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- using System;
- namespace Poke_Mon
- {
- class Program
- {
- static void Main()
- {
- var pokePower = int.Parse(Console.ReadLine());
- var distanceBetweenTargets = int.Parse(Console.ReadLine());
- var exhaustionFactor = int.Parse(Console.ReadLine());
- var CheckForCountOftargets = pokePower / distanceBetweenTargets;
- var CheckForRemainingPower = pokePower % distanceBetweenTargets;
- if (CheckForCountOftargets % 2 == 0 && CheckForRemainingPower == 0 && exhaustionFactor > 0)
- {
- pokePower = pokePower/2 + ((pokePower/2) / exhaustionFactor);
- }
- var countOftargets = pokePower / distanceBetweenTargets;
- var remainingPower = pokePower % distanceBetweenTargets;
- Console.WriteLine("{0}\n{1}",remainingPower, countOftargets);
- }
- }
- }
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