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AleksS Autoexec Config

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Mar 28th, 2020
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  1. clear
  2. echo Config wird geladen (1/2) //This confirms that the config has been loaded
  3.  
  4. log_color LOADING 00FF00FF
  5. log_color General 00FF00FF
  6. log_color Console 00FF00FF
  7. log_color Developer 00FF00FF
  8. log_color DeveloperConsole 00FF00FF
  9.  
  10.  
  11. //Doppeltbinds e,enter,b,q,f,c,x
  12.  
  13. bind F1 "say .back"
  14. bind "0" "slot10"
  15. bind "1" "eq_slot1"
  16. bind "2" "eq_slot2"
  17. bind "3" "eq_slot3"
  18. bind "4" "eq_slot5"
  19. bind "5" "eq_slot9; buy decoy"
  20. bind "6" "slot5"
  21. bind "7" "slot9; buy decoy"
  22. bind "8" "slot8"
  23. bind "a" "+moveleft"
  24. //bind "b" "+ch" //Crosshairchange
  25. //bind "c" "+jumpthrow" //Jumpthrow
  26. bind "d" "+moveright"
  27. //bind "f" "+lookatweapon; r_cleardecals"
  28. bind "g" "drop"
  29. bind "h" "radio"
  30. bind "i" "incrementvar gameinstructor_enable 0 1 1"
  31. bind "j" "slot12"
  32. bind "m" "teammenu"
  33. bind "o" "toggle volume 0.05 0.2"
  34. bind "." "toggleconsole"
  35. //bind "q" "lastinv"
  36. bind "r" "+reload"
  37. bind "s" "+back"
  38. bind "t" "+spray_menu"
  39. bind "v" "+net" //NetGraph
  40. bind "w" "+forward"
  41. //bind "x" "toggle cl_righthand 0 1"
  42. bind "y" "+quickinv"
  43. bind "KP_INS" "buy p250;"
  44. bind "KP_END" "buy fn57;buy tec9;"
  45. bind "KP_DOWNARROW" "buy mp7;"
  46. bind "KP_PGDN" "buy ak47;buy m4a1;"
  47. bind "KP_LEFTARROW" "buy awp;"
  48. bind "KP_5" "buy vest;"
  49. bind "KP_RIGHTARROW" "buy vesthelm;"
  50. bind "KP_PGUP" "buy defuser;"
  51. bind "KP_DEL" "buy deagle;"
  52. bind "SPACE" "+jump"
  53. bind "CTRL" "+duck"
  54. bind "TAB" "+scorenet" //NetGraph
  55. bind "ESCAPE" "cancelselect"
  56. bind "SHIFT" "+speed"
  57. bind "LEFTARROW" "+left"
  58. bind "RIGHTARROW" "+right"
  59. bind "F1" "say .back"
  60. bind "F2" "say .bot"
  61. bind "F3" "say .nobots"
  62. bind "MOUSE1" "+attack"
  63. bind "MOUSE2" "+attack2"
  64. bind "MOUSE3" "noclip"
  65. bind "MOUSE4" "+voicerecord"
  66. bind "MWHEELUP" "+jump"
  67. bind "MWHEELDOWN" "+jump"
  68.  
  69. con_enable "1" //Enables Console
  70. gameinstructor_enable "0" //Removes in-game instructions
  71. cl_showhelp "0" //Removes on-screen help
  72. cl_autohelp "0" //Removes automatic help
  73. cl_disablefreezecam "1" //Disables Freezecam
  74. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  75. cl_autowepswitch "0" //Disable auto-weapon switch
  76. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  77. cl_join_advertise "2" //Let friends join your community servers
  78. lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
  79. spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
  80.  
  81. hud_scaling "0.75" //Scales hud elements to maximum value
  82. hud_showtargetid "1" //Enables display of target names, important
  83. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  84. cl_hud_color "8" //Makes the hud color yellow, for banana style
  85. cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
  86. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  87. cl_hud_healthammo_style "0" //Simplified information on HP/AP and ammo
  88. cl_hud_background_alpha "0" //Hidden but still visible black bars, easy on the eyes
  89. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  90. cl_teamid_overhead_mode "1" //Always show team behind walls with equiptment
  91. safezonex "1" //Screen width percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
  92. safezoney "1" //Screen height percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
  93.  
  94. cl_teammate_colors_show "1" //Show letters in radar
  95. cl_hud_radar_scale "1.15" //Radar size, not too big and not too small
  96. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  97. cl_radar_always_centered "0" //Centers map instead of player
  98. cl_radar_icon_scale_min "1.25" //Minimum player icon scale
  99.  
  100. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  101. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  102. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  103. m_customaccel "0" //Custom mouse acceleration disabled
  104. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  105. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
  106.  
