. obj132.BottomSurface = 10
  1690. obj132.BackSurface = 10
  1691. obj132.Anchored = true
  1692. obj132.BrickColor = BrickColor.new("Black")
  1693. obj132.Name = "Front Sight/Gas Tube"
  1694. obj132.Parent = Gun
  1695.  
  1696. -- 133 - Mesh
  1697. obj133 = Instance.new("SpecialMesh")
  1698. obj133.MeshType = Enum.MeshType.Brick
  1699. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  1700. obj133.Parent = obj132
  1701.  
  1702. -- 134 - Front Sight/Gas Tube
  1703. obj134 = Instance.new("Part")
  1704. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1705. obj134.FormFactor = 'Custom'
  1706. obj134.LeftSurface = 10
  1707. obj134.TopSurface = 10
  1708. obj134.RightSurface = 10
  1709. obj134.Material = 'SmoothPlastic'
  1710. obj134.Size = Vector3.new(1, 1, 1)
  1711. obj134.FrontSurface = 10
  1712.  
  1713. obj134.BottomSurface = 10
  1714.  
  1715. obj134.BackSurface = 10
  1716.  
  1717. obj134.Anchored = true
  1718.  
  1719. obj134.BrickColor = BrickColor.new("Black")
  1720.  
  1721. obj134.Name = "Front Sight/Gas Tube"
  1722.  
  1723. obj134.Parent = Gun
  1724.  
  1725.  
  1726.  
  1727. -- 135 - Mesh
  1728.  
  1729. obj135 = Instance.new("SpecialMesh")
  1730.  
  1731. obj135.MeshType = Enum.MeshType.Brick
  1732.  
  1733. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  1734.  
  1735. obj135.Parent = obj134
  1736.  
  1737.  
  1738.  
  1739. -- 136 - Handguard
  1740.  
  1741. obj136 = Instance.new("Part")
  1742.  
  1743. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  1744.  
  1745. obj136.FormFactor = 'Custom'
  1746.  
  1747. obj136.LeftSurface = 10
  1748.  
  1749. obj136.TopSurface = 10
  1750.  
  1751. obj136.RightSurface = 10
  1752.  
  1753. obj136.Material = 'SmoothPlastic'
  1754.  
  1755. obj136.Size = Vector3.new(1, 1, 1)
  1756.  
  1757. obj136.FrontSurface = 10
  1758.  
  1759. obj136.BottomSurface = 10
  1760.  
  1761. obj136.BackSurface = 10
  1762.  
  1763. obj136.Anchored = true
  1764.  
  1765. obj136.BrickColor = BrickColor.new("Black")
  1766.  
  1767. obj136.Name = "Handguard"
  1768.  
  1769. obj136.Parent = Gun
  1770.  
  1771.  
  1772.  
  1773. -- 137 - Mesh
  1774.  
  1775. obj137 = Instance.new("SpecialMesh")
  1776.  
  1777. obj137.MeshType = Enum.MeshType.Brick
  1778.  
  1779. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  1780.  
  1781. obj137.Parent = obj136
  1782.  
  1783.  
  1784.  
  1785. -- 138 - Handguard
  1786.  
  1787. obj138 = Instance.new("Part")
  1788.  
  1789. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1790.  
  1791. obj138.FormFactor = 'Custom'
  1792.  
  1793. obj138.LeftSurface = 10
  1794.  
  1795. obj138.TopSurface = 10
  1796.  
  1797. obj138.RightSurface = 10
  1798.  
  1799. obj138.Material = 'SmoothPlastic'
  1800.  
  1801. obj138.Size = Vector3.new(1, 1, 1)
  1802.  
  1803. obj138.FrontSurface = 10
  1804.  
  1805. obj138.BottomSurface = 10
  1806.  
  1807. obj138.BackSurface = 10
  1808.  
  1809. obj138.Anchored = true
  1810.  
  1811. obj138.BrickColor = BrickColor.new("Black")
  1812.  
  1813. obj138.Name = "Handguard"
  1814.  
  1815. obj138.Parent = Gun
  1816.  
  1817.  
  1818.  
  1819. -- 139 - Mesh
  1820.  
  1821. obj139 = Instance.new("CylinderMesh")
  1822.  
  1823. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  1824.  
  1825. obj139.Parent = obj138
  1826.  
  1827.  
  1828.  
  1829. -- 140 - Handguard
  1830.  
  1831. obj140 = Instance.new("Part")
  1832.  
  1833. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1834.  
  1835. obj140.FormFactor = 'Custom'
  1836.  
  1837. obj140.LeftSurface = 10
  1838.  
  1839. obj140.TopSurface = 10
  1840.  
  1841. obj140.RightSurface = 10
  1842.  
  1843. obj140.Material = 'SmoothPlastic'
  1844.  
  1845. obj140.Size = Vector3.new(1, 1, 1)
  1846.  
  1847. obj140.FrontSurface = 10
  1848.  
  1849. obj140.BottomSurface = 10
  1850.  
  1851. obj140.BackSurface = 10
  1852.  
  1853. obj140.Anchored = true
  1854.  
  1855. obj140.BrickColor = BrickColor.new("Black")
  1856.  
  1857. obj140.Name = "Handguard"
  1858.  
  1859. obj140.Parent = Gun
  1860.  
  1861.  
  1862.  
  1863. -- 141 - Mesh
  1864.  
  1865. obj141 = Instance.new("CylinderMesh")
  1866.  
  1867. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1868.  
  1869. obj141.Parent = obj140
  1870.  
  1871.  
  1872.  
  1873. -- 142 - Handguard
  1874.  
  1875. obj142 = Instance.new("Part")
  1876.  
  1877. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1878.  
  1879. obj142.FormFactor = 'Custom'
  1880.  
  1881. obj142.LeftSurface = 10
  1882.  
  1883. obj142.TopSurface = 10
  1884.  
  1885. obj142.RightSurface = 10
  1886.  
  1887. obj142.Material = 'SmoothPlastic'
  1888.  
  1889. obj142.Size = Vector3.new(1, 1, 1)
  1890.  
  1891. obj142.FrontSurface = 10
  1892.  
  1893. obj142.BottomSurface = 10
  1894.  
  1895. obj142.BackSurface = 10
  1896.  
  1897. obj142.Anchored = true
  1898.  
  1899. obj142.BrickColor = BrickColor.new("Black")
  1900.  
  1901. obj142.Name = "Handguard"
  1902.  
  1903. obj142.Parent = Gun
  1904.  
  1905.  
  1906.  
  1907. -- 143 - Mesh
  1908.  
  1909. obj143 = Instance.new("CylinderMesh")
  1910.  
  1911. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1912.  
  1913. obj143.Parent = obj142
  1914.  
  1915.  
  1916.  
  1917. -- 144 - Handguard
  1918.  
  1919. obj144 = Instance.new("Part")
  1920.  
  1921. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1922.  
  1923. obj144.FormFactor = 'Custom'
  1924.  
  1925. obj144.LeftSurface = 10
  1926.  
  1927. obj144.TopSurface = 10
  1928.  
  1929. obj144.RightSurface = 10
  1930.  
  1931. obj144.Material = 'SmoothPlastic'
  1932.  
  1933. obj144.Size = Vector3.new(1, 1, 1)
  1934.  
  1935. obj144.FrontSurface = 10
  1936.  
  1937. obj144.BottomSurface = 10
  1938.  
  1939. obj144.BackSurface = 10
  1940.  
  1941. obj144.Anchored = true
  1942.  
  1943. obj144.BrickColor = BrickColor.new("Black")
  1944.  
  1945. obj144.Name = "Handguard"
  1946.  
  1947. obj144.Parent = Gun
  1948.  
  1949.  
  1950.  
  1951. -- 145 - Mesh
  1952.  
  1953. obj145 = Instance.new("CylinderMesh")
  1954.  
  1955. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  1956.  
  1957. obj145.Parent = obj144
  1958.  
  1959.  
  1960.  
  1961. -- 146 - Handguard
  1962.  
  1963. obj146 = Instance.new("Part")
  1964.  
  1965. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1966.  
  1967. obj146.FormFactor = 'Custom'
  1968.  
  1969. obj146.LeftSurface = 10
  1970.  
  1971. obj146.TopSurface = 10
  1972.  
  1973. obj146.RightSurface = 10
  1974.  
  1975. obj146.Material = 'SmoothPlastic'
  1976.  
  1977. obj146.Size = Vector3.new(1, 1, 1)
  1978.  
  1979. obj146.FrontSurface = 10
  1980.  
  1981. obj146.BottomSurface = 10
  1982.  
  1983. obj146.BackSurface = 10
  1984.  
  1985. obj146.Anchored = true
  1986.  
  1987. obj146.BrickColor = BrickColor.new("Black")
  1988.  
  1989. obj146.Name = "Handguard"
  1990.  
  1991. obj146.Parent = Gun
  1992.  
  1993.  
  1994.  
  1995. -- 147 - Mesh
  1996.  
  1997. obj147 = Instance.new("CylinderMesh")
  1998.  
  1999. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2000.  
  2001. obj147.Parent = obj146
  2002.  
  2003.  
  2004.  
  2005. -- 148 - Handguard
  2006.  
  2007. obj148 = Instance.new("Part")
  2008.  
  2009. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2010.  
  2011. obj148.FormFactor = 'Custom'
  2012.  
  2013. obj148.LeftSurface = 10
  2014.  
  2015. obj148.TopSurface = 10
  2016.  
  2017. obj148.RightSurface = 10
  2018.  
  2019. obj148.Material = 'SmoothPlastic'
  2020.  
  2021. obj148.Size = Vector3.new(1, 1, 1)
  2022.  
  2023. obj148.FrontSurface = 10
  2024.  
  2025. obj148.BottomSurface = 10
  2026.  
  2027. obj148.BackSurface = 10
  2028.  
  2029. obj148.Anchored = true
  2030.  
  2031. obj148.BrickColor = BrickColor.new("Black")
  2032.  
  2033. obj148.Name = "Handguard"
  2034.  
  2035. obj148.Parent = Gun
  2036.  
  2037.  
  2038.  
  2039. -- 149 - Mesh
  2040.  
  2041. obj149 = Instance.new("SpecialMesh")
  2042.  
  2043. obj149.MeshType = Enum.MeshType.Sphere
  2044.  
  2045. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  2046.  
  2047. obj149.Parent = obj148
  2048.  
  2049.  
  2050.  
  2051. -- 150 - Handguard
  2052.  
  2053. obj150 = Instance.new("Part")
  2054.  
  2055. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2056.  
  2057. obj150.FormFactor = 'Custom'
  2058.  
  2059. obj150.LeftSurface = 10
  2060.  
  2061. obj150.TopSurface = 10
  2062.  
  2063. obj150.RightSurface = 10
  2064.  
  2065. obj150.Material = 'SmoothPlastic'
  2066.  
  2067. obj150.Size = Vector3.new(1, 1, 1)
  2068.  
  2069. obj150.FrontSurface = 10
  2070.  
  2071. obj150.BottomSurface = 10
  2072.  
  2073. obj150.BackSurface = 10
  2074.  
  2075. obj150.Anchored = true
  2076.  
  2077. obj150.BrickColor = BrickColor.new("Black")
  2078.  
  2079. obj150.Name = "Handguard"
  2080.  
  2081. obj150.Parent = Gun
  2082.  
  2083.  
  2084.  
  2085. -- 151 - Mesh
  2086.  
  2087. obj151 = Instance.new("CylinderMesh")
  2088.  
  2089. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2090.  
  2091. obj151.Parent = obj150
  2092.  
  2093.  
  2094.  
  2095. -- 152 - Handguard
  2096.  
  2097. obj152 = Instance.new("Part")
  2098.  
  2099. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2100.  
  2101. obj152.FormFactor = 'Custom'
  2102.  
  2103. obj152.LeftSurface = 10
  2104.  
  2105. obj152.TopSurface = 10
  2106.  
  2107. obj152.RightSurface = 10
  2108.  
  2109. obj152.Material = 'SmoothPlastic'
  2110.  
  2111. obj152.Size = Vector3.new(1, 1, 1)
  2112.  
  2113. obj152.FrontSurface = 10
  2114.  
  2115. obj152.BottomSurface = 10
  2116.  
  2117. obj152.BackSurface = 10
  2118.  
  2119. obj152.Anchored = true
  2120.  
  2121. obj152.BrickColor = BrickColor.new("Black")
  2122.  
  2123. obj152.Name = "Handguard"
  2124.  
  2125. obj152.Parent = Gun
  2126.  
  2127.  
  2128.  
  2129. -- 153 - Mesh
  2130.  
  2131. obj153 = Instance.new("CylinderMesh")
  2132.  
  2133. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2134.  
  2135. obj153.Parent = obj152
  2136.  
  2137.  
  2138.  
  2139. -- 154 - Handguard
  2140.  
  2141. obj154 = Instance.new("Part")
  2142.  
  2143. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2144.  
  2145. obj154.FormFactor = 'Custom'
  2146.  
  2147. obj154.LeftSurface = 10
  2148.  
  2149. obj154.TopSurface = 10
  2150.  
  2151. obj154.RightSurface = 10
  2152.  
  2153. obj154.Material = 'SmoothPlastic'
  2154.  
  2155. obj154.Size = Vector3.new(1, 1, 1)
  2156.  
  2157. obj154.FrontSurface = 10
  2158.  
  2159. obj154.BottomSurface = 10
  2160.  
  2161. obj154.BackSurface = 10
  2162.  
  2163. obj154.Anchored = true
  2164.  
  2165. obj154.BrickColor = BrickColor.new("Black")
  2166.  
  2167. obj154.Name = "Handguard"
  2168.  
  2169. obj154.Parent = Gun
  2170.  
  2171.  
  2172.  
  2173. -- 155 - Mesh
  2174.  
  2175. obj155 = Instance.new("CylinderMesh")
  2176.  
  2177. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2178.  
  2179. obj155.Parent = obj154
  2180.  
  2181.  
  2182.  
  2183. -- 156 - Handguard
  2184.  
  2185. obj156 = Instance.new("Part")
  2186.  
  2187. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2188.  
  2189. obj156.FormFactor = 'Custom'
  2190.  
  2191. obj156.LeftSurface = 10
  2192.  
  2193. obj156.TopSurface = 10
  2194.  
  2195. obj156.RightSurface = 10
  2196.  
  2197. obj156.Material = 'SmoothPlastic'
  2198.  
  2199. obj156.Size = Vector3.new(1, 1, 1)
  2200.  
  2201. obj156.FrontSurface = 10
  2202.  
  2203. obj156.BottomSurface = 10
  2204.  
  2205. obj156.BackSurface = 10
  2206.  
  2207. obj156.Anchored = true
  2208.  
  2209. obj156.BrickColor = BrickColor.new("Black")
  2210.  
  2211. obj156.Name = "Handguard"
  2212.  
  2213. obj156.Parent = Gun
  2214.  
  2215.  
  2216.  
  2217. -- 157 - Mesh
  2218.  
  2219. obj157 = Instance.new("CylinderMesh")
  2220.  
  2221. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2222.  
  2223. obj157.Parent = obj156
  2224.  
  2225.  
  2226.  
  2227. -- 158 - Handguard
  2228.  
  2229. obj158 = Instance.new("Part")
  2230.  
  2231. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2232.  
  2233. obj158.FormFactor = 'Custom'
  2234.  
  2235. obj158.LeftSurface = 10
  2236.  
  2237. obj158.TopSurface = 10
  2238.  
  2239. obj158.RightSurface = 10
  2240.  
  2241. obj158.Material = 'SmoothPlastic'
  2242.  
  2243. obj158.Size = Vector3.new(1, 1, 1)
  2244.  
  2245. obj158.FrontSurface = 10
  2246.  
  2247. obj158.BottomSurface = 10
  2248.  
  2249. obj158.BackSurface = 10
  2250.  
  2251. obj158.Anchored = true
  2252.  
  2253. obj158.BrickColor = BrickColor.new("Black")
  2254.  
  2255. obj158.Name = "Handguard"
  2256.  
  2257. obj158.Parent = Gun
  2258.  
  2259.  
  2260.  
  2261. -- 159 - Mesh
  2262.  
  2263. obj159 = Instance.new("CylinderMesh")
  2264.  
  2265. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2266.  
  2267. obj159.Parent = obj158
  2268.  
  2269.  
  2270.  
  2271. -- 160 - Handguard
  2272.  
  2273. obj160 = Instance.new("Part")
  2274.  
  2275. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2276.  
  2277. obj160.FormFactor = 'Custom'
  2278.  
  2279. obj160.LeftSurface = 10
  2280.  
  2281. obj160.TopSurface = 10
  2282.  
  2283. obj160.RightSurface = 10
  2284.  
  2285. obj160.Material = 'SmoothPlastic'
  2286.  
