valentino2016

Chaotic Glitcher fe

Jan 27th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. warn("Due to logger so i need to leak this")
  88. warn("also nameclan gonna showcase this too soon")
  89. --//====================================================\\-
  90. --|| CHAOTIC GLITCHER
  91. --|| ALL PURPOSE SWITCHER...
  92. --|| CHAOTIC GLITCHER BY WANTH092
  93. --|| EDIT HELPING BY KILLERZTH_1596
  94. --\\====================================================//--
  95.  
  96. game:GetService("StarterGui"):SetCore("SendNotification", {
  97. Title = "Chaotic Glitcher";
  98. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  99. })
  100.  
  101. wait(0.2)
  102.  
  103. Player = owner
  104. PlayerGui = Player.PlayerGui
  105. Cam = workspace.CurrentCamera
  106. Backpack = Player.Backpack
  107. Character = Player.Character
  108. Humanoid = Character.Humanoid
  109. RootPart = Character["HumanoidRootPart"]
  110. Torso = Character["Torso"]
  111. Head = Character["Head"]
  112. RightArm = Character["Right Arm"]
  113. LeftArm = Character["Left Arm"]
  114. RightLeg = Character["Right Leg"]
  115. LeftLeg = Character["Left Leg"]
  116. RootJoint = RootPart["RootJoint"]
  117. Neck = Torso["Neck"]
  118. RightShoulder = Torso["Right Shoulder"]
  119. LeftShoulder = Torso["Left Shoulder"]
  120. RightHip = Torso["Right Hip"]
  121. LeftHip = Torso["Left Hip"]
  122. local sick = Instance.new("Sound",Torso)
  123. local SONG = 561833161
  124. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  125. sick:Play()
  126.  
  127. IT = Instance.new
  128. CF = CFrame.new
  129. VT = Vector3.new
  130. RAD = math.rad
  131. C3 = Color3.new
  132. UD2 = UDim2.new
  133. BRICKC = BrickColor.new
  134. ANGLES = CFrame.Angles
  135. EULER = CFrame.fromEulerAnglesXYZ
  136. COS = math.cos
  137. ACOS = math.acos
  138. SIN = math.sin
  139. ASIN = math.asin
  140. ABS = math.abs
  141. MRANDOM = math.random
  142. FLOOR = math.floor
  143. local RCHOICE = MRANDOM(1,7)
  144.  
  145. --//=================================\\
  146. --|| USEFUL VALUES
  147. --\\=================================//
  148.  
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151. local Speed = 13
  152. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  155. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  156. local DAMAGEMULTIPLIER = 1
  157. local ANIM = "Idle"
  158. local ATTACK = false
  159. local EQUIPPED = false
  160. local HOLD = false
  161. local COMBO = 1
  162. local Rooted = false
  163. local SINE = 0
  164. local KEYHOLD = false
  165. local CHANGE = 2 / Animation_Speed
  166. local WALKINGANIM = false
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local ROBLOXIDLEANIMATION = IT("Animation")
  170. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  171. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Effects = IT("Folder", Character)
  176. Effects.Name = "Effects"
  177. local BALL = IT("Folder", Character)
  178. BALL.Name = "BALL-EYE"
  179. local XEYE = IT("Folder", Character)
  180. XEYE.Name = "X - EYE"
  181. local ANIMATOR = Humanoid.Animator
  182. local ANIMATE = Character.Animate
  183. local UNANCHOR = true
  184. local WHITELIST = {}
  185. local TAUNT = false
  186. local OFFSET = 0
  187. local FULL = false
  188. local MODE = "Lunar"
  189. local PITCH = 1
  190. local VOLUME = 3
  191. local FACE = 176217464
  192. local SIZE = 1
  193.  
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202. Frame_Speed = 1 / 60
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211. tf = tf + s
  212. if tf >= frame then
  213. if allowframeloss then
  214. script.ArtificialHB:Fire()
  215. lastframe = tick()
  216. else
  217. for i = 1, math.floor(tf / frame) do
  218. script.ArtificialHB:Fire()
  219. end
  220. lastframe = tick()
  221. end
  222. if tossremainder then
  223. tf = 0
  224. else
  225. tf = tf - frame * math.floor(tf / frame)
  226. end
  227. end
  228. end)
  229.  
  230. --//=================================\\
  231. --// NOOBYGAME12'S CODE
  232. --\\=================================//
  233.  
  234. plr = owner
  235. char = plr.Character
  236. hum = char.Humanoid
  237. local cam = game.Workspace.CurrentCamera
  238. Camera = cam
  239. local CamInterrupt = false
  240. local TwoD = false
  241. local TargetInfo = {nil, nil}
  242. cam.CameraType = "Custom"
  243. t = char.Torso
  244. h = char.Head
  245. ra = char["Right Arm"]
  246. la = char["Left Arm"]
  247. rl = char["Right Leg"]
  248. ll = char["Left Leg"]
  249. tors = char.Torso
  250. lleg = char["Left Leg"]
  251. root = char.HumanoidRootPart
  252. hed = char.Head
  253. rleg = char["Right Leg"]
  254. rarm = char["Right Arm"]
  255. larm = char["Left Arm"]
  256. Player = plr
  257. Character=Player.Character
  258. PlayerGui=Player.PlayerGui
  259. Backpack=Player.Backpack
  260. Torso=Character.Torso
  261. Head=Character.Head
  262. Humanoid=Character.Humanoid
  263. m=Instance.new('Model',Character)
  264. LeftArm=Character["Left Arm"]
  265. LeftLeg=Character["Left Leg"]
  266. RightArm=Character["Right Arm"]
  267. RightLeg=Character["Right Leg"]
  268. LS=Torso["Left Shoulder"]
  269. LH=Torso["Left Hip"]
  270. RS=Torso["Right Shoulder"]
  271. RH=Torso["Right Hip"]
  272. Face = Head.face
  273. Neck=Torso.Neck
  274. it=Instance.new
  275. attacktype=1
  276. vt=Vector3.new
  277. cf=CFrame.new
  278. euler=CFrame.fromEulerAnglesXYZ
  279. angles=CFrame.Angles
  280. cloaked=false
  281. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  282. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  283. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  284. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  285. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  286. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  287. RootPart=Character.HumanoidRootPart
  288. RootJoint=RootPart.RootJoint
  289. RootCF=euler(-1.57,0,3.14)
  290. radian = math.rad
  291. random = math.random
  292. Vec3 = Vector3.new
  293. Inst = Instance.new
  294. cFrame = CFrame.new
  295. Euler = CFrame.fromEulerAnglesXYZ
  296. vt = Vector3.new
  297. bc = BrickColor.new
  298. br = BrickColor.random
  299. it = Instance.new
  300. cf = CFrame.new
  301. local Player_Size = 0
  302. cam = game.Workspace.CurrentCamera
  303. CF = CFrame.new
  304. angles = CFrame.Angles
  305. attack = false
  306. Euler = CFrame.fromEulerAnglesXYZ
  307. Rad = math.rad
  308. IT = Instance.new
  309. BrickC = BrickColor.new
  310. Cos = math.cos
  311. Acos = math.acos
  312. Sin = math.sin
  313. Asin = math.asin
  314. Abs = math.abs
  315. Mrandom = math.random
  316. Floor = math.floor
  317. IT = Instance.new
  318. CF = CFrame.new
  319. VT = Vector3.new
  320. RAD = math.rad
  321. C3 = Color3.new
  322. UD2 = UDim2.new
  323. BRICKC = BrickColor.new
  324. ANGLES = CFrame.Angles
  325. EULER = CFrame.fromEulerAnglesXYZ
  326. COS = math.cos
  327. ACOS = math.acos
  328. SIN = math.sin
  329. ASIN = math.asin
  330. ABS = math.abs
  331. MRANDOM = math.random
  332. FLOOR = math.floor
  333.  
  334.  
  335. local Booleans = {
  336. CamFollow = true,
  337. GyroUse = true
  338. }
  339.  
  340. function lerp(object, newCFrame, alpha)
  341. return object:lerp(newCFrame, alpha)
  342. end
  343.  
  344. local Directer = Inst("BodyGyro", root)
  345. Directer.MaxTorque = Vec3(0, 0, 0)
  346. Directer.P = 600000
  347. local CPart = Inst("Part")
  348. CPart.Anchored = true
  349. CPart.CanCollide = false
  350. CPart.Locked = true
  351. CPart.Transparency = 1
  352.  
  353. local rainbowmode = false
  354. local chaosmode = false
  355.  
  356. local mutedtog = false
  357.  
  358. function CameraEnshaking(Length,Intensity)
  359. coroutine.resume(coroutine.create(function()
  360. local intensity = 1*Intensity
  361. local rotM = 0.01*Intensity
  362. for i = 0, Length, 0.1 do
  363. Swait()
  364. intensity = intensity - 0.05*Intensity/Length
  365. rotM = rotM - 0.0005*Intensity/Length
  366. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  367. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  368. end
  369. Humanoid.CameraOffset = Vec3(0, 0, 0)
  370. end))
  371. end
  372. CamShake=function(Part,Distan,Power,Times)
  373. local de=Part.Position
  374. for i,v in pairs(workspace:children()) do
  375. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  376. for _,c in pairs(v:children()) do
  377. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  378. local Noob=v.Humanoid
  379. if Noob~=nil then
  380. coroutine.resume(coroutine.create(function()
  381. FV = Instance.new("BoolValue", Noob)
  382. FV.Name = "CameraShake"
  383. for ShakeNum=1,Times do
  384. Swait()
  385. local ef=Power
  386. if ef>=1 then
  387. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  388. else
  389. ef=Power*10
  390. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  391. end
  392. end
  393. Humanoid.CameraOffset = Vector3.new(0,0,0)
  394. FV:Destroy()
  395. end))
  396. end
  397. end
  398. end
  399. end
  400. end
  401. end
  402.  
  403. local toggleTag = true
  404. local bilguit = Instance.new("BillboardGui", hed)
  405. bilguit.Adornee = nil
  406. bilguit.Name = "ModeName"
  407. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  408. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  409.  
  410.  
  411. function chatfunc(text,color,typet,font,timeex)
  412. local chat = coroutine.wrap(function()
  413. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  414. Character:FindFirstChild("TalkingBillBoard"):destroy()
  415. end
  416. local naeeym2 = Instance.new("BillboardGui",Character)
  417. naeeym2.Size = UDim2.new(0,100,0,40)
  418. naeeym2.StudsOffset = Vector3.new(0,3,0)
  419. naeeym2.Adornee = Character.Head
  420. naeeym2.Name = "TalkingBillBoard"
  421. local tecks2 = Instance.new("TextLabel",naeeym2)
  422. tecks2.BackgroundTransparency = 1
  423. tecks2.BorderSizePixel = 0
  424. tecks2.Text = ""
  425. tecks2.Font = font
  426. tecks2.TextSize = 30
  427. tecks2.TextStrokeTransparency = 0
  428. tecks2.TextColor3 = color
  429. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  430. tecks2.Size = UDim2.new(1,0,0.5,0)
  431. local tecks3 = Instance.new("TextLabel",naeeym2)
  432. tecks3.BackgroundTransparency = 1
  433. tecks3.BorderSizePixel = 0
  434. tecks3.Text = ""
  435. tecks3.Font = font
  436. tecks3.TextSize = 30
  437. tecks3.TextStrokeTransparency = 0
  438. if typet == "Inverted" then
  439. tecks3.TextColor3 = Color3.new(0,0,0)
  440. tecks3.TextStrokeColor3 = color
  441. elseif typet == "Normal" then
  442. tecks3.TextColor3 = color
  443. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  444. end
  445. tecks3.Size = UDim2.new(1,0,0.5,0)
  446. coroutine.resume(coroutine.create(function()
  447. while true do
  448. Swait(1)
  449. if chaosmode == true then
  450. tecks2.TextColor3 = BrickColor.random().Color
  451. tecks3.TextStrokeColor3 = BrickColor.random().Color
  452. end
  453. end
  454. end))
  455. text.TextTransparency = text.TextTransparency + 1
  456. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  457. for i = 0, 74*timeex do
  458. Swait()
  459. text.TextTransparency = 1
  460. text.TextStrokeTransparency = 1
  461. tecks2.Text = text
  462. tecks3.Text = text
  463. end
  464. local randomrot = math.random(1,2)
  465. if randomrot == 1 then
  466. for i = 1, 50 do
  467. Swait()
  468. tecks2.Text = text
  469. tecks3.Text = text
  470. text.TextTransparency = text.TextTransparency - .02
  471. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  472. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  473. tecks2.TextTransparency = tecks2.TextTransparency + .04
  474. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  475. tecks3.TextTransparency = tecks2.TextTransparency + .04
  476. end
  477. elseif randomrot == 2 then
  478. for i = 1, 50 do
  479. Swait()
  480. tecks2.Text = text
  481. tecks3.Text = text
  482. text.TextTransparency = text.TextTransparency - .02
  483. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  484. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  485. tecks2.TextTransparency = tecks2.TextTransparency + .04
  486. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  487. tecks3.TextTransparency = tecks2.TextTransparency + .04
  488. end
  489. end
  490. text.TextTransparency = 0
  491. text.TextStrokeTransparency = 0
  492. if toggleTag == false then
  493. text.TextTransparency = 1
  494. text.TextStrokeTransparency = 1
  495. end
  496. naeeym2:Destroy()
  497. end)
  498. chat()
  499. end
  500.  
  501.  
  502.  
  503. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  504. local gui = it(GuiType)
  505. gui.Parent = parent
  506. gui.Text = text
  507. gui.BackgroundTransparency = backtrans
  508. gui.BackgroundColor3 = backcol
  509. gui.SizeConstraint = "RelativeXY"
  510. gui.TextXAlignment = "Center"
  511. gui.TextYAlignment = "Center"
  512. gui.Position = pos
  513. gui.Size = size
  514. gui.Font = "SourceSans"
  515. gui.FontSize = "Size14"
  516. gui.TextWrapped = false
  517. gui.TextStrokeTransparency = 0
  518. gui.TextColor = BrickColor.new("White")
  519. return gui
  520. end
  521. --------------------------- GUI STUFF
  522. local basgui = it("GuiMain")
  523. basgui.Parent = plr.PlayerGui
  524. basgui.Name = "VISgui"
  525. local fullscreenz = it("Frame")
  526. fullscreenz.Parent = basgui
  527. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  528. fullscreenz.BackgroundTransparency = 1
  529. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  530. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  531. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  532. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  533. imgl2.BackgroundTransparency = 1
  534. imgl2.BorderSizePixel = 0
  535. imgl2.ImageTransparency = 0.5
  536. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  537. imgl2.Size = UDim2.new(0,1000,0,1000)
  538. imgl2.Image = "rbxassetid://2344830904"
  539. local techc = imgl2:Clone()
  540. techc.Parent = fullscreenz
  541. techc.ImageTransparency = 0
  542. techc.Size = UDim2.new(0,900,0,900)
  543. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  544. techc.Image = "rbxassetid://2092248396"
  545. local circl = imgl2:Clone()
  546. circl.Parent = fullscreenz
  547. circl.ImageTransparency = 0
  548. circl.Size = UDim2.new(0,550,0,550)
  549. circl.Position = UDim2.new(0.70,25,0.50,25)
  550. circl.Image = "rbxassetid://2312119891"
  551. local circl2 = imgl2:Clone()
  552. circl2.Parent = fullscreenz
  553. circl2.ImageTransparency = 0
  554. circl2.Size = UDim2.new(0,700,0,700)
  555. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  556. circl2.Image = "rbxassetid://2312119891"
  557. local imgl2b = imgl2:Clone()
  558. imgl2b.Parent = fullscreenz
  559. imgl2b.ImageTransparency = 0
  560. imgl2b.Size = UDim2.new(0,800,0,800)
  561. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  562. imgl2b.ImageColor3 = Color3.new(0,0,0)
  563. local ned = Instance.new("TextLabel",fullscreenz)
  564. ned.ZIndex = 2
  565. ned.Font = "Bodoni"
  566. ned.BackgroundTransparency = 1
  567. ned.BorderSizePixel = 0.65
  568. ned.Size = UDim2.new(0.6,0,0.6,0)
  569. ned.Position = UDim2.new(0,0,0,0)
  570. ned.TextScaled = true
  571. ned.TextStrokeTransparency = 0
  572. ned.Text = "Lunar"
  573. ned.TextSize = 48
  574. ned.Rotation = 1
  575. ned.TextXAlignment = "Left"
  576. ned.TextYAlignment = "Top"
  577.  