  107. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  108. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  109. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  110. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  111. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  112. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  113.  
  114. rate "786432" // Your download rate to the server. Max rate: "786432".
  115. cl_cmdrate "128" //Max number of command packets sent to server per second
  116. cl_updaterate "128" //Number of packets per second you are requesting from the server
  117. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  118. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  119. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  120. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  121. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  122.  
  123. fps_max "999" //Map loads fast and allows high frames
  124. net_graph "1" //Shows my network usage data
  125. net_graphheight "9999" //Changes height
  126. net_graphmsecs "400" //The latency graph represents this many milliseconds
  127. net_graphpos "2" //Positioning of Net Graph
  128. net_graphproportionalfont "1" //Makes font smaller
  129. net_graphshowinterp "1" //Shows interpolation value
  130. net_graphshowlatency "1" //Shows latency value
  131. net_graphsolid "1" //Solid Net Graph
  132. net_graphtext "1" //Shows text fields
  133. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  134. net_scale "5" //Makes font smaller
  135.  
  136. mat_monitorgamma "1.6"
  137. mat_monitorgamma_tv_enabled "0"
  138. mat_powersavingsmode "0"
  139. mat_queue_mode "2"
  140. r_dynamic "0"
  141. r_drawtracers_firstperson "0"
  142.  
  143. snd_hwcompat "1"
  144. snd_deathcamera_volume "0.100000"
  145. snd_duckerattacktime "0.5"
  146. snd_duckerreleasetime "2.5"
  147. snd_duckerthreshold "0.15"
  148. snd_ducking_off "1"
  149. snd_ducktovolume "0.55"
  150. snd_hrtf_distance_behind "100"
  151. snd_mapobjective_volume "0.000000"
  152. snd_menumusic_volume "0.000000"
  153. snd_mix_async "1"
  154. snd_mix_async_onetime_reset "1"
  155. snd_mixahead "0.025"
  156. snd_music_selection "1"
  157. snd_musicvolume_multiplier_inoverlay "0.050000"
  158. snd_mute_losefocus "0"
  159. snd_pitchquality "1"
  160. snd_roundend_volume "0.050000"
  161. snd_roundstart_volume "0.050000"
  162. snd_tensecondwarning_volume "0.100000"
  163.  
  164. r_drawtracers_firstperson "0"
  165. cl_use_opens_buy_menu "0"
  166. mm_dedicated_search_maxping "50"
  167. cl_autowepswitch "0"
  168. func_break_max_pieces "0"
  169.  
  170. // 14. Scripts
  171.  
  172. alias "dc" "disconnect;ae"
  173. alias "ae" "exec autoexec"
  174. alias "sv" "connect 94.130.143.89:27015; password didi"
  175. alias "bsv" "connect 94.250.212.52:27015; password pracc"
  176. alias "chc" "exec Crosshairchanger;"
  177. alias "vmc" "exec Viewmodelchanger"
  178. alias "lag" "record bugremovrcrd;stop"
  179. alias "rq" "quit;exit"
  180. alias "r" "retry"
  181. alias "rs" "mp_restartgame 1"
  182. alias "kz" "exec move; connect 54.36.30.224:27015; bind q lastinv"
  183. alias "luf" "script_execute lineupfinder"
  184. alias "casual" "game_type 0; game_mode 0"
  185. alias "competitive" "game_type 0; game_mode 1"
  186. alias "wingman" "game_type 0; game_mode 2"
  187. alias "armsrace" "game_type 1; game_mode 0"
  188. alias "demolition" "game_type 1; game_mode 1"
  189. alias "deathmatch" "game_type 1; game_mode 2"
  190. alias "dangerzone" "game_type 6; game_mode 0"
  191. alias "custom" "game_type 3; game_mode 0"
  192. alias "warmup1" "map workshop\368026786\aimtraindriving_sf"
  193. alias "warmup2" "mp_respawn_immunitytime 0;mp_roundtime 20;mp_freezetime 1;mp_restartgame 1;mp_buy_anywhere 1; mp_buytime 9999; ammo_grenade_limit_total 5; mp_startmoney 16000;"
  194.  
  195.  
  196. // Netgraph inside Scoreboard
  197. alias "+scorenet" "+showscores; net_graphheight 0;+cl_show_team_equipment;cl_showfps 1"
  198. alias "-scorenet" "-showscores; net_graphheight 9999;-cl_show_team_equipment;cl_showfps 0"
  199.  
  200. alias "+net" "net_graphheight 0;+cl_show_team_equipment;cl_showfps 1"
  201. alias "-net" "net_graphheight 9999;-cl_show_team_equipment;cl_showfps 0"
  202.  
  203. // Jump Throw (For Smokes)
  204. alias "+jumpthrow" "+jump;-attack"
  205. alias "-jumpthrow" "-jump"
  206.  
