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1
Character = game.Players.LocalPlayer.Character
2
Player = game.Players.LocalPlayer
3
char = Character
4
hum = Character.Humanoid
5
Torso = Character.Torso
6
Head = Character.Head
7
 
8
    char.Shirt.ShirtTemplate = "rbxassetid://245656735"
9
    char.Pants.PantsTemplate = "rbxassetid://245656766"
10
 
11
 
12
    local BC = char["Body Colors"]
13
    BC.HeadColor = BrickColor.new("Really black")
14
    BC.LeftArmColor = BrickColor.new("Really black")
15
    BC.LeftLegColor = BrickColor.new("Really black")
16
    BC.RightArmColor = BrickColor.new("Really black")
17
    BC.RightLegColor = BrickColor.new("Really black")
18
    BC.TorsoColor = BrickColor.new("Really black")
19
 
20
    char.Head.face.Texture = "rbxassetid://701379058"
21
 
22
hum.MaxHealth = math.huge
23
 
24
 
25
 
26
 
27
for i,v in pairs(char:children()) do
28
    if v:IsA("Hat") then
29
        v:Destroy()
30
    end
31
end
32
for i,v in pairs(char:children()) do
33
    if v:IsA("Accessory") then
34
        v:Destroy()
35
    end
36
end
37
for i,v in pairs(char:children()) do
38
    if v:IsA("Hair") then
39
        v:Destroy()
40
    end
41
end
42
--141378828
43
Reaper = Instance.new("Model")
44
Reaper.Parent = Player.Character
45
Reaper.Name = "Reaper"
46
rh = Instance.new("Part")
47
rh.Parent = Reaper
48
rh.BrickColor = BrickColor.new("Really red")
49
rh.Locked = true
50
rh.CanCollide = false
51
mesh = Instance.new("SpecialMesh")
52
rh.formFactor =  "Symmetric"
53
mesh.MeshType = "FileMesh"
54
mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
55
mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
56
mesh.Parent = rh
57
mesh.Scale = Vector3.new(1.1,1.1,1.1)
58
local weld = Instance.new("Weld")
59
weld.Parent = rh
60
rh.Transparency = 0
61
weld.Part0 = rh
62
weld.Part1 = Player.Character.Head
63
weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
64
-------------
65
local Music = Instance.new("Sound")
66
 
67
Music.Name = "Sound"
68
Music.SoundId = "http://roblox.com/asset/?id=714974960"
69
Music.Volume = 4
70
Music.Looped = false
71
Music.Parent = Character
72
Music:play()
73
-------------
74
plr = game:service'Players'.LocalPlayer
75
repeat wait() until plr.Character
76
wait(1)
77
plrgui = plr:findFirstChild'PlayerGui'
78
plrmouse = plr:GetMouse()
79
char = plr.Character
80
humanoid = char:findFirstChild("Humanoid")
81
torso = char:findFirstChild("Torso")
82
head = char.Head
83
ra = char:findFirstChild("Right Arm")
84
la = char:findFirstChild("Left Arm")
85
rl = char:findFirstChild("Right Leg")
86
ll = char:findFirstChild("Left Leg")
87
rs = torso:findFirstChild("Right Shoulder")
88
ls = torso:findFirstChild("Left Shoulder")
89
rh = torso:findFirstChild("Right Hip")
90
lh = torso:findFirstChild("Left Hip")
91
neck = torso:findFirstChild("Neck")
92
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
93
rootpart = char:findFirstChild("HumanoidRootPart")
94
camera = workspace.CurrentCamera
95
anim = char:findFirstChild("Animate")
96
97
function scan(parent)
98
    local parts,last = {}
99
        for _,v in pairs(parent:GetChildren()) do
100
            if (v:IsA("BasePart")) then
101
            v.Anchored = true
102
                if (last) then
103
                    local w = Instance.new("Weld")
104
                    w.Name = ("%s_Weld"):format(v.Name)
105
                    w.Part0,w.Part1 = last,v
106
                    w.C0 = last.CFrame:inverse()
107
                    w.C1 = v.CFrame:inverse()
108
                    w.Parent = last
109
                end
110
                last = v
111
                table.insert(parts,v)
112
            end
113
            scan(v)
114
        end
115
    for _,v in pairs(parts) do
116
        v.Anchored = false
117
        v.Locked = true
118
        v.CanCollide = false
119
    end
120
end
121
122
123
local Particles = {
124
125
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
126
            local StoredParticles = {};
127
128
            for Angle = 0, 360, 20 do
129
                local EffectDirection = new("Part", char);
130
                EffectDirection.Anchored = true;
131
                EffectDirection.CanCollide = false;
132
                EffectDirection.CFrame = CF
133
                 * CFrame.Angles(math.pi/2, 0, 0)
134
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
135
                 * CFrame.new(0, Distance, 0);
136
                EffectDirection.Transparency = 1;
137
                local Smoke = new("Smoke", EffectDirection);
138
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
139
                Smoke.Opacity = Opac or 0.05;
140
                Smoke.Size = Size or 0;
141
                Smoke.RiseVelocity = Velocity or 2;
142
                table.insert(StoredParticles, Smoke);
143
                game:service'Debris':AddItem(EffectDirection, 10);
144
            end
145
146
            wait(.2);
147
148
            for Index,Value in next,StoredParticles do
149
                if Value:IsA'Smoke' then
150
                    Value.Enabled = false;
151
                end
152
            end
153
    end;
154
155
    BulletholeParticles = function(Part, hitPart)
156
        do --material splash
157
            local Particle = Instance.new("ParticleEmitter", Part);
158
            Particle.VelocitySpread = 30;
159
            Particle.LightEmission = 200;
160
161
162
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
163
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
164
            Particle.Texture = "rbxassetid://272031379";
165
            Particle.Rotation = NumberRange.new(0,90);
166
            Particle.Rate = 25;
167
            Particle.Acceleration = Vector3.new(0, -100, 0)
168
            Particle.Speed = NumberRange.new(35);
169
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
170
            Particle.Lifetime = NumberRange.new(2);
171
            coroutine.wrap(function()
172
                wait(.2)
173
                Particle.Enabled = false;
174
                Particle.Rate = 0;
175
                wait(2)
176
                Particle:Destroy()
177
            end)()
178
        end
179
180
        do --smoke effect
181
            local Particle = Instance.new("ParticleEmitter", Part);
182
            Particle.VelocitySpread = 10;
183
184
185
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
186
187
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
188
            Particle.Texture = "rbxassetid://272031958"; -- replace id
189
            Particle.Rotation = NumberRange.new(0,90);
190
            Particle.Rate = 10;
191
            Particle.Acceleration = Vector3.new(0, -1, 0)
192
            Particle.Speed = NumberRange.new(5);
193
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
194
            Particle.Lifetime = NumberRange.new(1);
195
            coroutine.wrap(function()
196
                wait(.2)
197
                Particle.Enabled = false;
198
                Particle.Rate = 0;
199
                wait(1)
200
                Particle:Destroy()
201
            end)()
202
        end
203
        end;
204
};
205
206
-- 1 - M16A4
207
Gun = Instance.new("Model")
208
Gun.Name = "M16A4"
209
Gun.Parent = char
210
211
-- 2 - Carry Handle
212
obj2 = Instance.new("Part")
213
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
214
obj2.FormFactor = 'Custom'
215
obj2.LeftSurface = 10
216
obj2.TopSurface = 10
217
obj2.RightSurface = 10
218
obj2.Material = 'SmoothPlastic'
219
obj2.Size = Vector3.new(1, 1, 1)
220
obj2.FrontSurface = 10
221
obj2.BottomSurface = 10
222
obj2.BackSurface = 10
223
obj2.Anchored = true
224
obj2.BrickColor = BrickColor.new("Black")
225
obj2.Name = "Carry Handle"
226
obj2.Parent = Gun
227
228
-- 3 - Mesh
229
obj3 = Instance.new("SpecialMesh")
230
obj3.MeshType = Enum.MeshType.Wedge
231
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
232
obj3.Parent = obj2
233
234
-- 4 - Front Sight/Gas Tube
235
obj4 = Instance.new("Part")
236
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
237
obj4.FormFactor = 'Custom'
238
obj4.LeftSurface = 10
239
obj4.TopSurface = 10
240
obj4.RightSurface = 10
241
obj4.Material = 'SmoothPlastic'
242
obj4.Size = Vector3.new(1, 1, 1)
243
obj4.FrontSurface = 10
244
obj4.BottomSurface = 10
245
obj4.BackSurface = 10
246
obj4.Anchored = true
247
obj4.BrickColor = BrickColor.new("Black")
248
obj4.Name = "Front Sight/Gas Tube"
249
obj4.Parent = Gun
250
251
-- 5 - Mesh
252
obj5 = Instance.new("SpecialMesh")
253
obj5.MeshType = Enum.MeshType.Brick
254
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
255
obj5.Parent = obj4
256
257
-- 6 - Handguard
258
obj6 = Instance.new("Part")
259
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
260
obj6.FormFactor = 'Custom'
261
obj6.LeftSurface = 10
262
obj6.TopSurface = 10
263
obj6.RightSurface = 10
264
obj6.Material = 'SmoothPlastic'
265
obj6.Size = Vector3.new(1, 1, 1)
266
obj6.FrontSurface = 10
267
obj6.BottomSurface = 10
268
obj6.BackSurface = 10
269
obj6.Anchored = true
270
obj6.BrickColor = BrickColor.new("Black")
271
obj6.Name = "Handguard"
272
obj6.Parent = Gun
273
274
-- 7 - Mesh
275
obj7 = Instance.new("SpecialMesh")
276
obj7.MeshType = Enum.MeshType.Wedge
277
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
278
obj7.Parent = obj6
279
280
-- 8 - Clip
281
obj8 = Instance.new("Part")
282
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
283
obj8.FormFactor = 'Custom'
284
obj8.LeftSurface = 10
285
obj8.TopSurface = 10
286
obj8.RightSurface = 10
287
obj8.Material = 'SmoothPlastic'
288
obj8.Size = Vector3.new(1, 1, 1)
289
obj8.FrontSurface = 10
290
obj8.BottomSurface = 10
291
obj8.BackSurface = 10
292
obj8.Anchored = true
293
obj8.BrickColor = BrickColor.new("Black")
294
obj8.Name = "Clip"
295
obj8.Parent = Gun
296
297
-- 9 - Mesh
298
obj9 = Instance.new("BlockMesh")
299
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
300
obj9.Parent = obj8
301
302
-- 10 - Stock
303
obj10 = Instance.new("Part")
304
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
305
obj10.FormFactor = 'Custom'
306
obj10.LeftSurface = 10
307
obj10.TopSurface = 10
308
obj10.RightSurface = 10
309
obj10.Material = 'SmoothPlastic'
310
obj10.Size = Vector3.new(1, 1, 1)
311
obj10.FrontSurface = 10
312
obj10.BottomSurface = 10
313
obj10.BackSurface = 10
314
obj10.Anchored = true
315
obj10.BrickColor = BrickColor.new("Black")
316
obj10.Name = "Stock"
317
obj10.Parent = Gun
318
319
-- 11 - Mesh
320
obj11 = Instance.new("SpecialMesh")
321
obj11.MeshType = Enum.MeshType.Wedge
322
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
323
obj11.Parent = obj10
324
325
-- 12 - Part
326
obj12 = Instance.new("Part")
327
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
328
obj12.FormFactor = 'Custom'
329
obj12.LeftSurface = 10
330
obj12.TopSurface = 10
331
obj12.RightSurface = 10
332
obj12.Material = 'SmoothPlastic'
333
obj12.Size = Vector3.new(1, 1, 1)
334
obj12.FrontSurface = 10
335
obj12.BottomSurface = 10
336
obj12.BackSurface = 10
337
obj12.Anchored = true
338
obj12.BrickColor = BrickColor.new("Black")
339
obj12.Parent = Gun
340
341
-- 13 - Mesh
342
obj13 = Instance.new("CylinderMesh")
343
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
344
obj13.Parent = obj12
345
346
-- 14 - Barrel
347
obj14 = Instance.new("Part")
348
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
349
obj14.FormFactor = 'Custom'
350
obj14.LeftSurface = 10
351
obj14.TopSurface = 10
352
obj14.RightSurface = 10
353
obj14.Material = 'SmoothPlastic'
354
obj14.Size = Vector3.new(1, 1, 1)
355
obj14.FrontSurface = 10
356
obj14.BottomSurface = 10
357
obj14.BackSurface = 10
358
obj14.Anchored = true
359
obj14.BrickColor = BrickColor.new("Black")
360
obj14.Name = "Barrel"
361
obj14.Parent = Gun
362
363
-- 15 - Mesh
364
obj15 = Instance.new("SpecialMesh")
365
obj15.MeshType = Enum.MeshType.Brick
366
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
367
obj15.Parent = obj14
368
369
-- 16 - Barrel
370
obj16 = Instance.new("Part")
371
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
372
obj16.FormFactor = 'Custom'
373
obj16.LeftSurface = 10
374
obj16.TopSurface = 10
375
obj16.RightSurface = 10
376
obj16.Material = 'SmoothPlastic'
377
obj16.Size = Vector3.new(1, 1, 1)
378
obj16.FrontSurface = 10
379
obj16.BottomSurface = 10
380
obj16.BackSurface = 10
381
obj16.Anchored = true
382
obj16.BrickColor = BrickColor.new("Black")
383
obj16.Name = "Barrel"
384
obj16.Parent = Gun
385
386
-- 17 - Mesh
387
obj17 = Instance.new("SpecialMesh")
388
obj17.MeshType = Enum.MeshType.Brick
389
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
390
obj17.Parent = obj16
391
392
-- 18 - Barrel
393
obj18 = Instance.new("Part")
394
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
395
obj18.FormFactor = 'Custom'
396
obj18.LeftSurface = 10
397
obj18.TopSurface = 10
398
obj18.RightSurface = 10
399
obj18.Material = 'SmoothPlastic'
400
obj18.Size = Vector3.new(1, 1, 1)
401
obj18.FrontSurface = 10
402
obj18.BottomSurface = 10
403
obj18.BackSurface = 10
404
obj18.Anchored = true
405
obj18.BrickColor = BrickColor.new("Black")
406
obj18.Name = "Barrel"
407
obj18.Parent = Gun
408
409
-- 19 - Mesh
410
obj19 = Instance.new("SpecialMesh")
411
obj19.MeshType = Enum.MeshType.Brick
412
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
413
obj19.Parent = obj18
414
415
-- 20 - FireHole
416
obj20 = Instance.new("Part")
417
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
418
obj20.FormFactor = 'Custom'
419
obj20.LeftSurface = 10
420
obj20.TopSurface = 10
421
obj20.RightSurface = 10
422
obj20.Material = 'SmoothPlastic'
423
obj20.Size = Vector3.new(1, 1, 1)
424
obj20.FrontSurface = 10
425
obj20.BottomSurface = 10
426
obj20.BackSurface = 10
427
obj20.Anchored = true
428
obj20.BrickColor = BrickColor.new("Really black")
429
obj20.Name = "FireHole"
430
obj20.Parent = Gun
431
432
-- 21 - Mesh
433
obj21 = Instance.new("CylinderMesh")
434
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
435
obj21.Parent = obj20
436
437
-- 22 - Barrel
438
obj22 = Instance.new("Part")
439
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
440
obj22.FormFactor = 'Custom'
441
obj22.LeftSurface = 10
442
obj22.TopSurface = 10
443
obj22.RightSurface = 10
444
obj22.Material = 'SmoothPlastic'
445
obj22.Size = Vector3.new(1, 1, 1)
446
obj22.FrontSurface = 10
447
obj22.BottomSurface = 10
448
obj22.BackSurface = 10
449
obj22.Anchored = true
450
obj22.BrickColor = BrickColor.new("Black")
451
obj22.Name = "Barrel"
452
obj22.Parent = Gun
453
454
-- 23 - Mesh
455
obj23 = Instance.new("CylinderMesh")
456
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
457
obj23.Parent = obj22
458
459
-- 24 - Barrel
460
obj24 = Instance.new("Part")
461
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
462
obj24.FormFactor = 'Custom'
463
obj24.LeftSurface = 10
464
obj24.TopSurface = 10
465
obj24.RightSurface = 10
466
obj24.Material = 'SmoothPlastic'
467
obj24.Size = Vector3.new(1, 1, 1)
468
obj24.FrontSurface = 10
469
obj24.BottomSurface = 10
470
obj24.BackSurface = 10
471
obj24.Anchored = true
472
obj24.BrickColor = BrickColor.new("Black")
473
obj24.Name = "Barrel"
474
obj24.Parent = Gun
475
476
-- 25 - Mesh
477
obj25 = Instance.new("CylinderMesh")
478
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
479
obj25.Parent = obj24
480
481
-- 26 - Barrel
482
obj26 = Instance.new("Part")
483
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
484
obj26.FormFactor = 'Custom'
485
obj26.LeftSurface = 10
486
obj26.TopSurface = 10
487
obj26.RightSurface = 10
488
obj26.Material = 'SmoothPlastic'
489
obj26.Size = Vector3.new(1, 1, 1)
490
obj26.FrontSurface = 10
491
obj26.BottomSurface = 10
492
obj26.BackSurface = 10
493
obj26.Anchored = true
494
obj26.BrickColor = BrickColor.new("Black")
495
obj26.Name = "Barrel"
496
obj26.Parent = Gun
497
498
-- 27 - Mesh
499
obj27 = Instance.new("SpecialMesh")
500
obj27.MeshType = Enum.MeshType.Brick
501
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
502
obj27.Parent = obj26
503
504
-- 28 - Barrel
505
obj28 = Instance.new("Part")
506
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
507
obj28.FormFactor = 'Custom'
508
obj28.LeftSurface = 10
509
obj28.TopSurface = 10
510
obj28.RightSurface = 10
511
obj28.Material = 'SmoothPlastic'
512
obj28.Size = Vector3.new(1, 1, 1)
513
obj28.FrontSurface = 10
514
obj28.BottomSurface = 10
515
obj28.BackSurface = 10
516
obj28.Anchored = true
517
obj28.BrickColor = BrickColor.new("Black")
518
obj28.Name = "Barrel"
519
obj28.Parent = Gun
520
521
-- 29 - Mesh
522
obj29 = Instance.new("CylinderMesh")
523
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
524
obj29.Parent = obj28
525
526
-- 30 - Barrel
527
obj30 = Instance.new("Part")
528
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
529
obj30.FormFactor = 'Custom'
530
obj30.LeftSurface = 10
531
obj30.TopSurface = 10
532
obj30.RightSurface = 10
533
obj30.Material = 'SmoothPlastic'
534
obj30.Size = Vector3.new(1, 1, 1)
535
obj30.FrontSurface = 10
536
obj30.BottomSurface = 10
537
obj30.BackSurface = 10
538
obj30.Anchored = true
539
obj30.BrickColor = BrickColor.new("Black")
540
obj30.Name = "Barrel"
541
obj30.Parent = Gun
542
543
-- 31 - Mesh
544
obj31 = Instance.new("CylinderMesh")
545
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
546
obj31.Parent = obj30
547
548
-- 32 - Carry Handle
549
obj32 = Instance.new("Part")
550
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
551
obj32.FormFactor = 'Custom'
552
obj32.LeftSurface = 10
553
obj32.TopSurface = 10
554
obj32.RightSurface = 10
555
obj32.Material = 'SmoothPlastic'
556
obj32.Size = Vector3.new(1, 1, 1)
557
obj32.FrontSurface = 10
558
obj32.BottomSurface = 10
559
obj32.BackSurface = 10
560
obj32.Anchored = true
561
obj32.BrickColor = BrickColor.new("Black")
562
obj32.Name = "Carry Handle"
563
obj32.Parent = Gun
564
565
-- 33 - Mesh
566
obj33 = Instance.new("SpecialMesh")
567
obj33.MeshType = Enum.MeshType.Brick
568
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
569
obj33.Parent = obj32
570
571
-- 34 - Carry Handle
572
obj34 = Instance.new("Part")
573
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
574
obj34.FormFactor = 'Custom'
575
obj34.LeftSurface = 10
576
obj34.TopSurface = 10
577
obj34.RightSurface = 10
578
obj34.Material = 'SmoothPlastic'
579
obj34.Size = Vector3.new(1, 1, 1)
580
obj34.FrontSurface = 10
581
obj34.BottomSurface = 10
582
obj34.BackSurface = 10
583
obj34.Anchored = true
584
obj34.BrickColor = BrickColor.new("Dark stone grey")
585
obj34.Name = "Carry Handle"
586
obj34.Parent = Gun
587
588
-- 35 - Mesh
589
obj35 = Instance.new("SpecialMesh")
590
obj35.MeshType = Enum.MeshType.Brick
591
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
592
obj35.Parent = obj34
593
594
-- 36 - Carry Handle
595
obj36 = Instance.new("Part")
596