  578. --//=================================\\
  579. --// WINGY STUFF
  580. --\\=================================//
  581.  
  582. local extrawingmod1 = Instance.new("Model",Character)
  583. local extrawingmod2 = Instance.new("Model",Character)
  584.  
  585. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  586. local p = Instance.new("Part")
  587. p.TopSurface = 0
  588. p.BottomSurface = 0
  589. p.Parent = parent
  590. p.Size = Vector3.new(0.1,0.1,0.1)
  591. p.Transparency = transparency
  592. p.Reflectance = reflectance
  593. p.CanCollide = false
  594. p.Locked = true
  595. p.BrickColor = brickcolor
  596. p.Material = material
  597. return p
  598. end
  599.  
  600. function CreateMesh(parent,meshtype,x1,y1,z1)
  601. local mesh = Instance.new("SpecialMesh",parent)
  602. mesh.MeshType = meshtype
  603. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  604. return mesh
  605. end
  606.  
  607. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  608. local mesh = Instance.new("SpecialMesh",parent)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = meshid
  611. mesh.Scale = Vector3.new(x1,y1,z1)
  612. return mesh
  613. end
  614.  
  615.  
  616. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  617. local mesh = Instance.new("SpecialMesh",parent)
  618. mesh.MeshType = "FileMesh"
  619. mesh.MeshId = meshid
  620. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  621. mesh.Scale = Vector3.new(x1,y1,z1)
  622. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  623. return mesh
  624. end
  625.  
  626. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  627. local weld = Instance.new("Weld")
  628. weld.Parent = parent
  629. weld.Part0 = part0
  630. weld.Part1 = part1
  631. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  632. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  633. return weld
  634. end
  635.  
  636. function RemoveOutlines(part)
  637. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  638. end
  639.  
  640. local Create = LoadLibrary("RbxUtility").Create
  641.  
  642. CFuncs = {
  643. ["Part"] = {
  644. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  645. local Part = Create("Part"){
  646. Parent = Parent,
  647. Reflectance = Reflectance,
  648. Transparency = Transparency,
  649. CanCollide = false,
  650. Locked = true,
  651. BrickColor = BrickColor.new(tostring(BColor)),
  652. Name = Name,
  653. Size = Size,
  654. Material = Material,
  655. }
  656. RemoveOutlines(Part)
  657. return Part
  658. end;
  659. };
  660.  
  661. ["Mesh"] = {
  662. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  663. local Msh = Create(Mesh){
  664. Parent = Part,
  665. Offset = OffSet,
  666. Scale = Scale,
  667. }
  668. if Mesh == "SpecialMesh" then
  669. Msh.MeshType = MeshType
  670. Msh.MeshId = MeshId
  671. end
  672. return Msh
  673. end;
  674. };
  675.  
  676. ["Mesh"] = {
  677. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  678. local Msh = Create(Mesh){
  679. Parent = Part,
  680. Offset = OffSet,
  681. Scale = Scale,
  682. }
  683. if Mesh == "SpecialMesh" then
  684. Msh.MeshType = MeshType
  685. Msh.MeshId = MeshId
  686. end
  687. return Msh
  688. end;
  689. };
  690.  
  691. ["Weld"] = {
  692. Create = function(Parent, Part0, Part1, C0, C1)
  693. local Weld = Create("Weld"){
  694. Parent = Parent,
  695. Part0 = Part0,
  696. Part1 = Part1,
  697. C0 = C0,
  698. C1 = C1,
  699. }
  700. return Weld
  701. end;
  702. };
  703.  
  704. ["Sound"] = {
  705. Create = function(id, par, vol, pit)
  706. coroutine.resume(coroutine.create(function()
  707. local S = Create("Sound"){
  708. Volume = vol,
  709. Name = "EffectSoundo",
  710. Pitch = pit or 1,
  711. SoundId = id,
  712. Parent = par or workspace,
  713. }
  714. wait()
  715. S:play()
  716. game:GetService("Debris"):AddItem(S, 10)
  717. end))
  718. end;
  719. };
  720.  
  721. ["LongSound"] = {
  722. Create = function(id, par, vol, pit)
  723. coroutine.resume(coroutine.create(function()
  724. local S = Create("Sound"){
  725. Volume = vol,
  726. Pitch = pit or 1,
  727. SoundId = id,
  728. Parent = par or workspace,
  729. }
  730. wait()
  731. S:play()
  732. game:GetService("Debris"):AddItem(S, 60)
  733. end))
  734. end;
  735. };
  736.  
  737. ["ParticleEmitter"] = {
  738. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  739. local fp = Create("ParticleEmitter"){
  740. Parent = Parent,
  741. Color = ColorSequence.new(Color1, Color2),
  742. LightEmission = LightEmission,
  743. Size = Size,
  744. Texture = Texture,
  745. Transparency = Transparency,
  746. ZOffset = ZOffset,
  747. Acceleration = Accel,
  748. Drag = Drag,
  749. LockedToPart = LockedToPart,
  750. VelocityInheritance = VelocityInheritance,
  751. EmissionDirection = EmissionDirection,
  752. Enabled = Enabled,
  753. Lifetime = LifeTime,
  754. Rate = Rate,
  755. Rotation = Rotation,
  756. RotSpeed = RotSpeed,
  757. Speed = Speed,
  758. VelocitySpread = VelocitySpread,
  759. }
  760. return fp
  761. end;
  762. };
  763.  
  764. CreateTemplate = {
  765.  
  766. };
  767. }
  768.  
  769.  
  770.  
  771. New = function(Object, Parent, Name, Data)
  772. local Object = Instance.new(Object)
  773. for Index, Value in pairs(Data or {}) do
  774. Object[Index] = Value
  775. end
  776. Object.Parent = Parent
  777. Object.Name = Name
  778. return Object
  779. end
  780.  
  781. local halocolor = BrickColor.new("Mid gray")
  782. local halocolor2 = BrickColor.new("Mid gray")
  783. local halocolor3 = BrickColor.new("Really black")
  784. local starcolor = BrickColor.new("Bright yellow")
  785. local lunacolor = BrickColor.new("Navy blue")
  786. local lunacolor2 = BrickColor.new("Bright blue")
  787. local wepcolor = BrickColor.new("Deep blue")
  788. local maincolor = BrickColor.new("Lapis")
  789. local secondcolor = BrickColor.new("Lapis")
  790. local m = Instance.new("Model",Character)
  791. local m2 = Instance.new("Model",Character)
  792. local m3 = Instance.new("Model",Character)
  793. local mw1 = Instance.new("Model",Character)
  794. local mw2 = Instance.new("Model",Character)
  795. local mw3 = Instance.new("Model",Character)
  796. local mw4 = Instance.new("Model",Character)
  797.  
  798. --------------
  799. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  800. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  802. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803.  
  804. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  805. CreateMesh(handle,"Brick",0,0,0)
  806. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. local valuaring = 10
  808.  
  809. local refec = Instance.new("ParticleEmitter",handlex)
  810. refec.Texture = "rbxassetid://284205403"
  811. refec.LightEmission = 0.95
  812. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  813. refec.Rate = 50
  814. refec.Lifetime = NumberRange.new(0.5)
  815. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  816. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  817. refec.Speed = NumberRange.new(0,2)
  818. refec.Drag = 5
  819. refec.LockedToPart = true
  820. refec.Rotation = NumberRange.new(-500,500)
  821. refec.VelocitySpread = 9000
  822. refec.RotSpeed = NumberRange.new(-500,500)
  823. local refec2 = refec:Clone()
  824. refec2.LightEmission = 0.75
  825. refec2.Texture = "rbxassetid://254287058"
  826. refec2.Parent = handlex
  827. refec2.Rate = 25
  828. refec2.Lifetime = NumberRange.new(0.75)
  829. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  830. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  831. refec2.Speed = NumberRange.new(0)
  832. local refec3 = refec:Clone()
  833. refec3.LightEmission = 0.75
  834. refec3.Texture = "rbxassetid://363275192"
  835. refec3.Parent = handlex
  836. refec3.Rate = 25
  837. refec3.Lifetime = NumberRange.new(1)
  838. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  839. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  840. refec3.Speed = NumberRange.new(0)
  841. refec3.RotSpeed = NumberRange.new(-50,50)
  842.  
  843. for i = 0, 35 do
  844. valuaring = valuaring + 10
  845. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  846. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  847. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  849. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  850. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  852. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  853. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  855. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  856. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. end
  858.  
  859.  
  860. local handle = CreateParta(m,1,1,"Neon",maincolor)
  861. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  862. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863.  
  864.  
  865.  
  866. --- Left wing.
  867.  
  868. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  869. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  870. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871.  
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  883. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  889. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  892. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  894. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  895. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  897. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  898. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  901. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902.  
  903.  
  904. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  905. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  906. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907.  
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  915. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  916. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  918. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  919. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  922. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  925. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  928. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  931. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  934. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  937. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938.  
  939. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  940. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  941. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942.  
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  954. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  957. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  960. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  963. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  965. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  966. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  968. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  969. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  971. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  972. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973.  
  974.  
  975. -- Right wing --
  976.  
  977. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  978. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  979. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980.  
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  992. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  995. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  998. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1001. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1003. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1004. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1006. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1007. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1009. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1010. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011.  
  1012. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1013. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1014. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015.  
  1016. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1017. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1018. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1021. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1023. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1024. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1026. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1027. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1036. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1038. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1039. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1042. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1045. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046.  
  1047. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1048. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1049. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050.  
  1051.  
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1054. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1060. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1063. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1066. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1069. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1072. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1074. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1075. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1077. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1078. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1079. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1080. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1081. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082.  
  1083. ------------- Trails
  1084. local A0 = Instance.new("Attachment",lwing1)
  1085. A0.Position = Vector3.new(0,-0.7,0)
  1086. local A1 = Instance.new("Attachment",lwing1)
  1087. A1.Position = Vector3.new(0,-3.5,0)
  1088. tl1 = Instance.new('Trail',lwing1)
  1089. tl1.Attachment0 = A0
  1090. tl1.Attachment1 = A1
  1091. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1092. tl1.LightEmission = 1
  1093. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1094. tl1.Color = ColorSequence.new(halocolor.Color)
  1095. tl1.Lifetime = 0.5
  1096.  
  1097. local A0 = Instance.new("Attachment",lwing2)
  1098. A0.Position = Vector3.new(0,-0.7,0)
  1099. local A1 = Instance.new("Attachment",lwing2)
  1100. A1.Position = Vector3.new(0,-3.5,0)
  1101. tl2 = Instance.new('Trail',lwing2)
  1102. tl2.Attachment0 = A0
  1103. tl2.Attachment1 = A1
  1104. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1105. tl2.LightEmission = 1
  1106. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1107. tl2.Color = ColorSequence.new(halocolor.Color)
  1108. tl2.Lifetime = 0.5
  1109.  
  1110. local A0 = Instance.new("Attachment",lwing3)
  1111. A0.Position = Vector3.new(0,-0.7,0)
  1112. local A1 = Instance.new("Attachment",lwing3)
  1113. A1.Position = Vector3.new(0,-3.5,0)
  1114. tl3 = Instance.new('Trail',lwing3)
  1115. tl3.Attachment0 = A0
  1116. tl3.Attachment1 = A1
  1117. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1118. tl3.LightEmission = 1
  1119. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1120. tl3.Color = ColorSequence.new(halocolor.Color)
  1121. tl3.Lifetime = 0.5
  1122.  
  1123. local A0 = Instance.new("Attachment",rwing1)
  1124. A0.Position = Vector3.new(0,-0.7,0)
  1125. local A1 = Instance.new("Attachment",rwing1)
  1126. A1.Position = Vector3.new(0,-3.5,0)
  1127. tr1 = Instance.new('Trail',rwing1)
  1128. tr1.Attachment0 = A0
  1129. tr1.Attachment1 = A1
  1130. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1131. tr1.LightEmission = 1
  1132. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1133. tr1.Color = ColorSequence.new(halocolor2.Color)
  1134. tr1.Lifetime = 0.5
  1135.  
  1136. local A0 = Instance.new("Attachment",rwing2)
  1137. A0.Position = Vector3.new(0,-0.7,0)
  1138. local A1 = Instance.new("Attachment",rwing2)
  1139. A1.Position = Vector3.new(0,-3.5,0)
  1140. tr2 = Instance.new('Trail',rwing2)
  1141. tr2.Attachment0 = A0
  1142. tr2.Attachment1 = A1
  1143. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1144. tr2.LightEmission = 1
  1145. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1146. tr2.Color = ColorSequence.new(halocolor2.Color)
  1147. tr2.Lifetime = 0.5
  1148.  
  1149. local A0 = Instance.new("Attachment",rwing3)
  1150. A0.Position = Vector3.new(0,-0.7,0)
  1151. local A1 = Instance.new("Attachment",rwing3)
  1152. A1.Position = Vector3.new(0,-3.5,0)
  1153. tr3 = Instance.new('Trail',rwing3)
  1154. tr3.Attachment0 = A0
  1155. tr3.Attachment1 = A1
  1156. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1157. tr3.LightEmission = 1
  1158. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1159. tr3.Color = ColorSequence.new(halocolor2.Color)
  1160. tr3.Lifetime = 0.5
  1161.  
  1162. --------------
  1163.  
  1164.  
  1165.  
  1166. for i, v in pairs(mw2:GetChildren()) do
  1167. if v:IsA("Part") then
  1168. v.BrickColor = BrickColor.new("White")
  1169. v.Material = "Neon"
  1170. end
  1171. end
  1172. for i, v in pairs(mw1:GetChildren()) do
  1173. if v:IsA("Part") then
  1174. v.Transparency = 0
  1175. v.BrickColor = BrickColor.new("White")
  1176. v.Material = "Neon"
  1177. end
  1178. end
  1179. for i, v in pairs(extrawingmod1:GetChildren()) do
  1180. if v:IsA("Part") then
  1181. v.Transparency = 1
  1182. v.BrickColor = BrickColor.new("White")
  1183. v.Material = "Neon"
  1184. end
  1185. end
  1186. for i, v in pairs(extrawingmod2:GetChildren()) do
  1187. if v:IsA("Part") then
  1188. v.Transparency = 1
  1189. v.BrickColor = BrickColor.new("White")
  1190. v.Material = "Neon"
  1191. end
  1192. end
  1193. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1194. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1195. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1196.  
