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- Doll:
- Age:
- Player:
- Favor:
- Default Combat Position:
- =PREMONITION=
- -
- =FRAGMENTS=
- -
- -
- =TREASURE=
- -
- =POSITION - AUTOMATON=
- -(Description)
- =CLASS - REQUIEM/ROMANESQUE=
- -(Primary Class description)
- -(Secondary Class description)
- Reinforcement: 0/0/0
- Head Parts: Brain, Eyeballs, Jaw
- Arm Parts: Fists, Arms, Shoulders
- Body Parts: Spine, Entrails, Entrails, Torso,
- Leg Parts: Bone, Bone, Feet
- AP: 9
- =SKILLS=
- (POSITION)
- -
- (Primary Class)
- -(Primary Class skill 1)
- -(Primary Class skill 2)
- (Secondary Class)
- -(Secondary Class skill 1)
- =REINFORCEMENTS=
- ARMAMENTS (number of reinforcement points)
- -
- -
- -
- MUTATIONS (ditto)
- -
- -
- -
- ENHANCEMENTS (likewise)
- -
- -
- -
- =FETTERS=
- (Treasure) - 0/4
- (Party member 1) - 0/4
- (Party member 2) - 0/4
- =MISC=
- -You know...whatever.
- =APPEARANCE=
- =MANEUVER LIST - BASIC=
- Fist - (Action, 2, 0) Unarmed Attack 1
- Arm - (Check, 1, 0) Support 1
- Shoulder - (Action, 4, self) Move 1
- Bone - (Action, 3, self) Move 1
- Foot - (Check, 1, 0) Hinder 1
- Brain - (Auto) AP +2
- Eyes - (Auto) AP+1
- Jaw - (Action, 2, range 0) Unarmed Attack 1
- Spine - (Action, 1, range 0) One Maneuver you use on the next count during this round has its Cost reduced by 1.
- Entrails - None
- =MANEUVER LIST - REINFORCEMENT=
- -Basically redundant information for reference
- =MANEUVER LIST - SKILLS=
- -Basically redundant information for reference
- =BREAD AND BUTTER=
- -For more complicated skill combinations and the like (i.e. Rocket Launcher + Lullaby + Scope + Tuning or something)
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