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
597
obj36.FormFactor = 'Custom'
598
obj36.LeftSurface = 10
599
obj36.TopSurface = 10
600
obj36.RightSurface = 10
601
obj36.Material = 'SmoothPlastic'
602
obj36.Size = Vector3.new(1, 1, 1)
603
obj36.FrontSurface = 10
604
obj36.BottomSurface = 10
605
obj36.BackSurface = 10
606
obj36.Anchored = true
607
obj36.BrickColor = BrickColor.new("Dark stone grey")
608
obj36.Name = "Carry Handle"
609
obj36.Parent = Gun
610
611
-- 37 - Mesh
612
obj37 = Instance.new("CylinderMesh")
613
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
614
obj37.Parent = obj36
615
616
-- 38 - Carry Handle
617
obj38 = Instance.new("Part")
618
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
619
obj38.FormFactor = 'Custom'
620
obj38.LeftSurface = 10
621
obj38.TopSurface = 10
622
obj38.RightSurface = 10
623
obj38.Material = 'SmoothPlastic'
624
obj38.Size = Vector3.new(1, 1, 1)
625
obj38.FrontSurface = 10
626
obj38.BottomSurface = 10
627
obj38.BackSurface = 10
628
obj38.Anchored = true
629
obj38.BrickColor = BrickColor.new("Black")
630
obj38.Name = "Carry Handle"
631
obj38.Parent = Gun
632
633
-- 39 - Mesh
634
obj39 = Instance.new("CylinderMesh")
635
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
636
obj39.Parent = obj38
637
638
-- 40 - Carry Handle
639
obj40 = Instance.new("Part")
640
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
641
obj40.FormFactor = 'Custom'
642
obj40.LeftSurface = 10
643
obj40.TopSurface = 10
644
obj40.RightSurface = 10
645
obj40.Material = 'SmoothPlastic'
646
obj40.Size = Vector3.new(1, 1, 1)
647
obj40.FrontSurface = 10
648
obj40.BottomSurface = 10
649
obj40.BackSurface = 10
650
obj40.Anchored = true
651
obj40.BrickColor = BrickColor.new("Black")
652
obj40.Name = "Carry Handle"
653
obj40.Parent = Gun
654
655
-- 41 - Mesh
656
obj41 = Instance.new("SpecialMesh")
657
obj41.MeshType = Enum.MeshType.Wedge
658
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
659
obj41.Parent = obj40
660
661
-- 42 - Carry Handle
662
obj42 = Instance.new("Part")
663
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
664
obj42.FormFactor = 'Custom'
665
obj42.LeftSurface = 10
666
obj42.TopSurface = 10
667
obj42.RightSurface = 10
668
obj42.Material = 'SmoothPlastic'
669
obj42.Size = Vector3.new(1, 1, 1)
670
obj42.FrontSurface = 10
671
obj42.BottomSurface = 10
672
obj42.BackSurface = 10
673
obj42.Anchored = true
674
obj42.BrickColor = BrickColor.new("Black")
675
obj42.Name = "Carry Handle"
676
obj42.Parent = Gun
677
678
-- 43 - Mesh
679
obj43 = Instance.new("SpecialMesh")
680
obj43.MeshType = Enum.MeshType.Wedge
681
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
682
obj43.Parent = obj42
683
684
-- 44 - Carry Handle
685
obj44 = Instance.new("Part")
686
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
687
obj44.FormFactor = 'Custom'
688
obj44.LeftSurface = 10
689
obj44.TopSurface = 10
690
obj44.RightSurface = 10
691
obj44.Material = 'SmoothPlastic'
692
obj44.Size = Vector3.new(1, 1, 1)
693
obj44.FrontSurface = 10
694
obj44.BottomSurface = 10
695
obj44.BackSurface = 10
696
obj44.Anchored = true
697
obj44.BrickColor = BrickColor.new("Black")
698
obj44.Name = "Carry Handle"
699
obj44.Parent = Gun
700
701
-- 45 - Mesh
702
obj45 = Instance.new("SpecialMesh")
703
obj45.MeshType = Enum.MeshType.Wedge
704
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
705
obj45.Parent = obj44
706
707
-- 46 - Carry Handle
708
obj46 = Instance.new("Part")
709
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
710
obj46.FormFactor = 'Custom'
711
obj46.LeftSurface = 10
712
obj46.TopSurface = 10
713
obj46.RightSurface = 10
714
obj46.Material = 'SmoothPlastic'
715
obj46.Size = Vector3.new(1, 1, 1)
716
obj46.FrontSurface = 10
717
obj46.BottomSurface = 10
718
obj46.BackSurface = 10
719
obj46.Anchored = true
720
obj46.BrickColor = BrickColor.new("Black")
721
obj46.Name = "Carry Handle"
722
obj46.Parent = Gun
723
724
-- 47 - Mesh
725
obj47 = Instance.new("SpecialMesh")
726
obj47.MeshType = Enum.MeshType.Brick
727
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
728
obj47.Parent = obj46
729
730
-- 48 - Carry Handle
731
obj48 = Instance.new("Part")
732
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
733
obj48.FormFactor = 'Custom'
734
obj48.LeftSurface = 10
735
obj48.TopSurface = 10
736
obj48.RightSurface = 10
737
obj48.Material = 'SmoothPlastic'
738
obj48.Size = Vector3.new(1, 1, 1)
739
obj48.FrontSurface = 10
740
obj48.BottomSurface = 10
741
obj48.BackSurface = 10
742
obj48.Anchored = true
743
obj48.BrickColor = BrickColor.new("Dark stone grey")
744
obj48.Name = "Carry Handle"
745
obj48.Parent = Gun
746
747
-- 49 - Mesh
748
obj49 = Instance.new("SpecialMesh")
749
obj49.MeshType = Enum.MeshType.Wedge
750
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
751
obj49.Parent = obj48
752
753
-- 50 - Carry Handle
754
obj50 = Instance.new("Part")
755
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
756
obj50.FormFactor = 'Custom'
757
obj50.LeftSurface = 10
758
obj50.TopSurface = 10
759
obj50.RightSurface = 10
760
obj50.Material = 'SmoothPlastic'
761
obj50.Size = Vector3.new(1, 1, 1)
762
obj50.FrontSurface = 10
763
obj50.BottomSurface = 10
764
obj50.BackSurface = 10
765
obj50.Anchored = true
766
obj50.BrickColor = BrickColor.new("Black")
767
obj50.Name = "Carry Handle"
768
obj50.Parent = Gun
769
770
-- 51 - Mesh
771
obj51 = Instance.new("SpecialMesh")
772
obj51.MeshType = Enum.MeshType.Wedge
773
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
774
obj51.Parent = obj50
775
776
-- 52 - Carry Handle
777
obj52 = Instance.new("Part")
778
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
779
obj52.FormFactor = 'Custom'
780
obj52.LeftSurface = 10
781
obj52.TopSurface = 10
782
obj52.RightSurface = 10
783
obj52.Material = 'SmoothPlastic'
784
obj52.Size = Vector3.new(1, 1, 1)
785
obj52.FrontSurface = 10
786
obj52.BottomSurface = 10
787
obj52.BackSurface = 10
788
obj52.Anchored = true
789
obj52.BrickColor = BrickColor.new("Black")
790
obj52.Name = "Carry Handle"
791
obj52.Parent = Gun
792
793
-- 53 - Mesh
794
obj53 = Instance.new("SpecialMesh")
795
obj53.MeshType = Enum.MeshType.Brick
796
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
797
obj53.Parent = obj52
798
799
-- 54 - Carry Handle
800
obj54 = Instance.new("Part")
801
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
802
obj54.FormFactor = 'Custom'
803
obj54.LeftSurface = 10
804
obj54.TopSurface = 10
805
obj54.RightSurface = 10
806
obj54.Material = 'SmoothPlastic'
807
obj54.Size = Vector3.new(1, 1, 1)
808
obj54.FrontSurface = 10
809
obj54.BottomSurface = 10
810
obj54.BackSurface = 10
811
obj54.Anchored = true
812
obj54.BrickColor = BrickColor.new("Black")
813
obj54.Name = "Carry Handle"
814
obj54.Parent = Gun
815
816
-- 55 - Mesh
817
obj55 = Instance.new("SpecialMesh")
818
obj55.MeshType = Enum.MeshType.Wedge
819
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
820
obj55.Parent = obj54
821
822
-- 56 - Carry Handle
823
obj56 = Instance.new("Part")
824
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
825
obj56.FormFactor = 'Custom'
826
obj56.LeftSurface = 10
827
obj56.TopSurface = 10
828
obj56.RightSurface = 10
829
obj56.Material = 'SmoothPlastic'
830
obj56.Size = Vector3.new(1, 1, 1)
831
obj56.FrontSurface = 10
832
obj56.BottomSurface = 10
833
obj56.BackSurface = 10
834
obj56.Anchored = true
835
obj56.BrickColor = BrickColor.new("Black")
836
obj56.Name = "Carry Handle"
837
obj56.Parent = Gun
838
839
-- 57 - Mesh
840
obj57 = Instance.new("SpecialMesh")
841
obj57.MeshType = Enum.MeshType.FileMesh
842
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
843
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
844
obj57.Parent = obj56
845
846
-- 58 - Carry Handle
847
obj58 = Instance.new("Part")
848
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
849
obj58.FormFactor = 'Custom'
850
obj58.LeftSurface = 10
851
obj58.TopSurface = 10
852
obj58.RightSurface = 10
853
obj58.Material = 'SmoothPlastic'
854
obj58.Size = Vector3.new(1, 1, 1)
855
obj58.FrontSurface = 10
856
obj58.BottomSurface = 10
857
obj58.BackSurface = 10
858
obj58.Anchored = true
859
obj58.BrickColor = BrickColor.new("Dark stone grey")
860
obj58.Name = "Carry Handle"
861
obj58.Parent = Gun
862
863
-- 59 - Mesh
864
obj59 = Instance.new("SpecialMesh")
865
obj59.MeshType = Enum.MeshType.Wedge
866
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
867
obj59.Parent = obj58
868
869
-- 60 - Carry Handle
870
obj60 = Instance.new("Part")
871
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
872
obj60.FormFactor = 'Custom'
873
obj60.LeftSurface = 10
874
obj60.TopSurface = 10
875
obj60.RightSurface = 10
876
obj60.Material = 'SmoothPlastic'
877
obj60.Size = Vector3.new(1, 1, 1)
878
obj60.FrontSurface = 10
879
obj60.BottomSurface = 10
880
obj60.BackSurface = 10
881
obj60.Anchored = true
882
obj60.BrickColor = BrickColor.new("Black")
883
obj60.Name = "Carry Handle"
884
obj60.Parent = Gun
885
886
-- 61 - Mesh
887
obj61 = Instance.new("SpecialMesh")
888
obj61.MeshType = Enum.MeshType.FileMesh
889
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
890
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
891
obj61.Parent = obj60
892
893
-- 62 - Carry Handle
894
obj62 = Instance.new("Part")
895
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
896
obj62.FormFactor = 'Custom'
897
obj62.LeftSurface = 10
898
obj62.TopSurface = 10
899
obj62.RightSurface = 10
900
obj62.Material = 'SmoothPlastic'
901
obj62.Size = Vector3.new(1, 1, 1)
902
obj62.FrontSurface = 10
903
obj62.BottomSurface = 10
904
obj62.BackSurface = 10
905
obj62.Anchored = true
906
obj62.BrickColor = BrickColor.new("Dark stone grey")
907
obj62.Name = "Carry Handle"
908
obj62.Parent = Gun
909
910
-- 63 - Mesh
911
obj63 = Instance.new("SpecialMesh")
912
obj63.MeshType = Enum.MeshType.Wedge
913
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
914
obj63.Parent = obj62
915
916
-- 64 - Carry Handle
917
obj64 = Instance.new("Part")
918
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
919
obj64.FormFactor = 'Custom'
920
obj64.LeftSurface = 10
921
obj64.TopSurface = 10
922
obj64.RightSurface = 10
923
obj64.Material = 'SmoothPlastic'
924
obj64.Size = Vector3.new(1, 1, 1)
925
obj64.FrontSurface = 10
926
obj64.BottomSurface = 10
927
obj64.BackSurface = 10
928
obj64.Anchored = true
929
obj64.BrickColor = BrickColor.new("Black")
930
obj64.Name = "Carry Handle"
931
obj64.Parent = Gun
932
933
-- 65 - Mesh
934
obj65 = Instance.new("SpecialMesh")
935
obj65.MeshType = Enum.MeshType.Brick
936
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
937
obj65.Parent = obj64
938
939
-- 66 - Carry Handle
940
obj66 = Instance.new("Part")
941
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
942
obj66.FormFactor = 'Custom'
943
obj66.LeftSurface = 10
944
obj66.TopSurface = 10
945
obj66.RightSurface = 10
946
obj66.Material = 'SmoothPlastic'
947
obj66.Size = Vector3.new(1, 1, 1)
948
obj66.FrontSurface = 10
949
obj66.BottomSurface = 10
950
obj66.BackSurface = 10
951
obj66.Anchored = true
952
obj66.BrickColor = BrickColor.new("Black")
953
obj66.Name = "Carry Handle"
954
obj66.Parent = Gun
955
956
-- 67 - Mesh
957
obj67 = Instance.new("SpecialMesh")
958
obj67.MeshType = Enum.MeshType.Wedge
959
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
960
obj67.Parent = obj66
961
962
-- 68 - Carry Handle
963
obj68 = Instance.new("Part")
964
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
965
obj68.FormFactor = 'Custom'
966
obj68.LeftSurface = 10
967
obj68.TopSurface = 10
968
obj68.RightSurface = 10
969
obj68.Material = 'SmoothPlastic'
970
obj68.Size = Vector3.new(1, 1, 1)
971
obj68.FrontSurface = 10
972
obj68.BottomSurface = 10
973
obj68.BackSurface = 10
974
obj68.Anchored = true
975
obj68.BrickColor = BrickColor.new("Black")
976
obj68.Name = "Carry Handle"
977
obj68.Parent = Gun
978
979
-- 69 - Mesh
980
obj69 = Instance.new("CylinderMesh")
981
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
982
obj69.Parent = obj68
983
984
-- 70 - Carry Handle
985
obj70 = Instance.new("Part")
986
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
987
obj70.FormFactor = 'Custom'
988
obj70.LeftSurface = 10
989
obj70.TopSurface = 10
990
obj70.RightSurface = 10
991
obj70.Material = 'SmoothPlastic'
992
obj70.Size = Vector3.new(1, 1, 1)
993
obj70.FrontSurface = 10
994
obj70.BottomSurface = 10
995
obj70.BackSurface = 10
996
obj70.Anchored = true
997
obj70.BrickColor = BrickColor.new("Black")
998
obj70.Name = "Carry Handle"
999
obj70.Parent = Gun
1000
1001
-- 71 - Mesh
1002
obj71 = Instance.new("SpecialMesh")
1003
obj71.MeshType = Enum.MeshType.Wedge
1004
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1005
obj71.Parent = obj70
1006
1007
-- 72 - Carry Handle
1008
obj72 = Instance.new("Part")
1009
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1010
obj72.FormFactor = 'Custom'
1011
obj72.LeftSurface = 10
1012
obj72.TopSurface = 10
1013
obj72.RightSurface = 10
1014
obj72.Material = 'SmoothPlastic'
1015
obj72.Size = Vector3.new(1, 1, 1)
1016
obj72.FrontSurface = 10
1017
obj72.BottomSurface = 10
1018
obj72.BackSurface = 10
1019
obj72.Anchored = true
1020
obj72.BrickColor = BrickColor.new("Dark stone grey")
1021
obj72.Name = "Carry Handle"
1022
obj72.Parent = Gun
1023
1024
-- 73 - Mesh
1025
obj73 = Instance.new("CylinderMesh")
1026
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
1027
obj73.Parent = obj72
1028
1029
-- 74 - Carry Handle
1030
obj74 = Instance.new("Part")
1031
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1032
obj74.FormFactor = 'Custom'
1033
obj74.LeftSurface = 10
1034
obj74.TopSurface = 10
1035
obj74.RightSurface = 10
1036
obj74.Material = 'SmoothPlastic'
1037
obj74.Size = Vector3.new(1, 1, 1)
1038
obj74.FrontSurface = 10
1039
obj74.BottomSurface = 10
1040
obj74.BackSurface = 10
1041
obj74.Anchored = true
1042
obj74.BrickColor = BrickColor.new("Dark stone grey")
1043
obj74.Name = "Carry Handle"
1044
obj74.Parent = Gun
1045
1046
-- 75 - Mesh
1047
obj75 = Instance.new("SpecialMesh")
1048
obj75.MeshType = Enum.MeshType.Brick
1049
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
1050
obj75.Parent = obj74
1051
1052
-- 76 - Carry Handle
1053
obj76 = Instance.new("Part")
1054
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1055
obj76.FormFactor = 'Custom'
1056
obj76.LeftSurface = 10
1057
obj76.TopSurface = 10
1058
obj76.RightSurface = 10
1059
obj76.Material = 'SmoothPlastic'
1060
obj76.Size = Vector3.new(1, 1, 1)
1061
obj76.FrontSurface = 10
1062
obj76.BottomSurface = 10
1063
obj76.BackSurface = 10
1064
obj76.Anchored = true
1065
obj76.BrickColor = BrickColor.new("Black")
1066
obj76.Name = "Carry Handle"
1067
obj76.Parent = Gun
1068
1069
-- 77 - Mesh
1070
obj77 = Instance.new("SpecialMesh")
1071
obj77.MeshType = Enum.MeshType.Brick
1072
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1073
obj77.Parent = obj76
1074
1075
-- 78 - Carry Handle
1076
obj78 = Instance.new("Part")
1077
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1078
obj78.FormFactor = 'Custom'
1079
obj78.LeftSurface = 10
1080
obj78.TopSurface = 10
1081
obj78.RightSurface = 10
1082
obj78.Material = 'SmoothPlastic'
1083
obj78.Size = Vector3.new(1, 1, 1)
1084
obj78.FrontSurface = 10
1085
obj78.BottomSurface = 10
1086
obj78.BackSurface = 10
1087
obj78.Anchored = true
1088
obj78.BrickColor = BrickColor.new("Black")
1089
obj78.Name = "Carry Handle"
1090
obj78.Parent = Gun
1091
1092
-- 79 - Mesh
1093
obj79 = Instance.new("CylinderMesh")
1094
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1095
obj79.Parent = obj78
1096
1097
-- 80 - Carry Handle
1098
obj80 = Instance.new("Part")
1099
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1100
obj80.FormFactor = 'Custom'
1101
obj80.LeftSurface = 10
1102
obj80.TopSurface = 10
1103
obj80.RightSurface = 10
1104
obj80.Material = 'SmoothPlastic'
1105
obj80.Size = Vector3.new(1, 1, 1)
1106
obj80.FrontSurface = 10
1107
obj80.BottomSurface = 10
1108
obj80.BackSurface = 10
1109
obj80.Anchored = true
1110
obj80.BrickColor = BrickColor.new("Black")
1111
obj80.Name = "Carry Handle"
1112
obj80.Parent = Gun
1113
1114
-- 81 - Mesh
1115
obj81 = Instance.new("SpecialMesh")
1116
obj81.MeshType = Enum.MeshType.Brick
1117
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1118
obj81.Parent = obj80
1119
1120
-- 82 - Carry Handle
1121
obj82 = Instance.new("Part")
1122
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1123
obj82.FormFactor = 'Custom'
1124
obj82.LeftSurface = 10
1125
obj82.TopSurface = 10
1126
obj82.RightSurface = 10
1127
obj82.Material = 'SmoothPlastic'
1128
obj82.Size = Vector3.new(1, 1, 1)
1129
obj82.FrontSurface = 10
1130
obj82.BottomSurface = 10
1131
obj82.BackSurface = 10
1132
obj82.Anchored = true
1133
obj82.BrickColor = BrickColor.new("Dark stone grey")
1134
obj82.Name = "Carry Handle"
1135
obj82.Parent = Gun
1136
1137
-- 83 - Mesh
1138
obj83 = Instance.new("SpecialMesh")
1139
obj83.MeshType = Enum.MeshType.Wedge
1140
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1141
obj83.Parent = obj82
1142
1143
-- 84 - Clip
1144
obj84 = Instance.new("Part")
1145
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1146
obj84.FormFactor = 'Custom'
1147
obj84.LeftSurface = 10
1148
obj84.TopSurface = 10
1149
obj84.RightSurface = 10
1150
obj84.Material = 'SmoothPlastic'
1151
obj84.Size = Vector3.new(1, 1, 1)
1152
obj84.FrontSurface = 10
1153
obj84.BottomSurface = 10
1154
obj84.BackSurface = 10
1155
obj84.Anchored = true
1156
obj84.BrickColor = BrickColor.new("Black")
1157
obj84.Name = "Clip"
1158
obj84.Parent = Gun
1159
1160
-- 85 - Mesh
1161
obj85 = Instance.new("BlockMesh")
1162
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1163
obj85.Parent = obj84
1164
1165
-- 86 - Clip
1166
obj86 = Instance.new("Part")
1167
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1168
obj86.FormFactor = 'Custom'
1169
obj86.LeftSurface = 10
1170
obj86.TopSurface = 10
1171
obj86.RightSurface = 10
1172
obj86.Material = 'SmoothPlastic'
1173
obj86.Size = Vector3.new(1, 1, 1)
1174
obj86.FrontSurface = 10
1175
obj86.BottomSurface = 10
1176
obj86.BackSurface = 10
1177
obj86.Anchored = true
1178
obj86.BrickColor = BrickColor.new("Black")
1179
obj86.Name = "Clip"
1180
obj86.Parent = Gun
1181
1182
-- 87 - Mesh
1183
obj87 = Instance.new("BlockMesh")
1184
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1185
obj87.Parent = obj86
1186
1187
-- 88 - Clip
1188
obj88 = Instance.new("Part")
1189
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1190
obj88.FormFactor = 'Custom'
1191
obj88.LeftSurface = 10
1192
obj88.TopSurface = 10
1193
obj88.RightSurface = 10
1194
obj88.Material = 'SmoothPlastic'
1195
obj88.Size = Vector3.new(1, 1, 1)
1196
obj88.FrontSurface = 10
1197
obj88.BottomSurface = 10
1198
obj88.BackSurface = 10
1199
obj88.Anchored = true
1200
obj88.BrickColor = BrickColor.new("Black")
