Smathlax

TFK run notes 24/10/2024

Jan 28th, 2025
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  1. 1-5
  2. LL
  3. U. U.
  4. 1-4
  5. jump on 5th brick
  6. 2-1
  7. watch out for boulders! (beginning)
  8. U. M...
  9. 2-2
  10. RR
  11. 2-3
  12. watch out for boulders! (beginning)
  13. 2-4
  14. LRRR
  15. D...
  16. 2-2 II
  17. R
  18. Zal fight: left, left (small att)
  19. trigger left spike
  20. 2-7
  21. L#L#R
  22. 2-8
  23. R
  24. D...
  25. watch out for vase
  26. 2-9
  27. shoot diamond up-left (right of Zal HP)
  28. land on left latch (no extensions), go down after shot
  29. 3-2
  30. L
  31. damage boost through enemy
  32. 3-3
  33. tk: R1
  34. U...
  35. first pocket only (fast!)
  36. 3-4
  37. L
  38. 3-5
  39. tk: L1(1.5)
  40. 3-2 II
  41. L#
  42. M0...
  43. 3-5 II
  44. tk: L1(1.5) L1(^1)
  45. 3-6
  46. tk: R1 R1 R2
  47. 3-7
  48. jump left on 2nd coin
  49. 3-8
  50. tk: M2(fire)
  51. ceiling clip (column jump)
  52. 3-9
  53. L
  54. U...
  55. 4-1
  56. tk up from pole
  57. shield enemy
  58. L1# barrier skip
  59. 4-2
  60. watch out for sawblades!
  61. watch cutscenes early
  62. ceiling clip (slide, mash)
  63. 4-3
  64. after slide, jump on last coin
  65. U0
  66. 4-4
  67. drop, stationary, jump, 1-swing
  68. 4-5
  69. R#L
  70. 4-3 II
  71. after slide, jump on last coin
  72. U. D0
  73. 4-5 II
  74. R#LRR
  75. only rub left elastic corruption (2nd only)
  76. 4-6
  77. U0
  78. 4-7
  79. RR
  80. after right boulder elevator, optimal kills and jump left
  81. 4-8
  82. LLLL
  83. 4-9
  84. don't move from middle in phase 1 (no tk!)
  85. for next phases, drop down late
  86. 5-3
  87. high jump to slide (from edge)
  88. longfall grab (jump from slide)
  89. longfall grab (middle pole)
  90. 5-4
  91. fireball 3 to destroy wall
  92. jump over elevator
  93. 5-5
  94. die after first two checkpoints
  95. wait for non-fiery cycle
  96. 5-2 II
  97. reverse wheels
  98. 5-7
  99. death abuse when low on health
  100. 5-6
  101. R
  102. use portals instead of running
  103. tk: R3(jump)
  104. 5-8
  105. ceiling clip (slowly move right, jump left)
  106. 6-1
  107. LR
  108. 6-2
  109. LL
  110. tk: R1
  111. snatch: M4
  112. 6-3
  113. phase 1: take hit and freeze
  114. phase 2: wallrun
  115. phase 3: fly and knockback
Comments
  • Smathlax
    116 days
    # text 1.24 KB | 0 0
    1. L/R represents which enemy to fight first in each fight. For example LR means for the first fight in that level, kill the left enemy first, and for the second fight kill the right enemy first. # means eat the enemy or otherwise kill it with magic powers like tk.
    2.  
    3. The U/M/D notation represents ceiling clips:
    4. - U (up) means stand up-right before jumping to the wall where the ceiling clip will be done
    5. - D (down) means hang down and wait fully for the hanging down animation to finish
    6. - though I believe you only need to wait when it's a solid ledge; for a hollow ledge if I remember correctly waiting and not waiting yields the same outcome
    7. - M (middle) means hang down and jump immediately before the hanging down animation finishes
    8. - . means after jumping to the wall, wait as long as possible without beginning to slide, then wallrun up and as quickly as possible jump back (with exactly one input for the wallrun and exactly one input for the jump)
    9. - ... means after jumping to the wall, spam wallrun inputs and transition into spamming jump inputs
    10. - 0 means jump straight back without wallrunning
    11. - 0... means after jumping to the wall, wait as long as possible without beginning to slide, then spam wallrun inputs and transition into spamming jump inputs
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