Advertisement
Guest User

Untitled

a guest
Jan 27th, 2015
313
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.77 KB | None | 0 0
  1.  
  2. Crashed Thread: 2
  3.  
  4. Exception Type: EXC_CRASH (SIGABRT)
  5. Exception Codes: 0x0000000000000000, 0x0000000000000000
  6.  
  7. Application Specific Information:
  8. abort() called
  9.  
  10. Thread 0:: Dispatch queue: com.apple.main-thread
  11. 0 libsystem_kernel.dylib 0x00007fff8bc7552e mach_msg_trap + 10
  12. 1 libsystem_kernel.dylib 0x00007fff8bc7469f mach_msg + 55
  13. 2 com.apple.CoreFoundation 0x00007fff9004db14 __CFRunLoopServiceMachPort + 212
  14. 3 com.apple.CoreFoundation 0x00007fff9004cfdb __CFRunLoopRun + 1371
  15. 4 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  16. 5 com.apple.HIToolbox 0x00007fff8e7b443f RunCurrentEventLoopInMode + 235
  17. 6 com.apple.HIToolbox 0x00007fff8e7b41ba ReceiveNextEventCommon + 431
  18. 7 com.apple.HIToolbox 0x00007fff8e7b3ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71
  19. 8 com.apple.AppKit 0x00007fff947db6d1 _DPSNextEvent + 964
  20. 9 com.apple.AppKit 0x00007fff947dae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
  21. 10 com.apple.AppKit 0x00007fff947cee23 -[NSApplication run] + 594
  22. 11 com.epicgames.UE4Editor 0x0000000109b4cecc tchar_main(int, wchar_t**) + 4844
  23. 12 com.epicgames.UE4Editor 0x0000000109b4bb2b main + 475
  24. 13 libdyld.dylib 0x00007fff993735c9 start + 1
  25.  
  26. Thread 1:: Dispatch queue: com.apple.libdispatch-manager
  27. 0 libsystem_kernel.dylib 0x00007fff8bc7b22e kevent64 + 10
  28. 1 libdispatch.dylib 0x00007fff958eca6a _dispatch_mgr_thread + 52
  29.  
  30. Thread 2 Crashed:
  31. 0 libsystem_kernel.dylib 0x00007fff8bc7a282 __pthread_kill + 10
  32. 1 libsystem_c.dylib 0x00007fff8f445b73 abort + 129
  33. 2 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e0a6b2 FMacPlatformMisc::RequestExit(bool) + 242 (MacPlatformMisc.cpp:588)
  34. 3 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e8987b FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) + 1467 (MacPlatformOutputDevices.cpp:99)
  35. 4 UE4Editor-Core-Mac-Debug.dylib 0x0000000109fe7181 FOutputDevice::Logf(wchar_t const*, ...) + 977 (OutputDevice.cpp:144)
  36. 5 UE4Editor-Core-Mac-Debug.dylib 0x0000000109f98a48 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) + 5144 (OutputDevice.cpp:224)
  37. 6 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d0ffef FMenuStack::Dismiss(int) + 335 (Array.h:679)
  38. 7 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d10a6a FMenuStack::OnWindowActivated(TSharedRef<SWindow, (ESPMode)0>) + 282 (MenuStack.cpp:312)
  39. 8 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d60a70 FSlateApplication::ProcessWindowActivatedEvent(FWindowActivateEvent const&) + 3664 (SlateApplication.cpp:4853)
  40. 9 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d5fb65 FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow, (ESPMode)0> const&, EWindowActivation::Type) + 949 (SlateApplication.cpp:4796)
  41. 10 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d615a5 non-virtual thunk to FSlateApplication::OnWindowActivationChanged(TSharedRef<FGenericWindow, (ESPMode)0> const&, EWindowActivation::Type) + 53 (SlateApplication.cpp:4797)
  42. 11 UE4Editor-Core-Mac-Debug.dylib 0x0000000109df1f2c FMacApplication::OnWindowDidBecomeKey(FCocoaWindow*) + 1308 (MacApplication.cpp:1232)
  43. 12 UE4Editor-Core-Mac-Debug.dylib 0x0000000109dec921 FMacApplication::ProcessEvent(FMacEvent const*) + 465 (MacApplication.cpp:365)
