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- using System;
- using System.Collections.Generic;
- namespace Monobilliards
- {
- public class Monobilliards : IMonobilliards
- {
- public bool IsCheater(IList<int> inspectedBalls)
- {
- var stack = new Stack<int>();
- var maxBalls = 0;
- for (int i = 0; i < inspectedBalls.Count - 1; i++)
- {
- if (inspectedBalls[i] > maxBalls)
- {
- for (int j = maxBalls + 1; j < inspectedBalls[i] + 1; j++)
- stack.Push(j);
- }
- var last = stack.Peek();
- if (last == inspectedBalls[i])
- {
- if (stack.Pop() > maxBalls)
- maxBalls = last;
- }
- else if (last > inspectedBalls[i])
- {
- return true;
- }
- }
- return false;
- }
- }
- }
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