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- boom =
- {
- {if (([9062.737,6094.06] distance2D bombil) < 7) then {deleteVehicle _x;}} forEach [L1,L2,L3,L4,L5];
- {if (([9100.219,6091.665] distance2D bombil) < 7) then {deleteVehicle _x;}} forEach [R1,R2,R3,R4];
- Bomb1="rhs_ammo_fab500" createVehicle [(getPos bombil select 0),(getPos bombil select 1),0];
- Bomb2="SatchelCharge_Remote_Ammo_Scripted" createVehicle [(getPos bombil select 0),(getPos bombil select 1),0];
- Bomb2 setDamage 1;
- deleteVehicle Bomb2;
- deleteVehicle bombil;
- };
- [smertnik,
- "Аллаху Акбар!",
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
- "(_target distance _this) < 0.0001 && smertnik != driver bombil",
- "a3a_var_started",
- { smertnik say3D ["wav1",100,1]; },
- {},
- {
- Bomb5="Bo_GBU12_LGB" createVehicle [(getPos smertnik select 0),(getPos smertnik select 1),0];
- Bomb4="SatchelCharge_Remote_Ammo_Scripted" createVehicle [(getPos smertnik select 0),(getPos smertnik select 1),0];
- Bomb4 setDamage 1;
- deleteVehicle Bomb4;
- smertnik setDamage 1;
- },
- {if (isPlayer smertnik) then {hint "Подрыв доступен после окончания фризтайма";};},
- [],
- 1.5,
- nil,
- true,
- false
- ] call BIS_fnc_holdActionAdd;
- [bombil,
- "Аллаху Акбар!",
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
- "smertnik == driver _target || albabah == driver _target",
- "a3a_var_started",
- { _caller say3D ["wav1",100,1]; },
- {},
- {
- [] spawn boom;
- _caller setDamage 1;
- _fire = "test_EmptyObjectForFireBig" createVehicle position _caller;
- },
- { /* if ("a3a_var_started") then {} else {if (isPlayer _caller) then {hint "Подрыв доступен после окончания фризтайма";};}; */},
- [],
- 1.5,
- nil,
- true,
- false
- ] call BIS_fnc_holdActionAdd;
- [bombil,
- "Подрыв!",
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
- "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
- "Player == driver _target && smertnik != driver _target && albabah != driver _target",
- "a3a_var_started",
- { _caller say3D ["wav2",100,1]; },
- {},
- {
- [] spawn boom;
- _caller setDamage 1;
- _fire = "test_EmptyObjectForFireBig" createVehicle position _caller;
- },
- {},
- [],
- 4.3,
- nil,
- true,
- false
- ] call BIS_fnc_holdActionAdd;
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