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VoidScriptPlayer

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May 27th, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. local p = game.Players.LocalPlayer
  9. local char = p.Character
  10. local mouse = p:GetMouse()
  11. local larm = char["Left Arm"]
  12. local rarm = char["Right Arm"]
  13. local lleg = char["Left Leg"]
  14. local rleg = char["Right Leg"]
  15. local hed = char.Head
  16. local torso = char.Torso
  17. local hum = char.Humanoid
  18. local cam = game.Workspace.CurrentCamera
  19. local root = char.HumanoidRootPart
  20. local deb = false
  21. local shot = 0
  22. local debris=game:service"Debris"
  23. local l = game:GetService("Lighting")
  24. local rs = game:GetService("RunService").RenderStepped
  25. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  26. math.randomseed(os.time())
  27. ----------------------------------------------------
  28. Debounces = {
  29. CanAttack = true;
  30. NoIdl = false;
  31. Slashing = false;
  32. Slashed = false;
  33. RPunch = false;
  34. RPunched = false;
  35. LPunch = false;
  36. LPunched = false;
  37. }
  38. local Touche = {char.Name, }
  39. ----------------------------------------------------
  40. hed.face.Texture = "rbxassetid://227969918"
  41. char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
  42. char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
  43. char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
  44. char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
  45. char["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
  46. char["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
  47. ----------------------------------------------------
  48. ypcall(function()
  49. char.Shirt:Destroy()
  50. char.Pants:Destroy()
  51. shirt = Instance.new("Shirt", char)
  52. shirt.Name = "Shirt"
  53. pants = Instance.new("Pants", char)
  54. pants.Name = "Pants"
  55. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  56. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  57. end)
  58. ----------------------------------------------------
  59. --------------nico
  60. local fartids={251309043,251309043}
  61. local timer=false
  62. local debris=game:GetService("Debris")
  63. local char=game.Players.LocalPlayer.Character
  64. for i = 1,3,2 do
  65. local asdf=Instance.new("Part",char)
  66. asdf.Shape="Ball"
  67. asdf.Locked=true
  68. asdf.FormFactor="Custom"
  69. asdf.Material="SmoothPlastic"
  70. asdf.BrickColor=BrickColor.new(1030)
  71. asdf.Size=Vector3.new(.4,.4,.4)
  72. local weld=Instance.new("Weld",char)
  73. weld.Part0=char.Torso
  74. weld.Part1=asdf
  75. weld.C0=CFrame.new((i-2)/2.5,-.9,.4)
  76. end
  77. function crap()
  78. if timer==false then
  79. timer=true
  80. local char=game.Players.LocalPlayer.Character
  81. local crap=Instance.new("Part",Workspace)
  82. crap.FormFactor="Custom"
  83. crap.BrickColor=BrickColor.new(25)
  84. crap.Material="Grass"
  85. crap.Size=Vector3.new(1.2,0.4,0.4)
  86. local snd=Instance.new("Sound",char)
  87. snd.SoundId="rbxassetid://" .. tostring(fartids[math.random(1,#fartids)])
  88. snd.Volume=2
  89. snd:Play()
  90. debris:AddItem(snd,snd.TimeLength)
  91. local smk=Instance.new("Smoke",crap)
  92. smk.Color=BrickColor.new(25).Color
  93. debris:AddItem(smk,2.5)
  94. for i = 0.15,1.3,.02 do
  95. local weld=Instance.new("Weld",crap)
  96. weld.Part0=char.Torso
  97. weld.Part1=crap
  98. weld.C0=CFrame.new(0,-.9,i)*CFrame.Angles(0,math.rad(90),0)
  99. wait()
  100. end
  101. local crapCFrame=crap.CFrame
  102. crap:Destroy()
  103.  
  104. for i = 0,1.2,0.4 do
  105. local newCrap=Instance.new("Part",Workspace)
  106. newCrap.FormFactor="Custom"
  107. newCrap.BrickColor=BrickColor.new(25)
  108. newCrap.Material="Grass"
  109. newCrap.Size=Vector3.new(.4,.4,.4)
  110. newCrap.CFrame=crapCFrame*CFrame.new(i-1,0,0)
  111. end
  112. timer=false
  113. end
  114. end
  115. game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
  116. if string.lower(key)=="x" then
  117. crap()
  118. end
  119. end)
  120.  
