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- clear
- echo Config wird geladen (1/2) //This confirms that the config has been loaded
- log_color LOADING 00FF00FF
- log_color General 00FF00FF
- log_color Console 00FF00FF
- log_color Developer 00FF00FF
- log_color DeveloperConsole 00FF00FF
- //Doppeltbinds e,enter,b,q,f,c,x
- bind F1 "say .back"
- bind "0" "slot10"
- bind "1" "eq_slot1"
- bind "2" "eq_slot2"
- bind "3" "eq_slot3"
- bind "4" "eq_slot5"
- bind "5" "eq_slot9; buy decoy"
- bind "6" "slot5"
- bind "7" "slot9; buy decoy"
- bind "8" "slot8"
- bind "a" "+moveleft"
- //bind "b" "+ch" //Crosshairchange
- //bind "c" "+jumpthrow" //Jumpthrow
- bind "d" "+moveright"
- //bind "f" "+lookatweapon; r_cleardecals"
- bind "g" "drop"
- bind "h" "radio"
- bind "i" "incrementvar gameinstructor_enable 0 1 1"
- bind "j" "slot12"
- bind "m" "teammenu"
- bind "o" "toggle volume 0.05 0.2"
- bind "." "toggleconsole"
- //bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "+spray_menu"
- bind "v" "+net" //NetGraph
- bind "w" "+forward"
- //bind "x" "toggle cl_righthand 0 1"
- bind "y" "+quickinv"
- bind "KP_INS" "buy p250;"
- bind "KP_END" "buy fn57;buy tec9;"
- bind "KP_DOWNARROW" "buy mp7;"
- bind "KP_PGDN" "buy ak47;buy m4a1;"
- bind "KP_LEFTARROW" "buy awp;"
- bind "KP_5" "buy vest;"
- bind "KP_RIGHTARROW" "buy vesthelm;"
- bind "KP_PGUP" "buy defuser;"
- bind "KP_DEL" "buy deagle;"
- bind "SPACE" "+jump"
- bind "CTRL" "+duck"
- bind "TAB" "+scorenet" //NetGraph
- bind "ESCAPE" "cancelselect"
- bind "SHIFT" "+speed"
- bind "LEFTARROW" "+left"
- bind "RIGHTARROW" "+right"
- bind "F1" "say .back"
- bind "F2" "say .bot"
- bind "F3" "say .nobots"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MOUSE3" "noclip"
- bind "MOUSE4" "+voicerecord"
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "+jump"
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_autowepswitch "0" //Disable auto-weapon switch
- cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
- spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
- hud_scaling "0.75" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "8" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_mode "1" //Always show team behind walls with equiptment
- safezonex "1" //Screen width percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
- safezoney "1" //Screen height percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
- cl_teammate_colors_show "1" //Show letters in radar
- cl_hud_radar_scale "1.15" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1.25" //Minimum player icon scale
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- rate "786432" // Your download rate to the server. Max rate: "786432".
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- fps_max "999" //Map loads fast and allows high frames
- net_graph "1" //Shows my network usage data
- net_graphheight "9999" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "1" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- mat_monitorgamma "1.6"
- mat_monitorgamma_tv_enabled "0"
- mat_powersavingsmode "0"
- mat_queue_mode "2"
- r_dynamic "0"
- r_drawtracers_firstperson "0"
- snd_hwcompat "1"
- snd_deathcamera_volume "0.100000"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducking_off "1"
- snd_ducktovolume "0.55"
- snd_hrtf_distance_behind "100"
- snd_mapobjective_volume "0.000000"
- snd_menumusic_volume "0.000000"
- snd_mix_async "1"
- snd_mix_async_onetime_reset "1"
- snd_mixahead "0.025"
- snd_music_selection "1"
- snd_musicvolume_multiplier_inoverlay "0.050000"
- snd_mute_losefocus "0"
- snd_pitchquality "1"
- snd_roundend_volume "0.050000"
- snd_roundstart_volume "0.050000"
- snd_tensecondwarning_volume "0.100000"
- r_drawtracers_firstperson "0"
- cl_use_opens_buy_menu "0"
- mm_dedicated_search_maxping "50"
- cl_autowepswitch "0"
- func_break_max_pieces "0"
- // 14. Scripts
- alias "dc" "disconnect;ae"
- alias "ae" "exec autoexec"
- alias "sv" "connect 94.130.143.89:27015; password didi"
- alias "bsv" "connect 94.250.212.52:27015; password pracc"
- alias "chc" "exec Crosshairchanger;"
