Fictonian

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Mar 26th, 2016
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  1. STEEL CERBERUS
  2.  
  3. Looks like a giant dog-shaped mech with three heads. There's a gunner console in each head. The central head is equipped with drill fangs that can bore through an enemy mech's armor so our melee fighters can board it. The other two heads just act as hands, grabbing things or doing unarmed attacks. The pilot's control room is just where the three necks connect with the chest.
  4.  
  5. Size : Colossal II
  6. Power source : Steam
  7. Payload units : 32
  8. Height : 50ft
  9. Space/Reach : 25ft by 25ft/25ft
  10. Crew : 8
  11. Firing ports : 21
  12. Hit dice : 60
  13. Hit points : 330
  14. Critical Thresholds : Green, Yellow 165, Orange 83, Red 33
  15. Base initiative : -2
  16. Speed : 70ft (fast legs)
  17. Maneuverability : Average
  18. AC : 2
  19. Hardness : 14 (Steel, Colossal II)
  20. Base melee attack : +3 (Plus the gunner's Mech attack bonus and dexterity)
  21. Base ranged attack : -2 (Plus the gunner's Mech attack bonus and dexterity)
  22. Base CMB : 27 (31 for trip) (Plus the gunner's Mech attack bonus and dexterity)
  23. Base CMD : 35 (39 for trip) (Plus the pilot's Mech attack bonus and dexterity)
  24. Unarmed damage : 3d6+11
  25. Drill Fangs damage : 1d10 +11. Ignores hardness.
  26. Trample : Largest target huge, safe target large, damage 5d6
  27. Saves : Fort 0, Ref -4, Will -
  28. Abilities : STR 32, DEX 6, CON -, INT -, WIS -, CHA -
  29. Mechcraft DC : 42
  30. Base cost : 5600GP
  31. Total cost : 8308GP
  32. Labor requirements : 7052 man hours
  33.  
  34.  
  35. PU usage :
  36. 3 PU : Living space for 3 small creatures (Zom, Malky, Galen)
  37. 8 PU : Living space for 4 medium creatures (Alek, Jessy, Talis, Ennoria)
  38. 8 PU : Living space for 2 large creatures (Roe, Andreas)
  39. 3 PU : Extra living space just in case
  40. 8 PU : Onboard Weaponry (1 huge bore puncher, 1 huge steam cannon)
  41.  
  42. Gunner (Central head) : Alek, being the only one who can use mech weapons
  43. Gunner (Left head) : Anyone with a decent dex and BAB
  44. Gunner (Right head) : Anyone with a decent dex and BAB
  45. Pilot : Anyone with a decent mech pilot skill
  46. Up to 4 copilots (optional) : Anyone with a decent mech pilot skill
  47.  
  48.  
  49.  
  50. -----------------------------------------------
  51.  
  52. Price calculations :
  53.  
  54. BASE PRICE :
  55. 7680 man hours of labor
  56. 4800GP of materials
  57. 800GP steel armor
  58.  
  59. TOTAL BASE PRICE : 5600GP + 7680 man hours
  60.  
  61. OPTIONS :
  62. Fast legs (+5%)
  63. Steady feet (+10%)
  64. Linked weapons (2 bore punchers) (+0%)
  65.  
  66. TOTAL PRICE AFTER OPTIONS : 6440GP + 8832 man hours
  67.  
  68. INCREMENTAL DOWNGRADES :
  69. Base labor percentage value : 1280 man hours
  70. Base material percentage value : 933GP
  71.  
  72. -Only 60HD : 50% Difference percentage value = -466GP, -640 man hours
  73. -Only 32STR : 50% Difference percentage value = -466GP, -640 man hours
  74.  
  75. TOTAL PRICE AFTER DOWNGRADES : 5508GP + 7052 man hours
  76.  
  77. WEAPONS :
  78. Drill Fangs : 1 Huge linked Bore Punchers : 800GP
  79. 1 Huge Steam Cannon
  80. FIXED COST :
  81. 2000GP steam
  82.  
  83. FINAL CONSTRUCTION COST :
  84. 8308GP + 7052 man hours
  85.  
  86. Assuming they do the work with only normal laborers, say 50 laborers, they can reasonably do the work for about 150GP in 17 days. Probably less since it looks like they're very automated, but either way that's still an investment they have to defray.
  87. So the mech costs them probably around 8500GP to make. Then you add the markup, since I expect they'll want to make a benefit.
  88.  
  89.  
  90.  
  91. This leaves the problem of crew. A colossal II mech is the minimum size to fit us all, but the crew requirements mean we'll all need to be working as crew to make it work. The solution, of course, is tiny mecha-dogs running around the big mecha-dog.
  92.  
  93. Mecha-Pomeranian (Tiny Animated Object)
  94. Base price : 2000GP
  95. Zom's Craft Construct feat : *0.5 = 1000GP
  96. Zom's Extraordinary Artisan feat : *0.75 = 750GP
  97. Galen's Eldritch Smith : *0.95 = 712.5GP
  98.  
  99. So, using Galen's internal forge, Zom can make 4 mecha-pomeranian for 2850GP. This reduces crew requirements to 4, much more workable.
  100.  
  101. And finally, the problem of coal. To stop the mech from becoming a money sink, we'll ask Aldior to craft a Chest of Preparedness for us. Assuming Zom assists him, and he doesn't charge us anything extra for it, just the construction costs, it will cost :
  102. Chest of preparedness
  103. Base price : 5000GP
  104. Aldior's Craft Wondrous : *0.5 = 2500GP
  105. Zom's Extraordinary Artisan feat : *0.75 = 1875GP
  106.  
  107. Generating enough coal to operate the mech constantly will use up 2 of the Chest's 10 slots. The third slot can be used to generate food, the fourth for water. The other 6 slots are up for grabs. I'm thinking the following :
  108. Slot 1 & 2 : Lots of coal
  109. Slot 3 : Lots of food
  110. Slot 4 : Lots of water
  111. Slot 5 : 2 tanglefoot bags, so Zom can keep his Webber charged
  112. Slot 6 & 7 : Cauterizer fuel, so we can treat wounds inside the mech without running out of uses
  113. Slot 9 : A healer's kit, so we can treat other stuff like disease and poison without running out of uses
  114. Slot 10 : 100GP of spare parts, just in case we need to build a cheap temporary thing
  115.  
  116. The Chest of Preparedness can generate all those things every day, but they only last 24H.
  117.  
  118.  
  119. So, we're up to a total of :
  120. Base mech : 8500GP + Markup
  121. Cyberdog workers : 2850GP
  122. Chest of preparedness : 1875GP, assuming Aldior doesn't mind selling it to us at the construction cost without any markup
  123.  
  124.  
  125. FINAL TOTAL : 13225GP + Mech's Markup
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