  2287. obj160.Size = Vector3.new(2, 1, 1)
  2288.  
  2289. obj160.FrontSurface = 10
  2290.  
  2291. obj160.BottomSurface = 10
  2292.  
  2293. obj160.BackSurface = 10
  2294.  
  2295. obj160.Anchored = true
  2296.  
  2297. obj160.BrickColor = BrickColor.new("Black")
  2298.  
  2299. obj160.Name = "Handguard"
  2300.  
  2301. obj160.Parent = Gun
  2302.  
  2303.  
  2304.  
  2305. -- 161 - Mesh
  2306.  
  2307. obj161 = Instance.new("SpecialMesh")
  2308.  
  2309. obj161.MeshType = Enum.MeshType.Brick
  2310.  
  2311. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2312.  
  2313. obj161.Parent = obj160
  2314.  
  2315.  
  2316.  
  2317. -- 162 - Handguard
  2318.  
  2319. obj162 = Instance.new("Part")
  2320.  
  2321. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2322.  
  2323. obj162.FormFactor = 'Custom'
  2324.  
  2325. obj162.LeftSurface = 10
  2326.  
  2327. obj162.TopSurface = 10
  2328.  
  2329. obj162.RightSurface = 10
  2330.  
  2331. obj162.Material = 'SmoothPlastic'
  2332.  
  2333. obj162.Size = Vector3.new(1, 1, 1)
  2334.  
  2335. obj162.FrontSurface = 10
  2336.  
  2337. obj162.BottomSurface = 10
  2338.  
  2339. obj162.BackSurface = 10
  2340.  
  2341. obj162.Anchored = true
  2342.  
  2343. obj162.BrickColor = BrickColor.new("Black")
  2344.  
  2345. obj162.Name = "Handguard"
  2346.  
  2347. obj162.Parent = Gun
  2348.  
  2349.  
  2350.  
  2351. -- 163 - Mesh
  2352.  
  2353. obj163 = Instance.new("CylinderMesh")
  2354.  
  2355. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2356.  
  2357. obj163.Parent = obj162
  2358.  
  2359.  
  2360.  
  2361. -- 164 - Handguard
  2362.  
  2363. obj164 = Instance.new("Part")
  2364.  
  2365. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2366.  
  2367. obj164.FormFactor = 'Custom'
  2368.  
  2369. obj164.LeftSurface = 10
  2370.  
  2371. obj164.TopSurface = 10
  2372.  
  2373. obj164.RightSurface = 10
  2374.  
  2375. obj164.Material = 'SmoothPlastic'
  2376.  
  2377. obj164.Size = Vector3.new(1, 1, 1)
  2378.  
  2379. obj164.FrontSurface = 10
  2380.  
  2381. obj164.BottomSurface = 10
  2382.  
  2383. obj164.BackSurface = 10
  2384.  
  2385. obj164.Anchored = true
  2386.  
  2387. obj164.BrickColor = BrickColor.new("Black")
  2388.  
  2389. obj164.Name = "Handguard"
  2390.  
  2391. obj164.Parent = Gun
  2392.  
  2393.  
  2394.  
  2395. -- 165 - Mesh
  2396.  
  2397. obj165 = Instance.new("CylinderMesh")
  2398.  
  2399. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2400.  
  2401. obj165.Parent = obj164
  2402.  
  2403.  
  2404.  
  2405. -- 166 - Handguard
  2406.  
  2407. obj166 = Instance.new("Part")
  2408.  
  2409. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2410.  
  2411. obj166.FormFactor = 'Custom'
  2412.  
  2413. obj166.LeftSurface = 10
  2414.  
  2415. obj166.TopSurface = 10
  2416.  
  2417. obj166.RightSurface = 10
  2418.  
  2419. obj166.Material = 'SmoothPlastic'
  2420.  
  2421. obj166.Size = Vector3.new(1, 1, 1)
  2422.  
  2423. obj166.FrontSurface = 10
  2424.  
  2425. obj166.BottomSurface = 10
  2426.  
  2427. obj166.BackSurface = 10
  2428.  
  2429. obj166.Anchored = true
  2430.  
  2431. obj166.BrickColor = BrickColor.new("Black")
  2432.  
  2433. obj166.Name = "Handguard"
  2434.  
  2435. obj166.Parent = Gun
  2436.  
  2437.  
  2438.  
  2439. -- 167 - Mesh
  2440.  
  2441. obj167 = Instance.new("CylinderMesh")
  2442.  
  2443. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2444.  
  2445. obj167.Parent = obj166
  2446.  
  2447.  
  2448.  
  2449. -- 168 - Handguard
  2450.  
  2451. obj168 = Instance.new("Part")
  2452.  
  2453. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2454.  
  2455. obj168.FormFactor = 'Custom'
  2456.  
  2457. obj168.LeftSurface = 10
  2458.  
  2459. obj168.TopSurface = 10
  2460.  
  2461. obj168.RightSurface = 10
  2462.  
  2463. obj168.Material = 'SmoothPlastic'
  2464.  
  2465. obj168.Size = Vector3.new(1, 1, 1)
  2466.  
  2467. obj168.FrontSurface = 10
  2468.  
  2469. obj168.BottomSurface = 10
  2470.  
  2471. obj168.BackSurface = 10
  2472.  
  2473. obj168.Anchored = true
  2474.  
  2475. obj168.BrickColor = BrickColor.new("Black")
  2476.  
  2477. obj168.Name = "Handguard"
  2478.  
  2479. obj168.Parent = Gun
  2480.  
  2481.  
  2482.  
  2483. -- 169 - Mesh
  2484.  
  2485. obj169 = Instance.new("CylinderMesh")
  2486.  
  2487. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2488.  
  2489. obj169.Parent = obj168
  2490.  
  2491.  
  2492.  
  2493. -- 170 - PointTo
  2494.  
  2495. obj170 = Instance.new("Part")
  2496.  
  2497. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2498.  
  2499. obj170.FormFactor = 'Custom'
  2500.  
  2501. obj170.LeftSurface = 10
  2502.  
  2503. obj170.TopSurface = 10
  2504.  
  2505. obj170.RightSurface = 10
  2506.  
  2507. obj170.Material = 'SmoothPlastic'
  2508.  
  2509. obj170.Size = Vector3.new(1, 2, 1)
  2510.  
  2511. obj170.FrontSurface = 10
  2512.  
  2513. obj170.BottomSurface = 10
  2514.  
  2515. obj170.BackSurface = 10
  2516.  
  2517. obj170.Anchored = true
  2518.  
  2519. obj170.BrickColor = BrickColor.new("Black")
  2520.  
  2521. obj170.Name = "PointTo"
  2522.  
  2523. obj170.Parent = Gun
  2524.  
  2525.  
  2526.  
  2527. -- 171 - Mesh
  2528.  
  2529. obj171 = Instance.new("CylinderMesh")
  2530.  
  2531. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2532.  
  2533. obj171.Parent = obj170
  2534.  
  2535.  
  2536.  
  2537. -- 172 - Handguard
  2538.  
  2539. obj172 = Instance.new("Part")
  2540.  
  2541. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2542.  
  2543. obj172.FormFactor = 'Custom'
  2544.  
  2545. obj172.LeftSurface = 10
  2546.  
  2547. obj172.TopSurface = 10
  2548.  
  2549. obj172.RightSurface = 10
  2550.  
  2551. obj172.Material = 'SmoothPlastic'
  2552.  
  2553. obj172.Size = Vector3.new(1, 1, 1)
  2554.  
  2555. obj172.FrontSurface = 10
  2556.  
  2557. obj172.BottomSurface = 10
  2558.  
  2559. obj172.BackSurface = 10
  2560.  
  2561. obj172.Anchored = true
  2562.  
  2563. obj172.BrickColor = BrickColor.new("Black")
  2564.  
  2565. obj172.Name = "Handguard"
  2566.  
  2567. obj172.Parent = Gun
  2568.  
  2569.  
  2570.  
  2571. -- 173 - Mesh
  2572.  
  2573. obj173 = Instance.new("CylinderMesh")
  2574.  
  2575. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2576.  
  2577. obj173.Parent = obj172
  2578.  
  2579.  
  2580.  
  2581. -- 174 - Handguard
  2582.  
  2583. obj174 = Instance.new("Part")
  2584.  
  2585. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2586.  
  2587. obj174.FormFactor = 'Custom'
  2588.  
  2589. obj174.LeftSurface = 10
  2590.  
  2591. obj174.TopSurface = 10
  2592.  
  2593. obj174.RightSurface = 10
  2594.  
  2595. obj174.Material = 'SmoothPlastic'
  2596.  
  2597. obj174.Size = Vector3.new(1, 1, 1)
  2598.  
  2599. obj174.FrontSurface = 10
  2600.  
  2601. obj174.BottomSurface = 10
  2602.  
  2603. obj174.BackSurface = 10
  2604.  
  2605. obj174.Anchored = true
  2606.  
  2607. obj174.BrickColor = BrickColor.new("Black")
  2608.  
  2609. obj174.Name = "Handguard"
  2610.  
  2611. obj174.Parent = Gun
  2612.  
  2613.  
  2614.  
  2615. -- 175 - Mesh
  2616.  
  2617. obj175 = Instance.new("CylinderMesh")
  2618.  
  2619. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2620.  
  2621. obj175.Parent = obj174
  2622.  
  2623.  
  2624.  
  2625. -- 176 - Handguard
  2626.  
  2627. obj176 = Instance.new("Part")
  2628.  
  2629. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2630.  
  2631. obj176.FormFactor = 'Custom'
  2632.  
  2633. obj176.LeftSurface = 10
  2634.  
  2635. obj176.TopSurface = 10
  2636.  
  2637. obj176.RightSurface = 10
  2638.  
  2639. obj176.Material = 'SmoothPlastic'
  2640.  
  2641. obj176.Size = Vector3.new(1, 1, 1)
  2642.  
  2643. obj176.FrontSurface = 10
  2644.  
  2645. obj176.BottomSurface = 10
  2646.  
  2647. obj176.BackSurface = 10
  2648.  
  2649. obj176.Anchored = true
  2650.  
  2651. obj176.BrickColor = BrickColor.new("Black")
  2652.  
  2653. obj176.Name = "Handguard"
  2654.  
  2655. obj176.Parent = Gun
  2656.  
  2657.  
  2658.  
  2659. -- 177 - Mesh
  2660.  
  2661. obj177 = Instance.new("CylinderMesh")
  2662.  
  2663. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2664.  
  2665. obj177.Parent = obj176
  2666.  
  2667.  
  2668.  
  2669. -- 178 - Handguard
  2670.  
  2671. obj178 = Instance.new("Part")
  2672.  
  2673. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2674.  
  2675. obj178.FormFactor = 'Custom'
  2676.  
  2677. obj178.LeftSurface = 10
  2678.  
  2679. obj178.TopSurface = 10
  2680.  
  2681. obj178.RightSurface = 10
  2682.  
  2683. obj178.Material = 'SmoothPlastic'
  2684.  
  2685. obj178.Size = Vector3.new(1, 1, 1)
  2686.  
  2687. obj178.FrontSurface = 10
  2688.  
  2689. obj178.BottomSurface = 10
  2690.  
  2691. obj178.BackSurface = 10
  2692.  
  2693. obj178.Anchored = true
  2694.  
  2695. obj178.BrickColor = BrickColor.new("Black")
  2696.  
  2697. obj178.Name = "Handguard"
  2698.  
  2699. obj178.Parent = Gun
  2700.  
  2701.  
  2702.  
  2703. -- 179 - Mesh
  2704.  
  2705. obj179 = Instance.new("CylinderMesh")
  2706.  
  2707. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2708.  
  2709. obj179.Parent = obj178
  2710.  
  2711.  
  2712.  
  2713. -- 180 - Handguard
  2714.  
  2715. obj180 = Instance.new("Part")
  2716.  
  2717. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2718.  
  2719. obj180.FormFactor = 'Custom'
  2720.  
  2721. obj180.LeftSurface = 10
  2722.  
  2723. obj180.TopSurface = 10
  2724.  
  2725. obj180.RightSurface = 10
  2726.  
  2727. obj180.Material = 'SmoothPlastic'
  2728.  
  2729. obj180.Size = Vector3.new(2, 1, 1)
  2730.  
  2731. obj180.FrontSurface = 10
  2732.  
  2733. obj180.BottomSurface = 10
  2734.  
  2735. obj180.BackSurface = 10
  2736.  
  2737. obj180.Anchored = true
  2738.  
  2739. obj180.BrickColor = BrickColor.new("Black")
  2740.  
  2741. obj180.Name = "Handguard"
  2742.  
  2743. obj180.Parent = Gun
  2744.  
  2745.  
  2746.  
  2747. -- 181 - Mesh
  2748.  
  2749. obj181 = Instance.new("SpecialMesh")
  2750.  
  2751. obj181.MeshType = Enum.MeshType.Brick
  2752.  
  2753. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  2754.  
  2755. obj181.Parent = obj180
  2756.  
  2757.  
  2758.  
  2759. -- 182 - Part
  2760.  
  2761. obj182 = Instance.new("Part")
  2762.  
  2763. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  2764.  
  2765. obj182.FormFactor = 'Custom'
  2766.  
  2767. obj182.LeftSurface = 10
  2768.  
  2769. obj182.TopSurface = 10
  2770.  
  2771. obj182.RightSurface = 10
  2772.  
  2773. obj182.Material = 'SmoothPlastic'
  2774.  
  2775. obj182.Size = Vector3.new(1, 1, 1)
  2776.  
  2777. obj182.FrontSurface = 10
  2778.  
  2779. obj182.BottomSurface = 10
  2780.  
  2781. obj182.BackSurface = 10
  2782.  
  2783. obj182.Anchored = true
  2784.  
  2785. obj182.BrickColor = BrickColor.new("Black")
  2786.  
  2787. obj182.Parent = Gun
  2788.  
  2789.  
  2790.  
  2791. -- 183 - Mesh
  2792.  
  2793. obj183 = Instance.new("SpecialMesh")
  2794.  
  2795. obj183.MeshType = Enum.MeshType.Wedge
  2796.  
  2797. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  2798.  
  2799. obj183.Parent = obj182
  2800.  
  2801.  
  2802.  
  2803. -- 184 - Grip
  2804.  
  2805. obj184 = Instance.new("Part")
  2806.  
  2807. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  2808.  
  2809. obj184.FormFactor = 'Custom'
  2810.  
  2811. obj184.LeftSurface = 10
  2812.  
  2813. obj184.TopSurface = 10
  2814.  
  2815. obj184.RightSurface = 10
  2816.  
  2817. obj184.Material = 'SmoothPlastic'
  2818.  
  2819. obj184.Size = Vector3.new(1, 1, 1)
  2820.  
  2821. obj184.FrontSurface = 10
  2822.  
  2823. obj184.BottomSurface = 10
  2824.  
  2825. obj184.BackSurface = 10
  2826.  
  2827. obj184.Anchored = true
  2828.  
  2829. obj184.BrickColor = BrickColor.new("Black")
  2830.  
  2831. obj184.Name = "Grip"
  2832.  
  2833. obj184.Parent = Gun
  2834.  
  2835.  
  2836.  
  2837. -- 185 - Mesh
  2838.  
  2839. obj185 = Instance.new("CylinderMesh")
  2840.  
  2841. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  2842.  
  2843. obj185.Parent = obj184
  2844.  
  2845.  
  2846.  
  2847. -- 186 - A1
  2848.  
  2849. obj186 = Instance.new("Part")
  2850.  
  2851. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  2852.  
  2853. obj186.FormFactor = 'Custom'
  2854.  
  2855. obj186.LeftSurface = 10
  2856.  
  2857. obj186.TopSurface = 10
  2858.  
  2859. obj186.RightSurface = 10
  2860.  
  2861. obj186.Material = 'SmoothPlastic'
  2862.  
  2863. obj186.Size = Vector3.new(1, 1, 1)
  2864.  
  2865. obj186.FrontSurface = 10
  2866.  
  2867. obj186.BottomSurface = 10
  2868.  
  2869. obj186.BackSurface = 10
  2870.  
  2871. obj186.Anchored = true
  2872.  
  2873. obj186.BrickColor = BrickColor.new("Dark stone grey")
  2874.  
  2875. obj186.Name = "A1"
  2876.  
  2877. obj186.Parent = Gun
  2878.  
  2879.  
  2880.  
  2881. -- 187 - Mesh
  2882.  
  2883. obj187 = Instance.new("CylinderMesh")
  2884.  
  2885. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  2886.  
  2887. obj187.Parent = obj186
  2888.  
  2889.  
  2890.  
  2891. -- 188 - Part
  2892.  
  2893. obj188 = Instance.new("Part")
  2894.  
  2895. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  2896.  
  2897. obj188.FormFactor = 'Custom'
  2898.  
