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Zeldaboy111

Skript #81

Jan 8th, 2019
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  1. on load:
  2. if file "Files\ConfigU\Kits\Kits.yml" doesn't exist:
  3. create file "Files\ConfigU\Kits\Kits.yml"
  4.  
  5. command /kit [<text>]:
  6. trigger:
  7. #Detect of arg 1 gezet is
  8. if arg 1 is set:
  9. #Detect of kit bestaat (arg 1)
  10. if skutil yaml path "Kits.Info.%arg 1%" in file "Files\ConfigU\Kits\Kits.yml" exists:
  11. set {kits::kit::%arg 1%::*} to skutil yaml list "Kits.Info.%arg 1%" from file "Files\ConfigU\Kits\Kits.yml"
  12. loop {kits::kit::%arg 1%::*}:
  13. #Loop-Value = {kits::kit::%arg 1%::*}
  14. send "%loop-value%"
  15. send "%loop-index%"
  16. set {_info::%loop-index%} to loop-value parsed as a material
  17. give player {_info::%loop-index%}
  18.  
  19. send "&3[&bKits&3] &bVeel plezier met de kit: %arg 1%."
  20. stop
  21. #Kit bestaat niet (arg 1)
  22. else:
  23. send "&3[&bKits&3] &4Dit is geen bestaande kit."
  24. stop
  25. #Arg 1 niet gezet
  26. else:
  27. send "&3[&bKits&3] &4Je moet nog een kit opgeven."
  28. stop
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