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Oct 24th, 2013
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  1. // access flags 0x4
  2. protected renderLivingLabel(EntityLivingBase, String, double, double, double, int) : void L0
  3. LINENUMBER 534 L0
  4. ALOAD 1: par1EntityLivingBase
  5. ALOAD 0: this
  6. GETFIELD RendererLivingEntity.renderManager : RenderManager
  7. GETFIELD RenderManager.livingPlayer : EntityLivingBase
  8. INVOKEVIRTUAL EntityLivingBase.getDistanceSqToEntity(Entity) : double
  9. DSTORE 10
  10. LINENUMBER 536 L1
  11. DLOAD 10: d3
  12. ILOAD 9: par9
  13. ILOAD 9: par9
  14. IMUL
  15. I2D
  16. DCMPG
  17. IFGT L2
  18. LINENUMBER 538 L3
  19. ALOAD 0: this
  20. INVOKEVIRTUAL RendererLivingEntity.getFontRendererFromRenderManager() : FontRenderer
  21. ASTORE 12
  22. LINENUMBER 539 L4
  23. LDC 1.6
  24. FSTORE 13
  25. LINENUMBER 540 L5
  26. LDC 0.016666668
  27. FLOAD 13: f
  28. FMUL
  29. FSTORE 14
  30. LINENUMBER 541 L6
  31. INVOKESTATIC GL11.glPushMatrix() : void
  32. LINENUMBER 542 L7
  33. DLOAD 3: par3
  34. D2F
  35. FCONST_0
  36. FADD
  37. DLOAD 5: par5
  38. D2F
  39. ALOAD 1: par1EntityLivingBase
  40. GETFIELD EntityLivingBase.height : float
  41. FADD
  42. LDC 0.5
  43. FADD
  44. DLOAD 7: par7
  45. D2F
  46. INVOKESTATIC GL11.glTranslatef(float, float, float) : void
  47. LINENUMBER 543 L8
  48. FCONST_0
  49. FCONST_1
  50. FCONST_0
  51. INVOKESTATIC GL11.glNormal3f(float, float, float) : void
  52. LINENUMBER 544 L9
  53. ALOAD 0: this
  54. GETFIELD RendererLivingEntity.renderManager : RenderManager
  55. GETFIELD RenderManager.playerViewY : float
  56. FNEG
  57. FCONST_0
  58. FCONST_1
  59. FCONST_0
  60. INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
  61. LINENUMBER 545 L10
  62. ALOAD 0: this
  63. GETFIELD RendererLivingEntity.renderManager : RenderManager
  64. GETFIELD RenderManager.playerViewX : float
  65. FCONST_1
  66. FCONST_0
  67. FCONST_0
  68. INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
  69. LINENUMBER 546 L11
  70. FLOAD 14: f1
  71. FNEG
  72. FLOAD 14: f1
  73. FNEG
  74. FLOAD 14: f1
  75. INVOKESTATIC GL11.glScalef(float, float, float) : void
  76. LINENUMBER 547 L12
  77. SIPUSH 2896
  78. INVOKESTATIC GL11.glDisable(int) : void
  79. LINENUMBER 548 L13
  80. ICONST_0
  81. INVOKESTATIC GL11.glDepthMask(boolean) : void
  82. LINENUMBER 549 L14
  83. SIPUSH 2929
  84. INVOKESTATIC GL11.glDisable(int) : void
  85. LINENUMBER 550 L15
  86. SIPUSH 3042
  87. INVOKESTATIC GL11.glEnable(int) : void
  88. LINENUMBER 551 L16
  89. SIPUSH 770
  90. SIPUSH 771
  91. INVOKESTATIC GL11.glBlendFunc(int, int) : void
  92. LINENUMBER 552 L17
  93. GETSTATIC Tessellator.instance : Tessellator
  94. ASTORE 15
  95. LINENUMBER 553 L18
  96. ICONST_0
  97. ISTORE 16
  98. LINENUMBER 555 L19
  99. ALOAD 2: par2Str
  100. LDC "deadmau5"
  101. INVOKEVIRTUAL String.equals(Object) : boolean
  102. IFEQ L20
  103. LINENUMBER 557 L21
  104. BIPUSH -10
  105. ISTORE 16: b0
  106. LINENUMBER 560 L20
  107. FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double FontRenderer float float Tessellator int] []
  108. SIPUSH 3553
  109. INVOKESTATIC GL11.glDisable(int) : void
  110. LINENUMBER 561 L22
  111. ALOAD 15: tessellator
  112. INVOKEVIRTUAL Tessellator.startDrawingQuads() : void
  113. LINENUMBER 562 L23
  114. ALOAD 12: fontrenderer
  115. ALOAD 2: par2Str
  116. INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
  117. ICONST_2
  118. IDIV
  119. ISTORE 17
  120. LINENUMBER 563 L24