1201
obj88.Name = "Clip"
1202
obj88.Parent = Gun
1203
1204
-- 89 - Mesh
1205
obj89 = Instance.new("BlockMesh")
1206
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1207
obj89.Parent = obj88
1208
1209
-- 90 - Clip
1210
obj90 = Instance.new("Part")
1211
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1212
obj90.FormFactor = 'Custom'
1213
obj90.LeftSurface = 10
1214
obj90.TopSurface = 10
1215
obj90.RightSurface = 10
1216
obj90.Material = 'SmoothPlastic'
1217
obj90.Size = Vector3.new(1, 1, 1)
1218
obj90.FrontSurface = 10
1219
obj90.BottomSurface = 10
1220
obj90.BackSurface = 10
1221
obj90.Anchored = true
1222
obj90.BrickColor = BrickColor.new("Black")
1223
obj90.Name = "Clip"
1224
obj90.Parent = Gun
1225
1226
-- 91 - Mesh
1227
obj91 = Instance.new("BlockMesh")
1228
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1229
obj91.Parent = obj90
1230
1231
-- 92 - Clip
1232
obj92 = Instance.new("Part")
1233
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1234
obj92.FormFactor = 'Custom'
1235
obj92.LeftSurface = 10
1236
obj92.TopSurface = 10
1237
obj92.RightSurface = 10
1238
obj92.Material = 'SmoothPlastic'
1239
obj92.Size = Vector3.new(1, 1, 1)
1240
obj92.FrontSurface = 10
1241
obj92.BottomSurface = 10
1242
obj92.BackSurface = 10
1243
obj92.Anchored = true
1244
obj92.BrickColor = BrickColor.new("Black")
1245
obj92.Name = "Clip"
1246
obj92.Parent = Gun
1247
1248
-- 93 - Mesh
1249
obj93 = Instance.new("BlockMesh")
1250
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1251
obj93.Parent = obj92
1252
1253
-- 94 - Clip
1254
obj94 = Instance.new("Part")
1255
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1256
obj94.FormFactor = 'Custom'
1257
obj94.LeftSurface = 10
1258
obj94.TopSurface = 10
1259
obj94.RightSurface = 10
1260
obj94.Material = 'SmoothPlastic'
1261
obj94.Size = Vector3.new(1, 1, 1)
1262
obj94.FrontSurface = 10
1263
obj94.BottomSurface = 10
1264
obj94.BackSurface = 10
1265
obj94.Anchored = true
1266
obj94.BrickColor = BrickColor.new("Black")
1267
obj94.Name = "Clip"
1268
obj94.Parent = Gun
1269
1270
-- 95 - Mesh
1271
obj95 = Instance.new("BlockMesh")
1272
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1273
obj95.Parent = obj94
1274
1275
-- 96 - Clip
1276
obj96 = Instance.new("Part")
1277
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1278
obj96.FormFactor = 'Custom'
1279
obj96.LeftSurface = 10
1280
obj96.TopSurface = 10
1281
obj96.RightSurface = 10
1282
obj96.Material = 'SmoothPlastic'
1283
obj96.Size = Vector3.new(1, 1, 1)
1284
obj96.FrontSurface = 10
1285
obj96.BottomSurface = 10
1286
obj96.BackSurface = 10
1287
obj96.Anchored = true
1288
obj96.BrickColor = BrickColor.new("Black")
1289
obj96.Name = "Clip"
1290
obj96.Parent = Gun
1291
1292
-- 97 - Mesh
1293
obj97 = Instance.new("BlockMesh")
1294
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1295
obj97.Parent = obj96
1296
1297
-- 98 - Clip
1298
obj98 = Instance.new("Part")
1299
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1300
obj98.FormFactor = 'Custom'
1301
obj98.LeftSurface = 10
1302
obj98.TopSurface = 10
1303
obj98.RightSurface = 10
1304
obj98.Material = 'SmoothPlastic'
1305
obj98.Size = Vector3.new(1, 1, 1)
1306
obj98.FrontSurface = 10
1307
obj98.BottomSurface = 10
1308
obj98.BackSurface = 10
1309
obj98.Anchored = true
1310
obj98.BrickColor = BrickColor.new("Black")
1311
obj98.Name = "Clip"
1312
obj98.Parent = Gun
1313
1314
-- 99 - Mesh
1315
obj99 = Instance.new("BlockMesh")
1316
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1317
obj99.Parent = obj98
1318
1319
-- 100 - Clip
1320
obj100 = Instance.new("Part")
1321
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1322
obj100.FormFactor = 'Custom'
1323
obj100.LeftSurface = 10
1324
obj100.TopSurface = 10
1325
obj100.RightSurface = 10
1326
obj100.Material = 'SmoothPlastic'
1327
obj100.Size = Vector3.new(1, 1, 1)
1328
obj100.FrontSurface = 10
1329
obj100.BottomSurface = 10
1330
obj100.BackSurface = 10
1331
obj100.Anchored = true
1332
obj100.BrickColor = BrickColor.new("Black")
1333
obj100.Name = "Clip"
1334
obj100.Parent = Gun
1335
1336
-- 101 - Mesh
1337
obj101 = Instance.new("BlockMesh")
1338
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1339
obj101.Parent = obj100
1340
1341
-- 102 - Clip
1342
obj102 = Instance.new("Part")
1343
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1344
obj102.FormFactor = 'Custom'
1345
obj102.LeftSurface = 10
1346
obj102.TopSurface = 10
1347
obj102.RightSurface = 10
1348
obj102.Material = 'SmoothPlastic'
1349
obj102.Size = Vector3.new(1, 1, 1)
1350
obj102.FrontSurface = 10
1351
obj102.BottomSurface = 10
1352
obj102.BackSurface = 10
1353
obj102.Anchored = true
1354
obj102.BrickColor = BrickColor.new("Black")
1355
obj102.Name = "Clip"
1356
obj102.Parent = Gun
1357
1358
-- 103 - Mesh
1359
obj103 = Instance.new("BlockMesh")
1360
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1361
obj103.Parent = obj102
1362
1363
-- 104 - Clip
1364
obj104 = Instance.new("Part")
1365
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1366
obj104.FormFactor = 'Custom'
1367
obj104.LeftSurface = 10
1368
obj104.TopSurface = 10
1369
obj104.RightSurface = 10
1370
obj104.Material = 'SmoothPlastic'
1371
obj104.Size = Vector3.new(1, 1, 1)
1372
obj104.FrontSurface = 10
1373
obj104.BottomSurface = 10
1374
obj104.BackSurface = 10
1375
obj104.Anchored = true
1376
obj104.BrickColor = BrickColor.new("Black")
1377
obj104.Name = "Clip"
1378
obj104.Parent = Gun
1379
1380
-- 105 - Mesh
1381
obj105 = Instance.new("BlockMesh")
1382
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1383
obj105.Parent = obj104
1384
1385
-- 106 - Front Sight/Gas Tube
1386
obj106 = Instance.new("Part")
1387
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1388
obj106.FormFactor = 'Custom'
1389
obj106.LeftSurface = 10
1390
obj106.TopSurface = 10
1391
obj106.RightSurface = 10
1392
obj106.Material = 'SmoothPlastic'
1393
obj106.Size = Vector3.new(1, 1, 1)
1394
obj106.FrontSurface = 10
1395
obj106.BottomSurface = 10
1396
obj106.BackSurface = 10
1397
obj106.Anchored = true
1398
obj106.BrickColor = BrickColor.new("Black")
1399
obj106.Name = "Front Sight/Gas Tube"
1400
obj106.Parent = Gun
1401
1402
-- 107 - Mesh
1403
obj107 = Instance.new("CylinderMesh")
1404
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1405
obj107.Parent = obj106
1406
1407
-- 108 - Front Sight/Gas Tube
1408
obj108 = Instance.new("Part")
1409
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1410
obj108.FormFactor = 'Custom'
1411
obj108.LeftSurface = 10
1412
obj108.TopSurface = 10
1413
obj108.RightSurface = 10
1414
obj108.Material = 'SmoothPlastic'
1415
obj108.Size = Vector3.new(1, 1, 1)
1416
obj108.FrontSurface = 10
1417
obj108.BottomSurface = 10
1418
obj108.BackSurface = 10
1419
obj108.Anchored = true
1420
obj108.BrickColor = BrickColor.new("Black")
1421
obj108.Name = "Front Sight/Gas Tube"
1422
obj108.Parent = Gun
1423
1424
-- 109 - Mesh
1425
obj109 = Instance.new("SpecialMesh")
1426
obj109.MeshType = Enum.MeshType.Brick
1427
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1428
obj109.Parent = obj108
1429
1430
-- 110 - Front Sight/Gas Tube
1431
obj110 = Instance.new("Part")
1432
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1433
obj110.FormFactor = 'Custom'
1434
obj110.LeftSurface = 10
1435
obj110.TopSurface = 10
1436
obj110.RightSurface = 10
1437
obj110.Material = 'SmoothPlastic'
1438
obj110.Size = Vector3.new(1, 1, 1)
1439
obj110.FrontSurface = 10
1440
obj110.BottomSurface = 10
1441
obj110.BackSurface = 10
1442
obj110.Anchored = true
1443
obj110.BrickColor = BrickColor.new("Black")
1444
obj110.Name = "Front Sight/Gas Tube"
1445
obj110.Parent = Gun
1446
1447
-- 111 - Mesh
1448
obj111 = Instance.new("SpecialMesh")
1449
obj111.MeshType = Enum.MeshType.Brick
1450
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1451
obj111.Parent = obj110
1452
1453
-- 112 - Front Sight/Gas Tube
1454
obj112 = Instance.new("Part")
1455
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1456
obj112.FormFactor = 'Custom'
1457
obj112.LeftSurface = 10
1458
obj112.TopSurface = 10
1459
obj112.RightSurface = 10
1460
obj112.Material = 'SmoothPlastic'
1461
obj112.Size = Vector3.new(1, 1, 1)
1462
obj112.FrontSurface = 10
1463
obj112.BottomSurface = 10
1464
obj112.BackSurface = 10
1465
obj112.Anchored = true
1466
obj112.BrickColor = BrickColor.new("Black")
1467
obj112.Name = "Front Sight/Gas Tube"
1468
obj112.Parent = Gun
1469
1470
-- 113 - Mesh
1471
obj113 = Instance.new("SpecialMesh")
1472
obj113.MeshType = Enum.MeshType.Brick
1473
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1474
obj113.Parent = obj112
1475
1476
-- 114 - Front Sight/Gas Tube
1477
obj114 = Instance.new("Part")
1478
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1479
obj114.FormFactor = 'Custom'
1480
obj114.LeftSurface = 10
1481
obj114.TopSurface = 10
1482
obj114.RightSurface = 10
1483
obj114.Material = 'SmoothPlastic'
1484
obj114.Size = Vector3.new(1, 1, 1)
1485
obj114.FrontSurface = 10
1486
obj114.BottomSurface = 10
1487
obj114.BackSurface = 10
1488
obj114.Anchored = true
1489
obj114.BrickColor = BrickColor.new("Black")
1490
obj114.Name = "Front Sight/Gas Tube"
1491
obj114.Parent = Gun
1492
1493
-- 115 - Mesh
1494
obj115 = Instance.new("SpecialMesh")
1495
obj115.MeshType = Enum.MeshType.Brick
1496
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1497
obj115.Parent = obj114
1498
1499
-- 116 - Front Sight/Gas Tube
1500
obj116 = Instance.new("Part")
1501
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1502
obj116.FormFactor = 'Custom'
1503
obj116.LeftSurface = 10
1504
obj116.TopSurface = 10
1505
obj116.RightSurface = 10
1506
obj116.Material = 'SmoothPlastic'
1507
obj116.Size = Vector3.new(1, 1, 1)
1508
obj116.FrontSurface = 10
1509
obj116.BottomSurface = 10
1510
obj116.BackSurface = 10
1511
obj116.Anchored = true
1512
obj116.BrickColor = BrickColor.new("Black")
1513
obj116.Name = "Front Sight/Gas Tube"
1514
obj116.Parent = Gun
1515
1516
-- 117 - Mesh
1517
obj117 = Instance.new("CylinderMesh")
1518
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1519
obj117.Parent = obj116
1520
1521
-- 118 - Front Sight/Gas Tube
1522
obj118 = Instance.new("Part")
1523
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1524
obj118.FormFactor = 'Custom'
1525
obj118.LeftSurface = 10
1526
obj118.TopSurface = 10
1527
obj118.RightSurface = 10
1528
obj118.Material = 'SmoothPlastic'
1529
obj118.Size = Vector3.new(1, 1, 1)
1530
obj118.FrontSurface = 10
1531
obj118.BottomSurface = 10
1532
obj118.BackSurface = 10
1533
obj118.Anchored = true
1534
obj118.BrickColor = BrickColor.new("Black")
1535
obj118.Name = "Front Sight/Gas Tube"
1536
obj118.Parent = Gun
1537
1538
-- 119 - Mesh
1539
obj119 = Instance.new("CylinderMesh")
1540
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1541
obj119.Parent = obj118
1542
1543
-- 120 - Front Sight/Gas Tube
1544
obj120 = Instance.new("Part")
1545
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1546
obj120.FormFactor = 'Custom'
1547
obj120.LeftSurface = 10
1548
obj120.TopSurface = 10
1549
obj120.RightSurface = 10
1550
obj120.Material = 'SmoothPlastic'
1551
obj120.Size = Vector3.new(1, 1, 1)
1552
obj120.FrontSurface = 10
1553
obj120.BottomSurface = 10
1554
obj120.BackSurface = 10
1555
obj120.Anchored = true
1556
obj120.BrickColor = BrickColor.new("Black")
1557
obj120.Name = "Front Sight/Gas Tube"
1558
obj120.Parent = Gun
1559
1560
-- 121 - Mesh
1561
obj121 = Instance.new("CylinderMesh")
1562
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1563
obj121.Parent = obj120
1564
1565
-- 122 - Front Sight/Gas Tube
1566
obj122 = Instance.new("Part")
1567
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1568
obj122.FormFactor = 'Custom'
1569
obj122.LeftSurface = 10
1570
obj122.TopSurface = 10
1571
obj122.RightSurface = 10
1572
obj122.Material = 'SmoothPlastic'
1573
obj122.Size = Vector3.new(1, 1, 1)
1574
obj122.FrontSurface = 10
1575
obj122.BottomSurface = 10
1576
obj122.BackSurface = 10
1577
obj122.Anchored = true
1578
obj122.BrickColor = BrickColor.new("Black")
1579
obj122.Name = "Front Sight/Gas Tube"
1580
obj122.Parent = Gun
1581
1582
-- 123 - Mesh
1583
obj123 = Instance.new("SpecialMesh")
1584
obj123.MeshType = Enum.MeshType.Brick
1585
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1586
obj123.Parent = obj122
1587
1588
-- 124 - Front Sight/Gas Tube
1589
obj124 = Instance.new("Part")
1590
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1591
obj124.FormFactor = 'Custom'
1592
obj124.LeftSurface = 10
1593
obj124.TopSurface = 10
1594
obj124.RightSurface = 10
1595
obj124.Material = 'SmoothPlastic'
1596
obj124.Size = Vector3.new(1, 1, 1)
1597
obj124.FrontSurface = 10
1598
obj124.BottomSurface = 10
1599
obj124.BackSurface = 10
1600
obj124.Anchored = true
1601
obj124.BrickColor = BrickColor.new("Black")
1602
obj124.Name = "Front Sight/Gas Tube"
1603
obj124.Parent = Gun
1604
1605
-- 125 - Mesh
1606
obj125 = Instance.new("CylinderMesh")
1607
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1608
obj125.Parent = obj124
1609
1610
-- 126 - Front Sight/Gas Tube
1611
obj126 = Instance.new("Part")
1612
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1613
obj126.FormFactor = 'Custom'
1614
obj126.LeftSurface = 10
1615
obj126.TopSurface = 10
1616
obj126.RightSurface = 10
1617
obj126.Material = 'SmoothPlastic'
1618
obj126.Size = Vector3.new(1, 1, 1)
1619
obj126.FrontSurface = 10
1620
obj126.BottomSurface = 10
1621
obj126.BackSurface = 10
1622
obj126.Anchored = true
1623
obj126.BrickColor = BrickColor.new("Black")
1624
obj126.Name = "Front Sight/Gas Tube"
1625
obj126.Parent = Gun
1626
1627
-- 127 - Mesh
1628
obj127 = Instance.new("SpecialMesh")
1629
obj127.MeshType = Enum.MeshType.Brick
1630
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1631
obj127.Parent = obj126
1632
1633
-- 128 - Front Sight/Gas Tube
1634
obj128 = Instance.new("Part")
1635
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1636
obj128.FormFactor = 'Custom'
1637
obj128.LeftSurface = 10
1638
obj128.TopSurface = 10
1639
obj128.RightSurface = 10
1640
obj128.Material = 'SmoothPlastic'
1641
obj128.Size = Vector3.new(1, 1, 1)
1642
obj128.FrontSurface = 10
1643
obj128.BottomSurface = 10
1644
obj128.BackSurface = 10
1645
obj128.Anchored = true
1646
obj128.BrickColor = BrickColor.new("Black")
1647
obj128.Name = "Front Sight/Gas Tube"
1648
obj128.Parent = Gun
1649
1650
-- 129 - Mesh
1651
obj129 = Instance.new("SpecialMesh")
1652
obj129.MeshType = Enum.MeshType.Brick
1653
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1654
obj129.Parent = obj128
1655
1656
-- 130 - Front Sight/Gas Tube
1657
obj130 = Instance.new("Part")
1658
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1659
obj130.FormFactor = 'Custom'
1660
obj130.LeftSurface = 10
1661
obj130.TopSurface = 10
1662
obj130.RightSurface = 10
1663
obj130.Material = 'SmoothPlastic'
1664
obj130.Size = Vector3.new(1, 1, 1)
1665
obj130.FrontSurface = 10
1666
obj130.BottomSurface = 10
1667
obj130.BackSurface = 10
1668
obj130.Anchored = true
1669
obj130.BrickColor = BrickColor.new("Black")
1670
obj130.Name = "Front Sight/Gas Tube"
1671
obj130.Parent = Gun
1672
1673
-- 131 - Mesh
1674
obj131 = Instance.new("SpecialMesh")
1675
obj131.MeshType = Enum.MeshType.Brick
1676
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1677
obj131.Parent = obj130
1678
1679
-- 132 - Front Sight/Gas Tube
1680
obj132 = Instance.new("Part")
1681
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1682
obj132.FormFactor = 'Custom'
1683
obj132.LeftSurface = 10
1684
obj132.TopSurface = 10
1685
obj132.RightSurface = 10
1686
obj132.Material = 'SmoothPlastic'
1687
obj132.Size = Vector3.new(1, 1, 1)
1688
obj132.FrontSurface = 10
1689
obj132.BottomSurface = 10
1690
obj132.BackSurface = 10
1691
obj132.Anchored = true
1692
obj132.BrickColor = BrickColor.new("Black")
1693
obj132.Name = "Front Sight/Gas Tube"
1694
obj132.Parent = Gun
1695
1696
-- 133 - Mesh
1697
obj133 = Instance.new("SpecialMesh")
1698
obj133.MeshType = Enum.MeshType.Brick
1699
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
1700
obj133.Parent = obj132
1701
1702
-- 134 - Front Sight/Gas Tube
1703
obj134 = Instance.new("Part")
1704
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1705
obj134.FormFactor = 'Custom'
1706
obj134.LeftSurface = 10
1707
obj134.TopSurface = 10
1708
obj134.RightSurface = 10
1709
obj134.Material = 'SmoothPlastic'
1710
obj134.Size = Vector3.new(1, 1, 1)
1711
obj134.FrontSurface = 10
1712
1713
obj134.BottomSurface = 10
1714
1715
obj134.BackSurface = 10
1716
1717
obj134.Anchored = true
1718
1719
obj134.BrickColor = BrickColor.new("Black")
1720
1721
obj134.Name = "Front Sight/Gas Tube"
1722
1723
obj134.Parent = Gun
1724
1725
1726
1727
-- 135 - Mesh
1728
1729
obj135 = Instance.new("SpecialMesh")
1730
1731
obj135.MeshType = Enum.MeshType.Brick
1732
1733
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
1734
1735
obj135.Parent = obj134
1736
1737
1738
1739
-- 136 - Handguard
1740
1741
obj136 = Instance.new("Part")
1742
1743
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
1744
1745
obj136.FormFactor = 'Custom'
1746
1747
obj136.LeftSurface = 10
1748
1749
obj136.TopSurface = 10
1750
1751
obj136.RightSurface = 10
1752
1753
obj136.Material = 'SmoothPlastic'
1754
1755
obj136.Size = Vector3.new(1, 1, 1)
1756
1757
obj136.FrontSurface = 10
1758
1759
obj136.BottomSurface = 10
1760
1761
obj136.BackSurface = 10
1762
1763
obj136.Anchored = true
1764
1765
obj136.BrickColor = BrickColor.new("Black")
1766
1767
obj136.Name = "Handguard"
1768
1769
obj136.Parent = Gun
1770
1771
1772
1773
-- 137 - Mesh
1774
1775
obj137 = Instance.new("SpecialMesh")
1776
1777
obj137.MeshType = Enum.MeshType.Brick
1778
1779
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
1780
1781
obj137.Parent = obj136
1782
1783
1784
1785
-- 138 - Handguard
1786
1787
obj138 = Instance.new("Part")
1788
1789
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1790
1791
obj138.FormFactor = 'Custom'
1792
1793
obj138.LeftSurface = 10
1794
1795
obj138.TopSurface = 10
1796
1797
obj138.RightSurface = 10
1798
1799
obj138.Material = 'SmoothPlastic'
1800
1801
obj138.Size = Vector3.new(1, 1, 1)
1802
1803
obj138.FrontSurface = 10
1804
1805
obj138.BottomSurface = 10
1806
1807
obj138.BackSurface = 10
1808
1809
obj138.Anchored = true
1810
1811
obj138.BrickColor = BrickColor.new("Black")
1812
1813
obj138.Name = "Handguard"
1814
1815
obj138.Parent = Gun
1816
1817
1818
1819
-- 139 - Mesh
1820
1821
obj139 = Instance.new("CylinderMesh")
1822
1823
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
1824
1825
obj139.Parent = obj138
1826
1827
1828
1829
-- 140 - Handguard
1830
1831
obj140 = Instance.new("Part")
1832
1833
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1834
1835
obj140.FormFactor = 'Custom'
1836
1837
obj140.LeftSurface = 10
1838
1839
obj140.TopSurface = 10