  2899. obj188.LeftSurface = 10
  2900.  
  2901. obj188.TopSurface = 10
  2902.  
  2903. obj188.RightSurface = 10
  2904.  
  2905. obj188.Material = 'SmoothPlastic'
  2906.  
  2907. obj188.Size = Vector3.new(1, 1, 1)
  2908.  
  2909. obj188.FrontSurface = 10
  2910.  
  2911. obj188.BottomSurface = 10
  2912.  
  2913. obj188.BackSurface = 10
  2914.  
  2915. obj188.Anchored = true
  2916.  
  2917. obj188.BrickColor = BrickColor.new("Black")
  2918.  
  2919. obj188.Parent = Gun
  2920.  
  2921.  
  2922.  
  2923. -- 189 - Mesh
  2924.  
  2925. obj189 = Instance.new("SpecialMesh")
  2926.  
  2927. obj189.MeshType = Enum.MeshType.Wedge
  2928.  
  2929. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  2930.  
  2931. obj189.Parent = obj188
  2932.  
  2933.  
  2934.  
  2935. -- 190 - Part
  2936.  
  2937. obj190 = Instance.new("Part")
  2938.  
  2939. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2940.  
  2941. obj190.FormFactor = 'Custom'
  2942.  
  2943. obj190.LeftSurface = 10
  2944.  
  2945. obj190.TopSurface = 10
  2946.  
  2947. obj190.RightSurface = 10
  2948.  
  2949. obj190.Material = 'SmoothPlastic'
  2950.  
  2951. obj190.Size = Vector3.new(1, 1, 1)
  2952.  
  2953. obj190.FrontSurface = 10
  2954.  
  2955. obj190.BottomSurface = 10
  2956.  
  2957. obj190.BackSurface = 10
  2958.  
  2959. obj190.Anchored = true
  2960.  
  2961. obj190.BrickColor = BrickColor.new("Dark stone grey")
  2962.  
  2963. obj190.Parent = Gun
  2964.  
  2965.  
  2966.  
  2967. -- 191 - Mesh
  2968.  
  2969. obj191 = Instance.new("CylinderMesh")
  2970.  
  2971. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  2972.  
  2973. obj191.Parent = obj190
  2974.  
  2975.  
  2976.  
  2977. -- 192 - Part
  2978.  
  2979. obj192 = Instance.new("Part")
  2980.  
  2981. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  2982.  
  2983. obj192.FormFactor = 'Custom'
  2984.  
  2985. obj192.LeftSurface = 10
  2986.  
  2987. obj192.TopSurface = 10
  2988.  
  2989. obj192.RightSurface = 10
  2990.  
  2991. obj192.Material = 'SmoothPlastic'
  2992.  
  2993. obj192.Size = Vector3.new(1, 1, 1)
  2994.  
  2995. obj192.FrontSurface = 10
  2996.  
  2997. obj192.BottomSurface = 10
  2998.  
  2999. obj192.BackSurface = 10
  3000.  
  3001. obj192.Anchored = true
  3002.  
  3003. obj192.BrickColor = BrickColor.new("Dark stone grey")
  3004.  
  3005. obj192.Parent = Gun
  3006.  
  3007.  
  3008.  
  3009. -- 193 - Mesh
  3010.  
  3011. obj193 = Instance.new("CylinderMesh")
  3012.  
  3013. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  3014.  
  3015. obj193.Parent = obj192
  3016.  
  3017.  
  3018.  
  3019. -- 194 - Part
  3020.  
  3021. obj194 = Instance.new("Part")
  3022.  
  3023. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3024.  
  3025. obj194.FormFactor = 'Custom'
  3026.  
  3027. obj194.LeftSurface = 10
  3028.  
  3029. obj194.TopSurface = 10
  3030.  
  3031. obj194.RightSurface = 10
  3032.  
  3033. obj194.Material = 'SmoothPlastic'
  3034.  
  3035. obj194.Size = Vector3.new(1, 1, 1)
  3036.  
  3037. obj194.FrontSurface = 10
  3038.  
  3039. obj194.BottomSurface = 10
  3040.  
  3041. obj194.BackSurface = 10
  3042.  
  3043. obj194.Anchored = true
  3044.  
  3045. obj194.BrickColor = BrickColor.new("Dark stone grey")
  3046.  
  3047. obj194.Parent = Gun
  3048.  
  3049.  
  3050.  
  3051. -- 195 - Mesh
  3052.  
  3053. obj195 = Instance.new("SpecialMesh")
  3054.  
  3055. obj195.MeshType = Enum.MeshType.Brick
  3056.  
  3057. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3058.  
  3059. obj195.Parent = obj194
  3060.  
  3061.  
  3062.  
  3063. -- 196 - Part
  3064.  
  3065. obj196 = Instance.new("Part")
  3066.  
  3067. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3068.  
  3069. obj196.FormFactor = 'Custom'
  3070.  
  3071. obj196.LeftSurface = 10
  3072.  
  3073. obj196.TopSurface = 10
  3074.  
  3075. obj196.RightSurface = 10
  3076.  
  3077. obj196.Material = 'SmoothPlastic'
  3078.  
  3079. obj196.Size = Vector3.new(1, 1, 1)
  3080.  
  3081. obj196.FrontSurface = 10
  3082.  
  3083. obj196.BottomSurface = 10
  3084.  
  3085. obj196.BackSurface = 10
  3086.  
  3087. obj196.Anchored = true
  3088.  
  3089. obj196.BrickColor = BrickColor.new("Black")
  3090.  
  3091. obj196.Parent = Gun
  3092.  
  3093.  
  3094.  
  3095. -- 197 - Mesh
  3096.  
  3097. obj197 = Instance.new("SpecialMesh")
  3098.  
  3099. obj197.MeshType = Enum.MeshType.Brick
  3100.  
  3101. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3102.  
  3103. obj197.Parent = obj196
  3104.  
  3105.  
  3106.  
  3107. -- 198 - Part
  3108.  
  3109. obj198 = Instance.new("Part")
  3110.  
  3111. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3112.  
  3113. obj198.FormFactor = 'Custom'
  3114.  
  3115. obj198.LeftSurface = 10
  3116.  
  3117. obj198.TopSurface = 10
  3118.  
  3119. obj198.RightSurface = 10
  3120.  
  3121. obj198.Material = 'SmoothPlastic'
  3122.  
  3123. obj198.Size = Vector3.new(1, 1, 1)
  3124.  
  3125. obj198.FrontSurface = 10
  3126.  
  3127. obj198.BottomSurface = 10
  3128.  
  3129. obj198.BackSurface = 10
  3130.  
  3131. obj198.Anchored = true
  3132.  
  3133. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3134.  
  3135. obj198.Parent = Gun
  3136.  
  3137.  
  3138.  
  3139. -- 199 - Mesh
  3140.  
  3141. obj199 = Instance.new("SpecialMesh")
  3142.  
  3143. obj199.MeshType = Enum.MeshType.Wedge
  3144.  
  3145. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3146.  
  3147. obj199.Parent = obj198
  3148.  
  3149.  
  3150.  
  3151. -- 200 - Part
  3152.  
  3153. obj200 = Instance.new("Part")
  3154.  
  3155. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3156.  
  3157. obj200.FormFactor = 'Custom'
  3158.  
  3159. obj200.LeftSurface = 10
  3160.  
  3161. obj200.TopSurface = 10
  3162.  
  3163. obj200.RightSurface = 10
  3164.  
  3165. obj200.Material = 'SmoothPlastic'
  3166.  
  3167. obj200.Size = Vector3.new(1, 1, 1)
  3168.  
  3169. obj200.FrontSurface = 10
  3170.  
  3171. obj200.BottomSurface = 10
  3172.  
  3173. obj200.BackSurface = 10
  3174.  
  3175. obj200.Anchored = true
  3176.  
  3177. obj200.BrickColor = BrickColor.new("Black")
  3178.  
  3179. obj200.Parent = Gun
  3180.  
  3181.  
  3182.  
  3183. -- 201 - Mesh
  3184.  
  3185. obj201 = Instance.new("SpecialMesh")
  3186.  
  3187. obj201.MeshType = Enum.MeshType.Sphere
  3188.  
  3189. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3190.  
  3191. obj201.Parent = obj200
  3192.  
  3193.  
  3194.  
  3195. -- 202 - Part
  3196.  
  3197. obj202 = Instance.new("Part")
  3198.  
  3199. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3200.  
  3201. obj202.FormFactor = 'Custom'
  3202.  
  3203. obj202.LeftSurface = 10
  3204.  
  3205. obj202.TopSurface = 10
  3206.  
  3207. obj202.RightSurface = 10
  3208.  
  3209. obj202.Material = 'SmoothPlastic'
  3210.  
  3211. obj202.Size = Vector3.new(1, 1, 1)
  3212.  
  3213. obj202.FrontSurface = 10
  3214.  
  3215. obj202.BottomSurface = 10
  3216.  
  3217. obj202.BackSurface = 10
  3218.  
  3219. obj202.Anchored = true
  3220.  
  3221. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3222.  
  3223. obj202.Parent = Gun
  3224.  
  3225.  
  3226.  
  3227. -- 203 - Mesh
  3228.  
  3229. obj203 = Instance.new("SpecialMesh")
  3230.  
  3231. obj203.MeshType = Enum.MeshType.Wedge
  3232.  
  3233. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3234.  
  3235. obj203.Parent = obj202
  3236.  
  3237.  
  3238.  
  3239. -- 204 - Part
  3240.  
  3241. obj204 = Instance.new("Part")
  3242.  
  3243. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3244.  
  3245. obj204.FormFactor = 'Custom'
  3246.  
  3247. obj204.LeftSurface = 10
  3248.  
  3249. obj204.TopSurface = 10
  3250.  
  3251. obj204.RightSurface = 10
  3252.  
  3253. obj204.Material = 'SmoothPlastic'
  3254.  
  3255. obj204.Size = Vector3.new(1, 1, 1)
  3256.  
  3257. obj204.FrontSurface = 10
  3258.  
  3259. obj204.BottomSurface = 10
  3260.  
  3261. obj204.BackSurface = 10
  3262.  
  3263. obj204.Anchored = true
  3264.  
  3265. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3266.  
  3267. obj204.Parent = Gun
  3268.  
  3269.  
  3270.  
  3271. -- 205 - Mesh
  3272.  
  3273. obj205 = Instance.new("SpecialMesh")
  3274.  
  3275. obj205.MeshType = Enum.MeshType.Brick
  3276.  
  3277. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3278.  
  3279. obj205.Parent = obj204
  3280.  
  3281.  
  3282.  
  3283. -- 206 - Part
  3284.  
  3285. obj206 = Instance.new("Part")
  3286.  
  3287. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3288.  
  3289. obj206.FormFactor = 'Custom'
  3290.  
  3291. obj206.LeftSurface = 10
  3292.  
  3293. obj206.TopSurface = 10
  3294.  
  3295. obj206.RightSurface = 10
  3296.  
  3297. obj206.Material = 'SmoothPlastic'
  3298.  
  3299. obj206.Size = Vector3.new(1, 1, 1)
  3300.  
  3301. obj206.FrontSurface = 10
  3302.  
  3303. obj206.BottomSurface = 10
  3304.  
  3305. obj206.BackSurface = 10
  3306.  
  3307. obj206.Anchored = true
  3308.  
  3309. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3310.  
  3311. obj206.Parent = Gun
  3312.  
  3313.  
  3314.  
  3315. -- 207 - Mesh
  3316.  
  3317. obj207 = Instance.new("SpecialMesh")
  3318.  
  3319. obj207.MeshType = Enum.MeshType.Brick
  3320.  
  3321. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3322.  
  3323. obj207.Parent = obj206
  3324.  
  3325.  
  3326.  
  3327. -- 208 - Part
  3328.  
  3329. obj208 = Instance.new("Part")
  3330.  
  3331. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3332.  
  3333. obj208.FormFactor = 'Custom'
  3334.  
  3335. obj208.LeftSurface = 10
  3336.  
  3337. obj208.TopSurface = 10
  3338.  
  3339. obj208.RightSurface = 10
  3340.  
  3341. obj208.Material = 'SmoothPlastic'
  3342.  
  3343. obj208.Size = Vector3.new(1, 1, 1)
  3344.  
  3345. obj208.FrontSurface = 10
  3346.  
  3347. obj208.BottomSurface = 10
  3348.  
  3349. obj208.BackSurface = 10
  3350.  
  3351. obj208.Anchored = true
  3352.  
  3353. obj208.BrickColor = BrickColor.new("Black")
  3354.  
  3355. obj208.Parent = Gun
  3356.  
  3357.  
  3358.  
  3359. -- 209 - Mesh
  3360.  
  3361. obj209 = Instance.new("SpecialMesh")
  3362.  
  3363. obj209.MeshType = Enum.MeshType.Brick
  3364.  
  3365. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3366.  
  3367. obj209.Parent = obj208
  3368.  
  3369.  
  3370.  
  3371. -- 210 - Part
  3372.  
  3373. obj210 = Instance.new("Part")
  3374.  
  3375. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3376.  
  3377. obj210.FormFactor = 'Custom'
  3378.  
  3379. obj210.LeftSurface = 10
  3380.  
  3381. obj210.TopSurface = 10
  3382.  
  3383. obj210.RightSurface = 10
  3384.  
  3385. obj210.Material = 'SmoothPlastic'
  3386.  
  3387. obj210.Size = Vector3.new(1, 1, 1)
  3388.  
  3389. obj210.FrontSurface = 10
  3390.  
  3391. obj210.BottomSurface = 10
  3392.  
  3393. obj210.BackSurface = 10
  3394.  
  3395. obj210.Anchored = true
  3396.  
  3397. obj210.BrickColor = BrickColor.new("Black")
  3398.  
  3399. obj210.Parent = Gun
  3400.  
  3401.  
  3402.  
  3403. -- 211 - Mesh
  3404.  
  3405. obj211 = Instance.new("SpecialMesh")
  3406.  
  3407. obj211.MeshType = Enum.MeshType.Brick
  3408.  
  3409. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3410.  
  3411. obj211.Parent = obj210
  3412.  
  3413.  
  3414.  
  3415. -- 212 - Part
  3416.  
  3417. obj212 = Instance.new("Part")
  3418.  
  3419. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3420.  
  3421. obj212.FormFactor = 'Custom'
  3422.  
  3423. obj212.LeftSurface = 10
  3424.  
  3425. obj212.TopSurface = 10
  3426.  
  3427. obj212.RightSurface = 10
  3428.  
  3429. obj212.Material = 'SmoothPlastic'
  3430.  
  3431. obj212.Size = Vector3.new(1, 1, 1)
  3432.  
  3433. obj212.FrontSurface = 10
  3434.  
  3435. obj212.BottomSurface = 10
  3436.  
  3437. obj212.BackSurface = 10
  3438.  
  3439. obj212.Anchored = true
  3440.  
  3441. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3442.  
  3443. obj212.Parent = Gun
  3444.  
  3445.  
  3446.  
  3447. -- 213 - Mesh
  3448.  
  3449. obj213 = Instance.new("CylinderMesh")
  3450.  
  3451. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3452.  
  3453. obj213.Parent = obj212
  3454.  
  3455.  
  3456.  
  3457. -- 214 - CenterWeld
  3458.  
  3459. obj214 = Instance.new("Part")
  3460.  
  3461. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3462.  
  3463. obj214.FormFactor = 'Custom'
  3464.  
  3465. obj214.LeftSurface = 10
  3466.  
  3467. obj214.TopSurface = 10
  3468.  
  3469. obj214.RightSurface = 10
  3470.  
  3471. obj214.Material = 'SmoothPlastic'
  3472.  
  3473. obj214.Size = Vector3.new(1, 1, 1)
  3474.  
  3475. obj214.FrontSurface = 10
  3476.  
  3477. obj214.BottomSurface = 10
  3478.  
  3479. obj214.BackSurface = 10
  3480.  
  3481. obj214.Anchored = true
  3482.  
  3483. obj214.BrickColor = BrickColor.new("Black")
  3484.  
  3485. obj214.Name = "CenterWeld"
  3486.  
  3487. obj214.Parent = Gun
  3488.  
  3489.  
  3490.  
  3491. -- 215 - Mesh
  3492.  
  3493. obj215 = Instance.new("CylinderMesh")
  3494.  
  3495. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3496.  
  3497. obj215.Parent = obj214
  3498.  
  3499.  
  3500.  
  3501. -- 216 - Part
  3502.  
  3503. obj216 = Instance.new("Part")
  3504.  
  3505. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3506.  
  3507. obj216.FormFactor = 'Custom'
  3508.  
  3509. obj216.LeftSurface = 10
  3510.  
  3511. obj216.TopSurface = 10
  3512.  
  3513. obj216.RightSurface = 10
  3514.  
