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SpawnEnemy.cs

Apr 1st, 2023
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C# 1.08 KB | Gaming | 0 0
  1. using UnityEngine;
  2.  
  3. public class EnemySpawner : MonoBehaviour
  4. {
  5.     public GameObject enemyPrefab;
  6.  
  7.     public Sprite[] eyesOptions;
  8.     public Sprite[] noseOptions;
  9.     public Sprite[] hairOptions;
  10.     public Sprite[] pupilsOptions;
  11.  
  12.     private void Start()
  13.     {
  14.         SpawnEnemy();
  15.     }
  16.  
  17.     private void SpawnEnemy()
  18.     {
  19.         Sprite eyes = eyesOptions[Random.Range(0, eyesOptions.Length)];
  20.         Sprite nose = noseOptions[Random.Range(0, noseOptions.Length)];
  21.         Sprite hair = hairOptions[Random.Range(0, hairOptions.Length)];
  22.         Sprite pupils = pupilsOptions[Random.Range(0, pupilsOptions.Length)];
  23.  
  24.         GameObject enemy = Instantiate(enemyPrefab, transform.position, Quaternion.identity);
  25.        
  26.         enemy.transform.Find("Eyes").GetComponent<SpriteRenderer>().sprite = eyes;
  27.         enemy.transform.Find("Nose").GetComponent<SpriteRenderer>().sprite = nose;
  28.         enemy.transform.Find("Hair").GetComponent<SpriteRenderer>().sprite = hair;
  29.         enemy.transform.Find("Pupils").GetComponent<SpriteRenderer>().sprite = pupils;
  30.     }
  31. }
  32.  
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