1840
1841
obj140.RightSurface = 10
1842
1843
obj140.Material = 'SmoothPlastic'
1844
1845
obj140.Size = Vector3.new(1, 1, 1)
1846
1847
obj140.FrontSurface = 10
1848
1849
obj140.BottomSurface = 10
1850
1851
obj140.BackSurface = 10
1852
1853
obj140.Anchored = true
1854
1855
obj140.BrickColor = BrickColor.new("Black")
1856
1857
obj140.Name = "Handguard"
1858
1859
obj140.Parent = Gun
1860
1861
1862
1863
-- 141 - Mesh
1864
1865
obj141 = Instance.new("CylinderMesh")
1866
1867
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1868
1869
obj141.Parent = obj140
1870
1871
1872
1873
-- 142 - Handguard
1874
1875
obj142 = Instance.new("Part")
1876
1877
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1878
1879
obj142.FormFactor = 'Custom'
1880
1881
obj142.LeftSurface = 10
1882
1883
obj142.TopSurface = 10
1884
1885
obj142.RightSurface = 10
1886
1887
obj142.Material = 'SmoothPlastic'
1888
1889
obj142.Size = Vector3.new(1, 1, 1)
1890
1891
obj142.FrontSurface = 10
1892
1893
obj142.BottomSurface = 10
1894
1895
obj142.BackSurface = 10
1896
1897
obj142.Anchored = true
1898
1899
obj142.BrickColor = BrickColor.new("Black")
1900
1901
obj142.Name = "Handguard"
1902
1903
obj142.Parent = Gun
1904
1905
1906
1907
-- 143 - Mesh
1908
1909
obj143 = Instance.new("CylinderMesh")
1910
1911
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
1912
1913
obj143.Parent = obj142
1914
1915
1916
1917
-- 144 - Handguard
1918
1919
obj144 = Instance.new("Part")
1920
1921
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1922
1923
obj144.FormFactor = 'Custom'
1924
1925
obj144.LeftSurface = 10
1926
1927
obj144.TopSurface = 10
1928
1929
obj144.RightSurface = 10
1930
1931
obj144.Material = 'SmoothPlastic'
1932
1933
obj144.Size = Vector3.new(1, 1, 1)
1934
1935
obj144.FrontSurface = 10
1936
1937
obj144.BottomSurface = 10
1938
1939
obj144.BackSurface = 10
1940
1941
obj144.Anchored = true
1942
1943
obj144.BrickColor = BrickColor.new("Black")
1944
1945
obj144.Name = "Handguard"
1946
1947
obj144.Parent = Gun
1948
1949
1950
1951
-- 145 - Mesh
1952
1953
obj145 = Instance.new("CylinderMesh")
1954
1955
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
1956
1957
obj145.Parent = obj144
1958
1959
1960
1961
-- 146 - Handguard
1962
1963
obj146 = Instance.new("Part")
1964
1965
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
1966
1967
obj146.FormFactor = 'Custom'
1968
1969
obj146.LeftSurface = 10
1970
1971
obj146.TopSurface = 10
1972
1973
obj146.RightSurface = 10
1974
1975
obj146.Material = 'SmoothPlastic'
1976
1977
obj146.Size = Vector3.new(1, 1, 1)
1978
1979
obj146.FrontSurface = 10
1980
1981
obj146.BottomSurface = 10
1982
1983
obj146.BackSurface = 10
1984
1985
obj146.Anchored = true
1986
1987
obj146.BrickColor = BrickColor.new("Black")
1988
1989
obj146.Name = "Handguard"
1990
1991
obj146.Parent = Gun
1992
1993
1994
1995
-- 147 - Mesh
1996
1997
obj147 = Instance.new("CylinderMesh")
1998
1999
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2000
2001
obj147.Parent = obj146
2002
2003
2004
2005
-- 148 - Handguard
2006
2007
obj148 = Instance.new("Part")
2008
2009
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2010
2011
obj148.FormFactor = 'Custom'
2012
2013
obj148.LeftSurface = 10
2014
2015
obj148.TopSurface = 10
2016
2017
obj148.RightSurface = 10
2018
2019
obj148.Material = 'SmoothPlastic'
2020
2021
obj148.Size = Vector3.new(1, 1, 1)
2022
2023
obj148.FrontSurface = 10
2024
2025
obj148.BottomSurface = 10
2026
2027
obj148.BackSurface = 10
2028
2029
obj148.Anchored = true
2030
2031
obj148.BrickColor = BrickColor.new("Black")
2032
2033
obj148.Name = "Handguard"
2034
2035
obj148.Parent = Gun
2036
2037
2038
2039
-- 149 - Mesh
2040
2041
obj149 = Instance.new("SpecialMesh")
2042
2043
obj149.MeshType = Enum.MeshType.Sphere
2044
2045
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
2046
2047
obj149.Parent = obj148
2048
2049
2050
2051
-- 150 - Handguard
2052
2053
obj150 = Instance.new("Part")
2054
2055
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2056
2057
obj150.FormFactor = 'Custom'
2058
2059
obj150.LeftSurface = 10
2060
2061
obj150.TopSurface = 10
2062
2063
obj150.RightSurface = 10
2064
2065
obj150.Material = 'SmoothPlastic'
2066
2067
obj150.Size = Vector3.new(1, 1, 1)
2068
2069
obj150.FrontSurface = 10
2070
2071
obj150.BottomSurface = 10
2072
2073
obj150.BackSurface = 10
2074
2075
obj150.Anchored = true
2076
2077
obj150.BrickColor = BrickColor.new("Black")
2078
2079
obj150.Name = "Handguard"
2080
2081
obj150.Parent = Gun
2082
2083
2084
2085
-- 151 - Mesh
2086
2087
obj151 = Instance.new("CylinderMesh")
2088
2089
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2090
2091
obj151.Parent = obj150
2092
2093
2094
2095
-- 152 - Handguard
2096
2097
obj152 = Instance.new("Part")
2098
2099
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2100
2101
obj152.FormFactor = 'Custom'
2102
2103
obj152.LeftSurface = 10
2104
2105
obj152.TopSurface = 10
2106
2107
obj152.RightSurface = 10
2108
2109
obj152.Material = 'SmoothPlastic'
2110
2111
obj152.Size = Vector3.new(1, 1, 1)
2112
2113
obj152.FrontSurface = 10
2114
2115
obj152.BottomSurface = 10
2116
2117
obj152.BackSurface = 10
2118
2119
obj152.Anchored = true
2120
2121
obj152.BrickColor = BrickColor.new("Black")
2122
2123
obj152.Name = "Handguard"
2124
2125
obj152.Parent = Gun
2126
2127
2128
2129
-- 153 - Mesh
2130
2131
obj153 = Instance.new("CylinderMesh")
2132
2133
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2134
2135
obj153.Parent = obj152
2136
2137
2138
2139
-- 154 - Handguard
2140
2141
obj154 = Instance.new("Part")
2142
2143
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2144
2145
obj154.FormFactor = 'Custom'
2146
2147
obj154.LeftSurface = 10
2148
2149
obj154.TopSurface = 10
2150
2151
obj154.RightSurface = 10
2152
2153
obj154.Material = 'SmoothPlastic'
2154
2155
obj154.Size = Vector3.new(1, 1, 1)
2156
2157
obj154.FrontSurface = 10
2158
2159
obj154.BottomSurface = 10
2160
2161
obj154.BackSurface = 10
2162
2163
obj154.Anchored = true
2164
2165
obj154.BrickColor = BrickColor.new("Black")
2166
2167
obj154.Name = "Handguard"
2168
2169
obj154.Parent = Gun
2170
2171
2172
2173
-- 155 - Mesh
2174
2175
obj155 = Instance.new("CylinderMesh")
2176
2177
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2178
2179
obj155.Parent = obj154
2180
2181
2182
2183
-- 156 - Handguard
2184
2185
obj156 = Instance.new("Part")
2186
2187
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2188
2189
obj156.FormFactor = 'Custom'
2190
2191
obj156.LeftSurface = 10
2192
2193
obj156.TopSurface = 10
2194
2195
obj156.RightSurface = 10
2196
2197
obj156.Material = 'SmoothPlastic'
2198
2199
obj156.Size = Vector3.new(1, 1, 1)
2200
2201
obj156.FrontSurface = 10
2202
2203
obj156.BottomSurface = 10
2204
2205
obj156.BackSurface = 10
2206
2207
obj156.Anchored = true
2208
2209
obj156.BrickColor = BrickColor.new("Black")
2210
2211
obj156.Name = "Handguard"
2212
2213
obj156.Parent = Gun
2214
2215
2216
2217
-- 157 - Mesh
2218
2219
obj157 = Instance.new("CylinderMesh")
2220
2221
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2222
2223
obj157.Parent = obj156
2224
2225
2226
2227
-- 158 - Handguard
2228
2229
obj158 = Instance.new("Part")
2230
2231
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2232
2233
obj158.FormFactor = 'Custom'
2234
2235
obj158.LeftSurface = 10
2236
2237
obj158.TopSurface = 10
2238
2239
obj158.RightSurface = 10
2240
2241
obj158.Material = 'SmoothPlastic'
2242
2243
obj158.Size = Vector3.new(1, 1, 1)
2244
2245
obj158.FrontSurface = 10
2246
2247
obj158.BottomSurface = 10
2248
2249
obj158.BackSurface = 10
2250
2251
obj158.Anchored = true
2252
2253
obj158.BrickColor = BrickColor.new("Black")
2254
2255
obj158.Name = "Handguard"
2256
2257
obj158.Parent = Gun
2258
2259
2260
2261
-- 159 - Mesh
2262
2263
obj159 = Instance.new("CylinderMesh")
2264
2265
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2266
2267
obj159.Parent = obj158
2268
2269
2270
2271
-- 160 - Handguard
2272
2273
obj160 = Instance.new("Part")
2274
2275
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2276
2277
obj160.FormFactor = 'Custom'
2278
2279
obj160.LeftSurface = 10
2280
2281
obj160.TopSurface = 10
2282
2283
obj160.RightSurface = 10
2284
2285
obj160.Material = 'SmoothPlastic'
2286
2287
obj160.Size = Vector3.new(2, 1, 1)
2288
2289
obj160.FrontSurface = 10
2290
2291
obj160.BottomSurface = 10
2292
2293
obj160.BackSurface = 10
2294
2295
obj160.Anchored = true
2296
2297
obj160.BrickColor = BrickColor.new("Black")
2298
2299
obj160.Name = "Handguard"
2300
2301
obj160.Parent = Gun
2302
2303
2304
2305
-- 161 - Mesh
2306
2307
obj161 = Instance.new("SpecialMesh")
2308
2309
obj161.MeshType = Enum.MeshType.Brick
2310
2311
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2312
2313
obj161.Parent = obj160
2314
2315
2316
2317
-- 162 - Handguard
2318
2319
obj162 = Instance.new("Part")
2320
2321
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2322
2323
obj162.FormFactor = 'Custom'
2324
2325
obj162.LeftSurface = 10
2326
2327
obj162.TopSurface = 10
2328
2329
obj162.RightSurface = 10
2330
2331
obj162.Material = 'SmoothPlastic'
2332
2333
obj162.Size = Vector3.new(1, 1, 1)
2334
2335
obj162.FrontSurface = 10
2336
2337
obj162.BottomSurface = 10
2338
2339
obj162.BackSurface = 10
2340
2341
obj162.Anchored = true
2342
2343
obj162.BrickColor = BrickColor.new("Black")
2344
2345
obj162.Name = "Handguard"
2346
2347
obj162.Parent = Gun
2348
2349
2350
2351
-- 163 - Mesh
2352
2353
obj163 = Instance.new("CylinderMesh")
2354
2355
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2356
2357
obj163.Parent = obj162
2358
2359
2360
2361
-- 164 - Handguard
2362
2363
obj164 = Instance.new("Part")
2364
2365
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2366
2367
obj164.FormFactor = 'Custom'
2368
2369
obj164.LeftSurface = 10
2370
2371
obj164.TopSurface = 10
2372
2373
obj164.RightSurface = 10
2374
2375
obj164.Material = 'SmoothPlastic'
2376
2377
obj164.Size = Vector3.new(1, 1, 1)
2378
2379
obj164.FrontSurface = 10
2380
2381
obj164.BottomSurface = 10
2382
2383
obj164.BackSurface = 10
2384
2385
obj164.Anchored = true
2386
2387
obj164.BrickColor = BrickColor.new("Black")
2388
2389
obj164.Name = "Handguard"
2390
2391
obj164.Parent = Gun
2392
2393
2394
2395
-- 165 - Mesh
2396
2397
obj165 = Instance.new("CylinderMesh")
2398
2399
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2400
2401
obj165.Parent = obj164
2402
2403
2404
2405
-- 166 - Handguard
2406
2407
obj166 = Instance.new("Part")
2408
2409
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2410
2411
obj166.FormFactor = 'Custom'
2412
2413
obj166.LeftSurface = 10
2414
2415
obj166.TopSurface = 10
2416
2417
obj166.RightSurface = 10
2418
2419
obj166.Material = 'SmoothPlastic'
2420
2421
obj166.Size = Vector3.new(1, 1, 1)
2422
2423
obj166.FrontSurface = 10
2424
2425
obj166.BottomSurface = 10
2426
2427
obj166.BackSurface = 10
2428
2429
obj166.Anchored = true
2430
2431
obj166.BrickColor = BrickColor.new("Black")
2432
2433
obj166.Name = "Handguard"
2434
2435
obj166.Parent = Gun
2436
2437
2438
2439
-- 167 - Mesh
2440
2441
obj167 = Instance.new("CylinderMesh")
2442
2443
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2444
2445
obj167.Parent = obj166
2446
2447
2448
2449
-- 168 - Handguard
2450
2451
obj168 = Instance.new("Part")
2452
2453
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2454
2455
obj168.FormFactor = 'Custom'
2456
2457
obj168.LeftSurface = 10
2458
2459
obj168.TopSurface = 10
2460
2461
obj168.RightSurface = 10
2462
2463
obj168.Material = 'SmoothPlastic'
2464
2465
obj168.Size = Vector3.new(1, 1, 1)
2466
2467
obj168.FrontSurface = 10
2468
2469
obj168.BottomSurface = 10
2470
2471
obj168.BackSurface = 10
2472
2473
obj168.Anchored = true
2474
2475
obj168.BrickColor = BrickColor.new("Black")
2476
2477
obj168.Name = "Handguard"
2478
2479
obj168.Parent = Gun
2480
2481
2482
2483
-- 169 - Mesh
2484
2485
obj169 = Instance.new("CylinderMesh")
2486
2487
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2488
2489
obj169.Parent = obj168
2490
2491
2492
2493
-- 170 - PointTo
2494
2495
obj170 = Instance.new("Part")
2496
2497
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2498
2499
obj170.FormFactor = 'Custom'
2500
2501
obj170.LeftSurface = 10
2502
2503
obj170.TopSurface = 10
2504
2505
obj170.RightSurface = 10
2506
2507
obj170.Material = 'SmoothPlastic'
2508
2509
obj170.Size = Vector3.new(1, 2, 1)
2510
2511
obj170.FrontSurface = 10
2512
2513
obj170.BottomSurface = 10
2514
2515
obj170.BackSurface = 10
2516
2517
obj170.Anchored = true
2518
2519
obj170.BrickColor = BrickColor.new("Black")
2520
2521
obj170.Name = "PointTo"
2522
2523
obj170.Parent = Gun
2524
2525
2526
2527
-- 171 - Mesh
2528
2529
obj171 = Instance.new("CylinderMesh")
2530
2531
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2532
2533
obj171.Parent = obj170
2534
2535
2536
2537
-- 172 - Handguard
2538
2539
obj172 = Instance.new("Part")
2540
2541
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2542
2543
obj172.FormFactor = 'Custom'
2544
2545
obj172.LeftSurface = 10
2546
2547
obj172.TopSurface = 10
2548
2549
obj172.RightSurface = 10
2550
2551
obj172.Material = 'SmoothPlastic'
2552
2553
obj172.Size = Vector3.new(1, 1, 1)
2554
2555
obj172.FrontSurface = 10
2556
2557
obj172.BottomSurface = 10
2558
2559
obj172.BackSurface = 10
2560
2561
obj172.Anchored = true
2562
2563
obj172.BrickColor = BrickColor.new("Black")
2564
2565
obj172.Name = "Handguard"
2566
2567
obj172.Parent = Gun
2568
2569
2570
2571
-- 173 - Mesh
2572
2573
obj173 = Instance.new("CylinderMesh")
2574
2575
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2576
2577
obj173.Parent = obj172
2578
2579
2580
2581
-- 174 - Handguard
2582
2583
obj174 = Instance.new("Part")
2584
2585
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2586
2587
obj174.FormFactor = 'Custom'
2588
2589
obj174.LeftSurface = 10
2590
2591
obj174.TopSurface = 10
2592
2593
obj174.RightSurface = 10
2594
2595
obj174.Material = 'SmoothPlastic'
2596
2597
obj174.Size = Vector3.new(1, 1, 1)
2598
2599
obj174.FrontSurface = 10
2600
2601
obj174.BottomSurface = 10
2602
2603
obj174.BackSurface = 10
2604
2605
obj174.Anchored = true
2606
2607
obj174.BrickColor = BrickColor.new("Black")
2608
2609
obj174.Name = "Handguard"
2610
2611
obj174.Parent = Gun
2612
2613
2614
2615
-- 175 - Mesh
2616
2617
obj175 = Instance.new("CylinderMesh")
2618
2619
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2620
2621
obj175.Parent = obj174
2622
2623
2624
2625
-- 176 - Handguard
2626
2627
obj176 = Instance.new("Part")
2628
2629
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2630
2631
obj176.FormFactor = 'Custom'
2632
2633
obj176.LeftSurface = 10
2634
2635
obj176.TopSurface = 10
2636
2637
obj176.RightSurface = 10
2638
2639
obj176.Material = 'SmoothPlastic'
2640
2641
obj176.Size = Vector3.new(1, 1, 1)
2642
2643
obj176.FrontSurface = 10
2644
2645
obj176.BottomSurface = 10
2646
2647
obj176.BackSurface = 10
2648
2649
obj176.Anchored = true
2650
2651
obj176.BrickColor = BrickColor.new("Black")
2652
2653
obj176.Name = "Handguard"
2654
2655
obj176.Parent = Gun
2656
2657
2658
2659
-- 177 - Mesh
2660
2661
obj177 = Instance.new("CylinderMesh")
2662
2663
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2664
2665
obj177.Parent = obj176
2666
2667
2668
2669
-- 178 - Handguard
2670
2671
obj178 = Instance.new("Part")
2672
2673
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2674
2675
obj178.FormFactor = 'Custom'
2676
2677
obj178.LeftSurface = 10
2678
2679
obj178.TopSurface = 10
2680
2681
obj178.RightSurface = 10
2682
2683
obj178.Material = 'SmoothPlastic'
2684
2685
obj178.Size = Vector3.new(1, 1, 1)
2686
2687
obj178.FrontSurface = 10
2688
2689
obj178.BottomSurface = 10
2690
2691
obj178.BackSurface = 10
2692
2693
obj178.Anchored = true
2694
2695
obj178.BrickColor = BrickColor.new("Black")
2696
2697
obj178.Name = "Handguard"
2698
2699
obj178.Parent = Gun
2700
2701
2702
2703
-- 179 - Mesh
2704
2705
obj179 = Instance.new("CylinderMesh")
2706
2707
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2708
2709
obj179.Parent = obj178
2710
2711
2712
2713
-- 180 - Handguard
2714
2715
obj180 = Instance.new("Part")
2716
2717
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2718
2719
obj180.FormFactor = 'Custom'
2720
2721
obj180.LeftSurface = 10
2722
2723
obj180.TopSurface = 10
2724
2725
obj180.RightSurface = 10
2726
2727
obj180.Material = 'SmoothPlastic'
2728
2729
obj180.Size = Vector3.new(2, 1, 1)
2730
2731
obj180.FrontSurface = 10
2732
2733
obj180.BottomSurface = 10
2734
2735
obj180.BackSurface = 10
2736
2737
obj180.Anchored = true
2738
2739
obj180.BrickColor = BrickColor.new("Black")
2740
2741
obj180.Name = "Handguard"
2742
2743
obj180.Parent = Gun
2744
2745
2746
2747
-- 181 - Mesh
2748
2749
obj181 = Instance.new("SpecialMesh")
2750
2751
obj181.MeshType = Enum.MeshType.Brick
2752
2753
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
2754
2755
obj181.Parent = obj180
2756
2757
2758
2759
-- 182 - Part
2760
2761
obj182 = Instance.new("Part")
2762
2763
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
2764
2765
obj182.FormFactor = 'Custom'
2766
2767
obj182.LeftSurface = 10
2768
2769
obj182.TopSurface = 10
2770
2771
obj182.RightSurface = 10
2772
2773
obj182.Material = 'SmoothPlastic'
2774
2775
obj182.Size = Vector3.new(1, 1, 1)
2776
2777
obj182.FrontSurface = 10
2778
2779
obj182.BottomSurface = 10
2780
2781
obj182.BackSurface = 10
2782
2783
obj182.Anchored = true
2784
2785
obj182.BrickColor = BrickColor.new("Black")
2786
2787
obj182.Parent = Gun
2788
2789
2790
2791
-- 183 - Mesh
2792
2793
obj183 = Instance.new("SpecialMesh")
2794
2795
obj183.MeshType = Enum.MeshType.Wedge
2796
2797
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
2798
2799
obj183.Parent = obj182
2800
2801
2802
2803
-- 184 - Grip
2804
2805
obj184 = Instance.new("Part")
2806
2807
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
2808
2809
obj184.FormFactor = 'Custom'
2810
2811
obj184.LeftSurface = 10
2812
2813
obj184.TopSurface = 10
2814
2815
obj184.RightSurface = 10
2816
2817
obj184.Material = 'SmoothPlastic'
2818
2819
obj184.Size = Vector3.new(1, 1, 1)
2820
2821
obj184.FrontSurface = 10
2822
2823
obj184.BottomSurface = 10
2824
2825
obj184.BackSurface = 10
2826
2827
obj184.Anchored = true
2828
2829
obj184.BrickColor = BrickColor.new("Black")
2830
2831
obj184.Name = "Grip"
2832
2833
obj184.Parent = Gun
2834
2835
2836
2837
-- 185 - Mesh
2838
2839
obj185 = Instance.new("CylinderMesh")
2840
2841
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
2842
2843
obj185.Parent = obj184
2844
2845
2846
2847
-- 186 - A1
2848
2849
obj186 = Instance.new("Part")
2850
2851
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
2852
2853
obj186.FormFactor = 'Custom'
2854
2855
obj186.LeftSurface = 10
2856
2857
obj186.TopSurface = 10
2858
2859
obj186.RightSurface = 10
2860
