View difference between Paste ID: gNvN83hp and FUYkJ2xj
SHOW: | | - or go back to the newest paste.
1
// access flags 0x4
2-
  protected renderLivingLabel(EntityLivingBase, String, double, double, double, int) : void
2+
  protected renderLivingLabel(EntityLivingBase, String, double, double, double, int) : void   L0
3-
   L0
3+
4
    ALOAD 1: par1EntityLivingBase
5
    ALOAD 0: this
6
    GETFIELD RendererLivingEntity.renderManager : RenderManager
7
    GETFIELD RenderManager.livingPlayer : EntityLivingBase
8
    INVOKEVIRTUAL EntityLivingBase.getDistanceSqToEntity(Entity) : double
9
    DSTORE 10
10
    LINENUMBER 536 L1
11-
   L1
11+
12
    ILOAD 9: par9
13
    ILOAD 9: par9
14
    IMUL
15
    I2D
16
    DCMPG
17
    IFGT L2
18
    LINENUMBER 538 L3
19
    ALOAD 0: this
20-
   L3
20+
21
    ASTORE 12
22
    LINENUMBER 539 L4
23
    LDC 1.6
24
    FSTORE 13
25-
   L4
25+
26
    LDC 0.016666668
27
    FLOAD 13: f
28
    FMUL
29-
   L5
29+
30
    LINENUMBER 541 L6
31
    INVOKESTATIC GL11.glPushMatrix() : void
32
    LINENUMBER 542 L7
33
    DLOAD 3: par3
34
    D2F
35-
   L6
35+
36
    FADD
37
    DLOAD 5: par5
38-
   L7
38+
39
    ALOAD 1: par1EntityLivingBase
40
    GETFIELD EntityLivingBase.height : float
41
    FADD
42
    LDC 0.5
43
    FADD
44
    DLOAD 7: par7
45
    D2F
46
    INVOKESTATIC GL11.glTranslatef(float, float, float) : void
47
    LINENUMBER 543 L8
48
    FCONST_0
49
    FCONST_1
50
    FCONST_0
51
    INVOKESTATIC GL11.glNormal3f(float, float, float) : void
52
    LINENUMBER 544 L9
53
    ALOAD 0: this
54-
   L8
54+
55
    GETFIELD RenderManager.playerViewY : float
56
    FNEG
57
    FCONST_0
58
    FCONST_1
59
    FCONST_0
60-
   L9
60+
61
    LINENUMBER 545 L10
62
    ALOAD 0: this
63
    GETFIELD RendererLivingEntity.renderManager : RenderManager
64
    GETFIELD RenderManager.playerViewX : float
65
    FCONST_1
66
    FCONST_0
67
    FCONST_0
68
    INVOKESTATIC GL11.glRotatef(float, float, float, float) : void
69
    LINENUMBER 546 L11
70-
   L10
70+
71
    FNEG
72
    FLOAD 14: f1
73
    FNEG
74
    FLOAD 14: f1
75
    INVOKESTATIC GL11.glScalef(float, float, float) : void
76
    LINENUMBER 547 L12
77
    SIPUSH 2896
78
    INVOKESTATIC GL11.glDisable(int) : void
79-
   L11
79+
80
    ICONST_0
81
    INVOKESTATIC GL11.glDepthMask(boolean) : void
82
    LINENUMBER 549 L14
83
    SIPUSH 2929
84
    INVOKESTATIC GL11.glDisable(int) : void
85
    LINENUMBER 550 L15
86
    SIPUSH 3042
87-
   L12
87+
88
    LINENUMBER 551 L16
89
    SIPUSH 770
90
    SIPUSH 771
91-
   L13
91+
92
    LINENUMBER 552 L17
93
    GETSTATIC Tessellator.instance : Tessellator
94
    ASTORE 15
95-
   L14
95+
96
    ICONST_0
97
    ISTORE 16
98
    LINENUMBER 555 L19
99-
   L15
99+
100
    LDC "deadmau5"
101
    INVOKEVIRTUAL String.equals(Object) : boolean
102
    IFEQ L20
103-
   L16
103+
104
    BIPUSH -10
105
    ISTORE 16: b0
106
    LINENUMBER 560 L20
107
   FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double FontRenderer float float Tessellator int] []
108-
   L17
108+
109
    INVOKESTATIC GL11.glDisable(int) : void
110
    LINENUMBER 561 L22
111
    ALOAD 15: tessellator
112-
   L18
112+
113
    LINENUMBER 562 L23
114
    ALOAD 12: fontrenderer
115
    ALOAD 2: par2Str
116-
   L19
116+
117
    ICONST_2
118
    IDIV
119
    ISTORE 17
120
    LINENUMBER 563 L24
121
    ALOAD 15: tessellator
122-
   L21
122+
123
    FCONST_0
124