  1197. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1198. for i, v in pairs(mw2:GetChildren()) do
  1199. if v:IsA("Part") then
  1200. v.BrickColor = one
  1201. v.Material = "Neon"
  1202. end
  1203. end
  1204. refec.Color = ColorSequence.new(one.Color)
  1205. refec2.Color = ColorSequence.new(one.Color)
  1206. refec3.Color = ColorSequence.new(one.Color)
  1207. tr1.Color = ColorSequence.new(one.Color)
  1208. tr2.Color = ColorSequence.new(one.Color)
  1209. tr3.Color = ColorSequence.new(one.Color)
  1210. imgl2.ImageColor3 = one.Color
  1211. circl.ImageColor3 = two.Color
  1212. techc.ImageColor3 = one.Color
  1213. circl2.ImageColor3 = one.Color
  1214. ned.TextColor3 = two.Color
  1215. ned.TextStrokeColor3 = one.Color
  1216. for i, v in pairs(mw1:GetChildren()) do
  1217. if v:IsA("Part") then
  1218. v.Transparency = 0
  1219. v.BrickColor = two
  1220. v.Material = "Neon"
  1221. end
  1222. end
  1223. tl1.Color = ColorSequence.new(two.Color)
  1224. tl2.Color = ColorSequence.new(two.Color)
  1225. tl3.Color = ColorSequence.new(two.Color)
  1226. for i, v in pairs(m:GetChildren()) do
  1227. if v:IsA("Part") then
  1228. v.BrickColor = three
  1229. v.Material = "Ice"
  1230. end
  1231. end
  1232. for i, v in pairs(m2:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.BrickColor = four
  1235. v.Material = "Ice"
  1236. end
  1237. end
  1238. for i, v in pairs(m3:GetChildren()) do
  1239. if v:IsA("Part") then
  1240. v.BrickColor = five
  1241. v.Material = "Neon"
  1242. end
  1243. end
  1244. for i, v in pairs(extrawingmod1:GetChildren()) do
  1245. if v:IsA("Part") then
  1246. v.Transparency = exonetran
  1247. v.BrickColor = exone
  1248. v.Material = "Neon"
  1249. end
  1250. end
  1251. for i, v in pairs(extrawingmod2:GetChildren()) do
  1252. if v:IsA("Part") then
  1253. v.Transparency = extwotran
  1254. v.BrickColor = extwo
  1255. v.Material = "Neon"
  1256. end
  1257. end
  1258. end
  1259.  
  1260. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1261. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1262. techc.ImageColor3 = MAINRUINCOLOR.Color
  1263. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1264. ned.TextColor3 = MAINRUINCOLOR.Color
  1265. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1266.  
  1267.  
  1268. function bosschatfunc(text,color,watval)
  1269. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1270. coroutine.resume(coroutine.create(function()
  1271. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1272. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1273. end
  1274. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1275. scrg.Name = "Dialog"
  1276. local txtlb = Instance.new("TextLabel",scrg)
  1277. txtlb.Text = ""
  1278. txtlb.Font = "Bodoni"
  1279. txtlb.TextColor3 = Color3.new(0,0,0)
  1280. txtlb.TextStrokeTransparency = 0
  1281. txtlb.BackgroundTransparency = 0.75
  1282. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1283. txtlb.TextStrokeColor3 = color
  1284. txtlb.TextScaled = true
  1285. txtlb.Size = UDim2.new(1,0,0.25,0)
  1286. txtlb.TextXAlignment = "Left"
  1287. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1288. local txtlb2 = Instance.new("TextLabel",scrg)
  1289. txtlb2.Text = "Chaotic:"
  1290. txtlb2.Font = "Arcade"
  1291. txtlb2.TextColor3 = Color3.new(0,0,0)
  1292. txtlb2.TextStrokeTransparency = 0
  1293. txtlb2.BackgroundTransparency = 1
  1294. txtlb2.TextStrokeColor3 = color
  1295. txtlb2.TextSize = 40
  1296. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1297. txtlb2.TextXAlignment = "Left"
  1298. txtlb2.Position = UDim2.new(0,0,1,0)
  1299. local fvalen = 0.55
  1300. local fval = -0.49
  1301. coroutine.resume(coroutine.create(function()
  1302. while true do
  1303. Swait()
  1304. if MODE == "Sanity" then
  1305. txtlb.Rotation = math.random(-1,1)
  1306. txtlb2.Rotation = math.random(-1,1)
  1307. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1308. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1309. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1310. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1311. end
  1312. end
  1313. end))
  1314. coroutine.resume(coroutine.create(function()
  1315. while true do
  1316. Swait()
  1317. if scrg.Parent ~= nil then
  1318. fvalen = fvalen - 0.0001
  1319. elseif scrg.Parent == nil then
  1320. break
  1321. end
  1322. end
  1323. end))
  1324. local flol = 1.75
  1325. local flil = 1.6
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 0, 9 do
  1328. Swait()
  1329. fval = fval + 0.05
  1330. flol = flol - 0.1
  1331. flil = flil - 0.1
  1332. txtlb.Text = ""
  1333. txtlb.Position = UDim2.new(0,0,flol,0)
  1334. txtlb2.Position = UDim2.new(0,0,flil,0)
  1335. end
  1336. txtlb.Text = text
  1337. wait(watval)
  1338. local valinc = 0
  1339. for i = 0, 99 do
  1340. Swait()
  1341. valinc = valinc + 0.0001
  1342. flol = flol + valinc
  1343. flil = flil + valinc
  1344. txtlb.Rotation = txtlb.Rotation + valinc*20
  1345. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1346. txtlb.Position = UDim2.new(0,0,flol,0)
  1347. txtlb2.Position = UDim2.new(0,0,flil,0)
  1348. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1349. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1350. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1351. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1352. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1353. end
  1354. scrg:Destroy()
  1355. end))
  1356. end))
  1357. end
  1358. end
  1359.  
  1360. function BigBlack(text,color,watval)
  1361. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1362. coroutine.resume(coroutine.create(function()
  1363. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1364. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1365. end
  1366. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1367. scrg.Name = "Dialog"
  1368. local txtlb = Instance.new("TextLabel",scrg)
  1369. txtlb.Text = ""
  1370. txtlb.Font = "Bodoni"
  1371. txtlb.TextColor3 = Color3.new(0,0,0)
  1372. txtlb.TextStrokeTransparency = 1
  1373. txtlb.BackgroundTransparency = 1
  1374. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1375. txtlb.TextStrokeColor3 = color
  1376. txtlb.TextScaled = true
  1377. txtlb.Size = UDim2.new(1,0,1,0)
  1378. txtlb.TextXAlignment = "Center"
  1379. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1380. local txtlb2 = Instance.new("TextLabel",scrg)
  1381. txtlb2.Text = "Chaotic:"
  1382. txtlb2.Font = "Arcade"
  1383. txtlb2.TextColor3 = Color3.new(0,0,0)
  1384. txtlb2.TextStrokeTransparency = 0
  1385. txtlb2.BackgroundTransparency = 1
  1386. txtlb2.TextStrokeColor3 = color
  1387. txtlb2.TextSize = 40
  1388. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1389. txtlb2.TextXAlignment = "Left"
  1390. txtlb2.Position = UDim2.new(0,0,1,0)
  1391. local fvalen = 0.55
  1392. local fval = -0.49
  1393. coroutine.resume(coroutine.create(function()
  1394. while true do
  1395. Swait()
  1396. if MODE == "Sanity" then
  1397. txtlb.Rotation = math.random(-1,1)
  1398. txtlb2.Rotation = math.random(-1,1)
  1399. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1400. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1401. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1402. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1403. end
  1404. end
  1405. end))
  1406. coroutine.resume(coroutine.create(function()
  1407. while true do
  1408. Swait()
  1409. if scrg.Parent ~= nil then
  1410. fvalen = fvalen - 0.0001
  1411. elseif scrg.Parent == nil then
  1412. break
  1413. end
  1414. end
  1415. end))
  1416. local flol = 1.05
  1417. local flil = 0.75
  1418. local flil2 = -0.2
  1419. coroutine.resume(coroutine.create(function()
  1420. for i = 1,string.len(text),1 do
  1421. wait()
  1422. text.Text = string.sub(text,1,i)
  1423. end
  1424. end))
  1425. coroutine.resume(coroutine.create(function()
  1426. for i = 0, 1 do
  1427. fval = fval + 0.05
  1428. flol = flol - 0.1
  1429. flil2 = flil2 + 0.1
  1430. txtlb.Text = ""
  1431. txtlb.Position = UDim2.new(flil2,0,0,0)
  1432. txtlb.BackgroundTransparency = 1 - 0.1
  1433. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1434. end
  1435.  
  1436. for i = 0, 99 do
  1437. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1438. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1439. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1440. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1441. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1442. end
  1443.  
  1444. txtlb.Text = text
  1445. wait(watval)
  1446. local valinc = 0
  1447. for i = 0, 99 do
  1448. Swait()
  1449. valinc = valinc + 0.0002
  1450. flol = flol + valinc
  1451. flil2 = flil2 + valinc
  1452. txtlb.Rotation = txtlb.Rotation + valinc*15
  1453. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1454. txtlb.Position = UDim2.new(flil2,0,0,0)
  1455. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1456. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1457. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1458. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1459. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1460. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1461. end
  1462. scrg:Destroy()
  1463. end))
  1464. end))
  1465. end
  1466. end
  1467.  
  1468. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1469.  
  1470. --//=================================\\
  1471. --|| SOME TAG EDIT
  1472. --\\=================================//
  1473. local TEXTCOLOR = C3(0, 0, 1)
  1474.  
  1475. m = owner
  1476. char = m.Character
  1477. local txt = Instance.new("BillboardGui", char)
  1478. txt.Adornee = char.Head
  1479. txt.Name = "_status"
  1480. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1481. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1482. local text = Instance.new("TextLabel", txt)
  1483. text.Size = UDim2.new(20, 0, 7, 0)
  1484. text.FontSize = "Size24"
  1485. text.TextScaled = true
  1486. text.TextTransparency = 0
  1487. text.BackgroundTransparency = 1
  1488. text.TextTransparency = 0
  1489. text.TextStrokeTransparency = 0
  1490. text.Font = "Bodoni"
  1491. v = Instance.new("Part")
  1492. v.Name = "ColorBrick"
  1493. v.Parent = m.Character
  1494. v.FormFactor = "Symmetric"
  1495. v.Anchored = true
  1496. v.CanCollide = false
  1497. v.BottomSurface = "Smooth"
  1498. v.TopSurface = "Smooth"
  1499. v.Size = Vector3.new(10, 5, 3)
  1500. v.Transparency = 1
  1501. v.CFrame = char.Torso.CFrame
  1502. v.BrickColor = BrickColor.new("Really black")
  1503. v.Transparency = 1
  1504. v.Shape = "Block"
  1505. text.Text = "Lunar"
  1506.  
  1507. function RecolorTextAndRename(name,col1,col2,font)
  1508. text.TextStrokeColor3 = col2
  1509. text.TextColor3 = col1
  1510. text.Font = font
  1511. text.Text = name
  1512. techc.ImageColor3 = col2
  1513. circl.ImageColor3 = col2
  1514. circl2.ImageColor3 = col1
  1515. imgl2.ImageColor3 = col1
  1516. imgl2b.ImageColor3 = col2
  1517. ned.Text = name
  1518. ned.TextColor3 = col1
  1519. ned.TextStrokeColor3 = col2
  1520. end
  1521. --//=================================\\
  1522. --|| SOME FUNCTIONS
  1523. --\\=================================//
  1524.  
  1525.  
  1526.  
  1527. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1528. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1529. end
  1530.  
  1531. function PositiveAngle(NUMBER)
  1532. if NUMBER >= 0 then
  1533. NUMBER = 0
  1534. end
  1535. return NUMBER
  1536. end
  1537.  
  1538. function NegativeAngle(NUMBER)
  1539. if NUMBER <= 0 then
  1540. NUMBER = 0
  1541. end
  1542. return NUMBER
  1543. end
  1544.  
  1545. function Swait(NUMBER)
  1546. if NUMBER == 0 or NUMBER == nil then
  1547. ArtificialHB.Event:wait()
  1548. else
  1549. for i = 1, NUMBER do
  1550. ArtificialHB.Event:wait()
  1551. end
  1552. end
  1553. end
  1554.  
  1555. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1556. local NEWMESH = IT(MESH)
  1557. if MESH == "SpecialMesh" then
  1558. NEWMESH.MeshType = MESHTYPE
  1559. if MESHID ~= "nil" and MESHID ~= "" then
  1560. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1561. end
  1562. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1563. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1564. end
  1565. end
  1566. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1567. NEWMESH.Scale = SCALE
  1568. NEWMESH.Parent = PARENT
  1569. return NEWMESH
  1570. end
  1571.  
  1572. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1573. local NEWPART = IT("Part")
  1574. NEWPART.formFactor = FORMFACTOR
  1575. NEWPART.Reflectance = REFLECTANCE
  1576. NEWPART.Transparency = TRANSPARENCY
  1577. NEWPART.CanCollide = false
  1578. NEWPART.Locked = true
  1579. NEWPART.Anchored = true
  1580. if ANCHOR == false then
  1581. NEWPART.Anchored = false
  1582. end
  1583. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1584. NEWPART.Name = NAME
  1585. NEWPART.Size = SIZE
  1586. NEWPART.Position = Torso.Position
  1587. NEWPART.Material = MATERIAL
  1588. NEWPART:BreakJoints()
  1589. NEWPART.Parent = PARENT
  1590. return NEWPART
  1591. end
  1592.  
  1593. local function weldBetween(a, b)
  1594. local weldd = Instance.new("ManualWeld")
  1595. weldd.Part0 = a
  1596. weldd.Part1 = b
  1597. weldd.C0 = CFrame.new()
  1598. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1599. weldd.Parent = a
  1600. return weldd
  1601. end
  1602.  
  1603.  
  1604. function QuaternionFromCFrame(cf)
  1605. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1606. local trace = m00 + m11 + m22
  1607. if trace > 0 then
  1608. local s = math.sqrt(1 + trace)
  1609. local recip = 0.5 / s
  1610. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1611. else
  1612. local i = 0
  1613. if m11 > m00 then
  1614. i = 1
  1615. end
  1616. if m22 > (i == 0 and m00 or m11) then
  1617. i = 2
  1618. end
  1619. if i == 0 then
  1620. local s = math.sqrt(m00 - m11 - m22 + 1)
  1621. local recip = 0.5 / s
  1622. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1623. elseif i == 1 then
  1624. local s = math.sqrt(m11 - m22 - m00 + 1)
  1625. local recip = 0.5 / s
  1626. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1627. elseif i == 2 then
  1628. local s = math.sqrt(m22 - m00 - m11 + 1)
  1629. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1630. end
  1631. end
  1632. end
  1633.  
  1634. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1635. local xs, ys, zs = x + x, y + y, z + z
  1636. local wx, wy, wz = w * xs, w * ys, w * zs
  1637. local xx = x * xs
  1638. local xy = x * ys
  1639. local xz = x * zs
  1640. local yy = y * ys
  1641. local yz = y * zs
  1642. local zz = z * zs
  1643. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1644. end
  1645.  
  1646. function QuaternionSlerp(a, b, t)
  1647. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1648. local startInterp, finishInterp;
  1649. if cosTheta >= 0.0001 then
  1650. if (1 - cosTheta) > 0.0001 then
  1651. local theta = ACOS(cosTheta)
  1652. local invSinTheta = 1 / SIN(theta)
  1653. startInterp = SIN((1 - t) * theta) * invSinTheta
  1654. finishInterp = SIN(t * theta) * invSinTheta
  1655. else
  1656. startInterp = 1 - t
  1657. finishInterp = t
  1658. end
  1659. else
  1660. if (1 + cosTheta) > 0.0001 then
  1661. local theta = ACOS(-cosTheta)
  1662. local invSinTheta = 1 / SIN(theta)
  1663. startInterp = SIN((t - 1) * theta) * invSinTheta
  1664. finishInterp = SIN(t * theta) * invSinTheta
  1665. else
  1666. startInterp = t - 1
  1667. finishInterp = t
  1668. end
  1669. end
  1670. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1671. end
  1672.  