2861
obj186.Material = 'SmoothPlastic'
2862
2863
obj186.Size = Vector3.new(1, 1, 1)
2864
2865
obj186.FrontSurface = 10
2866
2867
obj186.BottomSurface = 10
2868
2869
obj186.BackSurface = 10
2870
2871
obj186.Anchored = true
2872
2873
obj186.BrickColor = BrickColor.new("Dark stone grey")
2874
2875
obj186.Name = "A1"
2876
2877
obj186.Parent = Gun
2878
2879
2880
2881
-- 187 - Mesh
2882
2883
obj187 = Instance.new("CylinderMesh")
2884
2885
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
2886
2887
obj187.Parent = obj186
2888
2889
2890
2891
-- 188 - Part
2892
2893
obj188 = Instance.new("Part")
2894
2895
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
2896
2897
obj188.FormFactor = 'Custom'
2898
2899
obj188.LeftSurface = 10
2900
2901
obj188.TopSurface = 10
2902
2903
obj188.RightSurface = 10
2904
2905
obj188.Material = 'SmoothPlastic'
2906
2907
obj188.Size = Vector3.new(1, 1, 1)
2908
2909
obj188.FrontSurface = 10
2910
2911
obj188.BottomSurface = 10
2912
2913
obj188.BackSurface = 10
2914
2915
obj188.Anchored = true
2916
2917
obj188.BrickColor = BrickColor.new("Black")
2918
2919
obj188.Parent = Gun
2920
2921
2922
2923
-- 189 - Mesh
2924
2925
obj189 = Instance.new("SpecialMesh")
2926
2927
obj189.MeshType = Enum.MeshType.Wedge
2928
2929
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
2930
2931
obj189.Parent = obj188
2932
2933
2934
2935
-- 190 - Part
2936
2937
obj190 = Instance.new("Part")
2938
2939
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2940
2941
obj190.FormFactor = 'Custom'
2942
2943
obj190.LeftSurface = 10
2944
2945
obj190.TopSurface = 10
2946
2947
obj190.RightSurface = 10
2948
2949
obj190.Material = 'SmoothPlastic'
2950
2951
obj190.Size = Vector3.new(1, 1, 1)
2952
2953
obj190.FrontSurface = 10
2954
2955
obj190.BottomSurface = 10
2956
2957
obj190.BackSurface = 10
2958
2959
obj190.Anchored = true
2960
2961
obj190.BrickColor = BrickColor.new("Dark stone grey")
2962
2963
obj190.Parent = Gun
2964
2965
2966
2967
-- 191 - Mesh
2968
2969
obj191 = Instance.new("CylinderMesh")
2970
2971
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
2972
2973
obj191.Parent = obj190
2974
2975
2976
2977
-- 192 - Part
2978
2979
obj192 = Instance.new("Part")
2980
2981
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
2982
2983
obj192.FormFactor = 'Custom'
2984
2985
obj192.LeftSurface = 10
2986
2987
obj192.TopSurface = 10
2988
2989
obj192.RightSurface = 10
2990
2991
obj192.Material = 'SmoothPlastic'
2992
2993
obj192.Size = Vector3.new(1, 1, 1)
2994
2995
obj192.FrontSurface = 10
2996
2997
obj192.BottomSurface = 10
2998
2999
obj192.BackSurface = 10
3000
3001
obj192.Anchored = true
3002
3003
obj192.BrickColor = BrickColor.new("Dark stone grey")
3004
3005
obj192.Parent = Gun
3006
3007
3008
3009
-- 193 - Mesh
3010
3011
obj193 = Instance.new("CylinderMesh")
3012
3013
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
3014
3015
obj193.Parent = obj192
3016
3017
3018
3019
-- 194 - Part
3020
3021
obj194 = Instance.new("Part")
3022
3023
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3024
3025
obj194.FormFactor = 'Custom'
3026
3027
obj194.LeftSurface = 10
3028
3029
obj194.TopSurface = 10
3030
3031
obj194.RightSurface = 10
3032
3033
obj194.Material = 'SmoothPlastic'
3034
3035
obj194.Size = Vector3.new(1, 1, 1)
3036
3037
obj194.FrontSurface = 10
3038
3039
obj194.BottomSurface = 10
3040
3041
obj194.BackSurface = 10
3042
3043
obj194.Anchored = true
3044
3045
obj194.BrickColor = BrickColor.new("Dark stone grey")
3046
3047
obj194.Parent = Gun
3048
3049
3050
3051
-- 195 - Mesh
3052
3053
obj195 = Instance.new("SpecialMesh")
3054
3055
obj195.MeshType = Enum.MeshType.Brick
3056
3057
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3058
3059
obj195.Parent = obj194
3060
3061
3062
3063
-- 196 - Part
3064
3065
obj196 = Instance.new("Part")
3066
3067
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3068
3069
obj196.FormFactor = 'Custom'
3070
3071
obj196.LeftSurface = 10
3072
3073
obj196.TopSurface = 10
3074
3075
obj196.RightSurface = 10
3076
3077
obj196.Material = 'SmoothPlastic'
3078
3079
obj196.Size = Vector3.new(1, 1, 1)
3080
3081
obj196.FrontSurface = 10
3082
3083
obj196.BottomSurface = 10
3084
3085
obj196.BackSurface = 10
3086
3087
obj196.Anchored = true
3088
3089
obj196.BrickColor = BrickColor.new("Black")
3090
3091
obj196.Parent = Gun
3092
3093
3094
3095
-- 197 - Mesh
3096
3097
obj197 = Instance.new("SpecialMesh")
3098
3099
obj197.MeshType = Enum.MeshType.Brick
3100
3101
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3102
3103
obj197.Parent = obj196
3104
3105
3106
3107
-- 198 - Part
3108
3109
obj198 = Instance.new("Part")
3110
3111
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3112
3113
obj198.FormFactor = 'Custom'
3114
3115
obj198.LeftSurface = 10
3116
3117
obj198.TopSurface = 10
3118
3119
obj198.RightSurface = 10
3120
3121
obj198.Material = 'SmoothPlastic'
3122
3123
obj198.Size = Vector3.new(1, 1, 1)
3124
3125
obj198.FrontSurface = 10
3126
3127
obj198.BottomSurface = 10
3128
3129
obj198.BackSurface = 10
3130
3131
obj198.Anchored = true
3132
3133
obj198.BrickColor = BrickColor.new("Dark stone grey")
3134
3135
obj198.Parent = Gun
3136
3137
3138
3139
-- 199 - Mesh
3140
3141
obj199 = Instance.new("SpecialMesh")
3142
3143
obj199.MeshType = Enum.MeshType.Wedge
3144
3145
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3146
3147
obj199.Parent = obj198
3148
3149
3150
3151
-- 200 - Part
3152
3153
obj200 = Instance.new("Part")
3154
3155
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3156
3157
obj200.FormFactor = 'Custom'
3158
3159
obj200.LeftSurface = 10
3160
3161
obj200.TopSurface = 10
3162
3163
obj200.RightSurface = 10
3164
3165
obj200.Material = 'SmoothPlastic'
3166
3167
obj200.Size = Vector3.new(1, 1, 1)
3168
3169
obj200.FrontSurface = 10
3170
3171
obj200.BottomSurface = 10
3172
3173
obj200.BackSurface = 10
3174
3175
obj200.Anchored = true
3176
3177
obj200.BrickColor = BrickColor.new("Black")
3178
3179
obj200.Parent = Gun
3180
3181
3182
3183
-- 201 - Mesh
3184
3185
obj201 = Instance.new("SpecialMesh")
3186
3187
obj201.MeshType = Enum.MeshType.Sphere
3188
3189
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3190
3191
obj201.Parent = obj200
3192
3193
3194
3195
-- 202 - Part
3196
3197
obj202 = Instance.new("Part")
3198
3199
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3200
3201
obj202.FormFactor = 'Custom'
3202
3203
obj202.LeftSurface = 10
3204
3205
obj202.TopSurface = 10
3206
3207
obj202.RightSurface = 10
3208
3209
obj202.Material = 'SmoothPlastic'
3210
3211
obj202.Size = Vector3.new(1, 1, 1)
3212
3213
obj202.FrontSurface = 10
3214
3215
obj202.BottomSurface = 10
3216
3217
obj202.BackSurface = 10
3218
3219
obj202.Anchored = true
3220
3221
obj202.BrickColor = BrickColor.new("Dark stone grey")
3222
3223
obj202.Parent = Gun
3224
3225
3226
3227
-- 203 - Mesh
3228
3229
obj203 = Instance.new("SpecialMesh")
3230
3231
obj203.MeshType = Enum.MeshType.Wedge
3232
3233
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3234
3235
obj203.Parent = obj202
3236
3237
3238
3239
-- 204 - Part
3240
3241
obj204 = Instance.new("Part")
3242
3243
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3244
3245
obj204.FormFactor = 'Custom'
3246
3247
obj204.LeftSurface = 10
3248
3249
obj204.TopSurface = 10
3250
3251
obj204.RightSurface = 10
3252
3253
obj204.Material = 'SmoothPlastic'
3254
3255
obj204.Size = Vector3.new(1, 1, 1)
3256
3257
obj204.FrontSurface = 10
3258
3259
obj204.BottomSurface = 10
3260
3261
obj204.BackSurface = 10
3262
3263
obj204.Anchored = true
3264
3265
obj204.BrickColor = BrickColor.new("Dark stone grey")
3266
3267
obj204.Parent = Gun
3268
3269
3270
3271
-- 205 - Mesh
3272
3273
obj205 = Instance.new("SpecialMesh")
3274
3275
obj205.MeshType = Enum.MeshType.Brick
3276
3277
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3278
3279
obj205.Parent = obj204
3280
3281
3282
3283
-- 206 - Part
3284
3285
obj206 = Instance.new("Part")
3286
3287
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3288
3289
obj206.FormFactor = 'Custom'
3290
3291
obj206.LeftSurface = 10
3292
3293
obj206.TopSurface = 10
3294
3295
obj206.RightSurface = 10
3296
3297
obj206.Material = 'SmoothPlastic'
3298
3299
obj206.Size = Vector3.new(1, 1, 1)
3300
3301
obj206.FrontSurface = 10
3302
3303
obj206.BottomSurface = 10
3304
3305
obj206.BackSurface = 10
3306
3307
obj206.Anchored = true
3308
3309
obj206.BrickColor = BrickColor.new("Dark stone grey")
3310
3311
obj206.Parent = Gun
3312
3313
3314
3315
-- 207 - Mesh
3316
3317
obj207 = Instance.new("SpecialMesh")
3318
3319
obj207.MeshType = Enum.MeshType.Brick
3320
3321
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3322
3323
obj207.Parent = obj206
3324
3325
3326
3327
-- 208 - Part
3328
3329
obj208 = Instance.new("Part")
3330
3331
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3332
3333
obj208.FormFactor = 'Custom'
3334
3335
obj208.LeftSurface = 10
3336
3337
obj208.TopSurface = 10
3338
3339
obj208.RightSurface = 10
3340
3341
obj208.Material = 'SmoothPlastic'
3342
3343
obj208.Size = Vector3.new(1, 1, 1)
3344
3345
obj208.FrontSurface = 10
3346
3347
obj208.BottomSurface = 10
3348
3349
obj208.BackSurface = 10
3350
3351
obj208.Anchored = true
3352
3353
obj208.BrickColor = BrickColor.new("Black")
3354
3355
obj208.Parent = Gun
3356
3357
3358
3359
-- 209 - Mesh
3360
3361
obj209 = Instance.new("SpecialMesh")
3362
3363
obj209.MeshType = Enum.MeshType.Brick
3364
3365
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3366
3367
obj209.Parent = obj208
3368
3369
3370
3371
-- 210 - Part
3372
3373
obj210 = Instance.new("Part")
3374
3375
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3376
3377
obj210.FormFactor = 'Custom'
3378
3379
obj210.LeftSurface = 10
3380
3381
obj210.TopSurface = 10
3382
3383
obj210.RightSurface = 10
3384
3385
obj210.Material = 'SmoothPlastic'
3386
3387
obj210.Size = Vector3.new(1, 1, 1)
3388
3389
obj210.FrontSurface = 10
3390
3391
obj210.BottomSurface = 10
3392
3393
obj210.BackSurface = 10
3394
3395
obj210.Anchored = true
3396
3397
obj210.BrickColor = BrickColor.new("Black")
3398
3399
obj210.Parent = Gun
3400
3401
3402
3403
-- 211 - Mesh
3404
3405
obj211 = Instance.new("SpecialMesh")
3406
3407
obj211.MeshType = Enum.MeshType.Brick
3408
3409
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3410
3411
obj211.Parent = obj210
3412
3413
3414
3415
-- 212 - Part
3416
3417
obj212 = Instance.new("Part")
3418
3419
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3420
3421
obj212.FormFactor = 'Custom'
3422
3423
obj212.LeftSurface = 10
3424
3425
obj212.TopSurface = 10
3426
3427
obj212.RightSurface = 10
3428
3429
obj212.Material = 'SmoothPlastic'
3430
3431
obj212.Size = Vector3.new(1, 1, 1)
3432
3433
obj212.FrontSurface = 10
3434
3435
obj212.BottomSurface = 10
3436
3437
obj212.BackSurface = 10
3438
3439
obj212.Anchored = true
3440
3441
obj212.BrickColor = BrickColor.new("Dark stone grey")
3442
3443
obj212.Parent = Gun
3444
3445
3446
3447
-- 213 - Mesh
3448
3449
obj213 = Instance.new("CylinderMesh")
3450
3451
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3452
3453
obj213.Parent = obj212
3454
3455
3456
3457
-- 214 - CenterWeld
3458
3459
obj214 = Instance.new("Part")
3460
3461
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3462
3463
obj214.FormFactor = 'Custom'
3464
3465
obj214.LeftSurface = 10
3466
3467
obj214.TopSurface = 10
3468
3469
obj214.RightSurface = 10
3470
3471
obj214.Material = 'SmoothPlastic'
3472
3473
obj214.Size = Vector3.new(1, 1, 1)
3474
3475
obj214.FrontSurface = 10
3476
3477
obj214.BottomSurface = 10
3478
3479
obj214.BackSurface = 10
3480
3481
obj214.Anchored = true
3482
3483
obj214.BrickColor = BrickColor.new("Black")
3484
3485
obj214.Name = "CenterWeld"
3486
3487
obj214.Parent = Gun
3488
3489
3490
3491
-- 215 - Mesh
3492
3493
obj215 = Instance.new("CylinderMesh")
3494
3495
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3496
3497
obj215.Parent = obj214
3498
3499
3500
3501
-- 216 - Part
3502
3503
obj216 = Instance.new("Part")
3504
3505
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3506
3507
obj216.FormFactor = 'Custom'
3508
3509
obj216.LeftSurface = 10
3510
3511
obj216.TopSurface = 10
3512
3513
obj216.RightSurface = 10
3514
3515
obj216.Material = 'SmoothPlastic'
3516
3517
obj216.Size = Vector3.new(1, 1, 1)
3518
3519
obj216.FrontSurface = 10
3520
3521
obj216.BottomSurface = 10
3522
3523
obj216.BackSurface = 10
3524
3525
obj216.Anchored = true
3526
3527
obj216.BrickColor = BrickColor.new("Black")
3528
3529
obj216.Parent = Gun
3530
3531
3532
3533
-- 217 - Mesh
3534
3535
obj217 = Instance.new("SpecialMesh")
3536
3537
obj217.MeshType = Enum.MeshType.Brick
3538
3539
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3540
3541
obj217.Parent = obj216
3542
3543
3544
3545
-- 218 - Part
3546
3547
obj218 = Instance.new("Part")
3548
3549
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3550
3551
obj218.FormFactor = 'Custom'
3552
3553
obj218.LeftSurface = 10
3554
3555
obj218.TopSurface = 10
3556
3557
obj218.RightSurface = 10
3558
3559
obj218.Material = 'SmoothPlastic'
3560
3561
obj218.Size = Vector3.new(1, 1, 1)
3562
3563
obj218.FrontSurface = 10
3564
3565
obj218.BottomSurface = 10
3566
3567
obj218.BackSurface = 10
3568
3569
obj218.Anchored = true
3570
3571
obj218.Parent = Gun
3572
3573
3574
3575
-- 219 - Mesh
3576
3577
obj219 = Instance.new("SpecialMesh")
3578
3579
obj219.MeshType = Enum.MeshType.Wedge
3580
3581
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3582
3583
obj219.Parent = obj218
3584
3585
3586
3587
-- 220 - Part
3588
3589
obj220 = Instance.new("Part")
3590
3591
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3592
3593
obj220.FormFactor = 'Custom'
3594
3595
obj220.LeftSurface = 10
3596
3597
obj220.TopSurface = 10
3598
3599
obj220.RightSurface = 10
3600
3601
obj220.Material = 'SmoothPlastic'
3602
3603
obj220.Size = Vector3.new(1, 1, 1)
3604
3605
obj220.FrontSurface = 10
3606
3607
obj220.BottomSurface = 10
3608
3609
obj220.BackSurface = 10
3610
3611
obj220.Anchored = true
3612
3613
obj220.BrickColor = BrickColor.new("Dark stone grey")
3614
3615
obj220.Parent = Gun
3616
3617
3618
3619
-- 221 - Mesh
3620
3621
obj221 = Instance.new("CylinderMesh")
3622
3623
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3624
3625
obj221.Parent = obj220
3626
3627
3628
3629
-- 222 - Part
3630
3631
obj222 = Instance.new("Part")
3632
3633
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3634
3635
obj222.FormFactor = 'Custom'
3636
3637
obj222.LeftSurface = 10
3638
3639
obj222.TopSurface = 10
3640
3641
obj222.RightSurface = 10
3642
3643
obj222.Material = 'SmoothPlastic'
3644
3645
obj222.Size = Vector3.new(1, 1, 1)
3646
3647
obj222.FrontSurface = 10
3648
3649
obj222.BottomSurface = 10
3650
3651
obj222.BackSurface = 10
3652
3653
obj222.Anchored = true
3654
3655
obj222.BrickColor = BrickColor.new("Black")
3656
3657
obj222.Parent = Gun
3658
3659
3660
3661
-- 223 - Mesh
3662
3663
obj223 = Instance.new("SpecialMesh")
3664
3665
obj223.MeshType = Enum.MeshType.Brick
3666
3667
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3668
3669
obj223.Parent = obj222
3670
3671
3672
3673
-- 224 - Part
3674
3675
obj224 = Instance.new("Part")
3676
3677
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3678
3679
obj224.FormFactor = 'Custom'
3680
3681
obj224.LeftSurface = 10
3682
3683
obj224.TopSurface = 10
3684
3685
obj224.RightSurface = 10
3686
3687
obj224.Material = 'SmoothPlastic'
3688
3689
obj224.Size = Vector3.new(1, 1, 1)
3690
3691
obj224.FrontSurface = 10
3692
3693
obj224.BottomSurface = 10
3694
3695
obj224.BackSurface = 10
3696
3697
obj224.Anchored = true
3698
3699
obj224.BrickColor = BrickColor.new("Black")
3700
3701
obj224.Parent = Gun
3702
3703
3704
3705
-- 225 - Mesh
3706
3707
obj225 = Instance.new("SpecialMesh")
3708
3709
obj225.MeshType = Enum.MeshType.Wedge
3710
3711
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
3712
3713
obj225.Parent = obj224
3714
3715
3716
3717
-- 226 - Part
3718
3719
obj226 = Instance.new("Part")
3720
3721
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
3722
3723
obj226.FormFactor = 'Custom'
3724
3725
obj226.LeftSurface = 10
3726
3727
obj226.TopSurface = 10
3728
3729
obj226.RightSurface = 10
3730
3731
obj226.Material = 'SmoothPlastic'
3732
3733
obj226.Size = Vector3.new(1, 1, 1)
3734
3735
obj226.FrontSurface = 10
3736
3737
obj226.BottomSurface = 10
3738
3739
obj226.BackSurface = 10
3740
3741
obj226.Anchored = true
3742
3743
obj226.BrickColor = BrickColor.new("Black")
3744
3745
obj226.Parent = Gun
3746
3747
3748
3749
-- 227 - Mesh
3750
3751
obj227 = Instance.new("SpecialMesh")
3752
3753
obj227.MeshType = Enum.MeshType.Brick
3754
3755
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3756
3757
obj227.Parent = obj226
3758
3759
3760
3761
-- 228 - Part
3762
3763
obj228 = Instance.new("Part")
3764
3765
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3766
3767
obj228.FormFactor = 'Custom'
3768
3769
obj228.LeftSurface = 10
3770
3771
obj228.TopSurface = 10
3772
3773
obj228.RightSurface = 10
3774
3775
obj228.Material = 'SmoothPlastic'
3776
3777
obj228.Size = Vector3.new(1, 1, 1)
3778
3779
obj228.FrontSurface = 10
3780
3781
obj228.BottomSurface = 10
3782
3783
obj228.BackSurface = 10
3784
3785
obj228.Anchored = true
3786
3787
obj228.BrickColor = BrickColor.new("Dark stone grey")
3788
3789
obj228.Parent = Gun
3790
3791
3792
3793
-- 229 - Mesh
3794
3795
obj229 = Instance.new("SpecialMesh")
3796
3797
obj229.MeshType = Enum.MeshType.Brick
3798
3799
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
3800
3801
obj229.Parent = obj228
3802
3803
3804
3805
-- 230 - Part
3806
3807
obj230 = Instance.new("Part")
3808
3809
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3810
3811
obj230.FormFactor = 'Custom'
3812
3813
obj230.LeftSurface = 10
3814
3815
obj230.TopSurface = 10
3816
3817
obj230.RightSurface = 10
3818
3819
obj230.Material = 'SmoothPlastic'
3820
3821
obj230.Size = Vector3.new(1, 1, 1)
3822
3823
obj230.FrontSurface = 10
3824
3825
obj230.BottomSurface = 10
3826
3827
obj230.BackSurface = 10
3828
3829
obj230.Anchored = true
3830
3831
obj230.BrickColor = BrickColor.new("Black")
3832
3833
obj230.Parent = Gun
3834
3835
3836
3837
-- 231 - Mesh
3838
3839
obj231 = Instance.new("SpecialMesh")
3840
3841
obj231.MeshType = Enum.MeshType.Brick
3842
3843
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
3844
3845
obj231.Parent = obj230
3846
3847
3848
3849
-- 232 - Part
3850
3851
obj232 = Instance.new("Part")
3852
3853
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3854
3855
obj232.FormFactor = 'Custom'
3856
3857
obj232.LeftSurface = 10
3858
3859
obj232.TopSurface = 10
3860
3861
obj232.RightSurface = 10
3862
3863
obj232.Material = 'SmoothPlastic'
3864
3865
obj232.Size = Vector3.new(1, 1, 1)
3866
3867
obj232.FrontSurface = 10
3868
3869
obj232.BottomSurface = 10
3870
3871
obj232.BackSurface = 10
3872