  3515. obj216.Material = 'SmoothPlastic'
  3516.  
  3517. obj216.Size = Vector3.new(1, 1, 1)
  3518.  
  3519. obj216.FrontSurface = 10
  3520.  
  3521. obj216.BottomSurface = 10
  3522.  
  3523. obj216.BackSurface = 10
  3524.  
  3525. obj216.Anchored = true
  3526.  
  3527. obj216.BrickColor = BrickColor.new("Black")
  3528.  
  3529. obj216.Parent = Gun
  3530.  
  3531.  
  3532.  
  3533. -- 217 - Mesh
  3534.  
  3535. obj217 = Instance.new("SpecialMesh")
  3536.  
  3537. obj217.MeshType = Enum.MeshType.Brick
  3538.  
  3539. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3540.  
  3541. obj217.Parent = obj216
  3542.  
  3543.  
  3544.  
  3545. -- 218 - Part
  3546.  
  3547. obj218 = Instance.new("Part")
  3548.  
  3549. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3550.  
  3551. obj218.FormFactor = 'Custom'
  3552.  
  3553. obj218.LeftSurface = 10
  3554.  
  3555. obj218.TopSurface = 10
  3556.  
  3557. obj218.RightSurface = 10
  3558.  
  3559. obj218.Material = 'SmoothPlastic'
  3560.  
  3561. obj218.Size = Vector3.new(1, 1, 1)
  3562.  
  3563. obj218.FrontSurface = 10
  3564.  
  3565. obj218.BottomSurface = 10
  3566.  
  3567. obj218.BackSurface = 10
  3568.  
  3569. obj218.Anchored = true
  3570.  
  3571. obj218.Parent = Gun
  3572.  
  3573.  
  3574.  
  3575. -- 219 - Mesh
  3576.  
  3577. obj219 = Instance.new("SpecialMesh")
  3578.  
  3579. obj219.MeshType = Enum.MeshType.Wedge
  3580.  
  3581. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3582.  
  3583. obj219.Parent = obj218
  3584.  
  3585.  
  3586.  
  3587. -- 220 - Part
  3588.  
  3589. obj220 = Instance.new("Part")
  3590.  
  3591. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3592.  
  3593. obj220.FormFactor = 'Custom'
  3594.  
  3595. obj220.LeftSurface = 10
  3596.  
  3597. obj220.TopSurface = 10
  3598.  
  3599. obj220.RightSurface = 10
  3600.  
  3601. obj220.Material = 'SmoothPlastic'
  3602.  
  3603. obj220.Size = Vector3.new(1, 1, 1)
  3604.  
  3605. obj220.FrontSurface = 10
  3606.  
  3607. obj220.BottomSurface = 10
  3608.  
  3609. obj220.BackSurface = 10
  3610.  
  3611. obj220.Anchored = true
  3612.  
  3613. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3614.  
  3615. obj220.Parent = Gun
  3616.  
  3617.  
  3618.  
  3619. -- 221 - Mesh
  3620.  
  3621. obj221 = Instance.new("CylinderMesh")
  3622.  
  3623. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3624.  
  3625. obj221.Parent = obj220
  3626.  
  3627.  
  3628.  
  3629. -- 222 - Part
  3630.  
  3631. obj222 = Instance.new("Part")
  3632.  
  3633. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3634.  
  3635. obj222.FormFactor = 'Custom'
  3636.  
  3637. obj222.LeftSurface = 10
  3638.  
  3639. obj222.TopSurface = 10
  3640.  
  3641. obj222.RightSurface = 10
  3642.  
  3643. obj222.Material = 'SmoothPlastic'
  3644.  
  3645. obj222.Size = Vector3.new(1, 1, 1)
  3646.  
  3647. obj222.FrontSurface = 10
  3648.  
  3649. obj222.BottomSurface = 10
  3650.  
  3651. obj222.BackSurface = 10
  3652.  
  3653. obj222.Anchored = true
  3654.  
  3655. obj222.BrickColor = BrickColor.new("Black")
  3656.  
  3657. obj222.Parent = Gun
  3658.  
  3659.  
  3660.  
  3661. -- 223 - Mesh
  3662.  
  3663. obj223 = Instance.new("SpecialMesh")
  3664.  
  3665. obj223.MeshType = Enum.MeshType.Brick
  3666.  
  3667. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3668.  
  3669. obj223.Parent = obj222
  3670.  
  3671.  
  3672.  
  3673. -- 224 - Part
  3674.  
  3675. obj224 = Instance.new("Part")
  3676.  
  3677. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3678.  
  3679. obj224.FormFactor = 'Custom'
  3680.  
  3681. obj224.LeftSurface = 10
  3682.  
  3683. obj224.TopSurface = 10
  3684.  
  3685. obj224.RightSurface = 10
  3686.  
  3687. obj224.Material = 'SmoothPlastic'
  3688.  
  3689. obj224.Size = Vector3.new(1, 1, 1)
  3690.  
  3691. obj224.FrontSurface = 10
  3692.  
  3693. obj224.BottomSurface = 10
  3694.  
  3695. obj224.BackSurface = 10
  3696.  
  3697. obj224.Anchored = true
  3698.  
  3699. obj224.BrickColor = BrickColor.new("Black")
  3700.  
  3701. obj224.Parent = Gun
  3702.  
  3703.  
  3704.  
  3705. -- 225 - Mesh
  3706.  
  3707. obj225 = Instance.new("SpecialMesh")
  3708.  
  3709. obj225.MeshType = Enum.MeshType.Wedge
  3710.  
  3711. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  3712.  
  3713. obj225.Parent = obj224
  3714.  
  3715.  
  3716.  
  3717. -- 226 - Part
  3718.  
  3719. obj226 = Instance.new("Part")
  3720.  
  3721. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  3722.  
  3723. obj226.FormFactor = 'Custom'
  3724.  
  3725. obj226.LeftSurface = 10
  3726.  
  3727. obj226.TopSurface = 10
  3728.  
  3729. obj226.RightSurface = 10
  3730.  
  3731. obj226.Material = 'SmoothPlastic'
  3732.  
  3733. obj226.Size = Vector3.new(1, 1, 1)
  3734.  
  3735. obj226.FrontSurface = 10
  3736.  
  3737. obj226.BottomSurface = 10
  3738.  
  3739. obj226.BackSurface = 10
  3740.  
  3741. obj226.Anchored = true
  3742.  
  3743. obj226.BrickColor = BrickColor.new("Black")
  3744.  
  3745. obj226.Parent = Gun
  3746.  
  3747.  
  3748.  
  3749. -- 227 - Mesh
  3750.  
  3751. obj227 = Instance.new("SpecialMesh")
  3752.  
  3753. obj227.MeshType = Enum.MeshType.Brick
  3754.  
  3755. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3756.  
  3757. obj227.Parent = obj226
  3758.  
  3759.  
  3760.  
  3761. -- 228 - Part
  3762.  
  3763. obj228 = Instance.new("Part")
  3764.  
  3765. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3766.  
  3767. obj228.FormFactor = 'Custom'
  3768.  
  3769. obj228.LeftSurface = 10
  3770.  
  3771. obj228.TopSurface = 10
  3772.  
  3773. obj228.RightSurface = 10
  3774.  
  3775. obj228.Material = 'SmoothPlastic'
  3776.  
  3777. obj228.Size = Vector3.new(1, 1, 1)
  3778.  
  3779. obj228.FrontSurface = 10
  3780.  
  3781. obj228.BottomSurface = 10
  3782.  
  3783. obj228.BackSurface = 10
  3784.  
  3785. obj228.Anchored = true
  3786.  
  3787. obj228.BrickColor = BrickColor.new("Dark stone grey")
  3788.  
  3789. obj228.Parent = Gun
  3790.  
  3791.  
  3792.  
  3793. -- 229 - Mesh
  3794.  
  3795. obj229 = Instance.new("SpecialMesh")
  3796.  
  3797. obj229.MeshType = Enum.MeshType.Brick
  3798.  
  3799. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  3800.  
  3801. obj229.Parent = obj228
  3802.  
  3803.  
  3804.  
  3805. -- 230 - Part
  3806.  
  3807. obj230 = Instance.new("Part")
  3808.  
  3809. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3810.  
  3811. obj230.FormFactor = 'Custom'
  3812.  
  3813. obj230.LeftSurface = 10
  3814.  
  3815. obj230.TopSurface = 10
  3816.  
  3817. obj230.RightSurface = 10
  3818.  
  3819. obj230.Material = 'SmoothPlastic'
  3820.  
  3821. obj230.Size = Vector3.new(1, 1, 1)
  3822.  
  3823. obj230.FrontSurface = 10
  3824.  
  3825. obj230.BottomSurface = 10
  3826.  
  3827. obj230.BackSurface = 10
  3828.  
  3829. obj230.Anchored = true
  3830.  
  3831. obj230.BrickColor = BrickColor.new("Black")
  3832.  
  3833. obj230.Parent = Gun
  3834.  
  3835.  
  3836.  
  3837. -- 231 - Mesh
  3838.  
  3839. obj231 = Instance.new("SpecialMesh")
  3840.  
  3841. obj231.MeshType = Enum.MeshType.Brick
  3842.  
  3843. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  3844.  
  3845. obj231.Parent = obj230
  3846.  
  3847.  
  3848.  
  3849. -- 232 - Part
  3850.  
  3851. obj232 = Instance.new("Part")
  3852.  
  3853. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3854.  
  3855. obj232.FormFactor = 'Custom'
  3856.  
  3857. obj232.LeftSurface = 10
  3858.  
  3859. obj232.TopSurface = 10
  3860.  
  3861. obj232.RightSurface = 10
  3862.  
  3863. obj232.Material = 'SmoothPlastic'
  3864.  
  3865. obj232.Size = Vector3.new(1, 1, 1)
  3866.  
  3867. obj232.FrontSurface = 10
  3868.  
  3869. obj232.BottomSurface = 10
  3870.  
  3871. obj232.BackSurface = 10
  3872.  
  3873. obj232.Anchored = true
  3874.  
  3875. obj232.BrickColor = BrickColor.new("Black")
  3876.  
  3877. obj232.Parent = Gun
  3878.  
  3879.  
  3880.  
  3881. -- 233 - Mesh
  3882.  
  3883. obj233 = Instance.new("CylinderMesh")
  3884.  
  3885. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  3886.  
  3887. obj233.Parent = obj232
  3888.  
  3889.  
  3890.  
  3891. -- 234 - Part
  3892.  
  3893. obj234 = Instance.new("Part")
  3894.  
  3895. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3896.  
  3897. obj234.FormFactor = 'Custom'
  3898.  
  3899. obj234.LeftSurface = 10
  3900.  
  3901. obj234.TopSurface = 10
  3902.  
  3903. obj234.RightSurface = 10
  3904.  
  3905. obj234.Material = 'SmoothPlastic'
  3906.  
  3907. obj234.Size = Vector3.new(1, 1, 1)
  3908.  
  3909. obj234.FrontSurface = 10
  3910.  
  3911. obj234.BottomSurface = 10
  3912.  
  3913. obj234.BackSurface = 10
  3914.  
  3915. obj234.Anchored = true
  3916.  
  3917. obj234.BrickColor = BrickColor.new("Dark stone grey")
  3918.  
  3919. obj234.Parent = Gun
  3920.  
  3921.  
  3922.  
  3923. -- 235 - Mesh
  3924.  
  3925. obj235 = Instance.new("SpecialMesh")
  3926.  
  3927. obj235.MeshType = Enum.MeshType.Brick
  3928.  
  3929. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3930.  
  3931. obj235.Parent = obj234
  3932.  
  3933.  
  3934.  
  3935. -- 236 - Part
  3936.  
  3937. obj236 = Instance.new("Part")
  3938.  
  3939. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  3940.  
  3941. obj236.FormFactor = 'Custom'
  3942.  
  3943. obj236.LeftSurface = 10
  3944.  
  3945. obj236.TopSurface = 10
  3946.  
  3947. obj236.RightSurface = 10
  3948.  
  3949. obj236.Material = 'SmoothPlastic'
  3950.  
  3951. obj236.Size = Vector3.new(1, 1, 1)
  3952.  
  3953. obj236.FrontSurface = 10
  3954.  
  3955. obj236.BottomSurface = 10
  3956.  
  3957. obj236.BackSurface = 10
  3958.  
  3959. obj236.Anchored = true
  3960.  
  3961. obj236.BrickColor = BrickColor.new("Dark stone grey")
  3962.  
  3963. obj236.Parent = Gun
  3964.  
  3965.  
  3966.  
  3967. -- 237 - Mesh
  3968.  
  3969. obj237 = Instance.new("CylinderMesh")
  3970.  
  3971. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  3972.  
  3973. obj237.Parent = obj236
  3974.  
  3975.  
  3976.  
  3977. -- 238 - Part
  3978.  
  3979. obj238 = Instance.new("Part")
  3980.  
  3981. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  3982.  
  3983. obj238.FormFactor = 'Custom'
  3984.  
  3985. obj238.LeftSurface = 10
  3986.  
  3987. obj238.TopSurface = 10
  3988.  
  3989. obj238.RightSurface = 10
  3990.  
  3991. obj238.Material = 'SmoothPlastic'
  3992.  
  3993. obj238.Size = Vector3.new(1, 1, 1)
  3994.  
  3995. obj238.FrontSurface = 10
  3996.  
  3997. obj238.BottomSurface = 10
  3998.  
  3999. obj238.BackSurface = 10
  4000.  
  4001. obj238.Anchored = true
  4002.  
  4003. obj238.BrickColor = BrickColor.new("Dark stone grey")
  4004.  
  4005. obj238.Parent = Gun
  4006.  
  4007.  
  4008.  
  4009. -- 239 - Mesh
  4010.  
  4011. obj239 = Instance.new("SpecialMesh")
  4012.  
  4013. obj239.MeshType = Enum.MeshType.Wedge
  4014.  
  4015. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  4016.  
  4017. obj239.Parent = obj238
  4018.  
  4019.  
  4020.  
  4021. -- 240 - Part
  4022.  
  4023. obj240 = Instance.new("Part")
  4024.  
  4025. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4026.  
  4027. obj240.FormFactor = 'Custom'
  4028.  
  4029. obj240.LeftSurface = 10
  4030.  
  4031. obj240.TopSurface = 10
  4032.  
  4033. obj240.RightSurface = 10
  4034.  
  4035. obj240.Material = 'SmoothPlastic'
  4036.  
  4037. obj240.Size = Vector3.new(1, 1, 1)
  4038.  
  4039. obj240.FrontSurface = 10
  4040.  
  4041. obj240.BottomSurface = 10
  4042.  
  4043. obj240.BackSurface = 10
  4044.  
  4045. obj240.Anchored = true
  4046.  
  4047. obj240.BrickColor = BrickColor.new("Black")
  4048.  
  4049. obj240.Parent = Gun
  4050.  
  4051.  
  4052.  
  4053. -- 241 - Mesh
  4054.  
  4055. obj241 = Instance.new("CylinderMesh")
  4056.  
  4057. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  4058.  
  4059. obj241.Parent = obj240
  4060.  
  4061.  
  4062.  
  4063. -- 242 - Part
  4064.  
  4065. obj242 = Instance.new("Part")
  4066.  
  4067. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4068.  
  4069. obj242.FormFactor = 'Custom'
  4070.  
  4071. obj242.LeftSurface = 10
  4072.  
  4073. obj242.TopSurface = 10
  4074.  
  4075. obj242.RightSurface = 10
  4076.  
  4077. obj242.Material = 'SmoothPlastic'
  4078.  
  4079. obj242.Size = Vector3.new(1, 1, 1)
  4080.  
  4081. obj242.FrontSurface = 10
  4082.  
  4083. obj242.BottomSurface = 10
  4084.  
  4085. obj242.BackSurface = 10
  4086.  
  4087. obj242.Anchored = true
  4088.  
  4089. obj242.BrickColor = BrickColor.new("Black")
  4090.  
  4091. obj242.Parent = Gun
  4092.  
  4093.  
  4094.  
  4095. -- 243 - Mesh
  4096.  
  4097. obj243 = Instance.new("SpecialMesh")
  4098.  
  4099. obj243.MeshType = Enum.MeshType.Brick
  4100.  
  4101. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4102.  
  4103. obj243.Parent = obj242
  4104.  
  4105.  
  4106.  
  4107. -- 244 - Part
  4108.  
  4109. obj244 = Instance.new("Part")
  4110.  
  4111. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4112.  
  4113. obj244.FormFactor = 'Custom'
  4114.  
  4115. obj244.LeftSurface = 10
  4116.  
  4117. obj244.TopSurface = 10
  4118.  
  4119. obj244.RightSurface = 10
  4120.  
  4121. obj244.Material = 'SmoothPlastic'
  4122.  