  207. //CrosshairChange
  208. alias "+ch" "cl_crosshairsize 9999;cl_crosshairthickness 1"
  209. alias "-ch" "cl_crosshairsize 2.5;cl_crosshairthickness 0"
  210.  
  211. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  212.  
  213. // Enable developer console and set default filter
  214. developer "1"
  215. con_enable "1"
  216. con_filter_enable "2"
  217. con_filter_text "Damage Given"
  218. con_filter_text_out "Player:"
  219.  
  220. ////------Volume Script------////
  221.  
  222. bind "PGUP" "+put_volume_up"
  223. bind "PGDN" "+put_volume_down"
  224.  
  225. alias "vol_filter" "con_filter_text volume"
  226. alias "reset_filter" "con_filter_text Damage Given"
  227.  
  228. alias "+put_volume_up" "vol_filter"
  229. alias "+put_volume_down" "vol_filter"
  230. alias "-put_volume_up" "vol_up"
  231. alias "-put_volume_down" "vol_down"
  232. alias "vol_up" "vol_.20"
  233. alias "vol_down" "vol_.20"
  234.  
  235. alias "vol_0.0" "volume 0.00; playvol buttons\blip2 0.4; clear; echo VOLUME[______~MUTED~_______]0%; alias vol_up vol_.10; reset_filter"
  236. alias "vol_.10" "volume 0.05; playvol buttons\blip1 0.10; clear; echo VOLUME[##__________________]10%; alias vol_up vol_.20; alias vol_down vol_0.0; reset_filter"
  237. alias "vol_.20" "volume 0.10; playvol buttons\blip1 0.20; clear; echo VOLUME[####________________]20%; alias vol_up vol_.30; alias vol_down vol_.10; reset_filter"
  238. alias "vol_.30" "volume 0.15; playvol buttons\blip1 0.30; clear; echo VOLUME[######______________]30%; alias vol_up vol_.40; alias vol_down vol_.20; reset_filter"
  239. alias "vol_.40" "volume 0.20; playvol buttons\blip1 0.40; clear; echo VOLUME[########____________]40%; alias vol_up vol_.50; alias vol_down vol_.30; reset_filter"
  240. alias "vol_.50" "volume 0.25; playvol buttons\blip1 0.50; clear; echo VOLUME[##########__________]50%; alias vol_up vol_.60; alias vol_down vol_.40; reset_filter"
  241. alias "vol_.60" "volume 0.30; playvol buttons\blip1 0.60; clear; echo VOLUME[############________]60%; alias vol_up vol_.70; alias vol_down vol_.50; reset_filter"
  242. alias "vol_.70" "volume 0.35; playvol buttons\blip1 0.70; clear; echo VOLUME[##############______]70%; alias vol_up vol_.80; alias vol_down vol_.60; reset_filter"
  243. alias "vol_.80" "volume 0.40; playvol buttons\blip1 0.80; clear; echo VOLUME[################____]80%; alias vol_up vol_.90; alias vol_down vol_.70; reset_filter
  244. alias "vol_.90" "volume 0.45; playvol buttons\blip1 0.90; clear; echo VOLUME[##################__]90%; alias vol_up vol_1.0; alias vol_down vol_.80; reset_filter"
  245. alias "vol_1.0" "volume 0.50; playvol buttons\blip1 1.00; clear; echo VOLUME[####################]100%; alias vol_down vol_.90; reset_filter"
  246.  
  247. ////------Voice Scale Script------////
  248.  
  249. bind "HOME" "+put_voice_up"
  250. bind "END" "+put_voice_down"
  251.  
  252. alias "voice_filter" "con_filter_text voice"
  253. alias "reset_filter" "con_filter_text Damage Given"
  254.  
  255. alias "+put_voice_up" "voice_filter"
  256. alias "+put_voice_down" "voice_filter"
  257. alias "-put_voice_up" "voice_up"
  258. alias "-put_voice_down" "voice_down"
  259. alias "voice_up" "voice_.20"
  260. alias "voice_down" "voice_.20"
  261.  