3873
obj232.Anchored = true
3874
3875
obj232.BrickColor = BrickColor.new("Black")
3876
3877
obj232.Parent = Gun
3878
3879
3880
3881
-- 233 - Mesh
3882
3883
obj233 = Instance.new("CylinderMesh")
3884
3885
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
3886
3887
obj233.Parent = obj232
3888
3889
3890
3891
-- 234 - Part
3892
3893
obj234 = Instance.new("Part")
3894
3895
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3896
3897
obj234.FormFactor = 'Custom'
3898
3899
obj234.LeftSurface = 10
3900
3901
obj234.TopSurface = 10
3902
3903
obj234.RightSurface = 10
3904
3905
obj234.Material = 'SmoothPlastic'
3906
3907
obj234.Size = Vector3.new(1, 1, 1)
3908
3909
obj234.FrontSurface = 10
3910
3911
obj234.BottomSurface = 10
3912
3913
obj234.BackSurface = 10
3914
3915
obj234.Anchored = true
3916
3917
obj234.BrickColor = BrickColor.new("Dark stone grey")
3918
3919
obj234.Parent = Gun
3920
3921
3922
3923
-- 235 - Mesh
3924
3925
obj235 = Instance.new("SpecialMesh")
3926
3927
obj235.MeshType = Enum.MeshType.Brick
3928
3929
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3930
3931
obj235.Parent = obj234
3932
3933
3934
3935
-- 236 - Part
3936
3937
obj236 = Instance.new("Part")
3938
3939
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
3940
3941
obj236.FormFactor = 'Custom'
3942
3943
obj236.LeftSurface = 10
3944
3945
obj236.TopSurface = 10
3946
3947
obj236.RightSurface = 10
3948
3949
obj236.Material = 'SmoothPlastic'
3950
3951
obj236.Size = Vector3.new(1, 1, 1)
3952
3953
obj236.FrontSurface = 10
3954
3955
obj236.BottomSurface = 10
3956
3957
obj236.BackSurface = 10
3958
3959
obj236.Anchored = true
3960
3961
obj236.BrickColor = BrickColor.new("Dark stone grey")
3962
3963
obj236.Parent = Gun
3964
3965
3966
3967
-- 237 - Mesh
3968
3969
obj237 = Instance.new("CylinderMesh")
3970
3971
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
3972
3973
obj237.Parent = obj236
3974
3975
3976
3977
-- 238 - Part
3978
3979
obj238 = Instance.new("Part")
3980
3981
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
3982
3983
obj238.FormFactor = 'Custom'
3984
3985
obj238.LeftSurface = 10
3986
3987
obj238.TopSurface = 10
3988
3989
obj238.RightSurface = 10
3990
3991
obj238.Material = 'SmoothPlastic'
3992
3993
obj238.Size = Vector3.new(1, 1, 1)
3994
3995
obj238.FrontSurface = 10
3996
3997
obj238.BottomSurface = 10
3998
3999
obj238.BackSurface = 10
4000
4001
obj238.Anchored = true
4002
4003
obj238.BrickColor = BrickColor.new("Dark stone grey")
4004
4005
obj238.Parent = Gun
4006
4007
4008
4009
-- 239 - Mesh
4010
4011
obj239 = Instance.new("SpecialMesh")
4012
4013
obj239.MeshType = Enum.MeshType.Wedge
4014
4015
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
4016
4017
obj239.Parent = obj238
4018
4019
4020
4021
-- 240 - Part
4022
4023
obj240 = Instance.new("Part")
4024
4025
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4026
4027
obj240.FormFactor = 'Custom'
4028
4029
obj240.LeftSurface = 10
4030
4031
obj240.TopSurface = 10
4032
4033
obj240.RightSurface = 10
4034
4035
obj240.Material = 'SmoothPlastic'
4036
4037
obj240.Size = Vector3.new(1, 1, 1)
4038
4039
obj240.FrontSurface = 10
4040
4041
obj240.BottomSurface = 10
4042
4043
obj240.BackSurface = 10
4044
4045
obj240.Anchored = true
4046
4047
obj240.BrickColor = BrickColor.new("Black")
4048
4049
obj240.Parent = Gun
4050
4051
4052
4053
-- 241 - Mesh
4054
4055
obj241 = Instance.new("CylinderMesh")
4056
4057
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
4058
4059
obj241.Parent = obj240
4060
4061
4062
4063
-- 242 - Part
4064
4065
obj242 = Instance.new("Part")
4066
4067
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4068
4069
obj242.FormFactor = 'Custom'
4070
4071
obj242.LeftSurface = 10
4072
4073
obj242.TopSurface = 10
4074
4075
obj242.RightSurface = 10
4076
4077
obj242.Material = 'SmoothPlastic'
4078
4079
obj242.Size = Vector3.new(1, 1, 1)
4080
4081
obj242.FrontSurface = 10
4082
4083
obj242.BottomSurface = 10
4084
4085
obj242.BackSurface = 10
4086
4087
obj242.Anchored = true
4088
4089
obj242.BrickColor = BrickColor.new("Black")
4090
4091
obj242.Parent = Gun
4092
4093
4094
4095
-- 243 - Mesh
4096
4097
obj243 = Instance.new("SpecialMesh")
4098
4099
obj243.MeshType = Enum.MeshType.Brick
4100
4101
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4102
4103
obj243.Parent = obj242
4104
4105
4106
4107
-- 244 - Part
4108
4109
obj244 = Instance.new("Part")
4110
4111
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4112
4113
obj244.FormFactor = 'Custom'
4114
4115
obj244.LeftSurface = 10
4116
4117
obj244.TopSurface = 10
4118
4119
obj244.RightSurface = 10
4120
4121
obj244.Material = 'SmoothPlastic'
4122
4123
obj244.Size = Vector3.new(1, 1, 1)
4124
4125
obj244.FrontSurface = 10
4126
4127
obj244.BottomSurface = 10
4128
4129
obj244.BackSurface = 10
4130
4131
obj244.Anchored = true
4132
4133
obj244.BrickColor = BrickColor.new("Dark stone grey")
4134
4135
obj244.Parent = Gun
4136
4137
4138
4139
-- 245 - Mesh
4140
4141
obj245 = Instance.new("SpecialMesh")
4142
4143
obj245.MeshType = Enum.MeshType.Brick
4144
4145
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4146
4147
obj245.Parent = obj244
4148
4149
4150
4151
-- 246 - Part
4152
4153
obj246 = Instance.new("Part")
4154
4155
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4156
4157
obj246.FormFactor = 'Custom'
4158
4159
obj246.LeftSurface = 10
4160
4161
obj246.TopSurface = 10
4162
4163
obj246.RightSurface = 10
4164
4165
obj246.Material = 'SmoothPlastic'
4166
4167
obj246.Size = Vector3.new(1, 1, 1)
4168
4169
obj246.FrontSurface = 10
4170
4171
obj246.BottomSurface = 10
4172
4173
obj246.BackSurface = 10
4174
4175
obj246.Anchored = true
4176
4177
obj246.BrickColor = BrickColor.new("Black")
4178
4179
obj246.Parent = Gun
4180
4181
4182
4183
-- 247 - Mesh
4184
4185
obj247 = Instance.new("CylinderMesh")
4186
4187
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4188
4189
obj247.Parent = obj246
4190
4191
4192
4193
-- 248 - Part
4194
4195
obj248 = Instance.new("Part")
4196
4197
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4198
4199
obj248.FormFactor = 'Custom'
4200
4201
obj248.LeftSurface = 10
4202
4203
obj248.TopSurface = 10
4204
4205
obj248.RightSurface = 10
4206
4207
obj248.Material = 'SmoothPlastic'
4208
4209
obj248.Size = Vector3.new(1, 1, 1)
4210
4211
obj248.FrontSurface = 10
4212
4213
obj248.BottomSurface = 10
4214
4215
obj248.BackSurface = 10
4216
4217
obj248.Anchored = true
4218
4219
obj248.BrickColor = BrickColor.new("Black")
4220
4221
obj248.Parent = Gun
4222
4223
4224
4225
-- 249 - Mesh
4226
4227
obj249 = Instance.new("SpecialMesh")
4228
4229
obj249.MeshType = Enum.MeshType.Sphere
4230
4231
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4232
4233
obj249.Parent = obj248
4234
4235
4236
4237
-- 250 - Part
4238
4239
obj250 = Instance.new("Part")
4240
4241
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4242
4243
obj250.FormFactor = 'Custom'
4244
4245
obj250.LeftSurface = 10
4246
4247
obj250.TopSurface = 10
4248
4249
obj250.RightSurface = 10
4250
4251
obj250.Material = 'SmoothPlastic'
4252
4253
obj250.Size = Vector3.new(1, 1, 1)
4254
4255
obj250.FrontSurface = 10
4256
4257
obj250.BottomSurface = 10
4258
4259
obj250.BackSurface = 10
4260
4261
obj250.Anchored = true
4262
4263
obj250.BrickColor = BrickColor.new("Black")
4264
4265
obj250.Parent = Gun
4266
4267
4268
4269
-- 251 - Mesh
4270
4271
obj251 = Instance.new("SpecialMesh")
4272
4273
obj251.MeshType = Enum.MeshType.Wedge
4274
4275
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4276
4277
obj251.Parent = obj250
4278
4279
4280
4281
-- 252 - Part
4282
4283
obj252 = Instance.new("Part")
4284
4285
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4286
4287
obj252.FormFactor = 'Custom'
4288
4289
obj252.LeftSurface = 10
4290
4291
obj252.TopSurface = 10
4292
4293
obj252.RightSurface = 10
4294
4295
obj252.Material = 'SmoothPlastic'
4296
4297
obj252.Size = Vector3.new(1, 1, 1)
4298
4299
obj252.FrontSurface = 10
4300
4301
obj252.BottomSurface = 10
4302
4303
obj252.BackSurface = 10
4304
4305
obj252.Anchored = true
4306
4307
obj252.BrickColor = BrickColor.new("Black")
4308
4309
obj252.Parent = Gun
4310
4311
4312
4313
-- 253 - Mesh
4314
4315
obj253 = Instance.new("SpecialMesh")
4316
4317
obj253.MeshType = Enum.MeshType.Brick
4318
4319
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4320
4321
obj253.Parent = obj252
4322
4323
4324
4325
-- 254 - Part
4326
4327
obj254 = Instance.new("Part")
4328
4329
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4330
4331
obj254.FormFactor = 'Custom'
4332
4333
obj254.LeftSurface = 10
4334
4335
obj254.TopSurface = 10
4336
4337
obj254.RightSurface = 10
4338
4339
obj254.Material = 'SmoothPlastic'
4340
4341
obj254.Size = Vector3.new(1, 1, 1)
4342
4343
obj254.FrontSurface = 10
4344
4345
obj254.BottomSurface = 10
4346
4347
obj254.BackSurface = 10
4348
4349
obj254.Anchored = true
4350
4351
obj254.BrickColor = BrickColor.new("Dark stone grey")
4352
4353
obj254.Parent = Gun
4354
4355
4356
4357
-- 255 - Mesh
4358
4359
obj255 = Instance.new("CylinderMesh")
4360
4361
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4362
4363
obj255.Parent = obj254
4364
4365
4366
4367
-- 256 - Part
4368
4369
obj256 = Instance.new("Part")
4370
4371
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4372
4373
obj256.FormFactor = 'Custom'
4374
4375
obj256.LeftSurface = 10
4376
4377
obj256.TopSurface = 10
4378
4379
obj256.RightSurface = 10
4380
4381
obj256.Material = 'SmoothPlastic'
4382
4383
obj256.Size = Vector3.new(1, 1, 1)
4384
4385
obj256.FrontSurface = 10
4386
4387
obj256.BottomSurface = 10
4388
4389
obj256.BackSurface = 10
4390
4391
obj256.Anchored = true
4392
4393
obj256.BrickColor = BrickColor.new("Dark stone grey")
4394
4395
obj256.Parent = Gun
4396
4397
4398
4399
-- 257 - Mesh
4400
4401
obj257 = Instance.new("CylinderMesh")
4402
4403
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4404
4405
obj257.Parent = obj256
4406
4407
4408
4409
-- 258 - Part
4410
4411
obj258 = Instance.new("Part")
4412
4413
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4414
4415
obj258.FormFactor = 'Custom'
4416
4417
obj258.LeftSurface = 10
4418
4419
obj258.TopSurface = 10
4420
4421
obj258.RightSurface = 10
4422
4423
obj258.Material = 'SmoothPlastic'
4424
4425
obj258.Size = Vector3.new(1, 1, 1)
4426
4427
obj258.FrontSurface = 10
4428
4429
obj258.BottomSurface = 10
4430
4431
obj258.BackSurface = 10
4432
4433
obj258.Anchored = true
4434
4435
obj258.BrickColor = BrickColor.new("Dark stone grey")
4436
4437
obj258.Parent = Gun
4438
4439
4440
4441
-- 259 - Mesh
4442
4443
obj259 = Instance.new("SpecialMesh")
4444
4445
obj259.MeshType = Enum.MeshType.Brick
4446
4447
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4448
4449
obj259.Parent = obj258
4450
4451
4452
4453
-- 260 - Part
4454
4455
obj260 = Instance.new("Part")
4456
4457
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4458
4459
obj260.FormFactor = 'Custom'
4460
4461
obj260.LeftSurface = 10
4462
4463
obj260.TopSurface = 10
4464
4465
obj260.RightSurface = 10
4466
4467
obj260.Material = 'SmoothPlastic'
4468
4469
obj260.Size = Vector3.new(1, 1, 1)
4470
4471
obj260.FrontSurface = 10
4472
4473
obj260.BottomSurface = 10
4474
4475
obj260.BackSurface = 10
4476
4477
obj260.Anchored = true
4478
4479
obj260.BrickColor = BrickColor.new("Black")
4480
4481
obj260.Parent = Gun
4482
4483
4484
4485
-- 261 - Mesh
4486
4487
obj261 = Instance.new("CylinderMesh")
4488
4489
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4490
4491
obj261.Parent = obj260
4492
4493
4494
4495
-- 262 - Part
4496
4497
obj262 = Instance.new("Part")
4498
4499
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4500
4501
obj262.FormFactor = 'Custom'
4502
4503
obj262.LeftSurface = 10
4504
4505
obj262.TopSurface = 10
4506
4507
obj262.RightSurface = 10
4508
4509
obj262.Material = 'SmoothPlastic'
4510
4511
obj262.Size = Vector3.new(1, 1, 1)
4512
4513
obj262.FrontSurface = 10
4514
4515
obj262.BottomSurface = 10
4516
4517
obj262.BackSurface = 10
4518
4519
obj262.Anchored = true
4520
4521
obj262.BrickColor = BrickColor.new("Dark stone grey")
4522
4523
obj262.Parent = Gun
4524
4525
4526
4527
-- 263 - Mesh
4528
4529
obj263 = Instance.new("SpecialMesh")
4530
4531
obj263.MeshType = Enum.MeshType.Wedge
4532
4533
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4534
4535
obj263.Parent = obj262
4536
4537
4538
4539
-- 264 - Part
4540
4541
obj264 = Instance.new("Part")
4542
4543
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4544
4545
obj264.FormFactor = 'Custom'
4546
4547
obj264.LeftSurface = 10
4548
4549
obj264.TopSurface = 10
4550
4551
obj264.RightSurface = 10
4552
4553
obj264.Material = 'SmoothPlastic'
4554
4555
obj264.Size = Vector3.new(1, 1, 1)
4556
4557
obj264.FrontSurface = 10
4558
4559
obj264.BottomSurface = 10
4560
4561
obj264.BackSurface = 10
4562
4563
obj264.Anchored = true
4564
4565
obj264.BrickColor = BrickColor.new("Dark stone grey")
4566
4567
obj264.Parent = Gun
4568
4569
4570
4571
-- 265 - Mesh
4572
4573
obj265 = Instance.new("SpecialMesh")
4574
4575
obj265.MeshType = Enum.MeshType.Brick
4576
4577
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4578
4579
obj265.Parent = obj264
4580
4581
4582
4583
-- 266 - Part
4584
4585
obj266 = Instance.new("Part")
4586
4587
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4588
4589
obj266.FormFactor = 'Custom'
4590
4591
obj266.LeftSurface = 10
4592
4593
obj266.TopSurface = 10
4594
4595
obj266.RightSurface = 10
4596
4597
obj266.Material = 'SmoothPlastic'
4598
4599
obj266.Size = Vector3.new(1, 1, 1)
4600
4601
obj266.FrontSurface = 10
4602
4603
obj266.BottomSurface = 10
4604
4605
obj266.BackSurface = 10
4606
4607
obj266.Anchored = true
4608
4609
obj266.BrickColor = BrickColor.new("Dark stone grey")
4610
4611
obj266.Parent = Gun
4612
4613
4614
4615
-- 267 - Mesh
4616
4617
obj267 = Instance.new("SpecialMesh")
4618
4619
obj267.MeshType = Enum.MeshType.Brick
4620
4621
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4622
4623
obj267.Parent = obj266
4624
4625
4626
4627
-- 268 - Part
4628
4629
obj268 = Instance.new("Part")
4630
4631
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4632
4633
obj268.FormFactor = 'Custom'
4634
4635
obj268.LeftSurface = 10
4636
4637
obj268.TopSurface = 10
4638
4639
obj268.RightSurface = 10
4640
4641
obj268.Material = 'SmoothPlastic'
4642
4643
obj268.Size = Vector3.new(1, 1, 1)
4644
4645
obj268.FrontSurface = 10
4646
4647
obj268.BottomSurface = 10
4648
4649
obj268.BackSurface = 10
4650
4651
obj268.Anchored = true
4652
4653
obj268.BrickColor = BrickColor.new("Black")
4654
4655
obj268.Parent = Gun
4656
4657
4658
4659
-- 269 - Mesh
4660
4661
obj269 = Instance.new("CylinderMesh")
4662
4663
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4664
4665
obj269.Parent = obj268
4666
4667
4668
4669
-- 270 - Part
4670
4671
obj270 = Instance.new("Part")
4672
4673
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4674
4675
obj270.FormFactor = 'Custom'
4676
4677
obj270.LeftSurface = 10
4678
4679
obj270.TopSurface = 10
4680
4681
obj270.RightSurface = 10
4682
4683
obj270.Material = 'SmoothPlastic'
4684
4685
obj270.Size = Vector3.new(1, 1, 1)
4686
4687
obj270.FrontSurface = 10
4688
4689
obj270.BottomSurface = 10
4690
4691
obj270.BackSurface = 10
4692
4693
obj270.Anchored = true
4694
4695
obj270.BrickColor = BrickColor.new("Black")
4696
4697
obj270.Parent = Gun
4698
4699
4700
4701
-- 271 - Mesh
4702
4703
obj271 = Instance.new("SpecialMesh")
4704
4705
obj271.MeshType = Enum.MeshType.Wedge
4706
4707
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4708
4709
obj271.Parent = obj270
4710
4711
4712
4713
-- 272 - Part
4714
4715
obj272 = Instance.new("Part")
4716
4717
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4718
4719
obj272.FormFactor = 'Custom'
4720
4721
obj272.LeftSurface = 10
4722
4723
obj272.TopSurface = 10
4724
4725
obj272.RightSurface = 10
4726
4727
obj272.Material = 'SmoothPlastic'
4728
4729
obj272.Size = Vector3.new(1, 1, 1)
4730
4731
obj272.FrontSurface = 10
4732
4733
obj272.BottomSurface = 10
4734
4735
obj272.BackSurface = 10
4736
4737
obj272.Anchored = true
4738
4739
obj272.BrickColor = BrickColor.new("Dark stone grey")
4740
4741
obj272.Parent = Gun
4742
4743
4744
4745
-- 273 - Mesh
4746
4747
obj273 = Instance.new("SpecialMesh")
4748
4749
obj273.MeshType = Enum.MeshType.Wedge
4750
4751
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
4752
4753
obj273.Parent = obj272
4754
4755
4756
4757
-- 274 - Part
4758
4759
obj274 = Instance.new("Part")
4760
4761
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
4762
4763
obj274.FormFactor = 'Custom'
4764
4765
obj274.LeftSurface = 10
4766
4767
obj274.TopSurface = 10
4768
4769
obj274.RightSurface = 10
4770
4771
obj274.Material = 'SmoothPlastic'
4772
4773
obj274.Size = Vector3.new(1, 1, 1)
4774
4775
obj274.FrontSurface = 10
4776
4777
obj274.BottomSurface = 10
4778
4779
obj274.BackSurface = 10
4780
4781
obj274.Anchored = true
4782
4783
obj274.BrickColor = BrickColor.new("Black")
4784
4785
obj274.Parent = Gun
4786
4787
4788
4789
-- 275 - Mesh
4790
4791
obj275 = Instance.new("SpecialMesh")
4792
4793
obj275.MeshType = Enum.MeshType.Wedge
4794
4795
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
4796
4797
obj275.Parent = obj274
4798
4799
4800
4801
-- 276 - Part
4802
4803
obj276 = Instance.new("Part")
4804
4805
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
4806
4807
obj276.FormFactor = 'Custom'
4808
4809
obj276.LeftSurface = 10
4810
4811
obj276.TopSurface = 10
4812
4813
obj276.RightSurface = 10
4814
4815
obj276.Material = 'SmoothPlastic'
4816
4817
obj276.Size = Vector3.new(1, 1, 1)
4818
4819
obj276.FrontSurface = 10
4820
4821
obj276.BottomSurface = 10
4822
4823
obj276.BackSurface = 10
4824
4825
obj276.Anchored = true
4826
4827
obj276.BrickColor = BrickColor.new("Black")
4828
4829
obj276.Parent = Gun
4830
4831
4832
4833
-- 277 - Mesh
4834
4835
obj277 = Instance.new("SpecialMesh")
4836
4837
obj277.MeshType = Enum.MeshType.Brick
4838
4839
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
4840
4841
obj277.Parent = obj276
4842
4843
4844
4845
-- 278 - Part
4846
4847
obj278 = Instance.new("Part")
4848
4849
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4850
4851
obj278.FormFactor = 'Custom'
4852
4853
obj278.LeftSurface = 10
4854
4855
obj278.TopSurface = 10
4856
4857
obj278.RightSurface = 10
4858
4859
obj278.Material = 'SmoothPlastic'
4860
4861
obj278.Size = Vector3.new(1, 1, 1)
4862
4863
obj278.FrontSurface = 10
4864
4865
obj278.BottomSurface = 10
4866
4867
obj278.BackSurface = 10
4868
4869
obj278.Anchored = true
4870
4871
obj278.BrickColor = BrickColor.new("Black")
4872
4873
obj278.Parent = Gun
4874
4875
4876
4877
-- 279 - Mesh
4878
4879
obj279 = Instance.new("SpecialMesh")
4880
4881
obj279.MeshType = Enum.MeshType.Brick
4882
4883
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