    FCONST_0
125
    LDC 0.25
126-
   L20
126+
127
    LINENUMBER 564 L25
128
    ALOAD 15: tessellator
129
    ILOAD 17: j
130
    INEG
131-
   L22
131+
132
    ISUB
133
    I2D
134
    ICONST_M1
135-
   L23
135+
136
    IADD
137
    I2D
138
    DCONST_0
139
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
140
    LINENUMBER 565 L26
141
    ALOAD 15: tessellator
142
    ILOAD 17: j
143-
   L24
143+
144
    ICONST_1
145
    ISUB
146
    I2D
147
    BIPUSH 8
148
    ILOAD 16: b0
149
    IADD
150
    I2D
151-
   L25
151+
152
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
153
    LINENUMBER 566 L27
154
    ALOAD 15: tessellator
155
    ILOAD 17: j
156
    ICONST_1
157
    IADD
158
    I2D
159
    BIPUSH 8
160
    ILOAD 16: b0
161
    IADD
162
    I2D
163
    DCONST_0
164
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
165-
   L26
165+
166
    ALOAD 15: tessellator
167
    ILOAD 17: j
168
    ICONST_1
169
    IADD
170
    I2D
171
    ICONST_M1
172
    ILOAD 16: b0
173
    IADD
174
    I2D
175
    DCONST_0
176
    INVOKEVIRTUAL Tessellator.addVertex(double, double, double) : void
177
    LINENUMBER 568 L29
178
    ALOAD 15: tessellator
179-
   L27
179+
180
    POP
181
    LINENUMBER 569 L30
182
    SIPUSH 3553
183
    INVOKESTATIC GL11.glEnable(int) : void
184
    LINENUMBER 570 L31
185
    ALOAD 12: fontrenderer
186
    ALOAD 2: par2Str
187
    ALOAD 12: fontrenderer
188
    ALOAD 2: par2Str
189
    INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
190
    INEG
191
    ICONST_2
192-
   L28
192+
193
    ILOAD 16: b0
194
    LDC 553648127
195
    INVOKEVIRTUAL FontRenderer.drawString(String, int, int, int) : int
196
    POP
197
    LINENUMBER 571 L32
198
    SIPUSH 2929
199
    INVOKESTATIC GL11.glEnable(int) : void
200
    LINENUMBER 572 L33
201
    ICONST_1
202
    INVOKESTATIC GL11.glDepthMask(boolean) : void
203
    LINENUMBER 573 L34
204
    ALOAD 12: fontrenderer
205-
   L29
205+
206
    ALOAD 12: fontrenderer
207
    ALOAD 2: par2Str
208
    INVOKEVIRTUAL FontRenderer.getStringWidth(String) : int
209
    INEG
210-
   L30
210+
211
    IDIV
212
    ILOAD 16: b0
213
    ICONST_M1
214-
   L31
214+
215
    POP
216
    LINENUMBER 574 L35
217
    SIPUSH 2896
218
    INVOKESTATIC GL11.glEnable(int) : void
219
    LINENUMBER 575 L36
220
    SIPUSH 3042
221
    INVOKESTATIC GL11.glDisable(int) : void
222
    LINENUMBER 576 L37
223
    FCONST_1
224
    FCONST_1
225
    FCONST_1
226
    FCONST_1
227
    INVOKESTATIC GL11.glColor4f(float, float, float, float) : void
228-
   L32
228+
229
    INVOKESTATIC GL11.glPopMatrix() : void
230
    LINENUMBER 579 L2
231
   FRAME FULL [RendererLivingEntity EntityLivingBase String double double double int double] []
232-
   L33
232+
233
    LOCALVARIABLE this RendererLivingEntity L0 L39 0
234
    LOCALVARIABLE par1EntityLivingBase EntityLivingBase L0 L39 1
235
    LOCALVARIABLE par2Str String L0 L39 2
236-
   L34
236+
237
    LOCALVARIABLE par5 double L0 L39 5
238
    LOCALVARIABLE par7 double L0 L39 7
239
    LOCALVARIABLE par9 int L0 L39 9
240
    LOCALVARIABLE d3 double L1 L39 10
241
    LOCALVARIABLE fontrenderer FontRenderer L4 L2 12
242
    LOCALVARIABLE f float L5 L2 13
243
    LOCALVARIABLE f1 float L6 L2 14
244
    LOCALVARIABLE tessellator Tessellator L18 L2 15
245
    LOCALVARIABLE b0 byte L19 L2 16
246
    LOCALVARIABLE j int L24 L2 17
247
    MAXSTACK = 7
248
    MAXLOCALS = 18