  262. alias "voice_0.0" "voice_scale 0.00; playvol buttons\blip2 0.25; clear; echo VOICE_SCALE[______~MUTED~_______]0%; alias voice_up voice_.10; reset_filter"
  263. alias "voice_.10" "voice_scale 0.10; playvol buttons\blip1 0.05; clear; echo VOICE_SCALE[##__________________]10%; alias voice_up voice_.20; alias voice_down voice_0.0; reset_filter"
  264. alias "voice_.20" "voice_scale 0.20; playvol buttons\blip1 0.10; clear; echo VOICE_SCALE[####________________]20%; alias voice_up voice_.30; alias voice_down voice_.10; reset_filter"
  265. alias "voice_.30" "voice_scale 0.30; playvol buttons\blip1 0.15; clear; echo VOICE_SCALE[######______________]30%; alias voice_up voice_.40; alias voice_down voice_.20; reset_filter"
  266. alias "voice_.40" "voice_scale 0.40; playvol buttons\blip1 0.20; clear; echo VOICE_SCALE[########____________]40%; alias voice_up voice_.50; alias voice_down voice_.30; reset_filter"
  267. alias "voice_.50" "voice_scale 0.50; playvol buttons\blip1 0.25; clear; echo VOICE_SCALE[##########__________]50%; alias voice_up voice_.60; alias voice_down voice_.40; reset_filter"
  268. alias "voice_.60" "voice_scale 0.60; playvol buttons\blip1 0.30; clear; echo VOICE_SCALE[############________]60%; alias voice_up voice_.70; alias voice_down voice_.50; reset_filter"
  269. alias "voice_.70" "voice_scale 0.70; playvol buttons\blip1 0.35; clear; echo VOICE_SCALE[##############______]70%; alias voice_up voice_.80; alias voice_down voice_.60; reset_filter"
  270. alias "voice_.80" "voice_scale 0.80; playvol buttons\blip1 0.40; clear; echo VOICE_SCALE[################____]80%; alias voice_up voice_.90; alias voice_down voice_.70; reset_filter"
  271. alias "voice_.90" "voice_scale 0.90; playvol buttons\blip1 0.45; clear; echo VOICE_SCALE[##################__]90%; alias voice_up voice_1.0; alias voice_down voice_.80; reset_filter"
  272. alias "voice_1.0" "voice_scale 1.00; playvol buttons\blip1 0.50; clear; echo VOICE_SCALE[####################]100%; alias voice_down voice_.90; reset_filter"
  273.  
  274. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  275.  
  276. //Doppeltbidns
  277. alias ebind1 "bind e +use"
  278. alias enterbind1 "bind enter messagemode"
  279. //alias m5bind1 "bind mouse5 +voicerecord"
  280. alias bbinnd1 "bind b +ch"
  281. alias qbind1 "bind q eq_lastinv"
  282. alias fbind1 "bind f +lookatweapon"
  283. alias cbind1 "bind c +jumpthrow"
  284. alias xbind1 "bind x xbind2"
  285.  
  286. alias ebind "bind e ebind2"
  287. alias enterbind "bind enter messagemode2"
  288. //alias m5bind "bind mouse5 m5bind2"
  289. alias bbind "bind b bbind2"
  290. alias qbind "bind q qbind2"
  291. alias fbind "bind f fbind2"
  292. alias cbind "bind c cbind2"
  293. alias xbind "bind x r_cleardecals"
  294.  
  295. //alias m5bind2 "slot7; buy flashbang"
  296. alias bbind2 "buymenu"
  297. alias ebind2 "eq_slot6; buy hegrenade"
  298. alias qbind2 "eq_slot7; buy flashbang"
  299. alias fbind2 "eq_slot10; buy molotov"
  300. alias cbind2 "eq_slot8; buy smokegrenade"
  301. alias xbind2 "toggle cl_righthand 0 1"
  302.  
  303. alias +extra "ebind;enterbind;bbind;qbind;fbind;cbind;xbind"
  304. alias -extra "ebind1;enterbind1;bbinnd1;qbind1;fbind1;cbind1;xbind1"
  305. bind Mouse4 "+extra"
  306.  
  307.  
  308. // ========== SETTINGS ==========
  309.  
  310. alias eq_slot1    "slot1; set_slot1; cl_righthand 1"
  311. alias eq_slot2    "slot2; set_slot2; cl_righthand 1"
  312. alias eq_slot3    "slot3; set_slot3; cl_righthand 0"
  313. alias eq_slot5    "slot5; set_slot5; cl_righthand 1"
  314. alias eq_slot6    "slot6; set_slot6; cl_righthand 1"
  315. alias eq_slot7    "slot7; set_slot7; cl_righthand 1"
  316. alias eq_slot8    "slot8; set_slot8; cl_righthand 1"
  317. alias eq_slot9    "slot9; set_slot9; cl_righthand 1"
  318. alias eq_slot10   "slot10; set_slot10; cl_righthand 1"
  319.  
  320.  
  321. // ========== LOGIC ==========
  322.  
  323. alias qs_slot1    "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  324. alias qs_slot2    "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  325. alias qs_slot3    "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  326. alias qs_slot5    "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  327. alias qs_slot6    "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  328. alias qs_slot7    "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"  
  329. alias qs_slot8    "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  330. alias qs_slot9    "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
  331. alias qs_slot10   "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
  332.  
  333. qs_slot2
  334. eq_slot3
  335.  
  336. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  337. host_writeconfig
  338.  
  339. echo Scripte werden geladen (2/2)
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