  1673. function Clerp(a, b, t)
  1674. local qa = {QuaternionFromCFrame(a)}
  1675. local qb = {QuaternionFromCFrame(b)}
  1676. local ax, ay, az = a.x, a.y, a.z
  1677. local bx, by, bz = b.x, b.y, b.z
  1678. local _t = 1 - t
  1679. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1680. end
  1681.  
  1682. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1683. local frame = IT("Frame")
  1684. frame.BackgroundTransparency = TRANSPARENCY
  1685. frame.BorderSizePixel = BORDERSIZEPIXEL
  1686. frame.Position = POSITION
  1687. frame.Size = SIZE
  1688. frame.BackgroundColor3 = COLOR
  1689. frame.BorderColor3 = BORDERCOLOR
  1690. frame.Name = NAME
  1691. frame.Parent = PARENT
  1692. return frame
  1693. end
  1694.  
  1695. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1696. local label = IT("TextLabel")
  1697. label.BackgroundTransparency = 1
  1698. label.Size = UD2(1, 0, 1, 0)
  1699. label.Position = UD2(0, 0, 0, 0)
  1700. label.TextColor3 = TEXTCOLOR
  1701. label.TextStrokeTransparency = STROKETRANSPARENCY
  1702. label.TextTransparency = TRANSPARENCY
  1703. label.FontSize = TEXTFONTSIZE
  1704. label.Font = TEXTFONT
  1705. label.BorderSizePixel = BORDERSIZEPIXEL
  1706. label.TextScaled = false
  1707. label.Text = TEXT
  1708. label.Name = NAME
  1709. label.Parent = PARENT
  1710. return label
  1711. end
  1712.  
  1713. function NoOutlines(PART)
  1714. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1715. end
  1716.  
  1717. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1718. local NEWWELD = IT(TYPE)
  1719. NEWWELD.Part0 = PART0
  1720. NEWWELD.Part1 = PART1
  1721. NEWWELD.C0 = C0
  1722. NEWWELD.C1 = C1
  1723. NEWWELD.Parent = PARENT
  1724. return NEWWELD
  1725. end
  1726.  
  1727. local S = IT("Sound")
  1728. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1729. local NEWSOUND = nil
  1730. coroutine.resume(coroutine.create(function()
  1731. NEWSOUND = S:Clone()
  1732. NEWSOUND.Parent = PARENT
  1733. NEWSOUND.Volume = VOLUME
  1734. NEWSOUND.Pitch = PITCH
  1735. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1736. NEWSOUND:play()
  1737. if DOESLOOP == true then
  1738. NEWSOUND.Looped = true
  1739. else
  1740. repeat wait(1) until NEWSOUND.Playing == false
  1741. NEWSOUND:remove()
  1742. end
  1743. end))
  1744. return NEWSOUND
  1745. end
  1746.  
  1747. function CFrameFromTopBack(at, top, back)
  1748. local right = top:Cross(back)
  1749. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1750. end
  1751.  
  1752. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1753. function WACKYEFFECT(Table)
  1754. local TYPE = (Table.EffectType or "Sphere")
  1755. local SIZE = (Table.Size or VT(1,1,1))
  1756. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1757. local TRANSPARENCY = (Table.Transparency or 0)
  1758. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1759. local CFRAME = (Table.CFrame or Torso.CFrame)
  1760. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1761. local ROTATION1 = (Table.RotationX or 0)
  1762. local ROTATION2 = (Table.RotationY or 0)
  1763. local ROTATION3 = (Table.RotationZ or 0)
  1764. local MATERIAL = (Table.Material or "Neon")
  1765. local COLOR = (Table.Color or C3(1,1,1))
  1766. local TIME = (Table.Time or 45)
  1767. local SOUNDID = (Table.SoundID or nil)
  1768. local SOUNDPITCH = (Table.SoundPitch or nil)
  1769. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1770. coroutine.resume(coroutine.create(function()
  1771. local PLAYSSOUND = false
  1772. local SOUND = nil
  1773. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1774. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1775. PLAYSSOUND = true
  1776. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1777. end
  1778. EFFECT.Color = COLOR
  1779. local MSH = nil
  1780. if TYPE == "Sphere" then
  1781. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1782. elseif TYPE == "Block" or TYPE == "Box" then
  1783. MSH = IT("BlockMesh",EFFECT)
  1784. MSH.Scale = SIZE
  1785. elseif TYPE == "Wave" then
  1786. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1787. elseif TYPE == "Ring" then
  1788. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1789. elseif TYPE == "Slash" then
  1790. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1791. elseif TYPE == "Round Slash" then
  1792. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1793. elseif TYPE == "Swirl" then
  1794. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1795. elseif TYPE == "Skull" then
  1796. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1797. elseif TYPE == "Crystal" then
  1798. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1799. end
  1800. if MSH ~= nil then
  1801. local MOVESPEED = nil
  1802. if MOVEDIRECTION ~= nil then
  1803. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1804. end
  1805. local GROWTH = SIZE - ENDSIZE
  1806. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1807. if TYPE == "Block" then
  1808. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1809. else
  1810. EFFECT.CFrame = CFRAME
  1811. end
  1812. for LOOP = 1, TIME+1 do
  1813. Swait()
  1814. MSH.Scale = MSH.Scale - GROWTH/TIME
  1815. if TYPE == "Wave" then
  1816. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1817. end
  1818. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1819. if TYPE == "Block" then
  1820. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1821. else
  1822. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1823. end
  1824. if MOVEDIRECTION ~= nil then
  1825. local ORI = EFFECT.Orientation
  1826. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1827. EFFECT.Orientation = ORI
  1828. end
  1829. end
  1830. if PLAYSSOUND == false then
  1831. EFFECT:remove()
  1832. else
  1833. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1834. EFFECT:remove()
  1835. end
  1836. else
  1837. if PLAYSSOUND == false then
  1838. EFFECT:remove()
  1839. else
  1840. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1841. EFFECT:remove()
  1842. end
  1843. end
  1844. end))
  1845. end
  1846.  
  1847. function MakeForm(PART,TYPE)
  1848. if TYPE == "Cyl" then
  1849. local MSH = IT("CylinderMesh",PART)
  1850. elseif TYPE == "Ball" then
  1851. local MSH = IT("SpecialMesh",PART)
  1852. MSH.MeshType = "Sphere"
  1853. elseif TYPE == "Wedge" then
  1854. local MSH = IT("SpecialMesh",PART)
  1855. MSH.MeshType = "Wedge"
  1856. end
  1857. end
  1858.  
  1859. Debris = game:GetService("Debris")
  1860.  
  1861. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1862. local DIRECTION = CF(StartPos,EndPos).lookVector
  1863. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1864. end
  1865.  
  1866. local EyeSizes={
  1867. NumberSequenceKeypoint.new(0,1,0),
  1868. NumberSequenceKeypoint.new(1,0,0)
  1869. }
  1870. local EyeTrans={
  1871. NumberSequenceKeypoint.new(0,0.8,0),
  1872. NumberSequenceKeypoint.new(1,1,0)
  1873. }
  1874. local PE=Instance.new("ParticleEmitter",nil)
  1875. PE.LightEmission=.8
  1876. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1877. PE.Size=NumberSequence.new(EyeSizes)
  1878. PE.Transparency=NumberSequence.new(EyeTrans)
  1879. PE.Lifetime=NumberRange.new(0.35,1.5)
  1880. PE.Rotation=NumberRange.new(0,360)
  1881. PE.Rate=999
  1882. PE.VelocitySpread = 10000
  1883. PE.Acceleration = Vector3.new(0,0,0)
  1884. PE.Drag = 5
  1885. PE.Speed = NumberRange.new(0,0,0)
  1886. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1887. PE.ZOffset = -0
  1888. PE.Name = "PE"
  1889. PE.Enabled = false
  1890.  
  1891. function particles(art)
  1892. local PARTICLES = PE:Clone()
  1893. PARTICLES.Parent = art
  1894. end
  1895.  
  1896. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1897. if FLOOR ~= nil then
  1898. coroutine.resume(coroutine.create(function()
  1899. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1900. PART.CFrame = CF(POSITION)
  1901. for i = 1, 45 do
  1902. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1903. RingPiece.Material = FLOOR.Material
  1904. RingPiece.Color = FLOOR.Color
  1905. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1906. Debris:AddItem(RingPiece,SWAIT)
  1907. end
  1908. PART:remove()
  1909. end))
  1910. end
  1911. end
  1912.  
  1913. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1914. if FLOOR ~= nil then
  1915. for i = 1, AMOUNT do
  1916. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1917. DEBREE.Material = FLOOR.Material
  1918. DEBREE.Color = FLOOR.Color
  1919. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1920. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1921. coroutine.resume(coroutine.create(function()
  1922. Swait(15)
  1923. DEBREE.Parent = workspace
  1924. DEBREE.CanCollide = true
  1925. Debris:AddItem(DEBREE,SWAIT)
  1926. end))
  1927. end
  1928. end
  1929. end
  1930.  
  1931. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1932. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1933. local mesh = IT("SpecialMesh",wave)
  1934. mesh.MeshType = "Sphere"
  1935. mesh.Scale = SIZE
  1936. mesh.Offset = VT(0,0,0)
  1937. wave.CFrame = CFRAME
  1938. coroutine.resume(coroutine.create(function(PART)
  1939. for i = 1, WAIT do
  1940. Swait()
  1941. mesh.Scale = mesh.Scale + GROW
  1942. wave.Transparency = wave.Transparency + (1/WAIT)
  1943. if wave.Transparency > 0.99 then
  1944. wave:remove()
  1945. end
  1946. end
  1947. end))
  1948. end
  1949.  
  1950.  
  1951. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1952.  
  1953. --//=================================\\
  1954. --|| WEAPON CREATION
  1955. --\\=================================//
  1956.  
  1957. function chatfunc(text)
  1958. local chat = coroutine.wrap(function()
  1959. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1960. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1961. end
  1962. local Bill = Instance.new("BillboardGui",Character)
  1963. Bill.Size = UDim2.new(0,100,0,40)
  1964. Bill.StudsOffset = Vector3.new(0,3,0)
  1965. Bill.Adornee = Character.Head
  1966. Bill.Name = "TalkingBillBoard"
  1967. local Hehe = Instance.new("TextLabel",Bill)
  1968. Hehe.BackgroundTransparency = 1
  1969. Hehe.BorderSizePixel = 0
  1970. Hehe.Text = ""
  1971. Hehe.Font = "Fantasy"
  1972. Hehe.TextSize = 40
  1973. Hehe.TextStrokeTransparency = 0
  1974. Hehe.Size = UDim2.new(1,0,0.5,0)
  1975. coroutine.resume(coroutine.create(function()
  1976. while Hehe ~= nil do
  1977. wait()
  1978. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1979. Hehe.Rotation = math.random(-5,5)
  1980. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1981. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1982. end
  1983. end))
  1984. for i = 1,string.len(text),1 do
  1985. wait()
  1986. Hehe.Text = string.sub(text,1,i)
  1987. end
  1988. wait(1)--Re[math.random(1, 93)]
  1989. for i = 0, 1, .025 do
  1990. wait()
  1991. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1992. Hehe.TextStrokeTransparency = i
  1993. Hehe.TextTransparency = i
  1994. end
  1995. Bill:Destroy()
  1996. end)
  1997. chat()
  1998. end
  1999.  
  2000. function onChatted(msg)
  2001. chatfunc(msg)
  2002. end
  2003.  
  2004. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2005. PRT.Color = C3(0,0,0)
  2006. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2007. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2008. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2009. PRT.Color = C3(0/255,0/255,255/255)
  2010. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2011. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2012. for i = 1, 16 do
  2013. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2014. FACE.Color = C3(0,0,0)
  2015. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2016. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2017. end
  2018. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2019. MakeForm(EYE,"Ball")
  2020. EYE.Color = C3(0/255,0/255,255/255)
  2021. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2022. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2023. MakeForm(EYE2,"Ball")
  2024. EYE2.Color = C3(0/255,0/255,255/255)
  2025.  
  2026. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2027.  
  2028. local LASTPART = Head
  2029. for i = 1, 20 do
  2030. local MATH = (1-(i/25))
  2031. if LASTPART == Head then
  2032. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2033. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2034. LASTPART = Horn
  2035. Horn.Color = C3((i*3-3)/0,0,0)
  2036. else
  2037. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2038. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2039. LASTPART = Horn
  2040. Horn.Color = C3((i*3-3)/0,0,0)
  2041. end
  2042. end
  2043. local LASTPART = Head
  2044. for i = 1, 20 do
  2045. local MATH = (1-(i/25))
  2046. if LASTPART == Head then
  2047. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2048. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2049. LASTPART = Horn
  2050. Horn.Color = C3((i*3-3)/0,0,0)
  2051. else
  2052. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2053. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2054. LASTPART = Horn
  2055. Horn.Color = C3((i*3-3)/0,0,0)
  2056. end
  2057. end
  2058.  
  2059. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2060. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2061. Hair.Color = C3(0/255,0/255,255/255)
  2062. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2063. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2064. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2065. Hair2.Color = C3(0/255,0/255,255/255)
  2066. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2067.  
  2068. local BODY = {}
  2069.  
  2070. for _, c in pairs(Character:GetDescendants()) do
  2071. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2072. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2073. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2074. end
  2075. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2076. elseif c:IsA("JointInstance") then
  2077. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2078. end
  2079. end
  2080.  
  2081. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2082. MakeForm(Eye,"Ball")
  2083. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2084. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2085. MakeForm(Eye,"Ball")
  2086. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2087. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2088. MakeForm(Eye2,"Ball")
  2089. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2090.  
  2091.  
  2092. XEYE.Parent = nil
  2093. BALL.Parent = Character
  2094.  
  2095. for e = 1, #BODY do
  2096. if BODY[e] ~= nil then
  2097. local STUFF = BODY[e]
  2098. local PART = STUFF[1]
  2099. local PARENT = STUFF[2]
  2100. local MATERIAL = STUFF[3]
  2101. local COLOR = STUFF[4]
  2102. local TRANSPARENCY = STUFF[5]
  2103. if PART.ClassName == "Part" and PART ~= RootPart then
  2104. PART.Material = MATERIAL
  2105. PART.Color = COLOR
  2106. PART.Transparency = TRANSPARENCY
  2107. end
  2108. PART.AncestryChanged:Connect(function()
  2109. PART.Parent = PARENT
  2110. end)
  2111. end
  2112. end
  2113.  
  2114. local SKILLTEXTCOLOR = C3(0,0,0)
  2115. local SKILLFONT = "Antique"
  2116. local SKILLTEXTSIZE = 7
  2117.  
  2118. function Blink()
  2119. coroutine.resume(coroutine.create(function()
  2120. if EYE ~= nil then
  2121. for i = 1, 5 do
  2122. Swait()
  2123. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2124. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2125. end
  2126. for i = 1, 7 do
  2127. Swait()
  2128. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2129. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2130. end
  2131. EYE.Mesh.Scale = VT(1,1,1)
  2132. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2133. end
  2134. end))
  2135. end
  2136.  
  2137. function Blink2()
  2138. coroutine.resume(coroutine.create(function()
  2139. if Eye ~= nil then
  2140. for i = 1, 5 do
  2141. Swait()
  2142. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2143. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2144. end
  2145. for i = 1, 7 do
  2146. Swait()
  2147. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2148. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2149. end
  2150. Eye.Mesh.Scale = VT(1,1,1)
  2151. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2152. end
  2153. end))
  2154. end
  2155.  
