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- typedef struct
- {
- int ServerTime; //0x0 (0x9D5220)
- int PlayerState; //0x4 (0x9D5224)
- int StaminaTimer; //0x8 (0x9D5228)
- unsigned short PlayerStance; //0xC (0x9D522C)
- char _0x000E[0x2]; //0xE
- int IsIngame; //0x10 (0x9D5230)
- char _0x0014[0x4]; //0x14
- int iVelocity; //0x18 (0x9D5238)
- Vector Origin; //0x1C (0x9D523C)
- Vector Velocity; //0x28 (0x9D5248)
- char _0x0034[0x2C]; //0x34
- float RefViewAngleY; //0x60 (0x9D5280)
- float RefViewAngleX; //0x64 (0x9D5284)
- char _0x0068[0xE8]; //0x68
- int ClientNum; //0x150 (0x9D5370)
- char _0x0154[0x4]; //0x154
- float ViewAngleY; //0x158 (0x9D5378)
- float ViewAngleX; //0x15C (0x9D537C)
- char _0x0160[0x3C]; //0x160
- int Health; //0x19C (0x9D53BC)
- char _0x01A0[0x1C]; //0x1A0
- int MaxEntities; //0x1BC (0x9D53DC)
- char _0x01C0[0x44]; //0x1C0
- int AdvancedUAV; //0x204 (0x9D5424)
- char _0x0208[0x38]; //0x208
- int NextAttack; //0x240 (0x9D5460)
- char _0x0244[0x12C]; //0x244
- int WeaponID; //0x370 (0x9D5590)
- unsigned short EquipmentState; //0x374 (0x9D5594)
- unsigned short WeaponSwapState; //0x376 (0x9D5596)
- float WeaponZoom; //0x378 (0x9D5598)
- float MovementSpreadMultiplier; //0x37C (0x9D559C)
- char _0x0380[0x16C]; //0x380
- byte PerkSlot3; //0x4EC (0x9D570C)
- char _0x04ED[0x6ACFF]; //0x4ED
- int Seed; //0x6B1EC (0xA4040C)
- char _0x6B1F0[0x20]; //0x6B1F0
- refdef_t RefDef; //0x6B210 (0xA40430)
- char _0x6FD80[0x8D958]; //0x6FD80
- client_t Client[18]; //0xFD6D8 (0xAD28F8)
- char _0x1037E0[0x1148]; //0x1037E0
- float SpreadMultiplier; //0x104928 (0xAD9B48)
- char _0x10492C[0x4CDC]; //0x10492C
- entity_t Entity[2048]; //0x109608 (0xADE828)
- }cg_t; //[Addr: 0x9D5220] [Size: 0x205608]
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