4884
4885
obj279.Parent = obj278
4886
4887
4888
4889
-- 280 - Part
4890
4891
obj280 = Instance.new("Part")
4892
4893
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4894
4895
obj280.FormFactor = 'Custom'
4896
4897
obj280.LeftSurface = 10
4898
4899
obj280.TopSurface = 10
4900
4901
obj280.RightSurface = 10
4902
4903
obj280.Material = 'SmoothPlastic'
4904
4905
obj280.Size = Vector3.new(1, 1, 1)
4906
4907
obj280.FrontSurface = 10
4908
4909
obj280.BottomSurface = 10
4910
4911
obj280.BackSurface = 10
4912
4913
obj280.Anchored = true
4914
4915
obj280.BrickColor = BrickColor.new("Black")
4916
4917
obj280.Parent = Gun
4918
4919
4920
4921
-- 281 - Mesh
4922
4923
obj281 = Instance.new("CylinderMesh")
4924
4925
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
4926
4927
obj281.Parent = obj280
4928
4929
4930
4931
-- 282 - Part
4932
4933
obj282 = Instance.new("Part")
4934
4935
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4936
4937
obj282.FormFactor = 'Custom'
4938
4939
obj282.LeftSurface = 10
4940
4941
obj282.TopSurface = 10
4942
4943
obj282.RightSurface = 10
4944
4945
obj282.Material = 'SmoothPlastic'
4946
4947
obj282.Size = Vector3.new(1, 1, 1)
4948
4949
obj282.FrontSurface = 10
4950
4951
obj282.BottomSurface = 10
4952
4953
obj282.BackSurface = 10
4954
4955
obj282.Anchored = true
4956
4957
obj282.BrickColor = BrickColor.new("Dark stone grey")
4958
4959
obj282.Parent = Gun
4960
4961
4962
4963
-- 283 - Mesh
4964
4965
obj283 = Instance.new("SpecialMesh")
4966
4967
obj283.MeshType = Enum.MeshType.Wedge
4968
4969
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
4970
4971
obj283.Parent = obj282
4972
4973
4974
4975
-- 284 - Part
4976
4977
obj284 = Instance.new("Part")
4978
4979
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4980
4981
obj284.FormFactor = 'Custom'
4982
4983
obj284.LeftSurface = 10
4984
4985
obj284.TopSurface = 10
4986
4987
obj284.RightSurface = 10
4988
4989
obj284.Material = 'SmoothPlastic'
4990
4991
obj284.Size = Vector3.new(1, 1, 1)
4992
4993
obj284.FrontSurface = 10
4994
4995
obj284.BottomSurface = 10
4996
4997
obj284.BackSurface = 10
4998
4999
obj284.Anchored = true
5000
5001
obj284.BrickColor = BrickColor.new("Dark stone grey")
5002
5003
obj284.Parent = Gun
5004
5005
5006
5007
-- 285 - Mesh
5008
5009
obj285 = Instance.new("CylinderMesh")
5010
5011
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
5012
5013
obj285.Parent = obj284
5014
5015
5016
5017
-- 286 - Part
5018
5019
obj286 = Instance.new("Part")
5020
5021
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
5022
5023
obj286.FormFactor = 'Custom'
5024
5025
obj286.LeftSurface = 10
5026
5027
obj286.TopSurface = 10
5028
5029
obj286.RightSurface = 10
5030
5031
obj286.Material = 'SmoothPlastic'
5032
5033
obj286.Size = Vector3.new(1, 1, 1)
5034
5035
obj286.FrontSurface = 10
5036
5037
obj286.BottomSurface = 10
5038
5039
obj286.BackSurface = 10
5040
5041
obj286.Anchored = true
5042
5043
obj286.BrickColor = BrickColor.new("Black")
5044
5045
obj286.Parent = Gun
5046
5047
5048
5049
-- 287 - Mesh
5050
5051
obj287 = Instance.new("CylinderMesh")
5052
5053
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
5054
5055
obj287.Parent = obj286
5056
5057
5058
5059
-- 288 - Part
5060
5061
obj288 = Instance.new("Part")
5062
5063
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5064
5065
obj288.FormFactor = 'Custom'
5066
5067
obj288.LeftSurface = 10
5068
5069
obj288.TopSurface = 10
5070
5071
obj288.RightSurface = 10
5072
5073
obj288.Material = 'SmoothPlastic'
5074
5075
obj288.Size = Vector3.new(1, 1, 1)
5076
5077
obj288.FrontSurface = 10
5078
5079
obj288.BottomSurface = 10
5080
5081
obj288.BackSurface = 10
5082
5083
obj288.Anchored = true
5084
5085
obj288.BrickColor = BrickColor.new("Black")
5086
5087
obj288.Parent = Gun
5088
5089
5090
5091
-- 289 - Mesh
5092
5093
obj289 = Instance.new("SpecialMesh")
5094
5095
obj289.MeshType = Enum.MeshType.Brick
5096
5097
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5098
5099
obj289.Parent = obj288
5100
5101
5102
5103
-- 290 - Part
5104
5105
obj290 = Instance.new("Part")
5106
5107
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5108
5109
obj290.FormFactor = 'Custom'
5110
5111
obj290.LeftSurface = 10
5112
5113
obj290.TopSurface = 10
5114
5115
obj290.RightSurface = 10
5116
5117
obj290.Material = 'SmoothPlastic'
5118
5119
obj290.Size = Vector3.new(1, 1, 1)
5120
5121
obj290.FrontSurface = 10
5122
5123
obj290.BottomSurface = 10
5124
5125
obj290.BackSurface = 10
5126
5127
obj290.Anchored = true
5128
5129
obj290.BrickColor = BrickColor.new("Black")
5130
5131
obj290.Parent = Gun
5132
5133
5134
5135
-- 291 - Mesh
5136
5137
obj291 = Instance.new("SpecialMesh")
5138
5139
obj291.MeshType = Enum.MeshType.Wedge
5140
5141
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5142
5143
obj291.Parent = obj290
5144
5145
5146
5147
-- 292 - Part
5148
5149
obj292 = Instance.new("Part")
5150
5151
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5152
5153
obj292.FormFactor = 'Custom'
5154
5155
obj292.LeftSurface = 10
5156
5157
obj292.TopSurface = 10
5158
5159
obj292.RightSurface = 10
5160
5161
obj292.Material = 'SmoothPlastic'
5162
5163
obj292.Size = Vector3.new(1, 1, 1)
5164
5165
obj292.FrontSurface = 10
5166
5167
obj292.BottomSurface = 10
5168
5169
obj292.BackSurface = 10
5170
5171
obj292.Anchored = true
5172
5173
obj292.BrickColor = BrickColor.new("Dark stone grey")
5174
5175
obj292.Parent = Gun
5176
5177
5178
5179
-- 293 - Mesh
5180
5181
obj293 = Instance.new("CylinderMesh")
5182
5183
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5184
5185
obj293.Parent = obj292
5186
5187
5188
5189
-- 294 - Part
5190
5191
obj294 = Instance.new("Part")
5192
5193
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5194
5195
obj294.FormFactor = 'Custom'
5196
5197
obj294.LeftSurface = 10
5198
5199
obj294.TopSurface = 10
5200
5201
obj294.RightSurface = 10
5202
5203
obj294.Material = 'SmoothPlastic'
5204
5205
obj294.Size = Vector3.new(1, 1, 1)
5206
5207
obj294.FrontSurface = 10
5208
5209
obj294.BottomSurface = 10
5210
5211
obj294.BackSurface = 10
5212
5213
obj294.Anchored = true
5214
5215
obj294.BrickColor = BrickColor.new("Dark stone grey")
5216
5217
obj294.Parent = Gun
5218
5219
5220
5221
-- 295 - Mesh
5222
5223
obj295 = Instance.new("SpecialMesh")
5224
5225
obj295.MeshType = Enum.MeshType.Wedge
5226
5227
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5228
5229
obj295.Parent = obj294
5230
5231
5232
5233
-- 296 - Part
5234
5235
obj296 = Instance.new("Part")
5236
5237
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5238
5239
obj296.FormFactor = 'Custom'
5240
5241
obj296.LeftSurface = 10
5242
5243
obj296.TopSurface = 10
5244
5245
obj296.RightSurface = 10
5246
5247
obj296.Material = 'SmoothPlastic'
5248
5249
obj296.Size = Vector3.new(1, 1, 1)
5250
5251
obj296.FrontSurface = 10
5252
5253
obj296.BottomSurface = 10
5254
5255
obj296.BackSurface = 10
5256
5257
obj296.Anchored = true
5258
5259
obj296.BrickColor = BrickColor.new("Black")
5260
5261
obj296.Parent = Gun
5262
5263
5264
5265
-- 297 - Mesh
5266
5267
obj297 = Instance.new("SpecialMesh")
5268
5269
obj297.MeshType = Enum.MeshType.Brick
5270
5271
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5272
5273
obj297.Parent = obj296
5274
5275
5276
5277
-- 298 - Part
5278
5279
obj298 = Instance.new("Part")
5280
5281
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5282
5283
obj298.FormFactor = 'Custom'
5284
5285
obj298.LeftSurface = 10
5286
5287
obj298.TopSurface = 10
5288
5289
obj298.RightSurface = 10
5290
5291
obj298.Material = 'SmoothPlastic'
5292
5293
obj298.Size = Vector3.new(1, 1, 1)
5294
5295
obj298.FrontSurface = 10
5296
5297
obj298.BottomSurface = 10
5298
5299
obj298.BackSurface = 10
5300
5301
obj298.Anchored = true
5302
5303
obj298.BrickColor = BrickColor.new("Dark stone grey")
5304
5305
obj298.Parent = Gun
5306
5307
5308
5309
-- 299 - Mesh
5310
5311
obj299 = Instance.new("CylinderMesh")
5312
5313
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5314
5315
obj299.Parent = obj298
5316
5317
5318
5319
-- 300 - Part
5320
5321
obj300 = Instance.new("Part")
5322
5323
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5324
5325
obj300.FormFactor = 'Custom'
5326
5327
obj300.LeftSurface = 10
5328
5329
obj300.TopSurface = 10
5330
5331
obj300.RightSurface = 10
5332
5333
obj300.Material = 'SmoothPlastic'
5334
5335
obj300.Size = Vector3.new(1, 1, 1)
5336
5337
obj300.FrontSurface = 10
5338
5339
obj300.BottomSurface = 10
5340
5341
obj300.BackSurface = 10
5342
5343
obj300.Anchored = true
5344
5345
obj300.BrickColor = BrickColor.new("Black")
5346
5347
obj300.Parent = Gun
5348
5349
5350
5351
-- 301 - Mesh
5352
5353
obj301 = Instance.new("SpecialMesh")
5354
5355
obj301.MeshType = Enum.MeshType.Brick
5356
5357
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5358
5359
obj301.Parent = obj300
5360
5361
5362
5363
-- 302 - Part
5364
5365
obj302 = Instance.new("Part")
5366
5367
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5368
5369
obj302.FormFactor = 'Custom'
5370
5371
obj302.LeftSurface = 10
5372
5373
obj302.TopSurface = 10
5374
5375
obj302.RightSurface = 10
5376
5377
obj302.Material = 'SmoothPlastic'
5378
5379
obj302.Size = Vector3.new(1, 1, 1)
5380
5381
obj302.FrontSurface = 10
5382
5383
obj302.BottomSurface = 10
5384
5385
obj302.BackSurface = 10
5386
5387
obj302.Anchored = true
5388
5389
obj302.BrickColor = BrickColor.new("Dark stone grey")
5390
5391
obj302.Parent = Gun
5392
5393
5394
5395
-- 303 - Mesh
5396
5397
obj303 = Instance.new("SpecialMesh")
5398
5399
obj303.MeshType = Enum.MeshType.Wedge
5400
5401
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5402
5403
obj303.Parent = obj302
5404
5405
5406
5407
-- 304 - Part
5408
5409
obj304 = Instance.new("Part")
5410
5411
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5412
5413
obj304.FormFactor = 'Custom'
5414
5415
obj304.LeftSurface = 10
5416
5417
obj304.TopSurface = 10
5418
5419
obj304.RightSurface = 10
5420
5421
obj304.Material = 'SmoothPlastic'
5422
5423
obj304.Size = Vector3.new(1, 1, 1)
5424
5425
obj304.FrontSurface = 10
5426
5427
obj304.BottomSurface = 10
5428
5429
obj304.BackSurface = 10
5430
5431
obj304.Anchored = true
5432
5433
obj304.BrickColor = BrickColor.new("Black")
5434
5435
obj304.Parent = Gun
5436
5437
5438
5439
-- 305 - Mesh
5440
5441
obj305 = Instance.new("SpecialMesh")
5442
5443
obj305.MeshType = Enum.MeshType.Brick
5444
5445
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5446
5447
obj305.Parent = obj304
5448
5449
5450
5451
-- 306 - Stock
5452
5453
obj306 = Instance.new("Part")
5454
5455
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5456
5457
obj306.FormFactor = 'Custom'
5458
5459
obj306.LeftSurface = 10
5460
5461
obj306.TopSurface = 10
5462
5463
obj306.RightSurface = 10
5464
5465
obj306.Material = 'SmoothPlastic'
5466
5467
obj306.Size = Vector3.new(1, 1, 1)
5468
5469
obj306.FrontSurface = 10
5470
5471
obj306.BottomSurface = 10
5472
5473
obj306.BackSurface = 10
5474
5475
obj306.Anchored = true
5476
5477
obj306.BrickColor = BrickColor.new("Black")
5478
5479
obj306.Name = "Stock"
5480
5481
obj306.Parent = Gun
5482
5483
5484
5485
-- 307 - Mesh
5486
5487
obj307 = Instance.new("SpecialMesh")
5488
5489
obj307.MeshType = Enum.MeshType.Brick
5490
5491
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5492
5493
obj307.Parent = obj306
5494
5495
5496
5497
-- 308 - Stock
5498
5499
obj308 = Instance.new("Part")
5500
5501
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5502
5503
obj308.FormFactor = 'Custom'
5504
5505
obj308.LeftSurface = 10
5506
5507
obj308.TopSurface = 10
5508
5509
obj308.RightSurface = 10
5510
5511
obj308.Material = 'SmoothPlastic'
5512
5513
obj308.Size = Vector3.new(1, 1, 1)
5514
5515
obj308.FrontSurface = 10
5516
5517
obj308.BottomSurface = 10
5518
5519
obj308.BackSurface = 10
5520
5521
obj308.Anchored = true
5522
5523
obj308.BrickColor = BrickColor.new("Black")
5524
5525
obj308.Name = "Stock"
5526
5527
obj308.Parent = Gun
5528
5529
5530
5531
-- 309 - Mesh
5532
5533
obj309 = Instance.new("CylinderMesh")
5534
5535
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5536
5537
obj309.Parent = obj308
5538
5539
5540
5541
-- 310 - Stock
5542
5543
obj310 = Instance.new("Part")
5544
5545
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5546
5547
obj310.FormFactor = 'Custom'
5548
5549
obj310.LeftSurface = 10
5550
5551
obj310.TopSurface = 10
5552
5553
obj310.RightSurface = 10
5554
5555
obj310.Material = 'SmoothPlastic'
5556
5557
obj310.Size = Vector3.new(1, 1, 1)
5558
5559
obj310.FrontSurface = 10
5560
5561
obj310.BottomSurface = 10
5562
5563
obj310.BackSurface = 10
5564
5565
obj310.Anchored = true
5566
5567
obj310.BrickColor = BrickColor.new("Black")
5568
5569
obj310.Name = "Stock"
5570
5571
obj310.Parent = Gun
5572
5573
5574
5575
-- 311 - Mesh
5576
5577
obj311 = Instance.new("SpecialMesh")
5578
5579
obj311.MeshType = Enum.MeshType.Brick
5580
5581
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5582
5583
obj311.Parent = obj310
5584
5585
5586
5587
-- 312 - Grip
5588
5589
obj312 = Instance.new("Part")
5590
5591
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5592
5593
obj312.FormFactor = 'Custom'
5594
5595
obj312.LeftSurface = 10
5596
5597
obj312.TopSurface = 10
5598
5599
obj312.RightSurface = 10
5600
5601
obj312.Material = 'SmoothPlastic'
5602
5603
obj312.Size = Vector3.new(1, 1, 1)
5604
5605
obj312.FrontSurface = 10
5606
5607
obj312.BottomSurface = 10
5608
5609
obj312.BackSurface = 10
5610
5611
obj312.Anchored = true
5612
5613
obj312.BrickColor = BrickColor.new("Black")
5614
5615
obj312.Name = "Grip"
5616
5617
obj312.Parent = Gun
5618
5619
5620
5621
-- 313 - Mesh
5622
5623
obj313 = Instance.new("SpecialMesh")
5624
5625
obj313.MeshType = Enum.MeshType.Wedge
5626
5627
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5628
5629
obj313.Parent = obj312
5630
5631
5632
5633
-- 314 - Grip
5634
5635
obj314 = Instance.new("Part")
5636
5637
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5638
5639
obj314.FormFactor = 'Custom'
5640
5641
obj314.LeftSurface = 10
5642
5643
obj314.TopSurface = 10
5644
5645
obj314.RightSurface = 10
5646
5647
obj314.Material = 'SmoothPlastic'
5648
5649
obj314.Size = Vector3.new(1, 1, 1)
5650
5651
obj314.FrontSurface = 10
5652
5653
obj314.BottomSurface = 10
5654
5655
obj314.BackSurface = 10
5656
5657
obj314.Anchored = true
5658
5659
obj314.BrickColor = BrickColor.new("Black")
5660
5661
obj314.Name = "Grip"
5662
5663
obj314.Parent = Gun
5664
5665
5666
5667
-- 315 - Mesh
5668
5669
obj315 = Instance.new("SpecialMesh")
5670
5671
obj315.MeshType = Enum.MeshType.Brick
5672
5673
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5674
5675
obj315.Parent = obj314
5676
5677
5678
5679
-- 316 - Grip
5680
5681
obj316 = Instance.new("Part")
5682
5683
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5684
5685
obj316.FormFactor = 'Custom'
5686
5687
obj316.LeftSurface = 10
5688
5689
obj316.TopSurface = 10
5690
5691
obj316.RightSurface = 10
5692
5693
obj316.Material = 'SmoothPlastic'
5694
5695
obj316.Size = Vector3.new(1, 1, 1)
5696
5697
obj316.FrontSurface = 10
5698
5699
obj316.BottomSurface = 10
5700
5701
obj316.BackSurface = 10
5702
5703
obj316.Anchored = true
5704
5705
obj316.BrickColor = BrickColor.new("Black")
5706
5707
obj316.Name = "Grip"
5708
5709
obj316.Parent = Gun
5710
5711
5712
5713
-- 317 - Mesh
5714
5715
obj317 = Instance.new("SpecialMesh")
5716
5717
obj317.MeshType = Enum.MeshType.Brick
5718
5719
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
5720
5721
obj317.Parent = obj316
5722
5723
5724
5725
-- 318 - Handle
5726
5727
obj318 = Instance.new("Part")
5728
5729
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
5730
5731
obj318.FormFactor = 'Custom'
5732
5733
obj318.LeftSurface = 10
5734
5735
obj318.TopSurface = 10
5736
5737
obj318.RightSurface = 10
5738
5739
obj318.Material = 'SmoothPlastic'
5740
5741
obj318.Size = Vector3.new(1, 1, 1)
5742
5743
obj318.FrontSurface = 10
5744
5745
obj318.BottomSurface = 10
5746
5747
obj318.BackSurface = 10
5748
5749
obj318.Anchored = true
5750
5751
obj318.BrickColor = BrickColor.new("Black")
5752
5753
obj318.Name = "Handle"
5754
5755
obj318.Parent = Gun
5756
5757
5758
5759
-- 319 - Mesh
5760
5761
obj319 = Instance.new("SpecialMesh")
5762
5763
obj319.MeshType = Enum.MeshType.Wedge
5764
5765
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
5766
5767
obj319.Parent = obj318
5768
5769
5770
5771
-- 320 - Grip
5772
5773
obj320 = Instance.new("Part")
5774
5775
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
5776
5777
obj320.FormFactor = 'Custom'
5778
5779
obj320.LeftSurface = 10
5780
5781
obj320.TopSurface = 10
5782
5783
obj320.RightSurface = 10
5784
5785
obj320.Material = 'SmoothPlastic'
5786
5787
obj320.Size = Vector3.new(1, 1, 1)
5788
5789
obj320.FrontSurface = 10
5790
5791
obj320.BottomSurface = 10
5792
5793
obj320.BackSurface = 10
5794
5795
obj320.Anchored = true
5796
5797
obj320.BrickColor = BrickColor.new("Black")
5798
5799
obj320.Name = "Grip"
5800
5801
obj320.Parent = Gun
5802
5803
5804
5805
-- 321 - Mesh
5806
5807
obj321 = Instance.new("SpecialMesh")
5808
5809
obj321.MeshType = Enum.MeshType.Wedge
5810
5811
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
5812
5813
obj321.Parent = obj320
5814
5815
5816
5817
-- 322 - Grip
5818
5819
obj322 = Instance.new("Part")
5820
5821
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
5822
5823
obj322.FormFactor = 'Custom'
5824
5825
obj322.LeftSurface = 10
5826
5827
obj322.TopSurface = 10
5828
5829
obj322.RightSurface = 10
5830
5831
obj322.Material = 'SmoothPlastic'
5832
5833
obj322.Size = Vector3.new(1, 1, 1)
5834
5835
obj322.FrontSurface = 10
5836
5837
obj322.BottomSurface = 10
5838
5839
obj322.BackSurface = 10
5840
5841
obj322.Anchored = true
5842
5843
obj322.BrickColor = BrickColor.new("Black")
5844
5845
obj322.Name = "Grip"
5846
5847
obj322.Parent = Gun
5848
5849
5850
5851
-- 323 - Mesh
5852
5853
obj323 = Instance.new("SpecialMesh")
5854
5855
obj323.MeshType = Enum.MeshType.Brick
5856
5857
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
5858
5859
obj323.Parent = obj322
5860
5861
5862
5863
-- 324 - Grip
5864
5865
obj324 = Instance.new("Part")
5866
5867
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
5868
5869
obj324.FormFactor = 'Custom'
5870
5871
obj324.LeftSurface = 10
5872
5873
obj324.TopSurface = 10
5874
5875
obj324.RightSurface = 10
5876
5877
obj324.Material = 'SmoothPlastic'
5878
5879
obj324.Size = Vector3.new(1, 1, 1)
5880
5881
obj324.FrontSurface = 10
5882
5883
obj324.BottomSurface = 10
5884
5885
obj324.BackSurface = 10
5886
5887
obj324.Anchored = true
5888
5889
obj324.BrickColor = BrickColor.new("Black")
5890
5891
obj324.Name = "Grip"
5892
5893
obj324.Parent = Gun
5894
5895
5896
5897
-- 325 - Mesh
5898
5899
obj325 = Instance.new("SpecialMesh")
5900
5901
obj325.MeshType = Enum.MeshType.Wedge
