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- Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
- {
- self endon("spawned");
- self notify("killed_player");
- self.money += 100;
- ts123 = spawn("script_model", self.origin);
- ts123 setModel(game["tombstone"]);
- thread rotateMe(ts123);
- if(sHitLoc == "head" && sMeansOfDeath != "MOD_HEAD_SHOT")
- self iprintlnbold(attacker.name + "^7 Made a ^1H^7eadshot at : " + self.name);
- if(self.money == 1000)
- {
- self.health = 1000;
- wait(1);
- self iprintlnbold("^1M^7ore Health,");
- self iprintln(self.health);
- }
- if(self.money > 1)
- {
- iPrintLnBold("^2$$$ ^7: ^0 " + self.money + "^7");
- }
- if(self.sessionteam == "spectator")
- return;
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