  44. 13 UE4Editor-Core-Mac-Debug.dylib 0x0000000109dfeb8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  45. 14 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e36262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  46. 15 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ddf3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  47. 16 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e7bb05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  48. 17 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  49. 18 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  50. 19 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  51. 20 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  52. 21 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e7bea3 FCocoaRunLoopSource::RunInMode(__CFString const*) + 35 (CocoaThread.cpp:101)
  53. 22 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ddf922 PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) + 226 (CocoaThread.cpp:388)
  54. 23 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ddf7b1 MainThreadCall(void () block_pointer, NSString*, bool) + 241 (CocoaThread.cpp:409)
  55. 24 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ead767 FMacWindow::Destroy() + 279 (MacWindow.cpp:326)
  56. 25 UE4Editor-SlateCore-Mac-Debug.dylib 0x00000001139dd26f SWindow::DestroyWindowImmediately() + 175 (SWindow.cpp:1070)
  57. 26 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d4adc7 FSlateApplication::PrivateDestroyWindow(TSharedRef<SWindow, (ESPMode)0> const&) + 359 (SlateApplication.cpp:4983)
  58. 27 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d43303 FSlateApplication::DestroyWindowsImmediately() + 2355 (SlateApplication.cpp:2172)
  59. 28 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d4266f FSlateApplication::RequestDestroyWindow(TSharedRef<SWindow, (ESPMode)0>) + 207 (SlateApplication.cpp:1700)
  60. 29 UE4Editor-Slate-Mac-Debug.dylib 0x00000001130efcc7 SMenuAnchor::RequestClosePopupWindow(TSharedRef<SWindow, (ESPMode)0> const&) + 359 (SMenuAnchor.cpp:240)
  61. 30 UE4Editor-Slate-Mac-Debug.dylib 0x00000001132090ec _ZN21TMemberFunctionCallerI11SMenuAnchorMS0_FvRK10TSharedRefI7SWindowL7ESPMode0EEEEclIJS6_EEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOSB_ + 124 (DelegateInstanceInterface_Variadics.h:161)
  62. 31 UE4Editor-Slate-Mac-Debug.dylib 0x0000000113208fd9 void TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<void, TMemberFunctionCaller<SMenuAnchor, void (SMenuAnchor::*)(TSharedRef<SWindow, (ESPMode)0> const&)>, TSharedRef<SWindow, (ESPMode)0> const&>(TMemberFunctionCaller<SMenuAnchor, void (SMenuAnchor::*)(TSharedRef<SWindow, (ESPMode)0> const&)>&&, TSharedRef<SWindow, (ESPMode)0> const&&&) const + 41 (Tuple.h:78)
  63. 32 UE4Editor-Slate-Mac-Debug.dylib 0x0000000113208e2a TBaseSPMethodDelegateInstance<false, SMenuAnchor, (ESPMode)0, TTypeWrapper<void> (TSharedRef<SWindow, (ESPMode)0> const&)>::Execute(TSharedRef<SWindow, (ESPMode)0> const&) const + 570 (DelegateInstancesImpl_Variadics.inl:282)
  64. 33 UE4Editor-SlateCore-Mac-Debug.dylib 0x0000000113a08b56 TBaseDelegate<TTypeWrapper<void>, TSharedRef<SWindow, (ESPMode)0> const&>::Execute(TSharedRef<SWindow, (ESPMode)0> const&) const + 102 (DelegateSignatureImpl_Variadics.inl:439)
  65. 34 UE4Editor-SlateCore-Mac-Debug.dylib 0x00000001138e91ce SWindow::RequestDestroyWindow() + 382 (SWindow.cpp:1055)
  66. 35 UE4Editor-Slate-Mac-Debug.dylib 0x00000001130c703c SMenuAnchor::SetIsOpen(bool, bool) + 5868 (SMenuAnchor.cpp:411)
  67. 36 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112f07ce1 SMultiBoxWidget::CloseSummonedMenus() + 465 (MultiBox.cpp:808)
  68. 37 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112f4bf8a SMenuEntryBlock::UpdateSubMenuState() + 2634 (SMenuEntryBlock.cpp:1117)