- alias "vmc" "exec Viewmodelchanger"
- alias "lag" "record bugremovrcrd;stop"
- alias "rq" "quit;exit"
- alias "r" "retry"
- alias "rs" "mp_restartgame 1"
- alias "kz" "exec move; connect 54.36.30.224:27015; bind q lastinv"
- alias "luf" "script_execute lineupfinder"
- alias "casual" "game_type 0; game_mode 0"
- alias "competitive" "game_type 0; game_mode 1"
- alias "wingman" "game_type 0; game_mode 2"
- alias "armsrace" "game_type 1; game_mode 0"
- alias "demolition" "game_type 1; game_mode 1"
- alias "deathmatch" "game_type 1; game_mode 2"
- alias "dangerzone" "game_type 6; game_mode 0"
- alias "custom" "game_type 3; game_mode 0"
- alias "warmup1" "map workshop\368026786\aimtraindriving_sf"
- alias "warmup2" "mp_respawn_immunitytime 0;mp_roundtime 20;mp_freezetime 1;mp_restartgame 1;mp_buy_anywhere 1; mp_buytime 9999; ammo_grenade_limit_total 5; mp_startmoney 16000;"
- // Netgraph inside Scoreboard
- alias "+scorenet" "+showscores; net_graphheight 0;+cl_show_team_equipment;cl_showfps 1"
- alias "-scorenet" "-showscores; net_graphheight 9999;-cl_show_team_equipment;cl_showfps 0"
- alias "+net" "net_graphheight 0;+cl_show_team_equipment;cl_showfps 1"
- alias "-net" "net_graphheight 9999;-cl_show_team_equipment;cl_showfps 0"
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- //CrosshairChange
- alias "+ch" "cl_crosshairsize 9999;cl_crosshairthickness 1"
- alias "-ch" "cl_crosshairsize 2.5;cl_crosshairthickness 0"
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Enable developer console and set default filter
- developer "1"
- con_enable "1"
- con_filter_enable "2"
- con_filter_text "Damage Given"
- con_filter_text_out "Player:"
- ////------Volume Script------////
- bind "PGUP" "+put_volume_up"
- bind "PGDN" "+put_volume_down"
- alias "vol_filter" "con_filter_text volume"
- alias "reset_filter" "con_filter_text Damage Given"
- alias "+put_volume_up" "vol_filter"
- alias "+put_volume_down" "vol_filter"
- alias "-put_volume_up" "vol_up"
- alias "-put_volume_down" "vol_down"
- alias "vol_up" "vol_.20"
- alias "vol_down" "vol_.20"
- alias "vol_0.0" "volume 0.00; playvol buttons\blip2 0.4; clear; echo VOLUME[______~MUTED~_______]0%; alias vol_up vol_.10; reset_filter"
- alias "vol_.10" "volume 0.05; playvol buttons\blip1 0.10; clear; echo VOLUME[##__________________]10%; alias vol_up vol_.20; alias vol_down vol_0.0; reset_filter"
- alias "vol_.20" "volume 0.10; playvol buttons\blip1 0.20; clear; echo VOLUME[####________________]20%; alias vol_up vol_.30; alias vol_down vol_.10; reset_filter"
- alias "vol_.30" "volume 0.15; playvol buttons\blip1 0.30; clear; echo VOLUME[######______________]30%; alias vol_up vol_.40; alias vol_down vol_.20; reset_filter"
- alias "vol_.40" "volume 0.20; playvol buttons\blip1 0.40; clear; echo VOLUME[########____________]40%; alias vol_up vol_.50; alias vol_down vol_.30; reset_filter"
- alias "vol_.50" "volume 0.25; playvol buttons\blip1 0.50; clear; echo VOLUME[##########__________]50%; alias vol_up vol_.60; alias vol_down vol_.40; reset_filter"
- alias "vol_.60" "volume 0.30; playvol buttons\blip1 0.60; clear; echo VOLUME[############________]60%; alias vol_up vol_.70; alias vol_down vol_.50; reset_filter"
- alias "vol_.70" "volume 0.35; playvol buttons\blip1 0.70; clear; echo VOLUME[##############______]70%; alias vol_up vol_.80; alias vol_down vol_.60; reset_filter"
- alias "vol_.80" "volume 0.40; playvol buttons\blip1 0.80; clear; echo VOLUME[################____]80%; alias vol_up vol_.90; alias vol_down vol_.70; reset_filter
- alias "vol_.90" "volume 0.45; playvol buttons\blip1 0.90; clear; echo VOLUME[##################__]90%; alias vol_up vol_1.0; alias vol_down vol_.80; reset_filter"
- alias "vol_1.0" "volume 0.50; playvol buttons\blip1 1.00; clear; echo VOLUME[####################]100%; alias vol_down vol_.90; reset_filter"
- ////------Voice Scale Script------////
- bind "HOME" "+put_voice_up"
- bind "END" "+put_voice_down"
- alias "voice_filter" "con_filter_text voice"
- alias "reset_filter" "con_filter_text Damage Given"