  4123. obj244.Size = Vector3.new(1, 1, 1)
  4124.  
  4125. obj244.FrontSurface = 10
  4126.  
  4127. obj244.BottomSurface = 10
  4128.  
  4129. obj244.BackSurface = 10
  4130.  
  4131. obj244.Anchored = true
  4132.  
  4133. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4134.  
  4135. obj244.Parent = Gun
  4136.  
  4137.  
  4138.  
  4139. -- 245 - Mesh
  4140.  
  4141. obj245 = Instance.new("SpecialMesh")
  4142.  
  4143. obj245.MeshType = Enum.MeshType.Brick
  4144.  
  4145. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4146.  
  4147. obj245.Parent = obj244
  4148.  
  4149.  
  4150.  
  4151. -- 246 - Part
  4152.  
  4153. obj246 = Instance.new("Part")
  4154.  
  4155. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4156.  
  4157. obj246.FormFactor = 'Custom'
  4158.  
  4159. obj246.LeftSurface = 10
  4160.  
  4161. obj246.TopSurface = 10
  4162.  
  4163. obj246.RightSurface = 10
  4164.  
  4165. obj246.Material = 'SmoothPlastic'
  4166.  
  4167. obj246.Size = Vector3.new(1, 1, 1)
  4168.  
  4169. obj246.FrontSurface = 10
  4170.  
  4171. obj246.BottomSurface = 10
  4172.  
  4173. obj246.BackSurface = 10
  4174.  
  4175. obj246.Anchored = true
  4176.  
  4177. obj246.BrickColor = BrickColor.new("Black")
  4178.  
  4179. obj246.Parent = Gun
  4180.  
  4181.  
  4182.  
  4183. -- 247 - Mesh
  4184.  
  4185. obj247 = Instance.new("CylinderMesh")
  4186.  
  4187. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4188.  
  4189. obj247.Parent = obj246
  4190.  
  4191.  
  4192.  
  4193. -- 248 - Part
  4194.  
  4195. obj248 = Instance.new("Part")
  4196.  
  4197. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4198.  
  4199. obj248.FormFactor = 'Custom'
  4200.  
  4201. obj248.LeftSurface = 10
  4202.  
  4203. obj248.TopSurface = 10
  4204.  
  4205. obj248.RightSurface = 10
  4206.  
  4207. obj248.Material = 'SmoothPlastic'
  4208.  
  4209. obj248.Size = Vector3.new(1, 1, 1)
  4210.  
  4211. obj248.FrontSurface = 10
  4212.  
  4213. obj248.BottomSurface = 10
  4214.  
  4215. obj248.BackSurface = 10
  4216.  
  4217. obj248.Anchored = true
  4218.  
  4219. obj248.BrickColor = BrickColor.new("Black")
  4220.  
  4221. obj248.Parent = Gun
  4222.  
  4223.  
  4224.  
  4225. -- 249 - Mesh
  4226.  
  4227. obj249 = Instance.new("SpecialMesh")
  4228.  
  4229. obj249.MeshType = Enum.MeshType.Sphere
  4230.  
  4231. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4232.  
  4233. obj249.Parent = obj248
  4234.  
  4235.  
  4236.  
  4237. -- 250 - Part
  4238.  
  4239. obj250 = Instance.new("Part")
  4240.  
  4241. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4242.  
  4243. obj250.FormFactor = 'Custom'
  4244.  
  4245. obj250.LeftSurface = 10
  4246.  
  4247. obj250.TopSurface = 10
  4248.  
  4249. obj250.RightSurface = 10
  4250.  
  4251. obj250.Material = 'SmoothPlastic'
  4252.  
  4253. obj250.Size = Vector3.new(1, 1, 1)
  4254.  
  4255. obj250.FrontSurface = 10
  4256.  
  4257. obj250.BottomSurface = 10
  4258.  
  4259. obj250.BackSurface = 10
  4260.  
  4261. obj250.Anchored = true
  4262.  
  4263. obj250.BrickColor = BrickColor.new("Black")
  4264.  
  4265. obj250.Parent = Gun
  4266.  
  4267.  
  4268.  
  4269. -- 251 - Mesh
  4270.  
  4271. obj251 = Instance.new("SpecialMesh")
  4272.  
  4273. obj251.MeshType = Enum.MeshType.Wedge
  4274.  
  4275. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4276.  
  4277. obj251.Parent = obj250
  4278.  
  4279.  
  4280.  
  4281. -- 252 - Part
  4282.  
  4283. obj252 = Instance.new("Part")
  4284.  
  4285. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4286.  
  4287. obj252.FormFactor = 'Custom'
  4288.  
  4289. obj252.LeftSurface = 10
  4290.  
  4291. obj252.TopSurface = 10
  4292.  
  4293. obj252.RightSurface = 10
  4294.  
  4295. obj252.Material = 'SmoothPlastic'
  4296.  
  4297. obj252.Size = Vector3.new(1, 1, 1)
  4298.  
  4299. obj252.FrontSurface = 10
  4300.  
  4301. obj252.BottomSurface = 10
  4302.  
  4303. obj252.BackSurface = 10
  4304.  
  4305. obj252.Anchored = true
  4306.  
  4307. obj252.BrickColor = BrickColor.new("Black")
  4308.  
  4309. obj252.Parent = Gun
  4310.  
  4311.  
  4312.  
  4313. -- 253 - Mesh
  4314.  
  4315. obj253 = Instance.new("SpecialMesh")
  4316.  
  4317. obj253.MeshType = Enum.MeshType.Brick
  4318.  
  4319. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4320.  
  4321. obj253.Parent = obj252
  4322.  
  4323.  
  4324.  
  4325. -- 254 - Part
  4326.  
  4327. obj254 = Instance.new("Part")
  4328.  
  4329. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4330.  
  4331. obj254.FormFactor = 'Custom'
  4332.  
  4333. obj254.LeftSurface = 10
  4334.  
  4335. obj254.TopSurface = 10
  4336.  
  4337. obj254.RightSurface = 10
  4338.  
  4339. obj254.Material = 'SmoothPlastic'
  4340.  
  4341. obj254.Size = Vector3.new(1, 1, 1)
  4342.  
  4343. obj254.FrontSurface = 10
  4344.  
  4345. obj254.BottomSurface = 10
  4346.  
  4347. obj254.BackSurface = 10
  4348.  
  4349. obj254.Anchored = true
  4350.  
  4351. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4352.  
  4353. obj254.Parent = Gun
  4354.  
  4355.  
  4356.  
  4357. -- 255 - Mesh
  4358.  
  4359. obj255 = Instance.new("CylinderMesh")
  4360.  
  4361. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4362.  
  4363. obj255.Parent = obj254
  4364.  
  4365.  
  4366.  
  4367. -- 256 - Part
  4368.  
  4369. obj256 = Instance.new("Part")
  4370.  
  4371. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4372.  
  4373. obj256.FormFactor = 'Custom'
  4374.  
  4375. obj256.LeftSurface = 10
  4376.  
  4377. obj256.TopSurface = 10
  4378.  
  4379. obj256.RightSurface = 10
  4380.  
  4381. obj256.Material = 'SmoothPlastic'
  4382.  
  4383. obj256.Size = Vector3.new(1, 1, 1)
  4384.  
  4385. obj256.FrontSurface = 10
  4386.  
  4387. obj256.BottomSurface = 10
  4388.  
  4389. obj256.BackSurface = 10
  4390.  
  4391. obj256.Anchored = true
  4392.  
  4393. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4394.  
  4395. obj256.Parent = Gun
  4396.  
  4397.  
  4398.  
  4399. -- 257 - Mesh
  4400.  
  4401. obj257 = Instance.new("CylinderMesh")
  4402.  
  4403. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4404.  
  4405. obj257.Parent = obj256
  4406.  
  4407.  
  4408.  
  4409. -- 258 - Part
  4410.  
  4411. obj258 = Instance.new("Part")
  4412.  
  4413. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4414.  
  4415. obj258.FormFactor = 'Custom'
  4416.  
  4417. obj258.LeftSurface = 10
  4418.  
  4419. obj258.TopSurface = 10
  4420.  
  4421. obj258.RightSurface = 10
  4422.  
  4423. obj258.Material = 'SmoothPlastic'
  4424.  
  4425. obj258.Size = Vector3.new(1, 1, 1)
  4426.  
  4427. obj258.FrontSurface = 10
  4428.  
  4429. obj258.BottomSurface = 10
  4430.  
  4431. obj258.BackSurface = 10
  4432.  
  4433. obj258.Anchored = true
  4434.  
  4435. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4436.  
  4437. obj258.Parent = Gun
  4438.  
  4439.  
  4440.  
  4441. -- 259 - Mesh
  4442.  
  4443. obj259 = Instance.new("SpecialMesh")
  4444.  
  4445. obj259.MeshType = Enum.MeshType.Brick
  4446.  
  4447. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4448.  
  4449. obj259.Parent = obj258
  4450.  
  4451.  
  4452.  
  4453. -- 260 - Part
  4454.  
  4455. obj260 = Instance.new("Part")
  4456.  
  4457. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4458.  
  4459. obj260.FormFactor = 'Custom'
  4460.  
  4461. obj260.LeftSurface = 10
  4462.  
  4463. obj260.TopSurface = 10
  4464.  
  4465. obj260.RightSurface = 10
  4466.  
  4467. obj260.Material = 'SmoothPlastic'
  4468.  
  4469. obj260.Size = Vector3.new(1, 1, 1)
  4470.  
  4471. obj260.FrontSurface = 10
  4472.  
  4473. obj260.BottomSurface = 10
  4474.  
  4475. obj260.BackSurface = 10
  4476.  
  4477. obj260.Anchored = true
  4478.  
  4479. obj260.BrickColor = BrickColor.new("Black")
  4480.  
  4481. obj260.Parent = Gun
  4482.  
  4483.  
  4484.  
  4485. -- 261 - Mesh
  4486.  
  4487. obj261 = Instance.new("CylinderMesh")
  4488.  
  4489. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4490.  
  4491. obj261.Parent = obj260
  4492.  
  4493.  
  4494.  
  4495. -- 262 - Part
  4496.  
  4497. obj262 = Instance.new("Part")
  4498.  
  4499. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4500.  
  4501. obj262.FormFactor = 'Custom'
  4502.  
  4503. obj262.LeftSurface = 10
  4504.  
  4505. obj262.TopSurface = 10
  4506.  
  4507. obj262.RightSurface = 10
  4508.  
  4509. obj262.Material = 'SmoothPlastic'
  4510.  
  4511. obj262.Size = Vector3.new(1, 1, 1)
  4512.  
  4513. obj262.FrontSurface = 10
  4514.  
  4515. obj262.BottomSurface = 10
  4516.  
  4517. obj262.BackSurface = 10
  4518.  
  4519. obj262.Anchored = true
  4520.  
  4521. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4522.  
  4523. obj262.Parent = Gun
  4524.  
  4525.  
  4526.  
  4527. -- 263 - Mesh
  4528.  
  4529. obj263 = Instance.new("SpecialMesh")
  4530.  
  4531. obj263.MeshType = Enum.MeshType.Wedge
  4532.  
  4533. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4534.  
  4535. obj263.Parent = obj262
  4536.  
  4537.  
  4538.  
  4539. -- 264 - Part
  4540.  
  4541. obj264 = Instance.new("Part")
  4542.  
  4543. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4544.  
  4545. obj264.FormFactor = 'Custom'
  4546.  
  4547. obj264.LeftSurface = 10
  4548.  
  4549. obj264.TopSurface = 10
  4550.  
  4551. obj264.RightSurface = 10
  4552.  
  4553. obj264.Material = 'SmoothPlastic'
  4554.  
  4555. obj264.Size = Vector3.new(1, 1, 1)
  4556.  
  4557. obj264.FrontSurface = 10
  4558.  
  4559. obj264.BottomSurface = 10
  4560.  
  4561. obj264.BackSurface = 10
  4562.  
  4563. obj264.Anchored = true
  4564.  
  4565. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4566.  
  4567. obj264.Parent = Gun
  4568.  
  4569.  
  4570.  
  4571. -- 265 - Mesh
  4572.  
  4573. obj265 = Instance.new("SpecialMesh")
  4574.  
  4575. obj265.MeshType = Enum.MeshType.Brick
  4576.  
  4577. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4578.  
  4579. obj265.Parent = obj264
  4580.  
  4581.  
  4582.  
  4583. -- 266 - Part
  4584.  
  4585. obj266 = Instance.new("Part")
  4586.  
  4587. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4588.  
  4589. obj266.FormFactor = 'Custom'
  4590.  
  4591. obj266.LeftSurface = 10
  4592.  
  4593. obj266.TopSurface = 10
  4594.  
  4595. obj266.RightSurface = 10
  4596.  
  4597. obj266.Material = 'SmoothPlastic'
  4598.  
  4599. obj266.Size = Vector3.new(1, 1, 1)
  4600.  
  4601. obj266.FrontSurface = 10
  4602.  
  4603. obj266.BottomSurface = 10
  4604.  
  4605. obj266.BackSurface = 10
  4606.  
  4607. obj266.Anchored = true
  4608.  
  4609. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4610.  
  4611. obj266.Parent = Gun
  4612.  
  4613.  
  4614.  
  4615. -- 267 - Mesh
  4616.  
  4617. obj267 = Instance.new("SpecialMesh")
  4618.  
  4619. obj267.MeshType = Enum.MeshType.Brick
  4620.  
  4621. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4622.  
  4623. obj267.Parent = obj266
  4624.  
  4625.  
  4626.  
  4627. -- 268 - Part
  4628.  
  4629. obj268 = Instance.new("Part")
  4630.  
  4631. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4632.  
  4633. obj268.FormFactor = 'Custom'
  4634.  
  4635. obj268.LeftSurface = 10
  4636.  
  4637. obj268.TopSurface = 10
  4638.  
  4639. obj268.RightSurface = 10
  4640.  
  4641. obj268.Material = 'SmoothPlastic'
  4642.  
  4643. obj268.Size = Vector3.new(1, 1, 1)
  4644.  
  4645. obj268.FrontSurface = 10
  4646.  
  4647. obj268.BottomSurface = 10
  4648.  
  4649. obj268.BackSurface = 10
  4650.  
  4651. obj268.Anchored = true
  4652.  
  4653. obj268.BrickColor = BrickColor.new("Black")
  4654.  
  4655. obj268.Parent = Gun
  4656.  
  4657.  
  4658.  
  4659. -- 269 - Mesh
  4660.  
  4661. obj269 = Instance.new("CylinderMesh")
  4662.  
  4663. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4664.  
  4665. obj269.Parent = obj268
  4666.  
  4667.  
  4668.  
  4669. -- 270 - Part
  4670.  
  4671. obj270 = Instance.new("Part")
  4672.  
  4673. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4674.  
  4675. obj270.FormFactor = 'Custom'
  4676.  
  4677. obj270.LeftSurface = 10
  4678.  
  4679. obj270.TopSurface = 10
  4680.  
  4681. obj270.RightSurface = 10
  4682.  
  4683. obj270.Material = 'SmoothPlastic'
  4684.  
  4685. obj270.Size = Vector3.new(1, 1, 1)
  4686.  
  4687. obj270.FrontSurface = 10
  4688.  
  4689. obj270.BottomSurface = 10
  4690.  
  4691. obj270.BackSurface = 10
  4692.  
  4693. obj270.Anchored = true
  4694.  
  4695. obj270.BrickColor = BrickColor.new("Black")
  4696.  
  4697. obj270.Parent = Gun
  4698.  
  4699.  
  4700.  
  4701. -- 271 - Mesh
  4702.  
  4703. obj271 = Instance.new("SpecialMesh")
  4704.  
  4705. obj271.MeshType = Enum.MeshType.Wedge
  4706.  
  4707. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4708.  
  4709. obj271.Parent = obj270
  4710.  
  4711.  
  4712.  
  4713. -- 272 - Part
  4714.  
  4715. obj272 = Instance.new("Part")
  4716.  
  4717. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4718.  
  4719. obj272.FormFactor = 'Custom'
  4720.  
  4721. obj272.LeftSurface = 10
  4722.  
  4723. obj272.TopSurface = 10
  4724.  
  4725. obj272.RightSurface = 10
  4726.  
  4727. obj272.Material = 'SmoothPlastic'
  4728.  
  4729. obj272.Size = Vector3.new(1, 1, 1)
  4730.  
  4731. obj272.FrontSurface = 10
  4732.  
  4733. obj272.BottomSurface = 10
  4734.  
  4735. obj272.BackSurface = 10
  4736.  
  4737. obj272.Anchored = true
  4738.  
  4739. obj272.BrickColor = BrickColor.new("Dark stone grey")
  4740.  
  4741. obj272.Parent = Gun
  4742.  
  4743.  