  121. ALOAD 15: tessellator
  122. FCONST_0
  123. FCONST_0
  124. FCONST_0
  125. LDC 0.25
  126. INVOKEVIRTUAL Tessellator.setColorRGBA_F(float, float, float, float) : void
  127. LINENUMBER 564 L25
  128. ALOAD 15: tessellator
  129. ILOAD 17: j
  130. INEG
  131. ICONST_1
  132. ISUB
  133. I2D
  134. ICONST_M1
  135. ILOAD 16: b0
  136. IADD
  137. I2D
  138. DCONST_0
  139. INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
  140. LINENUMBER 565 L26
  141. ALOAD 15: tessellator
  142. ILOAD 17: j
  143. INEG
  144. ICONST_1
  145. ISUB
  146. I2D
  147. BIPUSH 8
  148. ILOAD 16: b0
  149. IADD
  150. I2D
  151. DCONST_0
  152. INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
  153. LINENUMBER 566 L27
  154. ALOAD 15: tessellator
  155. ILOAD 17: j
  156. ICONST_1
  157. IADD
  158. I2D
  159. BIPUSH 8
  160. ILOAD 16: b0
  161. IADD
  162. I2D
  163. DCONST_0
  164. INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
  165. LINENUMBER 567 L28
  166. ALOAD 15: tessellator
  167. ILOAD 17: j
  168. ICONST_1
  169. IADD
  170. I2D
  171. ICONST_M1
  172. ILOAD 16: b0
  173. IADD
  174. I2D
  175. DCONST_0
  176. INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
  177. LINENUMBER 568 L29
  178. ALOAD 15: tessellator
  179. INVOKEVIRTUAL Tessellator.draw() : int
  180. POP
  181. LINENUMBER 569 L30
  182. SIPUSH 3553
  183. INVOKESTATIC GL11.glEnable(int) : void
  184. LINENUMBER 570 L31
  185. ALOAD 12: fontrenderer
  186. ALOAD 2: par2Str
  187. ALOAD 12: fontrenderer
  188. ALOAD 2: par2Str
  189. INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
  190. INEG
  191. ICONST_2
  192. IDIV
  193. ILOAD 16: b0
  194. LDC 553648127
  195. INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
  196. POP
  197. LINENUMBER 571 L32
  198. SIPUSH 2929
  199. INVOKESTATIC GL11.glEnable(int) : void
  200. LINENUMBER 572 L33
  201. ICONST_1
  202. INVOKESTATIC GL11.glDepthMask(boolean) : void
  203. LINENUMBER 573 L34
  204. ALOAD 12: fontrenderer
  205. ALOAD 2: par2Str
  206. ALOAD 12: fontrenderer
  207. ALOAD 2: par2Str
  208. INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
  209. INEG
  210. ICONST_2
  211. IDIV
  212. ILOAD 16: b0
  213. ICONST_M1
  214. INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
  215. POP
  216. LINENUMBER 574 L35
  217. SIPUSH 2896
  218. INVOKESTATIC GL11.glEnable(int) : void
  219. LINENUMBER 575 L36
  220. SIPUSH 3042
  221. INVOKESTATIC GL11.glDisable(int) : void
  222. LINENUMBER 576 L37
  223. FCONST_1
  224. FCONST_1
  225. FCONST_1
  226. FCONST_1
  227. INVOKESTATIC GL11.glColor4f(float, float, float, float) : void
  228. LINENUMBER 577 L38
  229. INVOKESTATIC GL11.glPopMatrix() : void
  230. LINENUMBER 579 L2
  231. FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double] []
  232. RETURN
  233. LOCALVARIABLE this RendererLivingEntity L0 L39 0
  234. LOCALVARIABLE par1EntityLivingBase EntityLivingBase L0 L39 1
  235. LOCALVARIABLE par2Str String L0 L39 2
  236. LOCALVARIABLE par3 double L0 L39 3
  237. LOCALVARIABLE par5 double L0 L39 5
  238. LOCALVARIABLE par7 double L0 L39 7
  239. LOCALVARIABLE par9 int L0 L39 9
  240. LOCALVARIABLE d3 double L1 L39 10
  241. LOCALVARIABLE fontrenderer FontRenderer L4 L2 12
  242. LOCALVARIABLE f float L5 L2 13
  243. LOCALVARIABLE f1 float L6 L2 14
  244. LOCALVARIABLE tessellator Tessellator L18 L2 15
  245. LOCALVARIABLE b0 byte L19 L2 16
  246. LOCALVARIABLE j int L24 L2 17
  247. MAXSTACK = 7
  248. MAXLOCALS = 18
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