5902
5903
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
5904
5905
obj325.Parent = obj324
5906
5907
5908
5909
scan(Gun)
5910
5911
5912
5913
5914
5915
local rm = Instance.new("Weld")
5916
5917
rm.C0 = CFrame.new(1.5, 0.5, 0)
5918
5919
rm.C1 = CFrame.new(0, 0.5, 0)
5920
5921
rm.Part0 = torso
5922
5923
rm.Part1 = ra
5924
5925
5926
5927
local lm = Instance.new("Weld")
5928
5929
lm.C0 = CFrame.new(-1.5, 0.5, 0)
5930
5931
lm.C1 = CFrame.new(0, 0.5, 0)
5932
5933
lm.Part0 = torso
5934
5935
lm.Part1 = la
5936
5937
5938
5939
local tool = Instance.new('HopperBin', plr.Backpack)
5940
5941
tool.Name = 'M16A4'
5942
5943
5944
5945
local hw = Instance.new('Weld', char)
5946
5947
hw.Part0 = Gun.CenterWeld
5948
5949
hw.Part1 = torso
5950
5951
hw.C1 = CFrame.new(0,.2,.55)
5952
5953
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
5954
5955
5956
5957
local RS = game:service'RunService'.RenderStepped
5958
5959
local rsc0 = rm.C0
5960
5961
local lsc0 = lm.C0
5962
5963
local lhc0 = lh.C0
5964
5965
local rhc0 = rh.C0
5966
5967
local angle = 0
5968
5969
local anglespeed = .5
5970
5971
local speed = .3
5972
5973
local rootc0 = rj.C0
5974
5975
local neckc0 = neck.C0
5976
5977
local firing
5978
5979
local auto
5980
5981
local maxammo = 25
5982
5983
local ammo = maxammo
5984
5985
local recoil = 0
5986
5987
local maxrecoil = 2;
5988
5989
5990
5991
local bodygyro = Instance.new('BodyGyro')
5992
5993
bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
5994
5995
bodygyro.P = 10000
5996
5997
5998
5999
local EffectsM = Instance.new('Model', workspace)
6000
6001
EffectsM.Name = 'GunEffects'
6002
6003
6004
6005
game:service'RunService'.Stepped:connect(function()
6006
6007
    if EffectsM.Parent == nil then
6008
6009
        EffectsM = Instance.new('Model', workspace)
6010
6011
        EffectsM.Name = 'GunEffects'
6012
6013
    end
6014
6015
end)
6016
6017
6018
6019
function DoRayCast(obj, speed, dmg, mouse, recoil)
6020
6021
        if not humanoid.Sit then
6022
6023
            bodygyro.Parent = rootpart
6024
6025
        end
6026
6027
            local fireeffect = Instance.new('Fire', obj)
6028
6029
            fireeffect.Size = 0
6030
6031
            game:service'Debris':AddItem(fireeffect,.15)
6032
6033
6034
6035
            local muzzle = Instance.new('PointLight', obj)
6036
6037
            muzzle.Range = 12
6038
6039
            muzzle.Color = Color3.new(1,.6,.1)
6040
6041
            game:service'Debris':AddItem(muzzle, .05)
6042
6043
6044
6045
            local pa = Instance.new('Part')
6046
6047
            pa.CanCollide = false
6048
6049
            pa.Anchored = true
6050
6051
            pa.Locked = true
6052
6053
            pa.TopSurface = 0
6054
6055
            pa.BottomSurface = 0
6056
6057
            pa.FormFactor = 'Custom'
6058
6059
            pa.BrickColor = BrickColor.new('Brick yellow')
6060
6061
            pa.Size = Vector3.new(.2,80,.2)
6062
6063
            pa.Transparency = .4
6064
6065
            pa.Material = "Neon";
6066
6067
6068
6069
            local shell = pa:clone()
6070
6071
            shell.Transparency = 0
6072
6073
            shell:ClearAllChildren()
6074
6075
            shell.Anchored = false
6076
6077
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6078
6079
            shell.Size = Vector3.new(.2,.5,.2)
6080
6081
            shell.Parent = EffectsM
6082
6083
            shell.BrickColor = BrickColor.new('Bright yellow')
6084
6085
            shell.CanCollide = true
6086
6087
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6088
6089
            game:service'Debris':AddItem(shell,25)
6090
6091
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6092
6093
6094
6095
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6096
6097
6098
6099
            local bulletpos = obj.Position
6100
6101
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6102
6103
            local lastbulletpos = obj.Position 
6104
6105
            local fire = Instance.new('Sound', head)
6106
6107
            fire.SoundId = "rbxassetid://150204147"
6108
6109
            fire.Volume = 1
6110
6111
            fire:play()
6112
6113
            coroutine.wrap(function()
6114
6115
                while true do
6116
6117
                    dt = RS:wait();
6118
6119
                    lastbulletpos = bulletpos 
6120
6121
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6122
6123
                    bulletpos = bulletpos + bulletvelocity 
6124
6125
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6126
6127
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6128
6129
                    if (torso.Position - pa.Position).magnitude > 1600 then
6130
6131
                        pa:Destroy()
6132
6133
                        break
6134
6135
                    end
6136
6137
                    pa.Anchored = true
6138
6139
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6140
6141
                    pa.Parent = char
6142
6143
                    if hit then
6144
6145
                        local damage
6146
6147
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6148
6149
                        if hum then
6150
6151
                            damage = math.random(dmg,dmg+15)
6152
6153
                            hum.Health = hum.Health - damage
6154
6155
                        end
6156
6157
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6158
6159
                        if hum2 then
6160
6161
                            damage = math.random(dmg,dmg+15)
6162
6163
                            hum2.Health = hum2.Health - damage
6164
6165
                        end
6166
6167
                        local BulletHole
6168
6169
                        local Dec
6170
6171
                        if not hum and not hum2 then
6172
6173
                            BulletHole = pa:clone()
6174
6175
                            Particles.BulletholeParticles(BulletHole, hit)
6176
6177
                            BulletHole.Transparency = 1
6178
6179
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6180
6181
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6182
6183
                            BulletHole.Parent = EffectsM
6184
6185
                            Dec = Instance.new("Decal",BulletHole)
6186
6187
                            Dec.Texture = "rbxassetid://64291977"
6188
6189
                            if not hit.Anchored then
6190
6191
                                BulletHole.Anchored = false
6192
6193
                                local Bweld = Instance.new('Weld', BulletHole)
6194
6195
                                Bweld.Part0 = hit
6196
6197
                                Bweld.Part1 = BulletHole
6198
6199
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6200
6201
                            end
6202
6203
                            game:service'Debris':AddItem(BulletHole, 25)
6204
6205
                        end
6206
6207
                        local sound = Instance.new('Sound', pa)
6208
6209
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6210
6211
                            local id = {176678459,176678487,176678351}
6212
6213
                            if Dec then
6214
6215
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6216
6217
                            end
6218
6219
                            if BulletHole then
6220
6221
                                Particles.BulletholeParticles(BulletHole, hit)
6222
6223
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6224
6225
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6226
6227
                                if not hit.Anchored then
6228
6229
                                    BulletHole.Anchored = false
6230
6231
                                    local Bweld = Instance.new('Weld', BulletHole)
6232
6233
                                    Bweld.Part0 = hit
6234
6235
                                    Bweld.Part1 = BulletHole
6236
6237
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6238
6239
                                end
6240
6241
                            end
6242
6243
                            sound.SoundId = "rbxassetid://142082167"
6244
6245
                        else
6246
6247
                            sound.SoundId = "rbxassetid://170538363"
6248
6249
                        end
6250
6251
                        sound.Pitch = 1.2+math.random()/3
6252
6253
                        sound.Volume = .4
6254
6255
                        sound:play()
6256
6257
                        game:service'Debris':AddItem(sound,4)
6258
6259
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6260
6261
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6262
6263
                        RS:wait()
6264
6265
                        pa:Destroy()
6266
6267
                        break
6268
6269
                    end
6270
6271
                    pa.Anchored = true
6272
6273
                    pa.Parent = char
6274
6275
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6276
6277
                end
6278
6279
            end)()
6280
6281
end
6282
6283
6284
6285
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6286
6287
accuracymain.Name = 'GunAccuracyFrame'
6288
6289
local accuracyFrame = Instance.new("Frame", accuracymain)
6290
6291
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6292
6293
accuracyFrame.BackgroundTransparency = 1
6294
6295
game:service'RunService'.RenderStepped:connect(function()
6296
6297
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6298
6299
end)
6300
6301
local accuracy1 = Instance.new("Frame", accuracyFrame)
6302
6303
accuracy1.BackgroundColor = BrickColor.new("White")
6304
6305
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6306
6307
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6308
6309
local accuracy2 = Instance.new("Frame", accuracyFrame)
6310
6311
accuracy2.BackgroundColor = BrickColor.new("White")
6312
6313
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6314
6315
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6316
6317
local accuracy3 = Instance.new("Frame", accuracyFrame)
6318
6319
accuracy3.BackgroundColor = BrickColor.new("White")
6320
6321
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6322
6323
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6324
6325
local accuracy4 = Instance.new("Frame", accuracyFrame)
6326
6327
accuracy4.BackgroundColor = BrickColor.new("White")
6328
6329
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6330
6331
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6332
6333
accuracyFrame.Visible = false
6334
6335
6336
6337
tool.Selected:connect(function(mouse)
6338
6339
    accuracyFrame.Visible = true
6340
6341
    mouse.Icon = "rbxassetid://75216962"
6342
6343
    rm.Parent = torso
6344
6345
    lm.Parent = torso
6346
6347
    hw.Part1 = ra
6348
6349
    hw.C0 = CFrame.new()
6350
6351
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6352
6353
    for i = 0, 90, 15 do
6354
6355
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6356
6357
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6358
6359
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6360
6361
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6362
6363
        RS:wait()
6364
6365
    end
6366
6367
    mouse.KeyDown:connect(function(k)
6368
6369
        if k == "c" then
6370
6371
            crouch = not crouch
6372
6373
            if crouch then
6374
6375
                while crouch do
6376
6377
                    if not crouch then break end
6378
6379
                    RS:wait()
6380
6381
                    humanoid.WalkSpeed = 10
6382
6383
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6384
6385
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6386
6387
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6388
6389
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6390
6391
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6392
6393
                    else
6394
6395
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6396
6397
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6398
6399
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6400
6401
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6402
6403
                    end
6404
6405
                end
6406
6407
            else
6408
6409
                humanoid.CameraOffset = Vector3.new(0,0,0)
6410
6411
                humanoid.WalkSpeed = 16
6412
6413
                RS:wait()
6414
6415
                RS:wait()
6416
6417
                humanoid.CameraOffset = Vector3.new(0,0,0)
6418
6419
                humanoid.WalkSpeed = 16
6420
6421
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6422
6423
                lh.C0 = lhc0
6424
6425
                rh.C0 = rhc0
6426
6427
            end
6428
6429
        end
6430
6431
        if k == "r" then
6432
6433
            if firing or auto or ammo >= maxammo then return end
6434
6435
            firing = true
6436
6437
            local sound = Instance.new('Sound', head)
6438
6439
            sound.SoundId = "rbxassetid://144798533"
6440
6441
            sound.Volume = .5
6442
6443
            sound:play()
6444
6445
            game:service'Debris':AddItem(sound,15)
6446
6447
            for i = 0, 90, 15 do
6448
6449
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6450
6451
                RS:wait()
6452
6453
            end
6454
6455
            ammo = maxammo
6456
6457
            wait(2)
6458
6459
            for i = 90, 0, -15 do
6460
6461
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6462
6463
                RS:wait()
6464
6465
            end
6466
6467
            wait(.7)
6468
6469
            for i = 0, 90, 15 do
6470
6471
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6472
6473
                RS:wait()
6474
6475
            end
6476
6477
            wait(.3)
6478
6479
            for i = 90, 0, -15 do
6480
6481
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6482
6483
                RS:wait()
6484
6485
            end
6486
6487
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6488
6489
            firing = false
6490
6491
        end
6492
6493
    end)
6494
6495
    mouse.Button1Down:connect(function()
6496
6497
        if auto or firing then return end
6498
6499
        auto = true
6500
6501
        while true do
6502
6503
            if ammo <= 0 then
6504
6505
                auto = false
6506
6507
                firing = false
6508
6509
                local sound = Instance.new('Sound', head)
6510
6511
                sound.SoundId = "rbxassetid://132464034"
6512
6513
                sound.Volume = .35
6514
6515
                sound:play()
6516
6517
                game:service'Debris':AddItem(sound,1)
6518
6519
                break
6520
6521
            end
6522
6523
            if not auto or firing then break end
6524
6525
            ammo = ammo - 1
6526
6527
            firing = true
6528
6529
            if crouch then
6530
6531
                recoil = recoil + .15
6532
6533
            else
6534
6535
                recoil = recoil + .3
6536
6537
            end
6538
6539
            recoil = math.min(maxrecoil, recoil);
6540
6541
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6542
6543
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6544
6545
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6546
6547
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6548
6549
6550
6551
            local value = math.random(-10,10)*50
6552
6553
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6554
6555
6556
6557
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6558
6559
6560
6561
            DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
6562
6563
            coroutine.wrap(function()
6564
6565
            for i = 0, 10, 2.5 do
6566
6567
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6568
6569
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6570
6571
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6572
6573
                RS:wait()
6574
6575
            end
6576
6577
            for i = 10, 0, -2.5 do
6578
6579
6580
6581
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6582
6583
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6584
6585
6586
6587
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6588
6589
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6590
6591
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6592
6593
                RS:wait()
6594
6595
            end
6596
6597
            end)()
6598
6599
            wait(.0175)
6600
6601
            firing = false
6602
6603
            wait(.015)
6604
6605
            if not auto or firing then break end
6606
6607
        end
6608
6609
        repeat RS:wait()
6610
6611
            recoil = recoil - .05
6612
6613
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6614
6615
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6616
6617
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6618
6619
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6620
6621
        until recoil <= 0 or auto
6622
6623
            recoil = 0
6624
6625
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6626
6627
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6628
6629
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6630
6631
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6632
6633
    end)
6634
6635
    mouse.Button1Up:connect(function()
6636
6637
        if firing then
6638
6639
            repeat RS:wait() until firing == false
6640
6641
        end
6642
6643
        auto = false
6644
6645
        wait(1)
6646
6647
        if not auto then
6648
6649
            bodygyro.Parent = nil
6650
6651
        end
6652
6653
    end)
6654
6655
end)
6656
6657
tool.Deselected:connect(function()
6658
6659
    accuracyFrame.Visible = false
6660
6661
    humanoid.CameraOffset = Vector3.new(0,0,0)
6662
6663
    lh.C0 = lhc0
6664
6665
    rh.C0 = rhc0
6666
6667
    crouch = false
6668
6669
    humanoid.WalkSpeed = 16
6670
6671
    for i = 90, 0, -15 do
6672
6673
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6674
6675
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6676
6677
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6678
6679
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6680
6681
        RS:wait()
6682
6683
    end
6684
6685
    humanoid.WalkSpeed = 16
6686
6687
    humanoid.CameraOffset = Vector3.new(0,0,0)
6688
6689
    lh.C0 = lhc0
6690
6691
    rh.C0 = rhc0
6692
6693
    hw.Part0 = Gun.CenterWeld
6694
6695
    hw.Part1 = torso
6696
6697
    hw.C1 = CFrame.new(0,.2,.55)
6698
6699
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6700
6701
    rm.Parent = nil
6702
6703
    lm.Parent = nil
6704
6705
    ls.Parent = torso
6706
6707
    rs.Parent = torso
6708
6709
end)