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May 13th, 2019
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  1.  
  2. boom =
  3. {
  4.     {if (([9062.737,6094.06] distance2D bombil) < 7) then {deleteVehicle _x;}} forEach [L1,L2,L3,L4,L5];
  5.     {if (([9100.219,6091.665] distance2D bombil) < 7) then {deleteVehicle _x;}} forEach [R1,R2,R3,R4];
  6.     Bomb1="rhs_ammo_fab500" createVehicle [(getPos bombil select 0),(getPos bombil select 1),0];
  7.     Bomb2="SatchelCharge_Remote_Ammo_Scripted" createVehicle [(getPos bombil select 0),(getPos bombil select 1),0];
  8.     Bomb2 setDamage 1;
  9.     deleteVehicle Bomb2;
  10.     deleteVehicle bombil;
  11. };
  12.  
  13. [smertnik,
  14.     "Аллаху Акбар!",
  15.     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
  16.     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
  17.     "(_target distance _this) < 0.0001 && smertnik != driver bombil",
  18.     "a3a_var_started",
  19.     { smertnik say3D ["wav1",100,1]; },
  20.     {},
  21.     {
  22.    
  23.     Bomb5="Bo_GBU12_LGB" createVehicle [(getPos smertnik select 0),(getPos smertnik select 1),0];
  24.     Bomb4="SatchelCharge_Remote_Ammo_Scripted" createVehicle [(getPos smertnik select 0),(getPos smertnik select 1),0];
  25.     Bomb4 setDamage 1;
  26.     deleteVehicle Bomb4;
  27.     smertnik setDamage 1;
  28.    
  29.     },
  30.     {if (isPlayer smertnik) then {hint "Подрыв доступен после окончания фризтайма";};},
  31.     [],
  32.     1.5,
  33.     nil,
  34.     true,
  35.     false
  36. ] call BIS_fnc_holdActionAdd;
  37.  
  38. [bombil,
  39.     "Аллаху Акбар!",
  40.     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
  41.     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
  42.     "smertnik == driver _target || albabah == driver _target",
  43.     "a3a_var_started",
  44.     { _caller say3D ["wav1",100,1]; },
  45.     {},
  46.     {
  47.         [] spawn boom;
  48.         _caller setDamage 1;
  49.         _fire = "test_EmptyObjectForFireBig" createVehicle position _caller;
  50.     },
  51.     { /* if ("a3a_var_started") then {} else {if (isPlayer _caller) then {hint "Подрыв доступен после окончания фризтайма";};}; */},
  52.     [],
  53.     1.5,
  54.     nil,
  55.     true,
  56.     false
  57. ] call BIS_fnc_holdActionAdd;
  58.  
  59. [bombil,
  60.     "Подрыв!",
  61.     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
  62.     "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa",
  63.     "Player == driver _target && smertnik != driver _target && albabah != driver _target",
  64.     "a3a_var_started",
  65.     { _caller say3D ["wav2",100,1]; },
  66.     {},
  67.     {
  68.         [] spawn boom;
  69.         _caller setDamage 1;
  70.         _fire = "test_EmptyObjectForFireBig" createVehicle position _caller;
  71.     },
  72.     {},
  73.     [],
  74.     4.3,
  75.     nil,
  76.     true,
  77.     false
  78. ] call BIS_fnc_holdActionAdd;
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