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- on load:
- if file "Files\ConfigU\Kits\Kits.yml" doesn't exist:
- create file "Files\ConfigU\Kits\Kits.yml"
- command /kit [<text>]:
- trigger:
- #Detect of arg 1 gezet is
- if arg 1 is set:
- #Detect of kit bestaat (arg 1)
- if skutil yaml path "Kits.Info.%arg 1%" in file "Files\ConfigU\Kits\Kits.yml" exists:
- set {kits::kit::%arg 1%::*} to skutil yaml list "Kits.Info.%arg 1%" from file "Files\ConfigU\Kits\Kits.yml"
- loop {kits::kit::%arg 1%::*}:
- #Loop-Value = {kits::kit::%arg 1%::*}
- send "%loop-value%"
- send "%loop-index%"
- set {_info::%loop-index%} to loop-value parsed as a material
- give player {_info::%loop-index%}
- send "&3[&bKits&3] &bVeel plezier met de kit: %arg 1%."
- stop
- #Kit bestaat niet (arg 1)
- else:
- send "&3[&bKits&3] &4Dit is geen bestaande kit."
- stop
- #Arg 1 niet gezet
- else:
- send "&3[&bKits&3] &4Je moet nog een kit opgeven."
- stop
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