  2156. function refit()
  2157. Character.Parent = workspace
  2158. for e = 1, #BODY do
  2159. if BODY[e] ~= nil then
  2160. local STUFF = BODY[e]
  2161. local PART = STUFF[1]
  2162. local PARENT = STUFF[2]
  2163. local MATERIAL = STUFF[3]
  2164. local COLOR = STUFF[4]
  2165. local TRANSPARENCY = STUFF[5]
  2166. if PART.ClassName == "Part" and PART ~= RootPart then
  2167. PART.Material = MATERIAL
  2168. PART.Color = COLOR
  2169. PART.Transparency = TRANSPARENCY
  2170. end
  2171. if PART.Parent ~= PARENT then
  2172. Humanoid:remove()
  2173. PART.Parent = PARENT
  2174. Humanoid = IT("Humanoid",Character)
  2175. end
  2176. end
  2177. end
  2178. end
  2179.  
  2180. Humanoid.Died:connect(function()
  2181. refit()
  2182. end)
  2183.  
  2184. --//=================================\\
  2185. --|| DAMAGE FUNCTIONS
  2186. --\\=================================//
  2187.  
  2188. function StatLabel(CFRAME, TEXT, COLOR)
  2189. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2190. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2191. local BODYGYRO = IT("BodyGyro", STATPART)
  2192. game:GetService("Debris"):AddItem(STATPART ,5)
  2193. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2194. BILLBOARDGUI.Adornee = STATPART
  2195. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2196. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2197. BILLBOARDGUI.AlwaysOnTop = false
  2198. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2199. TEXTLABEL.BackgroundTransparency = 1
  2200. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2201. TEXTLABEL.Text = TEXT
  2202. TEXTLABEL.Font = SKILLFONT
  2203. TEXTLABEL.FontSize="Size42"
  2204. TEXTLABEL.TextColor3 = COLOR
  2205. TEXTLABEL.TextStrokeTransparency = 0
  2206. TEXTLABEL.TextScaled = true
  2207. TEXTLABEL.TextWrapped = true
  2208. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2209. for i = 1, 50 do
  2210. Swait()
  2211. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2212. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2213. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2214. end
  2215. THEPART.Parent = nil
  2216. end),STATPART, TEXTLABEL)
  2217. end
  2218.  
  2219. --//=================================\\
  2220. --|| DAMAGING
  2221. --\\=================================//
  2222.  
  2223. function KillChildren(v)
  2224. v:BreakJoints()
  2225. for _, c in pairs(v:GetChildren()) do
  2226. if c:IsA("BasePart") then
  2227. if c.Transparency < 1 then
  2228. if c:FindFirstChildOfClass("Decal") then
  2229. c:FindFirstChildOfClass("Decal"):remove()
  2230. end
  2231. particles(c)
  2232. c.PE.Enabled = true
  2233. c.Parent = Effects
  2234. c.CanCollide = false
  2235. c.Material = "Neon"
  2236. c.Color = C3(1,0,0)
  2237. c.Transparency = 1
  2238. local grav = Instance.new("BodyPosition",c)
  2239. grav.P = 20000
  2240. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2241. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2242. grav.Name = "GravityForce"
  2243. coroutine.resume(coroutine.create(function()
  2244. for i = 1, 20 do
  2245. Swait()
  2246. c.Transparency = c.Transparency + 1/20
  2247. end
  2248. c.PE.Enabled = false
  2249. Debris:AddItem(c,2)
  2250. end))
  2251. end
  2252. end
  2253. end
  2254. end
  2255.  
  2256. function ApplyAoE(POSITION,RANGE)
  2257. local CHILDREN = workspace:GetDescendants()
  2258. for index, CHILD in pairs(CHILDREN) do
  2259. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2260. local LISTED = false
  2261. for LIST = 1, #WHITELIST do
  2262. if WHITELIST[LIST] ~= nil then
  2263. if CHILD.Name == WHITELIST[LIST] then
  2264. LISTED = true
  2265. end
  2266. end
  2267. end
  2268. if LISTED == false then
  2269. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2270. if HUM then
  2271. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2272. if TORSO then
  2273. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2274. KillChildren(CHILD)
  2275. end
  2276. end
  2277. end
  2278. end
  2279. end
  2280. end
  2281. end
  2282.  
  2283. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2284. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2285. defence.Name = ("HitBy"..Player.Name)
  2286. game:GetService("Debris"):AddItem(defence, 0.001)
  2287. Damage = Damage * DAMAGEMULTIPLIER
  2288. if Humanoid.Health ~= 0 then
  2289. local CritChance = MRANDOM(1,100)
  2290. if Damage > Humanoid.Health then
  2291. Damage = math.ceil(Humanoid.Health)
  2292. if Damage == 0 then
  2293. Damage = 0.1
  2294. end
  2295. end
  2296. Humanoid.Health = Humanoid.Health - Damage
  2297. end
  2298. end
  2299.  
  2300. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2301. local CHILDREN = workspace:GetDescendants()
  2302. for index, CHILD in pairs(CHILDREN) do
  2303. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2304. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2305. if HUM then
  2306. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2307. if TORSO then
  2308. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2309. if INSTAKILL == true then
  2310. CHILD:BreakJoints()
  2311. else
  2312. local DMG = MRANDOM(MINDMG,MAXDMG)
  2313. ApplyDamage(HUM,DMG,TORSO)
  2314. end
  2315. if FLING > 0 then
  2316. for _, c in pairs(CHILD:GetChildren()) do
  2317. if c:IsA("BasePart") then
  2318. local bv = Instance.new("BodyVelocity")
  2319. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2320. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2321. bv.Parent = c
  2322. Debris:AddItem(bv,0.05)
  2323. end
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332.  
  2333. --//=================================\\
  2334. --|| MODE SWITCHING
  2335. --\\=================================//
  2336.  
  2337. function ResetMode()
  2338. ATTACK = true
  2339. Rooted = true
  2340. BALL.Parent = Character
  2341. XEYE.Parent = nil
  2342. SONG = 561833161
  2343. PITCH = 1
  2344. VOLUME = 3
  2345. sick.TimePosition = 7
  2346. FACE = 176217464
  2347. Speed = 13
  2348. text.Text = "Lunar"
  2349. TEXTCOLOR = C3(0, 0, 1)
  2350. EYE.Color = C3(0/255,0/255,255/255)
  2351. EYE2.Color = C3(0/255,0/255,255/255)
  2352. Hair.Color = C3(0/255,0/255,255/255)
  2353. Hair2.Color = C3(0/255,0/255,255/255)
  2354. PRT.Color = C3(0/255,0/255,255/255)
  2355. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2356. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2357. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2358. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2359. MODE = "Lunar"
  2360. ned.Text = "Lunar"
  2361. ATTACK = false
  2362. Rooted = false
  2363. end
  2364.  
  2365. function SolarForm()
  2366. ATTACK = true
  2367. Rooted = true
  2368. BALL.Parent = Character
  2369. XEYE.Parent = nil
  2370. SONG = 1259692095
  2371. PITCH = 1
  2372. VOLUME = 4
  2373. sick.TimePosition = 0
  2374. FACE = 404306534
  2375. Speed = 16
  2376. text.Text = "Solar"
  2377. TEXTCOLOR = C3(215/255,147/255,0/255)
  2378. PRT.Color = C3(215/255,147/255,0/255)
  2379. EYE.Color = C3(215/255,147/255,0/255)
  2380. EYE2.Color = C3(143/255,98/255,0/255)
  2381. Hair.Color = C3(215/255,147/255,0/255)
  2382. Hair2.Color = C3(171/255,117/255,0/255)
  2383. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2384. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2385. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2386. MODE = "Solar"
  2387. ned.Text = "Solar"
  2388. ATTACK = false
  2389. Rooted = false
  2390. end
  2391.  
  2392. function SuperiorForm()
  2393. ATTACK = true
  2394. Rooted = true
  2395. BALL.Parent = Character
  2396. XEYE.Parent = nil
  2397. SONG = 1873219898
  2398. PITCH = 1
  2399. VOLUME = 4
  2400. sick.TimePosition = 0.01
  2401. FACE = 404306534
  2402. Speed = 25
  2403. text.Text = "Superior"
  2404. TEXTCOLOR = C3(107/255,0/255,0/255)
  2405. PRT.Color = C3(117/255,0/255,0/255)
  2406. EYE.Color = C3(255/255,0/255,0/255)
  2407. EYE2.Color = C3(255/255,0/255,0/255)
  2408. Hair.Color = C3(151/255,0/255,0/255)
  2409. Hair2.Color = C3(151/255,0/255,0/255)
  2410. MAINRUINCOLOR = BrickColor.new("Really black")
  2411. SECONDRUINCOLOR = BrickColor.new("Really red")
  2412. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2413. MODE = "Superior"
  2414. ned.Text = "Superior"
  2415. ATTACK = false
  2416. Rooted = false
  2417. end
  2418.  
  2419. function BlackWhiteForm()
  2420. ATTACK = true
  2421. Rooted = true
  2422. XEYE.Parent = nil
  2423. BALL.Parent = Character
  2424. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2425. text.Text = " "
  2426. for i = 0, 1, 0.1 / Animation_Speed do
  2427. Swait()
  2428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2434. end
  2435. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2436. UNANCHOR = false
  2437. RootPart.Anchored = true
  2438. for i = 0, 2, 0.1 / Animation_Speed do
  2439. Swait()
  2440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. end
  2447. for i = 0, 0.1, 0.1 / Animation_Speed do
  2448. Swait()
  2449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. end
  2456. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2457. UNANCHOR = true
  2458. RootPart.Anchored = false
  2459. MODE = "90s"
  2460. SONG = 1166995642
  2461. PITCH = 1
  2462. VOLUME = 3.5
  2463. sick.TimePosition = 17.5
  2464. FACE = 2365263255
  2465. Speed = 16
  2466. text.Text = "90's"
  2467. ned.Text = "90's"
  2468. TEXTCOLOR = C3(255/255,255/255,255/255)
  2469. PRT.Color = C3(255/255,255/255,255/255)
  2470. EYE.Color = C3(95/255,95/255,95/255)
  2471. EYE2.Color = C3(95/255,95/255,95/255)
  2472. Hair.Color = C3(255/255,255/255,255/255)
  2473. Hair2.Color = C3(27/255,42/255,53/255)
  2474. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2475. SECONDRUINCOLOR = BrickColor.new("Black")
  2476. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2477. ATTACK = false
  2478. Rooted = false
  2479. end
  2480.  
  2481. function EightyForm()
  2482. ATTACK = true
  2483. Rooted = true
  2484. XEYE.Parent = nil
  2485. BALL.Parent = Character
  2486. text.Text = " "
  2487. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2488. for i = 0, 1, 0.1 / Animation_Speed do
  2489. Swait()
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. end
  2497. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2498. UNANCHOR = false
  2499. RootPart.Anchored = true
  2500. for i = 0, 2, 0.1 / Animation_Speed do
  2501. Swait()
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. end
  2509. for i = 0, 0.1, 0.1 / Animation_Speed do
  2510. Swait()
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. end
  2518. UNANCHOR = true
  2519. RootPart.Anchored = false
  2520. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2521. MODE = "80s"
  2522. text.Text = "80's"
  2523. ned.Text = "80's"
  2524. TEXTCOLOR = C3(27/255,42/255,53/255)
  2525. PRT.Color = C3(27/255,42/255,53/255)
  2526. EYE.Color = C3(95/255,95/255,95/255)
  2527. EYE2.Color = C3(95/255,95/255,95/255)
  2528. Hair.Color = C3(27/255,42/255,53/255)
  2529. Hair2.Color = C3(255/255,255/255,255/255)
  2530. MAINRUINCOLOR = BrickColor.new("Black")
  2531. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2532. FACE = 2365263255
  2533. SONG = 1141556798
  2534. PITCH = 1
  2535. VOLUME = 3.5
  2536. sick.TimePosition = 0.1
  2537. Speed = 16
  2538. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2539. UNANCHOR = true
  2540. RootPart.Anchored = false
  2541. ATTACK = false
  2542. Rooted = false
  2543. end
  2544.  
  2545. function BlackForm()
  2546. ATTACK = true
  2547. Rooted = true
  2548. BALL.Parent = Character
  2549. XEYE.Parent = nil
  2550. SONG = 1420353940
  2551. PITCH = 1
  2552. VOLUME = 2.5
  2553. sick.TimePosition = 0.5
  2554. text.Text = ""
  2555. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2556. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2557. chatfunc("Riddle me this..")
  2558. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2559. for i=0, 4, 0.1 / Animation_Speed do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2569. chatfunc("Riddle me that..")
  2570. for i=0, 4, 0.1 / Animation_Speed do
  2571. Swait()
  2572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. end
  2579. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2580. chatfunc("Who's afraid of The Big Black?")
  2581. for i=0, 5, 0.1 / Animation_Speed do
  2582. Swait()
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2589. end
  2590. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. CreateSound(206082327,Torso,3,1,false)
  2633. for i=0, 0.7, 0.1 / Animation_Speed do
  2634. Swait()
  2635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. end
  2642. MODE = "Black"
  2643. FACE = 148988280
  2644. Speed = 45
  2645. text.Text = "THE BIG BLACK"
  2646. ned.Text = "TBB"
  2647. TEXTCOLOR = C3(27/255,42/255,53/255)
  2648. PRT.Color = C3(27/255,42/255,53/255)
  2649. EYE.Color = C3(27/255,42/255,53/255)
  2650. EYE2.Color = C3(27/255,42/255,53/255)
  2651. Hair.Color = C3(27/255,42/255,53/255)
  2652. Hair2.Color = C3(27/255,42/255,53/255)
  2653. MAINRUINCOLOR = BrickColor.new("Black")
  2654. SECONDRUINCOLOR = BrickColor.new("Black")
  2655. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2656. ATTACK = false
  2657. Rooted = false
  2658. end
  2659.  
  2660. function LostForm()
  2661. ATTACK = true
  2662. Rooted = true
  2663. BALL.Parent = Character
  2664. XEYE.Parent = nil
  2665. SONG = 723652641
  2666. PITCH = 1
  2667. VOLUME = 3
  2668. sick.TimePosition = 0.5
  2669. FACE = 0
  2670. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2671. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2672. CreateSound(136007472,Torso,5,1.2,false)
  2673. for i=0, 2.5, 0.1 / Animation_Speed do
  2674. Swait()
  2675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2681. end
  2682. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2726. CreateSound(847061203,Torso,3,1,false)
  2727. CreateSound(239000203,Torso,3,1,false)
  2728. CreateSound(579687077,Torso,3,0.75,false)
  2729. MODE = "LostHope"
  2730. Speed = 12
  2731. text.Text = "The Lost"
  2732. ned.Text = "Lost"
  2733. TEXTCOLOR = C3(0/255,0/255,0/255)
  2734. PRT.Color = C3(0/255,0/255,0/255)
  2735. EYE.Color = C3(0/255,0/255,0/255)
  2736. EYE2.Color = C3(0/255,0/255,0/255)
  2737. Hair.Color = C3(0/255,0/255,0/255)
  2738. Hair2.Color = C3(0/255,0/255,0/255)
  2739. MAINRUINCOLOR = BrickColor.new("Really black")
  2740. SECONDRUINCOLOR = BrickColor.new("Really black")
  2741. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2742. for i=0, 1.5, 0.1 / Animation_Speed do
  2743. Swait()
  2744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. end
  2751. ATTACK = false
  2752. Rooted = false
  2753. end
  2754.  