  4744.  
  4745. -- 273 - Mesh
  4746.  
  4747. obj273 = Instance.new("SpecialMesh")
  4748.  
  4749. obj273.MeshType = Enum.MeshType.Wedge
  4750.  
  4751. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  4752.  
  4753. obj273.Parent = obj272
  4754.  
  4755.  
  4756.  
  4757. -- 274 - Part
  4758.  
  4759. obj274 = Instance.new("Part")
  4760.  
  4761. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  4762.  
  4763. obj274.FormFactor = 'Custom'
  4764.  
  4765. obj274.LeftSurface = 10
  4766.  
  4767. obj274.TopSurface = 10
  4768.  
  4769. obj274.RightSurface = 10
  4770.  
  4771. obj274.Material = 'SmoothPlastic'
  4772.  
  4773. obj274.Size = Vector3.new(1, 1, 1)
  4774.  
  4775. obj274.FrontSurface = 10
  4776.  
  4777. obj274.BottomSurface = 10
  4778.  
  4779. obj274.BackSurface = 10
  4780.  
  4781. obj274.Anchored = true
  4782.  
  4783. obj274.BrickColor = BrickColor.new("Black")
  4784.  
  4785. obj274.Parent = Gun
  4786.  
  4787.  
  4788.  
  4789. -- 275 - Mesh
  4790.  
  4791. obj275 = Instance.new("SpecialMesh")
  4792.  
  4793. obj275.MeshType = Enum.MeshType.Wedge
  4794.  
  4795. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4796.  
  4797. obj275.Parent = obj274
  4798.  
  4799.  
  4800.  
  4801. -- 276 - Part
  4802.  
  4803. obj276 = Instance.new("Part")
  4804.  
  4805. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  4806.  
  4807. obj276.FormFactor = 'Custom'
  4808.  
  4809. obj276.LeftSurface = 10
  4810.  
  4811. obj276.TopSurface = 10
  4812.  
  4813. obj276.RightSurface = 10
  4814.  
  4815. obj276.Material = 'SmoothPlastic'
  4816.  
  4817. obj276.Size = Vector3.new(1, 1, 1)
  4818.  
  4819. obj276.FrontSurface = 10
  4820.  
  4821. obj276.BottomSurface = 10
  4822.  
  4823. obj276.BackSurface = 10
  4824.  
  4825. obj276.Anchored = true
  4826.  
  4827. obj276.BrickColor = BrickColor.new("Black")
  4828.  
  4829. obj276.Parent = Gun
  4830.  
  4831.  
  4832.  
  4833. -- 277 - Mesh
  4834.  
  4835. obj277 = Instance.new("SpecialMesh")
  4836.  
  4837. obj277.MeshType = Enum.MeshType.Brick
  4838.  
  4839. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  4840.  
  4841. obj277.Parent = obj276
  4842.  
  4843.  
  4844.  
  4845. -- 278 - Part
  4846.  
  4847. obj278 = Instance.new("Part")
  4848.  
  4849. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4850.  
  4851. obj278.FormFactor = 'Custom'
  4852.  
  4853. obj278.LeftSurface = 10
  4854.  
  4855. obj278.TopSurface = 10
  4856.  
  4857. obj278.RightSurface = 10
  4858.  
  4859. obj278.Material = 'SmoothPlastic'
  4860.  
  4861. obj278.Size = Vector3.new(1, 1, 1)
  4862.  
  4863. obj278.FrontSurface = 10
  4864.  
  4865. obj278.BottomSurface = 10
  4866.  
  4867. obj278.BackSurface = 10
  4868.  
  4869. obj278.Anchored = true
  4870.  
  4871. obj278.BrickColor = BrickColor.new("Black")
  4872.  
  4873. obj278.Parent = Gun
  4874.  
  4875.  
  4876.  
  4877. -- 279 - Mesh
  4878.  
  4879. obj279 = Instance.new("SpecialMesh")
  4880.  
  4881. obj279.MeshType = Enum.MeshType.Brick
  4882.  
  4883. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  4884.  
  4885. obj279.Parent = obj278
  4886.  
  4887.  
  4888.  
  4889. -- 280 - Part
  4890.  
  4891. obj280 = Instance.new("Part")
  4892.  
  4893. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4894.  
  4895. obj280.FormFactor = 'Custom'
  4896.  
  4897. obj280.LeftSurface = 10
  4898.  
  4899. obj280.TopSurface = 10
  4900.  
  4901. obj280.RightSurface = 10
  4902.  
  4903. obj280.Material = 'SmoothPlastic'
  4904.  
  4905. obj280.Size = Vector3.new(1, 1, 1)
  4906.  
  4907. obj280.FrontSurface = 10
  4908.  
  4909. obj280.BottomSurface = 10
  4910.  
  4911. obj280.BackSurface = 10
  4912.  
  4913. obj280.Anchored = true
  4914.  
  4915. obj280.BrickColor = BrickColor.new("Black")
  4916.  
  4917. obj280.Parent = Gun
  4918.  
  4919.  
  4920.  
  4921. -- 281 - Mesh
  4922.  
  4923. obj281 = Instance.new("CylinderMesh")
  4924.  
  4925. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  4926.  
  4927. obj281.Parent = obj280
  4928.  
  4929.  
  4930.  
  4931. -- 282 - Part
  4932.  
  4933. obj282 = Instance.new("Part")
  4934.  
  4935. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4936.  
  4937. obj282.FormFactor = 'Custom'
  4938.  
  4939. obj282.LeftSurface = 10
  4940.  
  4941. obj282.TopSurface = 10
  4942.  
  4943. obj282.RightSurface = 10
  4944.  
  4945. obj282.Material = 'SmoothPlastic'
  4946.  
  4947. obj282.Size = Vector3.new(1, 1, 1)
  4948.  
  4949. obj282.FrontSurface = 10
  4950.  
  4951. obj282.BottomSurface = 10
  4952.  
  4953. obj282.BackSurface = 10
  4954.  
  4955. obj282.Anchored = true
  4956.  
  4957. obj282.BrickColor = BrickColor.new("Dark stone grey")
  4958.  
  4959. obj282.Parent = Gun
  4960.  
  4961.  
  4962.  
  4963. -- 283 - Mesh
  4964.  
  4965. obj283 = Instance.new("SpecialMesh")
  4966.  
  4967. obj283.MeshType = Enum.MeshType.Wedge
  4968.  
  4969. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  4970.  
  4971. obj283.Parent = obj282
  4972.  
  4973.  
  4974.  
  4975. -- 284 - Part
  4976.  
  4977. obj284 = Instance.new("Part")
  4978.  
  4979. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4980.  
  4981. obj284.FormFactor = 'Custom'
  4982.  
  4983. obj284.LeftSurface = 10
  4984.  
  4985. obj284.TopSurface = 10
  4986.  
  4987. obj284.RightSurface = 10
  4988.  
  4989. obj284.Material = 'SmoothPlastic'
  4990.  
  4991. obj284.Size = Vector3.new(1, 1, 1)
  4992.  
  4993. obj284.FrontSurface = 10
  4994.  
  4995. obj284.BottomSurface = 10
  4996.  
  4997. obj284.BackSurface = 10
  4998.  
  4999. obj284.Anchored = true
  5000.  
  5001. obj284.BrickColor = BrickColor.new("Dark stone grey")
  5002.  
  5003. obj284.Parent = Gun
  5004.  
  5005.  
  5006.  
  5007. -- 285 - Mesh
  5008.  
  5009. obj285 = Instance.new("CylinderMesh")
  5010.  
  5011. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  5012.  
  5013. obj285.Parent = obj284
  5014.  
  5015.  
  5016.  
  5017. -- 286 - Part
  5018.  
  5019. obj286 = Instance.new("Part")
  5020.  
  5021. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  5022.  
  5023. obj286.FormFactor = 'Custom'
  5024.  
  5025. obj286.LeftSurface = 10
  5026.  
  5027. obj286.TopSurface = 10
  5028.  
  5029. obj286.RightSurface = 10
  5030.  
  5031. obj286.Material = 'SmoothPlastic'
  5032.  
  5033. obj286.Size = Vector3.new(1, 1, 1)
  5034.  
  5035. obj286.FrontSurface = 10
  5036.  
  5037. obj286.BottomSurface = 10
  5038.  
  5039. obj286.BackSurface = 10
  5040.  
  5041. obj286.Anchored = true
  5042.  
  5043. obj286.BrickColor = BrickColor.new("Black")
  5044.  
  5045. obj286.Parent = Gun
  5046.  
  5047.  
  5048.  
  5049. -- 287 - Mesh
  5050.  
  5051. obj287 = Instance.new("CylinderMesh")
  5052.  
  5053. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  5054.  
  5055. obj287.Parent = obj286
  5056.  
  5057.  
  5058.  
  5059. -- 288 - Part
  5060.  
  5061. obj288 = Instance.new("Part")
  5062.  
  5063. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5064.  
  5065. obj288.FormFactor = 'Custom'
  5066.  
  5067. obj288.LeftSurface = 10
  5068.  
  5069. obj288.TopSurface = 10
  5070.  
  5071. obj288.RightSurface = 10
  5072.  
  5073. obj288.Material = 'SmoothPlastic'
  5074.  
  5075. obj288.Size = Vector3.new(1, 1, 1)
  5076.  
  5077. obj288.FrontSurface = 10
  5078.  
  5079. obj288.BottomSurface = 10
  5080.  
  5081. obj288.BackSurface = 10
  5082.  
  5083. obj288.Anchored = true
  5084.  
  5085. obj288.BrickColor = BrickColor.new("Black")
  5086.  
  5087. obj288.Parent = Gun
  5088.  
  5089.  
  5090.  
  5091. -- 289 - Mesh
  5092.  
  5093. obj289 = Instance.new("SpecialMesh")
  5094.  
  5095. obj289.MeshType = Enum.MeshType.Brick
  5096.  
  5097. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5098.  
  5099. obj289.Parent = obj288
  5100.  
  5101.  
  5102.  
  5103. -- 290 - Part
  5104.  
  5105. obj290 = Instance.new("Part")
  5106.  
  5107. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5108.  
  5109. obj290.FormFactor = 'Custom'
  5110.  
  5111. obj290.LeftSurface = 10
  5112.  
  5113. obj290.TopSurface = 10
  5114.  
  5115. obj290.RightSurface = 10
  5116.  
  5117. obj290.Material = 'SmoothPlastic'
  5118.  
  5119. obj290.Size = Vector3.new(1, 1, 1)
  5120.  
  5121. obj290.FrontSurface = 10
  5122.  
  5123. obj290.BottomSurface = 10
  5124.  
  5125. obj290.BackSurface = 10
  5126.  
  5127. obj290.Anchored = true
  5128.  
  5129. obj290.BrickColor = BrickColor.new("Black")
  5130.  
  5131. obj290.Parent = Gun
  5132.  
  5133.  
  5134.  
  5135. -- 291 - Mesh
  5136.  
  5137. obj291 = Instance.new("SpecialMesh")
  5138.  
  5139. obj291.MeshType = Enum.MeshType.Wedge
  5140.  
  5141. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5142.  
  5143. obj291.Parent = obj290
  5144.  
  5145.  
  5146.  
  5147. -- 292 - Part
  5148.  
  5149. obj292 = Instance.new("Part")
  5150.  
  5151. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5152.  
  5153. obj292.FormFactor = 'Custom'
  5154.  
  5155. obj292.LeftSurface = 10
  5156.  
  5157. obj292.TopSurface = 10
  5158.  
  5159. obj292.RightSurface = 10
  5160.  
  5161. obj292.Material = 'SmoothPlastic'
  5162.  
  5163. obj292.Size = Vector3.new(1, 1, 1)
  5164.  
  5165. obj292.FrontSurface = 10
  5166.  
  5167. obj292.BottomSurface = 10
  5168.  
  5169. obj292.BackSurface = 10
  5170.  
  5171. obj292.Anchored = true
  5172.  
  5173. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5174.  
  5175. obj292.Parent = Gun
  5176.  
  5177.  
  5178.  
  5179. -- 293 - Mesh
  5180.  
  5181. obj293 = Instance.new("CylinderMesh")
  5182.  
  5183. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5184.  
  5185. obj293.Parent = obj292
  5186.  
  5187.  
  5188.  
  5189. -- 294 - Part
  5190.  
  5191. obj294 = Instance.new("Part")
  5192.  
  5193. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5194.  
  5195. obj294.FormFactor = 'Custom'
  5196.  
  5197. obj294.LeftSurface = 10
  5198.  
  5199. obj294.TopSurface = 10
  5200.  
  5201. obj294.RightSurface = 10
  5202.  
  5203. obj294.Material = 'SmoothPlastic'
  5204.  
  5205. obj294.Size = Vector3.new(1, 1, 1)
  5206.  
  5207. obj294.FrontSurface = 10
  5208.  
  5209. obj294.BottomSurface = 10
  5210.  
  5211. obj294.BackSurface = 10
  5212.  
  5213. obj294.Anchored = true
  5214.  
  5215. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5216.  
  5217. obj294.Parent = Gun
  5218.  
  5219.  
  5220.  
  5221. -- 295 - Mesh
  5222.  
  5223. obj295 = Instance.new("SpecialMesh")
  5224.  
  5225. obj295.MeshType = Enum.MeshType.Wedge
  5226.  
  5227. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5228.  
  5229. obj295.Parent = obj294
  5230.  
  5231.  
  5232.  
  5233. -- 296 - Part
  5234.  
  5235. obj296 = Instance.new("Part")
  5236.  
  5237. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5238.  
  5239. obj296.FormFactor = 'Custom'
  5240.  
  5241. obj296.LeftSurface = 10
  5242.  
  5243. obj296.TopSurface = 10
  5244.  
  5245. obj296.RightSurface = 10
  5246.  
  5247. obj296.Material = 'SmoothPlastic'
  5248.  
  5249. obj296.Size = Vector3.new(1, 1, 1)
  5250.  
  5251. obj296.FrontSurface = 10
  5252.  
  5253. obj296.BottomSurface = 10
  5254.  
  5255. obj296.BackSurface = 10
  5256.  
  5257. obj296.Anchored = true
  5258.  
  5259. obj296.BrickColor = BrickColor.new("Black")
  5260.  
  5261. obj296.Parent = Gun
  5262.  
  5263.  
  5264.  
  5265. -- 297 - Mesh
  5266.  
  5267. obj297 = Instance.new("SpecialMesh")
  5268.  
  5269. obj297.MeshType = Enum.MeshType.Brick
  5270.  
  5271. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5272.  
  5273. obj297.Parent = obj296
  5274.  
  5275.  
  5276.  
  5277. -- 298 - Part
  5278.  
  5279. obj298 = Instance.new("Part")
  5280.  
  5281. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5282.  
  5283. obj298.FormFactor = 'Custom'
  5284.  
  5285. obj298.LeftSurface = 10
  5286.  
  5287. obj298.TopSurface = 10
  5288.  
  5289. obj298.RightSurface = 10
  5290.  
  5291. obj298.Material = 'SmoothPlastic'
  5292.  
  5293. obj298.Size = Vector3.new(1, 1, 1)
  5294.  
  5295. obj298.FrontSurface = 10
  5296.  
  5297. obj298.BottomSurface = 10
  5298.  
  5299. obj298.BackSurface = 10
  5300.  
  5301. obj298.Anchored = true
  5302.  
  5303. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5304.  
  5305. obj298.Parent = Gun
  5306.  
  5307.  
  5308.  
  5309. -- 299 - Mesh
  5310.  
  5311. obj299 = Instance.new("CylinderMesh")
  5312.  
  5313. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5314.  
  5315. obj299.Parent = obj298
  5316.  
  5317.  
  5318.  
  5319. -- 300 - Part
  5320.  
  5321. obj300 = Instance.new("Part")
  5322.  
  5323. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5324.  
  5325. obj300.FormFactor = 'Custom'
  5326.  
  5327. obj300.LeftSurface = 10
  5328.  
  5329. obj300.TopSurface = 10
  5330.  
  5331. obj300.RightSurface = 10
  5332.  
  5333. obj300.Material = 'SmoothPlastic'
  5334.  
  5335. obj300.Size = Vector3.new(1, 1, 1)
  5336.  
  5337. obj300.FrontSurface = 10
  5338.  
  5339. obj300.BottomSurface = 10
  5340.  
  5341. obj300.BackSurface = 10
  5342.  
  5343. obj300.Anchored = true
  5344.  
  5345. obj300.BrickColor = BrickColor.new("Black")
  5346.  
  5347. obj300.Parent = Gun
  5348.  
  5349.  
  5350.  
  5351. -- 301 - Mesh
  5352.  
  5353. obj301 = Instance.new("SpecialMesh")
  5354.  
  5355. obj301.MeshType = Enum.MeshType.Brick
  5356.  