  121. do --CFrame lerp
  122. local function QuaternionFromCFrame(cf)
  123. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  124. local trace = m00 + m11 + m22
  125. if trace > 0 then
  126. local s = math.sqrt(1 + trace)
  127. local recip = 0.5/s
  128. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  129. else
  130. local i = 0
  131. if m11 > m00 then
  132. i = 1
  133. end
  134. if m22 > (i == 0 and m00 or m11) then
  135. i = 2
  136. end
  137. if i == 0 then
  138. local s = math.sqrt(m00-m11-m22+1)
  139. local recip = 0.5/s
  140. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  141. elseif i == 1 then
  142. local s = math.sqrt(m11-m22-m00+1)
  143. local recip = 0.5/s
  144. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  145. elseif i == 2 then
  146. local s = math.sqrt(m22-m00-m11+1)
  147. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  148. end
  149. end
  150. end
  151. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  152. local xs, ys, zs = x + x, y + y, z + z
  153. local wx, wy, wz = w*xs, w*ys, w*zs
  154. local xx = x*xs
  155. local xy = x*ys
  156. local xz = x*zs
  157. local yy = y*ys
  158. local yz = y*zs
  159. local zz = z*zs
  160. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  161. end
  162. local function QuaternionSlerp(a, b, t)
  163. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  164. local startInterp, finishInterp;
  165. if cosTheta >= 0.0001 then
  166. if (1 - cosTheta) > 0.0001 then
  167. local theta = math.acos(cosTheta)
  168. local invSinTheta = 1/math.sin(theta)
  169. startInterp = math.sin((1-t)*theta)*invSinTheta
  170. finishInterp = math.sin(t*theta)*invSinTheta
  171. else
  172. startInterp = 1-t
  173. finishInterp = t
  174. end
  175. else
  176. if (1+cosTheta) > 0.0001 then
  177. local theta = math.acos(-cosTheta)
  178. local invSinTheta = 1/math.sin(theta)
  179. startInterp = math.sin((t-1)*theta)*invSinTheta
  180. finishInterp = math.sin(t*theta)*invSinTheta
  181. else
  182. startInterp = t-1
  183. finishInterp = t
  184. end
  185. end
  186. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  187. end
  188. function clerp(a,b,t)
  189. local qa = {QuaternionFromCFrame(a)}
  190. local qb = {QuaternionFromCFrame(b)}
  191. local ax, ay, az = a.x, a.y, a.z
  192. local bx, by, bz = b.x, b.y, b.z
  193. local _t = 1-t
  194. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  195. end
  196.  
  197. end
  198. do --the animating
  199. plr = game:service'Players'.LocalPlayer
  200. char = plr.Character
  201. mouse = plr:GetMouse()
  202. humanoid = char:findFirstChild("Humanoid")
  203. torso = char:findFirstChild("Torso")
  204. head = char.Head
  205. ra = char:findFirstChild("Right Arm")
  206. la = char:findFirstChild("Left Arm")
  207. rl = char:findFirstChild("Right Leg")
  208. ll = char:findFirstChild("Left Leg")
  209. rs = torso:findFirstChild("Right Shoulder")
  210. ls = torso:findFirstChild("Left Shoulder")
  211. rh = torso:findFirstChild("Right Hip")
  212. lh = torso:findFirstChild("Left Hip")
  213. neck = torso:findFirstChild("Neck")
  214. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  215. anim = char:findFirstChild("Animate")
  216. rootpart = char:findFirstChild("HumanoidRootPart")
  217. camera = workspace.CurrentCamera
  218. if anim then
  219. anim:Destroy()
  220. end
  221.  
  222.  
  223. local rm = Instance.new("Motor", torso)
  224. rm.C0 = CFrame.new(1.5, 0.5, 0)
  225. rm.C1 = CFrame.new(0, 0.5, 0)
  226. rm.Part0 = torso
  227. rm.Part1 = ra
  228. local lm = Instance.new("Motor", torso)
  229. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  230. lm.C1 = CFrame.new(0, 0.5, 0)
  231. lm.Part0 = torso
  232. lm.Part1 = la
  233.  
  234. local rlegm = Instance.new("Motor", torso)
  235. rlegm.C0 = CFrame.new(0.5, -1, 0)
  236. rlegm.C1 = CFrame.new(0, 1, 0)
  237. rlegm.Part0 = torso
  238. rlegm.Part1 = rl
  239. local llegm = Instance.new("Motor", torso)
  240. llegm.C0 = CFrame.new(-0.5, -1, 0)
  241. llegm.C1 = CFrame.new(0, 1, 0)
  242. llegm.Part0 = torso
  243. llegm.Part1 = ll
  244.  