  2755. function TerraForm()
  2756. ATTACK = true
  2757. Rooted = true
  2758. BALL.Parent = Character
  2759. XEYE.Parent = nil
  2760. SONG = 157460916
  2761. PITCH = 1
  2762. VOLUME = 3
  2763. sick.TimePosition = 0
  2764. FACE = 155195214
  2765. Speed = 27
  2766. MODE = "Hexa"
  2767. text.Text = "Terra"
  2768. ned.Text = "Terra"
  2769. TEXTCOLOR = C3(170/255,85/255,0/255)
  2770. PRT.Color = C3(86/255,66/255,54/255)
  2771. EYE.Color = C3(39/255,70/255,45/255)
  2772. EYE2.Color = C3(39/255,70/255,45/255)
  2773. Hair.Color = C3(39/255,70/255,45/255)
  2774. Hair2.Color = C3(39/255,70/255,45/255)
  2775. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2776. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2777. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2778. ATTACK = false
  2779. Rooted = false
  2780. end
  2781.  
  2782. function RandomForm()
  2783. ATTACK = true
  2784. Rooted = true
  2785. XEYE.Parent = nil
  2786. BALL.Parent = Character
  2787. UNANCHOR = true
  2788. RootPart.Anchored = false
  2789. MODE = "Random"
  2790. SONG = 0
  2791. PITCH = 1
  2792. VOLUME = 3.5
  2793. sick.TimePosition = 0
  2794. FACE = 2365263255
  2795. Speed = 20
  2796. text.Text = "Randomizer"
  2797. ned.Text = "Randomizer"
  2798. TEXTCOLOR = BrickColor.Random().Color
  2799. PRT.Color = BrickColor.Random().Color
  2800. EYE.Color = BrickColor.Random().Color
  2801. EYE2.Color = BrickColor.Random().Color
  2802. Hair.Color = BrickColor.Random().Color
  2803. Hair2.Color = BrickColor.Random().Color
  2804. MAINRUINCOLOR = BrickColor.Random()
  2805. SECONDRUINCOLOR = BrickColor.Random()
  2806. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2807. ATTACK = false
  2808. Rooted = false
  2809. end
  2810.  
  2811. function VantaForm()
  2812. ATTACK = true
  2813. Rooted = true
  2814. BALL.Parent = Character
  2815. XEYE.Parent = nil
  2816. SONG = 190845741
  2817. PITCH = 1
  2818. VOLUME = 6
  2819. sick.TimePosition = 12.5
  2820. wait(1)
  2821. for i=0, 2.5, 0.1 / Animation_Speed do
  2822. Swait()
  2823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. end
  2830. MODE = "Vanta"
  2831. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2832. FACE = 404306534
  2833. Speed = 12
  2834. text.Text = "Vanta-X"
  2835. ned.Text = "Vanta-X"
  2836. TEXTCOLOR = C3(107/255,50/255,124/255)
  2837. PRT.Color = C3(107/255,50/255,124/255)
  2838. EYE.Color = C3(155/255,0/255,255/255)
  2839. EYE2.Color = C3(155/255,0/255,255/255)
  2840. Hair.Color = C3(80/255,0/255,180/255)
  2841. Hair2.Color = C3(50/255,0/255,150/255)
  2842. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2843. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2844. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2845. ATTACK = false
  2846. Rooted = false
  2847. end
  2848.  
  2849. function ChronoForm()
  2850. ATTACK = true
  2851. Rooted = true
  2852. BALL.Parent = Character
  2853. XEYE.Parent = nil
  2854. SONG = 432493949
  2855. PITCH = 1
  2856. VOLUME = 3
  2857. sick.TimePosition = 0
  2858. FACE = 2371494469
  2859. Speed = 16
  2860. MODE = "Time"
  2861. text.Text = "Chronos"
  2862. ned.Text = "Chronos"
  2863. TEXTCOLOR = C3(0/255,255/255,0/255)
  2864. PRT.Color = C3(0/255,155/255,0/255)
  2865. EYE.Color = C3(0/255,255/255,0/255)
  2866. EYE2.Color = C3(0/255,255/255,0/255)
  2867. Hair.Color = C3(239/255,184/255,56/255)
  2868. Hair2.Color = C3(245/255,205/255,48/255)
  2869. MODE = "Time"
  2870. MAINRUINCOLOR = BrickColor.new("Lime green")
  2871. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2872. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2873. ATTACK = false
  2874. Rooted = false
  2875. end
  2876.  
  2877. function SenseForm()
  2878. ATTACK = true
  2879. Rooted = true
  2880. BALL.Parent = Character
  2881. XEYE.Parent = nil
  2882. SONG = 1497785701
  2883. PITCH = 1
  2884. VOLUME = 3
  2885. sick.TimePosition = 13.75
  2886. FACE = 2375008868
  2887. Speed = 13
  2888. MODE = "Sense"
  2889. text.TextColor3 = C3(255/255,255/255,255/255)
  2890. text.Text = "None-Sense"
  2891. ned.Text = "Non-Sense"
  2892. TEXTCOLOR = C3(255/255,255/255,255/255)
  2893. coroutine.resume(coroutine.create(function()
  2894. repeat
  2895. text.TextColor3 = C3(13/255,105/255,172/255)
  2896. Swait(5)
  2897. text.TextColor3 = C3(196/255,40/255,28/255)
  2898. Swait(5)
  2899. until MODE ~= "Sense"
  2900. text.TextColor3 = C3(27/255,42/255,53/255)
  2901. end))
  2902. PRT.Color = C3(13/255,105/255,172/255)
  2903. EYE.Color = C3(255/255,255/255,255/255)
  2904. EYE2.Color = C3(255/255,255/255,255/255)
  2905. Hair.Color = C3(196/255,40/255,28/255)
  2906. Hair2.Color = C3(196/255,40/255,28/255)
  2907. MAINRUINCOLOR = BrickColor.new("Bright red")
  2908. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2909. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2910. ATTACK = false
  2911. Rooted = false
  2912. end
  2913.  
  2914. function SanityForm()
  2915. ATTACK = true
  2916. Rooted = true
  2917. BALL.Parent = Character
  2918. XEYE.Parent = nil
  2919. SONG = 2347469019
  2920. PITCH = 1
  2921. VOLUME = 3
  2922. sick.TimePosition = 0
  2923. FACE = 2375030229
  2924. Speed = 30
  2925. TEXTCOLOR = C3(0/255,0/255,0/255)
  2926. text.Text = "Sanity-Less"
  2927. coroutine.resume(coroutine.create(function()
  2928. repeat
  2929. ned.Text = "Sanity-Less"
  2930. PRT.Color = BrickColor.Random().Color
  2931. EYE.Color = BrickColor.Random().Color
  2932. EYE2.Color = BrickColor.Random().Color
  2933. Hair.Color = BrickColor.Random().Color
  2934. Hair2.Color = BrickColor.Random().Color
  2935. MAINRUINCOLOR = BrickColor.Random()
  2936. SECONDRUINCOLOR = BrickColor.Random()
  2937. text.TextColor3 = BrickColor.Random().Color
  2938. text.TextStrokeColor3 = BrickColor.Random().Color
  2939. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2940. Swait(5)
  2941. until MODE ~= "Sanity"
  2942. text.TextColor3 = C3(27/255,42/255,53/255)
  2943. end))
  2944. TEXTCOLOR = C3(0/255,0/255,0/255)
  2945. PRT.Color = C3(99/255,95/255,98/255)
  2946. EYE.Color = C3(99/255,95/255,98/255)
  2947. EYE2.Color = C3(99/255,95/255,98/255)
  2948. Hair.Color = C3(99/255,95/255,98/255)
  2949. Hair2.Color = C3(99/255,95/255,98/255)
  2950. MODE = "Sanity"
  2951. ATTACK = false
  2952. Rooted = false
  2953. end
  2954.  
  2955. function FairyForm()
  2956. ATTACK = true
  2957. Rooted = true
  2958. BALL.Parent = Character
  2959. XEYE.Parent = nil
  2960. for i=0, 2, 0.1 / Animation_Speed do
  2961. Swait()
  2962. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2963. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970. end
  2971. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2972. MODE = "Fairy"
  2973. ned.Text = "Fairy"
  2974. TEXTCOLOR = C3(255/255,102/255,204/255)
  2975. PRT.Color = C3(98/255,37/255,209/255)
  2976. EYE.Color = C3(255/255,152/255,220/255)
  2977. EYE2.Color = C3(255/255,152/255,220/255)
  2978. Hair.Color = C3(170/255,0/255,170/255)
  2979. Hair2.Color = C3(170/255,0/255,170/255)
  2980. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2981. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2982. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2983. SONG = 228428389
  2984. PITCH = 1
  2985. VOLUME = 3
  2986. sick.TimePosition = 0.5
  2987. FACE = 21635489
  2988. Speed = 20
  2989. text.Text = "Fairy"
  2990. ATTACK = false
  2991. Rooted = false
  2992. end
  2993.  
  2994. function DevilForm()
  2995. ATTACK = true
  2996. Rooted = true
  2997. BALL.Parent = Character
  2998. XEYE.Parent = nil
  2999. for i=0, 1, 0.1 / Animation_Speed do
  3000. Swait()
  3001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007. end
  3008. CreateSound(363808674, Torso, 6, 1, false)
  3009. for i=0, 0.5, 0.1 / Animation_Speed do
  3010. Swait()
  3011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017. end
  3018. for i=0, 0.5, 0.1 / Animation_Speed do
  3019. Swait()
  3020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3026. end
  3027. CreateSound(363808674, Torso, 6, 1, false)
  3028. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3029. for i=0, 0.5, 0.1 / Animation_Speed do
  3030. Swait()
  3031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3037. end
  3038. MODE = "Devil"
  3039. ned.Text = "Devil"
  3040. SONG = 919231299
  3041. PITCH = 1
  3042. VOLUME = 3
  3043. sick.TimePosition = 15.2
  3044. FACE = 405705854
  3045. Speed = 20
  3046. text.Text = "Devil"
  3047. TEXTCOLOR = C3(127/255,0/255,0/255)
  3048. PRT.Color = C3(98/255,0/255,0/255)
  3049. EYE.Color = C3(255/255,0/255,0/255)
  3050. EYE2.Color = C3(255/255,0/255,0/255)
  3051. Hair.Color = C3(21/255,0/255,0/255)
  3052. Hair2.Color = C3(53/255,0/255,0/255)
  3053. MAINRUINCOLOR = BrickColor.new("Maroon")
  3054. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3055. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3056. ATTACK = false
  3057. Rooted = false
  3058. end
  3059.  
  3060. function PurgeForm()
  3061. ATTACK = true
  3062. Rooted = true
  3063. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3064. MODE = "Purged"
  3065. XEYE.Parent = Character
  3066. BALL.Parent = nil
  3067. TEXTCOLOR = C3(39/255,70/255,45/255)
  3068. PRT.Color = C3(0/255,0/255,0/255)
  3069. EYE.Color = C3(0/255,0/255,0/255)
  3070. EYE2.Color = C3(0/255,0/255,0/255)
  3071. Hair.Color = C3(0/255,0/255,0/255)
  3072. Hair2.Color = C3(0/255,0/255,0/255)
  3073. MAINRUINCOLOR = BrickColor.new("Earth green")
  3074. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3075. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3076. SONG = 1103329236
  3077. PITCH = 1
  3078. VOLUME = 3
  3079. sick.TimePosition = 0
  3080. FACE = 2378683942
  3081. Speed = 20
  3082. text.Text = "The Purge"
  3083. ned.Text = "Purge"
  3084. for i=0, 1, 0.1 / Animation_Speed do
  3085. Swait()
  3086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3092. end
  3093. CreateSound(363808674, Head, 9999, 1, false)
  3094. for i=0, 0.2, 0.1 / Animation_Speed do
  3095. Swait()
  3096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3102. end
  3103. ATTACK = false
  3104. Rooted = false
  3105. end
  3106.  
  3107. function OriginsForm()
  3108. ATTACK = true
  3109. Rooted = true
  3110. MODE = "Origins"
  3111. SONG = 265913095
  3112. PITCH = 1
  3113. VOLUME = 3
  3114. sick.TimePosition = 17.5
  3115. FACE = 404306534
  3116. Speed = 19
  3117. text.Text = "The Origins"
  3118. ned.Text = "Origins"
  3119. TEXTCOLOR = C3(0/255,0/255,0/255)
  3120. PRT.Color = C3(215/255,147/255,0/255)
  3121. EYE.Color = C3(255/255,0/255,0/255)
  3122. EYE2.Color = C3(255/255,0/255,0/255)
  3123. Hair.Color = C3(0/255,0/255,255/255)
  3124. Hair2.Color = C3(0/255,0/255,255/255)
  3125. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3126. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3127. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3128. ATTACK = false
  3129. Rooted = false
  3130. end
  3131.  
  3132. --//=================================\\
  3133. --|| ATTACK FUNCTIONS AND STUFF
  3134. --\\=================================//
  3135. function CameraEnshaking(Length, Intensity)
  3136. coroutine.resume(coroutine.create(function()
  3137. local intensity = 1 * Intensity
  3138. local rotM = 0.01 * Intensity
  3139. for i = 0, Length, 0.1 do
  3140. Swait()
  3141. intensity = intensity - 0.05 * Intensity / Length
  3142. rotM = rotM - 5.0E-4 * Intensity / Length
  3143. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3144. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3145. end
  3146. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3147. end))
  3148. end
  3149.  
  3150. function ManualDamage(Humanoid,Damage,TorsoPart)
  3151. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3152. defence.Name = ("HitBy"..Player.Name)
  3153. game:GetService("Debris"):AddItem(defence, 0.001)
  3154. Damage = Damage * DAMAGEMULTIPLIER
  3155. if Humanoid.Health ~= 0 then
  3156. local CritChance = MRANDOM(1,100)
  3157. if Damage > Humanoid.Health then
  3158. Damage = math.ceil(Humanoid.Health)
  3159. if Damage == 0 then
  3160. Damage = 0.1
  3161. end
  3162. end
  3163. Humanoid.Health = Humanoid.Health - Damage
  3164. end
  3165. end
  3166.  
  3167. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3168. local CHILDREN = workspace:GetDescendants()
  3169. for index, CHILD in pairs(CHILDREN) do
  3170. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3171. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3172. if HUM then
  3173. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3174. if TORSO then
  3175. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3176. if INSTAKILL == true then
  3177. CHILD:BreakJoints()
  3178. else
  3179. local DMG = MRANDOM(MINDMG,MAXDMG)
  3180. ManualDamage(HUM,DMG,TORSO)
  3181. end
  3182. if FLING > 0 then
  3183. for _, c in pairs(CHILD:GetChildren()) do
  3184. if c:IsA("BasePart") then
  3185. local bv = Instance.new("BodyVelocity")
  3186. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3187. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3188. bv.Parent = c
  3189. Debris:AddItem(bv,0.05)
  3190. end
  3191. end
  3192. end
  3193. end
  3194. end
  3195. end
  3196. end
  3197. end
  3198. end
  3199.  
  3200. function MeleeDMG(Humanoid,Damage)
  3201. Damage = Damage * DAMAGEMULTIPLIER
  3202. if Humanoid.Health < 2000 then
  3203. if Humanoid.Health - Damage > 0 then
  3204. Humanoid.Health = Humanoid.Health - Damage
  3205. else
  3206. Humanoid.Parent:BreakJoints()
  3207. end
  3208. else
  3209. Humanoid.Parent:BreakJoints()
  3210. end
  3211. end
  3212.  
  3213.  
