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ImperiiFi

plz n0 the code was innocent

Oct 31st, 2015
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  1. prontera,75,135,5   script  Revenant#AbyssHelm  4_WHITEKNIGHT,{
  2.     if(countitem(7023)) < 1 {
  3.         mes "[Revenant]";
  4.         mes "Are you the reason I returned?";
  5.         mes "Prove yourself worthy.";
  6.         mes "Find the ^FF3333Blade Lost in Darkness^000000.";
  7.         mes "Come to me and learn the Once-ways.";
  8.         close;
  9.     } else {
  10.         mes "[Revenant]";
  11.         mes "In life, I was chosen by the Gods to bear the ^FF3333Helm of Abyss^000000.";
  12.         mes "I was meant to use its power in my quest to drive back the darkness that lays upon this land.";
  13.         mes "But the helm bears a heavy curse indeed.";
  14.         mes "I was unable to withstand it and quietly it crept into my mind.";
  15.         mes "Insanity reigned!";
  16.         mes "Overwhelmed, I lost my way and into darkness fell.";
  17.         next;
  18.         mes "[Revenant]";
  19.         mes "In death...";
  20.         mes "I have found freedom.";
  21.         mes "But never rest...";
  22.         mes "Haunted by my failure, I seek for one who is worthy.";
  23.         mes "One who shall succeed where I could not.";
  24.         next;
  25.         mes "[Revenant]";
  26.         mes "Swear that you shall take up the burdens of the Abyss.";
  27.         mes "Swear that you will live and fight with honor and justice.";
  28.         mes "Swear that you will overcome the darkness.";
  29.         mes "Now swear!";
  30.         next;
  31.         switch( select("No, I refuse!:I swear!") ){
  32.             case1:
  33.                 mes "[Revenant]";
  34.                 mes "Begone, and trouble me no further!";
  35.                 delitem 7023,1;
  36.                 close;
  37.                 }
  38.             case2:
  39.                 mes "[Revenant]";
  40.                 mes "You must bring me these items:";
  41.                 mes "10 ^FF3333Loki's Whispers^000000";//id 7019
  42.                 mes "1 ^FF3333Helm [1]";//id 2229
  43.                 mes "10 ^FF3333Carnium^000000"; //id 6223
  44.                 mes "250 ^FF3333Chivalry Emblem^000000";//id 1004
  45.                 mes "10 ^FF3333Bloody Edge^000000";//id 7024
  46.                 next;
  47.                 mes "[Revenant]";
  48.                 mes "Have you brought what is required?";
  49.                 next;
  50.                 switch( select("I have not.:I have.") ){
  51.                     case1:
  52.                         mes "[Revenant]";
  53.                         mes "Very well, return when you have completed your task.";
  54.                         close;
  55.                         }
  56.                     case2:
  57.                         mes "[Revenant]";
  58.                         mes "Oh? Show me what you have brought, and we shall see if you are worthy.";
  59.                         next;
  60.                             if(countitem(7019) < 10 || countitem(2229) < 1 || countitem(7024) < 10 || countitem(6223)< 10 || countitem(1004)< 250) {
  61.                             mes "[Revenant]";
  62.                             mes "You have not done as I have asked.";
  63.                             close;
  64.                             }
  65.                         mes "[Revenant]";
  66.                         mes "And so I will hold you to your oath. Farewell!";
  67.                         delitem 7019,10;
  68.                         delitem 2229,1;
  69.                         delitem 6223,10;
  70.                         delitem 1004,250;
  71.                         getitem 5363,1;
  72.                         close;
  73.                     }
  74. }
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