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- --Roblox Assassin! Hitbox Extender
- local raw = getrawmetatable(game)
- local caller = checkcaller
- local closure = newcclosure
- local callingmethod = getnamecallmethod
- setreadonly(raw,false)
- local namecall = raw.__namecall
- raw.__namecall = closure(function(self,...)
- local method = callingmethod()
- local args = {...}
- if args[4] == "throw" then --checks if the 4th argument is the string throw, which if it is it means that this thing is the hit remote event thing so we can continue
- if args[6] == "HumanoidRootPart" then --checks the 6th argument to see what part you hit, if its humanoidrootpart it will continue.
- args[7] = Vector3.new(2,2,1) --sets the 7th argument which is the original humanoidrootpart size and sets it to normal size. this is what the bypass is, thats it.
- return namecall(self,unpack(args))
- end
- end
- return namecall(self,...)
- end)
- setreadonly(raw,true)
- _G.HeadSize = 20 -- change to hitbox size, recommend 5-6 for legit and 4 for insanely legit. have fun
- _G.Enabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Enabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
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