  3214. function BasicCombo()
  3215. ATTACK = true
  3216. Rooted = false
  3217. EQUIPPED = true
  3218. local HIT2 = function()
  3219. local HITS2 = {}
  3220. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3221. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3222. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3223. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3224. if TORSO and HUM.Health > 0 then
  3225. local PASS = true
  3226. for i = 1, #HITS2 do
  3227. if HITS2[i] == hit.Parent then
  3228. PASS = false
  3229. end
  3230. end
  3231. table.insert(HITS2,hit.Parent)
  3232. if PASS == true then
  3233. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3234. end
  3235. end
  3236. end
  3237. end)
  3238. return TOUCH2
  3239. end
  3240. local HIT = function()
  3241. local HITS = {}
  3242. local TOUCH = RightArm.Touched:Connect(function(hit)
  3243. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3244. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3245. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3246. if TORSO and HUM.Health > 0 then
  3247. local PASS = true
  3248. for i = 1, #HITS do
  3249. if HITS[i] == hit.Parent then
  3250. PASS = false
  3251. end
  3252. end
  3253. table.insert(HITS,hit.Parent)
  3254. if PASS == true then
  3255. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3256. end
  3257. end
  3258. end
  3259. end)
  3260. return TOUCH
  3261. end
  3262. if COMBO == 1 then
  3263. for i=0, 0.35, 0.1 / Animation_Speed do
  3264. Swait()
  3265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. end
  3271. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3272. local TOUCHED = HIT()
  3273. for i=0, 0.5, 0.1 / Animation_Speed do
  3274. Swait()
  3275. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281. end
  3282. TOUCHED:Disconnect()
  3283. COMBO = 2
  3284. elseif COMBO == 2 then
  3285. for i=0, 0.35, 0.1 / Animation_Speed do
  3286. Swait()
  3287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292. end
  3293. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3294. local TOUCHED = HIT2()
  3295. for i=0, 0.5, 0.1 / Animation_Speed do
  3296. Swait()
  3297. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3303. end
  3304. TOUCHED:Disconnect()
  3305. COMBO = 3
  3306. elseif COMBO == 3 then
  3307. for i=0, 0.35, 0.1 / Animation_Speed do
  3308. Swait()
  3309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3314. end
  3315. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3316. local TOUCHED = HIT2()
  3317. local TOUCHED2 = HIT()
  3318. for i=0, 0.5, 0.1 / Animation_Speed do
  3319. Swait()
  3320. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3321. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3327. end
  3328. TOUCHED:Disconnect()
  3329. TOUCHED2:Disconnect()
  3330. COMBO = 4
  3331. elseif COMBO == 4 then
  3332. for i=0, 0.5, 0.1 / Animation_Speed do
  3333. Swait()
  3334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. end
  3340. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3341. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3342. CameraEnshaking(3,10)
  3343. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3344. for i=0, 0.5, 0.1 / Animation_Speed do
  3345. Swait()
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. end
  3352. COMBO = 1
  3353. end
  3354. coroutine.resume(coroutine.create(function()
  3355. for i = 1, 50 do
  3356. Swait()
  3357. if ATTACK == true then
  3358. break
  3359. end
  3360. end
  3361. if ATTACK == false then
  3362. COMBO = 1
  3363. end
  3364. end))
  3365. ATTACK = false
  3366. Rooted = false
  3367. EQUIPPED = false
  3368. end
  3369.  
  3370. function ColorfulCombo()
  3371. ATTACK = true
  3372. Rooted = false
  3373. EQUIPPED = true
  3374. local HIT2 = function()
  3375. local HITS2 = {}
  3376. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3377. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3378. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3379. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3380. if TORSO and HUM.Health > 0 then
  3381. local PASS = true
  3382. for i = 1, #HITS2 do
  3383. if HITS2[i] == hit.Parent then
  3384. PASS = false
  3385. end
  3386. end
  3387. table.insert(HITS2,hit.Parent)
  3388. if PASS == true then
  3389. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3390. end
  3391. end
  3392. end
  3393. end)
  3394. return TOUCH2
  3395. end
  3396. local HIT = function()
  3397. local HITS = {}
  3398. local TOUCH = RightArm.Touched:Connect(function(hit)
  3399. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3400. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3401. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3402. if TORSO and HUM.Health > 0 then
  3403. local PASS = true
  3404. for i = 1, #HITS do
  3405. if HITS[i] == hit.Parent then
  3406. PASS = false
  3407. end
  3408. end
  3409. table.insert(HITS,hit.Parent)
  3410. if PASS == true then
  3411. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3412. end
  3413. end
  3414. end
  3415. end)
  3416. return TOUCH
  3417. end
  3418. if COMBO == 1 then
  3419. for i=0, 0.35, 0.1 / Animation_Speed do
  3420. Swait()
  3421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. end
  3427. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3428. local TOUCHED = HIT()
  3429. for i=0, 0.5, 0.1 / Animation_Speed do
  3430. Swait()
  3431. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437. end
  3438. TOUCHED:Disconnect()
  3439. COMBO = 2
  3440. elseif COMBO == 2 then
  3441. for i=0, 0.35, 0.1 / Animation_Speed do
  3442. Swait()
  3443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448. end
  3449. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3450. local TOUCHED = HIT2()
  3451. for i=0, 0.5, 0.1 / Animation_Speed do
  3452. Swait()
  3453. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. end
  3460. TOUCHED:Disconnect()
  3461. COMBO = 3
  3462. elseif COMBO == 3 then
  3463. for i=0, 0.35, 0.1 / Animation_Speed do
  3464. Swait()
  3465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. end
  3471. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3472. local TOUCHED = HIT2()
  3473. local TOUCHED2 = HIT()
  3474. for i=0, 0.5, 0.1 / Animation_Speed do
  3475. Swait()
  3476. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3477. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3483. end
  3484. TOUCHED:Disconnect()
  3485. TOUCHED2:Disconnect()
  3486. COMBO = 4
  3487. elseif COMBO == 4 then
  3488. for i=0, 0.5, 0.1 / Animation_Speed do
  3489. Swait()
  3490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495. end
  3496. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3497. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3498. CameraEnshaking(3,10)
  3499. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3500. for i=0, 0.5, 0.1 / Animation_Speed do
  3501. Swait()
  3502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. end
  3508. COMBO = 1
  3509. end
  3510. coroutine.resume(coroutine.create(function()
  3511. for i = 1, 50 do
  3512. Swait()
  3513. if ATTACK == true then
  3514. break
  3515. end
  3516. end
  3517. if ATTACK == false then
  3518. COMBO = 1
  3519. end
  3520. end))
  3521. ATTACK = false
  3522. Rooted = false
  3523. EQUIPPED = false
  3524. end
  3525.  
  3526. function PurgeCombo()
  3527. ATTACK = true
  3528. Rooted = false
  3529. EQUIPPED = true
  3530. local HIT2 = function()
  3531. local HITS2 = {}
  3532. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3533. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3534. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3535. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3536. if TORSO and HUM.Health > 0 then
  3537. local PASS = true
  3538. for i = 1, #HITS2 do
  3539. if HITS2[i] == hit.Parent then
  3540. PASS = false
  3541. end
  3542. end
  3543. table.insert(HITS2,hit.Parent)
  3544. if PASS == true then
  3545. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3546. end
  3547. end
  3548. end
  3549. end)
  3550. return TOUCH2
  3551. end
  3552. local HIT = function()
  3553. local HITS = {}
  3554. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3555. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3556. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3557. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3558. if TORSO and HUM.Health > 0 then
  3559. local PASS = true
  3560. for i = 1, #HITS do
  3561. if HITS[i] == hit.Parent then
  3562. PASS = false
  3563. end
  3564. end
  3565. table.insert(HITS,hit.Parent)
  3566. if PASS == true then
  3567. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3568. end
  3569. end
  3570. end
  3571. end)
  3572. return TOUCH
  3573. end
  3574. local HIT3 = function()
  3575. local HITS3 = {}
  3576. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3577. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3578. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3579. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3580. if TORSO and HUM.Health > 0 then
  3581. local PASS = true
  3582. for i = 1, #HITS3 do
  3583. if HITS3[i] == hit.Parent then
  3584. PASS = false
  3585. end
  3586. end
  3587. table.insert(HITS3,hit.Parent)
  3588. if PASS == true then
  3589. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3590. end
  3591. end
  3592. end
  3593. end)
  3594. return TOUCH3
  3595. end
  3596. if COMBO == 1 then
  3597. for i=0, 0.35, 0.1 / Animation_Speed do
  3598. Swait()
  3599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. end
  3604. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3605. local TOUCHED = HIT()
  3606. for i=0, 0.5, 0.1 / Animation_Speed do
  3607. Swait()
  3608. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. end
  3614. TOUCHED:Disconnect()
  3615. COMBO = 2
  3616. elseif COMBO == 2 then
  3617. for i=0, 0.35, 0.1 / Animation_Speed do
  3618. Swait()
  3619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623. end
  3624. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3625. local TOUCHED = HIT2()
  3626. for i=0, 0.5, 0.1 / Animation_Speed do
  3627. Swait()
  3628. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633. end
  3634. TOUCHED:Disconnect()
  3635. COMBO = 3
  3636. elseif COMBO == 3 then
  3637. for i=0, 0.2, 0.1 / Animation_Speed do
  3638. Swait()
  3639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643. end
  3644. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3645. local TOUCHED = HIT3()
  3646. for i=0, 0.5, 0.1 / Animation_Speed do
  3647. Swait()
  3648. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653. end
  3654. TOUCHED:Disconnect()
  3655. COMBO = 4
  3656. elseif COMBO == 4 then
  3657. Rooted = true
  3658. for i=0, 0.5, 0.1 / Animation_Speed do
  3659. Swait()
  3660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664. end
  3665. for i=0, 0.1, 0.1 / Animation_Speed do
  3666. Swait()
  3667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671. end
  3672. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3673. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3674. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3675. CameraEnshaking(3,10)
  3676. ManualAoE(HITPOS,15,20,45,75,false)
  3677. for i=0, 0.5, 0.1 / Animation_Speed do
  3678. Swait()
  3679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3683. end
  3684. Rooted = false
  3685. COMBO = 1
  3686. end
  3687. coroutine.resume(coroutine.create(function()
  3688. for i = 1, 50 do
  3689. Swait()
  3690. if ATTACK == true then
  3691. break
  3692. end
  3693. end
  3694. if ATTACK == false then
  3695. COMBO = 1
  3696. end
  3697. end))
  3698. ATTACK = false
  3699. Rooted = false
  3700. EQUIPPED = false
  3701. end
  3702.  
  3703. function FlyingCombo()
  3704. ATTACK = true
  3705. Rooted = false
  3706. EQUIPPED = true
  3707. local HIT2 = function()
  3708. local HITS2 = {}
  3709. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3710. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3711. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3712. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3713. if TORSO and HUM.Health > 0 then
  3714. local PASS = true
  3715. for i = 1, #HITS2 do
  3716. if HITS2[i] == hit.Parent then
  3717. PASS = false
  3718. end
  3719. end
  3720. table.insert(HITS2,hit.Parent)
  3721. if PASS == true then
  3722. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3723. end
  3724. end
  3725. end
  3726. end)
  3727. return TOUCH2
  3728. end
  3729. local HIT = function()
  3730. local HITS = {}
  3731. local TOUCH = RightArm.Touched:Connect(function(hit)
  3732. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3733. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3734. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3735. if TORSO and HUM.Health > 0 then
  3736. local PASS = true
  3737. for i = 1, #HITS do
  3738. if HITS[i] == hit.Parent then
  3739. PASS = false
  3740. end
  3741. end
  3742. table.insert(HITS,hit.Parent)
  3743. if PASS == true then
  3744. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3745. end
  3746. end
  3747. end
  3748. end)
  3749. return TOUCH
  3750. end
  3751. local HIT3 = function()
  3752. local HITS3 = {}
  3753. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3754. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3755. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3756. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3757. if TORSO and HUM.Health > 0 then
  3758. local PASS = true
  3759. for i = 1, #HITS3 do
  3760. if HITS3[i] == hit.Parent then
  3761. PASS = false
  3762. end
  3763. end
  3764. table.insert(HITS3,hit.Parent)
  3765. if PASS == true then
  3766. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3767. end
  3768. end
  3769. end
  3770. end)
  3771. return TOUCH3
  3772. end
  3773. local HIT4 = function()
  3774. local HITS4 = {}
  3775. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3776. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3777. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3778. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3779. if TORSO and HUM.Health > 0 then
  3780. local PASS = true
  3781. for i = 1, #HITS4 do
  3782. if HITS4[i] == hit.Parent then
  3783. PASS = false
  3784. end
  3785. end
  3786. table.insert(HITS4,hit.Parent)
  3787. if PASS == true then
  3788. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3789. end
  3790. end
  3791. end
  3792. end)
  3793. return TOUCH4
  3794. end
  3795. if COMBO == 1 then
  3796. for i=0, 0.3, 0.1 / Animation_Speed do
  3797. Swait()
  3798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. end
  3805. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3806. local TOUCHED2 = HIT4()
  3807. local TOUCHED = HIT3()
  3808. for i=0, 0.075, 0.1 / Animation_Speed do
  3809. Swait()
  3810. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. end
  3819. for i=0, 0.075, 0.1 / Animation_Speed do
  3820. Swait()
  3821. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. end
  3830. for i=0, 0.075, 0.1 / Animation_Speed do
  3831. Swait()
  3832. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. end
  3841. for i=0, 0.075, 0.1 / Animation_Speed do
  3842. Swait()
  3843. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. end
  3852. for i=0, 0.075, 0.1 / Animation_Speed do
  3853. Swait()
  3854. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. end
  3863. for i=0, 0.075, 0.1 / Animation_Speed do
  3864. Swait()
  3865. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. end
  3874. for i=0, 0.075, 0.1 / Animation_Speed do
  3875. Swait()
  3876. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3877. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. end
  3885. for i=0, 0.075, 0.1 / Animation_Speed do
  3886. Swait()
  3887. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. end
  3896. TOUCHED:Disconnect()
  3897. TOUCHED2:Disconnect()
  3898. COMBO = 2
  3899. elseif COMBO == 2 then
  3900. for i=0, 0.3, 0.1 / Animation_Speed do
  3901. Swait()
  3902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. end
  3909. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3910. local TOUCHED2 = HIT4()
  3911. local TOUCHED = HIT3()
  3912. for i=0, 0.075, 0.1 / Animation_Speed do
  3913. Swait()
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. end
  3923. for i=0, 0.075, 0.1 / Animation_Speed do
  3924. Swait()
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. end
  3934. for i=0, 0.075, 0.1 / Animation_Speed do
  3935. Swait()
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. end
  3945. for i=0, 0.075, 0.1 / Animation_Speed do
  3946. Swait()
  3947. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. end
  3956. for i=0, 0.075, 0.1 / Animation_Speed do
  3957. Swait()
  3958. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. end
  3967. for i=0, 0.075, 0.1 / Animation_Speed do
  3968. Swait()
  3969. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. end
  3978. for i=0, 0.075, 0.1 / Animation_Speed do
  3979. Swait()
  3980. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. end
  3989. for i=0, 0.075, 0.1 / Animation_Speed do
  3990. Swait()
  3991. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3992. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. end
  4000. for i=0, 0.075, 0.1 / Animation_Speed do
  4001. Swait()
  4002. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. end
  4011. TOUCHED:Disconnect()
  4012. TOUCHED2:Disconnect()
  4013. COMBO = 3
  4014. elseif COMBO == 3 then
  4015. for i=0, 0.35, 0.1 / Animation_Speed do
  4016. Swait()
  4017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022. end
  4023. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4024. local TOUCHED = HIT2()
  4025. local TOUCHED2 = HIT()
  4026. for i=0, 0.5, 0.1 / Animation_Speed do
  4027. Swait()
  4028. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. end
  4036. TOUCHED:Disconnect()
  4037. TOUCHED2:Disconnect()
  4038. COMBO = 4
  4039. elseif COMBO == 4 then
  4040. for i=0, 0.5, 0.1 / Animation_Speed do
  4041. Swait()
  4042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. end
  4048. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4049. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4050. CameraEnshaking(3,10)
  4051. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4052. for i=0, 0.5, 0.1 / Animation_Speed do
  4053. Swait()
  4054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. end
  4060. COMBO = 1
  4061. end
  4062. coroutine.resume(coroutine.create(function()
  4063. for i = 1, 50 do
  4064. Swait()
  4065. if ATTACK == true then
  4066. break
  4067. end
  4068. end
  4069. if ATTACK == false then
  4070. COMBO = 1
  4071. end
  4072. end))
  4073. ATTACK = false
  4074. Rooted = false
  4075. EQUIPPED = false
  4076. end
  4077.  