  69. 38 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112f4b539 SMenuEntryBlock::RequestSubMenuToggle(bool, bool) + 137 (SMenuEntryBlock.cpp:820)
  70. 39 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112f4f7a2 SMenuEntryBlock::OnMouseEnter(FGeometry const&, FPointerEvent const&) + 3554 (SMenuEntryBlock.cpp:1033)
  71. 40 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112f4fe37 non-virtual thunk to SMenuEntryBlock::OnMouseEnter(FGeometry const&, FPointerEvent const&) + 55 (SMenuEntryBlock.cpp:1060)
  72. 41 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112df5e48 FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool)::$_22::operator()(FArrangedWidget const&, FPointerEvent const&) const + 424 (SlateApplication.cpp:4342)
  73. 42 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d5c046 FNoReply FEventRouter::Route<FNoReply, FEventRouter::FBubblePolicy, FPointerEvent, FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool)::$_22>(FSlateApplication*, FEventRouter::FBubblePolicy, FPointerEvent, FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool)::$_22 const&) + 310 (SlateApplication.cpp:202)
  74. 43 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d0bbac FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool) + 8188 (SlateApplication.cpp:4337)
  75. 44 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d5b2d1 FSlateApplication::OnMouseMove() + 961 (SlateApplication.cpp:4145)
  76. 45 UE4Editor-Slate-Mac-Debug.dylib 0x0000000112d5b37c non-virtual thunk to FSlateApplication::OnMouseMove() + 28 (SlateApplication.cpp:4149)
  77. 46 UE4Editor-Core-Mac-Debug.dylib 0x0000000109deed8e FMacApplication::ProcessNSEvent(NSEvent*) + 8110 (MacApplication.cpp:632)
  78. 47 UE4Editor-Core-Mac-Debug.dylib 0x0000000109dec7c3 FMacApplication::ProcessEvent(FMacEvent const*) + 115 (MacApplication.cpp:341)
  79. 48 UE4Editor-Core-Mac-Debug.dylib 0x0000000109dfeb8c ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke + 28 (MacEvent.cpp:60)
  80. 49 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e36262 FCocoaRunLoopSource::Process(__CFString const*) + 1474 (CocoaThread.cpp:123)
  81. 50 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ddf3db -[FCocoaRunLoopSourceInfo perform] + 379 (CocoaThread.cpp:293)
  82. 51 UE4Editor-Core-Mac-Debug.dylib 0x0000000109e7bb05 FCocoaRunLoopSource::Perform(void*) + 53 (CocoaThread.cpp:229)
  83. 52 com.apple.CoreFoundation 0x00007fff9005b661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
  84. 53 com.apple.CoreFoundation 0x00007fff9004d7ed __CFRunLoopDoSources0 + 269
  85. 54 com.apple.CoreFoundation 0x00007fff9004ce1f __CFRunLoopRun + 927
  86. 55 com.apple.CoreFoundation 0x00007fff9004c838 CFRunLoopRunSpecific + 296
  87. 56 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ddfaab ProcessGameThreadEvents() + 59 (CocoaThread.cpp:456)
  88. 57 UE4Editor-Core-Mac-Debug.dylib 0x0000000109df724f FMacPlatformMisc::PumpMessages(bool) + 31 (MacPlatformMisc.cpp:492)
  89. 58 com.epicgames.UE4Editor 0x0000000109b22cb9 FEngineLoop::Tick() + 48425
  90. 59 com.epicgames.UE4Editor 0x0000000109b16f80 EngineTick() + 16
  91. 60 com.epicgames.UE4Editor 0x0000000109b34d9e GuardedMain(wchar_t const*) + 622
  92. 61 com.epicgames.UE4Editor 0x0000000109b49dc9 -[UE4AppDelegate runGameThread:] + 297
  93. 62 UE4Editor-Core-Mac-Debug.dylib 0x0000000109ddf67b -[FCocoaGameThread main] + 123 (CocoaThread.cpp:360)
  94. 63 com.apple.Foundation 0x00007fff990a5b7a __NSThread__main__ + 1345
  95. 64 libsystem_pthread.dylib 0x00007fff8a8bd2fc _pthread_body + 131
  96. 65 libsystem_pthread.dylib 0x00007fff8a8bd279 _pthread_start + 176
  97. 66 libsystem_pthread.dylib 0x00007fff8a8bb4b1 thread_start + 13
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement