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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class BaseCharacter : MonoBehaviour
- {
- float holdTimer = 0;
- bool useTimer = false;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (useTimer)
- {
- holdTimer += Time.deltaTime;
- }
- if (Input.GetKeyDown(KeyCode.B))
- {
- useTimer = true;
- }
- if (Input.GetKeyUp(KeyCode.B))
- {
- if (holdTimer < 0.2f)
- {
- //Regular Attack
- }
- else
- {
- //Power Attack
- }
- }
- }
- public abstract void PowerAttack();
- public abstract void RegularAttack();
- }
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