  4078. function SuperStomm()
  4079. ATTACK = true
  4080. Rooted = true
  4081. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4082. coroutine.resume(coroutine.create(function()
  4083. Swait(65)
  4084. CameraEnshaking(3,25)
  4085. CreateSound(262562442,RightLeg,60,1,false)
  4086. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4087. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4088. ApplyAoE2(HITPOS,80,50,100,75,false)
  4089. end))
  4090. CreateSound(163619849,RightLeg,10,1,false)
  4091. for i=0, 2, 0.1 / Animation_Speed do
  4092. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4093. Swait()
  4094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4098. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4100. end
  4101. for i=0, 1, 0.1 / Animation_Speed do
  4102. Swait()
  4103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4107. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4109. end
  4110. ATTACK = false
  4111. Rooted = false
  4112. end
  4113.  
  4114.  
  4115.  
  4116. --//=================================\\
  4117. --|| ASSIGN THINGS TO KEYS
  4118. --\\=================================//
  4119.  
  4120. function MouseDown(Mouse)
  4121. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4122. BasicCombo()
  4123. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4124. ColorfulCombo()
  4125. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4126. FlyingCombo()
  4127. elseif ATTACK == false and MODE == "Purged" then
  4128. PurgeCombo()
  4129. end
  4130. end
  4131.  
  4132. function MouseUp(Mouse)
  4133. HOLD = false
  4134. end
  4135.  
  4136. function KeyDown(Key)
  4137. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4138. KEYHOLD = true
  4139. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4140. SolarForm()
  4141.  
  4142. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4143. ResetMode()
  4144. end
  4145.  
  4146. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4147. OriginsForm()
  4148.  
  4149. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4150. ResetMode()
  4151. end
  4152.  
  4153. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4154. ChronoForm()
  4155.  
  4156. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4157. SuperiorForm()
  4158.  
  4159. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4160. ResetMode()
  4161. end
  4162.  
  4163. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4164. TerraForm()
  4165.  
  4166. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4167. ResetMode()
  4168. end
  4169.  
  4170. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4171. RandomForm()
  4172. sick.TimePosition = 0.01
  4173. RCHOICE = MRANDOM(1,6)
  4174.  
  4175. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4176. RCHOICE = MRANDOM(1,6)
  4177. sick.TimePosition = 0.01
  4178.  
  4179. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4180. ResetMode()
  4181. end
  4182.  
  4183. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4184. VantaForm()
  4185. end
  4186.  
  4187. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4188. TerraForm()
  4189. end
  4190.  
  4191. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4192. SenseForm()
  4193.  
  4194. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4195. ResetMode()
  4196. end
  4197.  
  4198. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4199. SanityForm()
  4200.  
  4201. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4202. SenseForm()
  4203. end
  4204.  
  4205. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4206. FairyForm()
  4207.  
  4208. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4209. ResetMode()
  4210. end
  4211.  
  4212. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4213. DevilForm()
  4214.  
  4215. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4216. FairyForm()
  4217. end
  4218.  
  4219. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4220. BlackWhiteForm()
  4221.  
  4222. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4223. ResetMode()
  4224. end
  4225.  
  4226. if Key == "m" and ATTACK == false and MODE == "90s" then
  4227. EightyForm()
  4228.  
  4229. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4230. BlackWhiteForm()
  4231. end
  4232.  
  4233. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4234. LostForm()
  4235.  
  4236. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4237. ResetMode()
  4238. end
  4239.  
  4240. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4241. PurgeForm()
  4242. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4243. LostForm()
  4244.  
  4245. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4246. BlackForm()
  4247.  
  4248. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4249. LostForm()
  4250. end
  4251.  
  4252. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4253. SuperStomm()
  4254. end
  4255. end
  4256.  
  4257. function KeyUp(Key)
  4258. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4259. KEYHOLD = false
  4260. end
  4261. end
  4262.  
  4263. Mouse.Button1Down:connect(function(NEWKEY)
  4264. MouseDown(NEWKEY)
  4265. end)
  4266. Mouse.Button1Up:connect(function(NEWKEY)
  4267. MouseUp(NEWKEY)
  4268. end)
  4269. Mouse.KeyDown:connect(function(NEWKEY)
  4270. KeyDown(NEWKEY)
  4271. end)
  4272. Mouse.KeyUp:connect(function(NEWKEY)
  4273. KeyUp(NEWKEY)
  4274. end)
  4275.  
  4276. --//=================================\\
  4277. --\\=================================//
  4278.  
  4279.  
  4280. function unanchor()
  4281. if UNANCHOR == true then
  4282. g = Character:GetChildren()
  4283. for i = 1, #g do
  4284. if g[i].ClassName == "Part" then
  4285. g[i].Anchored = false
  4286. end
  4287. end
  4288. end
  4289. end
  4290.  
  4291.  
  4292. --//=================================\\
  4293. --|| WRAP THE WHOLE SCRIPT UP
  4294. --\\=================================//
  4295.  
  4296. Humanoid.Changed:connect(function(Jump)
  4297. if Jump == "Jump" and (Disable_Jump == true) then
  4298. Humanoid.Jump = false
  4299. end
  4300. end)
  4301.  
  4302. local BLINKLOOP = 0
  4303. script.Parent = WEAPONGUI
  4304. ANIMATE.Parent = nil
  4305.  
  4306. local bguis = Instance.new("BillboardGui",tors)
  4307. bguis.Size = UDim2.new(25, 0, 25, 0)
  4308. local imgca = Instance.new("ImageLabel",bguis)
  4309. imgca.BackgroundTransparency = 1
  4310. imgca.ImageTransparency = 1
  4311. imgca.Size = UDim2.new(3,0,3,0)
  4312. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4313. imgca.ImageColor3 = Color3.new(0,0,0)
  4314.  
  4315. coroutine.resume(coroutine.create(function()
  4316. repeat
  4317. Swait()
  4318. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4319. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4320. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4321. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4322. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4323. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4324. techc.Rotation = techc.Rotation + 1
  4325. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4326. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4327. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4328. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4329. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4330. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4331. until Humanoid.Health == 0
  4332. end))
  4333.  
  4334. while true do
  4335. Swait()
  4336. if Humanoid then
  4337. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4338. IDLEANIMATION:Play()
  4339. end
  4340. SINE = SINE + CHANGE*2
  4341. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4342. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4343. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4344. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4345. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4346. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4347. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4348. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4349. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4350. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4356. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4357. end
  4358. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4359. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4360. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4361. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4362. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4363. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4364. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4365. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4366. end
  4367. if MODE == "Black" then
  4368. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4369. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4370. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4371. lwing1weld.C1 = rwing2weld.C1
  4372. lwing2weld.C1 = rwing2weld.C1
  4373. lwing3weld.C1 = rwing2weld.C1
  4374. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4375. end
  4376. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4377. if MODE == "Lunar" then
  4378. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4381. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4382. elseif MODE == "Solar" then
  4383. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4386. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4387. elseif MODE == "Fairy" then
  4388. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4391. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4394. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4395. elseif MODE == "Hexa" then
  4396. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4397. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4400. elseif MODE == "Time" then
  4401. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4403. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4405. elseif MODE == "Vanta" then
  4406. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4407. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4408. elseif MODE == "Black" then
  4409. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4410. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4411. elseif MODE == "Devil" then
  4412. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4413. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4414. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4415. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4416. end
  4417. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4418. if MODE == "Lunar" then
  4419. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4423. elseif MODE == "Solar" then
  4424. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4427. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4428. elseif MODE == "Fairy" then
  4429. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4431. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4432. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4435. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4436. elseif MODE == "Hexa" then
  4437. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4438. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4439. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4440. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4441. elseif MODE == "Time" then
  4442. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4443. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4444. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446. elseif MODE == "Vanta" then
  4447. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4448. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4449. elseif MODE == "Black" then
  4450. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4451. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4452. elseif MODE == "Devil" then
  4453. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4454. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4455. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4456. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4457. end
  4458. end
  4459. if FULL == false then
  4460. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4461. ANIM = "Jump"
  4462. if ATTACK == false then
  4463. if MODE ~= "Purged" then
  4464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4470. elseif MODE == "Purged" then
  4471. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4477.  
  4478. end
  4479. end
  4480. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4481. ANIM = "Fall"
  4482. if ATTACK == false then
  4483. if MODE ~= "Purged" then
  4484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4490. elseif MODE == "Purged" then
  4491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4497.  
  4498. end
  4499. end
  4500. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4501. ANIM = "Idle"
  4502. if ATTACK == false then
  4503. if MODE == "Lunar" then
  4504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4510. elseif MODE == "Hexa" then
  4511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517. elseif MODE == "Fairy" then
  4518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4524. elseif MODE == "Origins" then
  4525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4531. elseif MODE == "Solar" then
  4532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538. elseif MODE == "Purged" then
  4539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4545. elseif MODE == "Sanity" then
  4546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4552. elseif MODE == "Time" then
  4553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4559. elseif MODE == "80s" then
  4560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566. elseif MODE == "90s" then
  4567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4571. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4573. elseif MODE == "Random" then
  4574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4580. elseif MODE == "Superior" then
  4581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4585. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4587. elseif ATTACK == false and MODE == "Vanta" then
  4588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4594. elseif MODE == "Sense" then
  4595. if MRANDOM(1,20) == 1 then
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4597. end
  4598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4602. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. elseif MODE == "Devil" then
  4605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4607. if MRANDOM(1,7) == 1 then
  4608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4609. end
  4610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614. elseif MODE == "LostHope" then
  4615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621. elseif ATTACK == false and MODE == "Black" then
  4622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4623. if MRANDOM(1,3) == 1 then
  4624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4625. end
  4626. if MRANDOM(1,2) == 1 then
  4627. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4628. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4629. end
  4630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4633. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4635. end
  4636. end
  4637. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4638. ANIM = "Walk"
  4639. if ATTACK == false then
  4640. if MODE == "Lunar" then
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4645. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4647. elseif MODE == "Superior" then
  4648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4652. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4654. elseif MODE == "80s" then
  4655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4659. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4661. elseif MODE == "Solar" then
  4662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4666. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4668. elseif MODE == "Origins" then
  4669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4673. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4675. elseif MODE == "Purged" then
  4676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4680. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4682. elseif MODE == "Sanity" then
  4683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4687. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4689. elseif MODE == "Fairy" then
  4690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4696. elseif MODE == "Devil" then
  4697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4701. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4703. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4708. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4710. elseif MODE == "Hexa" or MODE == "Time" then
  4711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4715. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4717. elseif MODE == "LostHope" then
  4718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4722. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4724. elseif MODE == "Vanta" then
  4725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4731. elseif MODE == "Black" then
  4732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4734. if MRANDOM(1,3) == 1 then
  4735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4736. end
  4737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4741. end
  4742. end
  4743. end
  4744. end
  4745. text.TextStrokeColor3 = TEXTCOLOR
  4746. unanchor()
  4747. Humanoid.MaxHealth = "inf"
  4748. Humanoid.Health = "inf"
  4749. if Rooted == false then
  4750. Disable_Jump = false
  4751. Humanoid.WalkSpeed = Speed
  4752. elseif Rooted == true then
  4753. Disable_Jump = true
  4754. Humanoid.WalkSpeed = 0
  4755. end
  4756. if Head:FindFirstChild("face") then
  4757. Head.face.Texture = "rbxassetid://"..FACE
  4758. end
  4759. if MODE ~= "Random" then
  4760. sick.SoundId = "rbxassetid://"..SONG
  4761. elseif MODE == "Random" then
  4762. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4763. end
  4764. sick.Looped = true
  4765. sick.Pitch = PITCH
  4766. sick.Volume = VOLUME
  4767. Humanoid.Name = MRANDOM(100000000,999999999)
  4768. Humanoid.PlatformStand = false
  4769. for _, c in pairs(Cam:GetChildren()) do
  4770. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4771. c:remove()
  4772. end
  4773. end
  4774. for LIST = 1, #WHITELIST do
  4775. if WHITELIST[LIST] ~= nil then
  4776. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4777. if CHARACTER then
  4778. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4779. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4780. if TORSO then
  4781. CreateSound(201858045, Cam, 3, 1)
  4782. local GUI = Instance.new("BillboardGui",Cam)
  4783. GUI.Name = WHITELIST[LIST]
  4784. GUI.Size = UDim2.new(5,0,5,0)
  4785. GUI.Adornee = TORSO
  4786. local GUI2 = IT("ImageLabel",GUI)
  4787. GUI2.BackgroundTransparency = 1
  4788. GUI2.BorderSizePixel = 0
  4789. GUI2.ImageTransparency = 1
  4790. GUI2.Size = UDim2.new(1,0,1,0)
  4791. GUI2.SizeConstraint = "RelativeYY"
  4792. GUI.AlwaysOnTop = true
  4793. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4794. end
  4795. else
  4796. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4797. if GUI.ImageLabel.ImageTransparency <= 1 then
  4798. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4799. end
  4800. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4801. if TORSO then
  4802. GUI.Adornee = TORSO
  4803. end
  4804. end
  4805. else
  4806. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4807. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4808. end
  4809. end
  4810. else
  4811. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4812. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4813. end
  4814. table.remove(WHITELIST,LIST)
  4815. end
  4816. end
  4817. if Character:FindFirstChildOfClass("Accessory") then
  4818. Character:FindFirstChildOfClass("Accessory"):remove()
  4819. elseif Character:FindFirstChildOfClass("Hat") then
  4820. Character:FindFirstChildOfClass("Hat"):remove()
  4821. end
  4822. BLINKLOOP = BLINKLOOP + 1
  4823. if BLINKLOOP >=325 then
  4824. BLINKLOOP = 0
  4825. Blink()
  4826. BLINKLOOP = BLINKLOOP + 1
  4827. if BLINKLOOP >=250 then
  4828. BLINKLOOP = 0
  4829. Blink2()
  4830. end
  4831. end
  4832. if MODE == "90s" or MODE == "80s" then
  4833. if HITFLOOR ~= nil then
  4834. if MRANDOM(1,12) == 1 then
  4835. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4836.  
  4837. end
  4838. end
  4839. end
  4840. if MODE == "Devil" then
  4841. if HITFLOOR ~= nil then
  4842. if MRANDOM(1,4) == 1 then
  4843. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4844. end
  4845. end
  4846. end
  4847. if MODE == "Black" or MODE == "Fairy" then
  4848. if HITFLOOR ~= nil then
  4849. if MRANDOM(1,9) == 1 then
  4850. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4851. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4852. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4853. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4854. if MRANDOM(1,7) == 1 then
  4855. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4856. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4857. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4858. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4859. end
  4860. end
  4861. end
  4862. end
  4863. Humanoid.DisplayDistanceType = "None"
  4864. Humanoid.PlatformStand = false
  4865. for _, c in pairs(Torso:GetChildren()) do
  4866. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4867. else
  4868. c:remove()
  4869. end
  4870. end
  4871. end
  4872. --//=================================\\
  4873. --\\=================================//
  4874.  
  4875.  
  4876.  
  4877.  
  4878.  
  4879. --//====================================================\\--
  4880. --|| END OF SCRIPT
  4881. --\\====================================================//--
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