  5357. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5358.  
  5359. obj301.Parent = obj300
  5360.  
  5361.  
  5362.  
  5363. -- 302 - Part
  5364.  
  5365. obj302 = Instance.new("Part")
  5366.  
  5367. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5368.  
  5369. obj302.FormFactor = 'Custom'
  5370.  
  5371. obj302.LeftSurface = 10
  5372.  
  5373. obj302.TopSurface = 10
  5374.  
  5375. obj302.RightSurface = 10
  5376.  
  5377. obj302.Material = 'SmoothPlastic'
  5378.  
  5379. obj302.Size = Vector3.new(1, 1, 1)
  5380.  
  5381. obj302.FrontSurface = 10
  5382.  
  5383. obj302.BottomSurface = 10
  5384.  
  5385. obj302.BackSurface = 10
  5386.  
  5387. obj302.Anchored = true
  5388.  
  5389. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5390.  
  5391. obj302.Parent = Gun
  5392.  
  5393.  
  5394.  
  5395. -- 303 - Mesh
  5396.  
  5397. obj303 = Instance.new("SpecialMesh")
  5398.  
  5399. obj303.MeshType = Enum.MeshType.Wedge
  5400.  
  5401. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5402.  
  5403. obj303.Parent = obj302
  5404.  
  5405.  
  5406.  
  5407. -- 304 - Part
  5408.  
  5409. obj304 = Instance.new("Part")
  5410.  
  5411. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5412.  
  5413. obj304.FormFactor = 'Custom'
  5414.  
  5415. obj304.LeftSurface = 10
  5416.  
  5417. obj304.TopSurface = 10
  5418.  
  5419. obj304.RightSurface = 10
  5420.  
  5421. obj304.Material = 'SmoothPlastic'
  5422.  
  5423. obj304.Size = Vector3.new(1, 1, 1)
  5424.  
  5425. obj304.FrontSurface = 10
  5426.  
  5427. obj304.BottomSurface = 10
  5428.  
  5429. obj304.BackSurface = 10
  5430.  
  5431. obj304.Anchored = true
  5432.  
  5433. obj304.BrickColor = BrickColor.new("Black")
  5434.  
  5435. obj304.Parent = Gun
  5436.  
  5437.  
  5438.  
  5439. -- 305 - Mesh
  5440.  
  5441. obj305 = Instance.new("SpecialMesh")
  5442.  
  5443. obj305.MeshType = Enum.MeshType.Brick
  5444.  
  5445. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5446.  
  5447. obj305.Parent = obj304
  5448.  
  5449.  
  5450.  
  5451. -- 306 - Stock
  5452.  
  5453. obj306 = Instance.new("Part")
  5454.  
  5455. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5456.  
  5457. obj306.FormFactor = 'Custom'
  5458.  
  5459. obj306.LeftSurface = 10
  5460.  
  5461. obj306.TopSurface = 10
  5462.  
  5463. obj306.RightSurface = 10
  5464.  
  5465. obj306.Material = 'SmoothPlastic'
  5466.  
  5467. obj306.Size = Vector3.new(1, 1, 1)
  5468.  
  5469. obj306.FrontSurface = 10
  5470.  
  5471. obj306.BottomSurface = 10
  5472.  
  5473. obj306.BackSurface = 10
  5474.  
  5475. obj306.Anchored = true
  5476.  
  5477. obj306.BrickColor = BrickColor.new("Black")
  5478.  
  5479. obj306.Name = "Stock"
  5480.  
  5481. obj306.Parent = Gun
  5482.  
  5483.  
  5484.  
  5485. -- 307 - Mesh
  5486.  
  5487. obj307 = Instance.new("SpecialMesh")
  5488.  
  5489. obj307.MeshType = Enum.MeshType.Brick
  5490.  
  5491. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5492.  
  5493. obj307.Parent = obj306
  5494.  
  5495.  
  5496.  
  5497. -- 308 - Stock
  5498.  
  5499. obj308 = Instance.new("Part")
  5500.  
  5501. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5502.  
  5503. obj308.FormFactor = 'Custom'
  5504.  
  5505. obj308.LeftSurface = 10
  5506.  
  5507. obj308.TopSurface = 10
  5508.  
  5509. obj308.RightSurface = 10
  5510.  
  5511. obj308.Material = 'SmoothPlastic'
  5512.  
  5513. obj308.Size = Vector3.new(1, 1, 1)
  5514.  
  5515. obj308.FrontSurface = 10
  5516.  
  5517. obj308.BottomSurface = 10
  5518.  
  5519. obj308.BackSurface = 10
  5520.  
  5521. obj308.Anchored = true
  5522.  
  5523. obj308.BrickColor = BrickColor.new("Black")
  5524.  
  5525. obj308.Name = "Stock"
  5526.  
  5527. obj308.Parent = Gun
  5528.  
  5529.  
  5530.  
  5531. -- 309 - Mesh
  5532.  
  5533. obj309 = Instance.new("CylinderMesh")
  5534.  
  5535. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5536.  
  5537. obj309.Parent = obj308
  5538.  
  5539.  
  5540.  
  5541. -- 310 - Stock
  5542.  
  5543. obj310 = Instance.new("Part")
  5544.  
  5545. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5546.  
  5547. obj310.FormFactor = 'Custom'
  5548.  
  5549. obj310.LeftSurface = 10
  5550.  
  5551. obj310.TopSurface = 10
  5552.  
  5553. obj310.RightSurface = 10
  5554.  
  5555. obj310.Material = 'SmoothPlastic'
  5556.  
  5557. obj310.Size = Vector3.new(1, 1, 1)
  5558.  
  5559. obj310.FrontSurface = 10
  5560.  
  5561. obj310.BottomSurface = 10
  5562.  
  5563. obj310.BackSurface = 10
  5564.  
  5565. obj310.Anchored = true
  5566.  
  5567. obj310.BrickColor = BrickColor.new("Black")
  5568.  
  5569. obj310.Name = "Stock"
  5570.  
  5571. obj310.Parent = Gun
  5572.  
  5573.  
  5574.  
  5575. -- 311 - Mesh
  5576.  
  5577. obj311 = Instance.new("SpecialMesh")
  5578.  
  5579. obj311.MeshType = Enum.MeshType.Brick
  5580.  
  5581. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5582.  
  5583. obj311.Parent = obj310
  5584.  
  5585.  
  5586.  
  5587. -- 312 - Grip
  5588.  
  5589. obj312 = Instance.new("Part")
  5590.  
  5591. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5592.  
  5593. obj312.FormFactor = 'Custom'
  5594.  
  5595. obj312.LeftSurface = 10
  5596.  
  5597. obj312.TopSurface = 10
  5598.  
  5599. obj312.RightSurface = 10
  5600.  
  5601. obj312.Material = 'SmoothPlastic'
  5602.  
  5603. obj312.Size = Vector3.new(1, 1, 1)
  5604.  
  5605. obj312.FrontSurface = 10
  5606.  
  5607. obj312.BottomSurface = 10
  5608.  
  5609. obj312.BackSurface = 10
  5610.  
  5611. obj312.Anchored = true
  5612.  
  5613. obj312.BrickColor = BrickColor.new("Black")
  5614.  
  5615. obj312.Name = "Grip"
  5616.  
  5617. obj312.Parent = Gun
  5618.  
  5619.  
  5620.  
  5621. -- 313 - Mesh
  5622.  
  5623. obj313 = Instance.new("SpecialMesh")
  5624.  
  5625. obj313.MeshType = Enum.MeshType.Wedge
  5626.  
  5627. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5628.  
  5629. obj313.Parent = obj312
  5630.  
  5631.  
  5632.  
  5633. -- 314 - Grip
  5634.  
  5635. obj314 = Instance.new("Part")
  5636.  
  5637. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5638.  
  5639. obj314.FormFactor = 'Custom'
  5640.  
  5641. obj314.LeftSurface = 10
  5642.  
  5643. obj314.TopSurface = 10
  5644.  
  5645. obj314.RightSurface = 10
  5646.  
  5647. obj314.Material = 'SmoothPlastic'
  5648.  
  5649. obj314.Size = Vector3.new(1, 1, 1)
  5650.  
  5651. obj314.FrontSurface = 10
  5652.  
  5653. obj314.BottomSurface = 10
  5654.  
  5655. obj314.BackSurface = 10
  5656.  
  5657. obj314.Anchored = true
  5658.  
  5659. obj314.BrickColor = BrickColor.new("Black")
  5660.  
  5661. obj314.Name = "Grip"
  5662.  
  5663. obj314.Parent = Gun
  5664.  
  5665.  
  5666.  
  5667. -- 315 - Mesh
  5668.  
  5669. obj315 = Instance.new("SpecialMesh")
  5670.  
  5671. obj315.MeshType = Enum.MeshType.Brick
  5672.  
  5673. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5674.  
  5675. obj315.Parent = obj314
  5676.  
  5677.  
  5678.  
  5679. -- 316 - Grip
  5680.  
  5681. obj316 = Instance.new("Part")
  5682.  
  5683. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5684.  
  5685. obj316.FormFactor = 'Custom'
  5686.  
  5687. obj316.LeftSurface = 10
  5688.  
  5689. obj316.TopSurface = 10
  5690.  
  5691. obj316.RightSurface = 10
  5692.  
  5693. obj316.Material = 'SmoothPlastic'
  5694.  
  5695. obj316.Size = Vector3.new(1, 1, 1)
  5696.  
  5697. obj316.FrontSurface = 10
  5698.  
  5699. obj316.BottomSurface = 10
  5700.  
  5701. obj316.BackSurface = 10
  5702.  
  5703. obj316.Anchored = true
  5704.  
  5705. obj316.BrickColor = BrickColor.new("Black")
  5706.  
  5707. obj316.Name = "Grip"
  5708.  
  5709. obj316.Parent = Gun
  5710.  
  5711.  
  5712.  
  5713. -- 317 - Mesh
  5714.  
  5715. obj317 = Instance.new("SpecialMesh")
  5716.  
  5717. obj317.MeshType = Enum.MeshType.Brick
  5718.  
  5719. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  5720.  
  5721. obj317.Parent = obj316
  5722.  
  5723.  
  5724.  
  5725. -- 318 - Handle
  5726.  
  5727. obj318 = Instance.new("Part")
  5728.  
  5729. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  5730.  
  5731. obj318.FormFactor = 'Custom'
  5732.  
  5733. obj318.LeftSurface = 10
  5734.  
  5735. obj318.TopSurface = 10
  5736.  
  5737. obj318.RightSurface = 10
  5738.  
  5739. obj318.Material = 'SmoothPlastic'
  5740.  
  5741. obj318.Size = Vector3.new(1, 1, 1)
  5742.  
  5743. obj318.FrontSurface = 10
  5744.  
  5745. obj318.BottomSurface = 10
  5746.  
  5747. obj318.BackSurface = 10
  5748.  
  5749. obj318.Anchored = true
  5750.  
  5751. obj318.BrickColor = BrickColor.new("Black")
  5752.  
  5753. obj318.Name = "Handle"
  5754.  
  5755. obj318.Parent = Gun
  5756.  
  5757.  
  5758.  
  5759. -- 319 - Mesh
  5760.  
  5761. obj319 = Instance.new("SpecialMesh")
  5762.  
  5763. obj319.MeshType = Enum.MeshType.Wedge
  5764.  
  5765. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  5766.  
  5767. obj319.Parent = obj318
  5768.  
  5769.  
  5770.  
  5771. -- 320 - Grip
  5772.  
  5773. obj320 = Instance.new("Part")
  5774.  
  5775. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  5776.  
  5777. obj320.FormFactor = 'Custom'
  5778.  
  5779. obj320.LeftSurface = 10
  5780.  
  5781. obj320.TopSurface = 10
  5782.  
  5783. obj320.RightSurface = 10
  5784.  
  5785. obj320.Material = 'SmoothPlastic'
  5786.  
  5787. obj320.Size = Vector3.new(1, 1, 1)
  5788.  
  5789. obj320.FrontSurface = 10
  5790.  
  5791. obj320.BottomSurface = 10
  5792.  
  5793. obj320.BackSurface = 10
  5794.  
  5795. obj320.Anchored = true
  5796.  
  5797. obj320.BrickColor = BrickColor.new("Black")
  5798.  
  5799. obj320.Name = "Grip"
  5800.  
  5801. obj320.Parent = Gun
  5802.  
  5803.  
  5804.  
  5805. -- 321 - Mesh
  5806.  
  5807. obj321 = Instance.new("SpecialMesh")
  5808.  
  5809. obj321.MeshType = Enum.MeshType.Wedge
  5810.  
  5811. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  5812.  
  5813. obj321.Parent = obj320
  5814.  
  5815.  
  5816.  
  5817. -- 322 - Grip
  5818.  
  5819. obj322 = Instance.new("Part")
  5820.  
  5821. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  5822.  
  5823. obj322.FormFactor = 'Custom'
  5824.  
  5825. obj322.LeftSurface = 10
  5826.  
  5827. obj322.TopSurface = 10
  5828.  
  5829. obj322.RightSurface = 10
  5830.  
  5831. obj322.Material = 'SmoothPlastic'
  5832.  
  5833. obj322.Size = Vector3.new(1, 1, 1)
  5834.  
  5835. obj322.FrontSurface = 10
  5836.  
  5837. obj322.BottomSurface = 10
  5838.  
  5839. obj322.BackSurface = 10
  5840.  
  5841. obj322.Anchored = true
  5842.  
  5843. obj322.BrickColor = BrickColor.new("Black")
  5844.  
  5845. obj322.Name = "Grip"
  5846.  
  5847. obj322.Parent = Gun
  5848.  
  5849.  
  5850.  
  5851. -- 323 - Mesh
  5852.  
  5853. obj323 = Instance.new("SpecialMesh")
  5854.  
  5855. obj323.MeshType = Enum.MeshType.Brick
  5856.  
  5857. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  5858.  
  5859. obj323.Parent = obj322
  5860.  
  5861.  
  5862.  
  5863. -- 324 - Grip
  5864.  
  5865. obj324 = Instance.new("Part")
  5866.  
  5867. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  5868.  
  5869. obj324.FormFactor = 'Custom'
  5870.  
  5871. obj324.LeftSurface = 10
  5872.  
  5873. obj324.TopSurface = 10
  5874.  
  5875. obj324.RightSurface = 10
  5876.  
  5877. obj324.Material = 'SmoothPlastic'
  5878.  
  5879. obj324.Size = Vector3.new(1, 1, 1)
  5880.  
  5881. obj324.FrontSurface = 10
  5882.  
  5883. obj324.BottomSurface = 10
  5884.  
  5885. obj324.BackSurface = 10
  5886.  
  5887. obj324.Anchored = true
  5888.  
  5889. obj324.BrickColor = BrickColor.new("Black")
  5890.  
  5891. obj324.Name = "Grip"
  5892.  
  5893. obj324.Parent = Gun
  5894.  
  5895.  
  5896.  
  5897. -- 325 - Mesh
  5898.  
  5899. obj325 = Instance.new("SpecialMesh")
  5900.  
  5901. obj325.MeshType = Enum.MeshType.Wedge
  5902.  
  5903. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  5904.  
  5905. obj325.Parent = obj324
  5906.  
  5907.  
  5908.  
  5909. scan(Gun)
  5910.  
  5911.  
  5912.  
  5913.  
  5914.  
  5915. local rm = Instance.new("Weld")
  5916.  
  5917. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5918.  
  5919. rm.C1 = CFrame.new(0, 0.5, 0)
  5920.  
  5921. rm.Part0 = torso
  5922.  
  5923. rm.Part1 = ra
  5924.  
  5925.  
  5926.  
  5927. local lm = Instance.new("Weld")
  5928.  
  5929. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5930.  
  5931. lm.C1 = CFrame.new(0, 0.5, 0)
  5932.  
  5933. lm.Part0 = torso
  5934.  
  5935. lm.Part1 = la
  5936.  
  5937.  
  5938.  
  5939. local tool = Instance.new('HopperBin', plr.Backpack)
  5940.  
  5941. tool.Name = 'M16A4'
  5942.  
  5943.  
  5944.  
  5945. local hw = Instance.new('Weld', char)
  5946.  
  5947. hw.Part0 = Gun.CenterWeld
  5948.  
  5949. hw.Part1 = torso
  5950.  
  5951. hw.C1 = CFrame.new(0,.2,.55)
  5952.  
  5953. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  5954.  
  5955.  
  5956.  
  5957. local RS = game:service'RunService'.RenderStepped
  5958.  
  5959. local rsc0 = rm.C0
  5960.  
  5961. local lsc0 = lm.C0
  5962.  
  5963. local lhc0 = lh.C0
  5964.  
  5965. local rhc0 = rh.C0
  5966.  
  5967. local angle = 0
  5968.  
