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Feb 20th, 2019
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  1. typedef struct
  2. {
  3. int ServerTime; //0x0 (0x9D5220)
  4. int PlayerState; //0x4 (0x9D5224)
  5. int StaminaTimer; //0x8 (0x9D5228)
  6. unsigned short PlayerStance; //0xC (0x9D522C)
  7. char _0x000E[0x2]; //0xE
  8. int IsIngame; //0x10 (0x9D5230)
  9. char _0x0014[0x4]; //0x14
  10. int iVelocity; //0x18 (0x9D5238)
  11. Vector Origin; //0x1C (0x9D523C)
  12. Vector Velocity; //0x28 (0x9D5248)
  13. char _0x0034[0x2C]; //0x34
  14. float RefViewAngleY; //0x60 (0x9D5280)
  15. float RefViewAngleX; //0x64 (0x9D5284)
  16. char _0x0068[0xE8]; //0x68
  17. int ClientNum; //0x150 (0x9D5370)
  18. char _0x0154[0x4]; //0x154
  19. float ViewAngleY; //0x158 (0x9D5378)
  20. float ViewAngleX; //0x15C (0x9D537C)
  21. char _0x0160[0x3C]; //0x160
  22. int Health; //0x19C (0x9D53BC)
  23. char _0x01A0[0x1C]; //0x1A0
  24. int MaxEntities; //0x1BC (0x9D53DC)
  25. char _0x01C0[0x44]; //0x1C0
  26. int AdvancedUAV; //0x204 (0x9D5424)
  27. char _0x0208[0x38]; //0x208
  28. int NextAttack; //0x240 (0x9D5460)
  29. char _0x0244[0x12C]; //0x244
  30. int WeaponID; //0x370 (0x9D5590)
  31. unsigned short EquipmentState; //0x374 (0x9D5594)
  32. unsigned short WeaponSwapState; //0x376 (0x9D5596)
  33. float WeaponZoom; //0x378 (0x9D5598)
  34. float MovementSpreadMultiplier; //0x37C (0x9D559C)
  35. char _0x0380[0x16C]; //0x380
  36. byte PerkSlot3; //0x4EC (0x9D570C)
  37. char _0x04ED[0x6ACFF]; //0x4ED
  38. int Seed; //0x6B1EC (0xA4040C)
  39. char _0x6B1F0[0x20]; //0x6B1F0
  40. refdef_t RefDef; //0x6B210 (0xA40430)
  41. char _0x6FD80[0x8D958]; //0x6FD80
  42. client_t Client[18]; //0xFD6D8 (0xAD28F8)
  43. char _0x1037E0[0x1148]; //0x1037E0
  44. float SpreadMultiplier; //0x104928 (0xAD9B48)
  45. char _0x10492C[0x4CDC]; //0x10492C
  46. entity_t Entity[2048]; //0x109608 (0xADE828)
  47. }cg_t; //[Addr: 0x9D5220] [Size: 0x205608]
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