- alias "+put_voice_up" "voice_filter"
- alias "+put_voice_down" "voice_filter"
- alias "-put_voice_up" "voice_up"
- alias "-put_voice_down" "voice_down"
- alias "voice_up" "voice_.20"
- alias "voice_down" "voice_.20"
- alias "voice_0.0" "voice_scale 0.00; playvol buttons\blip2 0.25; clear; echo VOICE_SCALE[______~MUTED~_______]0%; alias voice_up voice_.10; reset_filter"
- alias "voice_.10" "voice_scale 0.10; playvol buttons\blip1 0.05; clear; echo VOICE_SCALE[##__________________]10%; alias voice_up voice_.20; alias voice_down voice_0.0; reset_filter"
- alias "voice_.20" "voice_scale 0.20; playvol buttons\blip1 0.10; clear; echo VOICE_SCALE[####________________]20%; alias voice_up voice_.30; alias voice_down voice_.10; reset_filter"
- alias "voice_.30" "voice_scale 0.30; playvol buttons\blip1 0.15; clear; echo VOICE_SCALE[######______________]30%; alias voice_up voice_.40; alias voice_down voice_.20; reset_filter"
- alias "voice_.40" "voice_scale 0.40; playvol buttons\blip1 0.20; clear; echo VOICE_SCALE[########____________]40%; alias voice_up voice_.50; alias voice_down voice_.30; reset_filter"
- alias "voice_.50" "voice_scale 0.50; playvol buttons\blip1 0.25; clear; echo VOICE_SCALE[##########__________]50%; alias voice_up voice_.60; alias voice_down voice_.40; reset_filter"
- alias "voice_.60" "voice_scale 0.60; playvol buttons\blip1 0.30; clear; echo VOICE_SCALE[############________]60%; alias voice_up voice_.70; alias voice_down voice_.50; reset_filter"
- alias "voice_.70" "voice_scale 0.70; playvol buttons\blip1 0.35; clear; echo VOICE_SCALE[##############______]70%; alias voice_up voice_.80; alias voice_down voice_.60; reset_filter"
- alias "voice_.80" "voice_scale 0.80; playvol buttons\blip1 0.40; clear; echo VOICE_SCALE[################____]80%; alias voice_up voice_.90; alias voice_down voice_.70; reset_filter"
- alias "voice_.90" "voice_scale 0.90; playvol buttons\blip1 0.45; clear; echo VOICE_SCALE[##################__]90%; alias voice_up voice_1.0; alias voice_down voice_.80; reset_filter"
- alias "voice_1.0" "voice_scale 1.00; playvol buttons\blip1 0.50; clear; echo VOICE_SCALE[####################]100%; alias voice_down voice_.90; reset_filter"
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //Doppeltbidns
- alias ebind1 "bind e +use"
- alias enterbind1 "bind enter messagemode"
- //alias m5bind1 "bind mouse5 +voicerecord"
- alias bbinnd1 "bind b +ch"
- alias qbind1 "bind q eq_lastinv"
- alias fbind1 "bind f +lookatweapon"
- alias cbind1 "bind c +jumpthrow"
- alias xbind1 "bind x xbind2"
- alias ebind "bind e ebind2"
- alias enterbind "bind enter messagemode2"
- //alias m5bind "bind mouse5 m5bind2"
- alias bbind "bind b bbind2"
- alias qbind "bind q qbind2"
- alias fbind "bind f fbind2"
- alias cbind "bind c cbind2"
- alias xbind "bind x r_cleardecals"
- //alias m5bind2 "slot7; buy flashbang"
- alias bbind2 "buymenu"
- alias ebind2 "eq_slot6; buy hegrenade"
- alias qbind2 "eq_slot7; buy flashbang"
- alias fbind2 "eq_slot10; buy molotov"
- alias cbind2 "eq_slot8; buy smokegrenade"
- alias xbind2 "toggle cl_righthand 0 1"
- alias +extra "ebind;enterbind;bbind;qbind;fbind;cbind;xbind"
- alias -extra "ebind1;enterbind1;bbinnd1;qbind1;fbind1;cbind1;xbind1"
- bind Mouse4 "+extra"
- // ========== SETTINGS ==========
- alias eq_slot1 "slot1; set_slot1; cl_righthand 1"
- alias eq_slot2 "slot2; set_slot2; cl_righthand 1"
- alias eq_slot3 "slot3; set_slot3; cl_righthand 0"
- alias eq_slot5 "slot5; set_slot5; cl_righthand 1"
- alias eq_slot6 "slot6; set_slot6; cl_righthand 1"
- alias eq_slot7 "slot7; set_slot7; cl_righthand 1"
- alias eq_slot8 "slot8; set_slot8; cl_righthand 1"
- alias eq_slot9 "slot9; set_slot9; cl_righthand 1"
- alias eq_slot10 "slot10; set_slot10; cl_righthand 1"
- // ========== LOGIC ==========
- alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
- alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
- qs_slot2
- eq_slot3
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- host_writeconfig
- echo Scripte werden geladen (2/2)
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