  5969. local anglespeed = .5
  5970.  
  5971. local speed = .3
  5972.  
  5973. local rootc0 = rj.C0
  5974.  
  5975. local neckc0 = neck.C0
  5976.  
  5977. local firing
  5978.  
  5979. local auto
  5980.  
  5981. local maxammo = 25
  5982.  
  5983. local ammo = maxammo
  5984.  
  5985. local recoil = 0
  5986.  
  5987. local maxrecoil = 2;
  5988.  
  5989.  
  5990.  
  5991. local bodygyro = Instance.new('BodyGyro')
  5992.  
  5993. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  5994.  
  5995. bodygyro.P = 10000
  5996.  
  5997.  
  5998.  
  5999. local EffectsM = Instance.new('Model', workspace)
  6000.  
  6001. EffectsM.Name = 'GunEffects'
  6002.  
  6003.  
  6004.  
  6005. game:service'RunService'.Stepped:connect(function()
  6006.  
  6007. if EffectsM.Parent == nil then
  6008.  
  6009. EffectsM = Instance.new('Model', workspace)
  6010.  
  6011. EffectsM.Name = 'GunEffects'
  6012.  
  6013. end
  6014.  
  6015. end)
  6016.  
  6017.  
  6018.  
  6019. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6020.  
  6021. if not humanoid.Sit then
  6022.  
  6023. bodygyro.Parent = rootpart
  6024.  
  6025. end
  6026.  
  6027. local fireeffect = Instance.new('Fire', obj)
  6028.  
  6029. fireeffect.Size = 0
  6030.  
  6031. game:service'Debris':AddItem(fireeffect,.15)
  6032.  
  6033.  
  6034.  
  6035. local muzzle = Instance.new('PointLight', obj)
  6036.  
  6037. muzzle.Range = 12
  6038.  
  6039. muzzle.Color = Color3.new(1,.6,.1)
  6040.  
  6041. game:service'Debris':AddItem(muzzle, .05)
  6042.  
  6043.  
  6044.  
  6045. local pa = Instance.new('Part')
  6046.  
  6047. pa.CanCollide = false
  6048.  
  6049. pa.Anchored = true
  6050.  
  6051. pa.Locked = true
  6052.  
  6053. pa.TopSurface = 0
  6054.  
  6055. pa.BottomSurface = 0
  6056.  
  6057. pa.FormFactor = 'Custom'
  6058.  
  6059. pa.BrickColor = BrickColor.new('Brick yellow')
  6060.  
  6061. pa.Size = Vector3.new(.2,80,.2)
  6062.  
  6063. pa.Transparency = .4
  6064.  
  6065. pa.Material = "Neon";
  6066.  
  6067.  
  6068.  
  6069. local shell = pa:clone()
  6070.  
  6071. shell.Transparency = 0
  6072.  
  6073. shell:ClearAllChildren()
  6074.  
  6075. shell.Anchored = false
  6076.  
  6077. shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6078.  
  6079. shell.Size = Vector3.new(.2,.5,.2)
  6080.  
  6081. shell.Parent = EffectsM
  6082.  
  6083. shell.BrickColor = BrickColor.new('Bright yellow')
  6084.  
  6085. shell.CanCollide = true
  6086.  
  6087. Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6088.  
  6089. game:service'Debris':AddItem(shell,25)
  6090.  
  6091. shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6092.  
  6093.  
  6094.  
  6095. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6096.  
  6097.  
  6098.  
  6099. local bulletpos = obj.Position
  6100.  
  6101. local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6102.  
  6103. local lastbulletpos = obj.Position
  6104.  
  6105. local fire = Instance.new('Sound', head)
  6106.  
  6107. fire.SoundId = "rbxassetid://150204147"
  6108.  
  6109. fire.Volume = 1
  6110.  
  6111. fire:play()
  6112.  
  6113. coroutine.wrap(function()
  6114.  
  6115. while true do
  6116.  
  6117. dt = RS:wait();
  6118.  
  6119. lastbulletpos = bulletpos
  6120.  
  6121. bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6122.  
  6123. bulletpos = bulletpos + bulletvelocity
  6124.  
  6125. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6126.  
  6127. local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6128.  
  6129. if (torso.Position - pa.Position).magnitude > 1600 then
  6130.  
  6131. pa:Destroy()
  6132.  
  6133. break
  6134.  
  6135. end
  6136.  
  6137. pa.Anchored = true
  6138.  
  6139. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6140.  
  6141. pa.Parent = char
  6142.  
  6143. if hit then
  6144.  
  6145. local damage
  6146.  
  6147. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6148.  
  6149. if hum then
  6150.  
  6151. damage = math.random(dmg,dmg+15)
  6152.  
  6153. hum.Health = hum.Health - damage
  6154.  
  6155. end
  6156.  
  6157. local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6158.  
  6159. if hum2 then
  6160.  
  6161. damage = math.random(dmg,dmg+15)
  6162.  
  6163. hum2.Health = hum2.Health - damage
  6164.  
  6165. end
  6166.  
  6167. local BulletHole
  6168.  
  6169. local Dec
  6170.  
  6171. if not hum and not hum2 then
  6172.  
  6173. BulletHole = pa:clone()
  6174.  
  6175. Particles.BulletholeParticles(BulletHole, hit)
  6176.  
  6177. BulletHole.Transparency = 1
  6178.  
  6179. BulletHole.Size = Vector3.new(.8,.2,.8)
  6180.  
  6181. BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6182.  
  6183. BulletHole.Parent = EffectsM
  6184.  
  6185. Dec = Instance.new("Decal",BulletHole)
  6186.  
  6187. Dec.Texture = "rbxassetid://64291977"
  6188.  
  6189. if not hit.Anchored then
  6190.  
  6191. BulletHole.Anchored = false
  6192.  
  6193. local Bweld = Instance.new('Weld', BulletHole)
  6194.  
  6195. Bweld.Part0 = hit
  6196.  
  6197. Bweld.Part1 = BulletHole
  6198.  
  6199. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6200.  
  6201. end
  6202.  
  6203. game:service'Debris':AddItem(BulletHole, 25)
  6204.  
  6205. end
  6206.  
  6207. local sound = Instance.new('Sound', pa)
  6208.  
  6209. if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6210.  
  6211. local id = {176678459,176678487,176678351}
  6212.  
  6213. if Dec then
  6214.  
  6215. Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6216.  
  6217. end
  6218.  
  6219. if BulletHole then
  6220.  
  6221. Particles.BulletholeParticles(BulletHole, hit)
  6222.  
  6223. BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6224.  
  6225. BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6226.  
  6227. if not hit.Anchored then
  6228.  
  6229. BulletHole.Anchored = false
  6230.  
  6231. local Bweld = Instance.new('Weld', BulletHole)
  6232.  
  6233. Bweld.Part0 = hit
  6234.  
  6235. Bweld.Part1 = BulletHole
  6236.  
  6237. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6238.  
  6239. end
  6240.  
  6241. end
  6242.  
  6243. sound.SoundId = "rbxassetid://142082167"
  6244.  
  6245. else
  6246.  
  6247. sound.SoundId = "rbxassetid://170538363"
  6248.  
  6249. end
  6250.  
  6251. sound.Pitch = 1.2+math.random()/3
  6252.  
  6253. sound.Volume = .4
  6254.  
  6255. sound:play()
  6256.  
  6257. game:service'Debris':AddItem(sound,4)
  6258.  
  6259. pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6260.  
  6261. pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6262.  
  6263. RS:wait()
  6264.  
  6265. pa:Destroy()
  6266.  
  6267. break
  6268.  
  6269. end
  6270.  
  6271. pa.Anchored = true
  6272.  
  6273. pa.Parent = char
  6274.  
  6275. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6276.  
  6277. end
  6278.  
  6279. end)()
  6280.  
  6281. end
  6282.  
  6283.  
  6284.  
  6285. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6286.  
  6287. accuracymain.Name = 'GunAccuracyFrame'
  6288.  
  6289. local accuracyFrame = Instance.new("Frame", accuracymain)
  6290.  
  6291. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6292.  
  6293. accuracyFrame.BackgroundTransparency = 1
  6294.  
  6295. game:service'RunService'.RenderStepped:connect(function()
  6296.  
  6297. accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6298.  
  6299. end)
  6300.  
  6301. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6302.  
  6303. accuracy1.BackgroundColor = BrickColor.new("White")
  6304.  
  6305. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6306.  
  6307. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6308.  
  6309. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6310.  
  6311. accuracy2.BackgroundColor = BrickColor.new("White")
  6312.  
  6313. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6314.  
  6315. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6316.  
  6317. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6318.  
  6319. accuracy3.BackgroundColor = BrickColor.new("White")
  6320.  
  6321. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6322.  
  6323. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6324.  
  6325. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6326.  
  6327. accuracy4.BackgroundColor = BrickColor.new("White")
  6328.  
  6329. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6330.  
  6331. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6332.  
  6333. accuracyFrame.Visible = false
  6334.  
  6335.  
  6336.  
  6337. tool.Selected:connect(function(mouse)
  6338.  
  6339. accuracyFrame.Visible = true
  6340.  
  6341. mouse.Icon = "rbxassetid://75216962"
  6342.  
  6343. rm.Parent = torso
  6344.  
  6345. lm.Parent = torso
  6346.  
  6347. hw.Part1 = ra
  6348.  
  6349. hw.C0 = CFrame.new()
  6350.  
  6351. hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6352.  
  6353. for i = 0, 90, 15 do
  6354.  
  6355. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6356.  
  6357. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6358.  
  6359. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6360.  
  6361. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6362.  
  6363. RS:wait()
  6364.  
  6365. end
  6366.  
  6367. mouse.KeyDown:connect(function(k)
  6368.  
  6369. if k == "c" then
  6370.  
  6371. crouch = not crouch
  6372.  
  6373. if crouch then
  6374.  
  6375. while crouch do
  6376.  
  6377. if not crouch then break end
  6378.  
  6379. RS:wait()
  6380.  
  6381. humanoid.WalkSpeed = 10
  6382.  
  6383. if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6384.  
  6385. humanoid.CameraOffset = Vector3.new(0,-1,0)
  6386.  
  6387. rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6388.  
  6389. lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6390.  
  6391. rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6392.  
  6393. else
  6394.  
  6395. humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6396.  
  6397. rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6398.  
  6399. lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6400.  
  6401. rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6402.  
  6403. end
  6404.  
  6405. end
  6406.  
  6407. else
  6408.  
  6409. humanoid.CameraOffset = Vector3.new(0,0,0)
  6410.  
  6411. humanoid.WalkSpeed = 16
  6412.  
  6413. RS:wait()
  6414.  
  6415. RS:wait()
  6416.  
  6417. humanoid.CameraOffset = Vector3.new(0,0,0)
  6418.  
  6419. humanoid.WalkSpeed = 16
  6420.  
  6421. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6422.  
  6423. lh.C0 = lhc0
  6424.  
  6425. rh.C0 = rhc0
  6426.  
  6427. end
  6428.  
  6429. end
  6430.  
  6431. if k == "r" then
  6432.  
  6433. if firing or auto or ammo >= maxammo then return end
  6434.  
  6435. firing = true
  6436.  
  6437. local sound = Instance.new('Sound', head)
  6438.  
  6439. sound.SoundId = "rbxassetid://144798533"
  6440.  
  6441. sound.Volume = .5
  6442.  
  6443. sound:play()
  6444.  
  6445. game:service'Debris':AddItem(sound,15)
  6446.  
  6447. for i = 0, 90, 15 do
  6448.  
  6449. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6450.  
  6451. RS:wait()
  6452.  
  6453. end
  6454.  
  6455. ammo = maxammo
  6456.  
  6457. wait(2)
  6458.  
  6459. for i = 90, 0, -15 do
  6460.  
  6461. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6462.  
  6463. RS:wait()
  6464.  
  6465. end
  6466.  
  6467. wait(.7)
  6468.  
  6469. for i = 0, 90, 15 do
  6470.  
  6471. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6472.  
  6473. RS:wait()
  6474.  
  6475. end
  6476.  
  6477. wait(.3)
  6478.  
  6479. for i = 90, 0, -15 do
  6480.  
  6481. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6482.  
  6483. RS:wait()
  6484.  
  6485. end
  6486.  
  6487. lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6488.  
  6489. firing = false
  6490.  
  6491. end
  6492.  
  6493. end)
  6494.  
  6495. mouse.Button1Down:connect(function()
  6496.  
  6497. if auto or firing then return end
  6498.  
  6499. auto = true
  6500.  
  6501. while true do
  6502.  
  6503. if ammo <= 0 then
  6504.  
  6505. auto = false
  6506.  
  6507. firing = false
  6508.  
  6509. local sound = Instance.new('Sound', head)
  6510.  
  6511. sound.SoundId = "rbxassetid://132464034"
  6512.  
  6513. sound.Volume = .35
  6514.  
  6515. sound:play()
  6516.  
  6517. game:service'Debris':AddItem(sound,1)
  6518.  
  6519. break
  6520.  
  6521. end
  6522.  
  6523. if not auto or firing then break end
  6524.  
  6525. ammo = ammo - 1
  6526.  
  6527. firing = true
  6528.  
  6529. if crouch then
  6530.  
  6531. recoil = recoil + .15
  6532.  
  6533. else
  6534.  
  6535. recoil = recoil + .3
  6536.  
  6537. end
  6538.  
  6539. recoil = math.min(maxrecoil, recoil);
  6540.  
  6541. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6542.  
  6543. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6544.  
  6545. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6546.  
  6547. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6548.  
  6549.  
  6550.  
  6551. local value = math.random(-10,10)*50
  6552.  
  6553. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6554.  
  6555.  
  6556.  
  6557. camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6558.  
  6559.  
  6560.  
  6561. DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
  6562.  
  6563. coroutine.wrap(function()
  6564.  
  6565. for i = 0, 10, 2.5 do
  6566.  
  6567. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6568.  
  6569. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6570.  
  6571. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6572.  
  6573. RS:wait()
  6574.  
  6575. end
  6576.  
  6577. for i = 10, 0, -2.5 do
  6578.  
  6579.  
  6580.  
  6581. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6582.  
  6583. camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6584.  
  6585.  
  6586.  
  6587. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6588.  
  6589. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6590.  
  6591. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6592.  
  6593. RS:wait()
  6594.  
  6595. end
  6596.  
  6597. end)()
  6598.  
  6599. wait(.0175)
  6600.  
  6601. firing = false
  6602.  
  6603. wait(.015)
  6604.  
  6605. if not auto or firing then break end
  6606.  
  6607. end
  6608.  
  6609. repeat RS:wait()
  6610.  
  6611. recoil = recoil - .05
  6612.  
  6613. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6614.  
  6615. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6616.  
  6617. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6618.  
  6619. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6620.  
  6621. until recoil <= 0 or auto
  6622.  
  6623. recoil = 0
  6624.  
  6625. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6626.  
  6627. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6628.  
  6629. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6630.  
  6631. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6632.  
  6633. end)
  6634.  
  6635. mouse.Button1Up:connect(function()
  6636.  
  6637. if firing then
  6638.  
  6639. repeat RS:wait() until firing == false
  6640.  
  6641. end
  6642.  
  6643. auto = false
  6644.  
  6645. wait(1)
  6646.  
  6647. if not auto then
  6648.  
  6649. bodygyro.Parent = nil
  6650.  
  6651. end
  6652.  
  6653. end)
  6654.  
  6655. end)
  6656.  
  6657. tool.Deselected:connect(function()
  6658.  
  6659. accuracyFrame.Visible = false
  6660.  
  6661. humanoid.CameraOffset = Vector3.new(0,0,0)
  6662.  
  6663. lh.C0 = lhc0
  6664.  
  6665. rh.C0 = rhc0
  6666.  
  6667. crouch = false
  6668.  
  6669. humanoid.WalkSpeed = 16
  6670.  
  6671. for i = 90, 0, -15 do
  6672.  
  6673. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6674.  
  6675. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6676.  
  6677. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6678.  
  6679. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6680.  
  6681. RS:wait()
  6682.  
  6683. end
  6684.  
  6685. humanoid.WalkSpeed = 16
  6686.  
  6687. humanoid.CameraOffset = Vector3.new(0,0,0)
  6688.  
  6689. lh.C0 = lhc0
  6690.  
  6691. rh.C0 = rhc0
  6692.  
  6693. hw.Part0 = Gun.CenterWeld
  6694.  
  6695. hw.Part1 = torso
  6696.  
  6697. hw.C1 = CFrame.new(0,.2,.55)
  6698.  
  6699. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6700.  
  6701. rm.Parent = nil
  6702.  
  6703. lm.Parent = nil
  6704.  
  6705. ls.Parent = torso
  6706.  
  6707. rs.Parent = torso
  6708.  
  6709. end)
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