  245. neck.C0 = CFrame.new(0, 1, 0)
  246. neck.C1 = CFrame.new(0, -0.5, 0)
  247.  
  248.  
  249. rj.C0 = CFrame.new()
  250. rj.C1 = CFrame.new()
  251.  
  252.  
  253. local sound = Instance.new("Sound", head)
  254. sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
  255. sound.Volume = 0.8
  256. sound.Looped = true
  257.  
  258. local speed = 0.3
  259. local angle = 0
  260. local sitting = false
  261. local humanwalk = false
  262. local anglespeed = 1
  263. rsc0 = rm.C0
  264. lsc0 = lm.C0
  265. llc0 = llegm.C0
  266. rlc0 = rlegm.C0
  267. neckc0 = neck.C0
  268.  
  269. local controllerService = game:GetService("ControllerService")
  270. local controller = controllerService:GetChildren()[1]
  271.  
  272. controller.Parent = nil
  273.  
  274. while wait() do
  275. angle = (angle % 100) + anglespeed/10
  276. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  277. local rscf = rsc0
  278. local lscf = lsc0
  279. local rlcf = rlc0
  280. local llcf = llc0
  281. local rjcf = CFrame.new()
  282. local ncf = neckc0
  283. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  284. local hitz, enz = workspace:findPartOnRay(rayz, char)
  285. if not hitz then
  286. if sound.IsPlaying then
  287. sound:stop()
  288. end
  289.  
  290. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
  291.  
  292. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
  293. rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
  294. rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
  295. lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
  296. rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
  297. llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
  298.  
  299. else
  300.  
  301. ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
  302. rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
  303. rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
  304. lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
  305. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
  306. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  307.  
  308. end
  309. elseif humanoid.Sit then
  310. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=150794704" then
  311. anglespeed = 6
  312. ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
  313. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  314. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  315. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  316. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  317. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  318. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then
  319. anglespeed = 4
  320. ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
  321. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  322. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  323. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  324. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  325. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  326. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  327. anglespeed = 2
  328. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  329. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  330. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  331. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  332. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  333. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  334. else
  335. anglespeed = 1/2
  336. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  337. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  338. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  339. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  340. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  341. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  342. end
  343. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  344. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
  345. anglespeed = 6
  346. ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
  347. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
  348. rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  349. lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  350. rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
  351. llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
  352. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  353. anglespeed = 2
  354. ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
  355. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
  356. rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  357. lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  358. rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
  359. llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
  360. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then
  361. anglespeed = 3
  362. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
  363. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  364. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
  365. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  366. rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
  367. llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
  368. else
  369. if humanwalk then
  370. anglespeed = 1/4
  371. ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
  372. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  373. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
  374. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
  375. rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
  376. llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
  377. else
  378. anglespeed = 1/2
  379. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  380. rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  381. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  382. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  383. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  384. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  385. end
  386. end
  387. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
  388. if sound.IsPlaying then
  389. sound:stop()
  390. end
  391. if humanwalk then
  392. anglespeed = 4
  393. ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
  394. rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
  395. rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
  396. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
  397. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
  398. llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
  399. else
  400. anglespeed = 4
  401. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
  402. rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
  403. rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
  404. lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
  405. rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
  406. llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
  407. end
  408. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  409. if sound.IsPlaying then
  410. sound:stop()
  411. end
  412. if humanwalk then
  413. anglespeed = 5
  414. ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
  415. rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
  416. rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
  417. lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
  418. rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  419. llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  420. else
  421. anglespeed = 5.5
  422. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
  423. rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
  424. rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
  425. lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
  426. rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
  427. llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
  428. end
  429. end
  430.  
  431. rm.C0 = clerp(rm.C0,rscf,speed)
  432. lm.C0 = clerp(lm.C0,lscf,speed)
  433. rj.C0 = clerp(rj.C0,rjcf,speed)
  434. neck.C0 = clerp(neck.C0,ncf,speed)
  435. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  436. llegm.C0 = clerp(llegm.C0,llcf,speed)
  437. end
  438.  
  439.  
  440. end
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