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- person=game.Players.LocalPlayer.Name
- color='Pastel brown'
- local D = Instance.new('Model', workspace[person])
- D.Name = 'Nice thing'
- local BG = Instance.new('BodyGyro',workspace[person].Torso)
- local MAIN = Instance.new('Part', workspace[person]['Nice thing'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', workspace[person].Head)
- local P1 = Instance.new('Part', workspace[person]['Nice thing'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', workspace[person]['Nice thing'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', workspace[person]['Nice thing'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0
- MAIN.BottomSurface = 0
- MAIN.Name = 'Main'
- MAIN.formFactor = 3
- MAIN.Size = Vector3.new(0.6,2.5,0.6)
- MAIN.BrickColor = BrickColor.new(color)
- MAIN.Position = workspace[person].Head.Position
- MAIN.CanCollide = false
- W1.Part0 = MAIN
- W1.Part1 = workspace[person].Head
- W1.C0 = CFrame.new(0,0.25,2.1)*CFrame.Angles(math.rad(45),0,0)
- P1.Name = 'Mush'
- P1.BottomSurface = 0
- P1.TopSurface = 0
- P1.FormFactor = 3
- P1.Size = Vector3.new(0.6,0.6,0.6)
- P1.CFrame = CFrame.new(MAIN.Position)
- P1.BrickColor = BrickColor.new('Pink')
- P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN
- W2.Part1 = P1
- W2.C0 = CFrame.new(0,1.3,0)
- B1.Name = 'Left Ball'
- B1.BottomSurface = 0
- B1.TopSurface = 0
- B1.CanCollide = false
- B1.formFactor = 3
- B1.Size = Vector3.new(1,1,1)
- B1.CFrame = CFrame.new(workspace[person]['Left Leg'].Position)
- B1.BrickColor = BrickColor.new(color)
- M3.Parent = B1
- M3.MeshType = 'Sphere'
- W3.Part0 = workspace[person]['Left Leg']
- W3.Part1 = B1
- W3.C0 = CFrame.new(0,0.5,-.5)
- B2.Name = 'Right Ball'
- B2.BottomSurface = 0
- B2.CanCollide = false
- B2.TopSurface = 0
- B2.formFactor = 3
- B2.Size = Vector3.new(1,1,1)
- B2.CFrame = CFrame.new(workspace[person]['Right Leg'].Position)
- B2.BrickColor = BrickColor.new(color)
- M4.MeshType = 'Sphere'
- W4.Part0 = workspace[person]['Right Leg']
- W4.Part1 = B2
- W4.C0 = CFrame.new(0,0.5,-.5)
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